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/////////////////////////////////////////////////////////////////////////////////////////////// // // This File is Part of the CallButler Open Source PBX (http://www.codeplex.com/callbutler // // Copyright (c) 2005-2008, Jim Heising // All rights reserved. // // Redistribution and use in source and binary f...
/* Copyright 2020 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
using System; using System.Collections; using System.IO.Ports; using System.Text; using System.Threading; using Microsoft.SPOT; using PervasiveDigital.Utilities; namespace PervasiveDigital.Hardware.ESP8266 { public delegate void HardwareFaultHandler(object sender, int cause); internal class Esp8266Serial ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Runtime...
//---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- namespace System.ServiceModel.Diagnostics { using System.Diagnostics; using System.Reflectio...
// Copyright Bastian Eicher // Licensed under the MIT License using System.Collections.ObjectModel; namespace NanoByte.Common.Collections; /// <summary> /// A collection that can easily be monitored for changes via events. /// </summary> /// <typeparam name="T">The type of elements in the collection.</typeparam> pub...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Tests { public static class MathTests { [Fact] public static ...
using System; using System.Collections.Generic; using System.Linq; using Nop.Core; using Nop.Core.Domain.Orders; using Nop.Core.Domain.Payments; using Nop.Core.Plugins; using Nop.Services.Catalog; using Nop.Services.Configuration; namespace Nop.Services.Payments { /// <summary> /// Payment service /// </su...
using System; using System.IO; using System.Linq; using GitVersion.Extensions; using GitVersion.Logging; using LibGit2Sharp; using Microsoft.Extensions.Options; namespace GitVersion { public class GitPreparer : IGitPreparer { private readonly ILog log; private readonly IEnvironment environment;...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Avalonia.Layout; using Avalonia.Platform; using Avalonia.Rendering; using Avalonia.UnitTests; using Moq; using Xunit; namespace Avalonia.Controls.UnitTests { public class WindowTests { [Fact] public void Setting...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.dynamicType.overloadResolution.method.Oneclass.Oneparam.param012.param012 { using ManagedTest...
namespace XenAdmin.Dialogs { partial class RoleSelectionDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #region Using directives using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Management.Automation; #endregion namespace Microsoft.Management.Infrastructure.CimCmdlets { /// <summary> /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Globalization; using System.Net.NetworkInformation; using System.Runtime.Seri...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using System.IO; namespace Krystals4ObjectLibrary { /// <summary> /// A two dimensional array of unsigned integers used for modulating krystals. /// </summary> public sealed class Modulator : INamedComparable { ...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.TypeSystem; using Debug = System.Diagnostics.Debug; namespace Internal.IL.Stubs { /// <summary>...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================ ** ** ** ** Purpose: Some floating-point math operations ** ** =========================================...
/* * Control.cs - Implementation of the * "System.Windows.Forms.StatusBar" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * Contributions from Simon Guindon * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: src/proto/grpc/testing/stats.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime; using System.ServiceModel.Channels; using System.ServiceModel.Description; using System.Servi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
namespace Webhooks.API; public class Startup { public IConfiguration Configuration { get; } public Startup(IConfiguration configuration) { Configuration = configuration; } public IServiceProvider ConfigureServices(IServiceCollection services) { services .AddAppInsi...
#region File Description //----------------------------------------------------------------------------- // LoadingScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Linq; using DotSpatial.Data; using NetTopologySui...
/* ** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.InteropServices; namespace SharpLua { using TValue = Lua.lua_TValue; using StkId...
//! \file ArcNPA.cs //! \date Fri Jul 18 04:07:42 2014 //! \brief NPA archive format implementation. // // Copyright (C) 2014 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal i...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/** * \file NETGeographicLib\GeodesicPanel.cs * \brief NETGeographicLib.Geodesic example * * NETGeographicLib.Geodesic, * NETGeographicLib.GeodesicLine, * NETGeographicLib.GeodesicExact, * NETGeographicLib.GeodesicLineExact * * NETGeographicLib is copyright (c) Scott Heiman (2013) * GeographicLib is Copyright...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="EventManager.cs" company="Slash Games"> // Copyright (c) Slash Games. All rights reserved. // </copyright> // --------------------------------------------------------------------...
using UnityEngine; using System.Collections; using System.IO; // originally found in: http://forum.unity3d.com/threads/35617-TextManager-Localization-Script /// <summary> /// TextManager /// /// Reads PO files in the Assets\Resources\Languages directory into a Hashtable. /// Look for "PO editors" as that's a stand...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Home Group History Data Set /// </summary> [GeneratedCode("...
