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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using Microsoft.AspNetCore.Mvc; using Smidge.CompositeFiles; using Smidge.Models; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.FileProviders; using Microsoft.Extensions.Logging; using Smidge.FilePro...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Html; using Microsoft.AspNetCore.Mvc.Localization; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Microsoft.Extensions.DependencyInjection; using OrchardCore.DisplayManagement.Razor; using OrchardCore.Di...
using UnityEngine; using System.Collections; using System.IO; using System.Collections.Generic; using Type = System.Type; using UnityEngine.Assertions; #if UNITY_EDITOR using System.Linq; #endif /// <summary> /// Cache for ComponentDependencyAttribute so GetAttributes doesn't need to be called on each type /// at ru...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Xunit; namespace ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using NuGet.Frameworks; using NuGet.Packaging; usi...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Sundry Debtor Fee Groups Data Set /// </summary> [Generated...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. #if FEATURE_XML_SCHEMA_VALIDATION using System; using System.IO; using System.Reflection; using System.Resources; using System.Threading; using System.Xml; using Micros...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Reflection; namespace Syste...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace Microsoft.Build.Tasks.Xaml { using System; using System.Collections; using System.Collections.Generic; us...
using System; using System.Linq; using System.Threading; using Amazon; using Amazon.Runtime; using Amazon.Runtime.Internal.Util; using Amazon.DynamoDBv2.Model; using Amazon.DynamoDBv2; using System.Collections.Generic; using Amazon.DynamoDBv2.DocumentModel; using System.Text; using System.IO; using NUnit.Framework; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: This class will encapsulate a lo...
#region License // Copyright 2017 Jose Luis Rovira Martin // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
#region License, Terms and Author(s) // // ELMAH - Error Logging Modules and Handlers for ASP.NET // Copyright (c) 2004-9 Atif Aziz. All rights reserved. // // Author(s): // // Atif Aziz, http://www.raboof.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file excep...
//! \file GarConvert.cs //! \date Fri Aug 22 08:22:47 2014 //! \brief Game resources conversion methods. // // Copyright (C) 2014-2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to ...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Buil...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.Text; using com.calitha.goldparser; using Epi.Core.EnterInterpreter; namespace Epi.Core.EnterInterpreter.Rules { /* <FuncName1> ::= ABS |COS |DAY|DAYS |ENVIRON|EXISTS|EXP |FILEDATE|FINDTEXT|FORMAT |HOUR|HOURS |LN|LOG |MINUTES|Month|MONTHS...
// Generated by SharpKit.QooxDoo.Generator using System; using System.Collections.Generic; using SharpKit.Html; using SharpKit.JavaScript; namespace qx.ui.mobile.form { /// <summary> /// <para>The NumberField is a single-line number input field. It uses HTML5 input field type /// &#8220;number&#8221;.</para> //...
#region license // Copyright (c) 2003, 2004, 2005 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain ...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="jet_commit_id.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. // </copyright> // <summary> // Information context surrounded data emitted from JE...
using YAF.Lucene.Net.Support; using System.IO; using System.Text; namespace YAF.Lucene.Net.Search { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyrig...
using System; using System.Collections.Generic; using System.Data.Entity.Validation; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using JetBrains.Annotations; using JoinRpg.Data.Interfaces; using JoinRpg.Data.Interfaces.Claims; using JoinRpg.Data.Write.Interfaces; using JoinRpg.DataMo...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using Newtonsoft.Json.Linq; using NUnit.Framework; using ReactNative.UIManager; using ReactNative.UIManager.Annotations; using System; namespace ReactNative.Tests.UIManager { [TestFixture] public class ViewManagers...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
using System; using System.Collections.Generic; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.Agg.VertexSource; namespace MatterHackers.MatterControl.CustomWidgets { public class DataViewGraph : GuiWidget { private HistoryData dataHistoryArray; private ColorF LineColor = ColorF.Black; ...
using System; using System.Collections.Generic; using System.Diagnostics; using BTDB.Buffer; namespace BTDB.KVDBLayer.BTreeMem { class BTreeRoot : IBTreeRootNode { readonly long _transactionId; long _keyValueCount; IBTreeNode _rootNode; public BTreeRoot(long transactionId) ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Reflection; using System.Text; namespace AWI.SmartTracker { /// <summary> /// Summary description for Form2. /// </summary> public class HelpForm : System.Windows.Forms.Form { priv...
using System; using System.Collections.Generic; using System.Text; using System.Data; namespace Trionic5Tools { /// <summary> /// ECUFileType /// </summary> public enum ECUFileType { Trionic52File, Trionic55File, Trionic7File, Trionic8File, UnknownFile }...
// // Encog(tm) Core v3.3 - .Net Version // http://www.heatonresearch.com/encog/ // // Copyright 2008-2014 Heaton Research, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // htt...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using System.Diagnostics; using System; using System.Management; using System.Collections; using Microsoft.VisualBasic; using System.Data.SqlClient; using System.Web.UI.Design; using System.Data; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace ACSGhana.W...
using System; using System.IO; using System.Linq; using System.Reflection; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; using Object = UnityEngine.Object; namespace UnityEditor.UI.Windows.Extensions.Utilities { public class NewScriptWindow : EditorWindow { priv...
