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Daimon-Infinity

The world's largest omni-modal robotics dataset for physical AI, including high-resolution tactile sensing.
TACEXO Cover

🌐 Language: English | 中文


To address the key bottleneck in fine manipulation data within the embodied intelligence field, Daimon has introduced the Daimon-Infinity dataset. The project will open-source over 10,000 hours of vision–tactile–language–action (VTLA) multimodal data to the entire industry. Its goal is to build a tactile-centric data ecosystem for embodied intelligence, thereby advancing breakthroughs and scalable development in robotic fine manipulation capabilities. We believe that large-scale, high-quality tactile data will become a critical driving force for the next generation of embodied intelligent systems.

📢 Update

  • [April 15, 2026] 🆕 Daimon-Infinity is released!🔥

📋 Table of Contents

✨ Overview

We are now releasing the first 1,000 hours of the Daimon-Infinity Dataset, entirely collected by our team. The majority of this batch was collected using the DM-DataClaw, while a smaller portion was captured using the DM-DataDex. Both devices support embodiment-free data collection in real environments, enabling improved generalization and scalable data acquisition efficiency.

🤖 Hardware Platform

DM-DataClaw & DM-TacClaw

相机配置

The DM-DataClaw is a next-generation tactile UMI device with improvements in both hardware and user experience:

  • Structural Design — Features a lightweight body and ergonomically optimized design, making operation more convenient while providing operators with more direct and stable tactile feedback during data collection.

  • Interaction System — Integrates headphones and microphones, a mobile mini-app interface, dual physical control buttons, and status indicators, forming a low-latency, intuitive, and efficient human–machine interaction workflow.

  • Multimodal Sensor Integration — Equipped with a compact wide-angle fisheye camera for visual perception, a stereo camera + IMU module for high-precision spatial trajectory tracking, and fingertip high-resolution tactile sensors along with gripper position encoders, enabling comprehensive vision–tactile–motion data acquisition.

DM-TacClaw is an electrically actuated gripper designed with an isomorphic structure to DM-DataClaw, enabling zero-shot or few-shot deployment, validation, and execution of models trained on DM-DataClaw data:

  • Integrated Multimodal Perception — Equipped with a built-in wide-angle fisheye camera covering the manipulation workspace, and two fingers embedded with high-resolution visuotactile sensors, enabling deep fusion of vision and touch for precise perception of environmental context and contact details.
  • Balanced Performance and Versatility — Features a large 100 mm stroke and 0.1 mm positioning accuracy, supporting both wide-range grasping and fine manipulation, suitable for stable gripping and complex task execution across diverse objects.
  • System Isomorphism and Flexible Control — Maintains a consistent spatial configuration under the fisheye view with the DM-DataClaw, facilitating rapid model transfer and validation; meanwhile, it supports configurable position, velocity, and torque control for highly flexible motion execution and policy adaptation.

DM-DataDex

相机配置

The DM-DataDex is built on TacExoGaze, an exoskeleton-based multi-modal data acquisition system designed for collecting high-fidelity VTLA data for dexterous manipulation. Rather than using a gripper form factor, TacExoGaze directly captures human hand motion and contact interactions through a wearable exoskeleton instrumented with dense sensing, enabling scalable and precise data collection for embodied AI.

  • Form factor — Wearable exoskeleton that preserves natural human hand kinematics during manipulation.
  • Tactile sensing — High-resolution sensors distributed across fingertips for capturing deformation, shear, and contact geometry.
  • Hand tracking — Exoskeleton joint encoders for finger pose and wrist-mounted trackers for wrist pose.
  • Gaze & head tracking — VR headset providing egocentric camera, eye tracking, and 6-DoF head pose.
  • Third-view capture — External camera with attached tracker for scene-level observation with registered pose.

🚀 Data Modalities

DM-DataClaw

Modality Sensor
RGB Wrist-mounted wide-angle fisheye camera
Tactile High-resolution tactile sensors on fingertips
Pose Dual-eye + IMU spatial tracking
Gripper State Gripper position encoder
Language Natural language task annotations

DM-DataDex (TacExoGaze)

Modality Sensor
RGB (First-person) VR headset egocentric camera
RGBD (Third-view) External camera with tracker
Tactile High-resolution tactile sensors on fingertips
Hand Pose Exoskeleton joint encoders
Wrist Pose Wrist-mounted tracker
Gaze & Head Pose VR headset (eye tracking + 6-DoF head pose)
Third-view Pose Tracker attached to external camera
Language Natural language task annotations

All pose trackers (wrist, third-view camera, VR headset) use the same tracking system, ensuring consistent spatial alignment across modalities.