//Copyright (C) 2006 Richard J. Northedge // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This lib...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// STPS Transfer Data Set /// </summary> [GeneratedCode("EduHu...
using System; using NUnit.Framework; using Skahal.Infrastructure.Framework.Repositories; using TestSharp; using System.Linq; using Skahal.Infrastructure.Framework.People; using HelperSharp; namespace Skahal.Infrastructure.Framework.UnitTests.Repositories { [TestFixture()] public class MemoryRepositoryTest { #regi...
// <copyright file="PlayGamesLocalUser.cs" company="Google Inc."> // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/license...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//------------------------------------------------------------------------------ // <copyright file="DeviceSpecificDesigner.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //-----------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Collections.Generic; using System.Runtime.CompilerServices; na...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using System.Runtime; using Internal.Metad...
// // PathBar.cs // // Author: // Michael Hutchinson <mhutchinson@novell.com> // // Copyright (c) 2010 Novell, Inc. (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.TemplateEngine.Orchestrator.RunnableProjects.ValueForms; using Microsoft.TemplateEngine.TestHelper; using Newtonsoft.Json.Linq; using Xunit; namespace Microsoft.TemplateEngine.Orchestrator.RunnableProjects.UnitTests.TemplateConfigTests ...
namespace KabMan.Forms { partial class DCCDetailList { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ///...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the fol...
using System; using System.Collections.Generic; using System.Net.Http; using System.Security.Claims; using System.Security.Cryptography; using System.Threading.Tasks; using System.Web; using System.Web.Http; using System.Web.Http.ModelBinding; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFrame...
// NoteDataXML_GroupEm.cs // // Copyright (c) 2013 - 2014 Brent Knowles (http://www.brentknowles.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including wit...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.Azure.Management.Fluent; using Microsoft.Azure.Management.ResourceManager.Fluent; using Microsoft.Azure.Management.ResourceManager.Fluent.Core; u...
using System; using System.Text; namespace TSQL.Tokens { public abstract class TSQLToken { internal protected TSQLToken( int beginPosition, string text) { BeginPosition = beginPosition; if (text == null) { throw new ArgumentNullException("text"); } Text = text; } public int BeginPos...
/**************************************************************************** Tilde Copyright (c) 2008 Tantalus Media Pty Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, in...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.Net.Internals; using System.Net.Sockets; using System.Threading; using Syst...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL...
// // Copyright (c) 2006-2018 Erik Ylvisaker // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy,...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.ComponentModel; using System.Globalization; u...
using System; using System.Collections.Generic; using GitVersion; using NUnit.Framework; using Shouldly; [TestFixture] public class ArgumentParserTests { [Test] public void Empty_means_use_current_directory() { var arguments = ArgumentParser.ParseArguments(""); arguments.TargetPath.ShouldBe...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.ComponentModel; namespace WeifenLuo.WinFormsUI.Docking { using WeifenLuo.WinFormsUI.ThemeVS2012Light; internal class VS2012LightDockPaneStrip : DockPaneStripBase { private class TabVS2012Li...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/* * Copyright (c) 2014 All Rights Reserved by the SDL Group. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using System; using System.IO; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using Newtonsoft.Json; using SharpMake.Data; /* -----This application uses Json.Net which is under the MIT License----- The MIT License (MIT) Copyright (c) 2007 James Newton-King Permission is hereby...
using System; using System.Data; using System.Data.OleDb; using PCSComUtils.DataAccess; using PCSComUtils.PCSExc; using PCSComUtils.Common; using PCSComUtils.Common.BO; using System.Text; using PCSComUtils.DataContext; namespace PCSComProduction.WorkOrder.DS { public class PRO_WorkOrderCompletionDS { c...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
namespace IDT4.Engine.CM { internal partial class CollisionModelManager { /* =============================================================================== Visualisation code =============================================================================== */ const char *cm_contentsNameByIndex[] = { "none", ...
using UnityEngine; using UnityEditor; using System; using System.Linq; using System.IO; using System.Collections.Generic; using Model=UnityEngine.AssetBundles.GraphTool.DataModel.Version2; namespace UnityEngine.AssetBundles.GraphTool { public class FileUtility { public static void RemakeDirectory (string localFol...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Data.Entity.Migrations.History { using System.Collections.Generic; using System.Data.Common; using System.Data.Entity.Core; using System.Data.Entity.Core...
using System; using System.Collections; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Math; using Org.BouncyCastle.Utilities; namespace Org.BouncyCastle.Crypto.Engines { /** * NaccacheStern Engine. For details on this cipher, please see * http://www.gemplus.com/smart/rd/publications/pdf...
