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/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//----------------------------------------------------------------------------- // Torque // Copyright GarageGames, LLC 2011 //----------------------------------------------------------------------------- function StartLevel( %mission ) { if( %mission $= "" ) { %id = CL_levelList.getSelectedId(); %mi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers.Text; using System.Collections.Generic; using System.Text.JsonLab.Tests.Resources; using Xunit;...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.IO; using System.Collections; using System.Text; using System.Diagnostics; using System.Globalization; namespace System.Xml { // Represents a single n...
using System; using Csla; using ParentLoad.DataAccess; using ParentLoad.DataAccess.ERCLevel; namespace ParentLoad.Business.ERCLevel { /// <summary> /// B03_Continent_ReChild (editable child object).<br/> /// This is a generated base class of <see cref="B03_Continent_ReChild"/> business object. /// </s...
using Gtk; using System; using System.IO; using System.Xml; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.CodeDom; using Mono.Unix; namespace Stetic { internal class ProjectBackend : MarshalByRefObject, IProject, IDisposable { List<WidgetData> topL...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace ParentLoadRO.Business.ERCLevel { /// <summary> /// B02Level1 (read only object).<br/> /// This is a generated base class of <see cref="B02Level1"/> business object. /// </summary> /// <remarks> ...
using System; using Jovian.Tools.Support; namespace Jovian.Tools.Formating { /// <summary> /// Summary description for BraceBased. /// </summary> public class TabBraces : Formatter { public string apply(rtfDocument doc) { System.IO.StringWriter total = new System.IO.StringWriter(); string line = ""; i...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ExpressiveExpressionTrees.Tests.ExpressionVisitorTest { [TestClass] public class TryCatchVisitorTests { [TestMethod] ...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; public class RelativisticParent : MonoBehaviour { //Keep track of our own Mesh Filter private MeshFilter meshFilter; //Store this object's velocity here. public Vector3 viw; private GameS...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Threading; using System.Threading.Tas...
// Copyright 2007-2015 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
/********************************************************************** * * Update Controls .NET * Copyright 2010 Michael L Perry * MIT License * * http://updatecontrols.net * http://www.codeplex.com/updatecontrols/ * **********************************************************************/ using System; usi...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //========================================================================== // File: SocketCache.cs // // Summary: Cache for client sockets. // //======================================================================...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Diagnostics; using System.Threading.Tasks; using Template10.Common; using Template10.Utils; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using Classic = Template10.Services.NavigationService; using CrossPlat = Template10.Portable.Navigation; namespace Template10.Services...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/*************************************************************************************************************************************** * Copyright (C) 2001-2012 LearnLift USA * * Contact: Learnlift USA, 12 Greenway Plaza, Suite 1510, Houston, Texas 77046, support@memorylifter.com * * ...
using System.Diagnostics.CodeAnalysis; namespace Signum.Engine.Maps; public class TableIndex { public ITable Table { get; private set; } public IColumn[] Columns { get; private set; } public IColumn[]? IncludeColumns { get; set; } public string? Where { get; set; } public static IColumn[] GetCol...
namespace IdSharp.Tagging.ID3v2.Frames { using IdSharp.Tagging.ID3v2; using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Runtime.CompilerServices; internal sealed class RelativeVolumeAdjustment : IRelativeVolumeAdjustment, IFrame, INotifyPrope...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Xml; using Bloom.Utils; using SIL.IO; using SIL.Xml; using TidyManaged; namespace Bloom { public static class XmlHtmlConverter { private const string SvgP...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.ComponentModel.Composition; using System.Linq; using System.T...
using System; #if !XBOX && !WINDOWS_PHONE using System.Numerics; #endif #if XBOX || WINDOWS_PHONE using BigInteger = System.Int32; #endif namespace GameLibrary.Dependencies.Entities { public sealed class Entity { private int id; private long uniqueId; private BigInteger typeBits = 0...
using System; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using NSubstitute; using Xunit; namespace Octokit.Tests.Clients { /// <summary> /// Client tests mostly just need to make sure they call the IApiConnection with the correct /// relative Uri. No need to fake up ...
// <copyright file="TurnBasedMultiplayerManager.cs" company="Google Inc."> // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.or...
//------------------------------------------------------------------------------ // <copyright from='1997' to='2001' company='Microsoft Corporation'> // Copyright (c) Microsoft Corporation. All Rights Reserved. // Information Contained Herein is Proprietary and Confidential. ...
// <copyright file="HistoryPast.cs" company="Primas"> // Company copyright tag. // </copyright> namespace FPL.Data.Models.FullStats { using Newtonsoft.Json; using FPL.Data.Common.Contracts; /// <summary> /// The past history class /// </summary> public class HistoryPast : FullStatsBase, IF...
using System; using System.Reflection; using System.IO; using System.Linq; namespace Microsoft.Zing { /// <summary> /// Stores the current Exploration Cost. /// This value is used to check if the bound is exceeded /// </summary> [Serializable] public class ZingerBounds { public Int3...
