context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
namespace System.Collections.Tests
{
public static class DictionaryBaseTests
{
private... | |
using System;
namespace xsd2db
{
/// <summary>
/// This class is intended to be used as a base class for other command
/// line applications.
/// </summary>
public class CommandLineApp
{
/// <summary>
/// Constructs a new command line application base class.
/// </summary>
/// <pa... | |
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.IO;
using System;
using System.Reflection;
using System.Xml.Serialization;
using Claunia.PropertyList;
namespace Igor
{
public class IgorPlistUtils
{
public static void SetBoolValue(IIgo... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// This RegexCode class is internal to the regular expression package.
// It provides operator constants for use by ... | |
// Licensed to the .NET Foundation under one or more agreements.
// See the LICENSE file in the project root for more information.
//
// System.Drawing.Icon.cs
//
// Authors:
// Gary Barnett (gary.barnett.mono@gmail.com)
// Dennis Hayes (dennish@Raytek.com)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
// S... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
using FakeItEasy;
using FakeItEasy.ExtensionSyntax.Full;
using Jonas.BitcoinPriceNotification.Robot.Domain.Interfaces.Services;
using Jonas.BitcoinPriceNotification.Robot.Domain.Model;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Threading.Tasks;
namespace Jonas.BitcoinPriceNotification.Robot.Test
... | |
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved.
// Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information.
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Pathfinding;
using System.Diagnostics;
[AddComponentMenu ("Pathfinding/Seeker")]
/** Handles path calls for a single unit.
* \ingroup relevant
* This is a component which is meant to be attached to a single unit (AI, Robot, Player, ... | |
using System;
using Eto.Drawing;
using Eto.Forms;
using Eto.Mac.Forms.Controls;
using System.Collections.Generic;
using Eto.Mac.Forms.Printing;
#if XAMMAC2
using AppKit;
using Foundation;
using CoreGraphics;
using ObjCRuntime;
using CoreAnimation;
using CoreImage;
#else
using MonoMac.AppKit;
using MonoMac.Foundation;
... | |
// Copyright (c) 2015 hugula
// direct https://github.com/tenvick/hugula
//
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.IO;
using System.Text.RegularExpressions;
using System;
using System.Text;
using LuaInterface;
using Lua = LuaScriptMgr;
pub... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
//---------------------------------------------------------------------
// This file is part of the CLR Managed Debugger (mdbg) Sample.
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// Part of managed wrappers for native debugging APIs.
// NativeImports.cs: raw definitions of native methods and... | |
//
// Copyright (C) Microsoft. All rights reserved.
//
using Microsoft.PowerShell.Activities;
using System.Management.Automation;
using System.Activities;
using System.Collections.Generic;
using System.ComponentModel;
namespace Microsoft.PowerShell.Management.Activities
{
/// <summary>
/// Activity to inv... | |
using System;
using System.Threading;
namespace Lucene.Net.Util
{
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license ... | |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abov... | |
#region Using
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using System.Xml;
using System.Xml.Linq;
using Janus.Windows.Common;
using TribalWars.Controls;
using TribalWars.Maps.Icons;
using TribalWars.Maps.Manipulators.Eve... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.ObjectModel;
using System.Diagnostics;
using Microsoft.VisualStudio.Debugger.Clr;
using Microsoft.VisualStudio.Debugger.ComponentInte... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
namespace FileHelpers.Tests.CommonTests
{
[TestFixture]
public class IgnoreFirsts
{
private readonly string mExpectedLongHeaderText = "you can get this lines" + Environment.NewLine +
... | |
using AdventureWorks.UILogic.Models;
using AdventureWorks.UILogic.Repositories;
using AdventureWorks.UILogic.Services;
using Prism.Commands;
using Prism.Events;
using Prism.Windows.AppModel;
using Prism.Windows.Mvvm;
using Prism.Windows.Navigation;
using System;
using System.Collections.Generic;
using System.Collection... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.CodeAnalysis.ExpressionEvaluator;
using Microsoft.VisualStudio.Debugger.Evaluation;
using Microsoft.VisualStudio.Debugger.Evaluation.ClrCompil... | |
using System;
using UnityEngine;
using System.Collections;
/*
Detonator - A parametric explosion system for Unity
Created by Ben Throop in August 2009 for the Unity Summer of Code
Simplest use case:
1) Use a prefab
OR
1) Attach a Detonator to a GameObject, either through code or the Unity UI
2) Either ... | |
using System;
using System.Runtime.InteropServices;
namespace SFML
{
namespace Graphics
{
////////////////////////////////////////////////////////////
/// <summary>
/// Blending modes for drawing
/// </summary>
////////////////////////////////////////////////////////////... | |
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: ScrollContentPresenter.cs
//
// Description: Contains the ScrollContentPresenter class.
