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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace AppApi.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with samp...
//------------------------------------------------------------------------------ // <copyright file="HttpResponseWrapper.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace ...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostic...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Dispatcher { using System.Runtime; using System.Xml; using System.Xml.XPath; #if NO ...
using NUnit.Framework; using VkNet.Enums.Filters; namespace VkNet.Tests.Enum.SafetyEnums { [TestFixture] public class MultivaluedFilterTest { [Test] public void AccountFieldsTest() { // get test Assert.That(actual: AccountFields.Country.ToString(), expression: Is.EqualTo(expected: "country")); Assert...
namespace DCalc.UI { partial class SettingsForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <par...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel.Composition.Primitives; using System.Diagnostics; usin...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Xml; using Avalonia.Controls; using Avalonia.Markup.Xaml.Styling; using Avalonia.Markup.Xaml.Templates; using Avalonia.Media; using Avalonia.Styling; using Avalonia.UnitTests; using Xunit; namespace Avalonia.Markup....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using T5CANLib; using System.IO; using System.Threading; using System.Diagnostics; using System.Linq; using Microsoft.Win32; namespace T5CanFlasher { ...
#region Copyright /*Copyright (C) 2015 Wosad Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
using System.Collections.Generic; using Cottle.Contexts.Monitor; using Cottle.Documents; using NUnit.Framework; namespace Cottle.Test.Contexts { public static class MonitorContextTester { [Test] public static void GeneratorAccessDefined() { var backend = Context.CreateCustom...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Text.RegularExpressions; using ScrollsModLoader.Interfaces; using UnityEngine; using Mono.Cecil; namespace TimerChange.mod { public class TimerChange : BaseMod { privat...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using Albums.Services.Areas.HelpPage.Models; namespace Alb...
//----------------------------------------------------------------------- // <copyright file="DataPortalException.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: http://www.lhotka.net/cslanet/ // </copyright> // <summary>This exception is returned for any errors occurin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //////////////////////////////////////////////////////////////////////////////// // namespace System.Reflection {...
#define AWS_APM_API // // Copyright 2014-2015 Amazon.com, // Inc. or its affiliates. All Rights Reserved. // // Licensed under the Amazon Software License (the "License"). // You may not use this file except in compliance with the // License. A copy of the License is located at // // http://aws.amazon.com/asl/...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using Microsoft.Protocols.TestTools.StackSdk; using Microsoft.Protocols.TestTools.StackSdk.Messages; namespace Microsoft.Protocols.TestT...
// Copyright (C) Pash Contributors. License: GPL/BSD. See https://github.com/Pash-Project/Pash/ using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Pash.ParserIntrinsics.Tests { [TestFixture] public class ParserTests { [Test] ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================================= ** ** Class: Stack ** ** Purpose: Re...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PanZoomGestureRecognizer.cs" company="OxyPlot"> // Copyright (c) 2014 OxyPlot contributors // </copyright> // <summary> // Recognizes drag/pinch multi-touch gestures and transl...
// // TextEntryBackend.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without rest...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Description { using System; using System.CodeDom; using...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// VELS Dimension Results Data Set /// </summary> [GeneratedCo...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.Linq; using System.Reflection.Metadata.Ecma335; using Microsoft.CodeAnalysis.CSharp.Symbols; using Micros...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // -------------------------------------------------------------------------------------- // // A class that provide...
namespace Nancy.Authentication.Forms { using System; using Bootstrapper; using Cookies; using Cryptography; using Helpers; using Nancy.Extensions; /// <summary> /// Nancy forms authentication implementation /// </summary> public static class FormsAuthentication { pri...
#region License // // Copyright (c) 2007-2018, Sean Chambers <schambers80@gmail.com> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
using System; using System.Collections.Generic; using ServiceStack.ServiceInterface.ServiceModel; namespace ServiceStack.ServiceHost.Tests.AppData { public class Customers { } public class CustomersResponse : IHasResponseStatus { public CustomersResponse() { this.ResponseStatus = new ResponseStatus(); t...
using UnityEngine; using System; public class FRadialWipeSprite : FSprite { protected float _baseAngle; protected float _percentage; protected bool _isClockwise; protected Vector2[] _meshVertices = new Vector2[7]; protected Vector2[] _uvVertices = new Vector2[7]; public FRadialWipeSprite (string elementName, b...
using RootSystem = System; using System.Linq; using System.Collections.Generic; namespace Windows.Kinect { // // Windows.Kinect.Body // public sealed partial class Body : Helper.INativeWrapper { internal RootSystem.IntPtr _pNative; RootSystem.IntPtr Helper.INativeWrapper.nativePtr {...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using System; using frame8.Logic.Misc.Visual.UI.ScrollRectItemsAdapter; /* BRIEF INSTRUCTIONS (It's recommended to manually go through example code in order to fully understand the mechanism) 1. create your own impleme...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
/** * LookupService.cs * * Copyright (C) 2008 MaxMind Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option)...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Framework.U...
