task_url stringlengths 30 116 | task_name stringlengths 2 86 | task_description stringlengths 0 14.4k | language_url stringlengths 2 53 | language_name stringlengths 1 52 | code stringlengths 0 61.9k | response_seed stringclasses 1
value | instruction_seed stringlengths 27 14.4k | _source stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|
http://rosettacode.org/wiki/Compare_a_list_of_strings | Compare a list of strings | Task
Given a list of arbitrarily many strings, show how to:
test if they are all lexically equal
test if every string is lexically less than the one after it (i.e. whether the list is in strict ascending order)
Each of those two tests should result in a single true or false value, which could be used as t... | #Phix | Phix | with javascript_semantics
function allsame(sequence s)
for i=2 to length(s) do
if s[i]!=s[1] then return false end if
end for
return true
end function
function strict_order(sequence s)
for i=2 to length(s) do
if s[i]<=s[i-1] then return false end if
end for
return true
end func... | Give a code snippet in #Phix
Task
Given a list of arbitrarily many strings, show how to:
test if they are all lexically equal
test if every string is lexically less than the one after it (i.e. whether the list is in strict ascending order)
Each of those two tests should result in a single true or false v... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Write_float_arrays_to_a_text_file | Write float arrays to a text file | Task
Write two equal-sized numerical arrays 'x' and 'y' to
a two-column text file named 'filename'.
The first column of the file contains values from an 'x'-array with a
given 'xprecision', the second -- values from 'y'-array with 'yprecision'.
For example, considering:
x = {1, 2, 3, 1e11};
y = {1, 1.41421356... | #SAS | SAS | data _null_;
input x y;
file "output.txt";
put x 12.3 " " y 12.5;
cards;
1 1
2 1.4142135623730951
3 1.7320508075688772
1e11 316227.76601683791
;
run; | Give a code snippet in #SAS
Task
Write two equal-sized numerical arrays 'x' and 'y' to
a two-column text file named 'filename'.
The first column of the file contains values from an 'x'-array with a
given 'xprecision', the second -- values from 'y'-array with 'yprecision'.
For example, considering:
x = {1, 2, 3,... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Special_variables | Special variables | Special variables have a predefined meaning within a computer programming language.
Task
List the special variables used within the language.
| #PL.2FI | PL/I |
Special variables in PL/I are termed "Pseudo-variables".
They are used only on the LHS of an assignment statement.
They include:
REAL to assign the real part of a COMPLEX variable;
IMAG to assign the imaginary part of a COMPLEX variable;
SUBSTR is used to assign part of a string (used on the LHS of an assi... | Give a code snippet in #PL.2FI
Special variables have a predefined meaning within a computer programming language.
Task
List the special variables used within the language.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/MD4 | MD4 | Find the MD4 message digest of a string of octets.
Use the ASCII encoded string “Rosetta Code” (without quotes).
You may either call an MD4 library, or implement MD4 in your language.
MD4 is an obsolete hash function that computes a 128-bit message digest that sometimes appears in obsolete protocols.
RFC 1320 specifi... | #Sidef | Sidef | var digest = frequire('Digest::MD4');
say digest.md4_hex('Rosetta Code'); | Give a code snippet in #Sidef
Find the MD4 message digest of a string of octets.
Use the ASCII encoded string “Rosetta Code” (without quotes).
You may either call an MD4 library, or implement MD4 in your language.
MD4 is an obsolete hash function that computes a 128-bit message digest that sometimes appears in obsole... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Combinations_with_repetitions | Combinations with repetitions | The set of combinations with repetitions is computed from a set,
S
{\displaystyle S}
(of cardinality
n
{\displaystyle n}
), and a size of resulting selection,
k
{\displaystyle k}
, by reporting the sets of cardinality
k
{\displaystyle k}
where each member of those sets is chosen from
S... | #Ursala | Ursala | #import std
#import nat
cwr = ~&s+ -<&*+ ~&K0=>&^|DlS/~& iota # takes a set and a selection size
#cast %gLSnX
main = ^|(~&,length) cwr~~/(<'iced','jam','plain'>,2) ('1234567890',3) | Give a code snippet in #Ursala
The set of combinations with repetitions is computed from a set,
S
{\displaystyle S}
(of cardinality
n
{\displaystyle n}
), and a size of resulting selection,
k
{\displaystyle k}
, by reporting the sets of cardinality
k
{\displaystyle k}
where each member of... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Greatest_common_divisor | Greatest common divisor | Greatest common divisor
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Find the greatest common divisor (GCD) of two integers.
Greatest common divisor is also known as greatest common factor (gcf) and greatest common measure.
Related tas... | #GAP | GAP | # Built-in
GcdInt(35, 42);
# 7
# Euclidean algorithm
GcdInteger := function(a, b)
local c;
a := AbsInt(a);
b := AbsInt(b);
while b > 0 do
c := a;
a := b;
b := RemInt(c, b);
od;
return a;
end;
GcdInteger(35, 42);
# 7 | Give a code snippet in #GAP
Greatest common divisor
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Find the greatest common divisor (GCD) of two integers.
Greatest common divisor is also known as greatest common factor (gcf) and greatest c... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/Nested | Loops/Nested | Show a nested loop which searches a two-dimensional array filled with random numbers uniformly distributed over
[
1
,
…
,
20
]
{\displaystyle [1,\ldots ,20]}
.
The loops iterate rows and columns of the array printing the elements until the value
20
{\displaystyle 20}
is met.
Specifically, this task als... | #C.2B.2B | C++ | #include<cstdlib>
#include<ctime>
#include<iostream>
using namespace std;
int main()
{
int arr[10][10];
srand(time(NULL));
for(auto& row: arr)
for(auto& col: row)
col = rand() % 20 + 1;
([&](){
for(auto& row : arr)
for(auto& col: row)
{
... | Give a code snippet in #C.2B.2B
Show a nested loop which searches a two-dimensional array filled with random numbers uniformly distributed over
[
1
,
…
,
20
]
{\displaystyle [1,\ldots ,20]}
.
