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using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace WeifenLuo.WinFormsUI.Docking { /// <summary> /// Visual Studio 2013 Light theme. /// </summary> public class VS2013BlueTheme : ThemeBase { /// <summary> ...
#region License /* * Copyright 2004 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Internal.TypeSystem; using Internal.IL; namespace Internal.IL { // // Corresponds to "...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; internal class TestApp { private static unsafe long test_4() { AA loc_x = new AA(0, 1...
using System; using GuruComponents.Netrix; using GuruComponents.Netrix.ComInterop; using GuruComponents.Netrix.WebEditing.Elements; namespace GuruComponents.Netrix.VmlDesigner.Elements { /// <summary> /// Gives direct access to the underlying DOM of any element. /// </summary> /// <remarks> /// To access the do...
#region References using System; using System.Collections; using System.Linq; using System.Reflection; using Rosetta.Configuration; #endregion namespace Rosetta.Types { public abstract class Type { #region Constructors protected Type() { var type = GetType(); var methods = type.GetMethods().Where(x =>...
using System; using System.IO; using ICSharpCode.SharpZipLib.Checksum; using ICSharpCode.SharpZipLib.Zip.Compression; using ICSharpCode.SharpZipLib.Zip.Compression.Streams; namespace ICSharpCode.SharpZipLib.GZip { /// <summary> /// This filter stream is used to compress a stream into a "GZIP" stream. /// The "GZIP"...
/* Copyright (c) 2014, RMIT Training All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following ...
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; using System.Collections; using System.Windows.Forms; using System.IO; namespace l2pvp { public partial class Client { public bool isAttacking = false; public c...
using System; using System.Collections.Concurrent; using System.Collections.Immutable; using System.Net; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.Networking.Shared; namespace Orleans.Runtime....
// // System.Drawing.Color.cs // // Author: // Dennis Hayes (dennish@raytek.com) // Ben Houston (ben@exocortex.org) // // (C) 2002 Dennis Hayes // Copyright (C) 2004,2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and assoc...
using System; using NBitcoin.BouncyCastle.Crypto.Parameters; using NBitcoin.BouncyCastle.Crypto.Utilities; namespace NBitcoin.BouncyCastle.Crypto.Engines { /** * HC-256 is a software-efficient stream cipher created by Hongjun Wu. It * generates keystream from a 256-bit secret key and a 256-bit initialization * ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace CommunityEvents.Api.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate...
// Bareplan (c) 2015-17 MIT License <baltasarq@gmail.com> namespace Bareplan.Core { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Pair = System.Collections.Generic.KeyValuePair<System.DateTime, Document.Task>; /// <summary> /// Represents documents with dates and ...
///////////////////////////////////////////////////////////////////////////////// // // vp_FPBodyAnimator.cs // ?VisionPunk. All Rights Reserved. // https://twitter.com/VisionPunk // http://www.visionpunk.com // // description: this script animates a human character model that needs to // move around and use guns a...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
using SparklrLib.Objects; using SparklrWP.Utils; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Threading; using System.Windows; namespace SparklrWP { public sealed class MainViewModel : INotifyPropertyChanged, IDis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection....
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
using System; using System.Text; using NBitcoin.BouncyCastle.Utilities; namespace NBitcoin.BouncyCastle.Asn1 { public class DerBitString : DerStringBase { private static readonly char[] table = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' }; private readonly byte[] data...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// // Copyright (c) Microsoft. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
/* Copyright 2015-2018 Daniel Adrian Redondo Suarez Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in...
using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.Tokens; using Microsoft.SharePoint.Client; using System; using System.Net; using System.Security.Principal; using System.Web; using System.Web.Configuration; namespace Contoso.Branding.ThemesWeb { /// <summary> /// Encapsulates a...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xnlab.SharpDups.Infrastructure; using Xnlab.SharpDups.Model; namespace Xnlab.SharpDups.Logic { public class ProgressiveDupDetector : IDup...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Data.Common; using System.Diagnostics; using System.Globalization; us...
using System; /// <summary> /// Int16.IConverible.ToSbyte(IFormatProvider) /// </summary> public class Int16IConvertibleToSByte { #region Public Methods public bool RunTests() { bool retVal = true; TestLibrary.TestFramework.LogInformation("[Positive]"); retVal = PosTest1() && retVa...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof (CharacterController))] [RequireComponent(typeof (AudioSource))] public class ...
using System; using System.Collections.Generic; using System.IO; using System.Printing; using System.Text; using System.Windows; using System.Windows.Documents.Serialization; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Controls; namespace DocumentSerialization { class TxtSerial...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Provides functionality to use animating sprites in your scenes. /// </summary> public class OTAnimatingSprite : OTSprite { //----------------------------------------------------------------------------- // Editor...
