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/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using WireMock.Serialization; namespace WireMock.Util { internal static class JsonUtils { public static bool TryParseAsComplexObject(string strInput, out JToken token...
using System; using System.Collections.Generic; using System.Text; using gView.Framework.GeoProcessing; using gView.Framework.UI; using gView.Framework.system; using System.Reflection; using gView.Framework.Data; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.SpatialAlgorithms; using g...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.Serialization; using System.Security.Permissions; namespace Aga.Controls.Tree { [Serializable] public sealed class TreeNodeAdv : ISerializable { #region NodeCollection private class NodeCollection : Collec...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Security.Cryptography; using System.Text; using Microsoft.CodeAnalysis; using Orleans.CodeGenerator.Utilities; namespace Orleans.CodeGenerator.Compatibility { internal static class OrleansLegacyCompa...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Xml; using OLDDM = LearningRegistryCache2.App_Code.DataManagers; using Isle.BizServices; using LRWarehouse.Business; namespace LearningRegistryCache2 { public cl...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.IO; using System.Reflection; using System.Diagnostics; namespace System.Ru...
using System; using System.Collections.Generic; using System.Text; using System.Reflection; using System.Xml; using xgc3.Core; namespace xgc3.RuntimeEnv { public class Symbol : Instance { // Flags that can describe a public string CodeBehind = null; public string BaseClass = null; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Collections.ObjectModel.Tests { public class KeyedCollectionTest { [F...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.Azure.Management.Compute; using Microsoft.Azure.Management.Compute.Models; using Microsoft.Azure.Management.ResourceManager; using Microsoft.Azure...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; usin...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace LunchBox.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with sa...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
// Copyright (c) The Perspex Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. /* Copyright 2007-2013 The NGenerics Team (https://github.com/ngenerics/ngenerics/wiki/Team) This program is licensed under the GNU Lesser General P...
using UnityEngine; using System; using System.IO; using System.Collections.Generic; using Oculus.Avatar; using Oculus.Platform; using Oculus.Platform.Models; // This class coordinates communication with the Oculus Platform // Service running in your device. public class SocialPlatformManager : MonoBehaviour { pri...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Xml; names...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.Diagnostics; using System.IO; using System.Net.Http.Headers; using System.Text; u...
using PlayFab.Internal; using System; using System.Collections.Generic; namespace PlayFab.CloudScriptModels { public class AdCampaignAttributionModel { /// <summary> /// UTC time stamp of attribution /// </summary> public DateTime AttributedAt ; /// <summary> //...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Text; using System.Diagnostics; using System.Security.Principal; using System.CodeDom; using System.CodeDom.Compiler; using Zeus.ErrorHandling; namespace Zeus.UserInterface.WinForms.Cra...
// Copyright (c) 1995-2009 held by the author(s). All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of c...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IAppRuntime.cs" company="Kephas Software SRL"> // Copyright (c) Kephas Software SRL. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project roo...
// <copyright file="IncompleteLU.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this...
using System; using System.Linq; using NUnit.Framework; using StructureMap.Configuration.DSL; using StructureMap.Pipeline; using StructureMap.Testing.Widget; using StructureMap.Testing.Widget3; namespace StructureMap.Testing.Configuration.DSL { [TestFixture] public class CreatePluginFamilyTester { ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/logging/v2/logging_metrics.proto // Original file comments: // Copyright 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obt...
/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus SDK License Version 3.4.1 (the "License"); you may not use the Oculus SDK except in compliance with the Lice...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using NUnit.Framework; using Newtonsoft.Json; using GlmSharp; // ReSharper disable InconsistentNaming...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the Apache License, Version 2.0. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES ...
using System; using System.ComponentModel; using System.Runtime.InteropServices; using System.Security.Permissions; namespace MCEBuddy.Service { #region Win32 API Declarations [Flags] enum ServiceControlAccessRights : int { SC_MANAGER_CONNECT = 0x0001, // Required to connect to the service con...
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
// Copyright 2014 The Rector & Visitors of the University of Virginia // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.Linq; using System.Linq.Expressions; using System.Collections; using System.Collections.Generic; namespace Shielded { /// <summary> /// A shielded red-black tree, for keeping sorted data. Each node is a /// Shielded struct, so parallel operations are possible. Multiple items ...
using System; using NUnit.Framework; using static PeanutButter.RandomGenerators.RandomValueGen; using NExpect; using static NExpect.Expectations; namespace PeanutButter.Utils.Tests { [TestFixture] public class TestBuilder { [TestFixture] public class FailureToBuild { [Te...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Contacts.Data.SqlServer.Models; using Contacts.Domain.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Contact =...
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace WeifenLuo.WinFormsUI.Docking { using WeifenLuo.WinFormsUI.ThemeVS2012Light; /// <summary> /// Visual Studio 2013 Light theme. /// </summary> public class VS2013Blu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Drawing.Internal; using System.Runtime.InteropSe...
