context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
/*
* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1) Redistributions of source code must retain the above copyright
* notice, this list ... | |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WireMock.Serialization;
namespace WireMock.Util
{
internal static class JsonUtils
{
public static bool TryParseAsComplexObject(string strInput, out JToken token... | |
using System;
using System.Collections.Generic;
using System.Text;
using gView.Framework.GeoProcessing;
using gView.Framework.UI;
using gView.Framework.system;
using System.Reflection;
using gView.Framework.Data;
using gView.Framework.FDB;
using gView.Framework.Geometry;
using gView.Framework.SpatialAlgorithms;
using g... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace Aga.Controls.Tree
{
[Serializable]
public sealed class TreeNodeAdv : ISerializable
{
#region NodeCollection
private class NodeCollection : Collec... | |
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using Microsoft.CodeAnalysis;
using Orleans.CodeGenerator.Utilities;
namespace Orleans.CodeGenerator.Compatibility
{
internal static class OrleansLegacyCompa... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Xml;
using OLDDM = LearningRegistryCache2.App_Code.DataManagers;
using Isle.BizServices;
using LRWarehouse.Business;
namespace LearningRegistryCache2
{
public cl... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Diagnostics;
namespace System.Ru... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.Xml;
using xgc3.Core;
namespace xgc3.RuntimeEnv
{
public class Symbol : Instance
{
// Flags that can describe a
public string CodeBehind = null;
public string BaseClass = null;
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
namespace System.Collections.ObjectModel.Tests
{
public class KeyedCollectionTest
{
[F... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using Microsoft.Azure.Management.Compute;
using Microsoft.Azure.Management.Compute.Models;
using Microsoft.Azure.Management.ResourceManager;
using Microsoft.Azure... | |
/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
usin... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace LunchBox.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a given type and populate it with sa... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
u... | |
// Copyright (c) The Perspex Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
/*
Copyright 2007-2013 The NGenerics Team
(https://github.com/ngenerics/ngenerics/wiki/Team)
This program is licensed under the GNU Lesser General P... | |
using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using Oculus.Avatar;
using Oculus.Platform;
using Oculus.Platform.Models;
// This class coordinates communication with the Oculus Platform
// Service running in your device.
public class SocialPlatformManager : MonoBehaviour
{
pri... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Xml;
names... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Buffers;
using System.Diagnostics;
using System.IO;
using System.Net.Http.Headers;
using System.Text;
u... | |
using PlayFab.Internal;
using System;
using System.Collections.Generic;
namespace PlayFab.CloudScriptModels
{
public class AdCampaignAttributionModel
{
/// <summary>
/// UTC time stamp of attribution
/// </summary>
public DateTime AttributedAt ;
/// <summary>
//... | |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Text;
using System.Diagnostics;
using System.Security.Principal;
using System.CodeDom;
using System.CodeDom.Compiler;
using Zeus.ErrorHandling;
namespace Zeus.UserInterface.WinForms.Cra... | |
// Copyright (c) 1995-2009 held by the author(s). All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of c... | |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IAppRuntime.cs" company="Kephas Software SRL">
// Copyright (c) Kephas Software SRL. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project roo... | |
// <copyright file="IncompleteLU.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
//
// Copyright (c) 2009-2013 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this... | |
using System;
using System.Linq;
using NUnit.Framework;
using StructureMap.Configuration.DSL;
using StructureMap.Pipeline;
using StructureMap.Testing.Widget;
using StructureMap.Testing.Widget3;
namespace StructureMap.Testing.Configuration.DSL
{
[TestFixture]
public class CreatePluginFamilyTester
{
... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/logging/v2/logging_metrics.proto
// Original file comments:
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obt... | |
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
you may not use the Oculus SDK except in compliance with the Lice... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Numerics;
using System.Linq;
using NUnit.Framework;
using Newtonsoft.Json;
using GlmSharp;
// ReSharper disable InconsistentNaming... | |
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the Apache License, Version 2.0.
