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using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace DataBoss.Data { public delegate void Updater<TSource, T>(TSource reader, ref T targe...
//------------------------------------------------------------------------------ // <copyright fieldInfole="_AutoWebProxyScriptWrapper.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------------------------------------------------------...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed u...
//********************************************************************* // // geo_print.cs -- Key-dumping routines for GEOTIFF files. // // Written By: Niles D. Ritter // The Authors // // Copyright (c) 1995 Niles D. Ritter // Copyright (c) 2008-2009 by the Authors // // Permission granted to use this software, so l...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace VirtualSales.Web.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it...
using System; using System.IO; using System.Collections.Generic; using System.Threading; using DarkMultiPlayerCommon; namespace DarkMultiPlayer { public class UniverseSyncCache { public string cacheDirectory { get { return Path.Combine(Path.Combine(Client...
// Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using Microsoft.VisualStudio.OLE.Interop; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.Vi...
// Copyright (c) Microsoft Corporation. All rights reserved. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, // WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. // THE ENTIRE RISK OF U...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis.Diagnostics.EngineV2; usin...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
using System; using System.Globalization; using System.IO; using System.Threading; using Overflow.Test.Fakes; using Overflow.Test.TestingInfrastructure; using Ploeh.AutoFixture; using Xunit; namespace Overflow.Test { public class TextWriterWorkflowLoggerTests : TestBase { [Fact] public void Log...
// MvxRestClient.cs // (c) Copyright Cirrious Ltd. http://www.cirrious.com // MvvmCross is licensed using Microsoft Public License (Ms-PL) // Contributions and inspirations noted in readme.md and license.txt // // Project Lead - Stuart Lodge, @slodge, me@slodge.com using MvvmCross.Platform; using MvvmCross.Platform.Ex...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.declarations.backwardscompatible.at_dynamic00...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; namespace Sys...
using UnityEngine; using UnityEditor; using System.Collections; using System.Reflection; // Cartoon FX Easy Editor // (c) 2013, 2014 - Jean Moreno public class CFXEasyEditor : EditorWindow { static private CFXEasyEditor SingleWindow; [MenuItem("Window/CartoonFX Easy Editor")] static void ShowWindow() { CFXEas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading; using System.ComponentModel; using System.ComponentModel.Design; namespace System.Timers { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using Teknik.StorageService; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Sy...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.ComponentModel.Design; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.IO; using System.Linq; using System.Windows.Forms; using L10NSharp; using SIL.Re...
//----------------------------------------------------------------------- // <copyright file="Sources.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyright> //------...
// // SearchEntry.cs // // Author: // Aaron Bockover <abockover@novell.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal ...
using System.Drawing; namespace YAF.Pages.Admin { #region Using using System; using System.Data; using System.Web.UI.WebControls; using VZF.Data.Common; using YAF.Core; using YAF.Types; using YAF.Types.Constants; using YAF.Types.Flags; using YAF.Types.Interfaces; usi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using System.D...
using System; using System.Reflection; using Invio.Extensions.Reflection; namespace Invio.Immutable { /// <summary> /// This is the base <see cref="IPropertyHandler" /> for all implementations /// to guarantee consistent validation and exception messaging. It defers /// all appropriate implement...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
//This is UnityEditor only for the time being... #if UNITY_EDITOR using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UMA; using UMA.CharacterSystem; namespace UMA.CharacterSystem.Examples { //UPDATED For CharacterSystem. //Takes phot...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; namespace System.Linq.Expressions.Tests { ...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// PLEASE NOTE that this class contains beta products that are subject to change. Use them with caution. /// /// NetworkAccessProfileResource /// </summary> using Newtonsoft.Json; using System...
using Lucene.Net.Diagnostics; using Lucene.Net.Support; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with ...
using System; using System.Text; namespace Gearman.Packets.Worker { public class CanDo : RequestPacket { public string functionName; public CanDo(string function) { this.type = PacketType.CAN_DO; this.functionName = function; this.size = functionName.Length; } public CanDo(byte[] pktdata...
// Copyright (C) 2014 dot42 // // Original filename: HttpWebRequest.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
using System; using System.Collections.Generic; using System.IO; using MongoDB.Connections; using MongoDB.Protocol; using MongoDB.Serialization; using System.Linq; using MongoDB.Util; using MongoDB.Configuration.Mapping; namespace MongoDB { /// <summary> /// /// </summary> /// <typeparam name="T"></ty...
