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using System.Diagnostics.CodeAnalysis; namespace Konscious.Security.Cryptography { using System.Text; using Xunit; [SuppressMessage("Microsoft.Naming", "CA1707")] public class Argon2CoreTests { [Fact] public void Initialize_BuildTheCorrectHashForJustPAndS() { va...
// TODO: Logging. using System; using System.Collections; using Patterns.Logging; namespace SocketHttpListener.Net { public sealed class HttpListener : IDisposable { AuthenticationSchemes auth_schemes; HttpListenerPrefixCollection prefixes; AuthenticationSchemeSelector auth_selector; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml; using System.Reflection; namespace Ecosim.SceneData { public abstract class Question { public string body; public bool opened; public bool answersOpened; public List<Answer> answers; public a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using DryIoc; using FluentValidation; using FluentValidation.Results; using Maple.Core; using Maple.Domain; using Microsoft.VisualStudio.TestTools.UnitTesting; using NSubstitute; namespace Maple.Tes...
namespace Caliburn.ShellFramework.Services { using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Markup; using Core; using Core.Logging; using PresentationFramework; using PresentationFramework.ApplicationModel; using Pres...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using Adaptive.SimpleBinaryEncoding; namespace Adaptive.SimpleBinaryEncoding.PerfTests.Bench.SBE.FIX { public class OrderCancelRequest { public const ushort TemplateId = (ushort)70; public const byte TemplateVersion = (byte)0; ...
using System; using System.Collections; using System.IO; using System.Text; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.Nist; using Org.BouncyCastle.Asn1.Pkcs; using Org.BouncyCastle.Asn1.TeleTrust; using Org.BouncyCastle.Asn1.Utilities; using Org.BouncyCastle.Asn1.X509; using Org.BouncyCastle.Crypto.Para...
using System; using System.Collections.Generic; using Sandbox.ModAPI.Ingame; using Sandbox.ModAPI.Interfaces; using Sandbox.Common.ObjectBuilders; using VRage; using VRageMath; class rev4a : Program { // Target power output to reach (in kW) // Default (Vanilla): 119 for large ship/station, 29 for small ship const i...
// MIT License // // Copyright (c) 2009-2017 Luca Piccioni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
using Android.Bluetooth; using Android.Content; using Java.Util; using System; using Java.Lang; using Java.Lang.Reflect; using TXCommunication; using Exception = System.Exception; using Object = System.Object; namespace FtApp.Droid.Native { /// <summary> /// This class implements the IRfcommAdapter interface. ...
// Copyright (c) 2014 Thong Nguyen (tumtumtum@gmail.com) using System; using System.Collections.Specialized; using System.IO; using System.Text; using System.Collections.Generic; using Platform.Text; namespace Platform { /// <summary> /// Provides useful methods for dealing with string based URIs. /// </summary> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using System.Threading; using System.Thr...
using System; using System.Linq; using JetBrains.Application.changes; using JetBrains.Lifetimes; using JetBrains.ProjectModel; using JetBrains.ProjectModel.Tasks; using JetBrains.ReSharper.Plugins.Json.Psi; using JetBrains.ReSharper.Plugins.Json.Psi.Tree; using JetBrains.ReSharper.Plugins.Unity.AsmDef.Psi.Caches; using...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Runtime...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Text; using Newtonsoft.Json; using NUnit.Framework; using Verse.Schemas; namespace Verse.Bench { public class CompareNewtonsoft { [OneTimeSetUp] public void Setup...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Threading; namespace System.Net.Sockets { // BaseOverlappedAsyncResult ...
#region Using Directives using System; using System.Resources; using System.Drawing; using System.Globalization; #endregion namespace System.Workflow.ComponentModel.Design { #region Class DesignerResources (DR) internal static class DR { internal const string ResourceSet = "System.Workflow.Componen...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Dynamic; using System.IO; using System.Linq; using System.Text; using XSerializer.Encryption; namespace XSerializer { /// <summary> /// A representation of a JSON array. Provides an advan...
using System; using System.Web; using Fluid; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInject...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; #if !(NET20 || NET35 || SILVERLIGHT || PORTABLE || PORTABLE40) using System.Numerics; #endif using System.Text; namespace Newtonsoft.Json.Serialization { internal class TraceJsonWriter : JsonWriter { private readonly J...
