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using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Microsoft.CodeAnalysis.Text; using Roslyn.Utilities; nam...
/************************************************************************************************* * * File: FetchTimerForm.Designer.cs * * Description: Design-time code for the interface. * * See FetchTimerForm.cs for a full description of the sample. * * * This file is part of the Microsoft WinfFX SDK...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: 515322 $ * $Date: 2007-03-06 15:23:03 -0700 (Tue, 06 Mar 2007) $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2....
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; using UnityEngine.VR; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof (CharacterController))] [RequireComponent(typeof (AudioSource))] ...
// **************************************************************** // Copyright 2008, Charlie Poole // This is free software licensed under the NUnit license. You may // obtain a copy of the license at http://nunit.org // **************************************************************** using System; using NUnit.Frame...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Linq.Expressions; using System.Reflection; using FromTo = System.Tuple<System.Type, System.Type>; namespace Clide { /// <summary> /// Default implementation of...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.InteropServices; using System.Security; using System.Threading; using System.Threadin...
// GtkSharp.Generation.InterfaceGen.cs - The Interface Generatable. // // Author: Mike Kestner <mkestner@speakeasy.net> // // Copyright (c) 2001-2003 Mike Kestner // Copyright (c) 2004, 2007 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the...
/* Matali Physics Demo Copyright (c) 2013 KOMIRES Sp. z o. o. */ using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Input; using Komires.MataliPhysics; namespace MataliPhysicsDemo { /// <summary> /// This is the main type for your game /// </su...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using OLEDB.Test.ModuleCore; using System.IO; using XmlCoreTest.Common; namespace System.Xml.Tests { [TestCase(...
using System; using NConsole.Tests.CommandClasses; using NUnit.Framework; using Rhino.Mocks; namespace NConsole.Tests { [TestFixture] public class ConsoleControllerTests { [Test] public void Execute_ReturnsNonZeroWhenNoCommandsAreAvailable() { var controller = new Consol...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System; using System.Globalization; using System.IO; using System.Text; using System.Threading.Ta...
using System; using System.Collections.Specialized; using System.Diagnostics; using System.Globalization; using System.IO; using System.Threading; using System.Windows.Forms; using System.Xml; namespace FeedBuilder { public partial class frmMain : Form { public frmMain() { InitializeComponent(); } #regio...
//----------------------------------------------------------------------- // <copyright file="SmartDateTests.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: http://www.lhotka.net/cslanet/ // </copyright> // <summary>no summary</summary> //-------------------------------...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace ParentLoadSoftDelete.Business.ERCLevel { /// <summary> /// F05_SubContinent_ReChild (editable child object).<br/> /// This is a generated base class of <see cref="F05_SubContinent_ReChild"/> business objec...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Editor.I...
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.Runtime.InteropServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif namespace Godot { [StructLayout(LayoutKind.Sequential)] public struct Rect2 : IEquatable<Rect2> { private Vector2 _position; private Vector2 _siz...
// ZipConstants.cs // // Copyright (C) 2001 Mike Krueger // Copyright (C) 2004 John Reilly // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of t...
/* * Procedurality v. 0.1 rev. 20070307 * Copyright 2007 Oddlabs ApS * * * This file is part of Procedurality. * Procedurality is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Diagnostics.TraceSourceTests { using Method = TestTraceListener.Method; publ...
using System; using GitTools.Testing; using GitVersion.Core.Tests.Helpers; using NUnit.Framework; using Shouldly; namespace GitVersion.Core.Tests.IntegrationTests { [TestFixture] public class DocumentationSamples : TestBase { [Test] public void GitFlowFeatureBranch() { u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Thre...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
// // ColorPicker.cs // An HSB (hue, saturation, brightness) based // color picker. // // using System; using System.Windows; using System.Windows.Navigation; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Ink; using System.Windows.Controls; using S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using SIL.Lift; using SIL.ObjectModel; using SIL.Reporting; namespace SIL.DictionaryServices.Model { public sealed class LexSense : PalasoDataObject, ICloneable<LexSense>, IEquatable<LexSense> { //private readonly Sense...
using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Windows.Input; namespace Grappachu.Core.Preview.Environment.Keyboard { /// <summary> /// Listens keyboard globally. /// <remarks>Uses WH_KEYBOARD_LL.</remarks> /// </summar...
using System; using System.Collections.Generic; using System.Text; using TestLibrary; public class StringConcat2 { public static int Main() { StringConcat2 sc2 = new StringConcat2(); TestLibrary.TestFramework.BeginTestCase("StringConcat2"); if (sc2.RunTests()) { Te...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Xunit; namespace System.Collections.Immutable.Test { public class ImmutableDic...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; using FluentNHibernate.Automapping.TestFixtures; using FluentNHibernate.Conventions; using FluentNHibernate.Conventions.Inspections; using FluentNHibernate.MappingModel; using FluentNHibernate.MappingModel.ClassBased; using FluentN...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using SampleMetadata; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Ru...
