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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Collections.Tests { public static class DictionaryBaseTests { private...
using System; namespace xsd2db { /// <summary> /// This class is intended to be used as a base class for other command /// line applications. /// </summary> public class CommandLineApp { /// <summary> /// Constructs a new command line application base class. /// </summary> /// <pa...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Net; using System.IO; using System; using System.Reflection; using System.Xml.Serialization; using Claunia.PropertyList; namespace Igor { public class IgorPlistUtils { public static void SetBoolValue(IIgo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // This RegexCode class is internal to the regular expression package. // It provides operator constants for use by ...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // System.Drawing.Icon.cs // // Authors: // Gary Barnett (gary.barnett.mono@gmail.com) // Dennis Hayes (dennish@Raytek.com) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // S...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using FakeItEasy; using FakeItEasy.ExtensionSyntax.Full; using Jonas.BitcoinPriceNotification.Robot.Domain.Interfaces.Services; using Jonas.BitcoinPriceNotification.Robot.Domain.Model; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Threading.Tasks; namespace Jonas.BitcoinPriceNotification.Robot.Test ...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks;...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Pathfinding; using System.Diagnostics; [AddComponentMenu ("Pathfinding/Seeker")] /** Handles path calls for a single unit. * \ingroup relevant * This is a component which is meant to be attached to a single unit (AI, Robot, Player, ...
using System; using Eto.Drawing; using Eto.Forms; using Eto.Mac.Forms.Controls; using System.Collections.Generic; using Eto.Mac.Forms.Printing; #if XAMMAC2 using AppKit; using Foundation; using CoreGraphics; using ObjCRuntime; using CoreAnimation; using CoreImage; #else using MonoMac.AppKit; using MonoMac.Foundation; ...
// Copyright (c) 2015 hugula // direct https://github.com/tenvick/hugula // using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.IO; using System.Text.RegularExpressions; using System; using System.Text; using LuaInterface; using Lua = LuaScriptMgr; pub...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
//--------------------------------------------------------------------- // This file is part of the CLR Managed Debugger (mdbg) Sample. // // Copyright (C) Microsoft Corporation. All rights reserved. // // Part of managed wrappers for native debugging APIs. // NativeImports.cs: raw definitions of native methods and...
// // Copyright (C) Microsoft. All rights reserved. // using Microsoft.PowerShell.Activities; using System.Management.Automation; using System.Activities; using System.Collections.Generic; using System.ComponentModel; namespace Microsoft.PowerShell.Management.Activities { /// <summary> /// Activity to inv...
using System; using System.Threading; namespace Lucene.Net.Util { using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abov...
#region Using using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Windows.Forms; using System.Xml; using System.Xml.Linq; using Janus.Windows.Common; using TribalWars.Controls; using TribalWars.Maps.Icons; using TribalWars.Maps.Manipulators.Eve...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.ObjectModel; using System.Diagnostics; using Microsoft.VisualStudio.Debugger.Clr; using Microsoft.VisualStudio.Debugger.ComponentInte...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using NUnit.Framework; namespace FileHelpers.Tests.CommonTests { [TestFixture] public class IgnoreFirsts { private readonly string mExpectedLongHeaderText = "you can get this lines" + Environment.NewLine + ...
using AdventureWorks.UILogic.Models; using AdventureWorks.UILogic.Repositories; using AdventureWorks.UILogic.Services; using Prism.Commands; using Prism.Events; using Prism.Windows.AppModel; using Prism.Windows.Mvvm; using Prism.Windows.Navigation; using System; using System.Collections.Generic; using System.Collection...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.ExpressionEvaluator; using Microsoft.VisualStudio.Debugger.Evaluation; using Microsoft.VisualStudio.Debugger.Evaluation.ClrCompil...
using System; using UnityEngine; using System.Collections; /* Detonator - A parametric explosion system for Unity Created by Ben Throop in August 2009 for the Unity Summer of Code Simplest use case: 1) Use a prefab OR 1) Attach a Detonator to a GameObject, either through code or the Unity UI 2) Either ...
using System; using System.Runtime.InteropServices; namespace SFML { namespace Graphics { //////////////////////////////////////////////////////////// /// <summary> /// Blending modes for drawing /// </summary> ////////////////////////////////////////////////////////////...
//--------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // // File: ScrollContentPresenter.cs // // Description: Contains the ScrollContentPresenter class. // // History: // 12/08/2003 : greglett - Created in WCP_break branch // //...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: BenchmarkService.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global:...