// // TorrentFile.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern using System; using System.Collections.Generic; using System.Text; namespace ResumeEditor.Torrents { /// <summary> /// This is the base class for the files available to download from within a ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using ManagedTests.DynamicCSharp.Conformance.dynamic.context.method.genmethod.regclass.regclassgenmeth.regclassgenme...
// // Color.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, in...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.Cryptography; using Internal.Cryptography.Pal; using System; using System.IO; using System.Runtime.Se...
using System; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Windows.Input; using BFF.DataVirtualizingCollection.DataVirtualizingCollection; using BFF.DataVirtualizingCollection.Sample.ViewModel.Adapters; using BFF.DataVirtualizingCollection.Sample.ViewModel.Interfaces; using BFF.Dat...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Text; using TestLibrary; public class StringConcat8 { ...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Reflection; using NUnit.Framework; using Piccolo.Configuration; using Piccolo.Request; using Shouldly; namespace Piccolo.UnitTests.Request { public class RequestHandlerInvokerTests { #region Verbs [TestFixture] public class wh...
using System.ComponentModel; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Media; namespace MahApps.Metro.Controls { public class DataGridNumericUpDownColumn : DataGridBoundColumn { private ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Diagnostics; using System.Runtime; using System.Runtime.Serialization; using ...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this lis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Xunit.Performance; using System; using System.Linq; using System.Runtime.CompilerServices; using Sys...
//----------------------------------------------------------------------- // <copyright company="CoApp Project"> // Copyright (c) 2010-2013 Garrett Serack and CoApp Contributors. // Contributors can be discovered using the 'git log' command. // All rights reserved. // </copyright> // <license> // The s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Immutable; namespace System.Reflection.Metadata.Ecma335 { // TODO: debug metadata blob...
using System; using System.ComponentModel.Composition; using System.Linq; using EnvDTE; using Microsoft.VisualStudio.Shell.Interop; namespace NuGet.VisualStudio { [PartCreationPolicy(CreationPolicy.Shared)] [Export(typeof(IVsPackageManagerFactory))] public class VsPackageManagerFactory : IVsPackageManagerF...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace TestConsole.OutputFormatting { /// <summary> /// This class implements the <see cref="IConsoleOutInterface"/> and captures the console output in a format that facilitates /// examination of console output in a uni...
// // Options.cs // // Authors: // Jonathan Pryor <jpryor@novell.com> // // Copyright (C) 2008 Novell (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without re...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Collections; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using System.Xml; using System.Runtime.InteropServices; using System.Diagnostics; using System.Drawing; using System.IO; namespace UnitTests { pu...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using Microsoft.CodeAnalysis....
#if UNITY_EDITOR #if UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 #define BEFORE_UNITY_4_3 #else #define AFTER_UNITY_4_3 #endif using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using SpriteScaleMode = Uni2DSprite.SpriteScaleMode; using SpriteRenderM...
// ---------------------------------------------------------------------------- // <copyright file="PhotonView.cs" company="Exit Games GmbH"> // PhotonNetwork Framework for Unity - Copyright (C) 2011 Exit Games GmbH // </copyright> // <summary> // // </summary> // <author>developer@exitgames.com</author> // ---------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System....
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; public class FlurryAgent : IDisposable { private static FlurryAgent _instance; public static FlurryAgent Instance { get { if(_instance == null) _instance = new FlurryAgent(); return _instance; } } ...
using System; #if __UNIFIED__ using CoreAnimation; using CoreGraphics; using Foundation; using ObjCRuntime; using UIKit; #else using MonoTouch.CoreAnimation; using MonoTouch.CoreGraphics; using MonoTouch.Foundation; using MonoTouch.ObjCRuntime; using MonoTouch.UIKit; using CGRect = global::System.Drawing.RectangleF; ...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.Data.Linq; using System.IO; using System.Linq; using System.Reflection; using System.Xml; using JetBrains.Annotations; namespace LinqToDB.Extensions { public static...
// This source code is dual-licensed under the Apache License, version // 2.0, and the Mozilla Public License, version 1.1. // // The APL v2.0: // //--------------------------------------------------------------------------- // Copyright (C) 2007-2014 GoPivotal, Inc. // // Licensed under the Apache License, Version...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; using Cats.Models.Hubs; using Cats.Services.Hub; using Cats.Models.Hubs.ViewModels; using Cats.Models.Hubs.ViewModels.Dispatch; using Cats.Web.Hub.Controllers.Allocations; using Moq; using NUnit.Framework; names...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Linq; using System.Collections; using System.Collections.Generic; using CoreXml.Test.XLinq; using Xunit; namespace System.Xml.Linq.Tests { public clas...
