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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Threading.Tasks; using ...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC Copyright (C) 2011 Peter Gill <peter@majorsilence.com> This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may...
using System; using System.ComponentModel; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Security; namespace Abc.Zerio.Interop { [SuppressUnmanagedCodeSecurity] public unsafe class WinSock { [DllImport("WS2_32.dll", SetLastError = true, CharSet = CharSet.Ansi, BestFit...
/* * Copyright (c) 2011..., Sergei Grichine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of cond...
// Copyright (C) 2014 dot42 // // Original filename: Nullable.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requir...
using System.Linq; using System.Threading.Tasks; using Content.Server.GameTicking.Events; using Content.Server.Ghost; using Content.Server.Maps; using Content.Server.Mind; using Content.Server.Players; using Content.Server.Station; using Content.Shared.Coordinates; using Content.Shared.GameTicking; using Content.Shared...
// ******************************************************************************************************** // Product Name: DotSpatial.Projection // Description: The basic module for MapWindow version 6.0 // ******************************************************************************************************** // Th...
// Code generated by a Template using System; using DNX.Helpers.Maths; using DNX.Helpers.Validation; using NUnit.Framework; using Shouldly; using Test.DNX.Helpers.Validation.TestsDataSource; namespace Test.DNX.Helpers.Validation { [TestFixture] public class GuardDoubleTests { [TestCaseSource(typeof...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Windows.Forms; using IronAHK.Rusty.Linux.X11; using IronAHK.Rusty.Linux.X11.Events; namespace IronAHK.Rusty.Linux { internal class KeyboardHook : Common.Keyboard.Keyboar...
/* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); y...
#region Header /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Copyright (c) 2007-2008 James Nies and NArrange contributors. * All rights reserved. * * This program and the accompanying materials are made available under * the terms of the Common Public License v1.0 which accom...
using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Reflection; using System.Web; using bv.common.Core; using System.IO; using System.Linq; using bv.common.Configuration; using System.Windows.Forms; namespace bv.common.Diagnostics { public class Dbg { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.overloadResolution.Methods.Twoclass2methods.h...
using System; using System.IO; namespace ICSharpCode.SharpZipLib.Zip { /// <summary> /// Defines known values for the <see cref="HostSystemID"/> property. /// </summary> public enum HostSystemID { /// <summary> /// Host system = MSDOS /// </summary> Msdos = 0, /// <summary> /// Host system = Amiga ...
// // PkzipClassic encryption // // Copyright 2004 John Reilly // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. //...
using System; using System.Data; using System.Collections; using System.Collections.Generic; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using Vevo; using Vevo.DataAccessLib; using Vevo.Do...
//******************************************************************************************************************************************************************************************// // Public Domain ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.VisualStudio; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio.TextManager.Interop; using Microsoft.Visu...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Microsoft.CodeAnalysis.Editor.Commands; using Microsoft.CodeAn...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using UnityEngine; using System.Collections.Generic; using tk2dRuntime.TileMap; [ExecuteInEditMode] [AddComponentMenu("2D Toolkit/TileMap/TileMap")] /// <summary> /// Tile Map /// </summary> public class tk2dTileMap : MonoBehaviour, tk2dRuntime.ISpriteCollectionForceBuild { /// <summary> /// This is a link to the e...
// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 namespace IAMUserExampleTests { using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Amazon.IdentityManagement; using Amazon.Ident...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
using System.Collections.Generic; using System.Linq; namespace ELua { /// <summary> /// @author Easily /// </summary> public class WordExExpression : Expression { public Expression targetExp; public WordExExpression(List<Expression> list, int position, int len) { type = Type.WordEx; targetExp = list[p...
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
#region License Header // /******************************************************************************* // * Open Behavioral Health Information Technology Architecture (OBHITA.org) // * // * Redistribution and use in source and binary forms, with or without // * modification, are permitted provided that the fol...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Localization; using Microsoft.Extensions.Options; using Moq; using OrchardCore.Layers.Services; using OrchardCore.Localization; using OrchardCore.Ru...
