context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
namespace Microsoft.DeviceModels.Chipset.CortexM.Drivers
{
using System;
using System.Runtime.CompilerServices;
using Microsoft.DeviceModels.Chipset.CortexM;
using RT = Microsoft.Zelig.Runtime;
public class SystemTimer
{... | |
#region MIT License
/*
* Copyright (c) 2005-2007 Jonathan Mark Porter. http://physics2d.googlepages.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, includi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Reflection;
using System.Threading.Tasks;
using Xunit;
namespace Microsoft.AspNetCore.Testing
{
// TODO: eventually want: public partial class Assert ... | |
using UnityEngine;
using System.Collections.Generic;
[System.Serializable]
public class Warp
{
public string name = "None";
public Vector3[] points = new Vector3[16];
public void GetWarp(MegaBezPatch mod)
{
mod.p11 = points[0];
mod.p12 = points[1];
mod.p13 = points[2];
mod.p14 = points[3];
mod.p21 = ... | |
using System;
using System.Collections;
using System.Xml.Serialization;
namespace CslaGenerator.Metadata
{
/// <summary>
/// A strongly-typed collection of <see cref="Property"/> objects.
/// </summary>
[Serializable]
public class PropertyCollection : IList, ICloneable
{
#region Interfa... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Orleans.Runtime.ConsistentRing
{
/// <summary>
/// We use the 'backward/clockwise' definition to assign responsibilities on the ring.
/// E.g. in a ring of nodes {5, 10, 15} the responsible for key 7 is 10 (th... | |
/// OSVR-Unity Connection
///
/// http://sensics.com/osvr
///
/// <copyright>
/// Copyright 2014 Sensics, Inc.
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.a... | |
//------------------------------------------------------------------------------
// <copyright file="_ConnectionGroup.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace Sys... | |
using Tibia.Addresses;
namespace Tibia
{
public partial class Version
{
public static void SetVersion852()
{
BattleList.Start = 0x633EF0;
BattleList.End = 0x633EF0 + 0xA0 * 250;
BattleList.StepCreatures = 0xA0;
BattleList.MaxCreatures = 250;
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Internal.Cryptography;
using Internal.NativeCrypto;
using System.IO;
namespace System.Security.Cryptography
{... | |
namespace Volante.Impl
{
using System;
using System.Collections;
using System.Collections.Generic;
using Volante;
public class LinkImpl<T> : ILink<T> where T : class,IPersistent
{
private void Modify()
{
if (owner != null)
owner.Modify();
}
... | |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GameWindows.Game.Base
{
public abstract class MovableBase : IMovable
{
private Vector2? destination;
public MovableBase()
{
}
public MovableBase(Texture2D texture, Vector2 posi... | |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using PCSComUtils.Common;
namespace PCSUtils.Utils
{
#region InputBox return result
/// <summary>
/// Class used to store the result of an InputBox.Show message.
/// </summary>
public class PC... | |
//
// Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Win32.SafeHandles;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Dia... | |
// iMarkupYourOtherMind.cs
//
// Copyright (c) 2013 Brent Knowles (http://www.brentknowles.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without l... | |
using System;
using System.Collections.Generic;
using NDatabase.Api;
using NDatabase.Api.Triggers;
using NDatabase.Container;
using NDatabase.Exceptions;
using NDatabase.Meta;
using NDatabase.Tool.Wrappers;
using NDatabase.Triggers;
namespace NDatabase.Core.Engine
{
internal sealed class InternalTriggerManager : I... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespac... | |
using System;
using System.Linq;
using System.Runtime.InteropServices;
using Torque6.Engine.SimObjects;
using Torque6.Engine.SimObjects.Scene;
using Torque6.Engine.Namespaces;
using Torque6.Utility;
namespace Torque6.Engine.SimObjects
{
public unsafe class ActionMap : SimObject
{
public ActionMap()
... | |
#region CopyrightHeader
//
// Copyright by Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0.txt
//
// Unless requ... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
//---------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Description:
// Implementation of TextLexicalService abstract class used by TextFormatter for
// document layout. This implementation is based on the hyphenation servi... | |
/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this li... | |
using System;
using NBitcoin.BouncyCastle.Crypto.Generators;
using NBitcoin.BouncyCastle.Crypto.Parameters;
using NBitcoin.BouncyCastle.Crypto.Utilities;
namespace NBitcoin.BouncyCastle.Crypto.Macs
{
/// <summary>
/// Poly1305 message authentication code, designed by D. J. Bernstein.