#region License /* * WebSocketService.cs * * The MIT License * * Copyright (c) 2012-2014 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, includi...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using NHibernate; using Orchard.ContentManagement.Records; using Orchard.Utility.Extensions; namespace Orchard.ContentManagement { public class DefaultHqlQuery : IHqlQuery { ...
// *********************************************************************** // Copyright (c) 2004 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restri...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.ViewFeatures; using OrchardCore.ContentManagement; using OrchardCo...
#region Header // -------------------------------------------------------------------------- // Prism.EventAggregator // ========================================================================== // // This library contains the event aggregator part of Microsoft Prism 5. // Prism has been released by Microsoft as open ...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
using System; using System.Collections; using System.IO; using NUnit.Framework; using Org.BouncyCastle.Asn1.Utilities; using Org.BouncyCastle.Asn1.X509; using Org.BouncyCastle.Utilities.Encoders; using Org.BouncyCastle.Utilities.Test; namespace Org.BouncyCastle.Asn1.Tests { [TestFixture] public class CertificateTe...
/* * PropertyBuilder.cs - Implementation of the * "System.Reflection.Emit.PropertyBuilder" class. * * Copyright (C) 2002 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Collections; using System.Globalization; using OpenLiveWriter.BlogClie...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; namespace WebApplication2 { /// <summary>...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.ComponentModel; using System.ComponentModel.Composition; using System.Linq; using System.Reflection; using System.Runtime.CompilerS...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using IdentityModel; using IdentityServer4.Stores; using Microsoft.IdentityModel.Tokens; using Newtonsoft.Json; using System; using System.IO;...
// <copyright file="DescriptiveStatisticsTests.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining ...
using UnityEngine; using System; using System.Collections.Generic; using PixelCrushers.DialogueSystem.UnityGUI; namespace PixelCrushers.DialogueSystem { /// <summary> /// This component implements a proximity-based selector that allows the player to move into /// range and use a usable object. /// /// To mark...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // ConcurrentStack.cs /...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Test.Utilities; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.CodeAn...
// =========================================================== // Copyright (C) 2014-2015 Kendar.org // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without restriction, including without...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using ...
//////////////////////////////////////////////////////////////// // // // Neoforce Controls // // // ////////////////////////////////////////////////////////////...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Management.Automation.Language; using System.Management.Automation.Runspace...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.Rule { using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; us...
#define MCG_WINRT_SUPPORTED using Mcg.System; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.InteropServices.WindowsRuntime; // -------------------------------------------------------------------------------------------...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Reflection; using Microsoft.CodeAnalysis.CSharp.Symbols; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using System.Threading; using Legacy.Suppor...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Media3D; namespace WPF.JoshSmith.Controls { /// <summary> /// A...
// Copyright 2010 xUnit.BDDExtensions // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...
using UnityEngine; namespace UnityStandardAssets.Characters.ThirdPerson { [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CapsuleCollider))] [RequireComponent(typeof(Animator))] public class ThirdPersonCharacter : MonoBehaviour { [SerializeField] float m_MovingTurnSpeed = 0; [SerializeField] fl...
using System; using System.ComponentModel; using System.Globalization; namespace Eto.Drawing { /// <summary> /// Enumeration of the different system fonts for a <see cref="Font"/> /// </summary> /// <remarks> /// This is useful when you want to use a font that is the same as standard UI elements. /// </remarks> ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright 2014 Jacob Trimble // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to i...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR #endif namespace Pathfinding { [AddComponentMenu("Pathfinding/Link2")] public class NodeLink2 : GraphModifier { protected static Dictionary<GraphNode,NodeLink2> reference = new Dictionary<GraphNode,NodeLink2>(); public static NodeLink2 G...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Orleans.CodeGeneration; using Orleans.Serialization; using TestExtensions; using UnitTests.GrainInterfaces; using Xunit; namespace UnitTests.Serialization { /// <summary> /// Summary description for Serializati...
#region License // Copyright (c) 2014 The Sentry Team and individual contributors. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are permitted // provided that the following conditions are met: // // 1. Redistributions of source code must retain th...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // SpoolingTask.cs // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Data.Common; using System.Diagnostics; using System.Runtime.InteropServices; using System.Xml; using Sy...
