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/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using NUnit.Framework; using Umbraco.Core; using Umbraco.Core.Dynamics; using Umbraco.Core.Models; using Umbraco.Core.Models.PublishedContent; using Umbraco.Tests.TestHelpers; using Umbraco.Web; namespace Umbraco.T...
// Copyright (C) 2014 dot42 // // Original filename: Type.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required b...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // <OWNER>[....]</OWNER> // #if FEATURE_CORECLR namespace System.Reflection.Emit { using System; using System.Security; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using Sy...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.FindSymbols; using Microsoft.CodeAnalysis.Text; using OmniSharp.Models; using OmniSharp.Models.FindImplementations; using OmniSharp.Roslyn.CSharp.Services.Naviga...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting.Stati...
// Copyright 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using System; using System.Collections; using System.Collections.Specialized; using GenStrings; namespace System.Collections.Specialized.Tests { publi...
/*======================================================================= Simple Event Example. Copyright (c) Firelight Technologies 2004-2011. This example plays an event created with the FMOD Designer sound designer tool. It simply plays an event, retrieves the parameters and allows the user to adjust them. =...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using Microsoft.TeamFoundation.Build.WebApi; using Microsoft.TeamFoundation.DistributedTask.WebApi; using Microsoft.VisualStudio.Services.Agent.Util; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Microsoft.VisualStudio.Services.Agent.Worker....
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Stef.Validation; using WireMock.Admin.Mappings; using WireMo...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.Management.Automation.Host; using System.Management.Automation.Runspaces; using Dbg = System.Management.Automation.Diagnostics; namespace System.Management.Automation.Internal.Host { internal class In...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Newtonsoft.Json; using NuGet.ContentModel; u...
using System; using System.Reflection; using System.IO; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; namespace Lesson07 { public class Game : GameWindow { private bool light; // Lighting ON/OFF private bool lp; // L Pres...
namespace Epi.Windows.Analysis.Dialogs { partial class RelateDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summa...
using System; using System.IO; using Microsoft.Build.Framework; using Microsoft.Build.Shared; using Microsoft.Build.Tasks; using Microsoft.Build.Utilities; using Shouldly; using Xunit; using Xunit.Abstractions; namespace Microsoft.Build.UnitTests.ResolveAssemblyReference_Tests.VersioningAndUnification.AppConfig { ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // Code in this file was copied from https://github.com/dotnet/roslyn using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using Syst...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Infrastructure.Common; using System; using System.Security.Cryptography.X509Certificates; using System.Servic...
using Kitware.VTK; using System; // input file is C:\VTK\Graphics\Testing\Tcl\EnSightRectGridBin.tcl // output file is AVEnSightRectGridBin.cs /// <summary> /// The testing class derived from AVEnSightRectGridBin /// </summary> public class AVEnSightRectGridBinClass { /// <summary> /// The main entry method called ...
using System; using System.Text; /// <summary> /// StringBuilder.Length Property /// Gets or sets the length of this instance. /// </summary> public class StringBuilderLength { private const int c_MIN_STR_LEN = 1; private const int c_MAX_STR_LEN = 260; private const int c_MAX_CAPACITY = Int16.MaxValue; ...
using MatterHackers.VectorMath; //---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // C# Port port by: Lars Brubaker // larsbrubaker@gmail.com // Copyright (C) 200...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Composition; using System.Linq; using System.Threading; using System.Threading.Tasks; using Syste...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
namespace Newtonsoft.Json.Converters { using System; using System.Collections.Generic; using System.Xml; using Utilities; public class XmlNodeConverter : JsonConverter { private const string DefaultDateTimeFormat = "yyyy'-'MM'-'dd'T'HH':'mm':'ss.FFFFFFFK"; private const string T...
using System; using System.Net; using System.Net.Http; using System.Reflection; using System.Threading.Tasks; using FluentAssertions; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Resources; using JsonApiDotNetCore.Serialization.Objects; using Microsoft.Extensions.DependencyInjection; using TestBuildin...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, ...
