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http://rosettacode.org/wiki/Sum_of_squares
Sum of squares
Task Write a program to find the sum of squares of a numeric vector. The program should work on a zero-length vector (with an answer of   0). Related task   Mean
#Slate
Slate
{1. 2. 3} reduce: [|:x :y| y squared + x]. {} reduce: [|:x :y| y squared + x] ifEmpty: [0].
Give a code snippet in #Slate Task Write a program to find the sum of squares of a numeric vector. The program should work on a zero-length vector (with an answer of   0). Related task   Mean
christopher/rosetta-code
http://rosettacode.org/wiki/Price_fraction
Price fraction
A friend of mine runs a pharmacy.   He has a specialized function in his Dispensary application which receives a decimal value of currency and replaces it to a standard value.   This value is regulated by a government department. Task Given a floating point value between   0.00   and   1.00,   rescale according to ...
#ALGOL_68
ALGOL 68
main: ( # Just get a random price between 0 and 1 # # srand(time(NIL)); # REAL price := random; REAL tops := 0.06; REAL std val := 0.10;   # Conditionals are a little odd here "(price-0.001 < tops AND price+0.001 > tops)" is to check if they are equal. Stupid C floats, right?  :) # ...
Give a code snippet in #ALGOL_68 A friend of mine runs a pharmacy.   He has a specialized function in his Dispensary application which receives a decimal value of currency and replaces it to a standard value.   This value is regulated by a government department. Task Given a floating point value between   0.00   a...
christopher/rosetta-code
http://rosettacode.org/wiki/Create_an_HTML_table
Create an HTML table
Create an HTML table. The table body should have at least three rows of three columns. Each of these three columns should be labelled "X", "Y", and "Z". An extra column should be added at either the extreme left or the extreme right of the table that has no heading, but is filled with sequential row numbers. The...
#Forth
Forth
include random.hsf   \ parser routines : totag [char] < PARSE pad place \ parse input up to '<' char -1 >in +! \ move the interpreter pointer back 1 char pad count type  ;   : '"' [char] " emit ; : '"..' '"' space ; ...
Give a code snippet in #Forth Create an HTML table. The table body should have at least three rows of three columns. Each of these three columns should be labelled "X", "Y", and "Z". An extra column should be added at either the extreme left or the extreme right of the table that has no heading, but is filled wit...
christopher/rosetta-code
http://rosettacode.org/wiki/Roman_numerals/Decode
Roman numerals/Decode
Task Create a function that takes a Roman numeral as its argument and returns its value as a numeric decimal integer. You don't need to validate the form of the Roman numeral. Modern Roman numerals are written by expressing each decimal digit of the number to be encoded separately, starting with the leftmost decima...
#Clojure
Clojure
  ;; Incorporated some improvements from the alternative implementation below (defn ro2ar [r] (->> (reverse (.toUpperCase r)) (map {\M 1000 \D 500 \C 100 \L 50 \X 10 \V 5 \I 1}) (partition-by identity) (map (partial apply +)) (reduce #(if (< %1 %2) (+ %1 %2) (- %1 %2)))))   ;; alternative ...
Give a code snippet in #Clojure Task Create a function that takes a Roman numeral as its argument and returns its value as a numeric decimal integer. You don't need to validate the form of the Roman numeral. Modern Roman numerals are written by expressing each decimal digit of the number to be encoded separately, ...
christopher/rosetta-code
http://rosettacode.org/wiki/Horizontal_sundial_calculations
Horizontal sundial calculations
Task Create a program that calculates the hour, sun hour angle, dial hour line angle from 6am to 6pm for an operator entered location. For example, the user is prompted for a location and inputs the latitude and longitude 4°57′S 150°30′W (4.95°S 150.5°W of Jules Verne's Lincoln Island, aka Ernest Legouve Reef), wit...
#Seed7
Seed7
$ include "seed7_05.s7i"; include "float.s7i"; include "math.s7i";   const float: radianToDegrees is 57.295779513082320876798154814114; const float: degreesToRadian is 0.017453292519943295769236907684883;   const proc: main is func local var float: lat is 0.0; var float: slat is 0.0; var float: lng is...
Give a code snippet in #Seed7 Task Create a program that calculates the hour, sun hour angle, dial hour line angle from 6am to 6pm for an operator entered location. For example, the user is prompted for a location and inputs the latitude and longitude 4°57′S 150°30′W (4.95°S 150.5°W of Jules Verne's Lincoln Island...
christopher/rosetta-code
http://rosettacode.org/wiki/Get_system_command_output
Get system command output
Task Execute a system command and get its output into the program. The output may be stored in any kind of collection (array, list, etc.). Related task Execute a system command
#Rust
Rust
use std::process::Command; use std::io::{Write, self};   fn main() { let output = Command::new("/bin/cat") .arg("/etc/fstab") .output() .expect("failed to execute process");   io::stdout().write(&output.stdout); }
Give a code snippet in #Rust Task Execute a system command and get its output into the program. The output may be stored in any kind of collection (array, list, etc.). Related task Execute a system command
christopher/rosetta-code
http://rosettacode.org/wiki/Image_noise
Image noise
Generate a random black and white   320x240   image continuously, showing FPS (frames per second). A sample image
#FreeBASIC
FreeBASIC
' version 13-07-2018 ' compile with: fbc -s console ' or: fbc -s gui   ' hit any to key to stop program   Randomize Timer Screen 13   If ScreenPtr = 0 Then Print "Error setting video mode!" End End If   Palette 0, 0 ' black Palette 1, RGB(255, 255, 255) ' white   Dim As UInteger c, x,...
Give a code snippet in #FreeBASIC Generate a random black and white   320x240   image continuously, showing FPS (frames per second). A sample image
christopher/rosetta-code
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#8086_Assembly
8086 Assembly
MOV AX,0345h MOV BX,0444h AND AX,BX
Give a code snippet in #8086_Assembly Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Ope...
christopher/rosetta-code
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#ANTLR
ANTLR
    static Integer sumOfTwoNums(Integer A, Integer B) { return A + B; }   System.debug('A = 50 and B = 25: ' + sumOfTwoNums(50, 25)); System.debug('A = -50 and B = 25: ' +sumOfTwoNums(-50, 25)); System.debug('A = -50 and B = -25: ' +sumOfTwoNums(-50, -25)); System.debug('A = 50 and B = -25: ' +sumOfTwoNums(50, -25)...
Give a code snippet in #ANTLR A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separate...
christopher/rosetta-code
http://rosettacode.org/wiki/Sierpinski_triangle
Sierpinski triangle
Task Produce an ASCII representation of a Sierpinski triangle of order   N. Example The Sierpinski triangle of order   4   should look like this: * * * * * * * * * * * * * * * ...
#Erlang
Erlang
-module(sierpinski). -export([triangle/1]).   triangle(N) -> F = fun(X) -> io:format("~s~n",[X]) end, lists:foreach(F, triangle(N, ["*"], " ")).   triangle(0, Down, _) -> Down; triangle(N, Down, Sp) -> NewDown = [Sp++X++Sp || X<-Down]++[X++" "++X || X <- Down], triangle(N-1, NewDown, Sp++Sp).
Give a code snippet in #Erlang Task Produce an ASCII representation of a Sierpinski triangle of order   N. Example The Sierpinski triangle of order   4   should look like this: * * * * * * * * * * * ...
christopher/rosetta-code
http://rosettacode.org/wiki/Ternary_logic
Ternary logic
This page uses content from Wikipedia. The original article was at Ternary logic. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In logic, a three-valued logic (also trivalent, ternary, or trinary...
#Quackery
Quackery
  [ 2 ] is maybe ( --> t )   [ table 2 0 1 ] is jiggle ( t --> n )   [ jiggle 1+ ]this[ swap peek do ]done[ ] is 1-trit ( t --> t )   [ swap jiggle 1+ ]this[ swap peek swap jiggle peek do ]done[ ] is 2-trits ...
Give a code snippet in #Quackery This page uses content from Wikipedia. The original article was at Ternary logic. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In logic, a three-valued logic (a...
christopher/rosetta-code
http://rosettacode.org/wiki/Entropy
Entropy
Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), the Shannon entropy of X in bit...
#Sidef
Sidef
func entropy(s) { var counts = Hash.new; s.each { |c| counts{c} := 0 ++ }; var len = s.len; [0, counts.values.map {|count| var freq = count/len; freq * freq.log2 }... ]«-»; }   say entropy("1223334444");
Give a code snippet in #Sidef Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), ...
christopher/rosetta-code
http://rosettacode.org/wiki/Matrix_chain_multiplication
Matrix chain multiplication
Problem Using the most straightfoward algorithm (which we assume here), computing the product of two matrices of dimensions (n1,n2) and (n2,n3) requires n1*n2*n3 FMA operations. The number of operations required to compute the product of matrices A1, A2... An depends on the order of matrix multiplications, hence on whe...
#Haskell
Haskell
import Data.List (elemIndex) import Data.Char (chr, ord) import Data.Maybe (fromJust)   mats :: [[Int]] mats = [ [5, 6, 3, 1] , [1, 5, 25, 30, 100, 70, 2, 1, 100, 250, 1, 1000, 2] , [1000, 1, 500, 12, 1, 700, 2500, 3, 2, 5, 14, 10] ]   cost :: [Int] -> Int -> Int -> (Int, Int) cost a i j | i < j = let m =...
