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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Security.Principal; using Xunit; namespace System.Secu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Collections.Specialized.Tests { ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading; using System.Threading.Tasks; using Microsoft.Code...
//--------------------------------------------------------------------- // <copyright file="CustomActionProxy.cs" company="Microsoft Corporation"> // Copyright (c) 1999, Microsoft Corporation. All rights reserved. // </copyright> // <summary> // Part of the Deployment Tools Foundation project. // </summary> //------...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace resume.interface.rest.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and popula...
using System; using System.Diagnostics; using System.Linq; using System.Threading; using Omnius.Base; using Omnius.Correction; using Omnius.Utils; using Xunit; using Xunit.Abstractions; namespace Omnius.Tests { [Trait("Category", "Omnius.Correction")] public class Omnius_Correction_Tests : TestsBase { ...
//************************************************************************** // // // National Institute Of Standards and Technology // DTS Version 1.0 // // Attr Interface // // Written by: Carmelo Montanez // // Porte...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using Glimpse.Agent.Messages; using Microsoft.AspNet.FileProviders; using Microsoft.Extensions.PlatformAbstractions; namespace Glimpse.Agent.Internal.Inspectors { public class ExceptionProcessor : IExcep...
//--------------------------------------------------------------------- // <copyright file="PrimitiveType.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //-------------------------------------------------------...
using System; using System.Text; ///<summary> ///System.Test.UnicodeEncoding.GetCharCount(System.Byte[],System.Int32,System.Int32) [v-zuolan] ///</summary> public class UnicodeEncodingGetCharCount { public static int Main() { UnicodeEncodingGetCharCount testObj = new UnicodeEncodingGetCharCount(); ...
using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Threading; namespace AsterNET { #if LOGGER #region class LogFactory /// <summary> /// Facade to hide details of the underlying logging system. /// </summary> public sealed class Logger ...
/* * Copyright (c) 2006-2016, openmetaverse.co * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * lis...
using System; using System.Text; using System.IO; /// <summary> /// C# implementation of ASCII85 encoding. /// Based on C code from http://www.stillhq.com/cgi-bin/cvsweb/ascii85/ /// </summary> /// <remarks> /// Jeff Atwood /// http://www.codinghorror.com/blog/archives/000410.html /// </remarks> public class Ascii85 ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System; using System.Collections; using System.Collections.Specialized; namespace System.Collect...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) Under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
// JsonString.cs // // Copyright (C) 2006 Andy Kernahan // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Thi...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using UnityEngine; public class FlurryAgent : IDisposable { private static FlurryAgent _instance; public static FlurryAgent Instance { get { if(_instance == null) _instance = new FlurryAgent(); return ...
// Copyright (c) 1995-2009 held by the author(s). All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of c...
using J2N.Runtime.CompilerServices; using YAF.Lucene.Net.Support; using System; using System.Collections.Generic; using System.IO; using System.Text; using JCG = J2N.Collections.Generic; namespace YAF.Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor...
// QuickGraph Library // // Copyright (c) 2004 Jonathan de Halleux // // This software is provided 'as-is', without any express or implied warranty. // // In no event will the authors be held liable for any damages arising from // the use of this software. // Permission is granted to anyone to use this software fo...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Runtime.InteropServices; using System.Security; using System.IO; using SFML.Window; using SFML.System; namespace SFML { namespace Audio { //////////////////////////////////////////////////////////// /// <summary> /// Storage for audio samples defining a sound ...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ namespace Adxstudio.Xrm.Json { using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Metada...
#region MIT License /* * Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, includ...
#region License /* * WebHeaderCollection.cs * * This code is derived from WebHeaderCollection.cs (System.Net) of Mono * (http://www.mono-project.com). * * The MIT License * * Copyright (c) 2003 Ximian, Inc. (http://www.ximian.com) * Copyright (c) 2007 Novell, Inc. (http://www.novell.com) * Copyright (c) 2012-...
// Copyright 2004-2009 Castle Project - http://www.castleproject.org/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
//--------------------------------------------------------------------------- // // <copyright file="PathGeometry.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://wiki/default....
/* The MIT License(MIT) Copyright(c) 2015 IgorSoft Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; using S...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Linq; using System.Security; using System.Threading; using System.Threading.Tasks; using Micros...
using System; using System.Drawing; using System.Windows.Forms; using System.Drawing.Drawing2D; using System.ComponentModel; namespace WeifenLuo.WinFormsUI.Docking { internal class VS2005AutoHideStrip : AutoHideStripBase { private class TabVS2005 : Tab { internal TabVS2005(IDockCont...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Xml; using System.Xml.Schema; using System.Collections.Generic; using System.Diagnostics;...
