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// Copyright (C) 2014 dot42 // // Original filename: Org.Apache.Http.Conn.Scheme.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 /...
#region PDFsharp - A .NET library for processing PDF // // Authors: // Stefan Lange // // Copyright (c) 2005-2016 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://sourceforge.net/projects/pdfsharp // // Permission is hereby granted, free of charge, to any person obtaining a // copy...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using WinBioNET.Enums; namespace WinBioNET { //[SuppressUnmanagedCodeSecurity] public class WinBio { protected const string LibName = "winbio.dll"; [DllImport(LibName, E...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================ ** ** ** Description: Compiler support for runtime-generated "object fields." ** ** Lets DLR and othe...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using FluentAssertions; using NUnit.Framework; namespace Toscana.Tests { [TestFixture] public class ToscaNodeTypeTests { [Test] public void Capabilities_Should_Have_Count_Zero_Aft...
/* * Velcro Physics: * Copyright (c) 2017 Ian Qvist * * Original source Box2D: * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this soft...
using System; using System.Collections.Concurrent; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Threading; using Orleans.Concurrency; using Orleans.Runtime; namespace Orleans.Serialization { using System.Runtime.CompilerServices; internal static class TypeUtili...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this lis...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Experimental.GraphView; using System; using System.Linq; using UnityObject = UnityEngine.Object; namespace UnityEditor.VFX.UI { class VFXSystemBorderFactory : UxmlFactory<VFXSystemBorder>...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.IO; using Syst...
using System.Collections; using System.Collections.Generic; using System; using System.IO; using SolarGames.Networking.Crypting; using System.IO.Compression; using System.Runtime.Serialization.Formatters.Binary; namespace SolarGames.Networking { public class TcpPacket : BasePacket, IPacket, IDisposable { ...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
namespace Microsoft.Protocols.TestSuites.Common { using System; using System.Collections.Generic; using System.IO; using System.Net; using Microsoft.Protocols.TestTools; /// <summary> /// A class that implements MapiHttp transport. /// </summary> public class MapiHttpAdapter { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Text; using System.Reflection; using System.Globalization; using System....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // FirstQueryOperator.c...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime; using System.Collections.Generic; using System.Diagnostics; using System.Runtim...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Globalization; using System...
/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you m...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Ink.Runtime; namespace Stratus.Gameplay.Story { /// <summary> /// A story represents an Ink file /// </summary> [Serializable] public class StratusStory { //-------------------------------------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Text.Json; using System.Threading; using...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
using System; using System.Globalization; using System.Text.RegularExpressions; using System.Threading.Tasks; using NxtTipbot.Model; using Microsoft.Extensions.Logging; using NxtLib; using System.Collections.Generic; using System.Linq; namespace NxtTipbot { public interface ISlackHandler { Task Instant...
// Copyright (c) 2009-2015 Pwnt & Co. All Right Reserved. // // Filename: Table.cs // Author: Stephen C. Austin (stephen.austin) // Modified: 03/04/2015 11:09 PM using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web.Script.Serialization; namespace Supersonic { ...
// Copyright 2010-2021 Google LLC // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
using System.Collections.Generic; using System.IO; using System.Xml; using UnityEngine; using Ecosim.SceneData.Rules; namespace Ecosim.SceneData { public class InfluenceValue { public Coordinate coord; public int value; public InfluenceValue (int x, int y, int value) { this.coord = new Coordinate (x, ...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// // ViewContainer.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction...
/* XML-RPC.NET library Copyright (c) 2001-2006, Charles Cook <charlescook@cookcomputing.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation t...
using System; using NUnit.Framework; using OpenQA.Selenium.Environment; namespace OpenQA.Selenium { [TestFixture] public class FrameSwitchingTest : DriverTestFixture { // ---------------------------------------------------------------------------------------------- // // Tests that ...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// // NowPlayingInterface.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright 2008-2010 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without rest...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. #if !NET40 using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Security.Claims; using System.Security.Principal; using...
using System; using System.Collections; using System.Windows.Forms; using System.Collections.Specialized; using System.Data; using System.Data.OleDb; using System.Reflection; using C1.Win.C1Preview; using PCSComUtils.Common; using PCSUtils.Utils; namespace MonthlyReturnGoodsReceipt { [Serializable] public class Mon...
