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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.2.2.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Copyright (c) Umbraco. // See LICENSE for more details. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Diagnostics; using System.Linq; using System.Threading; using Microsoft.Extensions.Logging; using Moq; using Umbra...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.Intrinsics; using System.Runtime.CompilerServices; using System.Runtime.InteropSe...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Collections; using Server; using Server.Items; using Server.Spells; using Server.Network; using System.Collections.Generic; using Server.Engines.CannedEvil; namespace Server.Mobiles { [CorpseName("a corpse of Ilhenir")] public class Ilhenir : BaseChampion { public overrid...
//--------------------------------------------------------------------------- // // File: RichTextBox.cs // // Copyright (C) Microsoft Corporation. All rights reserved. // // Description: The stock rich text editing control. // //--------------------------------------------------------------------------- namespace Sy...
using System; using System.Data; using System.Text; using System.Drawing; using System.Drawing.Text; using System.Windows.Forms; using System.Collections.Generic; using System.ComponentModel; namespace Scintilla.Forms.Configuration { public partial class FontBrowser : UserControl { // Fields pr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using Xunit; namespace System.IO.Tests { public class FileStream_ctor_str_fm : F...
using NDatabase.Api; using NDatabase.Exceptions; namespace NDatabase.Meta { /// <summary> /// Some Storage engine constants about offset position for object writing/reading. /// </summary> internal static class StorageEngineConstant { internal const int NbIdsPerBlock = 1000; inte...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Threading; // TODO: Move these tests to CoreFX once th...
namespace Lucene.Net.Codecs.Lucene40 { using NUnit.Framework; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. ...
using System; using System.Collections.Generic; using System.Linq; using Hangfire.Mongo.Database; using Hangfire.Mongo.Migration; using Hangfire.Mongo.Migration.Steps.Version15; using Hangfire.Mongo.Tests.Utils; using MongoDB.Bson; using MongoDB.Driver; using Moq; using Newtonsoft.Json.Linq; using Xunit; namespace Han...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Threading; using System.Threading.Tasks; #if __UNIFIED__ using Foundation; using CoreFoundation; using UIKit; #else using MonoTouch.Foundation; using MonoTouch.CoreFoundation; using MonoTouch.UIKit; #endif namespace ZXing.Mobile { public class MobileBarcodeScanner : MobileBarcodeScanner...
using System; using System.Collections.Generic; using System.Text; using System.Data; namespace MyMeta { public class MyMetaPluginContext : IMyMetaPluginContext { private bool includeSystemEntities; private string connectionString = string.Empty; private string providerName = string.Emp...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Data.Services; using System.Linq;...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.TemplateEngine.Abstractions; using Microsoft.TemplateEngine.TestHelper; using Xunit; namespace Microsoft.TemplateEngine.Orchestrator.RunnableProjects.UnitTests.TemplateConfigTests { public class SourceConfigTests { [F...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall.Gui; using Point = Microsoft.Xna.Framework.Point; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using FlatRedBall.Math.Geometry; using StringFunctions = FlatRedBall.Utilities.StringFunctions; using FlatRedBa...
#region Copyright /*Copyright (C) 2015 Konstantin Udilovich Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicab...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagn...
using System; using System.Collections.Generic; using UnityEngine; using System.Collections; [AddComponentMenu( "Daikon Forge/Examples/General/Follow Object" )] public class dfFollowObject : MonoBehaviour { public Camera mainCamera; public GameObject attach; /// <summary> /// Gets or sets control positioning in ...
using System; using System.Drawing; using Microsoft.DirectX; using D3D = Microsoft.DirectX.Direct3D; namespace Voyage.Terraingine.DataCore.VertexFormats { /// <summary> /// A struct for providing a custom vertex format that provides vertex position and normal information. /// Also contains information for one set o...