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES ... | |
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Security.Permissions;
namespace MCEBuddy.Service
{
#region Win32 API Declarations
[Flags]
enum ServiceControlAccessRights : int
{
SC_MANAGER_CONNECT = 0x0001, // Required to connect to the service con... | |
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modif... | |
/*
* Exchange Web Services Managed API
*
* Copyright (c) Microsoft Corporation
* All rights reserved.
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restr... | |
// Copyright 2014 The Rector & Visitors of the University of Virginia
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless req... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
using System;
using System.Linq;
using System.Linq.Expressions;
using System.Collections;
using System.Collections.Generic;
namespace Shielded
{
/// <summary>
/// A shielded red-black tree, for keeping sorted data. Each node is a
/// Shielded struct, so parallel operations are possible. Multiple items
... | |
using System;
using NUnit.Framework;
using static PeanutButter.RandomGenerators.RandomValueGen;
using NExpect;
using static NExpect.Expectations;
namespace PeanutButter.Utils.Tests
{
[TestFixture]
public class TestBuilder
{
[TestFixture]
public class FailureToBuild
{
[Te... | |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Contacts.Data.SqlServer.Models;
using Contacts.Domain.Interfaces;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Contact =... | |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace WeifenLuo.WinFormsUI.Docking
{
using WeifenLuo.WinFormsUI.ThemeVS2012Light;
/// <summary>
/// Visual Studio 2013 Light theme.
/// </summary>
public class VS2013Blu... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing.Internal;
using System.Runtime.InteropSe... | |
#region License
/*
The MIT License
Copyright (c) 2008 Sky Morey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, ... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using RestCake.Metadata;
using RestCake.Util;
namespace RestCake.Clients
{
public class AmdClientWriter
{
private readonly ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
namespace System.Reflection.Emit
{
using System.Text;
using System;
using CultureInfo = System.Glob... | |
using System;
using System.Collections.Generic;
using System.Web;
using System.Text;
using System.Text.RegularExpressions;
using Desharp.Core;
using System.Web.Script.Serialization;
using Desharp.Completers;
using System.Web.UI;
namespace Desharp.Renderers {
internal class Exceptions {
internal const string SELF... | |
namespace Tools.Tests
{
using System;
using System.Collections.Generic;
using Moq;
using NUnit.Framework;
using PokerTell.UnitTests;
using PokerTell.UnitTests.Tools;
using Tools.Interfaces;
public class ThatItemsPagesManager
{
const int FirstItem = 0;
const int ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.ServiceModel.Description
{
using System.Collections.Generic;
using System.Globalization;
... | |
using System;
using MaterialComponents.MaterialAppBar;
using MaterialComponents.MaterialFlexibleHeader;
using UIKit;
using Foundation;
using CoreGraphics;
using CoreFoundation;
using CoreAnimation;
using MaterialComponents;
using MaterialComponents.MaterialAnimationTiming;
namespace Pesto.Views
{
public delegate v... | |
//
// HMACRIPEMD160Test.cs - NUnit Test Cases for HMACRIPEMD160
// http://www.esat.kuleuven.ac.be/~bosselae/ripemd160.html
//
// Author:
// Sebastien Pouliot (sebastien@ximian.com)
//
// (C) 2003 Motus Technologies Inc. (http://www.motus.com)
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is... | |
/***************************************************************************
* PlaylistSource.cs
*
* Copyright (C) 2005-2006 Novell, Inc.