//
// History:
// 12/08/2003 : greglett - Created in WCP_break branch
//
//... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: BenchmarkService.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global:... | |
/*
Copyright 2012 Michael Edwards
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to i... | |
using System;
using MassTransit.LibLog.Logging;
using MassTransit.Logging;
using ILog = MassTransit.Logging.ILog;
using LogLevel = MassTransit.Logging.LogLevel;
namespace MassTransit.LibLog
{
public class LibLogLog : ILog
{
// LibLog logger
private readonly Logging.ILog _logger;
public... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using Lucene.Net.Index;
using Lucene.Net.Store;
using Lucene.Net.Util;
using Lucene.Net.Util.Packed;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Lucene.Net.Codecs.Compressing
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor li... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
////////////////////////////////////////////////////////////////////////////////
//
namespace System.Reflection
{
using System;
using System.Diagnostics.Symb... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.CompilerServices;
using System.Reflection;
using System.Text;
using System.Threading;
using ProcessStartInfo = System.Diagnostics.ProcessStartInfo;
namespace Sharpen
{
p... | |
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
[CanEditMultipleObjects]
[CustomEditor(typeof(tk2dSprite))]
class tk2dSpriteEditor : Editor
{
// Serialized properties are going to be far too much hassle
private tk2dBaseSprite[] targetSprites = new tk2dBaseSprite[0];
#if !(UNITY_3_5 || UNITY_4... | |
//
// Copyright 2012-2016, Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by appli... | |
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.Runtime.Serialization
{
using System;
using System.Collections.Generic;
using System.Reflection;
u... | |
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
//
//
// Types for awaiting Task and Task<T>. These types are emitted from Task{<T>}.GetAwaiter
// and Task{<T>}.ConfigureAwait. They are meant to be used onl... | |
/**
* The MIT License (MIT)
*
* Copyright (c) 2014-2017 Ripcord Software Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rig... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Globalization;
using System.IO;... | |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Globalization;
using System.Linq;
using System.Text;
namespace EduHub.Data.Entities
{
/// <summary>
/// Restricted ABN Numbers Data Set
/// </summary>
[GeneratedCo... | |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using SIL.Code;
using SIL.Extensions;
using SIL.Keyboarding;
using SIL.ObjectModel;
namespace SIL.WritingSystems
{
/// <summary>... | |
using System;
using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI.CoroutineTween;
namespace UnityEngine.UI
{
/// <summary>
/// Base class for all UI components that should be derived from when creating new Graphic typ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Runtime.InteropServices;
namespace System.DirectoryServices.ActiveDirectory
... | |
using System.Diagnostics;
using CSharpGuidelinesAnalyzer.Rules.Documentation;
using CSharpGuidelinesAnalyzer.Test.TestDataBuilders;
using Microsoft.CodeAnalysis.Diagnostics;
using Xunit;
namespace CSharpGuidelinesAnalyzer.Test.Specs.Documentation
{
public sealed class AvoidInlineCommentSpecs : CSharpGuidelinesAnal... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.ObjectModel;
using System.Diagnostics.Contracts;
using System.Reflection;
using System.Runtime;
using System.ServiceModel.Channels;
using Syste... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
namespace Microsoft.Azure.Management.Locks.Fluent
{
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using M... | |
using System;
using System.Collections;
using Tanis.Collections;
namespace Games.Pathfinding {
/// <summary>
/// Base class for pathfinding nodes, it holds no actual information about the map.
