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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace System.Buffers.Tests { public class BasicUnitTests { [Fact] public void ByteSpanEmptyCreateArrayTest() { ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Data; using Csla; using Csla.Data; using ParentLoad.DataAccess; using ParentLoad.DataAccess.ERCLevel; namespace ParentLoad.Business.ERCLevel { /// <summary> /// B09_Region_Child (editable child object).<br/> /// This is a generated base class of <see cref="B09_Region_Child"/> bu...
using System; using System.Collections; using UnityEngine; using UnityEditor; using System.Collections.Generic; [CustomEditor(typeof(SplineNode))] public class SplineNodeInspector : InstantInspector { private SerializedProperty customValueProp; private SerializedProperty tensionProp; private SerializedProperty nor...
using OneBoxDeployment.Utilities; using OneBoxDeployment.Api; using OneBoxDeployment.IntegrationTests.HttpClients; using OneBoxDeployment.OrleansUtilities; using Dapper; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json; u...
// // IntervalHeap.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2006-2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restric...
using System; using System.Runtime.InteropServices; using System.Security; using System.Collections.Generic; namespace Vulkan { public static partial class DeviceExtensions { public const string VK_KHR_swapchain = "VK_KHR_swapchain"; }; public static partial class VK { #region handles ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// Message factory type. // Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including withou...
/*Copyright (c) 2013-2015 Derrick Creamer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
using System.Net.Mail; using Moq; using Shouldly; using Xunit; using System.IO; using System; using Microsoft.AspNetCore.Mvc.ModelBinding; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Postal.AspNetCore; using Microsoft.Extensions.Options; using System.Reflection; using Microsoft.E...
using System; /// <summary> /// Equals(System.Guid) /// </summary> public class GuidEquals1 { #region Private Fields private const int c_GUID_BYTE_ARRAY_SIZE = 16; #endregion #region Public Methods public bool RunTests() { bool retVal = true; TestLibrary.TestFramework.LogInfor...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace AutoMapper.Configuration { using static Expression; using static AutoMapper.Internal.ExpressionFactory; public class MemberConfigurationExpression<TSource, TDestination, TMe...
#if !DISABLE_PLAYFABENTITY_API using System; using System.Collections.Generic; using PlayFab.MultiplayerModels; using PlayFab.Internal; using PlayFab.Json; using PlayFab.Public; namespace PlayFab { /// <summary> /// API methods for managing multiplayer servers. API methods for managing parties. /// </summa...
/* * Infoplus API * * Infoplus API. * * OpenAPI spec version: v1.0 * Contact: api@infopluscommerce.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * Y...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.DotNet.Cli.Utils; namespace Microsoft.DotNet.Tools.Compiler.Native { public class NativeCompileSettings { private const BuildConfiguration DefaultBuiltType = BuildConfiguration.debug; private con...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Globalization; using System.Net.Http.Headers; using System.Net.Securi...
// <copyright file="RemoteWebDriver.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file // ...
namespace SlimMessageBus.Host.Redis.Test { using System; using System.Collections; using System.Text; using System.Threading.Tasks; using Moq; using Newtonsoft.Json; using SlimMessageBus.Host.Config; using SlimMessageBus.Host.DependencyResolver; using SlimMessageBus.Host.Serializatio...
#region license // Copyright (c) 2003, 2004, 2005 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain ...
/* * NodeList.cs - Implementation of the "System.Xml.Private.NodeList" class. * * Copyright (C) 2002 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; ei...
/* * MindTouch Dream - a distributed REST framework * Copyright (C) 2006-2014 MindTouch, Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "License"); * y...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using UnityEngine; using System.Collections.Generic; public class GestureTester : MonoBehaviour { public Attack beamAttack; static SteamVR_TrackedController leftController; static SteamVR_TrackedController rightController; static SteamVR_Camera thisCamera; static float armLength = 1.6f / 3; static float ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using Xunit; namespace System.Linq.Tests ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft...