/* Copyright 2012 Michael Edwards Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
using System; using MassTransit.LibLog.Logging; using MassTransit.Logging; using ILog = MassTransit.Logging.ILog; using LogLevel = MassTransit.Logging.LogLevel; namespace MassTransit.LibLog { public class LibLogLog : ILog { // LibLog logger private readonly Logging.ILog _logger; public...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using Lucene.Net.Index; using Lucene.Net.Store; using Lucene.Net.Util; using Lucene.Net.Util.Packed; using System; using System.Collections.Generic; using System.Diagnostics; namespace Lucene.Net.Codecs.Compressing { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor li...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //////////////////////////////////////////////////////////////////////////////// // namespace System.Reflection { using System; using System.Diagnostics.Symb...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Runtime.CompilerServices; using System.Reflection; using System.Text; using System.Threading; using ProcessStartInfo = System.Diagnostics.ProcessStartInfo; namespace Sharpen { p...
using UnityEditor; using UnityEngine; using System.Collections.Generic; [CanEditMultipleObjects] [CustomEditor(typeof(tk2dSprite))] class tk2dSpriteEditor : Editor { // Serialized properties are going to be far too much hassle private tk2dBaseSprite[] targetSprites = new tk2dBaseSprite[0]; #if !(UNITY_3_5 || UNITY_4...
// // Copyright 2012-2016, Xamarin Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appli...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.Runtime.Serialization { using System; using System.Collections.Generic; using System.Reflection; u...
// // Copyright (c) Microsoft Corporation. All rights reserved. // // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // // // Types for awaiting Task and Task<T>. These types are emitted from Task{<T>}.GetAwaiter // and Task{<T>}.ConfigureAwait. They are meant to be used onl...
/** * The MIT License (MIT) * * Copyright (c) 2014-2017 Ripcord Software Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rig...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Globalization; using System.IO;...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Restricted ABN Numbers Data Set /// </summary> [GeneratedCo...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; using SIL.Code; using SIL.Extensions; using SIL.Keyboarding; using SIL.ObjectModel; namespace SIL.WritingSystems { /// <summary>...
using System; using System.Collections.Generic; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI.CoroutineTween; namespace UnityEngine.UI { /// <summary> /// Base class for all UI components that should be derived from when creating new Graphic typ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Runtime.InteropServices; namespace System.DirectoryServices.ActiveDirectory ...
using System.Diagnostics; using CSharpGuidelinesAnalyzer.Rules.Documentation; using CSharpGuidelinesAnalyzer.Test.TestDataBuilders; using Microsoft.CodeAnalysis.Diagnostics; using Xunit; namespace CSharpGuidelinesAnalyzer.Test.Specs.Documentation { public sealed class AvoidInlineCommentSpecs : CSharpGuidelinesAnal...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.ObjectModel; using System.Diagnostics.Contracts; using System.Reflection; using System.Runtime; using System.ServiceModel.Channels; using Syste...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.Azure.Management.Locks.Fluent { using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using M...
using System; using System.Collections; using Tanis.Collections; namespace Games.Pathfinding { /// <summary> /// Base class for pathfinding nodes, it holds no actual information about the map. /// An inherited class must be constructed from this class and all virtual methods must be /// implemented. Note, that ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
#region File Description //----------------------------------------------------------------------------- // AudioManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //--------------------------------------------------------------------------- // // Description: ResourceTextReader ...
// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk) // // This file is part of SharpMap. // SharpMap is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your ...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
//============================================================================== // Boost! -> GuiControl Functions Helpers // Copyright NordikLab Studio, 2013 //============================================================================== //==============================================================================...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //////////////////////////////////////////////////////////////////////////// // // Class: TextInfo // // Purpose: This Class defines behaviors specific to a writi...
// ----------------------------------------------------------------------------------------- // <copyright file="WebConvert.cs" company="Microsoft"> // Copyright 2013 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance w...
// Widows Media Format Utils classes // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. IT CAN BE DISTRIBUTED FREE OF CHARGE AS LONG A...
/* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed...
using System.Collections.Generic; namespace SageCS.INI { //subclasses of the object class public class ParticleSysBone { public string Type; public bool FollowBone = false; public bool OnlyIfOnLand = false; public bool OnlyIfOnWater = false; } public class ModelCo...
//------------------------------------------------------------------------------ // <copyright file="DMLibDataHelper.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation // </copyright> //------------------------------------------------------------------------------ namespace DMLibTest { using System;...
