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using System; using System.IO; using NUnit.Framework; using Org.BouncyCastle.Asn1.Cms; using Org.BouncyCastle.Utilities.IO; using Org.BouncyCastle.Utilities.Encoders; namespace Org.BouncyCastle.Asn1.Tests { [TestFixture] public class ParseTest { private static readonly byte[] classCastTest = Base...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Extensions.Options; using Orleans.Configuration; namespace Orleans.Runtime { /* Example of printout in logs: StageAnalysis= Stage: Runtime.IncomingMessageAgent.Application Measured average CP...
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using Newtonsoft.Json; using System.Collections; ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Drawing; using System.Globalization; using System.Diagnostics; using OpenLiveWriter.Mshtml; using OpenLiveWriter.CoreServices; using OpenLiveWriter.Post...
#if (UNITY_WINRT || UNITY_WP_8_1) && !UNITY_EDITOR && !UNITY_WP8 #region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restr...
/* * Copyright 2021 Google LLC All Rights Reserved. * Use of this source code is governed by a BSD-style * license that can be found in the LICENSE file or at * https://developers.google.com/open-source/licenses/bsd */ // <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // sour...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.Collections.Generic; using System.ComponentModel.DataAnno...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.Text; using HttpServer.Exceptions; namespace HttpServer.Parser { /// <summary> /// Parses a HTTP request directly from a stream /// </summary> public class HttpRequestParser : IHttpRequestParser { private readonly BodyEventArgs _bodyArgs = new BodyEventArgs(); ...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall.Graphics; //using FlatRedBall.Content; #if FRB_MDX using Texture2D = FlatRedBall.Texture2D; using Microsoft.DirectX; using FlatRedBall.Graphics.Model; #else #if !SILVERLIGHT using FlatRedBall.Input; #endif using FlatRedBall.Gui; usin...
//--------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // // File: avelementhelper.cs // // Description: Contains the AVElementHelper class. // // History: // 05/04/2004 : [....] - Added // //--------------------------------------...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #pragma warning disable 1634, 1691 #pragma warning disable 56506 using System.Runtime.Serialization; using System.Diagnostics.CodeAnalysis; using System.Management.Automation.Internal; #pragma warning disable 1634, 1691 // Stops compiler from...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace NAudio.Wave.Compression { /// <summary> /// Represents an installed ACM Driver /// </summary> public class AcmDriver : IDisposable { private static List<AcmDriver> drivers; private re...
/* *************************************************************************** * This file is part of SharpNEAT - Evolution of Neural Networks. * * Copyright 2004-2006, 2009-2010 Colin Green (sharpneat@gmail.com) * * SharpNEAT is free software: you can redistribute it and/or modify * it under the terms of the GN...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
/* $Id$ * * Project: Swicli.Library - Two Way Interface for .NET and MONO to SWI-Prolog * Author: Douglas R. Miles * E-mail: logicmoo@gmail.com * WWW: http://www.logicmoo.org * Copyright (C): 2010-2012 LogicMOO Developement * * This library is free software; you can redistribute it and...
using System; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.DataProtection; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Localization; using Microsoft.IdentityModel.Protocols.OpenIdConnect...
using System.Security; using System; using System.Runtime.InteropServices; // For SafeHandle [SecurityCritical] public class MySafeValidHandle : SafeHandle { [SecurityCritical] public MySafeValidHandle() : base(IntPtr.Zero, true) { } public MySafeValidHandle(IntPtr handleValue) : base(...
// // ContextPane.cs // // Authors: // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2009 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
using NetApp.Tests.Helpers; using Microsoft.Azure.Management.NetApp; using Microsoft.Azure.Management.Resources; using Microsoft.Azure.Test.HttpRecorder; using Microsoft.Rest.ClientRuntime.Azure.TestFramework; using System.IO; using System.Linq; using System.Net; using System.Reflection; using Xunit; using System; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Globalization; using System.Linq; using Xunit; namespace System.Text...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Archiver.Codecs { public class DeleteDetachedSegmentsRequestDecoder { public const ushort BLOCK_LENGTH = 24; public const ushort TEMPLATE_ID ...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Collections.Generic; using System.Reactive.Linq; using Moq; using Avalonia.Styling; using Avalonia.UnitTests; using Xunit; nam...
using System.Globalization; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; namespace Aardvark.Base { /// <summary> /// A three-dimensional ray with an origin and a direction. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct Ray3d : ...
using System.Collections.Generic; using MicroComGenerator.Ast; namespace MicroComGenerator { public class AstParser { public static AstIdlNode Parse(string source) { var parser = new TokenParser(source); var idl = new AstIdlNode { Attributes = ParseGlobalAttributes(ref p...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.ComponentModel...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System; using System.Collections.Generic; using System.Security; // TPL namespaces using System.T...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using Xunit; namespace System.IO.Tests { public class Directory_GetFileSystemEntries_...