Give a code snippet in #Haskell Problem Using the most straightfoward algorithm (which we assume here), computing the product of two matrices of dimensions (n1,n2) and (n2,n3) requires n1*n2*n3 FMA operations. The number of operations required to compute the product of matrices A1, A2... An depends on the order of mat...
christopher/rosetta-code
http://rosettacode.org/wiki/N-queens_problem
N-queens problem
Solve the eight queens puzzle. You can extend the problem to solve the puzzle with a board of size   NxN. For the number of solutions for small values of   N,   see   OEIS: A000170. Related tasks A* search algorithm Solve a Hidato puzzle Solve a Holy Knight's tour Knight's tour Peaceful chess queen armie...
#SQL_PL
SQL PL
  -- A column of a matrix. CREATE TYPE INTEGER_ARRAY AS INTEGER ARRAY[]@ -- The whole matrix of any size. CREATE TYPE INTEGER_MATRIX AS INTEGER_ARRAY ARRAY[]@   /** * Retrieves the value from a matrix at a specific position. * * IN X: Row number. * IN Y: Column number. * IN M: Matrix. * RETURN the integer value ...
Give a code snippet in #SQL_PL Solve the eight queens puzzle. You can extend the problem to solve the puzzle with a board of size   NxN. For the number of solutions for small values of   N,   see   OEIS: A000170. Related tasks A* search algorithm Solve a Hidato puzzle Solve a Holy Knight's tour Knight's ...
christopher/rosetta-code
http://rosettacode.org/wiki/Plot_coordinate_pairs
Plot coordinate pairs
Task Plot a function represented as    x,  y    numerical arrays. Post the resulting image for the following input arrays (taken from Python's Example section on Time a function): x = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; y = {2.7, 2.8, 31.4, 38.1, 58.0, 76.2, 100.5, 130.0, 149....
#PostScript
PostScript
  /x [0 1 2 3 4 5 6 7 8 9] def /y [2.7 2.8 31.4 38.1 58.0 76.2 100.5 130.0 149.3 180.0] def /i 1 def   newpath x 0 get y 0 get moveto x length 1 sub{ x i get y i get lineto /i i 1 add def }repeat stroke  
Give a code snippet in #PostScript Task Plot a function represented as    x,  y    numerical arrays. Post the resulting image for the following input arrays (taken from Python's Example section on Time a function): x = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; y = {2.7, 2.8, 31.4, ...
christopher/rosetta-code
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include ...
#XLISP
XLISP
(if (eq s "Rosetta Code") "The well-known programming chrestomathy site" "Some other website, maybe, I dunno" )
Give a code snippet in #XLISP Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common ...
christopher/rosetta-code
http://rosettacode.org/wiki/Count_in_factors
Count in factors
Task Write a program which counts up from   1,   displaying each number as the multiplication of its prime factors. For the purpose of this task,   1   (unity)   may be shown as itself. Example       2   is prime,   so it would be shown as itself.       6   is not prime;   it would be shown as   2 × 3 {\di...
#REXX
REXX
/*REXX program lists the prime factors of a specified integer (or a range of integers).*/ @.=left('', 8); @.0="{unity} "; @.1='[prime] ' /*some tags and handy-dandy literals.*/ parse arg LO HI @ . /*get optional arguments from the C.L. */ if LO=='' | LO=="," then do; LO=1; HI=40; end...
Give a code snippet in #REXX Task Write a program which counts up from   1,   displaying each number as the multiplication of its prime factors. For the purpose of this task,   1   (unity)   may be shown as itself. Example       2   is prime,   so it would be shown as itself.       6   is not prime;   it would ...
christopher/rosetta-code
http://rosettacode.org/wiki/Permutations_by_swapping
Permutations by swapping
Task Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items. Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd. Show the permutations and signs ...
#Lua
Lua
_JT={} function JT(dim) local n={ values={}, positions={}, directions={}, sign=1 } setmetatable(n,{__index=_JT}) for i=1,dim do n.values[i]=i n.positions[i]=i n.directions[i]=-1 end return n end   function _JT:largestMobile() for i=#self.values,1,-1 do local loc=self.positions[i]+self.direct...
Give a code snippet in #Lua Task Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items. Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd. Sho...
christopher/rosetta-code
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#jq
jq
# Angles are in degrees; the result is rounded to 4 decimal places: def subtract($b1; $b2): 10000 as $scale | (($scale * ($b2 - $b1)) % (360 * $scale)) | round / $scale | if . < -180 then . + 360 elif . >= 180 then . - 360 else . end;   def pairs: [ 20, 45], [-45, 45], [-85, 90], ...
Give a code snippet in #jq Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -18...
christopher/rosetta-code
http://rosettacode.org/wiki/Semiprime
Semiprime
Semiprime numbers are natural numbers that are products of exactly two (possibly equal) prime numbers. Semiprimes   are also known as:   semi-primes   biprimes   bi-primes   2-almost   primes   or simply:   P2 Example 1679 = 23 × 73 (This particular number was chosen as the length of the Arecib...
#Quackery
Quackery
[ factors size dup 3 4 clamp = ] is semiprime ( n --> b )   say "Semiprimes less than 100:" cr 100 times [ i^ semiprime if [ i^ echo sp ] ]
Give a code snippet in #Quackery Semiprime numbers are natural numbers that are products of exactly two (possibly equal) prime numbers. Semiprimes   are also known as:   semi-primes   biprimes   bi-primes   2-almost   primes   or simply:   P2 Example 1679 = 23 × 73 (This particular number was ...
christopher/rosetta-code
http://rosettacode.org/wiki/Terminal_control/Dimensions
Terminal control/Dimensions
Determine the height and width of the terminal, and store this information into variables for subsequent use.
#Batch_File
Batch File
@echo off   for /f "tokens=1,2 delims= " %%A in ('mode con') do ( if "%%A"=="Lines:" set line=%%B if "%%A"=="Columns:" set cols=%%B )   echo Lines: %line% echo Columns: %cols% exit /b 0
Give a code snippet in #Batch_File Determine the height and width of the terminal, and store this information into variables for subsequent use.
christopher/rosetta-code
http://rosettacode.org/wiki/Loops/Infinite
Loops/Infinite
Task Print out       SPAM       followed by a   newline   in an infinite loop. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loops/For with a specified step   Loops/Foreach   Loops/Increment loop index within l...
#GlovePIE
GlovePIE
debug = "SPAM"
Give a code snippet in #GlovePIE Task Print out       SPAM       followed by a   newline   in an infinite loop. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loops/For with a specified step   Loops/Foreach   L...
christopher/rosetta-code
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#Pascal
Pascal
isOdd := odd(someIntegerNumber);
Give a code snippet in #Pascal Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Div...
christopher/rosetta-code
http://rosettacode.org/wiki/File_input/output
File input/output
File input/output is part of Short Circuit's Console Program Basics selection. Task Create a file called   "output.txt",   and place in it the contents of the file   "input.txt",   via an intermediate variable. In other words, your program will demonstrate:   how to read from a file into a variable   how to write ...
#K
K
`output.txt 0:0:`input.txt
Give a code snippet in #K File input/output is part of Short Circuit's Console Program Basics selection. Task Create a file called   "output.txt",   and place in it the contents of the file   "input.txt",   via an intermediate variable. In other words, your program will demonstrate:   how to read from a file into ...
christopher/rosetta-code
http://rosettacode.org/wiki/I_before_E_except_after_C
I before E except after C
The phrase     "I before E, except after C"     is a widely known mnemonic which is supposed to help when spelling English words. Task Using the word list from   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, check if the two sub-clauses of the phrase are plausible individually:   "I before E when not pre...
#11l
11l
V PLAUSIBILITY_RATIO = 2   F plausibility_check(comment, x, y) print("\n Checking plausibility of: #.".format(comment)) I x > :PLAUSIBILITY_RATIO * y print(‘ PLAUSIBLE. As we have counts of #. vs #., a ratio of #2.1 times’.format(x, y, Float(x) / y)) E I x > y print(‘ IMPLAUSIBLE. A...
Give a code snippet in #11l The phrase     "I before E, except after C"     is a widely known mnemonic which is supposed to help when spelling English words. Task Using the word list from   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, check if the two sub-clauses of the phrase are plausible individually:...
christopher/rosetta-code
http://rosettacode.org/wiki/Ordered_words
Ordered words
An   ordered word   is a word in which the letters appear in alphabetic order. Examples include   abbey   and   dirt. Task[edit] Find and display all the ordered words in the dictionary   unixdict.txt   that have the longest word length. (Examples that access the dictionary file locally assume that you have download...
#Kotlin
Kotlin
import java.io.File   fun main(args: Array<String>) { val file = File("unixdict.txt") val result = mutableListOf<String>()   file.forEachLine { if (it.toCharArray().sorted().joinToString(separator = "") == it) { result += it } }   result.sortByDescending { it.length } ...