using System; using System.Collections; using DevExpress.CodeRush.Core; namespace CR_XkeysEngine { public enum SortOrder { ByName, ByCommand, ByContext } #region ShortcutNameComparer public class ShortcutNameComparer: IComparer { public int Compare(object a, object b) { string astr = ((CommandKeyB...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.Build.RestApi.Swagger.Internals { using System; using System.Collections.Generic; using System.IO; using System.Linq; ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using System; using System.Windows.Forms; using System.IO; using System.Collections; using System.Xml; using GenLib; namespace PrimerProObjects { /// <summary> /// Grapheme Taught Order /// </summary> public class GraphemeTaughtOrder { private Settings m_Settings; private string m_F...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// This file is part of YamlDotNet - A .NET library for YAML. // Copyright (c) Antoine Aubry and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, inc...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System { public partial class Lazy<T, TMetadata> : System.Lazy<T> { public Lazy(TMetadata ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAnalysis.ExpressionEvaluator; using Microsoft.CodeAnalysis.Test.Utilities; using Micro...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Reflection.Internal; using System.Reflection.Metadata.Ecma3...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/// <summary> /// <para>Describes the possible UBER action values</para> /// <para><a href="https://rawgit.com/mamund/media-types/master/uber-hypermedia.html#_reserved_strings">Format documentation</a></para> /// </summary> public enum UberActions { NotSet, Append, Partial, Read, Remove, Replace...
using System; using System.Collections.Generic; using Avalonia.Collections; namespace Avalonia.Controls { /// <summary> /// Holds a collection of style classes for an <see cref="IStyledElement"/>. /// </summary> /// <remarks> /// Similar to CSS, each control may have any number of styling classes a...
using System; using System.Net; using System.Net.Sockets; using System.Runtime.Versioning; using System.Threading.Tasks; // ReSharper disable AssignNullToNotNullAttribute namespace Thinktecture.Net.Sockets.Adapters { /// <summary> /// Provides User Datagram Protocol (UDP) network services. /// </summary> public cl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; using System.Reflection; using System.Diagnostics; using System.Globalization; usin...
using System; using System.Text; using System.Diagnostics; using System.Reflection; using System.IO; using Communication.Interface; using System.Threading; using System.Collections.Generic; namespace Communication.Interface.Implementation { [InterfaceImplementation(Name = "Ssh", Scheme = "Ssh", ConfigPanel = typeo...
using Orleans; using Orleans.Runtime; using Orleans.TestingHost; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Orleans.Streams.Core; using TestExtensions; using Xunit; using UnitT...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Linq; using Cor...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using System.CommandLine; using System.Runt...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace CppSharp { public enum NewLineKind { Never, Always, BeforeNextBlock, IfNotEmpty } public enum BlockKind { Unknown, BlockComment,...
/* * Swaggy Jenkins * * Jenkins API clients generated from Swagger / Open API specification * * The version of the OpenAPI document: 1.1.2-pre.0 * Contact: blah@cliffano.com * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Collections; using System.Collection...
//--------------------------------------------------------------------------- // File: ProgressBar.cs // // Description: // Implementation of ProgressBar control. // // History: // 06/28/2004 - t-sergin - Created // // Copyright (C) 2004 by Microsoft Corporation. All rights reserved. // //---------------------------...
//------------------------------------------------------------------------------ // <copyright file="Margins.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------------------...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using AutoGen; // We were receiving an assert on IA64 because the code we were using to determine if a range // check statically fails was invalid. //--...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.Editor.UnitTests.Wo...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.IO; using CultureInfo = System.Globalization.CultureInfo; using SuppressMessageAttribute = System.Diagnostics.CodeAnalys...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AdminSite.Models; using AdminSite.Utilities; using InsurgenceData; using MySql.Data.MySqlClient; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace AdminSite.Database { internal static class DbTradelog { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; namesp...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Net.Primitives.Functional.Tests { public stati...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Compiler.Common; using Mosa.Compiler.Framework; using Mosa.Compiler.Linker.Elf; using Mosa.Compiler.MosaTypeSystem; namespace Mosa.Platform.x64 { /// <summary> /// This class provides a common base class for architecture /// specific ope...
/* Copyright 2017 Alexis Ryan Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dis...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Runtime.InteropServices; using EnvDTE; using Microsoft.CodeAnalysis.Editor.Shared.Utilities; using Microsoft.VisualStudio.LanguageS...
