context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
namespace OLEDB.Test.ModuleCore
{
/////////////////////////////... | |
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
namespace RootMotion.Dynamics {
/// <summary>
/// The base abstract class for all Puppet Behaviours.
/// </summary>
public abstract class BehaviourBase : MonoBehaviour {
/// <summary>
/// Gets the PuppetMaster associated with this behavio... | |
// Copyright 2006-2008 Splicer Project - http://www.codeplex.com/splicer/
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unl... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace BinaryTree
{
public class BinaryTree<TData> : ICollection<TData>, IEnumerable<TData>, IEnumerable, ITree<TData>
{
private BinaryTree<TData> leftSubtree;
private BinaryTree<TData> rightSubtree;... | |
/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Lin... | |
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespace ApplicationGateway
{
using Microsoft.Rest;
using Microsoft.Rest.Azure;
using Models;
using System.Collections;
using System.Collection... | |
using SqlKata.Compilers;
using SqlKata.Extensions;
using SqlKata.Tests.Infrastructure;
using System;
using System.Collections.Generic;
using Xunit;
namespace SqlKata.Tests
{
public class SelectTests : TestSupport
{
[Fact]
public void BasicSelect()
{
var q = new Query().From(... | |
// HtmlAgilityPack V1.0 - Simon Mourier <simon underscore mourier at hotmail dot com>
using System;
using System.Collections;
using System.IO;
using System.Xml;
using System.Xml.XPath;
namespace HtmlAgilityPack
{
/// <summary>
/// Represents an HTML node.
/// </summary>
public class HtmlNode: IXPathNavigable
{
... | |
//
// TaskActionInvoker.cs
//
// Authors:
// Marek Safar <marek.safar@gmail.com>
//
// Copyright 2011 Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restrictio... | |
using System;
using System.Collections.Generic;
using System.Text;
using FlatRedBall;
using FlatRedBall.Input;
using FlatRedBall.Instructions;
using FlatRedBall.AI.Pathfinding;
using FlatRedBall.Graphics.Animation;
using FlatRedBall.Graphics.Particle;
using FlatRedBall.Math.Geometry;
using Microsoft.Xna.Framework.Audio... | |
/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this lis... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Reactive.Testing;
using MoreLinq.Extensions;
using Xunit;
namespace BFF.DataVirtualizingCollection.Tests.Integration.DataVirtualizingCollectionDataAccess
{
public class SyncDataAccessTests
{
... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web.Http.Description;
using webapispikes.Areas.HelpPage.Models;
namespace webapi... | |
// $ANTLR 3.1.3 Mar 18, 2009 10:09:25 C:\\Development\\TT.Net\\TT\\Template.g 2009-06-09 20:10:09
#define ANTLR_DEBUG
// The variable 'variable' is assigned but its value is never used.
#pragma warning disable 168, 219
// Unreachable code detected.
#pragma warning disable 162
using System;
using Antlr.Runtime;
using... | |
using System.Diagnostics;
using u32 = System.UInt32;
namespace Community.CsharpSqlite
{
public partial class Sqlite3
{
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** Ma... | |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Threading;
using CoreAnimation;
namespace Xamarin.Forms.Platform.iOS
{
public class VisualElementTracker : IDisposable
{
readonly EventHandler<EventArg<VisualElement>> _batchCommittedHandler;
readonly PropertyChangedEventHandler _prop... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Azure.Core.TestFramework;
using Azure.Security.KeyVault.Secrets;
using M... | |
#region File Description
//-----------------------------------------------------------------------------
// MeleeCombatAction.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endre... | |
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above co... | |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="DatabaseObjectToScriptedDirectoryProcessor.cs" company="Naos Project">
// Copyright (c) Naos Project 2019. All rights reserved.
// </copyright>
// ------------------------------... | |
using System;
using System.Globalization;
using System.Text;
using Google.GData.Client;
namespace Google.GData.Spreadsheets
{
/// <summary>
/// A subclass of FeedQuery, to create a Spreadsheets list query URI.
