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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.Linq.Express...
#region LICENSE /* Copyright 2014 - 2015 LeagueSharp AutoLevel.cs is part of EloBuddy.Common. EloBuddy.Common is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your o...
// // This file was generated by the BinaryNotes compiler. // See http://bnotes.sourceforge.net // Any modifications to this file will be lost upon recompilation of the source ASN.1. // using GSF.ASN1; using GSF.ASN1.Attributes; using GSF.ASN1.Coders; using GSF.ASN1.Types; namespace GSF.MMS.Model { [ASN1Pr...
using Aurora.Devices; using Aurora.Devices.Razer; using Aurora.EffectsEngine; using Aurora.Profiles; using Aurora.Settings.Overrides; using Aurora.Utils; using Newtonsoft.Json; using RazerSdkWrapper; using RazerSdkWrapper.Data; using RazerSdkWrapper.Utils; using System; using System.Collections.Generic; using System.Dr...
/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved. * Use of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ using System; using System.Collections.Concurrent; using System.Collections.Generic; using erl.Oracle.TnsNames.Antlr4.Runti...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using Moq; using NUnit.Framework; using PopForums.Configuration; using PopForums.Services; namespace PopForums.Test.Services { [TestFixture] public class TextParsingServiceCleanForumCodeTests { private TextParsingService GetService() { _mockSettingsManager = new Mock<ISettingsManager>(); _settings = new S...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace MusicPickerService.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using System.Globalization; using System.Linq; u...
#region Licence... /* The MIT License (MIT) Copyright (c) 2015 Oleg Shilo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, cop...
/* * TestTimer.cs - Tests for the "Boolean" class. * * Copyright (C) 2002 Free Software Foundation. * * Author: Russell Stuart <russell-savannah@stuart.id.au> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the F...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using System.IO; using System.Drawing.Internal; using Gdip = System.Drawing.Sa...
namespace Nancy.Tests.Unit.ErrorHandling { using System; using System.IO; using FakeItEasy; using Nancy.Configuration; using Nancy.ErrorHandling; using Nancy.Responses.Negotiation; using Nancy.ViewEngines; using Xunit; using Xunit.Extensions; public class DefaultStatusCodeHandle...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.IO; using System.Linq; using NUnit.Framework; namespace Mercurial.Tests { [TestFixture] public class MergeJobTests : MergeResolveTests { [Test] [Category("Integration")] public void StartMerge_NoRepository_ThrowsMercurialExecutionException() { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Dia...
// // CoverArtService.cs // // Authors: // James Willcox <snorp@novell.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2005-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to ...
// HtmlAgilityPack V1.0 - Simon Mourier <simon underscore mourier at hotmail dot com> using System; using System.Diagnostics; using System.IO; using System.Text; using System.Xml; using System.Xml.XPath; namespace Aphysoft.Share.Html { /// <summary> /// Represents an HTML navigator on an HTML document seen as ...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Orleans.Hosting; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Orleans.TestingHost; using TestExtensions; using UnitTests.GrainInterfaces; using Xunit; namespa...
// NVNC - .NET VNC Server Library // Copyright (C) 2014 T!T@N // // This file is a heavy modified version of RfbProtocol.cs from the // VncSharp project. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Softwa...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using Shouldly.Configuration; namespace Shouldly { class ObsoleteMessages { public const string FuncCustomMessage = "Func based customMessage overloads have been removed. Pass in a string for th...
using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Guilds; using Server.Mobiles; using Server.Prompts; using Server.Targeting; using Server.Accounting; using Server.Commands; using Server.Commands.Generic; namespace Server.Factions { [CustomEnum( n...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
// ******************************************************************************************************** // Product Name: DotSpatial.Symbology.dll // Description: Contains the business logic for symbology layers and symbol categories. // ******************************************************************************...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.Composition; using System.Globalization; using System.Linq; using System.Net; using System.Reactive.Linq; using System.Reactive.Subjects; using HyperQube.Library; using HyperQube.Library.Extensions; using H...
//------------------------------------------------------------------------------ // <copyright file="PropertyOverridesDialog.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; using System.Reflection; using System.Diagnostics; using System.Collections.Generic...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis.CSharp.Extensions; using Microsoft.CodeAnalysis.CSharp.Syntax; using Roslyn....