//----------------------------------------------------------------------- // <copyright file="Xml.cs">(c) http://www.codeplex.com/MSBuildExtensionPack. This source is subject to the Microsoft Permissive License. See http://www.microsoft.com/resources/sharedsource/licensingbasics/sharedsourcelicenses.mspx. All other rig...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
#region BSD License /* Copyright (c) 2004 - 2008 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com), C.J. Adams-Collier (cjac@colliertech.org), Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using System.Net; using System.Runtime.InteropServices; public class Program { class MyProxyImpl : System.Net.IWebProxy { private Uri uri; private readonly Uri bypassed = new Uri("http://www.httpbin.org/get")...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Text; using Microsoft.VisualStudio.Debugger.Interop; using MICore; using System.Diagnostics; using System.G...
using System; using System.Diagnostics; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.X509; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Math; using Org.BouncyCastle.Security; using Org.BouncyCastle.Security.Certificates; using Org.BouncyCastle.Utilities.Collections; using Org.BouncyCastle.X509; us...
using Prism.Common; using Prism.Interactivity.DefaultPopupWindows; using Prism.Interactivity.InteractionRequest; using System; using System.Windows; using System.Windows.Interactivity; namespace Prism.Interactivity { /// <summary> /// Shows a popup window in response to an <see cref="InteractionRequest"/> be...
using System; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using System.Security; using SFML.Window; using SFML.System; namespace SFML { namespace Graphics { //////////////////////////////////////////////////////////// /// <summary> /...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Reflection.Metadata; usin...
using System; namespace Glimpse.Core.Tab.Assist { public class TabLayoutCell : ITabBuild { public TabLayoutCell(int cell) { if (cell < 0) { throw new ArgumentException("Cell must not be a negative value.", "cell"); } Data = cell; ...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.Collections.Generic; using System.Linq; using System.Thre...
namespace Microsoft.Azure.Management.StorSimple8000Series { using Azure; using Management; using Rest; using Rest.Azure; using Models; using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Htt...
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Xml.Linq; using System.Threading.Tasks; using System.IO; using System.Security.Cryptography; using System.Security.Cryptography.X509Certifi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.R...
using System; namespace Greatbone { /// <summary> /// A text/plain model or comma-separate values (CSV). Also it can be used as a UTF-8 string builder. /// </summary> public class Text : ISource { protected char[] charbuf; // number of chars protected int count; //...
namespace T5Suite2 { partial class frmMultiAdapterConfig { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; namespace SharpCompress.Compressor.Rar.VM { internal class RarVM : BitInput { //private void InitBlock() //{ // Mem.set_Renamed(offset + 0, Byte.valueOf((sbyte) (value_Renamed & 0xff))); // Mem.set_Renamed(offset + 1, Byte.v...
// Copyright (c) rubicon IT GmbH, www.rubicon.eu // // See the NOTICE file distributed with this work for additional information // regarding copyright ownership. rubicon licenses this file to you under // the Apache License, Version 2.0 (the "License"); you may not use this // file except in compliance with the Lic...
// // Copyright (c) Microsoft Corporation. All rights reserved. // #if DEBUG #define TRACK_DATADESCRIPTOR_IDENTITY #else //#define TRACK_DATADESCRIPTOR_IDENTITY #endif namespace Microsoft.Zelig.CodeGeneration.IR { using System; using System.Collections.Generic; using System.Runtime.CompilerServices; ...
namespace Macabresoft.Macabre2D.Framework; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using Macabresoft.Core; /// <summary> /// The FilterSortCollection class provides efficient, reusable sorting and filtering based on a /// configurable s...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Immutable; using System.Linq; using Analyzer.Utilities; using Analyzer.Utilities.Extensions; using Microsoft.CodeAnalysis; using Micr...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
// // TagEntry.cs // // Author: // Stephane Delcroix <stephane@delcroix.org> // Joachim Breitner <mail@joachim-breitner.de> // Ruben Vermeersch <ruben@savanne.be> // Stephen Shaw <sshaw@decriptor.com> // // Copyright (C) 2006-2010 Novell, Inc. // Copyright (C) 2006-2008 Stephane Delcroix // Copyright (C) 2009 J...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use the Utilities SDK except in compliance with t...
// // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2015 Jb Evain // Copyright (c) 2008 - 2011 Novell, Inc. // // Licensed under the MIT/X11 license. // using System; using System.Collections.Generic; using SquabPie.Mono.Cecil.Metadata; namespace SquabPie.Mono.Cecil { struct Range { public...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using CocosDenshion; namespace Cocos2D { public delegate void CCBAnimationManagerDelegate(string name); public class CCBAnimationManager { private Dictionary<CCNode, Dictionary<string, object>> _baseValues ...
//------------------------------------------------------------------ // // The following article discusses the mechanics behind this // trackball implementation: http://viewport3d.com/trackball.htm // // Reading the article is not required to use this sample code, // but skimming it might be useful. // // For lice...