The loops iterate rows and columns of the array printing the elements until the value
20
{\displaystyle 20}
is ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Harshad_or_Niven_series | Harshad or Niven series | The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits.
For example, 42 is a Harshad number as 42 is divisible by (4 + 2) without remainder.
Assume that the series is defined as the numbers in increasing order.
Task
The task is to create a function/method/... | #Phix | Phix | integer n = 0
sequence digits={0}
procedure nNiven()
while 1 do
n += 1
for i=length(digits) to 0 by -1 do
if i=0 then
digits = prepend(digits,1)
exit
end if
if digits[i]<9 then
digits[i] += 1
exit
... | Give a code snippet in #Phix
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits.
For example, 42 is a Harshad number as 42 is divisible by (4 + 2) without remainder.
Assume that the series is defined as the numbers in increasing order.
Task
The task i... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Identity_matrix | Identity matrix | Task
Build an identity matrix of a size known at run-time.
An identity matrix is a square matrix of size n × n,
where the diagonal elements are all 1s (ones),
and all the other elements are all 0s (zeroes).
I
n
=
[
1
0
0
⋯
0
0
1
0
⋯
0
0
0
1
⋯
0
⋮
⋮
⋮
⋱
... | #Octave | Octave | I = eye(10) | Give a code snippet in #Octave
Task
Build an identity matrix of a size known at run-time.
An identity matrix is a square matrix of size n × n,
where the diagonal elements are all 1s (ones),
and all the other elements are all 0s (zeroes).
I
n
=
[
1
0
0
⋯
0
0
1
0
⋯
0
0
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Towers_of_Hanoi | Towers of Hanoi | Task
Solve the Towers of Hanoi problem with recursion.
| #Ruby | Ruby | def move(num_disks, start=0, target=1, using=2)
if num_disks == 1
@towers[target] << @towers[start].pop
puts "Move disk from #{start} to #{target} : #{@towers}"
else
move(num_disks-1, start, using, target)
move(1, start, target, using)
move(num_disks-1, using, target, start)
end
end
... | Give a code snippet in #Ruby
Task
Solve the Towers of Hanoi problem with recursion.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Creat... | #smart_BASIC | smart BASIC | 'Animation, by rbytes and Dutchman
word$="Hello World! "
'use button window with text
SET BUTTONS CUSTOM
SET BUTTONS FONT SIZE 40
DRAW COLOR 0,0,0
DO 'the button is redrawn each loop
BUTTON "anim" TEXT word$ AT 130,100
PAUSE .1
'touching the button reverses the scrolling
IF BUTTON_PRESSED("anim") THEN flag=1-flag
IF fl... | Give a code snippet in #smart_BASIC
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This t... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Include_a_file | Include a file | Task
Demonstrate the language's ability to include source code from other files.
See Also
Compiler/Simple file inclusion pre processor
| #Mathematica_.2F_Wolfram_Language | Mathematica / Wolfram Language | Get["myfile.m"] | Give a code snippet in #Mathematica_.2F_Wolfram_Language
Task
Demonstrate the language's ability to include source code from other files.
See Also
Compiler/Simple file inclusion pre processor
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Array_concatenation | Array concatenation | Task
Show how to concatenate two arrays in your language.
If this is as simple as array1 + array2, so be it.
| #LIL | LIL | ##
Array concatenation in LIL
##
set a [list 1 2 3]
set b [list 4 5 6]
set c [quote $a $b]
print $c
print "[index $c 0] [index $c 3]" | Give a code snippet in #LIL
Task
Show how to concatenate two arrays in your language.
If this is as simple as array1 + array2, so be it.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Biorhythms | Biorhythms | For a while in the late 70s, the pseudoscience of biorhythms was popular enough to rival astrology, with kiosks in malls that would give you your weekly printout. It was also a popular entry in "Things to Do with your Pocket Calculator" lists. You can read up on the history at Wikipedia, but the main takeaway is that u... | #Factor | Factor | USING: calendar calendar.parser formatting io kernel math
math.constants math.functions ;
: days-between ( ymd-str ymd-str -- n )
[ ymd>timestamp ] bi@ time- duration>days abs ;
: trend ( pos len -- str ) / 4 * floor 3 divisor? "↑" "↓" ? ;
: percent ( pos len -- x ) [ 2pi * ] [ / sin 100 * ] bi* ;
: .day ( ... | Give a code snippet in #Factor
For a while in the late 70s, the pseudoscience of biorhythms was popular enough to rival astrology, with kiosks in malls that would give you your weekly printout. It was also a popular entry in "Things to Do with your Pocket Calculator" lists. You can read up on the history at Wikipedia,... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Introspection | Introspection | Task
verify the version/revision of your currently running (compiler/interpreter/byte-compiler/runtime environment/whatever your language uses) and exit if it is too old.
check whether the variable "bloop" exists and whether the math-function "abs()" is available and if yes compute abs(bloop).
Extra credit
Repor... | #Phix | Phix | requires("0.8.2") -- crashes on 0.8.1 and earlier
requires(WINDOWS) -- crashes on Linux
requires(64) -- crashes on 32-bit
| Give a code snippet in #Phix
Task
verify the version/revision of your currently running (compiler/interpreter/byte-compiler/runtime environment/whatever your language uses) and exit if it is too old.
check whether the variable "bloop" exists and whether the math-function "abs()" is available and if yes compute abs(... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #REXX | REXX | /*REXX pgm computes & shows the factorial of a non─negative integer, and also its length*/
numeric digits 100000 /*100k digits: handles N up to 25k.*/
parse arg n /*obtain optional argument from the CL.*/
if n='' then call er 'no arg... | Give a code snippet in #REXX
Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a nu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Time_a_function | Time a function | Task
Write a program which uses a timer (with the least granularity available
on your system) to time how long a function takes to execute.