#region license // Copyright (c) 2004, Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above cop...
using UnityEngine; namespace Pathfinding { [AddComponentMenu("Pathfinding/GraphUpdateScene")] /** Helper class for easily updating graphs. * * The GraphUpdateScene component is really easy to use. Create a new empty GameObject and add the component to it, it can be found in Components-->Pathfinding-->GraphUpdate...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // // // Types for awai...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using PlayFab.ClientModels; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; /// <summary> /// Promotional item types. /// </summary> public enum PromotionalItemTypes { None, News, Image, Sale, Event, Tip } public class UB_PromotionalItem { public string PromoTitle; public ...
/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this lis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Net.Test.Common; using System.Threading; using Xunit; using Xunit.Abstractions; name...
// JsonReader.cs // DynamicRest provides REST service access using C# 4.0 dynamic programming. // The latest information and code for the project can be found at // https://github.com/NikhilK/dynamicrest // // This project is licensed under the BSD license. See the License.txt file for // more information. // using Sy...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* VRWebView * MiddleVR * (c) MiddleVR */ // Rendering plugin test // --------------------- // // VRWebView can be used without MiddleVR_UnityRendering.dll but it will // be much slower. // - Unity 4 can only use rendering plugins with a professionnal license. // However, the UNITY_PRO_LICENSE preprocessor condit...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; namespace CalcIP { public static class Program { public static readonly Regex IPv4WithSubnetRegex = new Regex("^(?<addr>[0-9]+(?:[.][0-9]+){3})/(?<wildcard>-)?(?<mask>[0-...
using UnityEngine; using System.Collections.Generic; using System.Linq; using System.Collections; /// <summary> /// Main component of CamOn. /// A camera operator can be asigned to a camera using the "On" method or by adding the component to a camera /// A shot can be selected using the SelectShot method or manually...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using NSubstitute; using NuKeeper.Abstractions.Configuration; using NuKeeper.Abstractions.Logging; using NuKeeper.Abstractions.Output; using NuKeeper.Commands; using NuKeeper.Inspection.Logging; using NuKeeper.Local; using NUnit.Framework; using System; using System.Threading.Tasks; namespace NuKeeper.Tests.Commands {...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Handlers.Tls { using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.IO; using System....
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.Compiler...
//------------------------------------------------------------------------------ // <copyright file="XmlSchemaSerializer.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> ...
// // CFDHelpers.cs // // Author: // Eddy Zavaleta <eddy@mictlanix.com> // // Copyright (C) 2012-2018 Mictlanix SAS de CV and contributors. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the ...
/* Copyright (c) 2019 Denis Zykov, GameDevWare.com This a part of "Json & MessagePack Serialization" Unity Asset - https://www.assetstore.unity3d.com/#!/content/59918 THIS SOFTWARE IS DISTRIBUTED "AS-IS" WITHOUT ANY WARRANTIES, CONDITIONS AND REPRESENTATIONS WHETHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATIO...
/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * l...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using JsonApiDotNetCore.AtomicOperations; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Errors; using JsonApiDotNetCore.Middleware; using JsonApiDotNetCo...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** File: Version ** ** ** Purpose: ** ** ===========================================================*/ namespace System { using System.Diagnostics.Contra...
using System; using System.ComponentModel; using Avalonia.Controls.Primitives; using Avalonia.Controls.Templates; using Avalonia.Input; using Avalonia.Input.Platform; using Avalonia.Interactivity; using Avalonia.Rendering; using Avalonia.Styling; using Avalonia.VisualTree; #nullable enable namespace Avalonia.Controls...
using System; using System.Globalization; using Orleans.Core; using Orleans.Core.Abstractions.Internal; namespace Orleans.Runtime { [Serializable] internal class GrainId : UniqueIdentifier, IEquatable<GrainId>, IGrainIdentity { private static readonly object lockable = new object(); private...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
// <copyright> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> namespace System.Activities.Presentation.Validation { using System.Activities.Validation; using System.Runtime; using System.Threading; using System.Windows.Threading; internal class BackgroundValidation...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Globalization.Tests { public class CompareInfoL...
using System; using System.Drawing; using System.Drawing.Imaging; using System.Collections; using System.IO; using SpiffLib; using System.Diagnostics; using System.Text; using m; namespace m { public class OutputTools { public static void ImportExportPdbs(string[] astr) { // Expand filespecs ArrayList ...
//*********************************************************// // Copyright (c) Microsoft. All rights reserved. // // Apache 2.0 License // // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, ...