//! \file ArcHibiki.cs //! \date Fri May 12 19:06:19 2017 //! \brief Hibiki Works resource archive. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using Google.Analytics; using Google.GData.Analytics; using Google.GData.Client.LiveTests; using NUnit.Framework; namespace Google.GData.Client.UnitTests.Analytics { [TestFixture, Category("Analytics")] public class AnalyticsD...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: health.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::System.Co...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; namespace UnityStandardAssets.Characters.FirstPerson{ [RequireComponent(typeof (CharacterController))] [RequireComponent(typeof (AudioSource))] public class...
// ***************************************************************************** // // (c) Crownwood Consulting Limited 2002 // All rights reserved. The software and associated documentation // supplied hereunder are the proprietary information of Crownwood Consulting // Limited, Haxey, North Lincolnshire, Engla...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System....
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
using System; using System.Collections.Generic; using System.Linq; using Signum.Engine.Basics; using Signum.Entities; using Signum.Entities.DynamicQuery; using Signum.Entities.UserAssets; using Signum.Utilities; using Signum.Utilities.ExpressionTrees; namespace Signum.Engine.UserAssets { static class DelayedConsol...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Channels { using System.Runtime; using System.Threading; ...
// Copyright (C) 2014 - 2015 Stephan Bouchard - All Rights Reserved // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using UnityEngine; using UnityEditor; using System.Collections; ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Data; using System.Data.OleDb; using PCSComUtils.Common; using PCSComUtils.DataAccess; using PCSComUtils.PCSExc; namespace PCSComUtils.MasterSetup.DS { public class MST_MasterLocationDS { public MST_MasterLocationDS() { } private const string THIS = "PCSComUtils.MasterSetup.DS.MS...
//------------------------------------------------------------------------------ // HTTPClient.cs // HTTP Client code written in Torque for the new Meltdown 2. // Note: Requires HTTPClientData.cs // Copyright (c) 2014 Robert MacGregor //------------------------------------------------------------------------------ // ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters; using System.Runtime.S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection.Emit { using System; using System.Reflection; using CultureInfo = ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Threading; interface IGen<T> { void Target<U>(object p); T Dummy(T t); } class GenInt ...
namespace Microsoft.Azure.Management.Dns { using System; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; /// <summary> /// Extension methods for Rec...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Linq; using System.Reactive.Disposables; using System.Threading.Tasks; using FluentAssertions; using Microsoft.Its.Domain.Serialization; usi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Text.RegularExpressions; using System.Web.Security; using Newtonsoft.Json; using Umbraco.Core.Configuration; using Umbraco.Core.Logging; using Umbraco.Core.Model...
// ---------------------------------------------------------------------------------- // // FXMaker // Created by ismoon - 2012 - ismoonto@gmail.com // // ---------------------------------------------------------------------------------- using UnityEngine; using System.Collections; using System.Collections.Generic; ...
// Author: abi // Project: DungeonQuest // Path: C:\code\Xna\DungeonQuest\Helpers // Creation date: 28.03.2007 01:01 // Last modified: 31.07.2007 04:41 #region Using directives using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using DungeonQuest.Helpers; using System; using System.Collections.Generic...
using System.Collections.Generic; using NUnit.Framework; using Assert=ModestTree.Assert; #pragma warning disable 219 namespace Zenject.Tests.Bindings { [TestFixture] public class TestMemoryPool0 : ZenjectUnitTestFixture { [Test] public void TestFactoryProperties() { Con...
#pragma warning disable 162,108,618 using Casanova.Prelude; using System.Linq; using System; using System.Collections.Generic; using UnityEngine; namespace Game {public class World : MonoBehaviour{ public static int frame; void Update () { Update(Time.deltaTime, this); frame++; } public bool JustEntered = true; pub...
using System; using System.Runtime.InteropServices; namespace BlackBerry { public class Navigator : IDisposable { public enum EventType { NAVIGATOR_INVOKE = 0x01, NAVIGATOR_EXIT = 0x02, NAVIGATOR_WINDOW_STATE = 0x03, NAVIGATOR_SWIPE_DOWN = 0x04, NAVIGATOR_SWIPE_START = 0x05, NAVIGATOR_LOW_MEMORY...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using NDesk.Options; using GitTfs.Core; using GitTfs.Util; using StructureMap; namespace GitTfs.Commands { [Pluggable("fetch")] [Description("fetch [options] [tfs-remote-id]...")] [Requ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; using Xunit; namespace System.Linq.Expressions.Tests { public class PreIncrementAssign...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Serialization { using System.Reflection; using System.Collections; using System.IO;...
// // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2015 Jb Evain // Copyright (c) 2008 - 2011 Novell, Inc. // // Licensed under the MIT/X11 license. // using System; using SquabPie.Mono.Collections.Generic; namespace SquabPie.Mono.Cecil { public struct CustomAttributeArgument { readonly ...