Whenever possible, use methods which measure only the processing time used
by the current process; instead of the difference in system time
between start and finish, which could ... | #AutoHotkey | AutoHotkey | MsgBox % time("fx")
Return
fx()
{
Sleep, 1000
}
time(function, parameter=0)
{
SetBatchLines -1 ; don't sleep for other green threads
StartTime := A_TickCount
%function%(parameter)
Return ElapsedTime := A_TickCount - StartTime . " milliseconds"
} | Give a code snippet in #AutoHotkey
Task
Write a program which uses a timer (with the least granularity available
on your system) to time how long a function takes to execute.
Whenever possible, use methods which measure only the processing time used
by the current process; instead of the difference in system time
be... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Documentation | Documentation |
See also
Related task: Comments
Related task: Here_document
| #Retro | Retro |
# Determine The Average Word Name Length
To determine the average length of a word name two values
are needed. First, the total length of all names in the
Dictionary:
~~~
#0 [ d:name s:length + ] d:for-each
~~~
And then the number of words in the Dictionary:
~~~
#0 [ dr... | Give a code snippet in #Retro
See also
Related task: Comments
Related task: Here_document
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Repeat_a_string | Repeat a string | Take a string and repeat it some number of times.
Example: repeat("ha", 5) => "hahahahaha"
If there is a simpler/more efficient way to repeat a single “character” (i.e. creating a string filled with a certain character), you might want to show that as well (i.e. repeat-char("*", 5) => "*****").
Other tasks re... | #Clojure | Clojure | (apply str (repeat 5 "ha")) | Give a code snippet in #Clojure
Take a string and repeat it some number of times.
Example: repeat("ha", 5) => "hahahahaha"
If there is a simpler/more efficient way to repeat a single “character” (i.e. creating a string filled with a certain character), you might want to show that as well (i.e. repeat-char("*", 5... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Find_common_directory_path | Find common directory path | Create a routine that, given a set of strings representing directory paths and a single character directory separator, will return a string representing that part of the directory tree that is common to all the directories.
Test your routine using the forward slash '/' character as the directory separator and the foll... | #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | FindCommonDirectory[x_] := If[StringTake[#, -1] != "/", StringTake[#, Max[StringPosition[#, "/"]]], #] &
[Fold[LongestCommonSubsequence, First[x] , Rest[x]]]
FindCommonDirectory[{"/home/user1/tmp/coverage/test", "/home/user1/tmp/covert/operator", "/home/user1/tmp/coven/members"}]
->"/home/user1/tmp/" | Give a code snippet in #Mathematica.2FWolfram_Language
Create a routine that, given a set of strings representing directory paths and a single character directory separator, will return a string representing that part of the directory tree that is common to all the directories.
Test your routine using the forward sla... | christopher/rosetta-code | |
http://rosettacode.org/wiki/P-Adic_square_roots | P-Adic square roots |
Task.
Convert rational a/b to its approximate p-adic square root. To check the result,
square the root and construct rational m/n to compare with radicand a/b.
For rational reconstruction Lagrange's lattice basis reduction algorithm is used.
Recipe: find root x1 modulo p and build a sequence of solutions
f(xk) ≡ 0 ... | #Nim | Nim | import strformat
const
Emx = 64 # Exponent maximum.
Amx = 6000 # Argument maximum.
PMax = 32749 # Prime maximum.
type
Ratio = tuple[a, b: int]
Padic = object
p: int # Prime.
k: int # Precision.
v: int
d: array[-Emx..(Emx-1), ... | Give a code snippet in #Nim
Task.
Convert rational a/b to its approximate p-adic square root. To check the result,
square the root and construct rational m/n to compare with radicand a/b.
For rational reconstruction Lagrange's lattice basis reduction algorithm is used.
Recipe: find root x1 modulo p and build a seq... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Rep-string | Rep-string | Given a series of ones and zeroes in a string, define a repeated string or rep-string as a string which is created by repeating a substring of the first N characters of the string truncated on the right to the length of the input string, and in which the substring appears repeated at least twice in the original.
For e... | #Excel | Excel | REPCYCLES
=LAMBDA(s,
LET(
n, LEN(s),
xs, FILTERP(
LAMBDA(pfx,
s = TAKECYCLESTRING(n)(pfx)
)
)(
TAILCOLS(
INITS(
MID(s, 1, QUOTIENT(n, 2))
)
)
),
IF(ISERROR(xs)... | Give a code snippet in #Excel
Given a series of ones and zeroes in a string, define a repeated string or rep-string as a string which is created by repeating a substring of the first N characters of the string truncated on the right to the length of the input string, and in which the substring appears repeated at leas... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Kernighans_large_earthquake_problem | Kernighans large earthquake problem | Brian Kernighan, in a lecture at the University of Nottingham, described a problem on which this task is based.
Problem
You are given a a data file of thousands of lines; each of three `whitespace` separated fields: a date, a one word name and the magnitude of the event.
Example lines from the file would be lines li... | #11l | 11l | L(ln) File(‘data.txt’).read_lines()
I Float(ln.split(‘ ’, group_delimiters' 1B)[2]) > 6
print(ln) | Give a code snippet in #11l
Brian Kernighan, in a lecture at the University of Nottingham, described a problem on which this task is based.
Problem
You are given a a data file of thousands of lines; each of three `whitespace` separated fields: a date, a one word name and the magnitude of the event.
Example lines fr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Introspection | Introspection | Task
verify the version/revision of your currently running (compiler/interpreter/byte-compiler/runtime environment/whatever your language uses) and exit if it is too old.
check whether the variable "bloop" exists and whether the math-function "abs()" is available and if yes compute abs(bloop).