// --------------------------------------------------------------------------- // <copyright file="TethysAppConfig2.cs" company="Tethys"> // Copyright (C) 1998-2021 T. Graf // </copyright> // // SPDX-License-Identifier: Apache-2.0 // // Licensed under the Apache License, Version 2.0. // Unless required by applicable ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
using System; using System.Collections.Generic; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Html; using InitializrBootstrap.Models.Sitemap; using MvcSiteMapProvider; using MvcSiteMapProvider.Web.Html; namespace InitializrBootstrap.Extensions.Sitemap { /// <summary> /// MvcSiteMapHtmlHelper ext...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.Diagnostics.CodeAnalysis; using System.Management.Automation; using System.Collections.Generic; using System; namespace Microsoft.PowerShell.Commands { /// <summary> /// Cmdlet to get available list of...
/****************************************************************************/ /* */ /* The Mondo Libraries */ /* */ /* Namespace: M...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.Linq.Expressions.Tests { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Diagnostics; using System.Globalization; using System.IO; using...
//--------------------------------------------------------------------- // <copyright file="ODataAtomWriter.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //------------------------------------------...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Tencent.Mapsdk.Raster.Model { // Metadata.xml XPath class reference: path="/api/package[@name='com.tencent.mapsdk.raster.model']/class[@name='CircleOptions']" [global::Android.Runtime.Register ("com/tencent/mapsdk/raster/model/Circ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/monitoring/v3/group_service.proto // Original file comments: // Copyright 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may ob...
#region Copyright Notice // Copyright 2011-2013 Eleftherios Aslanoglou // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
// // https://github.com/ServiceStack/ServiceStack.Text // ServiceStack.Text: .NET C# POCO JSON, JSV and CSV Text Serializers. // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2012 ServiceStack Ltd. // // Licensed under the same terms of ServiceStack: new BSD license. // using System; using Sy...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.IO; using System.Xml; namespace WG_BalancedPopMod { public class XML_VersionFive : WG_XMLBaseVersion { private const string popNodeName = "population"; private const string bonusHouseName = "bonusHouseHold"; private const str...
// // Manager.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2006-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction,...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Security.Principal; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Common.Data; using Common.Types; using Common.Data.MongoDB; using Common.Data.MongoDB.Test; using KT...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this lis...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Runtime.InteropServices.ComTypes; using Microsoft.DiaSymReader; using Roslyn.Utilities; using X...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Xsl.XsltOld { using System.Diagnostics; using System.Text; using System.Globalizati...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Code adapted from https://blogs.msdn.microsoft.com/haibo_luo/2010/04/19/ilvisualizer-2010-solution using System....
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: test.proto #region Designer generated code using System; using System.Threading; using System.Threading.Tasks; using Grpc.Core; namespace grpc.testing { public static class TestService { static readonly string __ServiceName = "grpc.testing...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Experimental.Physics; using Microsoft.MixedReality.Toolkit.Input; using Microsoft.MixedReality.Toolkit.Physics; using Microsoft.MixedReality.Toolkit.Utilities; using System; using System.Collections.Generic;...
using UnityEngine; using System.IO; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization.Formatters.Binary; using System.Security.AccessControl; using System; using System.Xml; using System.Xml.Serialization; using System.Text; /// <summary> /// Recording /// Serialized to ...
//------------------------------------------------------------------------------ // <copyright file="Style.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace System.Web.UI....
/* * MindTouch Dream - a distributed REST framework * Copyright (C) 2006-2011 MindTouch, Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit wiki.developer.mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "...
using System; using System.Collections.Generic; using System.Linq; using Aspose.HTML.Live.Demos.UI.Services.HTML.Applications.Conversion; using Aspose.HTML.Live.Demos.UI.Services.HTML.Applications.Merger; using Microsoft.Ajax.Utilities; namespace Aspose.HTML.Live.Demos.UI.Services.HTML.Applications { public class Ap...
/* * SVM.NET Library * Copyright (C) 2008 Matthew Johnson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using Newtonsoft.Json.Linq; namespace Keen.Core { public static class KeenUtil { private static readonly string SdkVersion; static KeenUt...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Serialization; using Fairweather.Service; using Versioning; namespace Common { [global::System.Serializable] public class XSage_Conn : XSage { const string STR_User = "user"...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================ ** ** ** ** ** ** Purpose: Centralized error methods for the IO package. ** Mostly useful for transla...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading; using System.Windows.Input; using Microsoft.VisualStudio.TestTools.UnitTesting; using MVVMBase; using MVVMBase.Extensions; namespace MVVMBaseUnitTest { [TestClass] public class MVVMBaseTest { ...
// // Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
// ------------------------------------------------------------------------------ // Copyright (c) 2014 Microsoft Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without ...
//------------------------------------------------------------------------------ // <copyright file="ComponentEditorForm.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...