* Written by Aaron Bockover <aaron@abock.org>
****************************************************************************/
/* THIS FILE IS LICENSED UNDER THE MIT LICENSE A... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using System.Web.Mvc.Ajax;
using System.Web.Mvc.Html;
using System.Web.Routing;
using HyperSlackers.Bootstrap;
using System.Diagnostics.Contracts;
using HyperSlackers.Bootst... | |
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2015 Tim Stair
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Softw... | |
using Lucene.Net.Diagnostics;
using Lucene.Net.Documents;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Assert = Lucene.Net.TestFramework.Assert;
using Console = Lucene.Net.Util.SystemConsole;
namespace Lucene.Net.Index
{
/*
* Licensed to the Apache Software Fou... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using OpenCL.Net;
namespace Project1
{
public class Computations
{
public struct clState
{
... | |
/// Credit drobina, w34edrtfg, playemgames
/// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Unit... | |
using System;
using System.Runtime.InteropServices;
using System.IO;
#if OPENGL
#if MONOMAC
using MonoMac.OpenGL;
#elif WINDOWS || LINUX
using OpenTK.Graphics.OpenGL;
#elif GLES
using System.Text;
using OpenTK.Graphics.ES20;
using ShaderType = OpenTK.Graphics.ES20.All;
using ShaderParameter = OpenTK.Graphics.ES20.All;... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using eidss.gis.Serializers;
using SharpMap.Layers;
using SharpMap.Data.Providers;
using ICSharpCode.SharpZipLib.Zip;
using System.Xml;
using SharpMap;
using GdalRasterLayer = GIS_V4.Layers.GdalRasterLayer;
namespace eidss.gis.U... | |
//
// Slider.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright 2009 Aaron Bockover
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, inc... | |
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: Viewport3D.cs
//
// Description: Viewport3D element is a UIElement that contains a 3D
// scene and a camera that defines the scene's projection into the 2D
// rectan... | |
using System;
using System.Collections.Generic;
namespace MaLamaLama.Util{
public class SkipList<T>{
private static int DefaultHeight=(int)(Math.Log(1000000))+1;
private int size;
private int height;
private int[] heightList;
private int heightPointer;
private int heightPointerMax;
private int cir... | |
//------------------------------------------------------------------------------
// <copyright file="DbBuffer.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">[....]</owner>
//---------------------------------------------... | |
using System;
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using Moq;
using NUnit.Framework;
using umbraco;
using umbraco.cms.presentation;
using Umbraco.Core;
using Umbraco.Core.Logging;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence;
using Umbraco.Core.Persistence.SqlSyntax;
using... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using OpenPriceConfig.Data;
using OpenPriceConfig.Models;
using Microsoft.AspNetCore.Authorization;
using System... | |
using System.Collections.Generic;
using System.Linq;
using Content.Client.Examine;
using Content.Client.Verbs;
using Content.Client.Viewport;
using Content.Shared.CCVar;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
usin... | |
using UnityEngine;
using System.Collections.Generic;
namespace DCM.Old {
[System.Obsolete("This Class is obsolete")]
public class TextureCombineUtility {
//For this class we use a struce that holds the texture and a rect for the new UV positions in the texture atlas
public struct TexturePositio... | |
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: Brushes.cs
//
// Description: A static class which contains well-known SolidColorBrushes.
//
// History:
// 04/29/2003 : [....] - Created it
//
//------------------... | |
using System;
using System.Collections.Generic;
using System.Reactive.Linq;
using System.Reactive.Threading.Tasks;
using MS.Core;
namespace System.IO.IsolatedStorage
{
public static class __IsolatedStorageFile
{
public static IObservable<System.IO.IsolatedStorage.IsolatedStorageFile> GetUserStoreForDom... | |
#region License
/*
* WsStream.cs
*
* The MIT License
*
* Copyright (c) 2010-2014 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including withou... | |
using System;
using System.Linq;
using NUnit.Framework;
using Umbraco.Core;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence.Repositories;
using Umbraco.Core.Persistence.UnitOfWork;
using Umbraco.Tests.TestHelpers;
namespace Umbraco.Tests.Persistence.Repositories
{
[DatabaseTestBehavior(DatabaseBehavior.N... | |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Threading;
using Xunit;
namespace System.Data.SqlClient.ManualTesting.Tests
{
public class SqlNoti... | |
#region Copyright (c) 2004 Ian Davis and James Carlyle
/*------------------------------------------------------------------------------
COPYRIGHT AND PERMISSION NOTICE
Copyright (c) 2004 Ian Davis and James Carlyle
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and asso... | |
using GameTimer;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using System;
using System.Threading.Tasks;
namespace MenuBuddy
{
/// <summary>
/// A screen is a single layer that has update and draw logic, and which
/// can be combined with other layers to build up a complex menu system.