Extra credit
Repor... | #Smalltalk | Smalltalk | | s v t sum hm |
"uncomment the following to see what happens if bloop exists"
"Smalltalk at: #bloop put: -10."
s := Smalltalk version.
(s =~ '(\d+)\.(\d+)\.(\d+)')
ifMatched: [:match |
v := (( (match at: 1) asInteger ) * 100) +
(( (match at: 2) asInteger ) * 10) +
( (match at: 3) as... | Give a code snippet in #Smalltalk
Task
verify the version/revision of your currently running (compiler/interpreter/byte-compiler/runtime environment/whatever your language uses) and exit if it is too old.
check whether the variable "bloop" exists and whether the math-function "abs()" is available and if yes compute... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/For_with_a_specified_step | Loops/For with a specified step |
Task
Demonstrate a for-loop where the step-value is greater than one.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For with a specified step
Loops/Foreach
Loops/Increment loop index within loop b... | #Vlang | Vlang | for i := 1; i<10; i+=2 {
println(i)
} | Give a code snippet in #Vlang
Task
Demonstrate a for-loop where the step-value is greater than one.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For with a specified step
Loops/Foreach
Loops/Inc... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Conditional_structures | Conditional structures | Control Structures
These are examples of control structures. You may also be interested in:
Conditional structures
Exceptions
Flow-control structures
Loops
Task
List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions.
Common conditional structures include ... | #TI-83_BASIC | TI-83 BASIC | If condition
statement | Give a code snippet in #TI-83_BASIC
Control Structures
These are examples of control structures. You may also be interested in:
Conditional structures
Exceptions
Flow-control structures
Loops
Task
List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions.
C... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Walk_a_directory/Recursively | Walk a directory/Recursively | Task
Walk a given directory tree and print files matching a given pattern.
Note: This task is for recursive methods. These tasks should read an entire directory tree, not a single directory.
Note: Please be careful when running any code examples found here.
Related task
Walk a directory/Non-recursively ... | #PicoLisp | PicoLisp | (let Dir "."
(recur (Dir)
(for F (dir Dir)
(let Path (pack Dir "/" F)
(cond
((=T (car (info Path))) # Is a subdirectory?
(recurse Path) ) # Yes: Recurse
((match '`(chop "s@.l") (chop F)) # Matches 's*.l'?
... | Give a code snippet in #PicoLisp
Task
Walk a given directory tree and print files matching a given pattern.
Note: This task is for recursive methods. These tasks should read an entire directory tree, not a single directory.
Note: Please be careful when running any code examples found here.
Related task
W... | christopher/rosetta-code | |
http://rosettacode.org/wiki/OpenGL | OpenGL |
Task
Display a smooth shaded triangle with OpenGL.
Triangle created using C example compiled with GCC 4.1.2 and freeglut3.
| #Phix | Phix | --
-- demo\rosetta\OpenGL.exw
-- =======================
--
with javascript_semantics
requires("1.0.1")
include pGUI.e
include opengl.e
Ihandln dlg
Ihandle canvas
constant fragment_shader = """
precision highp float;
varying vec4 v_color;
void main(void) {
// "Varying" variables are implicitly interpolated across... | Give a code snippet in #Phix
Task
Display a smooth shaded triangle with OpenGL.
Triangle created using C example compiled with GCC 4.1.2 and freeglut3.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Read_a_specific_line_from_a_file | Read a specific line from a file | Some languages have special semantics for obtaining a known line number from a file.
Task
Demonstrate how to obtain the contents of a specific line within a file.
For the purpose of this task demonstrate how the contents of the seventh line of a file can be obtained, and store it in a variable or in memory (fo... | #Seed7 | Seed7 | $ include "seed7_05.s7i";
const func string: getLine (inout file: aFile, in var integer: lineNum) is func
result
var string: line is "";
begin
while lineNum > 1 and hasNext(aFile) do
readln(aFile);
decr(lineNum);
end while;
line := getln(aFile);
end func;
const proc: main is func
... | Give a code snippet in #Seed7
Some languages have special semantics for obtaining a known line number from a file.
Task
Demonstrate how to obtain the contents of a specific line within a file.
For the purpose of this task demonstrate how the contents of the seventh line of a file can be obtained, and store it i... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Mutual_recursion | Mutual recursion | Two functions are said to be mutually recursive if the first calls the second,
and in turn the second calls the first.
Write two mutually recursive functions that compute members of the Hofstadter Female and Male sequences defined as:
F
(
0
)
=
1
;
M
(
0
)
=
0
F
(
n
)
=
n
−
M
(
F
(
n
−
1
)
)
,
... | #Pure | Pure | F 0 = 1;
M 0 = 0;
F n = n - M(F(n-1)) if n>0;
M n = n - F(M(n-1)) if n>0; | Give a code snippet in #Pure
Two functions are said to be mutually recursive if the first calls the second,
and in turn the second calls the first.
Write two mutually recursive functions that compute members of the Hofstadter Female and Male sequences defined as:
F
(
0
)
=
1
;
M
(
0
)
=
0
F
(
n
)... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Exceptions/Catch_an_exception_thrown_in_a_nested_call | Exceptions/Catch an exception thrown in a nested call | Show how to create a user-defined exception and show how to catch an exception raised from several nested calls away.
Create two user-defined exceptions, U0 and U1.
Have function foo call function bar twice.
Have function bar call function baz.
Arrange for function baz to rais... | #EGL | EGL | record U0 type Exception
end
record U1 type Exception
end
program Exceptions
function main()
foo();
end
function foo()
try
bar();
onException(ex U0)
SysLib.writeStdout("Caught a U0 with message: '" :: ex.message :: "'");
end
bar();
... | Give a code snippet in #EGL
Show how to create a user-defined exception and show how to catch an exception raised from several nested calls away.
