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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using MS.Utility; using System; using System.Windows; using System.Windows.Media; using System.Collections; using S...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine; using Debug = UnityEngine.Debug; //#define VERBOSE namespace Assets.Plugins.Editor.JetBrains { [InitializeOnLoad] public sta...
// Copyright 2008 Adrian Akison // Distributed under license terms of CPOL http://www.codeproject.com/info/cpol10.aspx using System.Collections; using System.Collections.Generic; namespace Facet.Combinatorics { /// <summary> /// Combinations defines a meta-collection, typically a list of lists, of all pos...
// *********************************************************************** // Copyright (c) 2009 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Runtime; using System.Runtime.CompilerServ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Microsoft.MixedReality.Toolkit.Core.Definitions; using Microsoft.MixedReality.Toolkit.Core.EventDatum.Teleport; using Microsoft.MixedReality.Toolkit.Core.Interf...
// -------------------------------------------------------------------------------------------- // <copyright from='2011' to='2011' company='SIL International'> // Copyright (c) 2011, SIL International. All Rights Reserved. // // Distributable under the terms of either the Common Public License or the // GNU Lesser ...
/* * * * * * A simple Json Parser / builder * ------------------------------ * * It mainly has been written as a simple Json parser. It can build a Json string * from the node-tree, or generate a node tree from any valid Json string. * * If you want to use compression when saving to file / stream / B64 you hav...
// ******************************************************************************************************** // Product Name: DotSpatial.Symbology.dll // Description: Contains the business logic for symbology layers and symbol categories. // ******************************************************************************...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list ...
#region Namespaces using System; using System.Windows.Forms; #endregion namespace Epi.Windows.Controls { /// <summary> /// A Dragable GUID field to be used in MakeView's questionnaire designer /// </summary> public class DragableGUIDField : System.Windows.Forms.TextBox, IDragable, IFieldControl ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Security; using Microsoft.Win32; using Microsoft.Win32.SafeHandles; using System....
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input.Touch; namespace SpaceGame { public class SpaceGame : Microsoft.Xna.F...
using System; using System.Linq; using SquabPie.Mono.Cecil; using SquabPie.Mono.Cecil.Cil; using NUnit.Framework; namespace SquabPie.Mono.Cecil.Tests { [TestFixture] public class MethodBodyTests : BaseTestFixture { [Test] public void MultiplyMethod () { TestIL ("hello.il", module => { var foo = modu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.CodeAnalysis; using System.IO; using System.Runtime.CompilerServices; using System.Text; us...
using System; using System.Threading; using System.Diagnostics; namespace Amib.Threading.Internal { /// <summary> /// Holds a callback delegate and the state for that delegate. /// </summary> public partial class WorkItem : IHasWorkItemPriority { #region WorkItemState enum /// <sum...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace UniAppKids.ExternServiceController.Areas.HelpPage { /// <summary> /// This class will create an object of a given ty...
using System; using System.Collections.Generic; using Spring.Collections; using Spring.Util; using Spring.Validation; namespace Spring.DataBinding { /// <summary> /// Abstract base class for <see cref="IBinding"/> implementations. /// </summary> /// <author>Aleksandar Seovic</author> public abstrac...
/* Copyright 2006 - 2010 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // MonoTests.System.ComponentModel.ReferenceConverterTest // // Author: // Ivan N. Zlatev <contact@i-nz.net> // // Copyright (C) 2008 Ivan N. Zlatev // // // Permission is hereb...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using MartinKRC2.Data; using MartinKRC2.Models; using MartinKRC2.ViewModels.ResourcesViewModels; using Microsoft...
// ================================================================================================= // ADOBE SYSTEMS INCORPORATED // Copyright 2006 Adobe Systems Incorporated // All Rights Reserved // // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms // of the Adobe li...
using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; [ExecuteInEditMode] [CustomEditor(typeof(Puppet2D_IKHandle))] public class Puppet2D_IKHandleEditor : Editor { public string[] IkType = { "Basic 3 Bone", "Multi Bone" }; // private List<Quaternion> bindPose; // private ...
using System; using static OneOf.Functions; namespace OneOf { public class OneOfBase<T0, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, T17, T18> : IOneOf { readonly T0 _value0; readonly T1 _value1; readonly T2 _value2; readonly T3 _value3; readon...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Delivery Addresses Data Set /// </summary> [GeneratedCode("...
namespace FakeItEasy.Tests { using System; using System.Diagnostics.CodeAnalysis; using System.Linq.Expressions; using NUnit.Framework; using Guard = FakeItEasy.Guard; [TestFixture] public class RepeatedTests { [SuppressMessage("Microsoft.Performance", "CA1823:AvoidUnusedPrivate...
