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#region License /* Copyright (c) 2006 Leslie Sanford * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, m...
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using Org.BouncyCastle.Math.Raw; using Org.BouncyCastle.Utilities; namespace Org.BouncyCastle.Math.EC.Custom.Djb { internal class Curve25519FieldElement : ECFieldElement { public static readonly BigInteger ...
/* * Copyright (C) 2007-2014 ARGUS TV * http://www.argus-tv.com * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * Thi...
using System; using System.Collections.Concurrent; using System.Reflection; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; namespace Spiffy.Monitoring { partial class EventContext : ITimedContext { const string TimeElapsedKey = "Tim...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Threading.Tasks; namespace System.Net.Sockets { // The System.Net.Socket...
// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.Zelig.Runtime { using System; using System.Runtime.CompilerServices; using TS = Microsoft.Zelig.Runtime.TypeSystem; [ExtendClass(typeof(System.String))] public class StringImpl { // // S...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Activities { using System; using System.Collections; using System.Co...
#region License /* * Cookie.cs * * This code is derived from Cookie.cs (System.Net) of Mono * (http://www.mono-project.com). * * The MIT License * * Copyright (c) 2004,2009 Novell, Inc. (http://www.novell.com) * Copyright (c) 2012-2019 sta.blockhead * * Permission is hereby granted, free of charge, to any pe...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Linq; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using System....
// // SetupService.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restrict...
/* * ****************************************************************************** * Copyright 2014-2017 Spectra Logic Corporation. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License i...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Orleans; using Orleans.Configuration; using Orleans.Hosting; using Orleans.Runtime; using Orleans.Runtime.Configuration; usin...
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using System.Data.Sql; using System.Linq; using System.IO; using System.Runtime.Remoting; using System.Runtime.Serialization.Formatters.Binary; using MySql.Data.MySqlClient; using Analysis.EDM; namespace ...
// // DatabaseSource.cs // // Author: // Aaron Bockover <abockover@novell.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2005-2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using JustCli.Dto; namespace JustCli { // Works with -a or --action params. public class CommandContext { private readonly string CommandName; private readonly Dictionary<string, string>...
using YAF.Lucene.Net.Util; using System; using System.Collections.Generic; using System.IO; using System.Reflection; using JCG = J2N.Collections.Generic; namespace YAF.Lucene.Net.Analysis { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using Adxstudio.Xrm.Cms; using Adxstudio.Xrm.Core...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Tex...
using Itinero.Optimization.Models.Mapping; using Itinero.Optimization.Models.Mapping.Rewriters.VisitPosition; using Itinero.Optimization.Models.Vehicles; using Itinero.Optimization.Models.Visits; using Itinero.Optimization.Models.Visits.Costs; using Xunit; namespace Itinero.Optimization.Tests.Models.Mapping.Rewriters....
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.Shar...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Text; using System.Windows.Forms; using CodeSmith.Engine; using CslaGenerator.Metadata; using DBSchemaInfo.Base; namespace CslaGenerator.CodeGen { /// <summary> /// Summary description for SprocTemplate...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Xml; using System.Diagnostics; using System.Collections; using System.Globalization; usin...
using EncompassRest.Loans.Enums; using EncompassRest.Schema; namespace EncompassRest.Loans { /// <summary> /// LoanProgram /// </summary> [Entity(SerializeWholeListWhenDirty = true)] public sealed partial class LoanProgram : DirtyExtensibleObject, IIdentifiable { private DirtyValue<Stri...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using Xamarin.Forms.Internals; namespace Xamarin.Forms { public class AbsoluteLayout : Layout<View> { public static readonly BindableProperty LayoutFlagsProperty = BindableProperty.CreateAttached("Lay...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Reflection.Internal; using System.Reflection.Metadata.Ecma3...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Controllers; using Syst...