Create two user-defined exceptions, U0 and U1.
Have function foo call function bar twice.
Have function bar call function baz.
Arrange... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Non-decimal_radices/Convert | Non-decimal radices/Convert | Number base conversion is when you express a stored integer in an integer base, such as in octal (base 8) or binary (base 2). It also is involved when you take a string representing a number in a given base and convert it to the stored integer form. Normally, a stored integer is in binary, but that's typically invisibl... | #Aime | Aime | o_text(bfxa(0, 0, 16, 1000000));
o_byte('\n');
o_text(bfxa(0, 0, 5, 1000000));
o_byte('\n');
o_text(bfxa(0, 0, 2, 1000000));
o_byte('\n');
o_integer(alpha("f4240", 16));
o_byte('\n');
o_integer(alpha("224000000", 5));
o_byte('\n');
o_integer(alpha("11110100001001000000", 2));
o_byte('\n'); | Give a code snippet in #Aime
Number base conversion is when you express a stored integer in an integer base, such as in octal (base 8) or binary (base 2). It also is involved when you take a string representing a number in a given base and convert it to the stored integer form. Normally, a stored integer is in binary,... | christopher/rosetta-code | |
http://rosettacode.org/wiki/First-class_functions | First-class functions | A language has first-class functions if it can do each of the following without recursively invoking a compiler or interpreter or otherwise metaprogramming:
Create new functions from preexisting functions at run-time
Store functions in collections
Use functions as arguments to other functions
Use functions as retu... | #ActionScript | ActionScript |
var cube:Function = function(x) {
return Math.pow(x, 3);
};
var cuberoot:Function = function(x) {
return Math.pow(x, 1/3);
};
function compose(f:Function, g:Function):Function {
return function(x:Number) {return f(g(x));};
}
var functions:Array = [Math.cos, Math.tan, cube];
var inverse:Array = [Math.acos, Math... | Give a code snippet in #ActionScript
A language has first-class functions if it can do each of the following without recursively invoking a compiler or interpreter or otherwise metaprogramming:
Create new functions from preexisting functions at run-time
Store functions in collections
Use functions as arguments to ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Generate_Chess960_starting_position | Generate Chess960 starting position | Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
W... | #Sidef | Sidef | func is_valid_960 (backrank) {
var king = backrank.index('♚')
var (rook1, rook2) = backrank.indices_of('♜')...
king.is_between(rook1, rook2) || return false
var (bishop1, bishop2) = backrank.indices_of('♝')...
bishop1+bishop2 -> is_odd
}
func random_960_position(pieces = <♛ ♚ ♜ ♜ ♝ ♝ ♞ ♞>) {
p... | Give a code snippet in #Sidef
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must b... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Four_is_magic | Four is magic | Task
Write a subroutine, function, whatever it may be called in your language, that takes an integer number and returns an English text sequence starting with the English cardinal representation of that integer, the word 'is' and then the English cardinal representation of the count of characters that made up the firs... | #Wren | Wren | import "/str" for Str
var small = ["zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven",
"twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen"]
var tens = ["", "", "twenty", "thirty", "forty", "fifty", "sixty", "seventy",... | Give a code snippet in #Wren
Task
Write a subroutine, function, whatever it may be called in your language, that takes an integer number and returns an English text sequence starting with the English cardinal representation of that integer, the word 'is' and then the English cardinal representation of the count of ch... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps | Earliest difference between prime gaps | When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe... | #Perl | Perl | #!/usr/bin/perl
use strict; # https://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
use warnings;
use ntheory qw( primes );
my @gaps;
my $primeref = primes( 1e9 );
for my $i ( 2 .. $#$primeref )
{
my $diff = $primeref->[$i] - $primeref->[$i - 1];
$gaps[ $diff >> 1 ] //= $primeref->[$i - 1];
}
... | Give a code snippet in #Perl
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulat... | #Objeck | Objeck | bundle Default {
class Accumulator {
@sum : Float;
New(sum : Float) {
@sum := sum;
}
method : public : Call(n : Float) ~ Float {
@sum += n;
return @sum;
}
function : Main(args : String[]) ~ Nil {
x := Accumulator->New(1.0);
x->Call(5.0 );
x->Call(2.3)... | Give a code snippet in #Objeck
A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values pa... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Respond_to_an_unknown_method_call | Respond to an unknown method call | Task
Demonstrate how to make the object respond (sensibly/usefully) to an invocation of a method on it that it does not support through its class definitions.
Note that this is not the same as just invoking a defined method whose name is given dynamically; the method named at the point of invocation must not be defin... | #J | J | example=:3 :0
doSomething_z_=: assert&0 bind 'doSomething was not implemented'
doSomething__y ''
)
doSomething_adhoc1_=: smoutput bind 'hello world'
dSomethingElse_adhoc2_=: smoutput bind 'hello world' | Give a code snippet in #J
Task
Demonstrate how to make the object respond (sensibly/usefully) to an invocation of a method on it that it does not support through its class definitions.
Note that this is not the same as just invoking a defined method whose name is given dynamically; the method named at the point of i... | christopher/rosetta-code | |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one dow... | #Frink | Frink |
units = array[units[volume]]
showApproximations[false]
for n = 99 to 0 step -1
{
unit = units.removeRandom[]
str = getBottleString[n, unit]
println["$str of beer on the wall, $str."]
if (n == 0)
println["Go to the store and buy some more, 99 bottles of beer on the wall."]
else
println... | Give a code snippet in #Frink
Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Isqrt_(integer_square_root)_of_X | Isqrt (integer square root) of X | Sometimes a function is needed to find the integer square root of X, where X can be a
real non─negative number.
Often X is actually a non─negative integer.