using System; using System.Web; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using gov.va.medora.mdo; using gov.va.medora.mdo.dao; using gov.va.medora.mdo.api; using gov.va.medora.mdws.dto; using gov.va.medora.mdo.dao.oracle; using gov.va.medora.mdo.dao.sql.cdw; nam...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace Gate.Utils { // #if NET40 internal static class Net40Extensions { public static Task WriteAsync(this Stream stream, byte[] buffer, i...
using UnityEngine; using System.Collections; using System.Collections.Generic; [AddComponentMenu("2D Toolkit/Camera/tk2dCamera")] [ExecuteInEditMode] /// <summary> /// Maintains a screen resolution camera. /// Whole number increments seen through this camera represent one pixel. /// For example, setting an object to ...
using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace Stratus { public static partial class Extensions { /// <summary> /// Returns a container of all the children of this GameObject. /// </summary> /// <param name="gameObj"></param> /// <returns>A container...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using hw.Helper; using JetBrains.Annotations; namespace hw.DebugFormatter { /// <summary> Summary description for Tracer. </summary> public static class Tracer { static readonly...
// --------------------------------------------------------------------------- // <copyright file="Transaction.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // --------------------------------------------------------------------------- // -------------------...
#region Foreign-License /* Copyright (c) 1997 Cornell University. Copyright (c) 1997 Sun Microsystems, Inc. Copyright (c) 2012 Sky Morey See the file "license.terms" for information on usage and redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. This file is adapted from the JDK 1.0 QSortAlgorithm.j...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using FileHelpers.Helpers; using FileHelpers.Streams; namespace FileHelpers { /// <summary> /// This class allow you to convert the records of a file to a different record format. /// </summary> ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; using OpenLiveWriter.BlogClient; using Op...
using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; using MonoTouch.MapKit; using MonoTouch.CoreLocation; using MonoTouch.ObjCRuntime; //using System.Runtime.InteropServices; namespace LMT81 { public partial class MapController : UIViewController ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Linq.Expressions; using System; using System.Collections.Generic; using System.Diagnostics; usi...
/* * IDictionaryConverter.cs * * Copyright ?2007 Michael Schwarz (http://www.ajaxpro.info). * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * re...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using Syste...
using System; using System.Threading; namespace Shielded { /// <summary> /// Makes your data thread safe. Works with structs, or simple value types, /// and the language does the necessary cloning. If T is a class, then only /// the reference itself is protected. /// </summary> public class Shi...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* Copyright (c) 2006- DEVSENSE Copyright (c) 2004-2006 Tomas Matousek, Vaclav Novak, and Martin Maly. The use and distribution terms for this software are contained in the file named License.txt, which can be found in the root of the Phalanger distribution. By using this software in any fashion, you are agree...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
#region --- License --- /* Copyright (c) 2006 - 2008 The Open Toolkit library. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // //#define DEBUG_REMOVEUNNECESSARYTEMPORARIES namespace Microsoft.Zelig.CodeGeneration.IR.Transformations { using System; using System.Collections.Generic; using Microsoft.Zelig.Runtime.TypeSystem; public static class TransformFin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // The Reflection stack has grown a large legacy of apis that thunk others. // Apis that do little more than wrap...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Configuratio...
//----------------------------------------------------------------------- // <copyright file="MainForm.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.GUI { usi...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.TemplateEngine.Edge.Template; using Microsoft.TemplateEngine.A...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; usi...
#region LICENSE /* Copyright 2014 - 2015 LeagueSharp Orbwalking.cs is part of EloBuddy.Common. EloBuddy.Common is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
using System; using System.Xml; using System.Collections; using System.Reflection; using System.Text; using System.Text.RegularExpressions; namespace WikiEngine { #region Entry base declarations [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] internal class EntryAttribute : Attribute { ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System.Collections; using System.Globalization; using Org.BouncyCastle.Asn1.X9; using Org.BouncyCastle.Math; using Org.BouncyCastle.Math.EC; using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.Collections; using Org.BouncyCastle.Utilities.Encoders; namespace Org.BouncyCastle.Asn1.TeleTrust { /**...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using WPAppStudio.Entities.Base; using WPAppStudio.Localization; using WPAppStudio.Services.Interfaces; using Microsoft.Phone.Controls; using Microsoft.Phone.Tasks; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Media.PhoneExtensions; using System; using System.Collections.Generic; using System.Diag...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.Composition.Hosting; using System.Compon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Routing; using Autofac; using JetBrains.Annotations; using Moq; using NUnit.Framework; using Orchard.Caching; using Orchard.ContentManagement.Aspects; using Orchard.ContentManagement.Drivers; using Orchard.ContentManag...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.14.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.Threading; using System.Collections; using System.Diagnostics; namespace S...