Give a code snippet in #Kotlin An   ordered word   is a word in which the letters appear in alphabetic order. Examples include   abbey   and   dirt. Task[edit] Find and display all the ordered words in the dictionary   unixdict.txt   that have the longest word length. (Examples that access the dictionary file local...
christopher/rosetta-code
http://rosettacode.org/wiki/Get_system_command_output
Get system command output
Task Execute a system command and get its output into the program. The output may be stored in any kind of collection (array, list, etc.). Related task Execute a system command
#Amazing_Hopper
Amazing Hopper
  /* JAMBO language - a flavour of Hopper */ #include <jambo.h> Main sys = `cat jm/sys1.jambo` Set( sys ) Prnl End  
Give a code snippet in #Amazing_Hopper Task Execute a system command and get its output into the program. The output may be stored in any kind of collection (array, list, etc.). Related task Execute a system command
christopher/rosetta-code
http://rosettacode.org/wiki/Sierpinski_triangle
Sierpinski triangle
Task Produce an ASCII representation of a Sierpinski triangle of order   N. Example The Sierpinski triangle of order   4   should look like this: * * * * * * * * * * * * * * * ...
#Tcl
Tcl
package require Tcl 8.5   proc map {lambda list} { foreach elem $list { lappend result [apply $lambda $elem] } return $result }   proc sierpinski_triangle n { set down [list *] set space " " for {set i 1} {$i <= $n} {incr i} { set down [concat \ [map [subst -nocommand...
Give a code snippet in #Tcl Task Produce an ASCII representation of a Sierpinski triangle of order   N. Example The Sierpinski triangle of order   4   should look like this: * * * * * * * * * * * ...
christopher/rosetta-code
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#ArnoldC
ArnoldC
IT'S SHOWTIME YOU HAVE BEEN TERMINATED
Give a code snippet in #ArnoldC Task Create the simplest possible program that is still considered "correct."
christopher/rosetta-code
http://rosettacode.org/wiki/Averages/Mean_time_of_day
Averages/Mean time of day
Task[edit] A particular activity of bats occurs at these times of the day: 23:00:17, 23:40:20, 00:12:45, 00:17:19 Using the idea that there are twenty-four hours in a day, which is analogous to there being 360 degrees in a circle, map times of day to and from angles; and using the ideas of Averages/Mean angle compute ...
#JavaScript
JavaScript
var args = process.argv.slice(2);   function time_to_seconds( hms ) { var parts = hms.split(':'); var h = parseInt(parts[0]); var m = parseInt(parts[1]); var s = parseInt(parts[2]); if ( h < 12 ) { h += 24; } var seconds = parseInt(parts[0]) * 60 * 60 + parseInt(parts[1]) * 60 + par...
Give a code snippet in #JavaScript Task[edit] A particular activity of bats occurs at these times of the day: 23:00:17, 23:40:20, 00:12:45, 00:17:19 Using the idea that there are twenty-four hours in a day, which is analogous to there being 360 degrees in a circle, map times of day to and from angles; and using the i...
christopher/rosetta-code
http://rosettacode.org/wiki/Plasma_effect
Plasma effect
The plasma effect is a visual effect created by applying various functions, notably sine and cosine, to the color values of screen pixels. When animated (not a task requirement) the effect may give the impression of a colorful flowing liquid. Task Create a plasma effect. See also Computer Graphics Tutorial (lod...
#Raku
Raku
use Image::PNG::Portable;   my ($w, $h) = 400, 400; my $out = Image::PNG::Portable.new: :width($w), :height($h);   plasma($out);   $out.write: 'Plasma-perl6.png';   sub plasma ($png) { (^$w).race.map: -> $x { for ^$h -> $y { my $hue = 4 + sin($x / 19) + sin($y / 9) + sin(($x + $y) / 25) + sin(sq...
Give a code snippet in #Raku The plasma effect is a visual effect created by applying various functions, notably sine and cosine, to the color values of screen pixels. When animated (not a task requirement) the effect may give the impression of a colorful flowing liquid. Task Create a plasma effect. See also C...
christopher/rosetta-code
http://rosettacode.org/wiki/Bulls_and_cows
Bulls and cows
Bulls and Cows Task Create a four digit random number from the digits   1   to   9,   without duplication. The program should:   ask for guesses to this number   reject guesses that are malformed   print the score for the guess The score is computed as: The player wins if the guess is the same as the random...
#8080_Assembly
8080 Assembly
bdos equ 5 putchar equ 2 rawio equ 6 puts equ 9 cstat equ 11 reads equ 10   org 100h mvi c,puts lxi d,signon ; Print name call bdos ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Initialize the RNG with keyboard input mvi c,puts lxi d,entropy ; Ask for randomness call bdos mvi b,9 ; 9 times, randloo...
Give a code snippet in #8080_Assembly Bulls and Cows Task Create a four digit random number from the digits   1   to   9,   without duplication. The program should:   ask for guesses to this number   reject guesses that are malformed   print the score for the guess The score is computed as: The player wins...
christopher/rosetta-code
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   sq...
#Brainf.2A.2A.2A
Brainf***
width = 3 height = 3 rounds = 3   universe = [[0 1 0] [0 1 0] [0 1 0]]   next = height.of({width.of(0)})   cell = { x, y | true? x < width && { x >= 0 && { y >= 0 && { y < height }}} { universe[y][x] } { 0 } }   neighbors = { x, y | cell(x - 1, y - 1) + cell(x, y - 1) + cell(x ...
Give a code snippet in #Brainf.2A.2A.2A The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   wh...
christopher/rosetta-code
http://rosettacode.org/wiki/M%C3%B6bius_function
Möbius function
The classical Möbius function: μ(n) is an important multiplicative function in number theory and combinatorics. There are several ways to implement a Möbius function. A fairly straightforward method is to find the prime factors of a positive integer n, then define μ(n) based on the sum of the primitive factors. It ha...
#D
D
import std.math; import std.stdio;   immutable MU_MAX = 1_000_000;   int mobiusFunction(int n) { static initialized = false; static int[MU_MAX + 1] MU;   if (initialized) { return MU[n]; }   // populate array MU[] = 1; int root = cast(int) sqrt(cast(real) MU_MAX);   for (int i = ...
Give a code snippet in #D The classical Möbius function: μ(n) is an important multiplicative function in number theory and combinatorics. There are several ways to implement a Möbius function. A fairly straightforward method is to find the prime factors of a positive integer n, then define μ(n) based on the sum of t...
christopher/rosetta-code
http://rosettacode.org/wiki/String_prepend
String prepend
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Delphi
Delphi
  program String_preappend;   {$APPTYPE CONSOLE}   uses System.SysUtils;   type TStringHelper = record helper for string procedure Preappend(str: string); end;   { TStringHelper }   procedure TStringHelper.Preappend(str: string); begin Self := str + self; end;   begin var h: string;   // with + operator...
Give a code snippet in #Delphi Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations...
christopher/rosetta-code
http://rosettacode.org/wiki/Rep-string
Rep-string
Given a series of ones and zeroes in a string, define a repeated string or rep-string as a string which is created by repeating a substring of the first N characters of the string truncated on the right to the length of the input string, and in which the substring appears repeated at least twice in the original. For e...
#Racket
Racket
#lang racket   (define (rep-string str) (define len (string-length str)) (for/or ([n (in-range 1 len)]) (and (let loop ([from n]) (or (>= from len) (let ([m (min (- len from) n)]) (and (equal? (substring str from (+ from m)) (substring str...
Give a code snippet in #Racket Given a series of ones and zeroes in a string, define a repeated string or rep-string as a string which is created by repeating a substring of the first N characters of the string truncated on the right to the length of the input string, and in which the substring appears repeated at lea...
christopher/rosetta-code
http://rosettacode.org/wiki/Input_loop
Input loop
Input loop is part of Short Circuit's Console Program Basics selection. Task Read from a text stream either word-by-word or line-by-line until the stream runs out of data. The stream will have an unknown amount of data on it.
#Haskell
Haskell
import System.IO   readLines :: Handle -> IO [String] readLines h = do s <- hGetContents h return $ lines s   readWords :: Handle -> IO [String] readWords h = do s <- hGetContents h return $ words s
Give a code snippet in #Haskell Input loop is part of Short Circuit's Console Program Basics selection. Task Read from a text stream either word-by-word or line-by-line until the stream runs out of data. The stream will have an unknown amount of data on it.
christopher/rosetta-code
http://rosettacode.org/wiki/Read_a_configuration_file
Read a configuration file
The task is to read a configuration file in standard configuration file format, and set variables accordingly. For this task, we have a configuration file as follows: # This is a configuration file in standard configuration file format # # Lines beginning with a hash or a semicolon are ignored by the application # pr...
#BBC_BASIC
BBC BASIC
BOOL = 1 NAME = 2 ARRAY = 3   optfile$ = "options.cfg"   fullname$ = FNoption(optfile$, "FULLNAME", NAME) favouritefruit$ = FNoption(optfile$, "FAVOURITEFRUIT", NAME) needspeeling% = FNoption(optfile$, "NEEDSPEELING", BOOL) seedsremoved% = FNoption(optfile$, "SEEDSREMOVED...