For the purposes of this task, X can be an integer or a real number, but if it
simplifies things in your computer programming language, assume... | #Nim | Nim | import strformat, strutils
import bignum
func isqrt*[T: SomeSignedInt | Int](x: T): T =
## Compute integer square root for signed integers
## and for big integers.
when T is Int:
result = newInt()
var q = newInt(1)
else:
result = 0
var q = T(1)
while q <= x:
q = q shl 2
var z =... | Give a code snippet in #Nim
Sometimes a function is needed to find the integer square root of X, where X can be a
real non─negative number.
Often X is actually a non─negative integer.
For the purposes of this task, X can be an integer or a real number, but if it
simplifies things in your computer p... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sierpinski_triangle | Sierpinski triangle | Task
Produce an ASCII representation of a Sierpinski triangle of order N.
Example
The Sierpinski triangle of order 4 should look like this:
*
* *
* *
* * * *
* *
* * * *
... | #PostScript | PostScript | %!PS-Adobe-3.0
%%BoundingBox 0 0 300 300
/F { 1 0 rlineto } def
/+ { 120 rotate } def
/- {-120 rotate } def
/v {.5 .5 scale } def
/^ { 2 2 scale } def
/!0{ dup 1 sub dup -1 eq not } def
/X { !0 { v X + F - X - F + X ^ } { F } ifelse pop } def
0 1 8 { 300 300 scale 0 1 12 div moveto
X + F + F fill showpag... | Give a code snippet in #PostScript
Task
Produce an ASCII representation of a Sierpinski triangle of order N.
Example
The Sierpinski triangle of order 4 should look like this:
*
* *
* *
* * * *
* *... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Literals/Integer | Literals/Integer | Some programming languages have ways of expressing integer literals in bases other than the normal base ten.
Task
Show how integer literals can be expressed in as many bases as your language allows.
Note: this should not involve the calling of any functions/methods, but should be interpreted by the compiler or... | #Maxima | Maxima | /* Maxima has integers of arbitrary length */
170141183460469231731687303715884105727 | Give a code snippet in #Maxima
Some programming languages have ways of expressing integer literals in bases other than the normal base ten.
Task
Show how integer literals can be expressed in as many bases as your language allows.
Note: this should not involve the calling of any functions/methods, but should b... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Count_the_coins | Count the coins | There are four types of common coins in US currency:
quarters (25 cents)
dimes (10 cents)
nickels (5 cents), and
pennies (1 cent)
There are six ways to make change for 15 cents:
A dime and a nickel
A dime and 5 pennies
3 nickels
2 nickels and 5 pennies
A nickel and 10 pen... | #C | C | #include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
// ad hoc 128 bit integer type; faster than using GMP because of low
// overhead
typedef struct { uint64_t x[2]; } i128;
// display in decimal
void show(i128 v) {
uint32_t x[4] = {v.x[0], v.x[0] >> 32, v.x[1], v.x[1] >> 32};
int i, j = 0, len = 4;
char b... | Give a code snippet in #C
There are four types of common coins in US currency:
quarters (25 cents)
dimes (10 cents)
nickels (5 cents), and
pennies (1 cent)
There are six ways to make change for 15 cents:
A dime and a nickel
A dime and 5 pennies
3 nickels
2 nickels and 5 pen... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Function_definition | Function definition | A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are ... | #D.C3.A9j.C3.A0_Vu | Déjà Vu | multiply a b:
* a b | Give a code snippet in #D.C3.A9j.C3.A0_Vu
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Legendre_prime_counting_function | Legendre prime counting function | The prime-counting function π(n) computes the number of primes not greater than n. Legendre was the first mathematician to create a formula to compute π(n) based on the inclusion/exclusion principle.
To calculate:
Define
φ(x, 0) = x
φ(x, a) = φ(x, a−1) − φ(⌊x/pa⌋, a−1), where pa is the ath prime number.
then
π(n) ... | #J | J | require'format/printf'
{{echo '10^%d: %d' sprintf y;p:inv 10^y}}"0 i.10
10^0: 0
10^1: 4
10^2: 25
10^3: 168
10^4: 1229
10^5: 9592
10^6: 78498
10^7: 664579
10^8: 5761455
10^9: 50847534 | Give a code snippet in #J
The prime-counting function π(n) computes the number of primes not greater than n. Legendre was the first mathematician to create a formula to compute π(n) based on the inclusion/exclusion principle.
To calculate:
Define
φ(x, 0) = x
φ(x, a) = φ(x, a−1) − φ(⌊x/pa⌋, a−1), where pa is the ath... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sailors,_coconuts_and_a_monkey_problem | Sailors, coconuts and a monkey problem | Five sailors are shipwrecked on an island and collect a large pile of coconuts during the day.
That night the first sailor wakes up and decides to take his first share early so tries to divide the pile of coconuts equally into five piles but finds that there is one coconut left over, so he tosses it to a monkey and th... | #Python | Python | def monkey_coconuts(sailors=5):
"Parameterised the number of sailors using an inner loop including the last mornings case"
nuts = sailors
while True:
n0, wakes = nuts, []
for sailor in range(sailors + 1):
portion, remainder = divmod(n0, sailors)
wakes.append((n0, ... | Give a code snippet in #Python
Five sailors are shipwrecked on an island and collect a large pile of coconuts during the day.