// // EqualizerView.cs // // Authors: // Aaron Bockover <abockover@novell.com> // Ivan N. Zlatev <contact i-nZ.net> // Alexander Hixon <hixon.alexander@mediati.org> // // Copyright 2006-2010 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and ass...
using System; using ClosedXML.Excel; namespace ClosedXML_Examples.Misc { public class DataTypes : IXLExample { #region Variables // Public // Private #endregion #region Properties // Public // Private // Override #endregion ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using System.Windows.Forms; namespace Simbiosis { /// <summary> /// This is the panel of the submarine /// </summary> class SubPanel : Panel { SubCam owner ...
using System; using System.Collections.Generic; using System.Linq; using Umbraco.Core.Events; using Umbraco.Core.Logging; using Umbraco.Core.Models.Rdbms; using Umbraco.Core.Persistence.DatabaseModelDefinitions; using Umbraco.Core.Persistence.SqlSyntax; namespace Umbraco.Core.Persistence.Migrations.Initial { /// <...
// ******************************************************************************************************** // Product Name: DotSpatial.Positioning.dll // Description: A library for managing GPS connections. // ******************************************************************************************************** // ...
// ReSharper disable All using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Frapid.ApplicationState.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Frapid.WebsiteBuilder.DataAccess; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // // // Specialized pr...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // // This...
using UnityEngine; using System.Collections; using ForieroEngine.MIDIUnified; public static class MidiExtensions { #region int public static int ToInt(this System.Enum enumValue){ return System.Convert.ToInt32(enumValue); } public static int ToRawMidiCommand(int command, int channel){ return channel + comman...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Purpose: Abstract base class for ...
// // Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.IO; using System.Drawing; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; using Scintilla; using Scintilla.Enums; using Scintilla.Configuration; namespace Scintilla.Configuration.SciT...
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
/** * Copyright (C) 2007-2010 Nicholas Berardi, Managed Fusion, LLC (nick@managedfusion.com) * * <author>Nicholas Berardi</author> * <author_email>nick@managedfusion.com</author_email> * <company>Managed Fusion, LLC</company> * <product>Url Rewriter and Reverse Proxy</product> * <license>Microsoft Public Licen...
using System; using System.Threading; using System.Threading.Tasks; using Orleans; using Orleans.Runtime; using TestExtensions; using UnitTests.GrainInterfaces; using Xunit; namespace UnitTests.ActivationsLifeCycleTests { public class GrainActivateDeactivateTests : HostedTestClusterEnsureDefaultStarted, IDisposabl...
/* * Vericred API * * Vericred's API allows you to search for Health Plans that a specific doctor accepts. ## Getting Started Visit our [Developer Portal](https://developers.vericred.com) to create an account. Once you have created an account, you can create one Application for Production and another for our San...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//******************************************************************************************************************************************************************************************// // Public Domain ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime; using System.Runtime.CompilerServices; using System.Diagnostics; using Internal...
/* * Farseer Physics Engine based on Box2D.XNA port: * Copyright (c) 2010 Ian Qvist * * Box2D.XNA port of Box2D: * Copyright (c) 2009 Brandon Furtwangler, Nathan Furtwangler * * Original source Box2D: * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any expr...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Cards.Extensions.Tfs.Api.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and pop...
/* * Qa full api * * No description provided (generated by Swagger Codegen https://github.com/swagger-api/swagger-codegen) * * OpenAPI spec version: all * * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using Microsoft.CSharp.RuntimeB...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Dumps commands in QueryStatus and Exec. // #define DUMP_COMMANDS using System; using System.Collections.Generic; using Microsoft.CodeAnalysis.ErrorReporti...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using Grace.Data.Immutable; using Grace.DependencyInjection.Exceptions; using Grace.DependencyInjection.Impl.KnownTypeStrategies; using Grace.DependencyInjection.Impl.Wrappers; using Grace.Diagnostics; ...
// // KyuBatch.cs // // Author: // Jarl Erik Schmidt <github@jarlerik.com> // // Copyright (c) 2013 Jarl Erik Schmidt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
using System; using TrueCraft.API; using TrueCraft.Core.Logic.Items; using TrueCraft.API.Logic; using TrueCraft.API.World; using TrueCraft.API.Networking; using fNbt; using TrueCraft.Core.Windows; using System.Collections.Generic; using TrueCraft.Core.Entities; namespace TrueCraft.Core.Logic.Blocks { public class ...
using IntuiLab.Kinect.DataUserTracking; using IntuiLab.Kinect.Enums; using Microsoft.Kinect; using System; using System.Collections.Generic; using System.Linq; using System.Windows.Media.Media3D; namespace IntuiLab.Kinect.GestureRecognizer.Gestures { internal class PushCondition : Condition { #region F...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Collections; using System.Collections.Generic; using System.Diagnost...
