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// <copyright file="Precision.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2015 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this so...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Console : IGameSystem { const int k_BufferSize = 80 * 25 * 1000; // arbitrarily set to 1000 scroll back lines at 80x25 const int k_InputBufferSize = 512; const int k_HistorySize = 1000; // lines of his...
using Magnesium; using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Text; namespace Magnesium.Vulkan { public class VkPhysicalDevice : IMgPhysicalDevice { internal IntPtr Handle { get; private set;} internal VkPhysicalDevice(IntPtr handle)...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Compo...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.AspNet.Builder; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Data.Entity; using Microsoft.Extensions...
using System; using System.Collections; using System.Drawing; using System.Drawing.Imaging; namespace DotNetNuke.Services.GeneratedImage.ImageQuantization { /// <summary> /// Quantize using an Octree /// </summary> public class OctreeQuantizer : Quantizer { /// <summary> /// Construct the octree quantizer /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.IO; namespace System.Security.Cryptography { public abstract class HashAlgor...
namespace khovratovich_equihash_cs { using System; using System.Reflection; class pow_test { /* void TestEquihash(unsigned n, unsigned k, Seed seed) { Equihash equihash(n, k, seed); Proof p = equihash.FindProof(); p.Test(); } *...
namespace Nancy.Tests { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Bootstrapper; using FakeItEasy; using Hosting.Owin; using Hosting.Owin.Tests.Fakes; using Xunit; using BodyDelegate = System.Func<System.Func<...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
/* * MSR Tools - tools for mining software repositories * * Copyright (C) 2010 Semyon Kirnosenko */ using System; using System.Linq; using NUnit.Framework; using SharpTestsEx; using Rhino.Mocks; using MSR.Data.Entities.DSL.Mapping; namespace MSR.Data.Entities.DSL.Selection { [TestFixture] public class CodeBl...
/* * Infoplus API * * Infoplus API. * * OpenAPI spec version: v1.0 * Contact: api@infopluscommerce.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * Y...
using System; using System.Collections; using System.Windows.Forms; using ChartDirector; namespace CSharpChartExplorer { public partial class FrmFinanceDemo : Form { public FrmFinanceDemo() { InitializeComponent(); } /// <summary> /// A utility class for add...
// Copyright (c) Microsoft Corporation. All rights reserved. // // Licensed under the MIT License. See LICENSE.txt in the project root for license information. using Microsoft.Graphics.Canvas; using Microsoft.Graphics.Canvas.Brushes; using Microsoft.Graphics.Canvas.Effects; using Microsoft.Graphics.Canvas.Text; using ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace System { using System; using System.Threading; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime...
using System; using System.IO; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Microsoft.Net.Http.Headers; using OrchardCore.Admin; using OrchardCore.Deployment; using OrchardCore.DisplayManagement.Handlers...
using System; using System.Collections; using Raksha.Asn1; namespace Raksha.Asn1.Cms { /** * a signed data object. */ public class SignedData : Asn1Encodable { private readonly DerInteger version; private readonly Asn1Set digestAlgorithms; private readonly Conte...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection...
// // Copyright (c) 2003-2006 Jaroslaw Kowalski <jaak@jkowalski.net> // Copyright (c) 2006-2014 Piotr Fusik <piotr@fusik.info> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Red...
using System; using System.Diagnostics.CodeAnalysis; using NBitcoin; using NBitcoin.Crypto; using NBitcoin.Secp256k1; namespace WalletWasabi.Crypto { public class SchnorrBlinding { public class Requester { private Scalar _v = Scalar.Zero; private Scalar _c = Scalar.Zero; private Scalar _w = Scalar.Zero;...
// Copyright (C) 2014 dot42 // // Original filename: ConcurrentDictionary.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // U...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Drawing; using System.Drawing.Imaging; using OSGeo.GDAL; namespace DotSpatial.Data.Rasters.GdalExtension { /// <summary> /...