/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * li...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.Collections; using System.Runtime.InteropServices; using System.Drawing; using System.Drawing.Imaging; using System.IO; namespace EarLab.ColorBars { /// <summary> /// Summary description for ColorBarStandard. /// </summary> public class ColorBarStandard { private Color [] mColors; p...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using System...
namespace Microsoft.CodeAnalysis.CSharp { internal static partial class ErrorFacts { public static bool IsWarning(ErrorCode code) { switch (code) { case ErrorCode.WRN_InvalidMainSig: case ErrorCode.WRN_UnreferencedEvent: cas...
using System; using System.Data; using System.Linq.Expressions; using FluentMigrator.Exceptions; using FluentMigrator.Runner; using FluentMigrator.Runner.Initialization; using FluentMigrator.Tests.Integration; using Moq; using NUnit.Framework; namespace FluentMigrator.Tests.Unit { [TestFixture] [Obsolete] ...
/* Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Orleans; using Orleans.Configuration; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Orleans.TestingHost; us...
// MbUnit Test Framework // // Copyright (c) 2004 Jonathan de Halleux // // This software is provided 'as-is', without any express or implied warranty. // // In no event will the authors be held liable for any damages arising from // the use of this software. // Permission is granted to anyone to use this software ...
// This file has been generated by the GUI designer. Do not modify. namespace Mono.Addins.Gui { internal partial class AddinInfoView { private global::Gtk.EventBox ebox; private global::Gtk.VBox vbox6; private global::Gtk.EventBox boxHeader; private global::Gtk.HBox hbox2; private global::Gtk.Image imageHe...
//originally from Matthew Adams, who was a thorough blog on these things at http://mwadams.spaces.live.com/blog/cns!652A0FB566F633D5!133.entry using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.Windows.Forms; using Palaso.Progress; using ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.Linq; using System.Reflection; namespace System.ComponentModel.DataAnnotat...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using BTDB.Buffer; using BTDB.Collections; using BTDB.Encrypted; using BTDB.FieldHandler; using BTDB.IL; using BTDB.KVDBLayer; using BTDB.StreamLaye...
using System; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Design; using System.ComponentModel; using SharpGL.SceneGraph.Core; using System.Runtime.InteropServices; namespace SharpGL.SceneGraph.Assets { /// <summary> /// A Texture object is simply an array of bytes. It has OpenGL function...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework...
namespace EIDSS.Reports.Parameterized.Human.GG.Report { partial class MicrobiologyResearchCardReport { #region Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Text; using System.Xml.Schema; using System.Collections; using System.Di...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Threading; using Microsoft.CodeAnalys...
using UnityEngine; using System.Collections; public enum LensflareStyle34 { Ghosting = 0, Anamorphic = 1, Combined = 2, } public enum TweakMode34 { Basic = 0, Complex = 1, } public enum HDRBloomMode { Auto = 0, On = 1, Off = 2, } public enum BloomScreenBlendMode { Screen = 0, Add = 1, } [ExecuteInEditMo...
/* * A base class for all List memory data structures. * * Prototype and logging information that would be considered "standard" will start * here. * * This should allow us to reuse comparators for multiple data structures. * * TODO: Consider putting saving and loading crap into this */ using System; using M...
//------------------------------------------------------------------------ // // Microsoft Windows Client Platform // Copyright (C) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------ using System; using System.Collections; using System.Collection...
using System; using System.Collections; using System.Globalization; using System.IO; using Raksha.Security; using Raksha.Asn1; using Raksha.Asn1.CryptoPro; using Raksha.Asn1.Nist; using Raksha.Asn1.Pkcs; using Raksha.Asn1.TeleTrust; using Raksha.Asn1.X509; using Raksha.Asn1.X9; using Raksha.Crypto; using Raksha.Crypto....
#region License /* The MIT License * * Copyright (c) 2011 Red Badger Consulting * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. nam...
// Zlib.cs // ------------------------------------------------------------------ // // Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation. // All rights reserved. // // This code module is part of DotNetZip, a zipfile class library. // // ------------------------------------------------------------------ // ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
//--------------------------------------------------------------------- // <copyright file="ValueExpressions.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //---------------------------------------------------------...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/protobuf/timestamp.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg ...
#if ANDROID #define REQUIRES_PRIMARY_THREAD_LOADING #endif using BitmapFont = FlatRedBall.Graphics.BitmapFont; using Cursor = FlatRedBall.Gui.Cursor; using GuiManager = FlatRedBall.Gui.GuiManager; // Generated Usings using FrbTicTacToe.Screens; using FlatRedBall.Graphics; using FlatRedBall.Math; using FrbTicTacToe.Ent...
using System; using System.Collections.Generic; namespace Platform.Utilities { /// <summary> /// Provides a pool of reusable (usually resource of memory intensive) objects /// that can be reused/recycled. The ObjectPool is made up of one or more sets /// identified by key. Each set contains its own unique pool o...