/// Provides public properties that describe the different
/// aspects of the URI, as well as... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to Y... | |
// Copyright 2008-2011. This work is licensed under the BSD license, available at
// http://www.movesinstitute.org/licenses
//
// Orignal authors: DMcG, Jason Nelson
// Modified for use with C#:
// - Peter Smith (Naval Air Warfare Center - Training Systems Division)
// - Zvonko Bostjancic (Blubit d.o.o. - zvonko.bostja... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Net.Http.HPack;
using System.Reflection;
using S... | |
using Assets.PostProcessing.Runtime;
using Assets.PostProcessing.Runtime.Utils;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor.PostProcessing
{
using HistogramMode = PostProcessingProfile.MonitorSettings.HistogramMode;
public class HistogramMonitor : PostProcessingMonitor
{
st... | |
//---------------------------------------------------------------------------
//
// File: HtmlXamlConverter.cs
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// Description: Prototype for Html - Xaml conversion
//
//---------------------------------------------------------------------------
usin... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespa... | |
using UnityEngine;
using System.Collections;
using System;
using System.Diagnostics;
public class Dinosaur2Move : MonoBehaviour
{
private float gameSpeed = 150;
//private float maxSpeed = 40;
private float maxSpeedMultiplier = 2;
private bool isGrounded = true;
private bool StartIsShowing = true;
... | |
using System;
using System.Collections.Generic;
using Microsoft.Scripting;
using Microsoft.Scripting.Hosting;
using DevelopStuff.Infix.Ast;
namespace DevelopStuff.Infix
{
partial class InfixParser
{
private Program _tree;
private static List<Statement> AddStatement(List<Statement> list, Stat... | |
using NUnit.Framework;
namespace TriAxis.RunSharp.Tests
{
[TestFixture]
public class TestIfStatement : TestBase
{
// g.If(l12 == l13 || l15 <= l14 || ((l15 < l14) && l12 == 2));
[Test]
public void Equality1()
{
TestingFacade.RunMethodTest(Equality1);
}
... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
//----------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------
namespace System.Activities.Presentation.Internal.PropertyEditing.Model
{
using System;
using System.Collections;
... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Markup;
using System.Windows.Media;
using Microsoft.Phone.Controls;
using Microsoft.Phon... | |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ProgressNotifyableViewModel.cs" company="Catel development team">
// Copyright (c) 2008 - 2015 Catel development team. All rights reserved.
// </copyright>
// -------------------... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.X... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Text;
using System.Xml.Schema;
using System.Diagnostics;
using System.Co... | |
/**
* @file
* This file defines the AuthListener class that provides the interface between
* authentication mechanisms and applications.
*/
/******************************************************************************
* Copyright (c) 2012, AllSeen Alliance. All rights reserved.
*
* Permission to use, copy,... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespac... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using Azure.Core;
using Azure.Messaging.ServiceBus.Primitives;
namespace Azure.Messaging.ServiceBus.Administration
{
/// <s... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Editor.S... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Threading;
using System.Xml.XPath;
using Examine;
using Examine.LuceneEngine.SearchCriteria;
using Examine.Providers;
using Lucene.Net.Documents;
using Lucen... | |
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: UIElementParagraph.cs
//
// Description: FigureParagraph class provides a wrapper for nested UIElements,
// which are treated by PTS as figures.
// ... | |
namespace StockSharp.Algo
{
using System;
using System.Collections.Generic;
using System.Linq;
using Ecng.Collections;
using Ecng.Common;
using StockSharp.Logging;
using StockSharp.Messages;
/// <summary>
/// Level1 depth builder adapter.
/// </summary>
public class Level1DepthBuilderAdapter : MessageAdap... | |
namespace JenkinsTray.UI
{
partial class ClaimBuildForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using AutoMapper.Impl;
namespace AutoMapper
{
public class PropertyMap
{
private readonly LinkedList<IValueResolver> _sourceValueResolvers = new LinkedList<IValueResolver>();
... | |
namespace Atlana.World
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.ComponentModel.DataAnnotations;
/// <summary>
/// Description of Room.