//----------------------------------------------------------------------------- // SavingImagesGame.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- using System; using System.IO; ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Project1.API.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it wit...
using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Web.Mvc; using System.Web.Routing; using Orchard.ContentManagement; using Orchard.Core.Settings.Models; using Orchard.DisplayManagement; using Orchard.Localization; using Orchard.Mvc; using Orchard.Security; using Or...
using System; using System.Collections.Generic; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using MS.Core; namespace System.Reflection.Emit { public static class __ILGenerator { public static IObservable<System.Reactive.Unit> Emit( this IObservable<System.Reflection.E...
/////////////////////////////////////////////////////////////////////////////////// // Open 3D Model Viewer (open3mod) (v2.0) // [MeshDetailsDialog.cs] // (c) 2012-2015, Open3Mod Contributors // // Licensed under the terms and conditions of the 3-clause BSD license. See // the LICENSE file in the root folder of the rep...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // using System; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; usi...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System.Collections.ObjectModel; using System.Linq; using System.Windows; using System.Windows.Media; using GitMind.Common.ThemeHandling; using GitMind.Features.Diffing; using GitMind.Features.Tags; using GitMind.GitModel; using GitMind.Utils.Git; using GitMind.Utils.UI; using IBranchService = GitMind.Features.Bra...
using System; using System.Globalization; using System.Linq; using System.Net; using System.Threading.Tasks; using Orleans; using Orleans.AzureUtils; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Tester; using TestExtensions; using UnitTests.MembershipTests; using Xunit; using Xunit.Abstractions; n...
using Orleans.TestingHost; using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Tester; using TestExtensions; using UnitTests.GrainInterfaces; using Xunit; using Xunit.Abstractions; namespace AWSUtils.Tests.StorageT...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Runtime; using Orleans.Transactions.Abstractions; using Orleans.Storage; using Orleans.Configuration; using Orleans.Timers.Internal; nam...
using System; using System.Collections.Generic; using System.IO; using Palaso.Data; using Palaso.DictionaryServices.Lift; using Palaso.DictionaryServices.Model; using Palaso.Lift; using Palaso.Lift.Options; using NUnit.Framework; using Palaso.Lift.Parsing; namespace Palaso.DictionaryServices.Tests.Lift { [TestFixtur...
/* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BTCPayServer.Data; using BTCPayServer.Migrations; using Microsoft.EntityFrameworkCore; using NBitcoin; using NBitcoin.DataEncoders; namespace BTCPayServer.Services.Stores { public class StoreRepository { ...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.IdentityModel.Tokens { using System; using System.Collections.Generic; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Text; /// <summary> /// String.Trim() /// </summary> pu...
namespace UnityEngine.PostProcessing { using DebugMode = BuiltinDebugViewsModel.Mode; public sealed class ColorGradingComponent : PostProcessingComponentRenderTexture<ColorGradingModel> { static class Uniforms { internal static readonly int _LutParams = Shader.Pro...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // AsyncMethodBuilder.c...
using System; using System.Diagnostics; using System.Text; using u8 = System.Byte; using u16 = System.UInt16; using u32 = System.UInt32; using sqlite3_int64 = System.Int64; namespace Community.CsharpSqlite { using sqlite3_stmt = Sqlite3.Vdbe; public partial class Sqlite3 { /* ** 2005 May 25 ** ...
using System; using System.Collections.Generic; #if NETFX_CORE using System.Collections.Concurrent; #endif using System.Linq; using System.Reflection; using System.Runtime.Serialization; using NServiceKit.Common.Support; using NServiceKit.Logging; using NServiceKit.Net30.Collections.Concurrent; using NServiceKit.Servic...
using System; using System.Drawing; using System.Windows.Forms; using System.Diagnostics; namespace AnimatGuiCtrls.Controls { // namespace OutlookBar // { internal class BandTagInfo { public OutlookBar outlookBar; public int index; public BandTagInfo(OutlookBar ob, int index) { outlookBar=ob; ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #if NET5_0 using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System....
// ==++== // // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in the file // named license.txt, which can be found in the root of this distribution. // By using this software in any fashion, you are agreeing to ...
using System.Threading.Tasks; using Avalonia.Controls; using Avalonia.Layout; using Avalonia.Media; using Xunit; #if AVALONIA_SKIA namespace Avalonia.Skia.RenderTests #else namespace Avalonia.Direct2D1.RenderTests.Controls #endif { public class BorderTests : TestBase { public BorderTests() ...