/* Copyright (c) 2006 - 2008 The Open Toolkit library. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, pub...
namespace Zutatensuppe.DiabloInterface.Gui.Controls { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; using Newtonsoft.Json; using Zutatensuppe.D2Reader.Models; using Zutatensuppe.DiabloInterfa...
// ----------------------------------------------------------------------- // <copyright file="LocalContext.cs" company="Asynkron HB"> // Copyright (C) 2015-2016 Asynkron HB All rights reserved // </copyright> // ----------------------------------------------------------------------- using System; using System....
// Copyright (c) 2021 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace NotJavaScript.Tree { public interface Expression { gType _TypeOf(Environment E); void _PhpOf (Environment E, StringWriter O); }; public interface Statement { void _PhpOf(En...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; namespace T...
// Copyright (c) Pomelo Foundation. All rights reserved. // Licensed under the MIT. See LICENSE in the project root for license information. using System; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Microsoft.EntityFrameworkCor...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using FluentAssertions; using JsonApiDotNetCore.Serialization.Objects; using JsonApiDotNetCoreTests.IntegrationTests.Microservices.Messages; using Microsoft.EntityFrameworkCore; usin...
// ---------- IDrivable.cs ---------- namespace CSharpTutA.cs { // An interface is a class with nothing but // abstract methods. Interfaces are used // to represent a contract an object may // decide to support. // Interfaces commonly have names that // are adjectives because adjectives //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO; using System.Threading; namespace System.Xml { /// <summary> ///...
using System; using System.IO; using System.Net; using JetBrains.Annotations; using PatchKit.Logging; using PatchKit.Network; using PatchKit.Unity.Patcher.Cancellation; using PatchKit.Unity.Patcher.Debug; using PatchKit.Unity.Utilities; using UnityEngine.Networking; namespace PatchKit.Unity.Patcher.AppData.Remote.Down...
using UnityEngine; using System.Collections.Generic; namespace Pathfinding { /** Base class for the NavmeshCut and NavmeshAdd components */ public abstract class NavmeshClipper : VersionedMonoBehaviour { /** Called every time a NavmeshCut/NavmeshAdd component is enabled. */ static System.Action<NavmeshClipper> ...
using System; using Moq; using Prism.Regions; using Xunit; namespace Prism.Wpf.Tests.Regions { public class RegionNavigationJournalFixture { [Fact] public void ConstructingJournalInitializesValues() { // Act RegionNavigationJournal target = new RegionNavigatio...
#region Using directives using System; using System.Globalization; using System.IO; using System.Xml; #endregion // <summary>Contains AtomFeedParser.</summary> namespace Google.GData.Client { /// <summary>AtomFeedParser. /// </summary> public class AtomFeedParser : BaseFeedParser { /// <su...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Threading; using Xunit; namespace System.Linq.Parallel.Tests { p...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
using System; using NUnit.Framework; using StructureMap.Configuration.DSL; using StructureMap.Diagnostics; using StructureMap.Graph; using StructureMap.Pipeline; using StructureMap.Testing.Configuration.DSL; using StructureMap.Testing.Widget; namespace StructureMap.Testing.Diagnostics { [TestFixture] public cl...
using System; using System.IO; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using Zeus; using Zeus.UserInterface; using Zeus.UserInterface.WinForms; using MyMeta; namespace MyGeneration.TemplateForms { /// <summary> /// Summary description for TemplateBrow...
using System; using System.Linq; using System.Drawing; using System.Collections.Generic; using System.Text; using MonoTouch.UIKit; using MonoTouch.Foundation; using System.Threading.Tasks; using MonoTouch.CoreAnimation; namespace XamarinStore.iOS { public class ProductListViewController : UITableViewController { c...
using System; using System.IO; using System.Text; using System.Collections; namespace LumiSoft.Net.Mime { /// <summary> /// Simple Mime constructor. /// Use this class if you need to construct simple email messages, use Mime class insted if you need to create complex messages. /// </summary> /// <example> /// <...