That night the first sailor wakes up and decides to take his first share early so tries to divide the pile of coconuts equally into five piles but finds that there is one coconut left over, so... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Object_serialization | Object serialization | Create a set of data types based upon inheritance. Each data type or class should have a print command that displays the contents of an instance of that class to standard output. Create instances of each class in your inheritance hierarchy and display them to standard output. Write each of the objects to a file named o... | #Python | Python | # Object Serialization in Python
# serialization in python is accomplished via the Pickle module.
# Alternatively, one can use the cPickle module if speed is the key,
# everything else in this example remains the same.
import pickle
class Entity:
def __init__(self):
self.name = "Entity"
def printName(self):
p... | Give a code snippet in #Python
Create a set of data types based upon inheritance. Each data type or class should have a print command that displays the contents of an instance of that class to standard output. Create instances of each class in your inheritance hierarchy and display them to standard output. Write each ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Literals/Floating_point | Literals/Floating point | Programming languages have different ways of expressing floating-point literals.
Task
Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features.
You may want to include a regular expression or BNF/ABNF/EBNF defining allowable fo... | #Scala | Scala | 1. //Double equal to 1.0
1.0 //Double, a 64-bit IEEE-754 floating point number (equivalent to Java's double primitive type)
2432311.7567374 //Double
1.234E-10 //Double
1.234e-10 //Double
758832d //Double
728832f //32-bit IEEE-754 floating point number (equivalent to Java's float primitive type)
1.0f //Float
758832D //... | Give a code snippet in #Scala
Programming languages have different ways of expressing floating-point literals.
Task
Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features.
You may want to include a regular expression or BNF/... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Reverse_a_string | Reverse a string | Task
Take a string and reverse it.
For example, "asdf" becomes "fdsa".
Extra credit
Preserve Unicode combining characters.
For example, "as⃝df̅" becomes "f̅ds⃝a", not "̅fd⃝sa".
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
... | #Burlesque | Burlesque |
"Hello, world!"<-
| Give a code snippet in #Burlesque
Task
Take a string and reverse it.
For example, "asdf" becomes "fdsa".
Extra credit
Preserve Unicode combining characters.
For example, "as⃝df̅" becomes "f̅ds⃝a", not "̅fd⃝sa".
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
E... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Rock-paper-scissors | Rock-paper-scissors | Task
Implement the classic children's game Rock-paper-scissors, as well as a simple predictive AI (artificial intelligence) player.
Rock Paper Scissors is a two player game.
Each player chooses one of rock, paper or scissors, without knowing the other player's choice.
The winner is decided by a set of rules:
... | #ALGOL_68 | ALGOL 68 | BEGIN
# rock/paper/scissors game #
# counts of the number of times the player has chosen each move #
# we initialise each to 1 so that the total isn't zero when we are #
# choosing the computer's first move (as in the Ada version) #
IN... | Give a code snippet in #ALGOL_68
Task
Implement the classic children's game Rock-paper-scissors, as well as a simple predictive AI (artificial intelligence) player.
Rock Paper Scissors is a two player game.
Each player chooses one of rock, paper or scissors, without knowing the other player's choice.
The win... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Oforth | Oforth | tvar: A
10 to A
tvar: B
#A to B
B .s
[1] (Variable) #A
>ok
12 B put
A .s
[1] (Integer) 12
[2] (Variable) #A
>ok | Give a code snippet in #Oforth
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations... | christopher/rosetta-code | |
http://rosettacode.org/wiki/OpenGL | OpenGL |
Task
Display a smooth shaded triangle with OpenGL.
Triangle created using C example compiled with GCC 4.1.2 and freeglut3.
| #R | R | library(rgl)
x <- c(-1, -1, 1)
y <- c(0, -1, -1)
z <- c(0, 0, 0)
M <- cbind(x,y,z)
rgl.bg(color="gray15")
triangles3d(M, col=rainbow(8)) | Give a code snippet in #R
Task
Display a smooth shaded triangle with OpenGL.
Triangle created using C example compiled with GCC 4.1.2 and freeglut3.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Least_common_multiple | Least common multiple | Least common multiple
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Compute the least common multiple (LCM) of two integers.
Given m and n, the least common multiple is the smallest positive integer that has both m and n as factor... | #REXX | REXX | /*REXX program finds the LCM (Least Common Multiple) of any number of integers. */
numeric digits 10000 /*can handle 10k decimal digit numbers.*/
say 'the LCM of 19 and 0 is ───► ' lcm(19 0 )
say 'the LCM of 0 and 85 ... | Give a code snippet in #REXX
Least common multiple
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Compute the least common multiple (LCM) of two integers.
Given m and n, the least common multiple is the smallest positive integer that has ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Perfect_numbers | Perfect numbers | Write a function which says whether a number is perfect.
A perfect number is a positive integer that is the sum of its proper positive divisors excluding the number itself.
Equivalently, a perfect number is a number that is half the sum of all of its positive divisors (including itself).
Note: The faster Luca... | #Delphi | Delphi | func isPerfect(num) {
var sum = 0
for i in 1..<num {
if !i {
break
}
if num % i == 0 {
sum += i
}
}
return sum == num
}
let max = 33550337
print("Perfect numbers from 0 to \(max):")
for x in 0..max {
if isPerfect(x) {
print("\(x) is... | Give a code snippet in #Delphi
Write a function which says whether a number is perfect.
A perfect number is a positive integer that is the sum of its proper positive divisors excluding the number itself.
Equivalently, a perfect number is a number that is half the sum of all of its positive divisors (including itsel... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Associative_array/Creation | Associative array/Creation | Task
The goal is to create an associative array (also known as a dictionary, map, or hash).
Related tasks:
Associative arrays/Iteration
Hash from two arrays
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element ins... | #Vlang | Vlang | fn main() {
// make empty map
mut my_map := map[string]int{}
//s et value
my_map['foo'] = 3
// getting values
y1 := my_map['foo']
// remove keys
my_map.delete('foo')
// make map with values
my_map = {
'foo': 2
'bar': 42
'baz': -1
}
} | Give a code snippet in #Vlang
Task
The goal is to create an associative array (also known as a dictionary, map, or hash).
