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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using SampleMetadata; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Ru...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// // Copyright 2010, Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Castle.Core.Internal; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; using UnityTest; using UnityTest.IntegrationTestRunner; using XposeCraft.GameInternal; names...
using System; using System.Collections.Generic; using System.Linq; using Xunit; using ObjectFiller.Test.TestPoco.Person; using Tynamix.ObjectFiller; using Random = Tynamix.ObjectFiller.Random; namespace ObjectFiller.Test { public class PersonFillingTest { [Fact] public void TestFillPerson(...
/* Copyright 2012 Michael Edwards Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
using Orleans.Serialization; namespace Orleans.CodeGenerator { using System; using System.CodeDom.Compiler; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using Microsoft.CodeAnalysis.CSharp.S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.Globalization.Tests { ...
using System.Diagnostics; using System.Runtime.CompilerServices; using Resta.UriTemplates; using TypedRest.Errors; using TypedRest.Links; namespace TypedRest.Endpoints; /// <summary> /// Base class for building endpoints, i.e. remote HTTP resources. /// </summary> public abstract class EndpointBase : IEndpoint { ...
using System; using Gx; using Gx.Agent; using Gx.Common; using Gx.Conclusion; using Gx.Links; using Gx.Records; using Gx.Source; using Gx.Types; using System.Collections; namespace Gx.Util { /// <summary> /// Basic visitor logic for the GEDCOM X model. /// </summary> public class GedcomxModelVisitorBas...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.ComponentModel.DataAnnotations; using System.Threading.Ta...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Text; using System.Windows.Forms; using DeOps.Implementation; namespace DeOps.Services.Storage { public partial class DiffForm : DeOps.Inter...
// Copyright (c) 2015 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
/** * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ using System; usin...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Text; using Microsoft.CodeA...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Management.Automation; using System.Threading; using System.Windows; using System.Windows.Automation; usin...
using Lucene.Net.Documents; using Lucene.Net.Index.Extensions; using NUnit.Framework; using System; using Assert = Lucene.Net.TestFramework.Assert; using Console = Lucene.Net.Util.SystemConsole; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contrib...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xun...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using System; using Lucene.Net.Documents; namespace Lucene.Net.Index { using Lucene.Net.Randomized.Generators; using Lucene.Net.Search; using NUnit.Framework; using AlreadyClosedException = Lucene.Net.Store.AlreadyClosedException; using Directory = Lucene.Net.Store.Directory; using Document = D...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Reflection; using System.Text; using ServiceStack.Configuration; using ServiceStack.Logging; using ServiceStack.ServiceModel.Serialization; using ServiceStack.Text; namespace ServiceStack.ServiceHost { public class ServiceCont...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Xsl.XsltOld { using System; using System.Diagnostics; using System.Globalization; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Net.Internals; using System.Net.Sockets; us...
using System; /// <summary> /// Compare(System.DateTime,System.DateTime) /// </summary> public class DateTimeCompare { #region Public Methods public bool RunTests() { bool retVal = true; TestLibrary.TestFramework.LogInformation("[Positive]"); retVal = PosTest1() && retVal; ...
using System; using System.IO; using System.Collections; using System.Net; using System.Net.Sockets; using System.Threading; using LumiSoft.Net; using LumiSoft.Net.AUTH; namespace LumiSoft.Net.POP3.Server { /// <summary> /// POP3 Session. /// </summary> public class POP3_Session : ISocketServerSession { priva...
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
// *********************************************************************** // Copyright (c) 2012 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using Microsoft.Languages.Core.Text; using Microsoft.Languages.Editor.Text; using Microsoft.R.Components.Extensions; u...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using XamlStyler.Core.Extensions; using XamlStyler.Core.MarkupExtensions.Formatter; using XamlStyler.Core.Model; using XamlStyler.Core.Options; using XamlStyler.Core.Parser; using XamlStyler.Core.Services; namespace XamlStyler.Core.Do...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using NUnit.Framework; using Braintree.Exceptions; namespace Braintree.Tests { [TestFixture] public class CustomerTest { private BraintreeGateway gateway; private BraintreeService service; [SetUp]...
using System; using System.Threading.Tasks; using LanguageExt.TypeClasses; using System.Collections.Generic; using static LanguageExt.Prelude; using System.Diagnostics.Contracts; namespace LanguageExt { public partial class AffPureT { [Pure] public static Aff<Arr<A>> SequenceParallel<A>(this A...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Alea; namespace AleaTK { public class DimensionProperties<T> : IEnumerable<T> { private readonly T[] _properties; public DimensionProperties(T[] properties) { _properties = pr...
