context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
** Purpose: This class will encapsulate an unsi... | |
using System;
using System.Collections.Generic;
using System.IO;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class AssetManager : IExtension<Simian>, IAssetProvider
{
public const string UPLOAD_DIR = "uploade... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace System.Collections.Tests
{
public s... | |
using System;
using PcapDotNet.Base;
namespace PcapDotNet.Packets.IpV4
{
/// <summary>
/// This option identifies the U.S. classification level at which the datagram is to be protected
/// and the authorities whose protection rules apply to each datagram.
///
/// <para>
/// This option is u... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
u... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using NOps.Migrator.MigrationPoints;
using NOps.Migrator.Registry;
namespace NOps.Migrator
{
public class Migrator
{
private readonly IEnumerable<Type> _migrationPointTypes;
private readonly IMi... | |
namespace FakeItEasy.Specs
{
using System;
using FakeItEasy.Tests.TestHelpers;
using FluentAssertions;
using Xbehave;
using Xunit;
public class CallDescriptionsInAssertionSpecs
{
public interface IFoo
{
int Bar(int i);
int Bar(HasCustomValueFormatter... | |
#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
public class InspectorPlusFilerStrings {
static string q = "\"";
static string Quot(string toQuout) {
return q + toQuout + q;
}
public string header;
#region inspectorPlusVar
public string inspectorPlusVar = @"
public class InspectorPlusVar
... | |
#region Copyright notice and license
// Copyright 2015-2016 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unles... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
**
**
** Purpose: List for exceptions.
**
*... | |
/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using System.Management.Automation.Internal;
using System.Management.Automation.Runspaces;
using System.Globalizatio... | |
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using WalletWasabi.Helpers;
using WalletWasabi.Userfacing;
namespace WalletWasabi.Packag... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Sockets;
using System.Text;
using System... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
u... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using d60.Cirqus.Aggregates;
using d60.Cirqus.Commands;
using d60.Cirqus.Events;
using d60.Cirqus.Exceptions;
using d60.Cirqus.Extensions;
using d60.Cirqus.Logging;
using d60.Cirqus.Logging.Null;
using d60.Cirqus.Numbers;
using d60.Ci... | |
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using System.Collections.Generic;
using System.IO;
using UnityEngine.AssetBundles.AssetBundleDataSource;
namespace UnityEngine.AssetBundles
{
[System.Serializable]
public class AssetBundleBuildTab
{
const string k_BuildPrefPrefix = "ABBBuild:";
... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// HashRepartitionEnumerator.cs
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=... | |
#region File Description
//-----------------------------------------------------------------------------
// StatisticsRange.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregi... | |
namespace Xilium.CefGlue
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Xilium.CefGlue.Interop;
/// <summary>
/// Class representing a V8 value handle. V8 handles can only be accessed from
/// the thread on which t... | |
using J2N.Threading;
using J2N.Threading.Atomic;
using Lucene.Net.Diagnostics;
using Lucene.Net.Index.Extensions;
using Lucene.Net.Store;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using Assert = Lucene.Net.TestFramework.Assert;
using Console = Lucene.Net.Util.SystemConsole;
namespace Lucen... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace GameRocket
{
internal class JSON
{
public const int TOKEN_NONE = 0;
public const int TOKEN_CURLY_OPEN = 1;
public const int TOKEN_CURLY_CLOSE = 2;
public const int TOKEN_SQUARED... | |
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
using System;
using System.Runtime.InteropServices;
namespace Godot
{
/// <summary>
/// 3-element structure that can be used to represent 3D grid coordinates or sets of integers.
/// </summary>
[Serializable]
... | |
#region License
/*
* Copyright 2007 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless re... | |
//---------------------------------------------------------------------------------------------
// Torque Game Builder
// Copyright (C) GarageGames.com, Inc.