/// An inherited class must be constructed from this class and all virtual methods must be
/// implemented. Note, that ... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
#region File Description
//-----------------------------------------------------------------------------
// AudioManager.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//---------------------------------------------------------------------------
//
// Description: ResourceTextReader ... | |
// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your ... | |
/*
* Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
//==============================================================================
// Boost! -> GuiControl Functions Helpers
// Copyright NordikLab Studio, 2013
//==============================================================================
//==============================================================================... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
////////////////////////////////////////////////////////////////////////////
//
// Class: TextInfo
//
// Purpose: This Class defines behaviors specific to a writi... | |
// -----------------------------------------------------------------------------------------
// <copyright file="WebConvert.cs" company="Microsoft">
// Copyright 2013 Microsoft Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance w... | |
// Widows Media Format Utils classes
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE. IT CAN BE DISTRIBUTED FREE OF CHARGE AS LONG A... | |
/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed... | |
using System.Collections.Generic;
namespace SageCS.INI
{
//subclasses of the object class
public class ParticleSysBone
{
public string Type;
public bool FollowBone = false;
public bool OnlyIfOnLand = false;
public bool OnlyIfOnWater = false;
}
public class ModelCo... | |
//------------------------------------------------------------------------------
// <copyright file="DMLibDataHelper.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation
// </copyright>
//------------------------------------------------------------------------------
namespace DMLibTest
{
using System;... | |
/*
Copyright 2013 Vistaprint
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distribu... | |
using System;
using System.Collections.Generic;
namespace Orleans.Runtime
{
/// <summary>
/// Represents a range or set of ranges around a virtual ring where points along the ring are identified using <see cref="uint"/> values.
/// </summary>
public interface IRingRange
{
/// <summary>
... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using System.Diagnostics.Contracts;
namespace System.IO.Compression
{
public partia... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace DotNetty.Common.Internal.Logging
{
using System;
sealed class EventSourceLogger : AbstractInternalLogger
{
public EventSourceLogger(strin... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Net.Test.Common;
using System.Threading.Tasks;
using Xunit;
namespace System.Net.Http.Functional.Test... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// ------------------------------------------------------------------------------
// Changes to this file must follow... | |
//
// Booter.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright (C) 2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, inclu... | |
using System;
using System.Diagnostics;
using System.Text;
//For UML diagram, see ProgressSystem.uml (done in StarUML)
//NOTE: this "ProgressState" system is deprecated. Newer clients use the extensive Palaso.Progress.IProgress classes, often along with the logbox.
namespace Palaso.Progress
{
/// <summary>
/// Long... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Reflection.Emit {
using System;
using System.Threading;
using System.Security.Permissions;
using Sy... | |
// Python Tools for Visual Studio
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc.Abstractions;
using Microsoft.AspNetCore.Mvc.Infrastr... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
/*=============================================================================
**
**
**
** Purpose: Class to rep... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/bigtable/admin/table/v1/bigtable_table_service.proto
// Original file comments:
// Copyright (c) 2015, Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with th... | |
using Signum.Engine.Authorization;
using Signum.Engine.Basics;
using Signum.Engine.Chart;
using Signum.Engine.Dashboard;
using Signum.Engine.DynamicQuery;
using Signum.Engine.Maps;
using Signum.Engine.Operations;
using Signum.Engine.Translation;
using Signum.Engine.UserAssets;
using Signum.Engine.UserQueries;
using Sig... | |
#region Licence...