//This file was generated by Knowledge.NET Cross-Compiler ver. 1.0.2462.8423 using System; using Knowledge.Library; using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace Sample_of_Expert_System_1__Math_ { public enum Answers...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using System.Windows.Baml2006; using System.Xaml; using MS.Internal; using MS.Utility; namespace System.Windows.Markup { public partial class XamlTypeMapper { internal class XamlTy...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
namespace Linterhub.Core.Runtime { using Exceptions; using Factory; using Managers; using Schema; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Utils; using Result = Schema.LinterhubOutputSchema.ResultType; /// <sum...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /// This class is primarily used to test buffer boundary integrity of readers. /// This class constructs a memory st...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Orleans.CodeGeneration; using Orleans.Mes...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System; using System.Reflection; using System.Collections; using System.Collections.Generic; using System.Mana...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
using System; using NUnit.Framework; using System.Text; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Engines; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Crypto.Modes; using Org.BouncyCastle.Utilities.Encoders; using Org.BouncyCastle.Utilities.Test; namespace Org.BouncyCastle.Cr...
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System.Collections.Generic; using System.Text.RegularExpressions; using System.Linq; using System; using System.Data.Linq; using System.Diagnostics; using Tools.DotNETCommon; using System.Web; namespace Tools.CrashReporter.CrashReportWebSite.Models { ...
using System; using System.Diagnostics; using System.Xml; using System.IO; using System.Text; using System.Collections; namespace Hydra.Framework.XmlDifference { ////////////////////////////////////////////////////////////////// // XmlPatchOperation // internal abstract class XmlPatchOperation { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.Buffers.Text; using System.Runtime.InteropServices; using Xunit; namespace Syste...
using UnityEngine; using System.Collections.Generic; using UnityEngine.SceneManagement; using System.Linq; namespace Hellmade.Sound { /// <summary> /// Static class responsible for playing and managing audio and sounds. /// </summary> public class EazySoundManager : MonoBehaviour { /// <sum...
using System; using System.IO; namespace Org.BouncyCastle.Crypto.Tls { /// <summary>An implementation of the TLS 1.0/1.1/1.2 record layer, allowing downgrade to SSLv3.</summary> internal class RecordStream { private const int DEFAULT_PLAINTEXT_LIMIT = (1 << 14); private TlsProtocol mHandle...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace iCMS.Api.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with sa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.Ref...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif [ExecuteInEditMode] [RequireComponent(typeof(MeshFilter))] [RequireComponent(typeof(MeshRenderer))] public class SphereVolume : MonoBehaviour { public Material volumetricMaterial = null; public float radius = 3.0f; public float visibility = 6.0...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; namespace DuckGame { // Token: 0x020003FA RID: 1018 public class DevConsole { // Token: 0x170005DB RID: 1499 // (get) Token: 0x06001EA1 RID: 7841 // (set) Token: 0x06001EA2 ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.13.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using System.Diagnostics; using System.Security.Cryptography; namespace Syste...
namespace AzureNetQ { using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using AzureNetQ.Consumer; using AzureNetQ.FluentConfiguration; using AzureNetQ.Producer; using Microsoft.ServiceBus.Messaging; public class AzureBus : IBus { pr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) Rotorz Limited. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace Rot...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Compone...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. ////////////////////////////////////////////////////////// // L-1-3-1.cs - Beta1 Layout Test - RDawson // // Tests l...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // MonoTests.System.ComponentModel.ReferenceConverterTest // // Author: // Ivan N. Zlatev <contact@i-nz.net> // // Copyright (C) 2008 Ivan N. Zlatev // // // Permission is hereby...