/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * li...
namespace KabMan.Client { partial class NewSwitch { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using System...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Framework; using osu.Framework.Extensions.Color4Extensions; using osu...
//#define ASTARDEBUG using UnityEngine; using System.Collections; using System.Collections.Generic; using Pathfinding; using Pathfinding.Util; namespace Pathfinding { [AddComponentMenu ("Pathfinding/Modifiers/Funnel")] [System.Serializable] /** Simplifies paths on navmesh graphs using the funnel algorithm. * The ...
// // Catalog.cs: Bindings for libintl // // Authors: // Aaron Bockover (abockover@novell.com) // // (C) 2006 Novell, Inc. // using System; using System.Reflection; using System.Collections; using System.Runtime.InteropServices; #if !win32 using Mono.Unix; #endif namespace Mono.Gettext { [AttributeUsage(Attribu...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Reflection; using System.Windows; using System.Windows.Controls; using Microsoft.Practices.Unity; using Microsoft.VisualStudio.TestTools...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp.Swizzle { ...
using Gaming.Audio; using Gaming.Game; using Gaming.Graphics; using MatterHackers.Agg; using MatterHackers.Agg.Image; using MatterHackers.Agg.UI; using MatterHackers.VectorMath; /* * Created by SharpDevelop. * User: Lars Brubaker * Date: 10/13/2007 * Time: 12:07 PM * * To change this template use Tools | Options...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using RestSharp; using DocuSign.eSign.Client; using DocuSign.eSign.Model; namespace DocuSign.eSign.Api { /// <summary> /// Represents a collection of functions to interact with the API endpoints /// </summary> publ...
using System; using System.Collections.Generic; #if !(NET_35 || NET_40) using System.Threading.Tasks; #endif using BackendlessAPI.Exception; using BackendlessAPI.Engine; using BackendlessAPI.Service; using BackendlessAPI.Persistence; using BackendlessAPI.Async; #if WITHRT using BackendlessAPI.RT.Data; #endif namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Xunit; namespace System.Linq.Expressions.Tests { public static class ConstantTests { ...
#if !DISABLE_PLAYFABCLIENT_API using PlayFab.ClientModels; namespace PlayFab.Events { public partial class PlayFabEvents { public event PlayFabResultEvent<LoginResult> OnLoginResultEvent; public event PlayFabRequestEvent<GetPhotonAuthenticationTokenRequest> OnGetPhotonAuthenticationTokenReques...
using System; using System.Collections.Generic; using System.Linq; using Gtk; using ResxTranslator.Common; using GLib; using System.Windows.Forms; namespace ResxTranslatorGtk { [Controller(typeof(MainWindowController))] public partial class MainWindow : Gtk.Window, IMainWindowView { private LocalizationGroup _mod...
" NAME Flippy AUTHOR cgreuter@calum.csclub.uwaterloo.ca (Chris Reuter) URL (none) FUNCTION silly game KEYWORDS game Morphic demo ST-VERSIONS Squeak PREREQUISITES CurveButton 1.0 (or better?) CONFLICTS (none known) DISTRIBUTION world VERSION 1.0 ...
using System; using System.Diagnostics; using System.Collections; using System.Runtime.InteropServices; using System.IO; using System.Text; using System.Collections.Generic; using RaptorDB.Common; using System.Threading; namespace RaptorDB { // high frequency storage file with overwrite old values internal cla...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeGeneration...
/*************************************************************************** copyright : (C) 2005 by Brian Nickel email : brian.nickel@gmail.com based on : id3v2frame.cpp from TagLib ***************************************************************************/ /*******...