//------------------------------------------------------------------------------ // <copyright file="MachineKey.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ /* * MachineKey *...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
using UnityEngine; using UnityEngine.Serialization; using UnityWeld.Binding.Internal; namespace UnityWeld.Binding { /// <summary> /// Bind a property in the view model to one the UI, subscribing to OnPropertyChanged /// and updating the UI accordingly. Also bind to a UnityEvent in the UI and update the ...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Tencent.Mapsdk.Raster.Model { // Metadata.xml XPath class reference: path="/api/package[@name='com.tencent.mapsdk.raster.model']/class[@name='GroundOverlay']" [global::Android.Runtime.Register ("com/tencent/mapsdk/raster/model/Grou...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the p...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.DirectoryServices; using System.Collections.Generic; using System.Collections; using Syst...
// // Mono.WebServer.MonoWorkerRequest // // Authors: // Daniel Lopez Ridruejo // Gonzalo Paniagua Javier // // Documentation: // Brian Nickel // // Copyright (c) 2002 Daniel Lopez Ridruejo. // (c) 2002,2003 Ximian, Inc. // All rights reserved. // (C) Copyright 2004-2010 Novell, Inc. (http://www.no...
using System; using System.Linq; using System.Reflection; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using Microsoft.Extensions.Hosting; using OrchardCore.Environment.Extensions; using OrchardCore.Environment.Extensions.Features; using OrchardCore.Environm...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.IO; using System.Threading; using System.Reflection; using System.Collections.Generic; using System.Linq; namespace Python.Runtime { /// <summary> /// This class provides the public interface of the Python runtime. /// </summary> public class PythonEngine : IDisposable { ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // ExceptQueryOperator.cs // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Numerics; using Xunit; namespace System.Security.Cryptography.Rsa.Tests { publi...
// // Options.cs // // Authors: // Jonathan Pryor <jpryor@novell.com> // // Copyright (C) 2008 Novell (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without re...
//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // C# Port port by: Lars Brubaker // larsbrubaker@gmail.com // Copyright (C) 2007 // // Permission to copy, use, ...
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. // See THIRD-PARTY-NOTICES.TXT in the project root for license information. using System.Collections.Generic; using System.Diagnostics; namespace System.Net.Http.HPack { internal class HPackEncoder { ...
using System; using System.Collections.Generic; using System.Text; using ForieroEngine.MIDIUnified.Utils; namespace ForieroEngine.MIDIUnified.Midi { /// <summary> /// A helper class to manage collection of MIDI events /// It has the ability to organise them in tracks /// </summary> public class Mid...
namespace Microsoft.ApplicationInsights.DependencyCollector.Implementation { using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.ApplicationInsights.Common; using Microsoft.ApplicationInsights.DataContracts; using Microsoft.ApplicationInsights.Extensibility;...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Cont...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Purpose: Abstract base class for ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class VHWayPointNavigator : MonoBehaviour { #region Constants public enum PathLoopType { // when you reach the end of a path... Loop, // return to the path start point and do it again PingPon...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; namespac...
namespace XenAdmin.TabPages { partial class HistoryPage { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using MediaBrowser.Model.ApiClient; using MediaBrowser.Model.Dlna; using MediaBrowser.Model.Dto; using MediaBrowser.Model.Sync; using MediaBrowser.Model.Users; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace Emby.ApiInteraction.Data { public interface ILocalAssetManager ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using swc = System.Windows.Controls; using swn = System.Windows.Navigation; using sw = System.Windows; using swf = System.Windows.Forms; using swi = System.Windows.Input; using Eto.Forms; using System.Runtime.InteropServices; using Et...
// // Copyright (C) 2010 Jackson Harper (jackson@manosdemono.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use,...
using System; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using System.IO; using System.Linq; using Semmle.Extraction.CSharp.Populators; using System.Collections.Generic; using System.Threading.Tasks; using System.Diagnostics; using Semmle.Util.Logging; namespace Semmle.Extraction.CSharp { /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text.RegularExpressions; namespace PopX { public class Json { public const string NamePattern = "([\"]{1}[A-Za-z0-9]+[\"]{1})"; public const string SemiColonPattern = "([\\s]*):([\\s]*)"; // https://stackoverflow.com/a...