#if !NOT_UNITY3D using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using ModestTree; using UnityEngine.SceneManagement; namespace Zenject { public static class ZenUnityEditorUtil { // Don't use t...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
#region Facebook's boilerplate notice /* * Copyright 2010 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. You may obtain * a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
namespace System.Windows.Forms { using System; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; using Microsoft.Win32; using System.Drawing; using System.Collections; using System.Diagnostics; public sealed class ProfessionalColors { [ThreadStatic] ...
using System; using System.Collections; using System.Collections.Generic; namespace ClosedXML.Excel { using System.Linq; internal class XLCells : XLStylizedBase, IXLCells, IXLStylized, IEnumerable<XLCell> { #region Fields private readonly List<XLRangeAddress> _rangeAddresses = new List<XL...
namespace Ioke.Lang { using System.Collections; using System.Collections.Generic; using Ioke.Lang.Util; public class LexicalMacro : IokeData, AssociatedCode, Named, Inspectable { internal string name; IokeObject context; IokeObject code; public LexicalMacro(IokeObject...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.IO.Tests { public class Directory_Delete_str : FileSystemTest { #regi...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Xml; using System.Xml.Schema; using System.IO; using System.Reflection; using System.Diagnostics; using System.Runtime.Serialization; using System.Security.Permissions; using S...
using System.Collections.Generic; using Loon.Utils; using Loon.Java.Collections; using Loon.Core.Timer; namespace Loon.Action.Sprite.Painting { public sealed class GameComponentCollection { public sealed class GameComponent_0 : IComparer<IGameComponent> { public int Compare(IGameComponent one, IG...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using NUnit.Framework; using Umbraco.Core; using Umbraco.Core.Dynamics; using Umbraco.Tests.TestHelpers; namespace Umbraco.Tests.PublishedContent { [TestFixture] public abstract class DynamicDocumentTest...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Net; using System.Security.Authentication.ExtendedProtection; using System.ServiceModel;...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_WSA using Windows.System.Threading; #elif !UNITY_WEBGL using System.Threading; #endif namespace Foundation.Tasks { /// <summary> /// Describes the Tasks State /// </summary> public enum TaskStatus ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Abp.Application.Features; using Abp.Authorization.Roles; using Abp.Configuration; using Abp.Configuration.Startup; using Abp.Domain.Repositories; using Abp.Dom...
// Copyright (c) 2013 SIL International // This software is licensed under the MIT license (http://opensource.org/licenses/MIT) using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace Icu.Tests { [TestFixture] [Category("Full ICU")] public class BreakIteratorTests { [T...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ n...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Windows; using Syste...
/* * AssemblyBuilder.cs - Implementation of the * "System.Reflection.Emit.AssemblyBuilder" class. * * Copyright (C) 2001, 2002 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the...
//Tic-Tac-Toe //Coded By: Kristina Powell (circa May 2015) //Warning: The code is disgustingly ugly and not optimized...but the game works... //...as long as you follow the directions...uhhh....awkward using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; n...
using Jose; using NUnit.Framework; namespace UnitTests { [TestFixture] public class AesKeyWrapTest { [Test] public void Wrap_128Key_128Kek() { //given (Section 4.1) //000102030405060708090A0B0C0D0E0F byte[] kek = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using System.Threading; using Legacy.Suppor...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Net.NetworkInformation.Tests { public class StatisticsParsingTests { ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Xml; using System.Collections.Generic; using NUnit.Framework; using Microsoft.Build.BuildEngine; using Microsoft.Build.Fra...
using UnityEngine; namespace UnityStandardAssets.ImageEffects { [ExecuteInEditMode] [RequireComponent (typeof(Camera))] [AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Occlusion")] public class ScreenSpaceAmbientOcclusion : MonoBehaviour { public enum SSAOSamples { ...
using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization.Formatters.Binary; using System.IO.Compression; using System.Threading; using Volte.Data.Json; namespace Volte.Data.Dapper { public class ZZCache { const string ...
//! \file ImagePRS.cs //! \date Sat Mar 28 00:15:43 2015 //! \brief Marble engine image format. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the...