// Copyright (c) 2013 SIL International // This software is licensed under the MIT License (http://opensource.org/licenses/MIT) #if !__MonoCS__ using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq...
// Copyright 2020, Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text.RegularExpressions; using Palaso.Code; using Palaso.WritingSystems.Collation; namespace Palaso.WritingSystems { /// <summary> /// This class stores the information used to define various writing system p...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Cluster.Codecs { public class ClusterMembersDecoder { public const ushort BLOCK_LENGTH = 8; public const ushort TEMPLATE_ID = 106; public...
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float oxygen = 1f; // Between 0 and 1; public float oxygenDecPerSec = 0.01f; public float oxygenDecPerSecBoost = 0.02f; public float oxygenGainedPerCapsule = 0.3f; public bool isBoosted = false; publi...
using System; using AppUtil; using Vim25Api; using System.Web.Services.Protocols; namespace WeeklyRecurrenceScheduledTask { public class WeeklyRecurrenceScheduledTask { private static AppUtil.AppUtil cb = null; private VimService _service; // All webservice methods // Servic...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#pragma warning disable 109, 114, 219, 429, 168, 162 namespace pony { public class Timer : global::pony.events.Signal { public Timer(global::haxe.lang.EmptyObject empty) : base(global::haxe.lang.EmptyObject.EMPTY) { unchecked { } #line default } public Timer(int delay, global::haxe...
using OpenKh.Common; using OpenKh.Kh2; using OpenKh.Tools.Common.Wpf; using OpenKh.Tools.ModsManager.Services; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using System.Windows; using Xe.IO; using Xe.Tools; using Xe.Tools.Wpf.Commands; using Xe.Tools.Wpf.Dialogs; namespace OpenKh.To...
using System; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using DemoGame.DbObjs; using log4net; using NetGore; using NetGore.Features.Shops; using NetGore.Graphics; using NetGore.Graphics.GUI; using SFML.Graphics; using SFML.Window; namespace DemoGame.Client { /// <summary> ...
#region License /* The MIT License * * Copyright (c) 2011 Red Badger Consulting * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Diagnostics; namespace System.Net.Sockets { public partial class SocketAsyncEventArgs : EventArgs, IDisposable { private int...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
using Xunit; namespace Jint.Tests.Ecma { public class Test_15_2_3_13 : EcmaTest { [Fact] [Trait("Category", "15.2.3.13")] public void ObjectIsextensibleMustExistAsAFunction() { RunTest(@"TestCases/ch15/15.2/15.2.3/15.2.3.13/15.2.3.13-0-1.js", false); } [Fact]...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// // System.IO.MemoryStreamTest // // Authors: // Marcin Szczepanski (marcins@zipworld.com.au) // Gonzalo Paniagua Javier (gonzalo@ximian.com) // Sebastien Pouliot <sebastien@ximian.com> // // (c) 2003 Ximian, Inc. (http://www.ximian.com) // Copyright (C) 2004 Novell (http://www.novell.com) // using NUnit.Framewor...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
namespace epms.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class Initial : DbMigration { public override void Up() { CreateTable( "dbo.AccountCategory", c => new { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================================= ** ** Class: Queue ** ** Purpose: Re...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; ...
using UnityEngine; using UnityEngine.Rendering; namespace Kvant { //[ExecuteInEditMode] [RequireComponent(typeof(MeshRenderer))] [AddComponentMenu("Kvant/Wig Controller")] public class WigController : MonoBehaviour { #region Editable properties // Foundation settings [Seri...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for Additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not u...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Data; using System.IO; using System.Globalization; using Trionic5Tools; namespace T5Suite2 { public class ECUConnection { public delegate void SymbolDataReceived(object sender, RealtimeDataEventArgs ...
#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditorInternal; using UnityEngine; using Object = UnityEngine.Object; namespace PrimitiveEngine.Unity { internal class ReorderableListOfSubassets : ReorderableListOfStructures { private...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Dynamic.Utils; namespac...
using System; using System.Configuration; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Security.Cryptography; using EtoTest.IO; using EtoTest.Model; using EtoTest.Serialisation; namespace EtoTest.Encrypt { public static class AesBasedFileEncryption { private stati...
// This file was contributed to the RDL Project under the MIT License. It was // modified as part of merging into the RDL Project. /* The MIT License Copyright (c) 2006 Christian Cunlif and Lionel Cuir of Aulofee Permission is hereby granted, free of charge, to any person obtaining a copy of this software and assoc...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** Purpose: Read-only wrapper for anoth...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using Microsoft.Build.Framework; using Microsoft.Build.Shared; using Microsoft.Build.Tasks; using Microsoft.Build.Utilities; using Shoul...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.Editor.CSharp.TextStructureNa...
using System; using System.Data; using Csla; using Csla.Data; using SelfLoad.DataAccess; using SelfLoad.DataAccess.ERCLevel; namespace SelfLoad.Business.ERCLevel { /// <summary> /// D06_Country (editable child object).<br/> /// This is a generated base class of <see cref="D06_Country"/> business object. ...
using System; using System.Collections.Generic; using System.Linq; using GTANetworkAPI; public struct RespawnablePickup { public int Hash; public int Amount; public int PickupTime; public int RespawnTime; public Vector3 Position; } public class Deathmatch : Script { public static List<Vector3>...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Reflection; using System.Threading.Tasks; using CpsDbHelper.Extensions; using CpsDbHelper.Utils; namespace CpsDbHelper { public class DataReaderHelper : DbHelper...