/// </summary>
/... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using NUnit.Framework;
using Umbraco.Core;
using Umbraco.Core.Dynamics;
using Umbraco.Core.Models;
using Umbraco.Core.Models.PublishedContent;
using Umbraco.Tests.TestHelpers;
using Umbraco.Web;
namespace Umbraco.T... | |
namespace AsposeCloudSdkExamples
{
partial class FormStorageExamples
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.IO;
using System.Net.Http.Headers;
using System.Threading;
using System.Threa... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
using System;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace au.util.comctl {
public delegate void FolderChangedHandler(object sender);
/// <summary>
/// Folder selection control
/// </summary>
[ToolboxBitmap(typeof(FoldernameBox), "Properties.Resou... | |
/*
* Copyright 2012-2016 The Pkcs11Interop Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by app... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threa... | |
using System;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
using System.Drawing;
using MonoTouch.CoreGraphics;
using QuartzSample;
public class LineDrawingView : QuartzView {
public override void DrawInContext (CGContext context)
{
// Draw lines with a white stroke color
context.SetRGBStrokeColor (1f, 1f, ... | |
using System;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using Org.BouncyCastle.Math;
namespace Org.BouncyCastle.Asn1
{
public class DerObjectIdentifier
: Asn1Object
{
private static readonly Regex OidRegex = new Regex(@"\A[0-2](\.[0-9]+)+\z");
private readonly stri... | |
#define MCG_WINRT_SUPPORTED
using Mcg.System;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.WindowsRuntime;
// ------------------------------------------------------------------... | |
using WixSharp;
using WixSharp.UI.Forms;
namespace WixSharpSetup.Dialogs
{
partial class MaintenanceTypeDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up a... | |
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
namespace UnityEngine.UI
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
public abstract class LayoutGroup : UIBehaviour, ILayoutElement, ILayoutGroup
{
... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Microsoft.Ccr.Core;
using Microsoft.Dss.Core.Attributes;
using Microsoft.Dss.ServiceModel.Dssp;
using Microsoft.Dss.ServiceModel.DsspServiceBase;
using W3C.Soap;
using Microsoft.Dss.Core.DsspHttp;
using TrackRoamer.Robotics.Utility.Lib... | |
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.Workflow.Activities.Design
{
partial class OperationPickerDialog
{
/// <summary>
/// Requir... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Principal;
using Castle.Components.Validator;
using Cuyahoga.Core.Service.Membership;
using Cuyahoga.Core.Util;
using Cuyahoga.Core.Validation;
namespace Cuyahoga.Core.Domain
{
/// <summary>
/// Base Class for CMS Content
/// ... | |
/*
* Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributio... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GLexData {
public static GLexData Instance { get; private set; }
private List<GLexGameObject> mGLexGameObjects;
private List<GLexGameObject> mGLexTopGameObjects;
private List<GLexComponent> mGLexComponents;
private GL... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace MaterialDesignThemes.Wpf
{
public static class DataGridAssist
{
private s... | |
// A unit group in the game. This may consist of a ship and any number of crew.
// DO NOT MODIFY THIS FILE
// Never try to directly create an instance of this class, or modify its member variables.
// Instead, you should only be reading its variables and calling its functions.
using System;
using System.Collections.G... | |
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.GameContent.UI.Elements;
using Terraria.Graphics;
using Terraria.ModLoader.IO;
using Terraria.UI;
using System.Net;
using System.Net.Security;
using System.Collections.Specialized;
using System.Xml;
usin... | |
// (c) Copyright Microsoft Corporation.
