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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** Purpose: This class will encapsulate an unsi...
using System; using System.Collections.Generic; using System.IO; using ExtensionLoader; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenMetaverse.Packets; namespace Simian.Extensions { public class AssetManager : IExtension<Simian>, IAssetProvider { public const string UPLOAD_DIR = "uploade...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Collections.Tests { public s...
using System; using PcapDotNet.Base; namespace PcapDotNet.Packets.IpV4 { /// <summary> /// This option identifies the U.S. classification level at which the datagram is to be protected /// and the authorities whose protection rules apply to each datagram. /// /// <para> /// This option is u...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using NOps.Migrator.MigrationPoints; using NOps.Migrator.Registry; namespace NOps.Migrator { public class Migrator { private readonly IEnumerable<Type> _migrationPointTypes; private readonly IMi...
namespace FakeItEasy.Specs { using System; using FakeItEasy.Tests.TestHelpers; using FluentAssertions; using Xbehave; using Xunit; public class CallDescriptionsInAssertionSpecs { public interface IFoo { int Bar(int i); int Bar(HasCustomValueFormatter...
#if UNITY_EDITOR using UnityEngine; using System.Collections; public class InspectorPlusFilerStrings { static string q = "\""; static string Quot(string toQuout) { return q + toQuout + q; } public string header; #region inspectorPlusVar public string inspectorPlusVar = @" public class InspectorPlusVar ...
#region Copyright notice and license // Copyright 2015-2016 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unles...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Purpose: List for exceptions. ** *...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System.Management.Automation.Internal; using System.Management.Automation.Runspaces; using System.Globalizatio...
using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.IO.Compression; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using WalletWasabi.Helpers; using WalletWasabi.Userfacing; namespace WalletWasabi.Packag...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Linq; using System.Net.Http; using System.Net.Sockets; using System.Text; using System...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Threading; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using d60.Cirqus.Aggregates; using d60.Cirqus.Commands; using d60.Cirqus.Events; using d60.Cirqus.Exceptions; using d60.Cirqus.Extensions; using d60.Cirqus.Logging; using d60.Cirqus.Logging.Null; using d60.Cirqus.Numbers; using d60.Ci...
using UnityEditor; using UnityEditor.IMGUI.Controls; using System.Collections.Generic; using System.IO; using UnityEngine.AssetBundles.AssetBundleDataSource; namespace UnityEngine.AssetBundles { [System.Serializable] public class AssetBundleBuildTab { const string k_BuildPrefPrefix = "ABBBuild:"; ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // HashRepartitionEnumerator.cs // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=...
#region File Description //----------------------------------------------------------------------------- // StatisticsRange.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregi...
namespace Xilium.CefGlue { using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using Xilium.CefGlue.Interop; /// <summary> /// Class representing a V8 value handle. V8 handles can only be accessed from /// the thread on which t...
using J2N.Threading; using J2N.Threading.Atomic; using Lucene.Net.Diagnostics; using Lucene.Net.Index.Extensions; using Lucene.Net.Store; using NUnit.Framework; using System; using System.Collections.Generic; using Assert = Lucene.Net.TestFramework.Assert; using Console = Lucene.Net.Util.SystemConsole; namespace Lucen...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; namespace GameRocket { internal class JSON { public const int TOKEN_NONE = 0; public const int TOKEN_CURLY_OPEN = 1; public const int TOKEN_CURLY_CLOSE = 2; public const int TOKEN_SQUARED...
#if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif using System; using System.Runtime.InteropServices; namespace Godot { /// <summary> /// 3-element structure that can be used to represent 3D grid coordinates or sets of integers. /// </summary> [Serializable] ...
#region License /* * Copyright 2007 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
//--------------------------------------------------------------------------------------------- // Torque Game Builder // Copyright (C) GarageGames.com, Inc. //--------------------------------------------------------------------------------------------- $AlignTools::Horizontal = 0; $AlignTools::Vertical = 1; $AlignTo...
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System.Collections.Generic; using UnityEditor; using System; namespace AmplifyShaderEditor { public class PaletteFilterData { public bool Visible; public bool HasCommunityData...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Editor.UnitTests.Workspaces; using Microso...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Net; using System.Net.Sockets; using Syst...
using System; using System.Collections.Generic; using System.Linq; namespace SqlKata { public abstract class AbstractQuery { public AbstractQuery Parent; } public abstract partial class BaseQuery<Q> : AbstractQuery where Q : BaseQuery<Q> { public List<AbstractClause> Clauses { get;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading; using System.Web; using Umbraco.Core.Logging; namespace Umbraco.Core.ObjectResolution { /// <summary> /// The base class for all many-objects resolvers. /// </summary> /// <typeparam name="TRe...