// Define this to use simple synchronisation rather than events. // They are about the same in terms of speed. #define SimpleSynch using System; using System.IO; using System.Threading; using NUnit.Framework; namespace ICSharpCode.SharpZipLib.Tests.TestSupport { /// <summary> /// A fixed size buffer of bytes. Bo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #pragma warning disable 649 using System; using System.IO; using System.Collections.Generic; using System.Reflectio...
using Xunit; namespace Jint.Tests.Ecma { public class Test_11_13_2 : EcmaTest { [Fact] [Trait("Category", "11.13.2")] public void StrictModeReferenceerrorIsThrownIfTheLefthandsideexpressionOfACompoundAssignmentOperatorEvaluatesToAnUnresolvableReference() { RunTest(@"TestCases...
using System; using System.Collections.Generic; using System.Reflection; using System.Threading.Tasks; using Orleans; using Orleans.Runtime; using UnitTests.Grains; using Xunit; using Xunit.Abstractions; using GrainInterfaceUtils = Orleans.CodeGeneration.GrainInterfaceUtils; namespace UnitTests.General { public in...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.L...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Security.Util { using System; using System.Collections; using System.Globalization; ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
namespace android.provider { [global::MonoJavaBridge.JavaClass()] public sealed partial class Settings : java.lang.Object { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; internal Settings(global::MonoJavaBridge.JNIEnv @__env) : base(@__env) { } [global::MonoJavaBridge.JavaClass()]...
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Xunit; namespace Sys...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; namespace System.Globalization { public partial c...
using System.Net; using FluentAssertions; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Serialization.Objects; using TestBuildingBlocks; using Xunit; namespace JsonApiDotNetCoreTests.IntegrationTests.Archiving; public sealed class ArchiveTests : IClassFixture<IntegrationTestContext<TestableStartup<Te...
using System.Collections.Generic; using System.Diagnostics; using System; namespace CocosSharp { public class CCActionManager : ICCUpdatable, IDisposable { internal class HashElement { public int ActionIndex; public List<CCActionState> ActionStates; public CC...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Runtime; using System.ServiceModel.Channels; using System.Threading;...
using System; using System.Collections.Generic; using System.Text; using System.Collections; namespace xcordion.util { public class SimpleMap<K,V> : IDictionary, IDictionary<K,V>, ICompatibleMap<K,V> { private Dictionary<K, V> peer = new Dictionary<K, V>(); public bool containsKey(K key) ...
//--------------------------------------------------------------------- // <copyright file="ObjectQueryProvider.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //-------------------------------------------------...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Buffers.Text; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Text; namespace Orleans.Runtime { /// <summary> /// Extensions for <see cref="GrainId"/> keys. /// </summary> public static class GrainIdKeyExten...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI....
using Lucene.Net.Analysis.Tokenattributes; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using Lucene.Net.Documents; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See t...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Net; using System.Web; using System.Text.RegularExpressions; using System.Security.Cryptography; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Com.Aspose.Tasks.Model; namespace Com.Aspose.Tasks { public st...
/* * Copyright (C) 2012, 2013 OUYA, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or a...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// F#: The CodeDOM provider ignores type constructors (static constructors), // but this is handled because test suite checks for "Supports" flags // // Next issue is that F# generates properties instead of fields (modified lookup in the test) using System; using System.IO; using System.CodeDom; using System....
// // KeyAttributesExtension.cs: Handles X.509 *DEPRECATED* KeyAttributes extensions. // // Author: // Sebastien Pouliot <sebastien@ximian.com> // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // (C) 2004 Novell (http://www.novell.com) // // // Permission is hereby granted, free of charge, to any person ...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace Elasticsearch.Net.Integration.Yaml.IndicesUpdateAliases2 { public partial class IndicesUpdateAliases2YamlTests { public class IndicesUpdateAliases220RoutingYamlBase : YamlTestsBase { public IndicesUpdateAli...
using System; namespace Codentia.Common.Membership.Providers { /// <summary> /// ProviderStrings class /// </summary> internal static class ProviderStrings { /// <summary> /// Gets the auth_rule_names_cant_contain_char. /// </summary> internal static string Auth_rule...
//--------------------------------------------------------------------------- // // <copyright file="DrawingBrush.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://wiki/default....
/* * Copyright (c) 2013 Calvin Rien * * Based on the JSON parser by Patrick van Bergen * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html * * Simplified it so that it doesn't throw exceptions * and can be used in Unity iPhone with maximum code stripping. * * P...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Agent.Sdk; using Microsoft.TeamFoundation.DistributedTask.WebApi; using Microsoft.VisualStudio.Services.Agent.Capabilities; using Microsoft.VisualStudio.Services.Agent.Util; using Microsoft.VisualStudio.Services.Common; using Microsoft.Vi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using Syste...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace go_betz_backend.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright 2007-2016 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* Copyright 2010 Google Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dist...