Give a code snippet in #BBC_BASIC The task is to read a configuration file in standard configuration file format, and set variables accordingly. For this task, we have a configuration file as follows: # This is a configuration file in standard configuration file format # # Lines beginning with a hash or a semicolon ...
christopher/rosetta-code
http://rosettacode.org/wiki/Ternary_logic
Ternary logic
This page uses content from Wikipedia. The original article was at Ternary logic. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In logic, a three-valued logic (also trivalent, ternary, or trinary...
#OCaml
OCaml
type trit = True | False | Maybe   let t_not = function | True -> False | False -> True | Maybe -> Maybe   let t_and a b = match (a,b) with | (True,True) -> True | (False,_) | (_,False) -> False | _ -> Maybe   let t_or a b = t_not (t_and (t_not a) (t_not b))   let t_eq a b = match (a,b) with | (True,...
Give a code snippet in #OCaml This page uses content from Wikipedia. The original article was at Ternary logic. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In logic, a three-valued logic (also...
christopher/rosetta-code
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Casio_BASIC
Casio BASIC
ViewWindow 1,127,1,1,63,1 AxesOff CoordOff GridOff LabelOff
Give a code snippet in #Casio_BASIC Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
christopher/rosetta-code
http://rosettacode.org/wiki/ISBN13_check_digit
ISBN13 check digit
Task Validate the check digit of an ISBN-13 code:   Multiply every other digit by  3.   Add these numbers and the other digits.   Take the remainder of this number after division by  10.   If it is  0,   the ISBN-13 check digit is correct. Use the following codes for testing:   978-1734314502       (good)   ...
#Standard_ML
Standard ML
local fun check (c, p as (m, n)) = if Char.isDigit c then (not m, (if m then 3 * (ord c - 48) else ord c - 48) + n) else p in fun checkISBN s = Int.rem (#2 (CharVector.foldl check (false, 0) s), 10) = 0 end   val test = ["978-1734314502", "978-1734314509", "978-1788399081", "978-1788399083"]...
Give a code snippet in #Standard_ML Task Validate the check digit of an ISBN-13 code:   Multiply every other digit by  3.   Add these numbers and the other digits.   Take the remainder of this number after division by  10.   If it is  0,   the ISBN-13 check digit is correct. Use the following codes for testing...
christopher/rosetta-code
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Rust
Rust
  use std::f64;   static R: f64 = 6372.8;   struct Point { lat: f64, lon: f64, }   fn haversine(mut origin: Point, mut destination: Point) -> f64 { origin.lon -= destination.lon; origin.lon = origin.lon.to_radians(); origin.lat = origin.lat.to_radians(); destination.lat = destination.lat.to_radi...
Give a code snippet in #Rust This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equat...
christopher/rosetta-code
http://rosettacode.org/wiki/Set_of_real_numbers
Set of real numbers
All real numbers form the uncountable set ℝ. Among its subsets, relatively simple are the convex sets, each expressed as a range between two real numbers a and b where a ≤ b. There are actually four cases for the meaning of "between", depending on open or closed boundary: [a, b]: {x | a ≤ x and x ≤ b } (a, b): {x | ...
#D
D
struct Set(T) { const pure nothrow bool delegate(in T) contains;   bool opIn_r(in T x) const pure nothrow { return contains(x); }   Set opBinary(string op)(in Set set) const pure nothrow if (op == "+" || op == "-") { static if (op == "+") return Set(x => contains(x) || se...
Give a code snippet in #D All real numbers form the uncountable set ℝ. Among its subsets, relatively simple are the convex sets, each expressed as a range between two real numbers a and b where a ≤ b. There are actually four cases for the meaning of "between", depending on open or closed boundary: [a, b]: {x | a ≤ x...
christopher/rosetta-code
http://rosettacode.org/wiki/Walk_a_directory/Recursively
Walk a directory/Recursively
Task Walk a given directory tree and print files matching a given pattern. Note: This task is for recursive methods.   These tasks should read an entire directory tree, not a single directory. Note: Please be careful when running any code examples found here. Related task   Walk a directory/Non-recursively   ...
#Pop11
Pop11
lvars repp, fil; ;;; create path repeater sys_file_match('.../*.p', '', false, 0) -> repp; ;;; iterate over paths while (repp() ->> fil) /= termin do  ;;; print the path printf(fil, '%s\n'); endwhile;
Give a code snippet in #Pop11 Task Walk a given directory tree and print files matching a given pattern. Note: This task is for recursive methods.   These tasks should read an entire directory tree, not a single directory. Note: Please be careful when running any code examples found here. Related task   Walk...
christopher/rosetta-code
http://rosettacode.org/wiki/Knuth%27s_power_tree
Knuth's power tree
(Knuth's power tree is used for computing   xn   efficiently.) Task Compute and show the list of Knuth's power tree integers necessary for the computation of:   xn   for any real   x   and any non-negative integer   n. Then, using those integers, calculate and show the exact values of (at least) the integer po...
#Groovy
Groovy
class PowerTree { private static Map<Integer, Integer> p = new HashMap<>() private static List<List<Integer>> lvl = new ArrayList<>()   static { p[1] = 0   List<Integer> temp = new ArrayList<Integer>() temp.add 1 lvl.add temp }   private static List<Integer> path(int ...
Give a code snippet in #Groovy (Knuth's power tree is used for computing   xn   efficiently.) Task Compute and show the list of Knuth's power tree integers necessary for the computation of:   xn   for any real   x   and any non-negative integer   n. Then, using those integers, calculate and show the exact val...
christopher/rosetta-code
http://rosettacode.org/wiki/Create_a_two-dimensional_array_at_runtime
Create a two-dimensional array at runtime
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Get two integers from the user, then create a two-dimensional array where the two dimensions have the sizes given by those numbers, and which can be accessed ...
#jq
jq
M | setpath([i,j]; e)
Give a code snippet in #jq Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Get two integers from the user, then create a two-dimensional array where the two dimensions have the sizes given by those numbers...
christopher/rosetta-code
http://rosettacode.org/wiki/Linear_congruential_generator
Linear congruential generator
The linear congruential generator is a very simple example of a random number generator. All linear congruential generators use this formula: r n + 1 = a × r n + c ( mod m ) {\displaystyle r_{n+1}=a\times r_{n}+c{\pmod {m}}} Where: r 0 {\displaystyle r_{0}} is a seed. r 1 ...
#Swift
Swift
import Cocoa   class LinearCongruntialGenerator {   var state = 0 //seed of 0 by default let a, c, m, shift: Int   //we will use microsoft random by default init() { self.a = 214013 self.c = 2531011 self.m = Int(pow(2.0, 31.0)) //2^31 or 2147483648 self.shift = 16 }  ...
Give a code snippet in #Swift The linear congruential generator is a very simple example of a random number generator. All linear congruential generators use this formula: r n + 1 = a × r n + c ( mod m ) {\displaystyle r_{n+1}=a\times r_{n}+c{\pmod {m}}} Where: r 0 {\displaystyle r...
christopher/rosetta-code
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#C
C
/** * Game 21 - an example in C language for Rosseta Code. * * A simple game program whose rules are described below * - see DESCRIPTION string. * * This program should be compatible with C89 and up. */     /* * Turn off MS Visual Studio panic warnings which disable to use old gold * library functions like pri...
Give a code snippet in #C 21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the runn...
christopher/rosetta-code
http://rosettacode.org/wiki/Test_integerness
Test integerness
Mathematically, the integers Z are included in the rational numbers Q, which are included in the real numbers R, which can be generalized to the complex numbers C. This means that each of those larger sets, and the data types used to represent them, include some integers. Task[edit] Given a rational, real, or co...
#Lua
Lua
function isInt (x) return type(x) == "number" and x == math.floor(x) end   print("Value\tInteger?") print("=====\t========") local testCases = {2, 0, -1, 3.5, "String!", true} for _, input in pairs(testCases) do print(input, isInt(input)) end
Give a code snippet in #Lua Mathematically, the integers Z are included in the rational numbers Q, which are included in the real numbers R, which can be generalized to the complex numbers C. This means that each of those larger sets, and the data types used to represent them, include some integers. Task[edit] ...
christopher/rosetta-code
http://rosettacode.org/wiki/Simple_windowed_application
Simple windowed application
Task Create a window that has:   a label that says   "There have been no clicks yet"   a button that says   "click me" Upon clicking the button with the mouse, the label should change and show the number of times the button has been clicked.
#JavaScript
JavaScript
  <html> <head> <title>Simple Window Application</title> </head>   <body> <br> &nbsp &nbsp &nbsp &nbsp   <script type="text/javascript"> var box = document.createElement('input') box.style.position = 'absolute'; // position it box.style.left = '10px'; box.style.top = '6...
Give a code snippet in #JavaScript Task Create a window that has:   a label that says   "There have been no clicks yet"   a button that says   "click me" Upon clicking the button with the mouse, the label should change and show the number of times the button has been clicked.
christopher/rosetta-code
http://rosettacode.org/wiki/Permutations
Permutations
Task Write a program that generates all   permutations   of   n   different objects.   (Practically numerals!) Related tasks   Find the missing permutation   Permutations/Derangements The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Uni...