//---------------------------------------------------------------------------------------------
$AlignTools::Horizontal = 0;
$AlignTools::Vertical = 1;
$AlignTo... | |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
public class PaletteFilterData
{
public bool Visible;
public bool HasCommunityData... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Editor.UnitTests.Workspaces;
using Microso... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Net;
using System.Net.Sockets;
using Syst... | |
using System;
using System.Collections.Generic;
using System.Linq;
namespace SqlKata
{
public abstract class AbstractQuery
{
public AbstractQuery Parent;
}
public abstract partial class BaseQuery<Q> : AbstractQuery where Q : BaseQuery<Q>
{
public List<AbstractClause> Clauses { get;... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading;
using System.Web;
using Umbraco.Core.Logging;
namespace Umbraco.Core.ObjectResolution
{
/// <summary>
/// The base class for all many-objects resolvers.
/// </summary>
/// <typeparam name="TRe... | |
/*-
* See the file LICENSE for redistribution information.
*
* Copyright (c) 2009, 2010 Oracle and/or its affiliates. All rights reserved.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Xml;
using NUnit.Framew... | |
using Newtonsoft.Json.Linq;
using ReactNative.Reflection;
using ReactNative.UIManager;
using ReactNative.UIManager.Annotations;
using ReactNative.Views.Text;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.W... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using Orleans.MultiCluster;
using Orleans.Runtime.Configuration;
using Orleans.Runtime.MembershipService;
namespace Orleans.Runtime.Management
{
/// <summary>
/// Implementation c... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using GlmSharp.Swizzle;
// ReSharper disable InconsistentNaming
namespace GlmSharp
{
/// <summary>
/// Static class that contains stat... | |
using System;
using System.Threading;
using System.Diagnostics;
namespace Amib.Threading.Internal
{
#region WorkItem Delegate
/// <summary>
/// An internal delegate to call when the WorkItem starts or completes
/// </summary>
internal delegate void WorkItemStateCallback(WorkItem workItem);
#endregion
#reg... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using Microsoft.CodeAnalysis.Editor.CSharp.SignatureHelp;
using Microsoft.CodeAnalysis.Editor.UnitTests.SignatureHelp;
using... | |
//---------------------------------------------------------------------------
//
// File: HtmlFromXamlConverter.cs
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// Description: Prototype for Xaml - Html conversion
//
//---------------------------------------------------------------------------
... | |
// MetadataImporter.cs
// Script#/Core/Compiler
// This source code is subject to terms and conditions of the Apache License, Version 2.0.
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropService... | |
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
namespace Oranikle.Studio.Controls.NWin32
{
/// <summary>
/// Windows API Functions
/// </summary>
public class WindowsAPI
{
#region Constructors
// No need to construct this object
private WindowsAPI()
... | |
/*This code is managed under the Apache v2 license.
To see an overview:
http://www.tldrlegal.com/license/apache-license-2.0-(apache-2.0)
Author: Robert Gawdzik
www.github.com/rgawdzik/
THIS CODE HAS NO FORM OF ANY WARRANTY, AND IS CONSIDERED AS-IS.
*/
using System;
using System.Collections.Generic;
using System.Lin... | |
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Microsoft Corporation. All rights reserved.
/////////////////////////////////////////////////////////... | |
// The MIT License
//
// Copyright (c) 2012-2015 Jordan E. Terrell
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to u... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Diagnostics;
using System.Text;
using System.Windows.Forms;
using Dw.Window;
using Native.Monitor;
using Native.Desktop;
using Fs.IO;
using Fs;
using System.IO;
using Fs.Reflection;
namesp... | |
//
// System.Net.HttpConnection
//
// Author:
// Gonzalo Paniagua Javier (gonzalo@novell.com)
//
// Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to de... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
using System;
using System.Drawing;
using System.IO;
namespace Imageflow.Fluent
{
public class BuildNode :BuildItemBase
{
internal static BuildNode StartNode(ImageJob graph, object data) => new BuildNode(graph, data, null, null);
/// <summary>
/// Encode the result to the given des... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Buffers.Binary;
using System.Diagnostics;
using System.Text;
using Internal.Runtime.CompilerServices;
... | |
using System;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
namespace HTTPlease
{
using Formatters;
/// <summary>
/// Extension methods for invocation of untyped <see cref="HttpRequest"/>s using an <see cref="HttpClient"/>.