/** * Copyright (c) 2015, GruntTheDivine All rights reserved. * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list * of c...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// // LabelBackend.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restrict...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics.Contracts; using System.Numerics.Hashing; namespace System.Dr...
using CocosSharp; using System; namespace tests { public class TextLayer : TestNavigationLayer { private static int MAX_LAYER = 22; public static CCNode BaseNode; protected CCLayer contentLayer; public TextLayer() : base() { Camera = AppDelegate.SharedCamera; contentLayer ...
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using System.Collections; using System.Collection...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.Reflection; using System.Security; using...
using System.ComponentModel; using Android.Graphics; using Android.Graphics.Drawables; using AButton = Android.Widget.Button; using ACanvas = Android.Graphics.Canvas; using GlobalResource = Android.Resource; namespace Xamarin.Forms.Platform.Android { public class FrameRenderer : VisualElementRenderer<Frame> { bool...
// // This code was created by Jeff Molofee '99 // // If you've found this code useful, please let me know. // // Visit me at www.demonews.com/hosted/nehe // //===================================================================== // Converted to C# and MonoMac by Kenneth J. Pouncey // http://www.cocoa-mono.org // // Co...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Channels { using System; using System.Diagnostics; using System.Runtime; using System...
using System; using System.Collections; using System.Globalization; using Raksha.Crypto.Engines; using Raksha.Crypto.Macs; using Raksha.Crypto.Modes; using Raksha.Crypto.Paddings; using Raksha.Asn1; using Raksha.Asn1.BC; using Raksha.Asn1.Nist; using Raksha.Asn1.Oiw; using Raksha.Asn1.Pkcs; using Raksha.Asn1.TeleTrust;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; public struct ArrayStruct { public int[,] a2d; public int[,,] a3d; public ArrayStruct(in...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Assertions; namespace UnityEngine.Rendering.PostProcessing { // Singleton used to tracks all existing volumes in the scene // TODO: Deal with 2D volumes ! public sealed class PostProcessManager { static PostPro...
#if !SILVERLIGHT using System; using System.IO; using System.Net; using System.Text; using NServiceKit.Common; using NServiceKit.Common.Web; using NServiceKit.Logging; using NServiceKit.Text; namespace NServiceKit.ServiceClient.Web { /// <summary>A web request extensions.</summary> public static class WebRequ...
namespace StockSharp.Algo.Storages { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Ecng.Collections; using Ecng.Common; using Ecng.Serialization; using StockSharp.Logging; using StockSharp.Messages; /// <summary> /// Security native identifie...
using System; using Microsoft.SPOT; using Microsoft.SPOT.Hardware; using System.Threading; using Verdant.Node.Common; namespace VerdantOxygenHost.Drivers { /// <summary> /// Driver for the DFRobot I2C/TWI LCD1602 Module /// <a href="http://www.dfrobot.com/index.php?route=product/product&path=53&product_id...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
#region license // Copyright (c) 2009 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above co...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Lin...
using System; using System.Collections.Generic; using System.Text; using Color = System.Drawing.Color; using System.Drawing; namespace Fluid.Drawing.GdiPlus { public class BrushPlus: IDisposable { ~BrushPlus() { Dispose(true); } internal virtual BrushPlus Clone() ...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Configuration; using System.Configuration.Provider; using S...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: 591621 $ * $Date: 2007-11-03 07:44:57 -0600 (Sat, 03 Nov 2007) $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ServiceModel; using System.IO; using System.Text; using System.Globalization; using System.Runtime; n...
namespace java.nio { [global::MonoJavaBridge.JavaClass(typeof(global::java.nio.CharBuffer_))] public abstract partial class CharBuffer : java.nio.Buffer, java.lang.Comparable, java.lang.Appendable, java.lang.CharSequence, java.lang.Readable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; ...
// // AudiobookLibrarySource.cs // // Author: // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2008-2009 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without res...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Dynam...