// // SyncPrefDialogController.cs // // Author: // Rashid Khan <rashood.khan@gmail.com> // // Copyright (c) 2014 Rashid Khan // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software withou...
using System; using System.Collections.Generic; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Godot.Collections { class ArraySafeHandle : SafeHandle { public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true) { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Xml; using System.Collections; using System.Diagnostics; using System.Ru...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
using System; using Xunit; namespace TIKSN.Web.Tests { public class SitemapPageTests { [Fact] public void Equality001() { var p1 = new Sitemap.Page(new Uri("http://www.microsoft.com/"), DateTime.Now, Sitemap.Page.Frequency.Always, 0.5); Sitemap.Page p2 = null; ...
//----------------------------------------------------------------------- // <copyright file="BasicTests.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: https://cslanet.com // </copyright> // <summary>no summary</summary> //----------------------------------------------...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Linq; using Xunit; using Microsoft.Extensions.DependencyModel; namespace Microsoft.DotNet.CoreSetup....
// // RecolorTool.cs // // Author: // Jonathan Pobst <monkey@jpobst.com> // // Copyright (c) 2010 Jonathan Pobst // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/// <summary> /// Custom font. Author Cesar Rios 2013 /// </summary> using UnityEngine; using System.Collections; using System.Collections.Generic; using System; [RequireComponent (typeof (MeshRenderer))] [RequireComponent (typeof (MeshFilter))] [ExecuteInEditMode] public class EasyFontTextMesh : MonoBehaviour { p...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// **************************************************************** // Copyright 2008, Charlie Poole // This is free software licensed under the NUnit license. You may // obtain a copy of the license at http://nunit.org // **************************************************************** using System; using System.Coll...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using osu.Framework.Allocation; using...
// // MimeEntity.cs // // Author: Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2012 Jeffrey Stedfast // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, incl...
using System; using System.Collections.Generic; using System.IO; namespace NntpClientLib { public delegate void ReceiveLine(string line); public class Rfc977NntpClientWithExtensions : Rfc977NntpClient { private List<string> m_supportedCommands = new List<string>(); private bool m_supports...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
/** * Couchbase Lite for .NET * * Original iOS version by Jens Alfke * Android Port by Marty Schoch, Traun Leyden * C# Port by Zack Gramana * * Copyright (c) 2012, 2013, 2014 Couchbase, Inc. All rights reserved. * Portions (c) 2013, 2014 Xamarin, Inc. All rights reserved. * * Licensed under the Apache License...
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================================= ** ** ** Purpose: An array implementation of a generic stack. ** ** ====================...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Runtime.Co...
// ScriptCompilerTask.cs // Script#/Core/Build // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; usin...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
namespace GitVersion { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using GitVersion.Helpers; using LibGit2Sharp; static class LibGitExtensions { public static DateTimeOffset When(this Commit commit) { ...
/* Copyright (c) 2010-2015 by Genstein and Jason Lautzenheiser. This file is (or was originally) part of Trizbort, the Interactive Fiction Mapper. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...
/* * $Id: Rfc2812.cs 288 2008-07-28 21:56:47Z meebey $ * $URL: svn://svn.qnetp.net/smartirc/SmartIrc4net/trunk/src/IrcCommands/Rfc2812.cs $ * $Rev: 288 $ * $Author: meebey $ * $Date: 2008-07-28 17:56:47 -0400 (Mon, 28 Jul 2008) $ * * SmartIrc4net - the IRC library for .NET/C# <http://smartirc4net.sf.net> * * C...
// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.Zelig.CodeGeneration.IR { using Debugging; using Microsoft.Zelig.Runtime.TypeSystem; using System; using System.Diagnostics; public sealed class InliningPathAnnotation : Annotation , IInlinin...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; class r8NaNadd { //user-defined class that overloads operator + public class numHolder { double d_num; public numHolder(do...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.IO; using System.Security.Claims; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Abstractions; using Mic...
//----------------------------------------------------------------------- // <copyright file="FlowBufferSpec.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyright> /...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Cryptography.X...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections; using Alachisoft.NGroups.Util; using Alachisoft.NCache.Common.Net; using Alachisoft.NCache.Common.Util; using Alachisoft.NCache.Common.Logger; namespace Alachisoft.NGroups.Stack { /// <summary> ACK-based sliding window for a sender. Messages are added to the window keyed by se...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace Amib.Threading.Internal { #region PriorityQueue class /// <summary> /// PriorityQueue class /// This class is not thread safe because we use external lock /// </summary> public sealed ...
// // TextEntryBackend.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without rest...