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; namespace Typewriter.Generation.Controllers { /// <summary> /// Same as Queue except Dequeue function blocks until there is an object to return. /// Note: This class does not need to be sync...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// <copyright file="NotifyCollectionChangedInvokerBase.cs" company="Adrian Mos"> // Copyright (c) Adrian Mos with all rights reserved. Part of the IX Framework. // </copyright> using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics.CodeAnalysis; using System.Linq...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.Content; using IRTaktiks.Components.Config; using ...
// The MIT License // // Copyright (c) 2013 Jordan E. Terrell // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, c...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
namespace JoinerSplitter.Pages { using System; using System.ComponentModel; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Forms; using System.Wi...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: BitConverter ** ** ** Purpose: Allows developers to view the base data types as ** an arbitrary array of bits. ** ** =======================...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// *********************************************************************** // Copyright (c) 2008-2015 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
using System; using NUnit.Framework; using OpenQA.Selenium.Environment; namespace OpenQA.Selenium { [TestFixture] public class PageLoadingTest : DriverTestFixture { private IWebDriver localDriver; [SetUp] public void RestartOriginalDriver() { driver = Environmen...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; using System.Diagnostics; namespace System.Text { [Serializable] internal ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runt...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; using System.Runtime.InteropServices; namespace ListViewEx { /// <summary> /// Inherited ListView to allow in-place editing of subitems /// </summary> public class L...
using System; using System.Drawing; using System.Collections; using System.Windows.Forms; using System.Data; using Franson.BlueTools; namespace SimpleService { /// <summary> /// Summary description for Form1. /// </summary> public class Form1 : System.Windows.Forms.Form { private System.Windows.Forms.Button bAd...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; namespace UnrealBuildTool { /// <summary> /// Stores an ordered list of header files /// <...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Geo.Itineraries.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Buffers { using System; using System.Diagnostics.Contracts; using System.IO; using System.Text; using System.Threading; using...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
// Copyright (c) 2013, SIL International. // Distributable under the terms of the MIT license (http://opensource.org/licenses/MIT). #if __MonoCS__ using System; using System.Windows.Forms; using IBusDotNet; using Palaso.UI.WindowsForms.Keyboarding.InternalInterfaces; using Palaso.UI.WindowsForms.Keyboarding.Types; nam...
// /* // * Copyright (c) 2016, Alachisoft. All Rights Reserved. // * // * Licensed under the Apache License, Version 2.0 (the "License"); // * you may not use this file except in compliance with the License. // * You may obtain a copy of the License at // * // * http://www.apache.org/licenses/LICENSE-2.0 // * // * Unle...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Drawing { [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Runtime; using System.ServiceModel.Diagnostics.Application; using System.ServiceModel.Security; using System.Threading.Tasks; using System.Xml; namespace ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.IO; using System.IO.Pipelines; using System.Text; using System.Threading.Tasks; using Xunit; namespace Microsoft.AspNetC...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using System.Collections; using System.Collections.Generic; namespace Mosa.Compiler.Framework { /// <summary> /// /// </summary> public sealed class BasicBlocks : IEnumerable<BasicBlock> { #region Data members /// <summary> /// /// </sum...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Numerics.Tests { public class modpowTest { private static int s_sampl...
// Camera Path 3 // Available on the Unity Asset Store // Copyright (c) 2013 Jasper Stocker http://support.jasperstocker.com/camera-path/ // For support contact email@jasperstocker.com // // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT L...
// Copyright 2006 Alp Toker <alp@atoker.com> // This software is made available under the MIT License // See COPYING for details using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Text; using System.Reflection; namespace NDesk.DBus { //TODO: complete this class class Int...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// <file> // <copyright see="prj:///doc/copyright.txt"/> // <license see="prj:///doc/license.txt"/> // <owner name="Matthew Ward" email="mrward@users.sourceforge.net"/> // <version>$Revision: 1965 $</version> // </file> using ICSharpCode.AvalonEdit.CodeCompletion; using System; using System.Collections...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Net; using System.Reflection; using Azure.Identity; using Azure.Messaging.EventHubs; using Azure.Messaging....