#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software with...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp { /// <s...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. #if NET20 || NET35 using System; using System.Text; using System.Collections; using System.Collections.Generic; using System.Diagnostics; // using System.Diagnostics.C...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // using System.Runtime.InteropServices; namespace Microsoft.Zelig.Runtime { using System; internal static class SelfTest { [DllImport( "C" )] public static unsafe extern int get_a_number( ); [DllImpo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using InfiniteCity.Control; using InfiniteCity.Control.AI; using InfiniteCity.Control.Tiles; using InfiniteCity.Model; using InfiniteCity.Model.Enums; using InfiniteCity.Model.Exceptions; using InfiniteCity.Model.Interfaces; using Inf...
using UnityEngine; using System.Collections.Generic; using UMA.CharacterSystem; #if UNITY_EDITOR using UnityEditor; using UnityEditor.Animations; #endif namespace UMA { public class UMAAssetIndexer : MonoBehaviour, ISerializationCallbackReceiver { #region constants and static strings public st...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) Under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
using System; using System.Collections.Immutable; using System.Threading; using CSharpGuidelinesAnalyzer.Extensions; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace CSharpGuidelinesAnalyzer.Rules.MiscellaneousDesign...
namespace PokerTell.Statistics.Tests.Analyzation { using System.Collections.Generic; using System.Linq; using Infrastructure.Services; using Machine.Specifications; using Moq; using PokerTell.Infrastructure.Enumerations.PokerHand; using PokerTell.Infrastructure.Interfaces.PokerHand; ...
// Copyright (c) 2011 Morten Bakkedal // This code is published under the MIT License. using System; using System.Diagnostics; using FuncLib.Mathematics; namespace FuncLib.DualNumbers { [Serializable] [DebuggerStepThrough] [DebuggerDisplay("{ToString(),nq}")] public sealed class DualVector { private DualMatri...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace WebApi2.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with sam...
using System; using System.IO; using System.Linq; using ClosedXML.Excel; using NUnit.Framework; using ClosedXML_Tests.Utils; namespace ClosedXML_Tests.Excel { /// <summary> /// Summary description for UnitTest1 /// </summary> [TestFixture] public class ColumnTests { [Test] p...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using ...
using System.Globalization; using System.Numerics; using Fractions; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Serialization; namespace k8s.Models { /// <summary> /// port https://github.com/kubernetes/apimachinery/blob/master/pkg/api/resource/quantity.go to c# /// Quanti...
using System; using System.Collections.Generic; using System.Linq; using CoreAnimation; using CoreGraphics; using Foundation; using UIKit; namespace FilterDemoFramework { public partial class FilterView : UIView { public static readonly float DefaultMinHertz = 12f; public static readonly float DefaultMaxHertz = ...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System.Management.Automation.Runspaces; using System.Diagnostics.CodeAnalysis; namespace System.Management.Au...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Syst...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#if ENABLE_UNET namespace UnityEngine.Networking { [AddComponentMenu("Network/NetworkManagerHUD")] [RequireComponent(typeof(NetworkManager))] [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public class NetworkManagerHUD : MonoBehaviour { public NetworkManager manager; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.Composition.Primitives; using System.Dia...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Globalization; using Xunit; namespace System.Tests { public part...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.Metadata.ManagedReference { using System; using System.Collections.Generic; using System.IO; using System.Linq; using ...
namespace Onychophora.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class migration : DbMigration { public override void Up() { CreateTable( "dbo.CustomFields", c => new { ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.SqlTypes; public partial class Backoffi...
/* * Copyright 2012-2016 The Pkcs11Interop Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// UserProfileManager /// </summary> public class UserProfileManager { #region Static private static readonly UserProfileManager _instance = new UserProfileManager(); public static UserProfileManager instance ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Globalization; using System.Linq; using Microsoft.AspNetCore.Razor.Language; using Microsoft.AspNetCore.Razor.Language.Components; using Xunit; namespace ...
using System; using Csla; using SelfLoad.DataAccess; using SelfLoad.DataAccess.ERCLevel; namespace SelfLoad.Business.ERCLevel { /// <summary> /// D11_City_Child (editable child object).<br/> /// This is a generated base class of <see cref="D11_City_Child"/> business object. /// </summary> /// <rem...
/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you m...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Collections; using System.ComponentModel; using System.Data; using FileHelpers.Events; namespace FileHelpers.DataLink { #region " Delegates " /// <summary> /// Delegate used by the <see cref="DatabaseStorage"/> to get the SQL for /// the insert or update statement. //...