/// </summary>
public class Room
{
public static Room Create(string title, string description)
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Autofac;
using NUnit.Framework;
using Orchard.Caching;
using Orchard.Environment.Extensions;
using Orchard.Environment.Extensions.Folders;
using Orchard.Environment.Extensions.Loaders;
using Orchard.Environment.Extensions.... | |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Frame... | |
using System;
using System.Collections;
using System.Text;
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LI... | |
// Python Tools for Visual Studio
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//... | |
using System;
using System.Linq;
using Baseline;
using LamarCodeGeneration;
using LamarCodeGeneration.Frames;
using Marten.Internal.Storage;
using Marten.Linq;
using Marten.Linq.SqlGeneration;
using Marten.Schema;
using Marten.Services;
using Marten.Storage;
namespace Marten.Internal.CodeGeneration
{
internal clas... | |
// Copyright (C) 2014 - 2016 Stephan Bouchard - All Rights Reserved
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// Release 1.0.54
using UnityEngine;
using System;
using System.... | |
#region Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
#endregion
namespace Epi.Data.Office.Forms
{
/// <summary>
... | |
using System;
using UnityEngine;
using System.Collections;
/// <summary>
///
/// Implements an RTS-style camera.
///
/// For KEYBOARD control, also add "Components/Camera-Control/RtsCamera-Keyboard" (RtsCameraKeys.cs)
/// For MOUSE control, also add "Components/Camera-Control/RtsCamera-Mouse" (RtsCameraMouse.cs)
///... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Runtime.CompilerServices;
using System.IO;
using System.Text;
using Xunit;
public class File_Exists_str
{
public static String s_strDtTm... | |
#region License
// Copyright (c) 2010-2019, Mark Final
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// ... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections;
/// <summary>
/// Sinh(System.Double)
/// </summary>
public class MathSinh
... | |
//
// IMailSpool.cs
//
// Author: Jeffrey Stedfast <jeff@xamarin.com>
//
// Copyright (c) 2013-2014 Xamarin Inc. (www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software withou... | |
using System;
using System.Collections.Generic;
using System.Text;
namespace HTLib2
{
public partial class Matlab
{
/// Matlab.PutSparseMatrix("H", H.GetMatrixSparse(), 3, 3);
//public static void PutSparseMatrix<MATRIX>(string name, MatrixSparse<MATRIX> real, int elemColSize, int elemRowSize)
... | |
/*
Copyright 2018 Esri
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, ... | |
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System.Collections.Generic;
using System.Diagnostics;
using System.Globa... | |
#region License
/*
* Copyright 2002-2010 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unle... | |
// Licensed to the Apache Software Foundation(ASF) under one
// or more contributor license agreements.See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not ... | |
// -----
// Copyright 2010 Deyan Timnev
// This file is part of the Matrix Platform (www.matrixplatform.com).
// The Matrix Platform is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation,
// either version 3 of t... | |
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System;
using System.IO;
using System.Net.Http;
using System.Runtime... | |
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See License.txt in the project root for license information.
*/
namespace Adxstudio.Xrm.Web.Routing
{
using System;
using System.Net;
using System.Web;
using System.Linq;
using System.Web.Hosting;
using System.Web.Ro... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text;
using System.Diagnostics;
using System.Collections.Generic;
namespace System.Xml
{
internal ... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using System;
using System.Collections.Generic;
using System.Linq;
#if CLR_35
using CobaltAHK.v35Compat;
#endif
namespace CobaltAHK
{
public abstract class Operator
{
protected Operator(string op, uint prec)
{
code = op;
precedence = prec;
set.Add(this);
}
public virtual bool Matches(string op)
... | |
//------------------------------------------------------------------------------
// <license file="NativeScript.cs">
//
// The use and distribution terms for this software are contained in the file
// named 'LICENSE', which can be found in the resources directory of this
// distribution.