using System; using System.Drawing; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; namespace DockSample { public partial class MainForm : Form { private bool m_bSaveLayout = true; private DeserializeDockContent m_dese...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.Runtime.CompilerServices; namespace System.Numerics { /// <summary> ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If * ...
using System; using System.Drawing; using System.Collections; using System.Collections.Generic; using System.IO; using System.Threading; using System.Linq; using UnityEngine; public class SexHeightmapGenerator { protected Texture2D heightMap; double hmapWidth, hmapHeight; protected double minX, minZ, maxX, maxZ; ...
using Godot; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif [Tool] public class PlayerSprite : Sprite { private static Texture _stand = ResourceLoader.Load<Texture>("res://assets/player/textures/stand.png"); private static Texture _jump = ResourceLoader.Load<Textu...
using System; using System.Diagnostics; using System.Threading; using SteamKit2; using SteamTrade.Exceptions; namespace SteamTrade { public class TradeManager { const int MaxGapTimeDefault = 15; const int MaxTradeTimeDefault = 180; const int TradePollingIntervalDefault = 800; st...
// Copyright 2014 The Rector & Visitors of the University of Virginia // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Fram...
#region "Copyright" /* FOR FURTHER DETAILS ABOUT LICENSING, PLEASE VISIT "LICENSE.txt" INSIDE THE SAGEFRAME FOLDER */ #endregion #region "References" using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.U...
using UnityEngine; using System.Collections; [AddComponentMenu("2D Toolkit/Sprite/tk2dTiledSprite")] [RequireComponent(typeof(MeshRenderer))] [RequireComponent(typeof(MeshFilter))] [ExecuteInEditMode] /// <summary> /// Sprite implementation that tiles a sprite to fill given dimensions. /// </summary> public class tk2d...
using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; using System.Linq; using System.Reflection; using System.IO; namespace Fungus { [CustomEditor (typeof(Flowchart))] public class FlowchartEditor : Editor { protected class AddVariableInf...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Reflection.Metadata.Ecma335; using System.Runtime.CompilerServices; namespace System.Reflection.Metadata { partial class Met...
/* Copyright 2014 David Bordoley Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Data.SqlTypes; using System.Diagnostics; using System.Globalization; using Sy...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using Aimp.DotNet.Build; using Nuke.Common; using Nuke.Common.Execution; using Nuke.Common.Git; using Nuke.Common.IO; using Nuke.Common.ProjectModel; using Nuke.Common.Tooling; using Nuke.Common.Tools.GitVer...
// // UsbDevice.cs // // Author: // Alex Launi <alex.launi@gmail.com> // // Copyright (c) 2010 Alex Launi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, includin...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#define USE_TRACING using System; using Google.GData.AccessControl; using Google.GData.Client; using Google.GData.Extensions; namespace Google.GData.Documents { public class MetadataEntry : DocumentEntry { /// <summary> /// AdditionalRoleInfo collection /// </summary> private ...
//----------------------------------------------------------------------------- // // <copyright file="XmlStreamStore.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // Description: // An AnnotationStore subclass based on XML streams. Processes XML // ...
using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using ICSharpCode.SharpZipLib.Core; using ICSharpCode.SharpZipLib.Zip; using SIL.IO; using System.Drawing; using System; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Xml; using Bloom.Collection; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Purpose: Abstract base class for al...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** File: RemotingAttributes.cs ** ** Purpose: Custom attributes for modifying remoting interactions. ** ** =================================================...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using System.Collections; using System.Collection...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UFGP; using DotNetMatrix; namespace AutoDiff { /// <summary> /// A collection of static methods to build new terms /// </summary> public static class TermBuilder { /// <summary> /// Builds a ...
#region License /* Copyright (c) 2005 Leslie Sanford * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, m...
// spline equation courtesy Andeeee's CRSpline (http://forum.unity3d.com/threads/32954-Waypoints-and-constant-variable-speed-problems?p=213942&viewfull=1#post213942) using UnityEngine; using System.IO; using System.Collections; using System.Collections.Generic; public class GoSpline { public int currentSegment { ge...
using System; using System.Threading; namespace Amib.Threading.Internal { public abstract class WorkItemsGroupBase : IWorkItemsGroup { #region Private Fields /// <summary> /// Contains the name of this instance of SmartThreadPool. /// Can be changed by the user. /// </s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using Xunit; namespace System.Tests { public class ConvertFromBase64Tests { [Fac...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Channels { using System; using System.ServiceModel.Descripti...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: login.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::System.Col...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
namespace XenAdmin.Controls.Wlb { partial class WlbReportSubscriptionView { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. ///...
// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in w...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...