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using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Linq; using Skybrud.Essentials.Strings; using Skybrud.Social.Interfaces.Http; namespace Skybrud.Social.Http { /// <summary> /// Class representing a basic HT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Graphics.Drawables; using Android.Graphics; namespace QuickAction3Dnet { public class Action...
namespace FakeItEasy.Expressions { using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Reflection; using System.Runtime.CompilerServices; using FakeItEasy.Configuration; using FakeItEasy.Core; using FakeItEasy.Expressions.ArgumentConstraints; ...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using System.Xml.Serialization; using System.Diagnostics; namespace Core.Geometry { public class RectangleE : AShapeE, ICloneable, IComparable<RectangleE> {//RectangleC #region Private Fields private double m_X...
#region Copyright // // This framework is based on log4j see http://jakarta.apache.org/log4j // Copyright (C) The Apache Software Foundation. All rights reserved. // // This software is published under the terms of the Apache Software // License version 1.1, a copy of which has been included with this // distribution i...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using Newtonsoft.Json; namespace DocuSign.eSign.Model { /// <summary> /// /// </summary> [DataContract] public class FolderItemRespo...
using System; using Org.BouncyCastle.Crypto.Parameters; namespace Org.BouncyCastle.Crypto.Engines { /** * The specification for RC5 came from the <code>RC5 Encryption Algorithm</code> * publication in RSA CryptoBytes, Spring of 1995. * <em>http://www.rsasecurity.com/rsalabs/cryptobytes</em>. * <p>...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
//--------------------------------------------------------------------------- // // <copyright file="MaterialCollection.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://wiki/de...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: Capture execution context for a...
using System; using System.Linq; using System.Web; using System.Web.Compilation; using System.Web.Mvc; using System.Web.Routing; using System.Web.SessionState; using Umbraco.Core; using Umbraco.Core.Logging; using Umbraco.Core.Composing; using Umbraco.Web.Models; using Umbraco.Web.Routing; using System.Collections.Gene...
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) #define SupportCustomYieldInstruction #endif using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using UniRx.Inter...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; namespace Terraria.ModLoader { /// <summary> /// This class represents a type of wall that can be added by a mod. Only one instance of this class will ever exist for each type of wal...
using System; using System.Drawing; using System.Globalization; using System.Linq; using System.Windows.Forms; using TribalWars.Maps.AttackPlans.EventArg; using TribalWars.Maps.Manipulators.Managers; using TribalWars.Villages.ContextMenu; using TribalWars.Worlds; using TribalWars.Worlds.Events; namespace TribalWars.Ma...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization.Formatt...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; u...
//----------------------------------------------------------------------------- // Copyright (C) LogicKing.com //----------------------------------------------------------------------------- function createDataControl(%type, %position, %extent, %profile) { %guiElement = ""; switch$(%type) { case "text": %guiEleme...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.Tokens; using Microsoft.SharePoint.Client; using System; using System.Net; using System.Security.Principal; using System.Web; using System.Web.Configuration; namespace SupportTickets.React { /// <summary> /// Encapsulates all the...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Build.Construction; using System.Linq; namespace Microsoft.DotNet.ProjectJsonMig...
using System; using System.Collections.Generic; using System.Drawing; namespace GodLesZ.Library.Controls.Html { /// <summary> /// Represents a line of text. /// </summary> /// <remarks> /// To learn more about line-boxes see CSS spec: /// http://www.w3.org/TR/CSS21/visuren.html /// </remark...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.Versioning; namespace NuGet { /// <summary> /// This repository implementation keeps track of packages that are referenced in a project but /// it also has a reference to the r...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.WebPages; using Nop.Core; using Nop.Core.Data; using Nop.Core.Domain.Catalog; using Nop.Core.Domain.Directory; using Nop.Core.Domain.Media; using Nop.Core.Domain.Messages; using Nop.Core.Domain.Shippin...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.Globalization; using System.Text; using Microsoft.Build.Framework; using Microsoft.Build.Tasks.Hosting; ...
// Copyright 2011 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System; using System.Collections.Generic; using System.Globalization; using NodaTime.Calendars; using NodaTime.Text; using NodaTime.TimeZones; using...
// Copyright (c) 2008-2018, Hazelcast, Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required ...
// // Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Threading; /// <summary> /// System.Threading.Interlocked.CompareExchange(ref object,obj...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Copyright (c) MarinAtanasov. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the project root for license information. using AppBrix.Tests; using FluentAssertions; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace AppBrix.Random.Tests; publi...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using MonoTouch.Foundation; namespace AmazonInsights { [Model, BaseType (typeof (NSObject))] public partial interface AIVariation { [Export ("projectName")] string ProjectName { get; } [Export ("name")] string Name { get; } [Export ("variableAsInt:withDefault:")] int VariableAsInt (str...
/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this lis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.Interop; using Internal.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; usin...
//----------------------------------------------------------------------------- //Cortex //Copyright (c) 2010-2015, Joshua Scoggins //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions are met: // * Redist...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System.Collections.Generic; using System.Diagnostics; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownershi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.InteropServices; using Xunit; namespace System.Security.Cryptography.X509Certifi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net.Http.Headers; using System.Runtime.CompilerServices; using System.Runtime....
// Copyright (c) rubicon IT GmbH, www.rubicon.eu // // See the NOTICE file distributed with this work for additional information // regarding copyright ownership. rubicon licenses this file to you under // the Apache License, Version 2.0 (the "License"); you may not use this // file except in compliance with the Lic...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using Internal.LowLevelLinq; namespace System.Reflectio...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #nullable enable using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.AspNetCore.Http; using Mi...
// $ANTLR 3.1.2 abevformula.g 2011-01-22 19:07:24 // The variable 'variable' is assigned but its value is never used. #pragma warning disable 219 // Unreachable code detected. #pragma warning disable 162 using System.Collections.Generic; using Antlr.Runtime; using Stack = System.Collections.Generic.Stack<object>; us...
/* * MindTouch Dream - a distributed REST framework * Copyright (C) 2006-2014 MindTouch, Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "License"); * y...
using System; using NUnit.Framework; using System.Collections.ObjectModel; using OpenQA.Selenium.Internal; using OpenQA.Selenium.Environment; namespace OpenQA.Selenium { [TestFixture] public class ElementFindingTest : DriverTestFixture { // By.id positive [Test] public void ShouldB...
/* ==================================================================== */ using System; using System.Xml; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Reflection; using Syst...
/// Credit BinaryX /// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602 /// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect. /// Update by xesenix - rewrited almost entire code...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.Linq.Expressions.Tests { ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.CodeFixes.GenerateEnumMember; using Mi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web.UI.WebControls; namespace MvcContrib.UI.DataList { /// <summary> /// By default, the DataList displays the items in a single column, However, you can specify any number of columns. /// </summary> /// <e...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System { using System; using System.Globalization; using System.Text; using Microsoft.Win...
// Copyright (c) 2015-present, Parse, LLC. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. using System; using System.Collec...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Copyright 2016, Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
/* * Copyright (c) 2015, iLearnRW. Licensed under Modified BSD Licence. See licence.txt for details. */using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; public class WordDBCreator { static public string getLevel(string app){ Debug.LogError("Offline word creator"); ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.IO; using System.Xml; using System.Xml.Serialization; using Hydra.Framework; using Hydra.Framework.Helpers; using Hydra.Framework.Java; using Hydra.Framework.Mapping.Coordinate...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Globalization; using System.Linq; using bv.common; using bv.common.Core; using EIDSS.RAM.Presenters.Base; using EIDSS.RAM_DB.Common.CommandProcessing.Commands; using EIDSS.RAM_DB.Common.CommandProcessing.Command...
using System; using System.IO; using System.Runtime.InteropServices; using SQLite.Net.Interop; using System.Reflection; namespace SQLite.Net.Platform.Win32 { internal static class SQLiteApiWin32Internal { static SQLiteApiWin32Internal() { int ptrSize = IntPtr.Size; var a...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using Xunit; using System.Reflection; namespace System.Diagnostics.TraceSourceTests { ...
/*++ Copyright (c) Microsoft Corporation Module Name: _CacheStreams.cs Abstract: The file contains two streams used in conjunction with caching. The first class will combine two streams for reading into just one continued stream. The second class will forward (as writes) to external stream all reads ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.Win32.SafeHandles { public sealed partial class SafeProcessHandle : System.Runtime.InteropS...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diag...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace pnp.api.contosoorders.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and popula...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. #pragma warning disable 1634 // Stops compiler from warning about unknown warnings (for Presharp) using System.IO; using System.Text; using System.Xml; using System.Se...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Diagnostics.CodeAnalysis; using System.Globalization; namespace System.Compo...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using Microsoft.Build.Framework; using Microsoft.Build.Shared; using Microsoft.Build.Tasks; using Microsoft.Build.Utilities; using Xunit...