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation. All Rights Reserved. // // File: CroppedBitmap.cs // //------------------------------------------------------------------------------ using System; using System.IO; using Sy...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using SIL.Lift.Options; using SIL.Reporting; using SIL.Text; namespace SIL.Lift { public abstract class PalasoDataObject: INotifyPropertyChanged, IReceivePrope...
using System.Linq; using UnityEngine; using UnityEditor; using System.Collections.Generic; namespace PrefabEvolution { class PEExposedPropertiesEditor { static public PEExposedPropertiesEditor current; public PEPrefabScript[] targets; public List<ItemDrawer> drawers = new List<ItemDrawer>(); public List<Ite...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System; using System.Reflection; using System.Collections.Generic; namespace System.Reflection.T...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using System; using System.Collections.Generic; using Microsoft.Data.Entity.Migrations; namespace AllReady.Migrations { public partial class TaskSignupAdditions : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey(name: "FK_Ac...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt using System; using System.Collections; using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace NUnit.TestData.TestCaseSourceAttributeFixture { [TestFixture] public class TestCaseSourceAttr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the MIT license. See License.txt in the project root for license information. using System.Globalization; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testing; using Test.Utilities; using Xunit; using VerifyCS = Test.Utilities.CSharpCodeF...
using System; using System.Collections; /// <summary> /// System.Math.Atan2(System.Double,System.Double) /// </summary> public class MathAtan2 { public static int Main(string[] args) { MathAtan2 arctan2 = new MathAtan2(); TestLibrary.TestFramework.BeginTestCase("Testing System.Math.Atan2(System...
using System; namespace Mitten.Mobile.Graphics { /// <summary> /// Represents a color in RGB. /// </summary> public struct Color { /// <summary> /// Initializes a new instance of the Color class. /// </summary> /// <param name="red">The red component of the color.</p...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; namespace Rotate { internal class App { public static int s_weightCount = 1; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Runtime.InteropServices; //using System.Management.Automation.SecurityAccountsManager.Native; namespace System.Management.Automation.SecurityAccountsManager.Nat...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
using System; using System.Net; using System.Net.Sockets; using Orleans.Runtime.Configuration; namespace Orleans.Runtime { internal class SocketManager { private readonly LRU<IPEndPoint, Socket> cache; private const int MAX_SOCKETS = 200; internal SocketManager(IMessagingConfiguration...
// // File.cs: Provides tagging for DNG files // // Author: // Ruben Vermeersch (ruben@savanne.be) // // Copyright (C) 2010 Ruben Vermeersch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License version // 2.1 as published by the Fre...
using System; using System.Threading.Tasks; using AspNet.Security.OpenIdConnect.Primitives; using AuthorizationServer.Extensions; using AuthorizationServer.Models; using AuthorizationServer.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrame...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAna...
//--------------------------------------------------------------------------- // // <copyright file="TextDecoration.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://wiki/defaul...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using gView.Framework.Data; using gView.Framework.Geometry; namespace gView.SDEWrapper.x64 { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct Pointer2Pointer { [Marsha...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
// Copyright 2018-2020 Andrew White // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appl...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using VoidEngine.Helpers; using VoidEngine.VGame; namespace Predator.Characters { public class Enemy : Player { /// <summary> /// The enum to tell what type ...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System.ComponentModel.Composition; using Microsoft.Practices.Prism.Logging; using Microsoft.Practices.Prism.Modularity; using ModuleTracking; namespace ModularityWithMef.Desktop { /// <s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Net.Http; using System.Net.Security; using ...
/*************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. This code is licensed under the Visual Studio SDK license terms. THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES...
// <copyright file="LMemLoopbackClient.cs" company="Maxeler"> // Copyright Maxeler. All rights reserved. // </copyright> using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Sockets; using com.maxeler.LMemLoopback; using Thrift; using Thrift.Protocol; using Thr...
// <copyright file="GpBiCg.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to any p...
/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this lis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Linq.Expressions.Tests { public static class BinarySubtractTests { #r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Buffers; using System.Buffers.Binary; using System.Collections.Concurrent; using System.Diagnostics; using System.Globalization; using System.IO.Pipelines; using System....
using UnityEngine; using System.Collections; using System.Collections.Generic; // Cartoon FX - (c) 2012-2016 Jean Moreno // Spawn System: // Preload GameObject to reuse them later, avoiding to Instantiate them. // Very useful for mobile platforms. public class CFX_SpawnSystem : MonoBehaviour { /// <summary> /// G...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using NuGet.Resources; namespace NuGet { public class UninstallWalker : PackageWalker, IPackageOperationResolver { private IDictionary<IPackage, IEnumerable<IPackage>> _forcedRemoved = new Dictionary<IPackage...
/* * The MIT License (MIT) * * Copyright (c) 2013 Alistair Leslie-Hughes * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights ...
#region Namespaces using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; using System.Drawing.Drawing2D; #endregion namespace Epi.Windows.Controls { /// <summary> /// The rectangle that appears around resizable controls. /// </sum...
// // AddinPackage.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restrict...
using System; using Mono.Cecil; using Mono.Cecil.Cil; using Mono.Cecil.Rocks; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using Newtonsoft.Json.Linq; [assembly: AssemblyVersion("1.0.2.*")] namespace Gaillard.SharpCover { publ...