#jq
jq
def permutations: if length == 0 then [] else range(0;length) as $i | [.[$i]] + (del(.[$i])|permutations) end ;  
Give a code snippet in #jq Task Write a program that generates all   permutations   of   n   different objects.   (Practically numerals!) Related tasks   Find the missing permutation   Permutations/Derangements The number of samples of size k from n objects. With   combinations and permutations   generat...
christopher/rosetta-code
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#C
C
int factorial(int n) { int result = 1; for (int i = 1; i <= n; ++i) result *= i; return result; }  
Give a code snippet in #C Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a numbe...
christopher/rosetta-code
http://rosettacode.org/wiki/Variable-length_quantity
Variable-length quantity
Implement some operations on variable-length quantities, at least including conversions from a normal number in the language to the binary representation of the variable-length quantity for that number, and vice versa. Any variants are acceptable. Task With above operations, convert these two numbers 0x200000 (209...
#PL.2FI
PL/I
  test: procedure options(main); declare s character (20) varying; declare c character (1); declare v fixed binary (31); declare (i, k) fixed binary;   get edit (s) (L); s = trim (s); v = 0; do i = 1 to length(s); c = substr(s, i, 1); k = index('0123456789abcdef', c); if k > 0 ...
Give a code snippet in #PL.2FI Implement some operations on variable-length quantities, at least including conversions from a normal number in the language to the binary representation of the variable-length quantity for that number, and vice versa. Any variants are acceptable. Task With above operations, convert...
christopher/rosetta-code
http://rosettacode.org/wiki/Simple_database
Simple database
Task Write a simple tool to track a small set of data. The tool should have a command-line interface to enter at least two different values. The entered data should be stored in a structured format and saved to disk. It does not matter what kind of data is being tracked.   It could be a collection (CDs, coins, base...
#C.23
C#
  using System; using System.IO;   namespace Simple_database { class Program { public static void Main(string[] args) { // // For appropriate use of this program // use standard Windows Command Processor or cmd.exe // // Create cmd.bat file at the same folder with executive version // of program...
Give a code snippet in #C.23 Task Write a simple tool to track a small set of data. The tool should have a command-line interface to enter at least two different values. The entered data should be stored in a structured format and saved to disk. It does not matter what kind of data is being tracked.   It could be ...
christopher/rosetta-code
http://rosettacode.org/wiki/Exponentiation_order
Exponentiation order
This task will demonstrate the order of exponentiation   (xy)   when there are multiple exponents. (Many programming languages,   especially those with extended─precision integer arithmetic,   usually support one of **, ^, ↑ or some such for exponentiation.) Task requirements Show the result of a language's eval...
#Tcl
Tcl
foreach expression {5**3**2 (5**3)**2 5**(3**2)} { puts "${expression}:\t[expr $expression]" }
Give a code snippet in #Tcl This task will demonstrate the order of exponentiation   (xy)   when there are multiple exponents. (Many programming languages,   especially those with extended─precision integer arithmetic,   usually support one of **, ^, ↑ or some such for exponentiation.) Task requirements Show th...
christopher/rosetta-code
http://rosettacode.org/wiki/Loops/Do-while
Loops/Do-while
Start with a value at 0. Loop while value mod 6 is not equal to 0. Each time through the loop, add 1 to the value then print it. The loop must execute at least once. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loo...
#Factor
Factor
0 [ dup 6 mod 0 = not ] [ [ . ] [ 1 + ] bi ] do while drop
Give a code snippet in #Factor Start with a value at 0. Loop while value mod 6 is not equal to 0. Each time through the loop, add 1 to the value then print it. The loop must execute at least once. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/...
christopher/rosetta-code
http://rosettacode.org/wiki/Entropy
Entropy
Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), the Shannon entropy of X in bit...
#Nim
Nim
import tables, math   proc entropy(s: string): float = var t = initCountTable[char]() for c in s: t.inc(c) for x in t.values: result -= x/s.len * log2(x/s.len)   echo entropy("1223334444")
Give a code snippet in #Nim Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), th...
christopher/rosetta-code
http://rosettacode.org/wiki/Truncatable_primes
Truncatable primes
A truncatable prime is a prime number that when you successively remove digits from one end of the prime, you are left with a new prime number. Examples The number 997 is called a left-truncatable prime as the numbers 997, 97, and 7 are all prime. The number 7393 is a right-truncatable prime as the numbers 7393, 7...
#Java
Java
import java.util.BitSet;   public class Main {   public static void main(String[] args){   final int MAX = 1000000;   //Sieve of Eratosthenes (using BitSet only for odd numbers) BitSet primeList = new BitSet(MAX>>1); primeList.set(0,primeList.size(),true);   int sqroot = (int) Math.sqrt(MAX); primeList....
Give a code snippet in #Java A truncatable prime is a prime number that when you successively remove digits from one end of the prime, you are left with a new prime number. Examples The number 997 is called a left-truncatable prime as the numbers 997, 97, and 7 are all prime. The number 7393 is a right-truncatabl...
christopher/rosetta-code
http://rosettacode.org/wiki/Quoting_constructs
Quoting constructs
Pretty much every programming language has some form of quoting construct to allow embedding of data in a program, be it literal strings, numeric data or some combination thereof. Show examples of the quoting constructs in your language. Explain where they would likely be used, what their primary use is, what limitati...
#jq
jq
def data: "A string", 1, {"a":0}, [1,2,[3]] ;  
Give a code snippet in #jq Pretty much every programming language has some form of quoting construct to allow embedding of data in a program, be it literal strings, numeric data or some combination thereof. Show examples of the quoting constructs in your language. Explain where they would likely be used, what their p...
christopher/rosetta-code
http://rosettacode.org/wiki/Function_definition
Function definition
A function is a body of code that returns a value. The value returned may depend on arguments provided to the function. Task Write a definition of a function called "multiply" that takes two arguments and returns their product. (Argument types should be chosen so as not to distract from showing how functions are ...
#zkl
zkl
fcn multiply(x,y){x*y}
Give a code snippet in #zkl A function is a body of code that returns a value. The value returned may depend on arguments provided to the function. Task Write a definition of a function called "multiply" that takes two arguments and returns their product. (Argument types should be chosen so as not to distract fr...
christopher/rosetta-code
http://rosettacode.org/wiki/Use_another_language_to_call_a_function
Use another language to call a function
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. This task is inverse to the task Call foreign language function. Consider the following C program: #include <stdio.h>   extern int Query (char * Data, size_t * Length);   int main (i...
#zkl
zkl
// query.c // export zklRoot=/home/ZKL // clang query.c -I $zklRoot/VM -L $zklRoot/Lib -lzkl -pthread -lncurses -o query // LD_LIBRARY_PATH=$zklRoot/Lib ./query   #include <stdio.h> #include <string.h>   #include "zklObject.h" #include "zklImports.h" #include "zklClass.h" #include "zklFcn.h" #include "zklString.h"   in...
Give a code snippet in #zkl This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. This task is inverse to the task Call foreign language function. Consider the following C program: #include <stdio.h>   extern int Query (char * Data, si...
christopher/rosetta-code
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the firs...
#Sidef
Sidef
func Erdös_Selfridge_class(n, s=1) is cached { var f = factor_exp(n+s) f.last.head > 3 || return 1 f.map {|p| __FUNC__(p.head, s) }.max + 1 }   say "First two hundred primes; Erdös-Selfridge categorized:" 200.pn_primes.group_by(Erdös_Selfridge_class).sort_by{.to_i}.each_2d {|k,v| say "#{k} => #{v}" }   ...
Give a code snippet in #Sidef A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their...
christopher/rosetta-code
http://rosettacode.org/wiki/Mutual_recursion
Mutual recursion
Two functions are said to be mutually recursive if the first calls the second, and in turn the second calls the first. Write two mutually recursive functions that compute members of the Hofstadter Female and Male sequences defined as: F ( 0 ) = 1   ;   M ( 0 ) = 0 F ( n ) = n − M ( F ( n − 1 ) ) , ...
#Python
Python
def F(n): return 1 if n == 0 else n - M(F(n-1)) def M(n): return 0 if n == 0 else n - F(M(n-1))   print ([ F(n) for n in range(20) ]) print ([ M(n) for n in range(20) ])
Give a code snippet in #Python Two functions are said to be mutually recursive if the first calls the second, and in turn the second calls the first. Write two mutually recursive functions that compute members of the Hofstadter Female and Male sequences defined as: F ( 0 ) = 1   ;   M ( 0 ) = 0 F ( n...
christopher/rosetta-code
http://rosettacode.org/wiki/Legendre_prime_counting_function
Legendre prime counting function
The prime-counting function π(n) computes the number of primes not greater than n. Legendre was the first mathematician to create a formula to compute π(n) based on the inclusion/exclusion principle. To calculate: Define φ(x, 0) = x φ(x, a) = φ(x, a−1) − φ(⌊x/pa⌋, a−1), where pa is the ath prime number. then π(n) ...