//... | |
// TarArchive.cs
//
// Copyright (C) 2001 Mike Krueger
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Text.RegularExpressions;
using AutoR... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Avalonia.Controls.Diagnostics;
using Avalonia.Controls.Generators;
using Avalonia.Controls.Platform;
using Avalonia.Controls.Primitives;
using Avalonia.Controls.Primitives.PopupPositioning;
using Avalonia.Controls.Temp... | |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Globalization;
using System.Linq;
using System.Text;
namespace EduHub.Data.Entities
{
/// <summary>
/// Timetable Labels Data Set
/// </summary>
[GeneratedCode("Ed... | |
/*
insert license info here
*/
using System;
using System.Collections;
namespace Business.Data.AutoAnalizador
{
/// <summary>
/// Generated by MyGeneration using the NHibernate Object Mapping template
/// </summary>
[Serializable]
public sealed class ProtocoloEnvio: Business.BaseDataAccess
{
#region Private M... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Threading;
using Syste... | |
// Python Tools for Visual Studio
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//... | |
using System;
namespace NQuery.Demo
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed reso... | |
// Copyright 2009 The Noda Time Authors. All rights reserved.
// Use of this source code is governed by the Apache License 2.0,
// as found in the LICENSE.txt file.
using System;
using NodaTime.Calendars;
using NodaTime.Text;
using NUnit.Framework;
namespace NodaTime.Test
{
[TestFixture]
public partial class ... | |
using System.Windows;
using Forms = System.Windows.Forms;
using System.Windows.Controls;
using System;
using System.Windows.Media;
namespace CustomPrintScreen
{
public partial class MainWindow : Window
{
private LowLevelKeyboardListener _listener;
public MainWindow()
{
Init... | |
//------------------------------------------------------------------------------
// <copyright file="StylesEditorDialog.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//---------------------------... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Xml;
using System.Xml.Linq;
using Microsoft.Test.ModuleCore;
using Xunit;
namespace Core... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 0.11.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// ConcurrentBag.cs
//
// An unordered collection that allows duplicates an... | |
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using UnityEngine.UI.Extensions;
namespace UnityEngine.UI.Windows {
[RequireComponent(typeof(Canvas))]
[RequireComponent(typeof(CanvasUpdater))]
public class WindowLayout : WindowObjectElement, ICanva... | |
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in wri... | |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using DBSchemaInfo.Base;
namespace DBSchemaInfo.MsSql
{
public class SqlCatalog : InformationSchemaCatalogBase
{
public SqlCatalog(string cnString, string catalog)
: base(cnString, catalog)
... | |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Relisten.Api.Models;
using Dapper;
using Relisten.Vendor;
using Relisten.Data;
using System.Text.RegularExpressions;
using Microsoft.Extensions.Logging;... | |
using System;
using System.ComponentModel;
using System.Data;
namespace CslaGenerator.Metadata
{
public class GenerationParameters : INotifyPropertyChanged
{
#region State Fields
private bool _saveBeforeGenerate = true;
private TargetFramework _targetFramework = TargetFramework.CSLA40;... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
namespace System.Globaliza... | |
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[ExecuteInEditMode] //Lets us set up buttons from inspector option
public class RadialMenu : MonoBehaviour
{
#region Variables
public List<RadialMenuBu... | |
/*
* Copyright (c) 2015, Wisconsin Robotics
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of cond... | |
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using FluentAssertions;
using JsonApiDotNetCore.Configuration;
using JsonApiDotNetCore.Serialization.Objects;
using Microsoft.EntityFrameworkCore;
using TestBuildingBlocks;
using Xunit;
namespace... | |
//
// Copyright 2014-2015 Amazon.com,
// Inc. or its affiliates. All Rights Reserved.
//
// Licensed under the Amazon Software License (the "License").
// You may not use this file except in compliance with the
// License. A copy of the License is located at
//
// http://aws.amazon.com/asl/
//
// or in the "l... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Xml.Serialization
{
using System;
using System.IO;
using System.Collections;
using ... |
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