🛠️ Tool Repo

We provide data visualization tools. The URDF files required for visualization can be found in the assets folder.

For more details, please refer to the open-source repository:
Daimon-Infinity-Lite 🔥

🎬 Tasks and Data Content Overview

The dataset covers a wide range of scenarios, including sorting, assembly operations, and pick-and-place tasks. It includes multimodal observations (such as RGB, tactile deformation/shear/depth, joint states, etc.) and a rich set of atomic skills (e.g., grasping, bimanual manipulation, and tool usage).

Semantic Labels

The figure above shows a sample task, demonstrating how a complete robot manipulation video can be segmented into multiple subtasks based on changes in operation states and phases. In this example, the robot has already completed the grasping stage, and the current segment corresponds to the transport phase—where the object is moved to a new position while maintaining a stable grasp.

With this annotation method, a long and continuous manipulation process can be reorganized into a clearer sequence of stages, making it easier for browsing, annotation, retrieval, and downstream tasks such as action understanding, phase recognition, and manipulation learning.

Each data entry is accompanied by multi-dimensional semantic labels, including:

  • Object Labels: Category of the manipulated object (e.g., tools, components, daily items, etc.)
  • Skill Labels: Atomic action types (e.g., grasping, placing, rotating, inserting, etc.)
  • Task & Scene Identifiers: Task encoding and scene classification
  • End-effector Type: DataClaw gripper
  • Language Description: Natural language description of the task

Data Statistics

Based on approximately 1,209 hours of collected data, we conducted a comprehensive statistical analysis of the dataset from multiple perspectives, including manipulated objects, action semantics, task hierarchy, data source composition, and action duration. The figures below present the object word cloud, action word cloud, task hierarchy, the proportion of data sources from DM-DataClaw and DM-DataDex, and the distribution of action durations. These visualizations provide an intuitive understanding of the dataset’s coverage, structural composition, and long-tail characteristics.

Object Word Cloud
Object Word Cloud: Shows the distribution of manipulated objects in the dataset.
Action Word Cloud
Action Word Cloud: Shows the distribution of atomic skills and action verbs.
Task Hierarchy
Task Hierarchy: Illustrates the multi-level organization of the dataset from actions to specific instances.
Dataset Composition
Data Source Composition: Shows the proportion of DM-DataClaw and DM-DataDex within the dataset.

Action Duration
Action Duration Distribution: Shows the duration statistics of different manipulation actions in the dataset.

The statistical results indicate that the dataset covers a wide range of object categories, including daily items, tools, containers, and food, as well as high-frequency manipulation skills such as place, insert, cover, press, and secure. This makes it well-suited for research in multi-task manipulation learning, skill generalization, and semantically conditioned control.

📦 Dataset

Dataset Structure

DM-DataTac (Bimanual Configuration):

.
├── episodes_metadata.json          # Episode metadata (including left/right device info, operator, calibration, etc.)
├── audio/                          # Audio data (e.g., task descriptions)
│   └── observation.audio.audio_pre/
│       └── chunk-000/
│           └── file-000.mp3
├── data/                           # Main data files (Parquet format)
│   └── chunk-000/
│       └── file-000.parquet
├── meta/                           # Metadata
│   ├── info.json                   # Dataset configuration
│   ├── stats.json                  # Dataset statistics
│   ├── tasks.parquet               # Task annotation data
│   └── episodes/                   # Episode-level metadata
└── videos/                         # Video data
    ├── observation.images.left_cam_left/              # Left camera (1920x1080)
    ├── observation.images.right_cam_right/            # Right camera (1920x1080)
    ├── observation.images.left_gripper_left_tactile/  # Left gripper (left tactile) (640x480)
    ├── observation.images.left_gripper_right_tactile/ # Left gripper (right tactile) (640x480)
    ├── observation.images.right_gripper_left_tactile/ # Right gripper (left tactile) (640x480)
    ├── observation.images.right_gripper_right_tactile/# Right gripper (right tactile) (640x480)
    ├── observation.deformation.*_tactile/             # Tactile deformation data (384x288)
    ├── observation.shear.*_tactile/                   # Tactile shear data (384x288)
    └── observation.depth.*_tactile/                   # Tactile depth data (384x288)