#CoffeeScript
CoffeeScript
  sorenson = require('sieve').primes # Sorenson's extensible sieve from task: Extensible Prime Generator   # put in outer scope to avoid recomputing the cache memoPhi = {} primes = []   isqrt = (x) -> Math.floor Math.sqrt x   pi = (n) -> phi = (x, a) -> y = memoPhi[[x,a]] return y unless y is undef...
Give a code snippet in #CoffeeScript The prime-counting function π(n) computes the number of primes not greater than n. Legendre was the first mathematician to create a formula to compute π(n) based on the inclusion/exclusion principle. To calculate: Define φ(x, 0) = x φ(x, a) = φ(x, a−1) − φ(⌊x/pa⌋, a−1), where pa...
christopher/rosetta-code
http://rosettacode.org/wiki/Ordered_words
Ordered words
An   ordered word   is a word in which the letters appear in alphabetic order. Examples include   abbey   and   dirt. Task[edit] Find and display all the ordered words in the dictionary   unixdict.txt   that have the longest word length. (Examples that access the dictionary file locally assume that you have download...
#Aime
Aime
integer ordered(data s) { integer a, c, p;   a = 1;   p = -1; for (, c in s) { if (c < p) { a = 0; break; } else { p = c; } }   a; }   integer main(void) { file f; text s; index x;   f.affix("unixdict.txt");   while ...
Give a code snippet in #Aime An   ordered word   is a word in which the letters appear in alphabetic order. Examples include   abbey   and   dirt. Task[edit] Find and display all the ordered words in the dictionary   unixdict.txt   that have the longest word length. (Examples that access the dictionary file locally...
christopher/rosetta-code
http://rosettacode.org/wiki/Terminal_control/Ringing_the_terminal_bell
Terminal control/Ringing the terminal bell
Task Make the terminal running the program ring its "bell". On modern terminal emulators, this may be done by playing some other sound which might or might not be configurable, or by flashing the title bar or inverting the colors of the screen, but was classically a physical bell within the terminal.   It is usua...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
Print["\007"]
Give a code snippet in #Mathematica.2FWolfram_Language Task Make the terminal running the program ring its "bell". On modern terminal emulators, this may be done by playing some other sound which might or might not be configurable, or by flashing the title bar or inverting the colors of the screen, but was class...
christopher/rosetta-code
http://rosettacode.org/wiki/Call_a_function
Call a function
Task Demonstrate the different syntax and semantics provided for calling a function. This may include:   Calling a function that requires no arguments   Calling a function with a fixed number of arguments   Calling a function with optional arguments   Calling a function with a variable number of arguments   C...
#langur
langur
.x() # call user-defined function
Give a code snippet in #langur Task Demonstrate the different syntax and semantics provided for calling a function. This may include:   Calling a function that requires no arguments   Calling a function with a fixed number of arguments   Calling a function with optional arguments   Calling a function with a v...
christopher/rosetta-code
http://rosettacode.org/wiki/Convert_decimal_number_to_rational
Convert decimal number to rational
This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion. The task is to write a program to transform a decimal number into a fraction in lowest terms. It is not always possible to do this...
#J
J
x: 0.9054054 0.518518 0.75 NB. find "exact" rational representation 127424481939351r140737488355328 866492568306r1671094481399 3r4
Give a code snippet in #J This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion. The task is to write a program to transform a decimal number into a fraction in lowest terms. It is not...
christopher/rosetta-code
http://rosettacode.org/wiki/Achilles_numbers
Achilles numbers
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) An Achilles number is a number that is powerful but imperfect. Na...
#XPL0
XPL0
func GCD(N, D); \Return the greatest common divisor of N and D int N, D; \numerator and denominator int R; [if D > N then [R:= D; D:= N; N:= R]; \swap D and N while D > 0 do [R:= rem(N/D); N:= D; D:= R; ]; return N; ]; \GCD   func Totient(N); \Return the totie...
Give a code snippet in #XPL0 This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) An Achilles number is a number that...
christopher/rosetta-code
http://rosettacode.org/wiki/Function_definition
Function definition
A function is a body of code that returns a value. The value returned may depend on arguments provided to the function. Task Write a definition of a function called "multiply" that takes two arguments and returns their product. (Argument types should be chosen so as not to distract from showing how functions are ...
#Q
Q
multiply:{[a;b] a*b}
Give a code snippet in #Q A function is a body of code that returns a value. The value returned may depend on arguments provided to the function. Task Write a definition of a function called "multiply" that takes two arguments and returns their product. (Argument types should be chosen so as not to distract from...
christopher/rosetta-code
http://rosettacode.org/wiki/One_of_n_lines_in_a_file
One of n lines in a file
A method of choosing a line randomly from a file: Without reading the file more than once When substantial parts of the file cannot be held in memory Without knowing how many lines are in the file Is to: keep the first line of the file as a possible choice, then Read the second line of the file if possible and m...
#Tcl
Tcl
package require Tcl 8.5 proc 1ofN {n} { for {set line 1} {$line <= $n} {incr line} { if {rand() < 1.0/[incr fraction]} { set result $line } } return $result }   for {set i 0} {$i < 1000000} {incr i} { incr count([1ofN 10]) } parray count; # Alphabetic order, but convenient
Give a code snippet in #Tcl A method of choosing a line randomly from a file: Without reading the file more than once When substantial parts of the file cannot be held in memory Without knowing how many lines are in the file Is to: keep the first line of the file as a possible choice, then Read the second line ...
christopher/rosetta-code
http://rosettacode.org/wiki/Undefined_values
Undefined values
#LOLCODE
LOLCODE
HAI 1.3   I HAS A foo BTW, INISHULIZD TO NOOB DIFFRINT foo AN FAIL, O RLY? YA RLY, VISIBLE "FAIL != NOOB" OIC   I HAS A bar ITZ 42 bar, O RLY? YA RLY, VISIBLE "bar IZ DEFIND" OIC   bar R NOOB BTW, UNDEF bar bar, O RLY? YA RLY, VISIBLE "SHUD NEVAR C DIS" OIC   KTHXBYE
Give a code snippet in #LOLCODE
christopher/rosetta-code
http://rosettacode.org/wiki/Superellipse
Superellipse
A superellipse is a geometric figure defined as the set of all points (x, y) with | x a | n + | y b | n = 1 , {\displaystyle \left|{\frac {x}{a}}\right|^{n}\!+\left|{\frac {y}{b}}\right|^{n}\!=1,} where n, a, and b are positive numbers. Task Draw a superellipse with n = 2.5, and a...
#Java
Java
import java.awt.*; import java.awt.geom.Path2D; import static java.lang.Math.pow; import java.util.Hashtable; import javax.swing.*; import javax.swing.event.*;   public class SuperEllipse extends JPanel implements ChangeListener { private double exp = 2.5;   public SuperEllipse() { setPreferredSize(new ...
Give a code snippet in #Java A superellipse is a geometric figure defined as the set of all points (x, y) with | x a | n + | y b | n = 1 , {\displaystyle \left|{\frac {x}{a}}\right|^{n}\!+\left|{\frac {y}{b}}\right|^{n}\!=1,} where n, a, and b are positive numbers. Task Draw a su...
christopher/rosetta-code
http://rosettacode.org/wiki/Towers_of_Hanoi
Towers of Hanoi
Task Solve the   Towers of Hanoi   problem with recursion.
#Dc
Dc
[ # move(from, to) n # print from [ --> ]n # print " --> " p # print to\n sw # p doesn't pop, so get rid of the value ]sm [ # init(n) sw # tuck n away temporarily 9 # sentinel as bottom of stack lw # bring n back 1 ...
Give a code snippet in #Dc Task Solve the   Towers of Hanoi   problem with recursion.
christopher/rosetta-code
http://rosettacode.org/wiki/Count_in_octal
Count in octal
Task Produce a sequential count in octal,   starting at zero,   and using an increment of a one for each consecutive number. Each number should appear on a single line,   and the program should count until terminated,   or until the maximum value of the numeric type in use is reached. Related task   Integer sequ...
#Liberty_BASIC
Liberty BASIC
  'the method used here uses the base-conversion from RC Non-decimal radices/Convert 'to terminate hit <CTRL<BRK>   global alphanum$ alphanum$ ="01234567"   i =0   while 1 print toBase$( 8, i) i =i +1 wend   end   function toBase$( base, number) ' Convert dec...
Give a code snippet in #Liberty_BASIC Task Produce a sequential count in octal,   starting at zero,   and using an increment of a one for each consecutive number. Each number should appear on a single line,   and the program should count until terminated,   or until the maximum value of the numeric type in use is re...
christopher/rosetta-code
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Nanoquery
Nanoquery
a = true b = false   if a println "a is true" else if b println "b is true" end
Give a code snippet in #Nanoquery Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
christopher/rosetta-code
http://rosettacode.org/wiki/Knuth%27s_algorithm_S
Knuth's algorithm S
This is a method of randomly sampling n items from a set of M items, with equal probability; where M >= n and M, the number of items is unknown until the end. This means that the equal probability sampling should be maintained for all successive items > n as they become available (although the content of successive sam...