/// </summary>
public static class FormatterClientExtensi... | |
using System;
using System.Collections.Generic;
using CoreGraphics;
using System.Linq;
using System.Threading.Tasks;
using Foundation;
using UIKit;
using Toggl.Phoebe.Analytics;
using Toggl.Phoebe.Data;
using Toggl.Phoebe.Data.DataObjects;
using Toggl.Phoebe.Data.Models;
using Toggl.Phoebe.Data.Views;
using XPlatUtils;... | |
// Copyright 2007-2017 Chris Patterson, Dru Sellers, Travis Smith, et. al.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
/... | |
//
// TagSelectionWidget.cs
//
// Author:
// Ruben Vermeersch <ruben@savanne.be>
// Mike Gemuende <mike@gemuende.de>
//
// Copyright (C) 2008-2010 Novell, Inc.
// Copyright (C) 2008, 2010 Ruben Vermeersch
// Copyright (C) 2009 Mike Gemuende
//
// Permission is hereby granted, free of charge, to any person obtaining... | |
using System;
using System.Collections.Generic;
using System.Text;
using FlatRedBall.Graphics;
#if FRB_MDX
using System.Drawing;
using Microsoft.DirectX;
#else //if FRB_XNA || SILVERLIGHT || WINDOWS_PHONE
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
#endif
namespace FlatRedBall.Math.Geometry... | |
// Copyright (c) DotSpatial Team. All rights reserved.
// Licensed under the MIT license. See License.txt file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using Sy... | |
using System;
using System.Globalization;
using System.Linq;
using MbUnit.Framework;
using Moq;
using Subtext.Extensibility;
using Subtext.Framework;
using Subtext.Framework.Components;
using Subtext.Framework.Configuration;
using Subtext.Framework.Providers;
using Subtext.Framework.Routing;
using Subtext.Framework.Ser... | |
//-----------------------------------------------------------------------------
// Torque
// Copyright GarageGames, LLC 2011
//-----------------------------------------------------------------------------
// ForestEditorGui Script Methods
function ForestEditorGui::setActiveTool( %this, %tool )
{
if ( %tool == For... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Generic;
namespace System.Xml.Serialization
{
/// <devdoc>
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Reflection.Metadata;
using System.Reflection.Metadata.Ecma335;
using System.R... | |
// Copyright 2010-2021 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in... | |
///////////////////////////////////////////////////////////////////////////////////
// Open 3D Model Viewer (open3mod) (v2.0)
// [TextOverlay.cs]
// (c) 2012-2015, Open3Mod Contributors
//
// Licensed under the terms and conditions of the 3-clause BSD license. See
// the LICENSE file in the root folder of the repositor... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Composition;
using Syste... | |
using System;
using System.Linq;
using System.Runtime.InteropServices;
using Torque6.Engine.SimObjects;
using Torque6.Engine.SimObjects.Scene;
using Torque6.Engine.Namespaces;
using Torque6.Utility;
namespace Torque6.Engine.SimObjects.GuiControls
{
public unsafe class GuiCurveCtrl : GuiControl
{
pub... | |
//------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
namespace Microsoft.Tools.ServiceModel.WsatConfig
{
using System;
using System.Collecti... | |
// Copyright (c) 2002-2019 "Neo4j,"
// Neo4j Sweden AB [http://neo4j.com]
//
// This file is part of Neo4j.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using HttpClientGenerator.ClientGenerationModel;
using HttpClientGenerator.References;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using RestSharp;
namespace Http... | |
using System.Collections.Generic;
using Mod;
using UnityEngine;
namespace Photon
{
public class PhotonStream
{
private byte currentItem;
internal List<object> data;
private bool write;
public PhotonStream(bool write, object[] incomingData)
{
this.write = wri... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Piglet.Lexer.Construction
{
internal class DFA : FiniteAutomata<DFA.State>
{
public class State : BaseState
{
public ISet<NFA.State> NfaStates { get; private set; }
public bool Mark { get; set; ... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Sugar.Command.Binder
{
/// <summary>
/// Class to represent the applications command line parameters.