// This source is subject to the Microsoft Public License (Ms-PL).
// Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details.
// All other rights reserved.
using Avalonia.Data;
using Avalonia.Interactivity;
using Avalonia.VisualTree;
using Avalonia.Collections;
usi... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using Microsoft.Build.Framework;
using Microsoft.Build.Logging.StructuredLogger;
namespace Microsoft.Build.BackEnd
{
internal class ItemGroupLoggingHelper
{... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using System.IO;
using System.Reflection.Metadata;
using System.Reflection.PortableExecutable;
namespace System.Diagnostics
{
pub... | |
using System;
using System.Diagnostics;
using System.Text;
namespace Community.CsharpSqlite
{
using sqlite3_callback = Sqlite3.dxCallback;
using sqlite3_stmt = Sqlite3.Vdbe;
public partial class Sqlite3
{
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In pla... | |
#region License
// /*
// See license included in this library folder.
// */
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Threading;
using Sqloog... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Diagnostics;
using Internal.... | |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osuTK;
using osuTK.Graphics;
usi... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
n... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Globalization;
using Xunit;
public static class SingleTests
{
[Fact]
public static void TestCtor()
{
Single i = new Sing... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Configuration;
using System.Data.Common;
using System.Data.SqlClient;
using System.Data.OleDb;
using System.Data.Odbc;
using System.Data.OracleClient;
using System.IO;
namespace Rainbow.Framwork.Data
{
public class D... | |
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using System.Collections;
using DG.Tweening;
public enum CardType
{
Action,
Actor,
Context
}
public enum Place {
Deck,
Hand,
Board,
Graveyard
}
public enum PlayerID {
Player1,
... | |
using System;
using System.IO;
using System.Collections.Generic;
using RestSharp;
using IO.Swagger.Client;
using IO.Swagger.Model;
namespace IO.Swagger.Api
{
/// <summary>
/// Represents a collection of functions to interact with the API endpoints
/// </summary>
public interface IOrganizationsApi
... | |
#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, ... | |
/*
* WebSocketServiceManager.cs
*
* The MIT License
*
* Copyright (c) 2012-2014 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without... | |
/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
... | |
/**
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restrictio... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.Threading;
using System.Diagnostics;
using System.Xml.Serialization;
using HashTag.Common.Text;
using System.Collections.Specialized;
using System.Runtime.Serialization;
namespace HashTag.Common.Diagnostics
{
/// <s... | |
namespace Nancy.Tests.Unit
{
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using FakeItEasy;
using Nancy.Bootstrapper;
using Nancy.Configuration;
using Nancy.Diagnostics;
using Nancy.ErrorHandling;
using Nancy.Extensions;
... | |
using System;
using XPlatUtils;
namespace Toggl.Phoebe.Logging
{
public abstract class BaseLogger : ILogger
{
private readonly LogLevel threshold;
private readonly LogLevel consoleThreshold;
protected BaseLogger ()
{
#if DEBUG
threshold = LogLevel.Debug;... | |
//------------------------------------------------------------------------------
// <copyright file="PrologOperatorTable.cs" company="Axiom">
//
// Copyright (c) 2006 Ali Hodroj. All rights reserved.
//
// The use and distribution terms for this source code are contained in the file
// named l... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// URLString
//
//
// Implementation of membership condition for zones
//
namespace System.Security.Util {
using System;
using System.Collections;
u... | |
// Copyright (c) Winton. All rights reserved.