/*- * See the file LICENSE for redistribution information. * * Copyright (c) 2009, 2010 Oracle and/or its affiliates. All rights reserved. * */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Xml; using NUnit.Framew...
using Newtonsoft.Json.Linq; using ReactNative.Reflection; using ReactNative.UIManager; using ReactNative.UIManager.Annotations; using ReactNative.Views.Text; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.W...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Xml; using Orleans.MultiCluster; using Orleans.Runtime.Configuration; using Orleans.Runtime.MembershipService; namespace Orleans.Runtime.Management { /// <summary> /// Implementation c...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp { /// <summary> /// Static class that contains stat...
using System; using System.Threading; using System.Diagnostics; namespace Amib.Threading.Internal { #region WorkItem Delegate /// <summary> /// An internal delegate to call when the WorkItem starts or completes /// </summary> internal delegate void WorkItemStateCallback(WorkItem workItem); #endregion #reg...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.CodeAnalysis.Editor.CSharp.SignatureHelp; using Microsoft.CodeAnalysis.Editor.UnitTests.SignatureHelp; using...
//--------------------------------------------------------------------------- // // File: HtmlFromXamlConverter.cs // // Copyright (C) Microsoft Corporation. All rights reserved. // // Description: Prototype for Xaml - Html conversion // //--------------------------------------------------------------------------- ...
// MetadataImporter.cs // Script#/Core/Compiler // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.InteropService...
using System; using System.Drawing; using System.Runtime.InteropServices; using System.Text; namespace Oranikle.Studio.Controls.NWin32 { /// <summary> /// Windows API Functions /// </summary> public class WindowsAPI { #region Constructors // No need to construct this object private WindowsAPI() ...
/*This code is managed under the Apache v2 license. To see an overview: http://www.tldrlegal.com/license/apache-license-2.0-(apache-2.0) Author: Robert Gawdzik www.github.com/rgawdzik/ THIS CODE HAS NO FORM OF ANY WARRANTY, AND IS CONSIDERED AS-IS. */ using System; using System.Collections.Generic; using System.Lin...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
// The MIT License // // Copyright (c) 2012-2015 Jordan E. Terrell // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to u...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Diagnostics; using System.Text; using System.Windows.Forms; using Dw.Window; using Native.Monitor; using Native.Desktop; using Fs.IO; using Fs; using System.IO; using Fs.Reflection; namesp...
// // System.Net.HttpConnection // // Author: // Gonzalo Paniagua Javier (gonzalo@novell.com) // // Copyright (c) 2005 Novell, Inc. (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to de...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
using System; using System.Drawing; using System.IO; namespace Imageflow.Fluent { public class BuildNode :BuildItemBase { internal static BuildNode StartNode(ImageJob graph, object data) => new BuildNode(graph, data, null, null); /// <summary> /// Encode the result to the given des...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers.Binary; using System.Diagnostics; using System.Text; using Internal.Runtime.CompilerServices; ...
using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace HTTPlease { using Formatters; /// <summary> /// Extension methods for invocation of untyped <see cref="HttpRequest"/>s using an <see cref="HttpClient"/>. /// </summary> public static class FormatterClientExtensi...
using System; using System.Collections.Generic; using CoreGraphics; using System.Linq; using System.Threading.Tasks; using Foundation; using UIKit; using Toggl.Phoebe.Analytics; using Toggl.Phoebe.Data; using Toggl.Phoebe.Data.DataObjects; using Toggl.Phoebe.Data.Models; using Toggl.Phoebe.Data.Views; using XPlatUtils;...
// Copyright 2007-2017 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
// // TagSelectionWidget.cs // // Author: // Ruben Vermeersch <ruben@savanne.be> // Mike Gemuende <mike@gemuende.de> // // Copyright (C) 2008-2010 Novell, Inc. // Copyright (C) 2008, 2010 Ruben Vermeersch // Copyright (C) 2009 Mike Gemuende // // Permission is hereby granted, free of charge, to any person obtaining...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall.Graphics; #if FRB_MDX using System.Drawing; using Microsoft.DirectX; #else //if FRB_XNA || SILVERLIGHT || WINDOWS_PHONE using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; #endif namespace FlatRedBall.Math.Geometry...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using Sy...
using System; using System.Globalization; using System.Linq; using MbUnit.Framework; using Moq; using Subtext.Extensibility; using Subtext.Framework; using Subtext.Framework.Components; using Subtext.Framework.Configuration; using Subtext.Framework.Providers; using Subtext.Framework.Routing; using Subtext.Framework.Ser...
//----------------------------------------------------------------------------- // Torque // Copyright GarageGames, LLC 2011 //----------------------------------------------------------------------------- // ForestEditorGui Script Methods function ForestEditorGui::setActiveTool( %this, %tool ) { if ( %tool == For...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; namespace System.Xml.Serialization { /// <devdoc> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using System.R...