/* Copyright 2013 Vistaprint Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distribu...
using System; using System.Collections.Generic; namespace Orleans.Runtime { /// <summary> /// Represents a range or set of ranges around a virtual ring where points along the ring are identified using <see cref="uint"/> values. /// </summary> public interface IRingRange { /// <summary> ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using System.Diagnostics.Contracts; namespace System.IO.Compression { public partia...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Common.Internal.Logging { using System; sealed class EventSourceLogger : AbstractInternalLogger { public EventSourceLogger(strin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Net.Test.Common; using System.Threading.Tasks; using Xunit; namespace System.Net.Http.Functional.Test...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
// // Booter.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
using System; using System.Diagnostics; using System.Text; //For UML diagram, see ProgressSystem.uml (done in StarUML) //NOTE: this "ProgressState" system is deprecated. Newer clients use the extensive Palaso.Progress.IProgress classes, often along with the logbox. namespace Palaso.Progress { /// <summary> /// Long...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Reflection.Emit { using System; using System.Threading; using System.Security.Permissions; using Sy...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Abstractions; using Microsoft.AspNetCore.Mvc.Infrastr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // /*============================================================================= ** ** ** ** Purpose: Class to rep...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/bigtable/admin/table/v1/bigtable_table_service.proto // Original file comments: // Copyright (c) 2015, Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with th...
using Signum.Engine.Authorization; using Signum.Engine.Basics; using Signum.Engine.Chart; using Signum.Engine.Dashboard; using Signum.Engine.DynamicQuery; using Signum.Engine.Maps; using Signum.Engine.Operations; using Signum.Engine.Translation; using Signum.Engine.UserAssets; using Signum.Engine.UserQueries; using Sig...
#region Licence... /* The MIT License (MIT) Copyright (c) 2014 Oleg Shilo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,...
// // XmlSchemaDataImporter.cs // // Author: // Atsushi Enomoto <atsushi@ximian.com> // // (C)2004 Novell Inc. // // // ***** The design note became somewhat obsolete. Should be rewritten. ***** // // * Design Notes // // ** Abstract // // This class is used to import an XML Schema into a DataSet schema. // // Only Xml...
// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using System; using System.Collections.Generic; using System.Text; using System.Collections; using System.IO; using System.Reflection; using System.Res...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading; using CSharpTradeOffers.Web; namespace CSharpTradeOffers.Community { /// <summary> /// Handles commmunity related tasks /// </summary> public class CommunityHandler { private readonl...
using UnityEngine; using System; using System.Linq; using System.Collections; using System.Collections.Generic; // Programmer's Notes: // -------------------------------------------------- // This is a very important class. The Ambassador // object is a persistent cache of player progress. // // When a player starts ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Windows; using Sys...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================ ** ** ** ** Purpose: Allows developers to view the base data types as ** an arbitrary array of ...
using System.Diagnostics; using DWORD = System.Int32; using System.Threading; using System; namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2007 August 14 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: **...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Drawing2D; using System.ComponentModel; using System.Text.RegularExpressions; using System.Globalization; using System.Linq; namespace Svg.Transforms { public class SvgTransformConverter : TypeConverter ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // /*============================================================================= ** ** ** ** Purpose: synchronizat...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CodeGen; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAnalysis.ExpressionEvaluator; using Microsoft.Co...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
//Josip Medved <jmedved@jmedved.com> http://www.jmedved.com //2007-12-31: New version. //2008-01-03: Added Resources. //2008-04-11: Cleaned code to match FxCop 1.36 beta 2 (SpecifyMarshalingForPInvokeStringArguments, NormalizeStringsToUppercase). //2008-11-14: Reworked code to use SafeHandle. // Fixed ToInt...
// // ScrollViewBackend.cs // // Author: // Eric Maupin <ermau@xamarin.com> // // Copyright (c) 2012 Xamarin, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restri...
using CryptoKnight.Library.Network; using CryptoKnight.Library.Network.ProtocolMessages.Common; using CryptoKnight.Library.Network.ProtocolMessages.Server; using CryptoKnight.Server.Core; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using System; using System.Collections.ObjectModel; using System.Diagnos...
//----------------------------------------------------------------------- // <copyright file="InputStreamSinkSpec.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyrig...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Net.M...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#if !UNITY_WINRT || UNITY_EDITOR || (UNITY_WP8 && !UNITY_WP_8_1) #region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // rest...
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2002-2003 // // File: StreamAsIStream.cs //------------------------------------------------------------------------------ #pragma warning disable 1634, 1691 // Allow supp...
using System; namespace IDT4.Engine.CM { /// <summary> /// Trace model vs. polygonal model collision detection. /// /// Short translations are the least expensive. Retrieving contact points is about as cheap as a short translation. Position tests are more expensive /// and rotations are most expensi...
//------------------------------------------------------------------------------ // <copyright file="WmlPageAdapter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //-------------------------------...
using UnityEngine; using UnityEditor; using System; using System.Linq; using System.Collections.Generic; using Model = UnityEngine.AssetGraph.DataModel.Version2; namespace UnityEngine.AssetGraph { [Serializable] [CustomAssetImporterConfigurator(typeof(ModelImporter), "Model", "setting.fbx")] public clas...