/// </summary>
public class Parameters : List<string>, ICloneab... | |
//
// IWidgetBackend.cs
//
// Author:
// Lluis Sanchez <lluis@xamarin.com>
//
// Copyright (c) 2011 Xamarin Inc
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restri... | |
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
namespace Palaso.UI.WindowsForms.Widgets.BetterGrid
{
#region SilButtonCell class
/// ----------------------------------------------------------------------------------------
/// <summary>
/// Extends the DataG... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Reflect... | |
// ********************************************************************************************************
// Product Name: DotSpatial.Symbology.dll
// Description: Contains the business logic for symbology layers and symbol categories.
// ******************************************************************************... | |
using System;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Orleans.Configuration;
using Orleans.Transactions;
namespace Orleans.Runtime
{
/// <summary>
/// This interface is for use with the Orleans timers.
/// </summary>
internal interface ITimebound
{
/// <summa... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System.Text;
namespace Microsoft.Azure.Batch
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
... | |
using System;
using Microsoft.Xna.Framework;
using CocosSharp;
namespace GameStarterKit
{
public class GameMenu : CCLayer
{
CCMenu VoiceFXMenu;
CCMenu SoundFXMenu;
CCMenu AmbientFXMenu;
CCPoint VoiceFXMenuLocation;
CCPoint SoundFXMenuLocation;
CCPoint AmbientFX... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.DirectoryServices.Interop;
namespace System.DirectoryServices
{
/// <dev... | |
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using System.Text.RegularExpressions;
namespace BizTalk.MapperExtensions.Functoid.Wizard
{
public class WzPageResourceSetup : Microsoft.BizTalk.Wizard.WizardInteriorPage, Wi... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Diagnostics.Contracts;
using Microsoft.Win32.SafeHandles;
names... | |
// TRAP message PDU (SNMP version 1 only).
// Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction... | |
using Microsoft.IdentityModel;
using Microsoft.IdentityModel.S2S.Protocols.OAuth2;
using Microsoft.IdentityModel.S2S.Tokens;
using Microsoft.SharePoint.Client;
using Microsoft.SharePoint.Client.EventReceivers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalizati... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Net.Http.Headers;
using System.... | |
//
// This file was generated by the BinaryNotes compiler.
// See http://bnotes.sourceforge.net
// Any modifications to this file will be lost upon recompilation of the source ASN.1.
//
using GSF.ASN1;
using GSF.ASN1.Attributes;
using GSF.ASN1.Coders;
namespace GSF.MMS.Model
{
[ASN1PreparedElement]
[AS... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Xml;
namespace RE
{
internal delegate void LinkPointSignalEvent(RELinkPoint LinkPoint, RELinkPointSignalType Signal, object Data, ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace Thinktecture.Relay.OnPremiseConnector.IdentityModel
{
p... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Threading.Tasks;
using Orleans.Runtime.Configuration;
namespace Orleans.Runtime.Scheduler
{
[DebuggerDisplay("WorkItemGroup Name={Name} State={state}")]
internal class WorkItemGroup : IWorkItem
{
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.InteropServices;
using System.Security;
namespace System.DirectoryServices.Protocols
{
[St... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespa... | |
#pragma warning disable 1587
#region Header
///
/// JsonReader.cs
/// Stream-like access to JSON text.
///
/// The authors disclaim copyright to this source code. For more details, see
/// the COPYING file included with this distribution.
///
#endregion
using System;
using System.Collections.Generic;
using System.G... | |
//------------------------------------------------------------------------------
// <copyright file="BlobAsyncCopyController.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation
// </copyright>
//------------------------------------------------------------------------------
namespace Microsoft.WindowsAzu... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections;
using System.Diagnostics;
namespace System.DirectoryServices.AccountManagem... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Build.Framework;
using Microsoft.DotNet.Build.CloudTestTasks;
using System;
using System.IO;
using S... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.ComponentModel;
using WeifenLuo.WinFormsUI.ThemeVS2005;
namespace WeifenLuo.WinFormsUI.Docking
{
[ToolboxItem(false)]
internal class VS2005DockPaneStrip : DockPaneStripBase
{
private class T... |
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