#if UNITY_EDITOR || !(UNITY_WEBPLAYER || UNITY_WEBGL) #region License /* * HttpResponse.cs * * The MIT License * * Copyright (c) 2012-2014 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to dea...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.UI { [Serializable] public class DebugUIPrefabBundle { public string type; public RectTransform prefab; } public class DebugUIHandlerCanvas :...
#region license // Copyright (c) 2004, 2005, 2006, 2007 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must ret...
using RootSystem = System; using System.Linq; using System.Collections.Generic; namespace Windows.Kinect { // // Windows.Kinect.ColorFrameSource // public sealed partial class ColorFrameSource : Helper.INativeWrapper { internal RootSystem.IntPtr _pNative; RootSystem.IntPtr Helper.IN...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Cluster.Codecs { public class ClientSessionDecoder { public const ushort BLOCK_LENGTH = 12; public const ushort TEMPLATE_ID = 102; public...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using RootSystem = System; using System.Linq; using System.Collections.Generic; namespace Windows.Kinect { // // Windows.Kinect.InfraredFrameSource // public sealed partial class InfraredFrameSource : Helper.INativeWrapper { internal RootSystem.IntPtr _pNative; RootSystem.IntPtr Hel...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Reflection; using Microsoft.CodeAnalysis.ExpressionEvaluator; using Microsoft.VisualStudio.Debugger.Clr; using Microsoft.VisualStudio.Debugger.Ev...
namespace TracerX.Viewer { partial class OptionsDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <...
# CS_ARCH_PPC, CS_MODE_BIG_ENDIAN, None // 0x4c,0x8a,0x18,0x20 = bclr 4, 10, 3 // 0x4c,0x8a,0x00,0x20 = bclr 4, 10, 0 // 0x4c,0x8a,0x18,0x21 = bclrl 4, 10, 3 // 0x4c,0x8a,0x00,0x21 = bclrl 4, 10, 0 // 0x4c,0x8a,0x1c,0x20 = bcctr 4, 10, 3 // 0x4c,0x8a,0x04,0x20 = bcctr 4, 10, 0 // 0x4c,0x8a,0x1c,0x21 = bcctrl 4, 10, 3 /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web.Security; using AutoMapper; using Microsoft.AspNet.Identity; using Microsoft.Owin; using Umbraco.Core.Models.Identity; using Umbraco.Core.Models.Membership; using Umbraco.Core.Services; namespace Umbraco.C...
// <copyright file="GeneralIntegrationTests.cs" company="Basho Technologies, Inc."> // Copyright 2011 - OJ Reeves & Jeremiah Peschka // Copyright 2014 - Basho Technologies, Inc. // // This file is provided to you under the Apache License, // Version 2.0 (the "License"); you may not use this file // except in compliance...
/* Copyright (c) 2006 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
#region File Description //----------------------------------------------------------------------------- // DebugCommandUI.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregio...
using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Graphing; using UnityEditorInternal; namespace UnityEditor.ShaderGraph.Drawing { internal class ReorderableSlotListView : VisualElement { private AbstractMaterialNode m_Node; ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; namespace BuildOpenCVProxy { class HeaderConverter { const string ProcSig = "CVAPI("; const string ProcSigEnd = ");"; const string DefaultParamSig = "CV_DEFAULT("; ...
// *********************************************************************** // Copyright (c) 2015 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
/// QAS Pro Web integration code /// (c) Experian, www.edq.com namespace Experian.Qas.Prowebintegration { using System; using System.Web; using Experian.Qas.Proweb; /// <summary> /// Scenario "Address Capture on the Intranet" - hierarchical picklists /// Perform the search, display the list of ...
using System; using NBitcoin.BouncyCastle.Crypto.Utilities; using NBitcoin.BouncyCastle.Utilities; namespace NBitcoin.BouncyCastle.Crypto.Digests { /** * SHA-224 as described in RFC 3874 * <pre> * block word digest * SHA-1 512 32 160 * SHA-224 512 32 224 * SHA-25...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // BaseWebServer.cs // // Author: // Aaron Bockover <aaron@aaronbock.net> // James Wilcox <snorp@snorp.net> // Neil Loknath <neil.loknath@gmail.com // // Copyright (C) 2005-2006 Novell, Inc. // Copyright (C) 2009 Neil Loknath // // Permission is hereby granted, free of charge, to any person obtaining // a ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Threading.Tasks; using Xunit; namespace System.Net.Http.Functional.Tes...
using System; using System.Collections.Generic; using System.Threading; namespace Peddler { /// <summary> /// An implementation of <see cref="IDistinctGenerator{Double}" />. /// </summary> /// <para> /// Rather than generating values naively distributed from the lower and upper boundary by ...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// // Copyright 2010-2017 Deveel // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.DirectoryServices.ActiveDirectory; using...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof (Rigidbody))] [RequireComponent(typeof (CapsuleCollider))] public class RigidbodyFirstPersonController : MonoBehaviour { [Serializable] ...