// SF API version v50.0 // Custom fields included: False // Relationship objects included: True using System; using NetCoreForce.Client.Models; using NetCoreForce.Client.Attributes; using Newtonsoft.Json; namespace NetCoreForce.Models { ///<summary> /// Asset Relationship ///<para>SObject Name: AssetRelationship</...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using dnlib.DotNet.Emit; namespace dnlib.DotNet.Writer { /// <summary> /// Returns tokens of token types, strings and signatures /// </summary> public interface ITokenProvider : IWriterError { /// <summary> /// Gets the to...
using System; using System.Threading; using Console = Lucene.Net.Support.SystemConsole; namespace Lucene.Net.Store { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.CodeAnalysis; namespace Microsoft.CSharp.RuntimeBinder.Semantics...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Contracts; namespace System.Globalization { public partial class CompareInfo { ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using Xunit; namespace System.Collections.Immutable.Tests { public abstrac...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Text; using System.Diagnostics; using System.Collections.Generic; namespace System.Xml { internal partial class XmlWellFormedWriter : XmlWriter { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Numerics; using System.Runtime.InteropServices; using System.Se...
namespace java.util { [global::MonoJavaBridge.JavaClass()] public partial class Date : java.lang.Object, java.io.Serializable, java.lang.Cloneable, java.lang.Comparable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static Date() { InitJNI(); } protected Date(global::MonoJavaB...
#region License, Terms and Conditions // // MetadataResult.cs // // Authors: Kori Francis <twitter.com/djbyter>, David Ball // Copyright (C) 2010-2014 Clinical Support Systems, Inc. All rights reserved. // // THIS FILE IS LICENSED UNDER THE MIT LICENSE AS OUTLINED IMMEDIATELY BELOW: // // Permission is hereby grante...
using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Text; namespace WalletWasabi.Fluent.Generators { [Generator] public class AutoNotifyGenerator : ISourceGe...
/* * REST API Documentation for the MOTI Hired Equipment Tracking System (HETS) Application * * The Hired Equipment Program is for owners/operators who have a dump truck, bulldozer, backhoe or other piece of equipment they want to hire out to the transportation ministry for day labour and emergency projects. The ...
using System; using System.Collections.Generic; namespace Microsoft.Xna.Framework.Graphics { internal partial class DXEffectObject { public enum D3DRENDERSTATETYPE { ZENABLE = 7, FILLMODE = 8, SHADEMODE = 9, ZWRITEENABLE ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if ARM #define _TARGET_ARM_ #define CALLDESCR_ARGREGS // CallDescrWorker has ArgumentRegi...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// // ItunesPlayerImportDialogs.cs // // Author: // Scott Peterson <lunchtimemama@gmail.com> // // Copyright (C) 2007 Scott Peterson // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software wi...
// ==++== // // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in the file // named license.txt, which can be found in the root of this distribution. // By using this software in any fashion, you are agreeing to ...
// Support for using externally created native textures, from Unity 4.2 upwards #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 #define AVPROWINDOWSMEDIA_UNITYFEATURE_EXTERNALTEXTURES #endif // Support for DirectX and OpenGL native texture updating, from Unity 4.0 upwards #if UNITY_5_0 || UNITY_4_6 ...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, ...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; namespace APIcheck { /// <summary> /// This class encodes and decodes JSON strings. /// Spec. details, see http://www.json.org/ /// /// JSON uses Arrays and Objects. These correspond here to th...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebMatrix.WebData; using SimpleBlogDemo.Helpers; using System.Globalization; using SimpleBlogDemo.Models; using System.Web.Configuration; using System.Threading.Tasks; using System.Net.Http; using System.We...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Zunix.Gameplay.PseudoEffects; namespace Zunix.Gameplay { public abstract class GameObject { #region Status Properties private bool alive = false; public bool Al...
// Licensed to the Apache Software Foundation(ASF) under one // or more contributor license agreements.See the NOTICE file // distributed with this work for additional information // regarding copyright ownership.The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
#region license // Copyright (c) 2009 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above co...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using mshtml; using OpenLiveWriter.CoreServices; using OpenLiveWriter.HtmlEditor; using O...
/* Microsoft Automatic Graph Layout,MSAGL Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, includin...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; namespace XrmFramework.Definitions { [GeneratedCode("XrmFramework", "1.0")] [EntityDefinition] [ExcludeFromCodeCoverage] [DefinitionManagerIgnore] publ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Abc.Zebus.Routing; using Abc.Zebus.Util.Extensions; namespace Abc.Zebus.Directory { public class PeerSubscriptionTree { private readonly SubscriptionNode ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Linq.Parallel.Tests { public class TakeTakeWhil...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Tasks; using S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System; using System.Diagnostics.Contracts; namespace System.Text { // An Encoder is u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Internal.TypeSystem; using Internal.IL; namespace Internal.IL { // // Corresponds to "...