#D
D
import std.stdio, std.random;   auto sofN_creator(in int n) { size_t i; int[] sample;   return (in int item) { i++; if (i <= n) sample ~= item; else if (uniform01 < (double(n) / i)) sample[uniform(0, n)] = item; return sample; }; }   void main() { ...
Give a code snippet in #D This is a method of randomly sampling n items from a set of M items, with equal probability; where M >= n and M, the number of items is unknown until the end. This means that the equal probability sampling should be maintained for all successive items > n as they become available (although th...
christopher/rosetta-code
http://rosettacode.org/wiki/Fusc_sequence
Fusc sequence
Definitions The   fusc   integer sequence is defined as:   fusc(0) = 0   fusc(1) = 1   for n>1,   the   nth   term is defined as:   if   n   is even;     fusc(n) = fusc(n/2)   if   n   is   odd;     fusc(n) = fusc((n-1)/2)   +   fusc((n+1)/2) Note that MathWorld's definition starts with unity, not zero.   Th...
#Ada
Ada
with Ada.Text_IO; with Ada.Integer_Text_IO;   procedure Show_Fusc is   generic Precalculate : Natural; package Fusc_Sequences is function Fusc (N : in Natural) return Natural; end Fusc_Sequences;   package body Fusc_Sequences is   Precalculated_Fusc : array (0 .. Precalculate) of Natural; ...
Give a code snippet in #Ada Definitions The   fusc   integer sequence is defined as:   fusc(0) = 0   fusc(1) = 1   for n>1,   the   nth   term is defined as:   if   n   is even;     fusc(n) = fusc(n/2)   if   n   is   odd;     fusc(n) = fusc((n-1)/2)   +   fusc((n+1)/2) Note that MathWorld's definition star...
christopher/rosetta-code
http://rosettacode.org/wiki/Ramer-Douglas-Peucker_line_simplification
Ramer-Douglas-Peucker line simplification
Ramer-Douglas-Peucker line simplification You are encouraged to solve this task according to the task description, using any language you may know. The   Ramer–Douglas–Peucker   algorithm is a line simplification algorithm for reducing the number of points used to define its shape. Task Using the   Ramer–Douglas–P...
#Perl
Perl
use strict; use warnings; use feature 'say'; use List::MoreUtils qw(firstidx minmax);   my $epsilon = 1;   sub norm { my(@list) = @_; my $sum; $sum += $_**2 for @list; sqrt($sum) }   sub perpendicular_distance { our(@start,@end,@point); local(*start,*end,*point) = (shift, shift, shift); retu...
Give a code snippet in #Perl Ramer-Douglas-Peucker line simplification You are encouraged to solve this task according to the task description, using any language you may know. The   Ramer–Douglas–Peucker   algorithm is a line simplification algorithm for reducing the number of points used to define its shape. Tas...
christopher/rosetta-code
http://rosettacode.org/wiki/Semiprime
Semiprime
Semiprime numbers are natural numbers that are products of exactly two (possibly equal) prime numbers. Semiprimes   are also known as:   semi-primes   biprimes   bi-primes   2-almost   primes   or simply:   P2 Example 1679 = 23 × 73 (This particular number was chosen as the length of the Arecib...
#Raku
Raku
sub is-semiprime (Int $n --> Bool) { not $n.is-prime and .is-prime given $n div first $n %% *, flat grep &is-prime, 2 .. *; }   use Test; my @primes = flat grep &is-prime, 2 .. 100; for ^5 { nok is-semiprime([*] my @f1 = @primes.roll(1)), ~@f1; ok is-semiprime([*] my @f2 = @primes.roll(2))...
Give a code snippet in #Raku Semiprime numbers are natural numbers that are products of exactly two (possibly equal) prime numbers. Semiprimes   are also known as:   semi-primes   biprimes   bi-primes   2-almost   primes   or simply:   P2 Example 1679 = 23 × 73 (This particular number was chos...
christopher/rosetta-code
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#Futhark
Futhark
let associative_array = {key1=1,key2=2}
Give a code snippet in #Futhark Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition...
christopher/rosetta-code
http://rosettacode.org/wiki/CSV_to_HTML_translation
CSV to HTML translation
Consider a simplified CSV format where all rows are separated by a newline and all columns are separated by commas. No commas are allowed as field data, but the data may contain other characters and character sequences that would normally be   escaped   when converted to HTML Task Create a function that takes a st...
#Objeck
Objeck
use System.IO.File; use Data.CSV;   class CsvToHtml { function : Main(args : String[]) ~ Nil { if(args->Size() = 1) { table := CsvTable->New(FileReader->ReadFile(args[0])); if(table->IsParsed()) { buffer := "<html><body><table>"; Header(table->GetHeaders(), buffer); for(i := 1;...
Give a code snippet in #Objeck Consider a simplified CSV format where all rows are separated by a newline and all columns are separated by commas. No commas are allowed as field data, but the data may contain other characters and character sequences that would normally be   escaped   when converted to HTML Task C...
christopher/rosetta-code
http://rosettacode.org/wiki/IBAN
IBAN
This page uses content from Wikipedia. The original article was at IBAN. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The   International Bank Account Number (IBAN)   is an internationally agree...
#Befunge
Befunge
>>" :NABI">:#,_>:~:"`"`48**-:55+-#v_$0::6g0>>8g-!\7g18g-!*!v>v>> <<_#v:#78#`8#+<^+!!*-*84\-9:g8:p8\<oo>1#$-#<0$>>>#v_"dilav" ^#<< >>^ >*-:20p9`9*1+55+**20g+"a"%10g1+00g%:4-!|^g6::_v#-*88:+1_vv>> <<^+`"Z"\+`\"0"\*`\"A"\`"9":::\-*86:g8p01:<<40p00_v#!--+99g5<v<< >>" si rebmun tahT">:#,_ 55+".",,@ >0"dilavni...
Give a code snippet in #Befunge This page uses content from Wikipedia. The original article was at IBAN. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The   International Bank Account Number (IB...
christopher/rosetta-code
http://rosettacode.org/wiki/Fractal_tree
Fractal tree
Generate and draw a fractal tree. Draw the trunk At the end of the trunk, split by some angle and draw two branches Repeat at the end of each branch until a sufficient level of branching is reached Related tasks Pythagoras Tree
#Processing
Processing
void setup() { size(600, 600); background(0); stroke(255); drawTree(300, 550, 9); }   void drawTree(float x, float y, int depth) { float forkAngle = radians(20); float baseLen = 10.0; if (depth > 0) { pushMatrix(); translate(x, y - baseLen * depth); line(0, baseLen * depth, 0, 0); rotate...
Give a code snippet in #Processing Generate and draw a fractal tree. Draw the trunk At the end of the trunk, split by some angle and draw two branches Repeat at the end of each branch until a sufficient level of branching is reached Related tasks Pythagoras Tree
christopher/rosetta-code
http://rosettacode.org/wiki/Arrays
Arrays
This task is about arrays. For hashes or associative arrays, please see Creating an Associative Array. For a definition and in-depth discussion of what an array is, see Array. Task Show basic array syntax in your language. Basically, create an array, assign a value to it, and retrieve an element   (if available,...
#6502_Assembly
6502 Assembly
Array: db 5,10,15,20,25,30,35,40,45,50
Give a code snippet in #6502_Assembly This task is about arrays. For hashes or associative arrays, please see Creating an Associative Array. For a definition and in-depth discussion of what an array is, see Array. Task Show basic array syntax in your language. Basically, create an array, assign a value to it, a...
christopher/rosetta-code
http://rosettacode.org/wiki/Fork
Fork
Task Spawn a new process which can run simultaneously with, and independently of, the original parent process.
#C.23
C#
using System; using System.Threading;   namespace Fork { class Program { static void Fork() { Console.WriteLine("Spawned Thread"); }   static void Main(string[] args) { Thread t = new Thread(new ThreadStart(Fork)); t.Start();   Console.WriteLin...
Give a code snippet in #C.23 Task Spawn a new process which can run simultaneously with, and independently of, the original parent process.
christopher/rosetta-code
http://rosettacode.org/wiki/Xiaolin_Wu%27s_line_algorithm
Xiaolin Wu's line algorithm
Task Implement the   Xiaolin Wu's line algorithm   described in Wikipedia. This algorithm draws anti-aliased lines. Related task   See   Bresenham's line algorithm   for aliased lines.
#Java
Java
import java.awt.*; import static java.lang.Math.*; import javax.swing.*;   public class XiaolinWu extends JPanel {   public XiaolinWu() { Dimension dim = new Dimension(640, 640); setPreferredSize(dim); setBackground(Color.white); }   void plot(Graphics2D g, double x, double y, double...
Give a code snippet in #Java Task Implement the   Xiaolin Wu's line algorithm   described in Wikipedia. This algorithm draws anti-aliased lines. Related task   See   Bresenham's line algorithm   for aliased lines.
christopher/rosetta-code
http://rosettacode.org/wiki/Non-decimal_radices/Convert
Non-decimal radices/Convert
Number base conversion is when you express a stored integer in an integer base, such as in octal (base 8) or binary (base 2). It also is involved when you take a string representing a number in a given base and convert it to the stored integer form. Normally, a stored integer is in binary, but that's typically invisibl...