#region CopyrightHeader // // Copyright by Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0.txt // // Unless requ...
using System; using System.IO; using FluentAssertions; using FluentAssertions.Extensions; using TestableFileSystem.Fakes.Builders; using TestableFileSystem.Interfaces; using Xunit; namespace TestableFileSystem.Fakes.Tests.Specs.FakeDirectory { public sealed class DirectoryTimeLastAccessSpecs { private ...
using Microsoft.TeamFoundation.DistributedTask.WebApi; using Microsoft.VisualStudio.Services.Agent.Util; using System; using System.IO; using Microsoft.TeamFoundation.Build.WebApi; using Microsoft.VisualStudio.Services.Agent.Worker.Maintenance; using System.Linq; using System.Collections.Generic; using System.Threading...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to Y...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using System.Collections.ObjectModel; using OpenQA.Selenium.Internal; using OpenQA.Selenium.Environment; namespace OpenQA.Selenium { [TestFixture] public class ElementFindingTest : DriverTestFixture { [Test] ...
// ******************************************************************************************************** // Product Name: DotSpatial.Controls.dll // Description: The Windows Forms user interface controls like the map, legend, toolbox, ribbon and others. // ***********************************************************...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.CodeAnalysis.ExpressionEvaluator; using Microsoft.VisualStudio.Debugger.Evaluation; using Roslyn.Test.Utilities; using Xunit; n...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis.Editing; using Microsoft.C...
using UnityEngine; using System.Collections.Generic; using Pathfinding.Util; using Pathfinding.Serialization.JsonFx; using Pathfinding.Serialization; namespace Pathfinding { /** Base class for all graphs */ public abstract class NavGraph { /** Used to store the guid value * \see NavGraph.guid */ public b...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Globalization; using System.Net.Security; using System.Runtime.InteropServices; using System.Security.Authentication; using Syste...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. // using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Xml; using UnityEditor; using Unity...
using UnityEngine; using UnityEditor; using System.Collections.Generic; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Function Node", "Functions", "Function Node", KeyCode.None, false, 0, int.MaxValue, typeof( AmplifyShaderFunction ) )] public class FunctionNode : ParentNode { [S...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using System.Security; using BulletSharp.Math; namespace BulletSharp { public class IndexedMesh : IDisposable { internal IntPtr _native; bool _preventDelete; private bool _ownsData; internal IndexedM...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using AsmResolver.IO; using AsmResolver.PE.DotNet.Metadata; using AsmResolver.PE.DotNet.Metadata.Strings; namespace AsmResolver.DotNet.Builder.Metadata.Strings { /// <summary> /// Provides a mutable buffer for building up a str...
using System; using System.Collections.Generic; using System.Linq; using Akka.Actor; using Akka.Cluster.Sharding; using Akka.Event; using Akka.Persistence; using GridDomain.Aggregates; using GridDomain.Aggregates.Abstractions; using GridDomain.Common; using GridDomain.Common.Akka; using GridDomain.Domains; using GridDo...
#region Header /** * JsonData.cs * Generic type to hold JSON data (objects, arrays, and so on). This is * the default type returned by JsonMapper.ToObject(). * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion usin...
using System; using System.IO; using System.Text; using System.Collections.Generic; // // Read/Write string and byte arrays // namespace SilentOrbit.ProtocolBuffers { public static partial class ProtocolParser { public static string ReadString(Stream stream) { var bytes = ReadBytes...
// // WebOSDevice.cs // // Author: // Aaron Bockover <abockover@novell.com> // Jeff Wheeler <jeff@jeffwheeler.name> // // Copyright (C) 2008 Novell, Inc. // Copyright (C) 2009 Jeff Wheeler // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documenta...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.Serialization; // http://bungee-view.googlecode.com/svn-history/r120/trunk/lbfgs/edu/cmu/cs/bungee/lbfgs/Mcsrch.java //package edu.cmu.cs.bungee.lbfgs; ///* Mcsrch.java // * Copyright (C) 1999, Robert Do...
/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; using System.Configuration; using System.IO; using System.ComponentModel; using Csla.Validation; namespace Northwind.CSLA.Library { /// <summary> /// EmployeeOrder Generated by MyGeneration using the CSLA Object Mapping templa...