#region License // Copyright (c) 2007 James Newton-King; 2014 Extesla, LLC. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the righ...
#region License /* ********************************************************************************** * Copyright (c) Roman Ivantsov * This source code is subject to terms and conditions of the MIT License * for Irony. A copy of the license can be found in the License.txt file * at the root of this distribution. ...
// Copyright (c) 2015 hugula // direct https://github.com/tenvick/hugula // using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.IO; using System.Text.RegularExpressions; using System; using System.Text; using SLua; using Lua = SLua.LuaSvr; [CustomLuaCl...
using UnityEngine; using System.Collections; using UnityEditor; using System.Reflection; using System.Linq; using System; using System.Text.RegularExpressions; namespace StrayTech { /// <summary> /// Any extension methods used by editor classes can be created here. /// </summary> public static class E...
using UnityEngine; using UnityEngine.Experimental.Rendering.HDPipeline; using UnityEngine.Experimental.Rendering; using System.Text; using static UnityEngine.Experimental.Rendering.HDPipeline.RenderPipelineSettings; using UnityEditor.Rendering; namespace UnityEditor.Experimental.Rendering.HDPipeline { using CED = ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using FluentAssertions; using Microsoft.DotNet.PlatformAbstractions; using Microsoft.DotNet.Tools.Test.Utilities; ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KaoriStudio.Core.Configuration { public partial class ConfigurationDictionary { /// <summary> /// Tries to retrieve a value given a key /// </summary> /// <param name="key">The key</param> /// <param name="value...
using System; namespace qf4net { /// <summary> /// QEventManager. /// </summary> public abstract class QEventManagerBase : QEventManagerEventsBase, IQEventManager { public QEventManagerBase (IQTimer timer) { _Timer = timer; _Timer.TimeOut += new QTimeoutHandl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using Complex = System.Numerics.Complex; using System; using System.Text; using System.Collections.Generic; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ModestTree; namespace Zenject { public class InjectContext { public InjectContext() { SourceType = InjectSources.Any; MemberName = ""; } public InjectContext(DiCo...
/* * DocuSign REST API * * The DocuSign REST API provides you with a powerful, convenient, and simple Web services API for interacting with DocuSign. * * OpenAPI spec version: v2.1 * Contact: devcenter@docusign.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using Syste...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Mic...
using System; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; using Mono.Cecil.Cil; using Mono.Cecil.Pdb; using Mono.Cecil.PE; namespace Mono.Cecil.Tests { [TestFixture] public class PortablePdbTests : BaseTestFixture { [Test] public void SequencePoints () { TestPortablePdbM...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using global::System; using global::System.Linq; using global::System.Text; using global::System.Reflection; using g...
using System; using System.Xml; using System.Drawing; using System.Drawing.Drawing2D; using System.Diagnostics; namespace SharpVectors.Dom.Svg { public class SvgPathElement : SvgTransformableElement, ISvgPathElement, ISharpGDIPath, ISharpMarkerHost, IGraphicsElement { #region Constructors internal SvgPathElemen...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using Foundation; using System.Linq; namespace iOSHelpers { public static class BackgroundDownloadManager { public static string BaseDir = Directory.GetParent (Enviro...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime; using System.Runtime.CompilerServices; using EditorBrowsableState = ...
using Lucene.Net.Diagnostics; using Lucene.Net.Support; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE fil...
#if NET20 // Taken and adapted from: https://github.com/mono/mono/blob/mono-3.12.1/mcs/class/System/System.Collections.Generic/SortedSet.cs // // Authors: // Jb Evain <jbevain@novell.com> // Marek Safar (marek.safar@gmail.com) // // Copyright (C) 2010 Novell, Inc (http://www.novell.com) // Copyright (C) 2014 Xamarin...
//----------------------------------------------------------------------------- // Torque // Copyright GarageGames, LLC 2011 //----------------------------------------------------------------------------- // GrenadeLauncher weapon. // This script file contains all of the necessary datablocks needed for the // GrenadeL...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Backoffice_Registrasi_LABAddBaru : S...
// Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Windows; using Microsoft.WindowsAPICodePack.DirectX.Controls; using Microsoft.WindowsAPICodePack.DirectX.Direct2D1; using Microsoft.WindowsAPICodePack.DirectX.DirectWrite; using DWrite = Microsoft.WindowsAPICodePack.DirectX.Direc...
#if UNITY_EDITOR using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; using System.Linq; using System.Reflection; using UnityEditor.Callbacks; namespace Sabresaurus.SabreCSG { [ExecuteInEditMode] public class CSGModel : CSGModelBase { #...
#region Copyright (c) 2016 Atif Aziz. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...