/* Gavaghan.Geodesy by Mike Gavaghan * * http://www.gavaghan.org/blog/free-source-code/geodesy-library-vincentys-formula/ * * This code may be freely used and modified on any personal or professional * project. It comes with no warranty. */ using System; namespace Gavaghan.Geodesy { /// <summary> /// Impl...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.ComponentModel; using System.Diagnostics; using System.Collections; using System.Windows.Forms; using OpenLiveWriter.CoreServices.Progress; using OpenLi...
// // ManagedProtection.cs - // Protect (encrypt) data without (user involved) key management // // Author: // Sebastien Pouliot <sebastien@ximian.com> // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software an...
namespace AutoMapper.Execution { using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using Configuration; using static System.Linq.Expressions.Expression; using static Internal.ExpressionFactory; using static Expr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Composition; using System.Linq; using System.Threading; using...
using System; using System.Data; using System.Data.SqlClient; using Appleseed.Framework.Settings; namespace Appleseed.Framework.Content.Data { /// <summary> /// DiscussionEnhanced is an enhanced version of the standard threaded discussion. /// The goal here is to build up to the power of a simple threaded ...
//Copyright (c) 2009 Josip Medved <jmedved@jmedved.com> //2009-05-23: New version. //2009-07-04: Compatibility with Mono 2.4. //2010-10-31: Added option to skip registry writes (NoRegistryWrites). //2012-05-31: Refactoring. //2012-08-20: Fixed crash when HideFileExt cannot be found in registry. using System; using S...
/** * Copyright 2017 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata.Internal; using Microsoft.EntityFram...
using UnityEngine; using System.Collections; using UnityStandardAssets.Characters.FirstPerson; public class GameController: MonoBehaviour { public enum GameState { MainMenu, OptionsMenu, Playing, LoseMenu, WinMenu, Exit } public enum PlayState { Start, Request, Inbound, Landed } GameState c...
using Microsoft.Xaml.Interactivity; using System; using System.Threading.Tasks; using Windows.UI.Xaml.Controls; namespace BuildIt.Media { public class CortanaMediaElementActions : Behavior<MediaElement> { public int SeekForwardIncrement { get; set; } = 10; public int SeekBackwardIncrement { get...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; using HtcSharp.HttpModu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.DependencyInjection; using...
// // System.Data.SqlTypes.SqlString // // Author: // Rodrigo Moya (rodrigo@ximian.com) // Daniel Morgan (danmorg@sc.rr.com) // Tim Coleman (tim@timcoleman.com) // Ville Palo (vi64pa@koti.soon.fi) // // (C) Ximian, Inc. 2002 // (C) Copyright 2002 Tim Coleman // // // Copyright (C) 2004 Novell, Inc (http://www....
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// // Copyright (c) 2012 Krueger Systems, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, mer...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
//----------------------------------------------------------------------- // <copyright file="DefaultReflectionService.cs" company="NJsonSchema"> // Copyright (c) Rico Suter. All rights reserved. // </copyright> // <license>https://github.com/RicoSuter/NJsonSchema/blob/master/LICENSE.md</license> // <author>Rico Su...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; [CustomEditor(typeof(tk2dFont))] public class tk2dFontEditor : Editor { public Shader GetShader(bool gradient) { if (gradient) return Shader.Find("tk2d/Blend2TexVertexColor"); else return Shader.Find("tk2d/BlendVer...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Azure.Core; using Azure.IoT.Hub.Service.Models; namespace Azure.IoT.Hub.Service { /// <summ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.Collections.Generic; using System.Collections; using System.IO; using UnityEngine; namespace GedcomLib { public class GedcomParser { public GedcomHeader gedcomHeader = new GedcomHeader(); public Dictionary<string, GedcomIndividual> gedcomIndividuals = new Dictionary<s...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2016. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.2.2.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
namespace JustGestures.GUI { partial class Form_options { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// *********************************************************************** // Copyright (c) 2009 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Dumps commands in QueryStatus and Exec. // #define DUMP_COMMANDS using System; using System.Windows; using System.Windows.Input; using Microsoft.VisualStu...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using System.IO; using dnlib.IO; using dnlib.Utils; using dnlib.W32Resources; using dnlib.Threading; namespace dnlib.PE { /// <summary> /// Image layout /// </summary> public enum ImageLayout { /// <summary> /// Use this i...
using System; using System.Collections; using System.Collections.Generic; using Firebase; using Firebase.Firestore; using Firebase.Sample.Firestore; using NUnit.Framework; using UnityEngine.TestTools; using static Tests.TestAsserts; namespace Tests { // Tests against features offered from the root Firestore instance...