// // ItunesPlayerImportSource.cs // // Authors: // Scott Peterson <lunchtimemama@gmail.com> // Alexander Kojevnikov <alexander@kojevnikov.com> // // Copyright (C) 2007 Scott Peterson // Copyright (C) 2009 Alexander Kojevnikov // // Permission is hereby granted, free of charge, to any person obtaining // a copy of ...
using System; using System.CodeDom; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Net; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Orleans.Serialization; namespa...
// <copyright file="PlayGamesPlatform.cs" company="Google Inc."> // Copyright (C) 2014 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://ww...
namespace PlayFab.Sockets { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using PlayFab.Sockets.Models; public partial class PlayFabSocketsAPI { public static readonly OnConnectEvent OnConnected = new ...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== namespace System.Diagnostics { using System.Text; using System.Threading; using System; ////using System.Security; ////using System.Security.Permissions; ////using System.IO; using System.Reflection; using Sy...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // System.Drawing.Bitmap.cs // // Copyright (C) 2002 Ximian, Inc. http://www.ximian.com // Copyright (C) 2004 Novell, Inc. http://www.novell.com // // Authors: // Alexandre Pigolki...
namespace Nancy { using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text.RegularExpressions; using Nancy.Extensions; ...
// // ListBox.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2012 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: test/proto/benchmarks/payloads.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.Providers; using Orleans.Runtime.Versions; using Orleans.Run...
namespace PeregrineDb.Tests.Schema { using System; using System.Collections.Immutable; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Diagnostics.CodeAnalysis; using System.Linq; using FluentAssertions; using Moq; using P...
// // System.Web.Services.Protocols.WebClientProtocol.cs // // Author: // Tim Coleman (tim@timcoleman.com) // // Copyright (C) Tim Coleman, 2002 // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal i...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection.Metada...
//////////////////////////////////////////////////////////////////////////// // // Copyright 2017 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/li...
// Copyright (c) Microsoft Corporation. All rights reserved. // This file is best viewed using outline mode (Ctrl-M Ctrl-O) // // This program uses code hyperlinks available as part of the HyperAddin Visual Studio plug-in. // It is available from http://www.codeplex.com/hyperAddin // using Microsoft.Diagnostics....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Net.Security; using System.Runtime; using System.ServiceModel.Channels; using System.ServiceModel.Desc...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System; using System.Web; using System.Web.Routing; using Adxstudio.Xrm.Web.Routing; using Microsoft.Xrm.Client.Security; using Microsoft.Xrm.Portal; us...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
//----------------------------------------------------------------------- // <copyright file="QueueSinkSpec.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyright> //...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) <2015> <Playdead> // This file is subject to the MIT License as seen in the root of this folder structure (LICENSE.TXT) // AUTHOR: Lasse Jon Fuglsang Pedersen <lasse@playdead.com> #if UNITY_5_5_OR_NEWER #define SUPPORT_STEREO #endif using UnityEngine; [ExecuteInEditMode] [RequireComponent(typeof(Cam...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Microsoft.Azure.Cosmos.Table; using Microsoft.Extensions.Logging; using Orleans.Clustering.AzureStorage; using Orleans.Clustering.AzureStorage.Utilities...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp.SignatureHelp; using Microsoft.CodeAnalysis.Editor.UnitTes...
using System; using System.Collections; using System.Net; using System.IO; using System.Security.Cryptography.X509Certificates; namespace TKCode123.Net.Http { public class TinyWeb : IDisposable { public interface IVariable { bool IsReadOnly { get; } string Name { get; } ...
using UnityEngine; using System.IO; [AddComponentMenu("Modifiers/Path Deform")] public class MegaPathDeform : MegaModifier { public float percent = 0.0f; public float stretch = 1.0f; public float twist = 0.0f; public float rotate = 0.0f; public MegaAxis axis = MegaAxis.X; public bool flip = f...
// <copyright file="ChromeDriverService.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file...
using System; using System.Data; using System.Data.OleDb; using PCSComUtils.Common; using PCSComUtils.DataAccess; using PCSComUtils.PCSExc; namespace PCSComSale.Order.DS { public class SO_ConfirmShipDetailDS { private const string THIS = "PCSComSale.Order.DS.SO_ConfirmShipDetailDS"; public void Add(object pobj...
// // SQLinfo - (C) 2015 Patrick Lambert - http://dendory.net // using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Management; using System.Data.SqlClient; using System.Data; [assembly: As...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/* * ResourceWriter.cs - Implementation of the * "System.Resources.ResourceWriter" class. * * Copyright (C) 2002, 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free So...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace WebTestApp.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/spanner/v1/query_plan.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Entities.Blocks; using Rynchodon.Settings; using Rynchodon.Utility; using Rynchodon.Utility.Network; using Rynchodon.Utility.Vectors; using Sandbox.Definitions; using Sandbox.Game.Entities; using Sandbox.Game.Gui; using Sandbox....