//
// By u... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace PhoneBook.Core.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a given type and populate ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Linq;
using Microsoft.AspNetCore.Html;
using Microsoft.AspNetCore.Mvc.Rendering;
using Newtonsoft.Json;
using OrchardCore.DisplayManagement.Zones;
namespace OrchardCore.DisplayManageme... | |
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace WeifenLuo.WinFormsUI.Docking
{
internal class VS2005AutoHideStrip : AutoHideStripBase
{
private class TabVS2005 : Tab
{
internal TabVS2005(IDockContent content)
... | |
//
// System.IO.Stream.cs
//
// Authors:
// Dietmar Maurer (dietmar@ximian.com)
// Miguel de Icaza (miguel@ximian.com)
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Marek Safar (marek.safar@gmail.com)
//
// (C) 2001, 2002 Ximian, Inc. http://www.ximian.com
// (c) 2004 Novell, Inc. (http://www.novell.com)
... | |
using UnityEngine;
using System.Collections;
[AddComponentMenu("2D Toolkit/Sprite/tk2dTiledSprite")]
[RequireComponent(typeof(MeshRenderer))]
[RequireComponent(typeof(MeshFilter))]
[ExecuteInEditMode]
/// <summary>
/// Sprite implementation that tiles a sprite to fill given dimensions.
/// </summary>
public class tk2d... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using System.IO;
using System.Linq;
using System.Collections;
using System.Co... | |
//------------------------------------------------------------------------------
// <copyright file="SoapSchemaExporter.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner> ... | |
//
// RadioTrackInfo.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright (C) 2006-2007 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restr... | |
using System;
using System.Collections;
using System.Collections.Generic;
using Volante;
namespace Volante.Impl
{
class Rtree<T> : PersistentCollection<T>, ISpatialIndex<T> where T : class, IPersistent
{
private int height;
private int n;
private RtreePage root;
[NonSerialized(... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
#region File Description
//-----------------------------------------------------------------------------
// Tank.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Pathoschild.Stardew.Common;
using Pathoschild.Stardew.Common.Patching;
using Pathoschild.Stardew.HorseFluteAnywhere.Framework;
using Pathoschild.Stardew.HorseFluteAnywhere.Patches;
using StardewModdingAPI;
using Star... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using Microsoft.CodeAnalysis;
using M... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using System.Diagnostics;
using System.Collections.Concurrent;
using System.R... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.VisualStudio.Debugger.Interop;
using System.Diagnostics;
using System.Collections.Obj... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Net;
using System.Threading.Tasks;
using System.Web.UI;
using Microsoft.Data.Edm.Library.Expressions;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Table;
using Microsoft.WindowsAz... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Protocols.TestTools.StackSdk.Messages;
using Microsoft.Protocols.TestTools.StackS... | |
/*
* Port of Snowball stemmers on C#
* Original stemmers can be found on http://snowball.tartarus.org
* Licence still BSD: http://snowball.tartarus.org/license.php
*
* Most of stemmers are ported from Java by Iveonik Systems ltd. (www.iveonik.com)
*/
using System;
using System.Collections.Generic;
using Sys... | |
using UnityEngine;
using System.Collections;
using System;
[Serializable]
public class UFTAtlasEntry:ScriptableObject{
[SerializeField]
public Texture2D texture;
[SerializeField]
public Rect canvasRect;
[SerializeField]
public string assetPath;
[SerializeField]
public string textureName;
[Serial... | |
#region --- License ---
/*
Copyright (c) 2006 - 2008 The Open Toolkit library.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, ... | |
using SolidEdgeSpy.Extensions;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.ComTypes;
using System.Linq;
using System.Text;
namespace SolidEdgeSpy.InteropServices
{
public class ComTypeInfo
{
protected ComTypeLibrary _comType... | |
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering.LowendMobile
{
public static class SupportedUpgradeParams
{
static public UpgradeParams diffuseOpaque = new UpgradeParams()
{
blendMode = UpgradeBlendMode.Opaque,
specularSource ... | |
/// This code was generated by
/// \ / _ _ _| _ _
/// | (_)\/(_)(_|\/| |(/_ v1.0.0
/// / /
/// <summary>
/// RecordingResource
/// </summary>
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Twilio.Base;
using Twilio.Clients;
using Twilio.Converters;
using Twilio.Except... | |
//-----------------------------------------------------------------------
// <copyright file="LogRecordStreamReader.cs" company="Microsoft">
// Copyright 2013 Microsoft Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the L... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using Microsoft.MixedReality.Toolkit.Core.Definitions.Utilities;
using Microsoft.MixedReality.Toolkit.Core.Utilities;
using System.Collections.Generic;
using UnityEng... |
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