using UnityEngine; using System.Collections; public enum PickupCharacterState { Idle = 0, Walking = 1, Trotting = 2, Running = 3, Jumping = 4, } [RequireComponent(typeof(CharacterController))] public class PickupController : MonoBehaviour, IPunObservable { public AnimationClip idleAnimation; ...
namespace android.view { [global::MonoJavaBridge.JavaClass()] public partial class Surface : java.lang.Object, android.os.Parcelable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static Surface() { InitJNI(); } protected Surface(global::MonoJavaBridge.JNIEnv @__env) : base(@_...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt using System; using System.ComponentModel; using NUnit.Framework.Constraints; namespace NUnit.Framework { /// <summary> /// Basic Asserts on strings. /// </summary> // Abstract because we support syntax extensio...
using System; using System.Reflection; using System.Drawing; using System.Drawing.Design; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.ComponentModel.Design; using System.Workflow.ComponentModel; using System.Workflow.Runtime...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.ComponentModel; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; using Aurora.Utils; using Gma.System.MouseKeyHook.WinApi; using Microsoft.Win32.SafeHandles; using SharpDX.RawInput; namespace Aurora { /// <summary> //...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Dispatcher { using System.Diagnostics; using System.Reflection; using System.Runtime; ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (C) 2015-2017 Luca Piccioni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, p...
//Copyright (C) 2005 Richard J. Northedge // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This lib...
using System; #if V1 using IList_ServiceAttribute = System.Collections.IList; using IList_ServiceAttributeId = System.Collections.IList; using IEnumerable_ServiceAttribute = System.Collections.IEnumerable; using IEnumerator_ServiceAttribute = System.Collections.IEnumerator; #else using IList_ServiceAttribute = System.C...
using System; using System.IO; using System.Text; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; namespace MooGet { /// <summary>Represents a Moofile file which specifies NuGet package dependencies for a project or solution</summary> public partial class Moofile { strin...
// // SailboatComputer - CompassSensor.cs // // Created 01 - 2013 // // Alex Wetmore using System; using System.IO; using Microsoft.SPOT; using Microsoft.SPOT.Hardware; using trig = System.Math; namespace SailboatComputer { /// <summary> /// This is an I2C sensor to read heading using the LSM303DLHC ch...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Linq; using System.Collections.Concurrent; using System.Collections.Generic; using System...
//Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.ComponentModel; using System.Diagnostics; using System.Runtime.InteropServices; using MS.WindowsAPICodePack.Internal; namespace Microsoft.WindowsAPICodePack.Dialogs { /// <summary> /// Encapsulates the native logic require...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using osuTK; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.InteropServices; namespace Syste...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Runtime.InteropServices; using Xunit; namespace System.Numerics.Tests { public class Matrix3x2Tests { static Matrix3x2 GenerateMatrixNumbe...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; namespace EduHub.Data.Entities { /// <summary> /// Rooms /// </summary> [GeneratedCode("EduHub Data", "0.9")] public sealed partial class SM : EduHubEntity { #region Navigation Property Cache privat...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// <copyright file="PrometheusSerializer.cs" company="OpenTelemetry Authors"> // Copyright The OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // // This...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //Testing simple math on local vars and fields - mul #pragma warning disable 0414 using System; internal class lclf...
// **************************************************************** // Copyright 2007, Charlie Poole // This is free software licensed under the NUnit license. You may // obtain a copy of the license at http://nunit.org // **************************************************************** using System; using System.Coll...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Archiver.Codecs { public class AttachSegmentsRequestDecoder { public const ushort BLOCK_LENGTH = 24; public const ushort TEMPLATE_ID = 56; ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; us...
// ------------------------------------------------------------------------------------------- // <copyright file="EntityHelper.cs" company="Sitecore Corporation"> // Copyright (c) Sitecore Corporation 1999-2015 // </copyright> // ---------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Threading; using BTDB.StreamLayer; namespace BTDB.KVDBLayer { public class InMemoryFileCollection : IFileCollection { // disable invalid warning about using volatile inside Interlocked.CompareExchange #pragma warning disable 420 vola...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAnalysis.ExpressionEvaluator; using ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using TestSupport.Common_TestSupport; using Xunit; namespace TestSupport { /// <summary> ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* Copyright 2006 - 2010 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // #define StressTest // set to raise the amount of time spent in concurrency tests that stress the collections usi...
using System.IO; using Core.Library; namespace Syntax_Analyzer { /** * <remarks>A character stream tokenizer.</remarks> */ public class SyntaxTokenizer : Tokenizer { /** * <summary>Creates a new tokenizer for the specified input * stream.</summary> * * <...