#region License /* The MIT License Copyright (c) 2008 Sky Morey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using RestCake.Metadata; using RestCake.Util; namespace RestCake.Clients { public class AmdClientWriter { private readonly ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection.Emit { using System.Text; using System; using CultureInfo = System.Glob...
using System; using System.Collections.Generic; using System.Web; using System.Text; using System.Text.RegularExpressions; using Desharp.Core; using System.Web.Script.Serialization; using Desharp.Completers; using System.Web.UI; namespace Desharp.Renderers { internal class Exceptions { internal const string SELF...
namespace Tools.Tests { using System; using System.Collections.Generic; using Moq; using NUnit.Framework; using PokerTell.UnitTests; using PokerTell.UnitTests.Tools; using Tools.Interfaces; public class ThatItemsPagesManager { const int FirstItem = 0; const int ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Description { using System.Collections.Generic; using System.Globalization; ...
using System; using MaterialComponents.MaterialAppBar; using MaterialComponents.MaterialFlexibleHeader; using UIKit; using Foundation; using CoreGraphics; using CoreFoundation; using CoreAnimation; using MaterialComponents; using MaterialComponents.MaterialAnimationTiming; namespace Pesto.Views { public delegate v...
// // HMACRIPEMD160Test.cs - NUnit Test Cases for HMACRIPEMD160 // http://www.esat.kuleuven.ac.be/~bosselae/ripemd160.html // // Author: // Sebastien Pouliot (sebastien@ximian.com) // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is...
/*************************************************************************** * PlaylistSource.cs * * Copyright (C) 2005-2006 Novell, Inc. * Written by Aaron Bockover <aaron@abock.org> ****************************************************************************/ /* THIS FILE IS LICENSED UNDER THE MIT LICENSE A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using System.Web.Mvc.Html; using System.Web.Routing; using HyperSlackers.Bootstrap; using System.Diagnostics.Contracts; using HyperSlackers.Bootst...
//////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2015 Tim Stair // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Softw...
using Lucene.Net.Diagnostics; using Lucene.Net.Documents; using NUnit.Framework; using System; using System.Collections.Generic; using System.IO; using Assert = Lucene.Net.TestFramework.Assert; using Console = Lucene.Net.Util.SystemConsole; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Fou...
using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using OpenCL.Net; namespace Project1 { public class Computations { public struct clState { ...
/// Credit drobina, w34edrtfg, playemgames /// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/ using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using UnityEngine.Events; using UnityEngine.EventSystems; namespace Unit...
using System; using System.Runtime.InteropServices; using System.IO; #if OPENGL #if MONOMAC using MonoMac.OpenGL; #elif WINDOWS || LINUX using OpenTK.Graphics.OpenGL; #elif GLES using System.Text; using OpenTK.Graphics.ES20; using ShaderType = OpenTK.Graphics.ES20.All; using ShaderParameter = OpenTK.Graphics.ES20.All;...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using eidss.gis.Serializers; using SharpMap.Layers; using SharpMap.Data.Providers; using ICSharpCode.SharpZipLib.Zip; using System.Xml; using SharpMap; using GdalRasterLayer = GIS_V4.Layers.GdalRasterLayer; namespace eidss.gis.U...
// // Slider.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright 2009 Aaron Bockover // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, inc...
//--------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // // File: Viewport3D.cs // // Description: Viewport3D element is a UIElement that contains a 3D // scene and a camera that defines the scene's projection into the 2D // rectan...
using System; using System.Collections.Generic; namespace MaLamaLama.Util{ public class SkipList<T>{ private static int DefaultHeight=(int)(Math.Log(1000000))+1; private int size; private int height; private int[] heightList; private int heightPointer; private int heightPointerMax; private int cir...
//------------------------------------------------------------------------------ // <copyright file="DbBuffer.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> //---------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using Moq; using NUnit.Framework; using umbraco; using umbraco.cms.presentation; using Umbraco.Core; using Umbraco.Core.Logging; using Umbraco.Core.Models; using Umbraco.Core.Persistence; using Umbraco.Core.Persistence.SqlSyntax; using...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using OpenPriceConfig.Data; using OpenPriceConfig.Models; using Microsoft.AspNetCore.Authorization; using System...
using System.Collections.Generic; using System.Linq; using Content.Client.Examine; using Content.Client.Verbs; using Content.Client.Viewport; using Content.Shared.CCVar; using Content.Shared.Input; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.Input; using Robust.Client.Player; usin...
using UnityEngine; using System.Collections.Generic; namespace DCM.Old { [System.Obsolete("This Class is obsolete")] public class TextureCombineUtility { //For this class we use a struce that holds the texture and a rect for the new UV positions in the texture atlas public struct TexturePositio...