/*
The MIT License (MIT)
Copyright (c) 2014 Oleg Shilo
Permission is hereby granted,
free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy,... | |
//
// XmlSchemaDataImporter.cs
//
// Author:
// Atsushi Enomoto <atsushi@ximian.com>
//
// (C)2004 Novell Inc.
//
//
// ***** The design note became somewhat obsolete. Should be rewritten. *****
//
// * Design Notes
//
// ** Abstract
//
// This class is used to import an XML Schema into a DataSet schema.
//
// Only Xml... | |
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Res... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
u... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using CSharpTradeOffers.Web;
namespace CSharpTradeOffers.Community
{
/// <summary>
/// Handles commmunity related tasks
/// </summary>
public class CommunityHandler
{
private readonl... | |
using UnityEngine;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
// Programmer's Notes:
// --------------------------------------------------
// This is a very important class. The Ambassador
// object is a persistent cache of player progress.
//
// When a player starts ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Windows;
using Sys... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
/*============================================================
**
**
**
** Purpose: Allows developers to view the base data types as
** an arbitrary array of ... | |
using System.Diagnostics;
using DWORD = System.Int32;
using System.Threading;
using System;
namespace Community.CsharpSqlite
{
public partial class Sqlite3
{
/*
** 2007 August 14
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**... | |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apac... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
using System.Text.RegularExpressions;
using System.Globalization;
using System.Linq;
namespace Svg.Transforms
{
public class SvgTransformConverter : TypeConverter
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
/*=============================================================================
**
**
**
** Purpose: synchronizat... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.CodeAnalysis.CodeGen;
using Microsoft.CodeAnalysis.CSharp.Test.Utilities;
using Microsoft.CodeAnalysis.ExpressionEvaluator;
using Microsoft.Co... | |
// ------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information.
// ------------------------------------------------------------------------------
/... | |
#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (... | |
//Josip Medved <jmedved@jmedved.com> http://www.jmedved.com
//2007-12-31: New version.
//2008-01-03: Added Resources.
//2008-04-11: Cleaned code to match FxCop 1.36 beta 2 (SpecifyMarshalingForPInvokeStringArguments, NormalizeStringsToUppercase).
//2008-11-14: Reworked code to use SafeHandle.
// Fixed ToInt... | |
//
// ScrollViewBackend.cs
//
// Author:
// Eric Maupin <ermau@xamarin.com>
//
// Copyright (c) 2012 Xamarin, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restri... | |
using CryptoKnight.Library.Network;
using CryptoKnight.Library.Network.ProtocolMessages.Common;
using CryptoKnight.Library.Network.ProtocolMessages.Server;
using CryptoKnight.Server.Core;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using System;
using System.Collections.ObjectModel;
using System.Diagnos... | |
//-----------------------------------------------------------------------
// <copyright file="InputStreamSinkSpec.cs" company="Akka.NET Project">
// Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net>
// </copyrig... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Net.M... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
#if !UNITY_WINRT || UNITY_EDITOR || (UNITY_WP8 && !UNITY_WP_8_1)
#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// rest... | |
//------------------------------------------------------------------------------
// Microsoft Avalon
// Copyright (c) Microsoft Corporation, 2002-2003
//
// File: StreamAsIStream.cs
//------------------------------------------------------------------------------
#pragma warning disable 1634, 1691 // Allow supp... | |
using System;
namespace IDT4.Engine.CM
{
/// <summary>
/// Trace model vs. polygonal model collision detection.
///
/// Short translations are the least expensive. Retrieving contact points is about as cheap as a short translation. Position tests are more expensive
/// and rotations are most expensi... | |
//------------------------------------------------------------------------------
// <copyright file="WmlPageAdapter.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//-------------------------------... | |
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Collections.Generic;
using Model = UnityEngine.AssetGraph.DataModel.Version2;
namespace UnityEngine.AssetGraph
{
[Serializable]
[CustomAssetImporterConfigurator(typeof(ModelImporter), "Model", "setting.fbx")]
public clas... |
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