DM-DataTac (Single-Hand Configuration):

.
├── episodes_metadata.json          # Episode metadata (including device info, operator, calibration, etc.)
├── data/                           # Main data files (Parquet format)
│   └── chunk-000/
│       └── file-000.parquet
├── meta/                           # Metadata
│   ├── info.json                   # Dataset configuration
│   ├── stats.json                  # Dataset statistics
│   ├── tasks.parquet               # Task annotation data
│   └── episodes/                   # Episode-level metadata
└── videos/                         # Video data
    ├── observation.images.cam_*/                  # Left/right cameras (1920x1080)
    ├── observation.images.gripper_left_tactile/   # Gripper left tactile (640x480)
    ├── observation.images.gripper_right_tactile/  # Gripper right tactile (640x480)
    ├── observation.deformation.gripper_*_tactile/ # Tactile deformation data (384x288)
    ├── observation.shear.gripper_*_tactile/       # Tactile shear data (384x288)
    └── observation.depth.gripper_*_tactile/       # Tactile depth data (384x288)

DM-DataDex Configuration:

.
├── data/                           # Main data files (Parquet format)
│   └── chunk-000/
│       └── file-000.parquet
├── meta/                           # Metadata
│   ├── info.json                   # Dataset configuration
│   ├── stats.json                  # Dataset statistics
│   ├── tasks.parquet               # Task annotation data
│   └── episodes/                   # Episode-level metadata
└── videos/                         # Video data
    ├── observation.images.cam_headset.left_frame/   # Left-eye camera (640x480)
    ├── observation.images.cam_headset.right_frame/  # Right-eye camera (640x480)
    ├── observation.images.cam_third_view/           # Third-person camera (640x480)
    ├── observation.deformation.*_tactile/           # Tactile deformation data (384x288)
    ├── observation.shear.*_tactile/                 # Tactile shear data (384x288)
    └── observation.depth.*_tactile/                 # Tactile depth data (384x288)

Data Format

Main Data Files

  • Format: Parquet
  • Path: data/chunk-xxx/file-xxx.parquet
  • Video Files: videos/{video_key}/chunk-xxx/file-xxx.mp4
  • Metadata: meta/info.json

Field Descriptions

Each Parquet sample contains the following fields:

Field Name Data Type Shape Description
observation.state float32 [114] Robot state (including pose, joint angles, IMU, etc.)
action float32 [111] Teleoperation action commands
score float32 [1] Episode score
timestamp float32 [1] Timestamp
frame_index int64 [1] Frame index
episode_index int64 [1] Episode index
index int64 [1] Data index
task_index int64 [1] Task annotation index

Observation.state Dimension Details (114-D)

Index Range Dimension Name Description
1–7 left_x, left_y, left_z, left_qx, left_qy, left_qz, left_qw Left arm end-effector pose (position + quaternion)
8–14 right_x, right_y, right_z, right_qx, right_qy, right_qz, right_qw Right arm end-effector pose (position + quaternion)
15–21 head_x ~ head_qw Head pose
22–28 left_eye_x ~ left_eye_qw Left eye pose
29–35 right_eye_x ~ right_eye_qw Right eye pose
36–42 third_x ~ third_qw Third-view pose
43–49 arm_left_1 ~ arm_left_7 Left arm joint angles
50–56 arm_right_1 ~ arm_right_7 Right arm joint angles
57–58 head_pitch, head_yaw Head joints
59–63 hip_pitch, hip_yaw, knee, left_wheel, right_wheel Base/chassis state
64 gripper Gripper state
65–66 gripper_left, gripper_right Left/right gripper opening angles
67–102 finger0 ~ finger35 Tactile/finger sensor data (36-D)
103–108 left_Acc_X/Y/Z, left_Gyro_X/Y/Z Left IMU data
109–114 right_Acc_X/Y/Z, right_Gyro_X/Y/Z Right IMU data

Action Dimension Details (111-D)