// --------------------------------------------------------------------------- // <copyright file="IndexEnumerator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // --------------------------------------------------------------------------- // ----------------...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
//#define TRACE_SERIALIZATION using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; using Orleans.CodeGeneration; using Orleans.GrainDirectory; using Or...
// // PlayerEngine.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2005-2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restric...
using System; using System.Linq; using System.Runtime.InteropServices; using Torque6.Engine.SimObjects; using Torque6.Engine.SimObjects.Scene; using Torque6.Engine.Namespaces; using Torque6.Utility; namespace Torque6.Engine.SimObjects { public unsafe class SimObject { public SimObject() { Ob...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Numerics; using System; using System.Collections; using System.Collections.Generic; using Syste...
// Copyright (c) 2021 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
// Copyright 2006 Alp Toker <alp@atoker.com> // This software is made available under the MIT License // See COPYING for details using System; using System.Reflection; using System.Reflection.Emit; using System.Collections.Generic; namespace DBus { using Protocol; using System.Threading.Tasks; public cla...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
/** * Couchbase Lite for .NET * * Original iOS version by Jens Alfke * Android Port by Marty Schoch, Traun Leyden * C# Port by Zack Gramana * * Copyright (c) 2012, 2013, 2014 Couchbase, Inc. All rights reserved. * Portions (c) 2013, 2014 Xamarin, Inc. All rights reserved. * * Licensed under the Apache License...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Xunit; using VerifyCS = Test.Utilities.CSharpCodeFixVerifier< Microsoft.CodeQuality.CSharp.Analyzers.ApiDesignGuidelin...
// Copyright (C) 2004-2007 MySQL AB // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as published by // the Free Software Foundation // // There are special exceptions to the terms and conditions of the GPL // as it is applied ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; namespace EduHub.Data.Entities { /// <summary> /// BSB Numbers /// </summary> [GeneratedCode("EduHub Data", "0.9")] public sealed partial class KAB : EduHubEntity { #region Foreign Navigation Properties ...
/* * A custom task that walks a directory tree and creates a WiX fragment containing * components to recreate it in an installer. * * From John Hall <john.hall@xjtag.com>, originally named "PackageTree" and posted on the wix-users mailing list * * John Hatton modified a bit to make it more general and started cle...
namespace NEventStore.Persistence.Sql { using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.Linq; using System.Threading; using System.Transactions; using NEventStore.Logging; using NEventStore.Serialization; public class S...
using System; using DAQ.Environment; using DAQ.HAL; using DAQ.Pattern; namespace ScanMaster.Acquire.Patterns { /// <summary> /// See the documentation for the PumpProbePatternPlugin /// </summary> public class PumpProbeDualCCDPatternBuilder : DAQ.Pattern.PatternBuilder32 { public PumpProbeDualCCDPatternBuil...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using JetBrains.Annotations; namespace GodotTools.Utils { [SuppressMessage("ReSharper", "InconsistentNaming")] public stati...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // <OWNER>[....]</OWNER> // namespace System.Reflection.Emit { ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Globalization; using System.Reflection; using NUnit.Framework; using Microsoft.Build.Framework; using Microsoft.Build.BuildEngine; namespac...
/**************************************************************************** Tilde Copyright (c) 2008 Tantalus Media Pty Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, in...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Reflection; using System.Text; using Signum.Engine.Maps; using Signum.Entities; using Signum.Entities.Reflection; using Signum.Utilities; using Signum.Utilities.ExpressionTrees; namespace Signum.Engine.C...
using System.Collections.Generic; using System.Threading.Tasks; using Newtonsoft.Json; namespace Citrina { public class UsersSubscriptionsItem { /// <summary> /// Returns if a profile is deleted or blocked. /// </summary> public string Deactivated { get; set; } /// <su...
using System.Collections.Generic; using Shouldly; using Xunit; using System.Linq; namespace AutoMapper.UnitTests { public class When_a_source_child_object_is_null : AutoMapperSpecBase { public class Source { public Child Child { get; set; } } public class Destinatio...
// Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Diagnostics; using System.Runtime.InteropServices; using MS.WindowsAPICodePack.Internal; namespace Microsoft.WindowsAPICodePack.Shell { /// <summary> /// Creates the helper class for known folders. /// </summary> ...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
// // SlideShow.cs // // Author: // Stephane Delcroix <stephane@delcroix.org> // // Copyright (C) 2009 Novell, Inc. // Copyright (C) 2009 Stephane Delcroix // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; /* * 2013 WyrmTale Games | MIT License * * Based on MiniJSON.cs by Calvin Rien | https://gist.github.com/darktable/1411710 * that was Based on the JSON parser by Patrick van Bergen | ht...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using Caliburn.Micro; namespace AllGreen.Runner.WPF.Core { [System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage()] public class BindableDictionary<TKey, TValue> : IDi...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Data; using CALI.Database.Contracts; using CALI.Database.Contracts.Auth; /////////////////////////////////////////////////////////// //Do not modify this file. Use a partial class to extend.// ////////////////////////////////////...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/* * Copyright 2013 Monoscape * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System { using System; using System.Reflection; using System.Collections.Generic; using ...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
/* * Copyright 2002-2015 Drew Noakes * * Modified by Yakov Danilov <yakodani@gmail.com> for Imazen LLC (Ported from Java to C#) * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.IO; using System.Xml; using System.Net.Sockets; using System.Net.NetworkInformation; using System.Threading.Tasks; namespace Orleans.Runtime.Configuration { /// <summary> /// Data object holdin...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using System....
#region Licensing notice // Copyright (C) 2012, Alexander Wieser-Kuciel <alexander.wieser@crystalbyte.de> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org...
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.Internal; namespac...
#region License /*---------------------------------------------------------------------------------*\ Distributed under the terms of an MIT-style license: The MIT License Copyright (c) 2006-2010 Stephen M. McKamey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Internal.IL; using Internal.TypeSystem; using Internal.Text; using ILCompiler.DependencyAnalysi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Xunit; using System.Threading.Tasks; using TelemData = System.Collections.Generic.KeyValuePair<string, object>; n...
using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Threading; namespace SpyUO { public delegate void PacketHandler( byte[] data, bool send ); public delegate void ProcessTerminatedHandler(); public class PacketSpy : IDisposable { private abstract class PacketSpySt...
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Linq.Parallel.Tests { public static class Singl...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Linq; using System.Text; using Assets.Scripts; public class MainBehaviour : MonoBehaviour { // Read only public static readonly int maxNoiseStrength = 30; public readonly float fastAnimationSpeed = 3; p...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; using Gum.Graphics.Animation; using Microsoft.Xna.Framework.Graphics; namespace Gum.Content.AnimationChain { #if !UWP [Serializable] #endif public class AnimationFrameSave { #region XML Docs /...
/* * Copyright (c) 2007, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // SynchronizedCollection.cs // // Author: // Atsushi Enomoto <atsushi@ximian.com> // // Copyright (C) 2005 Novell, Inc. http://www.novell.com // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the...
using System; using System.Collections.Generic; using Blueprint41; using Blueprint41.Core; using Blueprint41.Query; namespace Domain.Data.Query { public partial class Node { public static PersonNode Person { get { return new PersonNode(); } } } public partial class PersonNode : Blueprint41.Query.Node { ...
// // PlaybackControllerService.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2007-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software wi...
using System.Text.RegularExpressions; namespace Sharpen { using System; using System.Globalization; public class SimpleDateFormat : DateFormat { private const string FIELD_YEAR = "year"; private const string FIELD_MONTH = "month"; private const string FIELD_DAY = "day"; private con...