using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Globalization; using System.IO; using System.Net; using System.Text; using System.Web; using System.Web.Hosting; using System.Xml; using System.Xml.Serialization; using Hydra.Framework.RssToolkit.Rss; nam...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.Hosting; using System.Web.Routing; using System.Web.Security; using System.Xml; using System.Xml.Linq; using System.Xml.XPath; using Umbraco.Core.IO; using Um...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using System; using System.Collections.Specialized; using System.Threading.Tasks; using commercetools.Common; using Newtonsoft.Json; namespace commercetools.CustomObjects { /// <summary> /// Provides access to the functions in the CustomObjects section of the API. /// </summary> /// <see href="https://...
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; us...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows.Forms; using Zutatensuppe.D2Reader.Models; using Zutatensuppe.DiabloInterface.Gui.Controls; using Zutatensuppe.DiabloInterface.Gui.Forms; using System.Reflection; using Zutatensuppe.DiabloInterface.Lib.Services; us...
using System; using System.Linq; using System.Collections.Generic; using SharpDX.Direct2D1; using SharpDX; using SharpDX.DXGI; using System.Runtime.InteropServices; using SharpDX.DirectWrite; using Engine; using DWriteFactory = SharpDX.DirectWrite.Factory; using System.Diagnostics; using Engine.Assets.FontLoader; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Net.Security; using System.Runtime.InteropServices; using Syste...
using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; public class AkWwiseProjectData : ScriptableObject { [Serializable] public class ByteArrayWrapper { public ByteArrayWrapper(byte[] byteArray) { bytes = byteArray; } public byte[] bytes; } ...
using System; namespace AsterNET.FastAGI { /// <summary> /// The BaseAGIScript provides some convinience methods to make it easier to /// write custom AGIScripts.<br/> /// Just extend it by your own AGIScripts. /// </summary> public abstract class AGIScript { #region Answer() /// <summary> /// Answers the...
/* * Copyright 2012-2021 The Pkcs11Interop Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
// // Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Text; using System.Diagnostics; using System.Globalization; namespace M...
/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the followin...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; using Rynchodon.Attached; using Rynchodon.Autopilot; using Rynchodon.Instructions; using Rynchodon.Utility; using Rynchodon.Utility.Network; using Sandbox.Game.Entities.Blocks; using Sandbox.Game.Entities.Cube; using Sand...
using System; using System.IO; using System.Linq; using System.Threading.Tasks; using Baseline; using Marten.Exceptions; using Marten.Schema; using Weasel.Postgresql; namespace Marten.Storage { public class TenantSchema: IDocumentSchema { private readonly StorageFeatures _features; private read...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Runti...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
#nullable enable using System; using System.Collections.Concurrent; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Logging; using Avalonia.Platform; using Avalonia.Threading; namespace Avalonia.X11 { internal ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection.Metadata; using System...
#region License // Copyright (c) 2007-2018, Sean Chambers <schambers80@gmail.com> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // U...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus SDK License Version 3.4.1 (the "License"); you may not use the Oculus SDK except in compliance with the Lice...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diag...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.Data.SqlClient; using System.Diagnostics...
#region File Description //----------------------------------------------------------------------------- // BeeKeeper.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; usin...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using System.Collections.Generic; using Xunit; using Shouldly; using System; namespace AutoMapper.UnitTests { public class When_overriding_global_ignore : AutoMapperSpecBase { Destination _destination; public class Source { public int ShouldBeMapped { get; set; } } ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using NUnit.Framework.Constraints; namespace OpenQA.Selenium { [TestFixture] public class TypingTest : DriverTestFixture { [Test] [Category("Javascript")] public void ShouldFireKeyPressEvents()...