//--------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // // File: Brushes.cs // // Description: A static class which contains well-known SolidColorBrushes. // // History: // 04/29/2003 : [....] - Created it // //------------------...
using System; using System.Collections.Generic; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using MS.Core; namespace System.IO.IsolatedStorage { public static class __IsolatedStorageFile { public static IObservable<System.IO.IsolatedStorage.IsolatedStorageFile> GetUserStoreForDom...
#region License /* * WsStream.cs * * The MIT License * * Copyright (c) 2010-2014 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including withou...
using System; using System.Linq; using NUnit.Framework; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Core.Persistence.Repositories; using Umbraco.Core.Persistence.UnitOfWork; using Umbraco.Tests.TestHelpers; namespace Umbraco.Tests.Persistence.Repositories { [DatabaseTestBehavior(DatabaseBehavior.N...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading; using Xunit; namespace System.Data.SqlClient.ManualTesting.Tests { public class SqlNoti...
#region Copyright (c) 2004 Ian Davis and James Carlyle /*------------------------------------------------------------------------------ COPYRIGHT AND PERMISSION NOTICE Copyright (c) 2004 Ian Davis and James Carlyle Permission is hereby granted, free of charge, to any person obtaining a copy of this software and asso...
using GameTimer; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using System; using System.Threading.Tasks; namespace MenuBuddy { /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. //...
// TarArchive.cs // // Copyright (C) 2001 Mike Krueger // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Text.RegularExpressions; using AutoR...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using Avalonia.Controls.Diagnostics; using Avalonia.Controls.Generators; using Avalonia.Controls.Platform; using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives.PopupPositioning; using Avalonia.Controls.Temp...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Timetable Labels Data Set /// </summary> [GeneratedCode("Ed...
/* insert license info here */ using System; using System.Collections; namespace Business.Data.AutoAnalizador { /// <summary> /// Generated by MyGeneration using the NHibernate Object Mapping template /// </summary> [Serializable] public sealed class ProtocoloEnvio: Business.BaseDataAccess { #region Private M...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading; using Syste...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
using System; namespace NQuery.Demo { partial class MainForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed reso...
// Copyright 2009 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System; using NodaTime.Calendars; using NodaTime.Text; using NUnit.Framework; namespace NodaTime.Test { [TestFixture] public partial class ...
using System.Windows; using Forms = System.Windows.Forms; using System.Windows.Controls; using System; using System.Windows.Media; namespace CustomPrintScreen { public partial class MainWindow : Window { private LowLevelKeyboardListener _listener; public MainWindow() { Init...
//------------------------------------------------------------------------------ // <copyright file="StylesEditorDialog.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //---------------------------...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Xml; using System.Xml.Linq; using Microsoft.Test.ModuleCore; using Xunit; namespace Core...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.11.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // ConcurrentBag.cs // // An unordered collection that allows duplicates an...
using System; using UnityEngine; using System.Collections.Generic; using System.Linq; using System.Collections; using UnityEngine.UI.Extensions; namespace UnityEngine.UI.Windows { [RequireComponent(typeof(Canvas))] [RequireComponent(typeof(CanvasUpdater))] public class WindowLayout : WindowObjectElement, ICanva...
/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using DBSchemaInfo.Base; namespace DBSchemaInfo.MsSql { public class SqlCatalog : InformationSchemaCatalogBase { public SqlCatalog(string cnString, string catalog) : base(cnString, catalog) ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Relisten.Api.Models; using Dapper; using Relisten.Vendor; using Relisten.Data; using System.Text.RegularExpressions; using Microsoft.Extensions.Logging;...
using System; using System.ComponentModel; using System.Data; namespace CslaGenerator.Metadata { public class GenerationParameters : INotifyPropertyChanged { #region State Fields private bool _saveBeforeGenerate = true; private TargetFramework _targetFramework = TargetFramework.CSLA40;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; namespace System.Globaliza...
using UnityEngine; using System.Collections; using UnityEngine.Events; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; [ExecuteInEditMode] //Lets us set up buttons from inspector option public class RadialMenu : MonoBehaviour { #region Variables public List<RadialMenuBu...
/* * Copyright (c) 2015, Wisconsin Robotics * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of cond...
using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using FluentAssertions; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Serialization.Objects; using Microsoft.EntityFrameworkCore; using TestBuildingBlocks; using Xunit; namespace...
// // Copyright 2014-2015 Amazon.com, // Inc. or its affiliates. All Rights Reserved. // // Licensed under the Amazon Software License (the "License"). // You may not use this file except in compliance with the // License. A copy of the License is located at // // http://aws.amazon.com/asl/ // // or in the "l...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Serialization { using System; using System.IO; using System.Collections; using ...