#Forth
Forth
42 dup 2 base ! . \ 101010 hex . \ 2A decimal
Give a code snippet in #Forth Number base conversion is when you express a stored integer in an integer base, such as in octal (base 8) or binary (base 2). It also is involved when you take a string representing a number in a given base and convert it to the stored integer form. Normally, a stored integer is in binary...
christopher/rosetta-code
http://rosettacode.org/wiki/Hamming_numbers
Hamming numbers
Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbers, in increasing order.   In ...
#ERRE
ERRE
PROGRAM HAMMING   !$DOUBLE   DIM H[2000]   PROCEDURE HAMMING(L%->RES) LOCAL I%,J%,K%,N%,M,X2,X3,X5 H[0]=1 X2=2 X3=3 X5=5 FOR N%=1 TO L%-1 DO M=X2 IF M>X3 THEN M=X3 END IF IF M>X5 THEN M=X5 END IF H[N%]=M IF M=X2 THEN I%+=1 X2=2*H[I%] END IF IF ...
Give a code snippet in #ERRE Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbe...
christopher/rosetta-code
http://rosettacode.org/wiki/Sierpinski_carpet
Sierpinski carpet
Task Produce a graphical or ASCII-art representation of a Sierpinski carpet of order   N. For example, the Sierpinski carpet of order   3   should look like this: ########################### # ## ## ## ## ## ## ## ## # ########################### ### ###### ###### ### # # # ## # # ## # # # ### ###### ...
#Befunge
Befunge
311>*#3\>#-:#1_$:00p00g-#@_010p0>:20p10g30v >p>40p"#"30g40g*!#v_$48*30g3%1-v^ >$55+,1v> 0 ^p03/3g03/3g04$_v#!*!-1%3g04!<^_^#- g00 < ^3g01p02:0p01_@#-g>#0,#02#:0#+g#11#g+#0:#<^
Give a code snippet in #Befunge Task Produce a graphical or ASCII-art representation of a Sierpinski carpet of order   N. For example, the Sierpinski carpet of order   3   should look like this: ########################### # ## ## ## ## ## ## ## ## # ########################### ### ###### ###### ### # # # ...
christopher/rosetta-code
http://rosettacode.org/wiki/Run-length_encoding
Run-length encoding
Run-length encoding You are encouraged to solve this task according to the task description, using any language you may know. Task Given a string containing uppercase characters (A-Z), compress repeated 'runs' of the same character by storing the length of that run, and provide a function to reverse the compression...
#D.C3.A9j.C3.A0_Vu
Déjà Vu
rle: if not dup: drop return []   swap ]   local :source chars pop-from source 1 for c in source: if = c over: ++ else: 1 c & & return [   rld: ) for pair in swap: repeat &< pair: &> pair concat(     rle "WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWWWWBWWWWWWWWWWWWWW" !. dup !. rld
Give a code snippet in #D.C3.A9j.C3.A0_Vu Run-length encoding You are encouraged to solve this task according to the task description, using any language you may know. Task Given a string containing uppercase characters (A-Z), compress repeated 'runs' of the same character by storing the length of that run, and pr...
christopher/rosetta-code
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a fe...
#EchoLisp
EchoLisp
  (define my-collection ' ( 🌱 ☀️ ☔️ )) (set! my-collection (cons '🎥 my-collection)) (set! my-collection (cons '🐧 my-collection)) my-collection → (🐧 🎥 🌱 ☀️ ☔️)   ;; save it (local-put 'my-collection) → my-collection  
Give a code snippet in #EchoLisp This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task ...
christopher/rosetta-code
http://rosettacode.org/wiki/OpenGL
OpenGL
Task Display a smooth shaded triangle with OpenGL. Triangle created using C example compiled with GCC 4.1.2 and freeglut3.
#Lingo
Lingo
global gOpenGL -- RavOpenGL xtra instance global GL -- OpenGL constants   on startMovie -- Load the OpenGL script xtra gOpenGL = xtra("RavOpenGL").new()   -- Load GL DLL gOpenGL.RavLoadGL("", "")   -- Function omitted in demo code: loads OpenGL constants into namespace GL loadGLConstants() ...
Give a code snippet in #Lingo Task Display a smooth shaded triangle with OpenGL. Triangle created using C example compiled with GCC 4.1.2 and freeglut3.
christopher/rosetta-code
http://rosettacode.org/wiki/Sorting_algorithms/Comb_sort
Sorting algorithms/Comb sort
Sorting algorithms/Comb sort You are encouraged to solve this task according to the task description, using any language you may know. Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algor...
#Swift
Swift
func combSort(inout list:[Int]) { var swapped = true var gap = list.count   while gap > 1 || swapped { gap = gap * 10 / 13   if gap == 9 || gap == 10 { gap = 11 } else if gap < 1 { gap = 1 }   swapped = false   for var i = 0, j = gap; j...
Give a code snippet in #Swift Sorting algorithms/Comb sort You are encouraged to solve this task according to the task description, using any language you may know. Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare s...
christopher/rosetta-code
http://rosettacode.org/wiki/Array_concatenation
Array concatenation
Task Show how to concatenate two arrays in your language. If this is as simple as array1 + array2, so be it.
#Raku
Raku
my @array1 = 1, 2, 3; my @array2 = 4, 5, 6;   # If you want to concatenate two array to form a third, # either use the slip operator "|", to flatten each array.   my @array3 = |@array1, |@array2; say @array3;   # or just flatten both arrays in one fell swoop   @array3 = flat @array1, @array2; say @array3;   # On the ot...
Give a code snippet in #Raku Task Show how to concatenate two arrays in your language. If this is as simple as array1 + array2, so be it.
christopher/rosetta-code
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Prolog
Prolog
dutch_flag(N) :- length(L, N), repeat, maplist(init,L), \+is_dutch_flag(L) , writeln(L), test_sorted(L), sort_dutch_flag(L, TmpFlag), append(TmpFlag, Flag), writeln(Flag), test_sorted(Flag).     sort_dutch_flag([], [[], [], []]).   sort_dutch_flag([blue | T], [R, W, [blue|B]]) :- sort_dutch_flag(T, [R, W, ...
Give a code snippet in #Prolog The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the c...
christopher/rosetta-code
http://rosettacode.org/wiki/Intersecting_number_wheels
Intersecting number wheels
A number wheel has: A name which is an uppercase letter. A set of ordered values which are either numbers or names. A number is generated/yielded from a named wheel by: 1. Starting at the first value of the named wheel and advancing through subsequent values and wrapping around to the first value to form a "wheel"...
#Raku
Raku
  #| advance rotates a named wheel $n by consuming an item from an infinite sequence. It is called #| from within a gather block and so can use take in order to construct an infinite, lazy sequence #| of result values sub advance($g, $n) { given $g{$n}.pull-one { when /\d/ { take $_ } default { samewith $g, $_ }...
Give a code snippet in #Raku A number wheel has: A name which is an uppercase letter. A set of ordered values which are either numbers or names. A number is generated/yielded from a named wheel by: 1. Starting at the first value of the named wheel and advancing through subsequent values and wrapping around to the...
christopher/rosetta-code
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Num...
#Icon_and_Unicon
Icon and Unicon
procedure main() StraddlingCheckerBoard("setup","HOLMESRTABCDFGIJKNPQUVWXYZ./", 3,7)   text := "One night. it was on the twentieth of March, 1888. I was returning" write("text = ",image(text)) write("encode = ",image(en := StraddlingCheckerBoard("encode",text))) write("decode = ",image(StraddlingCheckerBoard("decode"...
Give a code snippet in #Icon_and_Unicon Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output...
christopher/rosetta-code
http://rosettacode.org/wiki/Permutations/Derangements
Permutations/Derangements
A derangement is a permutation of the order of distinct items in which no item appears in its original place. For example, the only two derangements of the three items (0, 1, 2) are (1, 2, 0), and (2, 0, 1). The number of derangements of n distinct items is known as the subfactorial of n, sometimes written as !n. The...
#GAP
GAP
# All of this is built-in Derangements([1 .. 4]); # [ [ 2, 1, 4, 3 ], [ 2, 3, 4, 1 ], [ 2, 4, 1, 3 ], [ 3, 1, 4, 2 ], [ 3, 4, 1, 2 ], [ 3, 4, 2, 1 ], # [ 4, 1, 2, 3 ], [ 4, 3, 1, 2 ], [ 4, 3, 2, 1 ] ] Size(last); # 9   NrDerangements([1 .. 4]); # 9   # An imple...
Give a code snippet in #GAP A derangement is a permutation of the order of distinct items in which no item appears in its original place. For example, the only two derangements of the three items (0, 1, 2) are (1, 2, 0), and (2, 0, 1). The number of derangements of n distinct items is known as the subfactorial of n,...
christopher/rosetta-code
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 ...
#Quackery
Quackery
[ 0 swap [ dup 0 != while dup 1 & if [ dip 1+ ] 1 >> again ] drop ] is bits ( n --> n )   [ [] unrot bit times [ i bits over = if [ dip [ i join ] ] ] drop ] is combnums ( n n --> [ )   [ [] 0...
Give a code snippet in #Quackery Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 ...
christopher/rosetta-code