#region License /* ********************************************************************************** * Copyright (c) Roman Ivantsov * This source code is subject to terms and conditions of the MIT License * for Irony. A copy of the license can be found in the License.txt file * at the root of this distribution. ...
using System; using NationalInstruments.DAQmx; using RRLab.PhysiologyWorkbench.Data; namespace RRLab.PhysiologyWorkbench.Devices { /// <summary> /// The Amplifier class provides an abstraction to controlling an Axon Instruments Axopatch 220B. /// It provides methods for decoding information output by the Axopatch a...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; namespace System.Numerics { /// <summary> /// A structure encapsulating a four-...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) 2015 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
using System; using System.Collections.Generic; using SimpleCompiler.Shared; namespace SimpleCompiler.Compiler { public class SyntTree { public enum SyntTypeEnum { SYNT_INSTRUCTION_NULL, SYNT_INSTRUCTION, SYNT_RETURN, SYNT_FUNCTIONS_LIST, SYNT_INSTRUCTIONS_LIST, SYNT_FUNCTION_DECLARATION, SY...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; namespace System.Security { // DynamicSecurityMethodAttribute: // I...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace System.IO { // This class ...
namespace Cik.PP.Web.Areas.HelpPage.SampleGeneration { using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; /// <summary> /// This class will create an...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace Test { public class SkipSkipWhileTests { // // Skip ...
using System; using System.Collections.Generic; namespace DoFactory.GangOfFour.Builder.RealWorld { /// <summary> /// MainApp startup class for Real-World /// Builder Design Pattern. /// </summary> public class MainApp { /// <summary> /// Entry point into console application. ...
using System; using System.Collections.Generic; using System.Linq; using Signum.Engine.Maps; using Signum.Entities.Authorization; using Signum.Entities.Basics; using Signum.Engine.Basics; using Signum.Utilities; using Signum.Entities; using System.Reflection; using Signum.Entities.DynamicQuery; namespace Signum.Engine...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diag...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; namespace Collec...
//--------------------------------------------------------------------------- // // <copyright file="CorePropertiesFilter.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // Description: // Implements indexing filters for core properties. // ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using DeOps.Interface; using DeOps.Interface.TLVex; using DeOps.Interface.Views; using DeOps.Interface.Views.Res; using DeOps.Implemen...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; namespace ILCompiler.DependencyAnalysis.ARM { public struct ARMEmitter ...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using dnlib.DotNet.MD; using dnlib.DotNet.Pdb; using dnlib.PE; using dnlib.Threading; namespace dnlib.DotNet { /// <summary> /// A high-level representation of a row in the Field...
using System; using Xunit; using System.Data; namespace IntegrationTestingLibraryForSqlServer.Tests { public class DataTypeTests { [Fact] public void IsStringForStringLikeDataType() { var dataType = new DataType(SqlDbType.NVarChar); Assert.True(dataType.IsString...
// ---------------------------------------------------------------------------- // XmlDocCommentReader.cs // // Contains the definition of the XmlDocCommentReader class. // Copyright 2008 Steve Guidi. // // File created: 12/28/2008 22:49:42 // ----------------------------------------------------------------------------...
using Raging.Data.ReverseEngineering.Infrastructure.Metadata; using Raging.Data.ReverseEngineering.Infrastructure.Pluralization; using Raging.Data.Schema; using Raging.Toolbox.Extensions; namespace Raging.Data.ReverseEngineering.EntityFramework.Adapters { public class PropertyInfoAdapter : IPropertyInfoAdapter ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Diagnostics { using System.Runtime.Remoting; using System; using System.Security.Permis...
#region --- License --- /* Licensed under the MIT/X11 license. * Copyright (c) 2006-2008 the OpenTK Team. * This notice may not be removed from any source distribution. * See license.txt for licensing details. */ #endregion using System; using System.IO; using OpenTK.Audio; using System.Diagnostics; using System....
using System; using UnityEngine; using System.Runtime.InteropServices; /// <summary>Functions relating to liquidfun fixtures</summary> public static class LPAPIFixture { #region AddFixture /** * <summary>Creates a fixture, and returns an IntPtr containing its memory address.</summary> * <param name="bodyPointer">A...
namespace PastaPricer { using System; using System.Collections.Generic; using Michonne.Implementation; using Michonne.Interfaces; /// <summary> /// Computes prices for a given pasta. /// </summary> public sealed class PastaPricingAgentNewAPI { #region Fields //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Util; using Plugin.CustomCamera.Abstractions; using Android.Hardware; using Java.IO; using And...
using System; using System.IO; using System.Linq; using System.Web; using System.Web.Caching; using System.Xml; using Umbraco.Core; using System.Collections.Generic; using Umbraco.Core.Configuration; using Umbraco.Core.Logging; using RazorDataTypeModelStaticMappingItem = umbraco.MacroEngines.RazorDataTypeModelStaticMap...
// INFORM request message type. // Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including...