// Licensed under the Apache License, Version 2.0. See LICENCE in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using FluentAssertions;
using Winton.Extensi... | |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Reactive.Disposables;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Controls.Platform;
using Avalonia.FreeDesktop.DBusMenu;
using Avalonia.Input;
using Avalonia.Platform;
using Ava... | |
// CqlSharp.Linq - CqlSharp.Linq
// Copyright (c) 2014 Joost Reuzel
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless r... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
/*
* Copyright (c) 2007-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* li... | |
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Input;
using Avalonia.Layout;
namespace Avalonia.Controls
{
/// <summary>
/// A panel that displays child controls a... | |
using System;
using ESRI.ArcGIS.Geodatabase;
using ESRI.ArcGIS.esriSystem;
using System.Runtime.InteropServices;
using ESRI.ArcGIS.DataSourcesGDB;
using System.IO;
namespace FGDB_Crawler_CSVGen
{
class Program
{
[STAThread()]
static void Main(string[] args)
{
// Don't show t... | |
using Microsoft.VisualStudio.Services.Agent.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.IO;
namespace Microsoft.VisualStudio.Services.Agent.Worker.Build
{
[Servic... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Security.Permissions;
using Scintilla.Enums;
using Scintilla.Configuration;
using System.Resources;
usi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Xml;
using System.Collections;
namespace System.Data.Common
{
internal sealed class UInt32Storage ... | |
#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the fol... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HTLib2.Bioinfo
{
public partial class Universe
{
public int Minimize_ConjugateGradient_Parallel(List<ForceField.IForceField> frcflds
, double? k ... | |
//! \file ImagePB3.cs
//! \date Wed Dec 02 13:55:45 2015
//! \brief Cmvs engine image format.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the S... | |
namespace ApiTemplate
{
using System;
#if ResponseCompression
using System.IO.Compression;
#endif
using System.Linq;
#if Swagger
using System.Reflection;
#endif
#if CORS
using ApiTemplate.Constants;
#endif
#if Swagger && Versioning
using ApiTemplate.OperationFilters;
#endif
using ApiTemplate... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
**
**
** Purpose: CultureInfo-specific col... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Plugins.CountlySDK.Enums;
using Plugins.CountlySDK.Helpers;
using Plugins.CountlySDK.Models;
using UnityEngine;
namespace Plugins.CountlySDK.Services
{
public class DeviceIdCountlyService : AbstractBaseService
... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
//
// System.Runtime.Remoting.Channels.Http.HttpClientChannel
//
// Summary: Implements a client channel that transmits method calls over HTTP.
//
// Classes: public HttpClientChannel
// internal HttpClientTransportSink
// Authors:
// Martin Willemoes Hansen (mwh@sysrq.dk)
// Ahmad Tantawy (... | |
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UMA
{
/// <summary>
/// Class links UMA's bone data with Unity's transform hierarchy.
/// </summary>
[Serializable]
public class UMASkeleton
{
/// <summary>
/// Internal class for storing bone and transform inform... | |
//
// Copyright (c) Microsoft. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable la... | |
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation.
// All rights reserved.
//
// This code is licensed under the MIT License.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated doc... | |
using System;
using System.Runtime.Serialization;
using System.Collections;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using System.IO;
using SpiffLib;
namespace m
{
[Serializable]
public class TemplateDoc : Document, ISerializable, IDeserializationCallback {
Template m_tmplBa... | |
//
// SourceRowRenderer.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright (C) 2005-2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without re... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
u... | |
//------------------------------------------------------------------------------
// <copyright file="HttpResponseInternalWrapper.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
na... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
#define CLIENT6017
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Server.Targeting;
using Server.Engines.PartySystem;
using System.Data;
using System.Xml;
using Server.Engines.XmlSpawner2;
/... | |
// This file was created automatically, do not modify the contents of this file.
// ReSharper disable InvalidXmlDocComment
// ReSharper disable InconsistentNaming
// ReSharper disable CheckNamespace
// ReSharper disable MemberCanBePrivate.Global
namespace UnrealEngine
{
/// <summary>
/// Enum defining if BeginPla... | |
// Copyright (c) 2013, SIL International.
// Distributable under the terms of the MIT license (http://opensource.org/licenses/MIT).
#if __MonoCS__
using System;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using IBusDotNet;
using Palaso.UI.WindowsForms.Extensions;
using Palaso.UI.WindowsF... |
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