//--------------------------------------------------------------------- // File: HostConductorStep.cs // // Summary: // //--------------------------------------------------------------------- // Copyright (c) 2004-2011, Kevin B. Smith. All rights reserved. // // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// SMS Retries Data Set /// </summary> [GeneratedCode("EduHub ...
using System; using System.Globalization; using System.Collections.Generic; using Sasoma.Utils; using Sasoma.Microdata.Interfaces; using Sasoma.Languages.Core; using Sasoma.Microdata.Properties; namespace Sasoma.Microdata.Types { /// <summary> /// Event type: Children's event. /// </summary> public class Children...
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Net; using System.IO; using System.Text; using DNXServer.Action; using System.Data; using System.Reflection; using System.Collections.Specialized; namespace DNXServer.Net { public class DNXSocket { protected Socket mainSock; p...
// // Copyright (c) 2004-2020 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Runtime.Serialization; using TrackableEntities; using TrackableEntities.Client; namespace AIM.Web.ClientApp.Models.EntityModels { [JsonObject(IsReference = true)] [DataContract(IsReference = true, Namespace = "http://schemas.da...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
// Copyright 2007-2014 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using WebApiExternalAuth.Areas.HelpPage.Models; namespace ...
//--------------------------------------------------------------------- // <copyright file="XmlElementParser.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //-----------------------------------------...
namespace System.Web.DynamicData { using System; using System.Collections.Specialized; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Web.UI; using System.Web.UI.WebControls; using System.Collections.Generic; using System.Globalization; using System....
// // https://github.com/mythz/ServiceStack.Redis // ServiceStack.Redis: ECMA CLI Binding to the Redis key-value storage system // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2013 ServiceStack. // // Licensed under the same terms of Redis and ServiceStack: new BSD license. // using System; u...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Runtime.InteropServices; using System.Text; namespace DbgEng.NoExceptions { /// <summary> /// Extension of IDebugClient interface. /// </summary> /// <seealso cref="DbgEng.IDebugClient3" /> [ComImport, Guid("CA83C3DE-5089-4CF8-93C8-D892387F2A5E"), InterfaceType(ComInterfa...
// ***************************************************************************** // // (c) Crownwood Consulting Limited 2002 // All rights reserved. The software and associated documentation // supplied hereunder are the proprietary information of Crownwood Consulting // Limited, Haxey, North Lincolnshire, Engla...
using System; using System.Collections.Generic; using Assets.PostProcessing.Runtime.Components; using Assets.PostProcessing.Runtime.Models; using Assets.PostProcessing.Runtime.Utils; using UnityEngine; using UnityEngine.Rendering; namespace Assets.PostProcessing.Runtime { using DebugMode = BuiltinDebugViewsModel.M...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using Compute.Tests.DiskRP...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; using System.ComponentModel; using Lidgren.Network; namespace Microsoft.Xna.Framework.Net { public class MonoGameNetworkConfiguration { public static IPAddress Broadcas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System.Text; using System.Runtime.InteropServices; using System.ComponentModel; using System.Diagnostics; using System; using S...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using Xunit; namespace System.Linq.Expressions.Tests { public class PreI...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Linq; using System.Collections.Concurrent; using System.Collections.Generic; using System.Security.Cryptography; namespace Internal.Cryptogr...
using PlayFab.Json; using PlayFab.Public; using PlayFab.SharedModels; using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace PlayFab.Internal { /// <summary> /// This is a wrapper for Http So we can better separate the functionaity of Http Requests delegated to WWW or H...
using GameTimer; using InputHelper; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using System; using System.Threading.Tasks; namespace MenuBuddy { /// <summary> /// This is a button that can be clicked on /// </summary> public abstract class BaseButton : Widget, IButton, IDisposable { #re...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Reflection.Metadata.Decoding; using System.Reflection.Metadata.Ecma335; name...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; #if NETSTANDARD using System.Reflection; #endif using System.Runtime; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Orleans.Cod...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Cluster.Codecs { public class ClusterMembersExtendedResponseDecoder { public const ushort BLOCK_LENGTH = 24; public const ushort TEMPLATE_ID ...