#region licence/info // OSC.NET - Open Sound Control for .NET // http://luvtechno.net/ // // Copyright (c) 2006, Yoshinori Kawasaki // All rights reserved. // // Changes and improvements: // Copyright (c) 2005-2008 Martin Kaltenbrunner <mkalten@iua.upf.edu> // As included with // http://reactivision.sourceforge.ne...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.InteropServices; using System.Text; using System.Threading; using Sys...
using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Graphing.Util; using UnityEditor.ShaderGraph; using UnityEditor.ShaderGraph.Drawing; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEditor.Experimental.Rendering.HDPipeline; using UnityEngine.Exper...
#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using UMA.CharacterSystem; namespace UMA.Editors { public partial class RecipeEditor { private Dictionary<string,RaceData> _compatibleRaceDatas = new Dictionary<string,RaceData>(); // ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel.Composition.Factories; using System.ComponentModel.Composition.Hosting; using System.Com...
using System; using System.Collections.Generic; using UnityEngine; [AddComponentMenu("NGUI/UI/Atlas")] public class UIAtlas : MonoBehaviour { [Serializable] private class Sprite { public string name = "Unity Bug"; public Rect outer = new Rect(0f, 0f, 1f, 1f); public Rect inner = new Rect(0f, 0f, 1f, 1f); ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //------------------------------------------------------------------------------ using System.Collections.Generic...
// Copyright (c) rubicon IT GmbH, www.rubicon.eu // // See the NOTICE file distributed with this work for additional information // regarding copyright ownership. rubicon licenses this file to you under // the Apache License, Version 2.0 (the "License"); you may not use this // file except in compliance with the Lic...
// Copyright 2006-2008 Splicer Project - http://www.codeplex.com/splicer/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unl...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
using Braintree.TestUtil; using NUnit.Framework; using System; using System.Threading.Tasks; namespace Braintree.Tests.Integration { [TestFixture] public class CreditCardVerificationIntegrationTest { private BraintreeGateway gateway; [SetUp] public void Setup() { ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
namespace Zu.ChromeDevTools.Network { using System; using System.Threading; using System.Threading.Tasks; /// <summary> /// Represents an adapter for the Network domain to simplify the command interface. /// </summary> public class NetworkAdapter { private readonly ChromeSession...
// SET request message type. // Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including wi...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; /// <summary> /// System.MathF.Acos(System.Single) /// </summary> public class MathFAcos { public ...
using System; using System.Collections.Generic; namespace Cottle.Documents.Compiled.Assemblers { internal abstract class AbstractAssembler<TAssembly, TExpression> : IAssembler<TAssembly> where TAssembly : class where TExpression : class { public (TAssembly, IReadOnlyList<Value>, int) As...
//--------------------------------------------------------------------- // <copyright file="PropertyEmitter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //-----------------------------------------------------...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Text; namespace System.IO { // Provi...
using System; using System.Collections.Generic; using System.IO; using Enigma.Binary; using Enigma.IO; namespace Enigma.Serialization.PackedBinary { public sealed class PackedDataWriteVisitor : IWriteVisitor { private readonly Stream _stream; private readonly BinaryDataWriter _writer; p...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Syst...
// // DomainList.cs // // Author: Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2013-2015 Xamarin Inc. (www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software withou...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to Y...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using GuruComponents.Netrix.WebEditing.Elements; namespace GuruComponents.Netrix.WebEditing.HighLighting { /// <summary> /// Interface allows access to text selection features. /// </summary> /// <remarks> /// Retrieve an instance by accessing the <see cref="IHtmlEditor.TextSelector">TextSelector</s...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel.Design; using Microsoft.VisualStudio; using Microsoft.VisualStudio.OLE.Interop; us...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#if UNITY_ANDROID && !UNITY_EDITOR namespace Fabric.Answers.Internal { using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.IO; using System.Text.RegularExpressions; internal class AnswersAndroidImplementation : IAnswers...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; namespace Microsoft.AspNetCore.Server.IntegrationT...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Net...