// Copyright 2010-2021 Google LLC // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
/////////////////////////////////////////////////////////////////////////////////// // Open 3D Model Viewer (open3mod) (v2.0) // [TextOverlay.cs] // (c) 2012-2015, Open3Mod Contributors // // Licensed under the terms and conditions of the 3-clause BSD license. See // the LICENSE file in the root folder of the repositor...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using Syste...
using System; using System.Linq; using System.Runtime.InteropServices; using Torque6.Engine.SimObjects; using Torque6.Engine.SimObjects.Scene; using Torque6.Engine.Namespaces; using Torque6.Utility; namespace Torque6.Engine.SimObjects.GuiControls { public unsafe class GuiCurveCtrl : GuiControl { pub...
//------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ namespace Microsoft.Tools.ServiceModel.WsatConfig { using System; using System.Collecti...
// Copyright (c) 2002-2019 "Neo4j," // Neo4j Sweden AB [http://neo4j.com] // // This file is part of Neo4j. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache....
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using HttpClientGenerator.ClientGenerationModel; using HttpClientGenerator.References; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using RestSharp; namespace Http...
using System.Collections.Generic; using Mod; using UnityEngine; namespace Photon { public class PhotonStream { private byte currentItem; internal List<object> data; private bool write; public PhotonStream(bool write, object[] incomingData) { this.write = wri...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
using System; using System.Collections.Generic; using System.Linq; namespace Piglet.Lexer.Construction { internal class DFA : FiniteAutomata<DFA.State> { public class State : BaseState { public ISet<NFA.State> NfaStates { get; private set; } public bool Mark { get; set; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Sugar.Command.Binder { /// <summary> /// Class to represent the applications command line parameters. /// </summary> public class Parameters : List<string>, ICloneab...
// // IWidgetBackend.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restri...
using System; using System.Drawing; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; namespace Palaso.UI.WindowsForms.Widgets.BetterGrid { #region SilButtonCell class /// ---------------------------------------------------------------------------------------- /// <summary> /// Extends the DataG...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Reflect...
// ******************************************************************************************************** // Product Name: DotSpatial.Symbology.dll // Description: Contains the business logic for symbology layers and symbol categories. // ******************************************************************************...
using System; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans.Configuration; using Orleans.Transactions; namespace Orleans.Runtime { /// <summary> /// This interface is for use with the Orleans timers. /// </summary> internal interface ITimebound { /// <summa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Net.NetworkInformation; using System.Net.Sockets; using...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Text; namespace Microsoft.Azure.Batch { using System; using System.Collections.Generic; using System.IO; using System.Threading; ...
using System; using Microsoft.Xna.Framework; using CocosSharp; namespace GameStarterKit { public class GameMenu : CCLayer { CCMenu VoiceFXMenu; CCMenu SoundFXMenu; CCMenu AmbientFXMenu; CCPoint VoiceFXMenuLocation; CCPoint SoundFXMenuLocation; CCPoint AmbientFX...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.DirectoryServices.Interop; namespace System.DirectoryServices { /// <dev...
using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using System.Text.RegularExpressions; namespace BizTalk.MapperExtensions.Functoid.Wizard { public class WzPageResourceSetup : Microsoft.BizTalk.Wizard.WizardInteriorPage, Wi...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Diagnostics.Contracts; using Microsoft.Win32.SafeHandles; names...
// TRAP message PDU (SNMP version 1 only). // Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Net.Http.Headers; using System....
// // This file was generated by the BinaryNotes compiler. // See http://bnotes.sourceforge.net // Any modifications to this file will be lost upon recompilation of the source ASN.1. // using GSF.ASN1; using GSF.ASN1.Attributes; using GSF.ASN1.Coders; namespace GSF.MMS.Model { [ASN1PreparedElement] [AS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Collections; using System.Xml; namespace RE { internal delegate void LinkPointSignalEvent(RELinkPoint LinkPoint, RELinkPointSignalType Signal, object Data, ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member namespace Thinktecture.Relay.OnPremiseConnector.IdentityModel { p...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Threading.Tasks; using Orleans.Runtime.Configuration; namespace Orleans.Runtime.Scheduler { [DebuggerDisplay("WorkItemGroup Name={Name} State={state}")] internal class WorkItemGroup : IWorkItem { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using System.Security; namespace System.DirectoryServices.Protocols { [St...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
#pragma warning disable 1587 #region Header /// /// JsonReader.cs /// Stream-like access to JSON text. /// /// The authors disclaim copyright to this source code. For more details, see /// the COPYING file included with this distribution. /// #endregion using System; using System.Collections.Generic; using System.G...
//------------------------------------------------------------------------------ // <copyright file="BlobAsyncCopyController.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation // </copyright> //------------------------------------------------------------------------------ namespace Microsoft.WindowsAzu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Diagnostics; namespace System.DirectoryServices.AccountManagem...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Build.Framework; using Microsoft.DotNet.Build.CloudTestTasks; using System; using System.IO; using S...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.ComponentModel; using WeifenLuo.WinFormsUI.ThemeVS2005; namespace WeifenLuo.WinFormsUI.Docking { [ToolboxItem(false)] internal class VS2005DockPaneStrip : DockPaneStripBase { private class T...