/* Copyright (c) 2012-2016 The ANTLR Project. All rights reserved. * Use of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ using System; using System.Collections.Generic; using System.Text; using Antlr4.Runtime; using Antlr4.Runtime.Atn; using An...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Orleans.Runtime.Configuration; using Microsoft.Extensions.Logging; namespace Orleans.Runtime.ReminderService { internal class AzureBasedReminderTable : IReminderTable { private readonly IGrainReferenceConverter grainRef...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.ComponentModel.Design; using System.Diagnostics; using System.Reflection; using System.Runtime.InteropServices; using Microsoft.Cod...
namespace Nancy { using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text.RegularExpressions; using Extensions; using...
/* * Copyright 2009 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace System.IO.Compression { internal sealed class InflaterManaged { ...
using System; using System.Collections.Concurrent; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Globalization; using System.Linq.Expressions; using System.Net; using System.Numerics; using System.Reflection; using System.Runtime.InteropServices; using System.Security.Cry...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// *********************************************************************** // Copyright (c) 2012-2014 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without r...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the MIT license. See License.txt in the project root for license information. using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.Testing; using...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.IO; using System.Runtime; using System.Runtime.Serialization; using System.Te...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Security; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; using System.Runtime.InteropServices; using NBitcoin; using BitGo.Helpers.Sjcl; using System....
using System; using SubSonic.Schema; using SubSonic.DataProviders; using System.Data; namespace Solution.DataAccess.DataModel { /// <summary> /// Table: MealOrdering /// Primary Key: Id /// </summary> public class MealOrderingStructs: DatabaseTable { ...
// Copyright (c) Six Labors. // Licensed under the Apache License, Version 2.0. using System.IO; namespace SixLabors.Fonts.Tables.AdvancedTypographic.GPos { /// <summary> /// Cursive Attachment Positioning Subtable. /// Some cursive fonts are designed so that adjacent glyphs join when rendered with their ...
/* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Management.Automation.Language; using System.Net.NetworkInformation; using System.Runtime.CompilerServices; u...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Xml; using System.ServiceModel.Channels; using System.Collections.Generic; using System.Collections.Ob...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Text; using System.Reflection; using System.Xml; using ...
using System.Collections.Generic; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Orleans.CodeGenerator.SyntaxGeneration; using static Orleans.CodeGenerator.SerializerGenerator; using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory; namespace Orle...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Linq; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features; using Xunit; namespace Microsoft.AspNetCore.Routing { // Integration tests for GetX...
using System; using System.IO; using System.Text; using OpenADK.Library; using OpenADK.Library.Infra; using OpenADK.Library.us.Instr; using OpenADK.Library.us.Student; using NUnit.Framework; using Library.Nunit.US; using Library.UnitTesting.Framework; namespace Library.Nunit.US { /// <summary> /// Summary descri...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Collections; using System.Diagnostics; using System.Globalization; using System.Text.RegularExpressions; using System.Text; ...
using System; using System.Linq; using NUnit.Framework; namespace Glass.Mapper.Tests { [TestFixture] public class UtilitiesFixture { #region SplitOnFirstOccurance [Test] public void SplitOnFirstOccurance_SplitInMiddleOfString_ReturnsTwoParts() { //Arrange ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.UnitTests; using Xunit; namespace Desktop.Analyzers.UnitTests { public partial cla...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace AtTheMovies.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with...
using UnityEngine; using XposeCraft.Core.Required; namespace XposeCraft.UI.MiniMap { public class MiniMap : MonoBehaviour { public MiniMapElement[] elements = new MiniMapElement[0]; public MiniMapElement cameraElement; public UnityEngine.Camera cam; public GameObject cameraContr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Collections.ObjectModel; using System.Diagnostics; using Syst...