// <copyright file="DefaultCompressedStorage.cs" company="Microsoft Open Technologies, Inc."> // Copyright 2011-2013 Microsoft Open Technologies, Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You ma...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
// // Parser.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2007-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
// DeflaterOutputStream.cs // // Copyright (C) 2001 Mike Krueger // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public Lice...
/* Copyright 2006 - 2010 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using System.Collections.Immutable; using FluentAssertions; using JetBrains.Annotations; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Errors; using JsonApiDotNetCore.Middleware; using JsonApiDotNetCore.Queries; using JsonApiDotNetCore.Queries.Expressions; using JsonApiDotNetCore.Repositories; using Js...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace App.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with sample ...
using System; using System.Collections.Generic; using System.Text; using XecMe.Core.Tasks; using System.Threading; using XecMe.Core.Utils; using System.Collections.Specialized; using System.Diagnostics; namespace XecMe.Core.Tasks { /// <summary> /// Timer task runner /// </summary> /// <seealso cref="X...
/* * OANDA v20 REST API * * The full OANDA v20 REST API Specification. This specification defines how to interact with v20 Accounts, Trades, Orders, Pricing and more. * * OpenAPI spec version: 3.0.15 * Contact: api@oanda.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; u...
using SIL.Windows.Forms.Widgets; namespace SIL.Windows.Forms.WritingSystems { partial class WSFontControl { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ///...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Xml.XPath; using FT = MS.Internal.Xml.XPath.Function.FunctionType; namespace MS....
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.IO; using System.Runtime.InteropServices; using Microsoft.Win32.SafeHandles; namespace System.Management.Automation.Internal { internal class CabinetExtractor : ICabinetExtractor { /// <summary...
using ICSharpCode.SharpZipLib.Checksum; using System; using System.IO; namespace ICSharpCode.SharpZipLib.BZip2 { /// <summary> /// An input stream that decompresses files in the BZip2 format /// </summary> public class BZip2InputStream : Stream { #region Constants private const int START_BLOCK_STATE = 1; p...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; namespace Introspect.Analyzer { [Diagn...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; namespace System.Globalization { public partial c...
public class StateManager : FContainer, FMultiTouchableInterface { protected StateManager() { //Initialize variable m_Factory = null; m_Running = true; m_Touches = new FTouch[] {}; m_Initialized = false; m_RemovalDepth = 0; //Listen ListenForUpdate(onUpdate); ListenForResize(onResize); EnableM...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using System.Security.Pri...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Description { using System.Collections.Generic; using System.Collections.ObjectModel; usin...
namespace Zenject { // Zero parameters public class MemoryPool<TValue> : MemoryPoolBase<TValue>, IMemoryPool<TValue>, IFactory<TValue> { public TValue Spawn() { var item = GetInternal(); if (!Container.IsValidating) { #if ZEN_INTERNAL_PROFILING ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using LibGit2Sharp.Handlers; using LibGit2Sharp.Tests.TestHelpers; using Xunit; namespace LibGit2Sharp.Tests { public class PushFixture : BaseFixture { private void OnPushStatusError(PushStatusError pushStatusErrors) ...
// // RangeCollection.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2007-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without rest...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Globalization; using System.Runtime.CompilerServices; using Microsoft.Scripting.Ru...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System.Diagnostics.CodeAnalysis; using System.Security; using System.Threading; using System.Threading.Tasks; namespace System...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Palaso.WritingSystems { public class IanaSubtag { public IanaSubtag(string type, string subtag, string description) { Type = type; Subtag = subtag; Description = description; } public ...
using System; using System.Collections.Generic; using CubeWorld.World; using UnityEngine; using CubeWorld.Tiles; using CubeWorld.World.Objects; using CubeWorld.Items; using CubeWorld.Avatars; public class CWObjectsManagerUnity : ICWListener { private List<TileUnity> unityTiles = new List<TileUnity>(); private Lis...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
#if UNITY_EDITOR || RUNTIME_CSG using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Sabresaurus.SabreCSG { /// <summary> /// Used to manipulate polygon vertices /// </summary> public static class VertexUtility { /// <summary> /// Weld all the specified v...
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Collections.Immutable.Tests { ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; using Archichect.Rendering.TextWriting; using Archichect.Transforming.PathFinding; namespace Archichect.Tests { [TestClass, ExcludeFromCodeC...
using System; using Csla; using ParentLoadSoftDelete.DataAccess; using ParentLoadSoftDelete.DataAccess.ERLevel; namespace ParentLoadSoftDelete.Business.ERLevel { /// <summary> /// E07_Country_ReChild (editable child object).<br/> /// This is a generated base class of <see cref="E07_Country_ReChild"/> busi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...