Index Range Dimension Name Description
1–7 left_x ~ left_qw Target pose of left arm end-effector
8–14 right_x ~ right_qw Target pose of right arm end-effector
15–21 head_x ~ head_qw Target head pose
22–28 hip_x ~ hip_qw Target base/chassis pose
29–30 v, w Linear and angular velocity of the base
31–37 left_eye_x ~ left_eye_qw Target pose of left eye
38–44 right_eye_x ~ right_eye_qw Target pose of right eye
45–51 third_x ~ third_qw Target pose of third view
52–58 arm_left_1 ~ arm_left_7 Target joint positions of left arm
59–65 arm_right_1 ~ arm_right_7 Target joint positions of right arm
66–67 head_pitch, head_yaw Target head joints
68–72 hip_pitch, hip_yaw, knee, left_wheel, right_wheel Target base joints/wheels
73 gripper Target gripper state
74–75 gripper_left, gripper_right Target gripper opening angles (left/right)
76–111 finger0 ~ finger35 Tactile/finger control targets (36-D)

Placeholder Value Description

  • The value 9930 indicates a placeholder / invalid / inactive dimension
  • It is recommended to convert this value into a mask before training, rather than treating it as a real physical value during normalization

Video Description

The dataset includes multiple video streams, varying by configuration:

dual_ugripper configuration:

Video Key Resolution Description Example Serial
observation.images.left_cam_left 1920×1080 Left camera -
observation.images.right_cam_right 1920×1080 Right camera -
observation.images.left_gripper_left_tactile 640×480 Left gripper (left tactile sensor) X25480083
observation.images.left_gripper_right_tactile 640×480 Left gripper (right tactile sensor) X26040033
observation.images.right_gripper_left_tactile 640×480 Right gripper (left tactile sensor) X26040206
observation.images.right_gripper_right_tactile 640×480 Right gripper (right tactile sensor) X26040293

ugripper_right / ugripper_left configuration:

Video Key Resolution Description Example Serial
observation.images.cam_* 1920×1080 Left/right cameras -
observation.images.gripper_left_tactile 640×480 Gripper left tactile sensor X25510109
observation.images.gripper_right_tactile 640×480 Gripper right tactile sensor X25480013
  • RGB videos (observation.images.*) are typically encoded in H.264, pixel format yuv420p, at 30 FPS
  • Tactile-derived videos (observation.deformation.*, observation.shear.*, observation.depth.*) are typically stored as .mov + FFV1 + gbrp16le
  • Actual encoding and formats may vary depending on the released dataset

Tactile Video Description

Tactile videos include deformation, shear, and depth data, stored in .mov format.
The tactile data is encoded in uint16 and should be properly decoded during processing.

Audio Description

The audio folder contains recorded audio descriptions of tasks provided by the operator.

Metadata Description: episodes_metadata.json

Records left/right sources, operator (data collector), and calibration information separately.

💡 Training Recommendations

  • Apply masking to dimensions with the placeholder value 9930; do not treat them as real physical values during normalization
  • Perform standardization/normalization only on valid dimensions
  • Align data temporally using episode_index + frame_index, and ensure both video and state data use a unified fps = 30
  • Tactile data is encoded in uint16; decode and convert it back to floating-point values during processing
  • For the dual_ugripper configuration, ensure proper synchronization and alignment between left and right streams

📥 Data Access

  • Public Platform: This dataset will be publicly released on major platforms such as ModelScope, aiming to facilitate research and development for both domestic and international developers.

Sample Data

You can access one episode of sample data for both DM-DataClaw and DM-DataDex via the link below:
👉 Daimon-Infinity-Lite

  • DM-DataClaw sample
  • DM-DataDex sample

📋 Communication

If you have any further questions or are interested in collaboration, please feel free to contact us at: daimon-infinity@dmrobot.com

📝 Citation

If you use this dataset, please cite the corresponding papers below.

DataClaw Dataset Citation

@misc{tacclaw_infinity_2026,
  title  = {TacClaw-Infinity: A Large-Scale VTLA Demonstration Dataset for Dexterous Manipulation},
  author = {...},
  year   = {2026},
  note   = {Preprint forthcoming}
}

DataDex Dataset Citation

@misc{tacexogaze_2026,
  title  = {TacExoGaze: A Human-Centric Glove Interface for Multi-View Vision-Tactile Data Collection in Dexterous Manipulation},
  author = {...},
  year   = {2026},
  note   = {Preprint forthcoming}
}

The final versions of these papers will be released on arXiv and updated here once available.


📄 License

This dataset is released under:

CC BY-NC-SA 4.0 License