using System; using System.Diagnostics; namespace Amib.Threading.Internal { internal interface ISTPInstancePerformanceCounters : IDisposable { void Close(); void SampleThreads(long activeThreads, long inUseThreads); void SampleWorkItems(long workItemsQueued, long workItemsProcessed); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Xml; using Orleans.Providers; namespace Orleans.Runtime.Configuration { /// <summary> /// Configuration for a particular provider instance. /// </summary> [Serializab...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.Collections.Generic; using System.Text; using Platform.Runtime; using System.Data.Common; using System.Runtime.InteropServices; using System.ServiceModel; using System.Runtime.Serialization; using System.Web.Services; using System.Web.UI; /* * High performance automated object model * Crea...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Xml.Serialization; ...
namespace AutoMapper { using System; using System.ComponentModel; using System.Linq.Expressions; /// <summary> /// Mapping configuration options for non-generic maps /// </summary> public interface IMappingExpression { /// <summary> /// Customize configuration for indivi...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.Serialization; using System.Transactions.Configuration; namespace System.Transactions { //...
using UnityEngine; using System; namespace UnityStandardAssets.CinematicEffects { //Improvement ideas: // Use rgba8 buffer in ldr / in some pass in hdr (in correlation to previous point and remapping coc from -1/0/1 to 0/0.5/1) // Use temporal stabilisation // Add a mode to do bokeh texture in quart...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using System; using System.Collections.Generic; using Avalonia.Data.Core; using Avalonia.Utilities; #nullable enable namespace Avalonia.Markup.Parsers { #if !BUILDTASK public #endif class PropertyPathGrammar { private enum State { Start, Next, AfterPrope...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. namespace IdentityBase.EntityFramework.Stores { using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; ...
// ImageListView - A listview control for image files // Copyright (C) 2009 Ozgur Ozcitak // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================ ** ** ** ** ** ** Purpose: Abstract base class for all Text-only Readers. ** Subclasses will include St...
using System; namespace Epi.Windows.Docking.Win32 { internal enum HitTest { HTERROR = -2, HTTRANSPARENT = -1, HTNOWHERE = 0, HTCLIENT = 1, HTCAPTION = 2, HTSYSMENU = 3, HTGROWBOX = 4, HTSIZE = 4, HTMENU = 5, HTHSCROLL = 6, HTVSCROLL = 7, HTMINBUTTON = 8, HTMAXBUTTON = 9, ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Omnius.Base; namespace Omnius.Collections { public class VolatileHashDictionary<TKey, TValue> : IDictionary<TKey, TValue>, ICollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IDictionary...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//+----------------------------------------------------------------------- // // Microsoft Windows Client Platform // Copyright (C) Microsoft Corporation // // File: TextFormatterContext.cs // // Contents: Implementation of TextFormatter context // // Created: 9-1-2001 Worachai Chaoweeraprasit (wchao) // /...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using UnityEngine; using UnityEngine.UI; using System.Collections; public static class GUIManager { public static Text endText; public static GameObject endMenu; public static Button progressButton; public static Button endButton; public static Slider diffSlider; public static Button startButton; public stat...
/* * Copyright (c) Contributors, http://aurora-sim.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must reta...
#if DEBUG using System; using System.Collections.Generic; using System.Linq; using Irony.Interpreter.Ast; using iSukces.Code; using iSukces.Code.Compatibility.System.Windows.Data; using X=Bitbrains.AmmyParser.AmmyGrammar; namespace Bitbrains.AmmyParser { public partial class AmmyGrammarAutogeneratorInfo { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using UIKit; using static zsquared.C_MessageBox; using zsquared; namespace vitavol { public partial class VC_SCAddVolHours : UIViewController { C_Global Global; C_VitaUser LoggedInUser; C_VitaSite SelectedSit...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace Dos.Common { /// <summary> /// This class encodes and decodes JSON strings. /// Spec. details, see http://www.json.org/ /// </summary> internal sealed class JsonParser { enum Token ...
/* * CKEditor Html Editor Provider for DotNetNuke * ======== * http://dnnckeditor.codeplex.com/ * Copyright (C) Ingo Herbote * * The software, this file and its contents are subject to the CKEditor Provider * License. Please read the license.txt file before using, installing, copying, * modifying or distribute ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Logging; namespace Orleans.Runtime.Scheduler { [DebuggerDisplay("WorkItemGroup Name={Name} State={state}")] internal class WorkItemGroup : IWorkItem { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //------------------------------------------------------------------------------ namespace System.Data.SqlClient...