using System.Linq; using Raging.Data.ReverseEngineering.Infrastructure.Metadata; using Raging.Data.ReverseEngineering.Infrastructure.Pluralization; using Raging.Data.Schema; using Raging.Toolbox.Extensions; namespace Raging.Data.ReverseEngineering.EntityFramework.Adapters { public class NavigationPropertyInfoAdapt...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Runtime.InteropServices; using Avalonia...
using System; using System.Text; using System.Collections; using System.Windows.Forms; using System.Collections.Specialized; using System.Data; using System.Drawing; using System.Data.OleDb; using System.Reflection; using C1.Win.C1Preview; using PCSComUtils.Common; using PCSUtils.Utils; namespace StockTakingReport {...
using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json.Schema; using Ripple.Core.Enums; using Ripple.Core.Types; namespace Ripple.Core.Transactions { public class TxFormat : Dictionary<Field, TxFormat.Requirement> { public enum Requirement { Default...
// ####################################################### // // # Copyright (C) 2010, Dave Taylor and Arnold Zokas // // # This source code is subject to terms and conditions of the New BSD License. // # A copy of the license can be found in the license.txt file at the root of this distribution. // # If you cannot l...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.MarkdigEngine.Extensions { using System; using System.Collections.Generic; using System.Linq; using System.Text; using...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using Xunit; namespace System.Data.SqlClient.ManualTesting.Tests { [Trai...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IdentityModel.Selectors; using System.IdentityModel.Tokens; using System.Net; using System.Security.Aut...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnaly...
/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use the Utilities SDK except in compliance with t...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using AutoMapper.Extended.Net4; using HappyMapper.AutoMapper.ConfigurationAPI.Execution; namespace HappyMapper.AutoMapper.ConfigurationAPI.Configuration { public class MappingExpression : Mapp...
/*- * See the file LICENSE for redistribution information. * * Copyright (c) 2009, 2010 Oracle and/or its affiliates. All rights reserved. * */ using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using BerkeleyDB.Internal; namespace BerkeleyDB { /// <summa...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the fol...
//----------------------------------------------------------------------- // <copyright file="Cab.cs">(c) http://www.codeplex.com/MSBuildExtensionPack. This source is subject to the Microsoft Permissive License. See http://www.microsoft.com/resources/sharedsource/licensingbasics/sharedsourcelicenses.mspx. All other rig...
using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor; using Object = System.Object; namespace Framework.Editor { public class ParameterBindView { private static float BIND_ENUM_WIDTH = 64; private float BIND_ENTRY_HEIGHT => EditorGUIUtility.singleLineHeight ...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace LazerTagHostLibrary { public class Player : ScoredObject { private readonly HostGun _hostGun; public RandomId TaggerId { get; set; } public bool Confirmed = false; public bool Dr...
using System; using System.Collections.Generic; using System.Text; using InstructionEditor.Gui; using FlatRedBall; using InstructionEditor.Collections; using EditorObjects; using FlatRedBall.Instructions; using FlatRedBall.Input; using FlatRedBall.Gui; using Microsoft.Xna.Framework.Graphics; using FlatRedBall.ManagedSp...
#region License Header // /******************************************************************************* // * Open Behavioral Health Information Technology Architecture (OBHITA.org) // * // * Redistribution and use in source and binary forms, with or without // * modification, are permitted provided that the fo...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Xml; using System.Text; using System.Diagnostics; using System.Reflection; using System.Globalization; namespace System.Ru...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeStyle; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.C...
/* * Created by SharpDevelop. * User: Anthony * Date: 5/16/2007 * Time: 12:56 AM * */ using System; using System.Threading; using LibHid; namespace LibUSBLauncher { /// <summary> /// Description of RocketLauncher. /// </summary> public class RocketBabyLauncher : USBLauncher { #region Private Data priv...
using Content.Client.UserInterface.Controls; using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility; using Robust.Client.Graphics.Drawing; using Robust.Client.Interfaces; using Robust.Client.Interfaces.UserInterface; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; us...
using System; using System.Text; using System.Collections; using System.Collections.Specialized; using System.Web.UI; using GuruComponents.Netrix.ComInterop; using GuruComponents.Netrix; using GuruComponents.Netrix.WebEditing; namespace GuruComponents.Netrix.TableDesigner { /// <summary> /// This class build...
using System; using System.IO; using UnityEngine; public class FileUtils { // private const string CONFIG_DIRECTORY_NAME = "Resources/Configs"; public delegate void ConfigFileEntryParseCallback(string baseKey, string subKey, string val, object userData); public static string PersistentDataPath { get { string...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * Copyright 2015 Alastair Wyse (https://github.com/alastairwyse/ApplicationMetrics/) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace System.Security.Permissions { using System.Security; using System; using SecurityElement = System.Security.SecurityElement; using System.Secur...
// // Bugzz - Multi GUI Desktop Bugzilla Client // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, mer...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; us...