// // DialogViewController.cs: drives MonoTouch.Dialog // // Author: // Miguel de Icaza // // Code to support pull-to-refresh based on Martin Bowling's TweetTableView // which is based in turn in EGOTableViewPullRefresh code which was created // by Devin Doty and is Copyrighted 2009 enormego and released under the //...
namespace android.database { [global::MonoJavaBridge.JavaInterface(typeof(global::android.database.CrossProcessCursor_))] public interface CrossProcessCursor : Cursor { global::android.database.CursorWindow getWindow(); bool onMove(int arg0, int arg1); void fillWindow(int arg0, android.database.CursorWindow ar...
#region File Description //----------------------------------------------------------------------------- // SwordSlash.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, w...
using UnityEngine; using System.Collections; using System.Collections.Generic; using GammaInput; [RequireComponent(typeof(Camera))] public class MouseInputPointer : InputPointer { #region MouseInputHandling protected override void OnEnable () { base.OnEnable (); MouseInput.OnButtonDown += HandleOnButtonDown;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Baseline.Dates; using Marten.Events.Projections; using Marten.Events.Projections.Async; using Marten.Storage; using Marten.Testing.CodeTracker; using Marten.Testing.Events.Projections; using Ma...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using System...
using System.IO; using Kitware.VTK; using System; // input file is C:\VTK\Graphics\Testing\Tcl\fieldToRGrid.tcl // output file is AVfieldToRGrid.cs /// <summary> /// The testing class derived from AVfieldToRGrid /// </summary> public class AVfieldToRGridClass { /// <summary> /// The main entry method called by the ...
using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Deduplication { class Block { private readonly string buffer; private readonly int bufferHash; private int referenceCount; public Block(string str) { this.buffer = str; this.bufferHash = str.GetHashCode()...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
using System; using NUnit.Framework; using Shouldly; using StructureMap.Testing.Widget; namespace StructureMap.Testing.Configuration.DSL { [TestFixture] public class AddInstanceTester { #region Setup/Teardown [SetUp] public void SetUp() { container = new Contain...
using OpenKh.Command.ImgTool.Utils; using OpenKh.Common; using OpenKh.Imaging; using OpenKh.Kh2; using OpenKh.Kh2.Utils; using OpenKh.Tools.Common; using OpenKh.Tools.Common.Imaging; using OpenKh.Tools.Common.Wpf; using OpenKh.Tools.ImageViewer.Services; using System; using System.Collections.Generic; using System.Comp...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Security.AccessControl; using System.Security.Principal; using System.Text; using SIL.IO; using SIL.PlatformUtilities; using SIL.Threading; using SIL.WritingSystems.Migr...
using BeardedManStudios.Forge.Networking.Frame; using BeardedManStudios.Forge.Networking.Unity; using System; using UnityEngine; namespace BeardedManStudios.Forge.Networking.Generated { [GeneratedInterpol("{\"inter\":[0,0,0,0,0,0,0,0,0.15,0,0,0]")] public partial class TestNetworkObject : NetworkObject { public c...
#region License /* * All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.a...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
//------------------------------------------------------------------------------- // <copyright file="Transition.cs" company="Appccelerate"> // Copyright (c) 2008-2015 // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If * ...
// UrlRewriter - A .NET URL Rewriter module // Version 2.0 // // Copyright 2011 Intelligencia // Copyright 2011 Seth Yates // using System; using System.Collections.Generic; using System.Configuration; using System.Xml; using System.Collections.Specialized; using System.Reflection; using Intelligencia.UrlRewriter.Par...
/* Copyright 2012 Michael Edwards Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Reflection; using System.Text; using System.Collections; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropSer...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #region Using directives using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; #if UNIX using System.Globalization; using System.Management.Automation; using System.Runtime...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; #if UNITY_EDITOR using UnityEditor; using Uni2DTextureImporterSettingsPair = System.Collections.Generic.KeyValuePair<UnityEngine.Texture2D, UnityEditor.TextureImporterSettings>; #endif // Animation clip [Serializable] [AddCom...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...