Related tasks:
Associative arrays/Iteration
Hash from two arrays
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Generator/Exponential | Generator/Exponential | A generator is an executable entity (like a function or procedure) that contains code that yields a sequence of values, one at a time, so that each time you call the generator, the next value in the sequence is provided.
Generators are often built on top of coroutines or objects so that the internal state of the objec... | #Visual_Basic_.NET | Visual Basic .NET | Module Program
Iterator Function IntegerPowers(exp As Integer) As IEnumerable(Of Integer)
Dim i As Integer = 0
Do
Yield CInt(Math.Pow(i, exp))
i += 1
Loop
End Function
Function Squares() As IEnumerable(Of Integer)
Return IntegerPowers(2)
End Func... | Give a code snippet in #Visual_Basic_.NET
A generator is an executable entity (like a function or procedure) that contains code that yields a sequence of values, one at a time, so that each time you call the generator, the next value in the sequence is provided.
Generators are often built on top of coroutines or obje... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Globally_replace_text_in_several_files | Globally replace text in several files | Task
Replace every occurring instance of a piece of text in a group of text files with another one.
For this task we want to replace the text "Goodbye London!" with "Hello New York!" for a list of files.
| #Transd | Transd | #lang transd
MainModule: {
_start: (λ
(with files ["a.txt" "b.txt" "c.txt"] fs FileStream()
(for f in files do
(open-r fs f)
(with s (replace (read-text fs)
"Goodbye London!" "Hello New York!")
(close fs)
... | Give a code snippet in #Transd
Task
Replace every occurring instance of a piece of text in a group of text files with another one.
For this task we want to replace the text "Goodbye London!" with "Hello New York!" for a list of files.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Hello_world/Standard_error | Hello world/Standard error | Hello world/Standard error is part of Short Circuit's Console Program Basics selection.
A common practice in computing is to send error messages
to a different output stream than normal text console messages.
The normal messages print to what is called "standard output" or "standard out".
The error messages print to ... | #ML.2FI | ML/I | MCSET S4=1
MCNOTE Goodbye, World! | Give a code snippet in #ML.2FI
Hello world/Standard error is part of Short Circuit's Console Program Basics selection.
A common practice in computing is to send error messages
to a different output stream than normal text console messages.
The normal messages print to what is called "standard output" or "standard out... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ascending_primes | Ascending primes | Generate and show all primes with strictly ascending decimal digits.
Aside: Try solving without peeking at existing solutions. I had a weird idea for generating
a prime sieve faster, which needless to say didn't pan out. The solution may be p(r)etty trivial
but generating them quickly is at least mildly interesting.
T... | #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | ps=Sort@Select[FromDigits /@ Subsets[Range@9, {1, \[Infinity]}], PrimeQ];
Multicolumn[ps, {Automatic, 6}, Appearance -> "Horizontal"] | Give a code snippet in #Mathematica.2FWolfram_Language
Generate and show all primes with strictly ascending decimal digits.
Aside: Try solving without peeking at existing solutions. I had a weird idea for generating
a prime sieve faster, which needless to say didn't pan out. The solution may be p(r)etty trivial
but g... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Palindromic_gapful_numbers | Palindromic gapful numbers | Palindromic gapful numbers
You are encouraged to solve this task according to the task description, using any language you may know.
Numbers (positive integers expressed in base ten) that are (evenly) divisible by the number formed by the
first and last digit are known as gapful numbers.
Evenly divisible mea... | #Nim | Nim | Forms palindromes using number<->string conversions.
| Give a code snippet in #Nim
Palindromic gapful numbers
You are encouraged to solve this task according to the task description, using any language you may know.
Numbers (positive integers expressed in base ten) that are (evenly) divisible by the number formed by the
first and last digit are known as gapful numb... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sierpinski_triangle/Graphical | Sierpinski triangle/Graphical | Produce a graphical representation of a Sierpinski triangle of order N in any orientation.
An example of Sierpinski's triangle (order = 8) looks like this:
| #Go | Go | package main
import (
"fmt"
"image"
"image/color"
"image/draw"
"image/png"
"os"
)
func main() {
const order = 8
const width = 1 << order
const margin = 10
bounds := image.Rect(-margin, -margin, width+2*margin, width+2*margin)
im := image.NewGray(bounds)
gBlack := colo... | Give a code snippet in #Go
Produce a graphical representation of a Sierpinski triangle of order N in any orientation.
An example of Sierpinski's triangle (order = 8) looks like this:
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Window_creation | Window creation | Display a GUI window. The window need not have any contents, but should respond to requests to be closed.
| #Objeck | Objeck |
use Gtk2;
bundle Default {
class GtkHello {
function : Main(args : String[]) ~ Nil {
window := GtkWindow->New();
delete_callback := Events->DeleteEvent(GtkWidget) ~ Nil;
window->SignalConnect(Signal->Destroy, window->As(GtkWidget), delete_callback);
window->SetTitle("Title");
win... | Give a code snippet in #Objeck
Display a GUI window. The window need not have any contents, but should respond to requests to be closed.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Roman_numerals/Decode | Roman numerals/Decode | Task
Create a function that takes a Roman numeral as its argument and returns its value as a numeric decimal integer.
You don't need to validate the form of the Roman numeral.
Modern Roman numerals are written by expressing each decimal digit of the number to be encoded separately,
starting with the leftmost decima... | #XPL0 | XPL0 | string 0; \use zero-terminated strings
code CrLf=9, IntOut=11;
func Roman(Str); \Convert Roman numeral string to decimal value
char Str;
int I, Val, Val0, Sum;
[I:= 0; Sum:= 0; Val0:= 5000;
loop [case Str(I) of
^M: Val:= 1000;
^D: Val:= 500;
^C:... | Give a code snippet in #XPL0
Task
Create a function that takes a Roman numeral as its argument and returns its value as a numeric decimal integer.
You don't need to validate the form of the Roman numeral.
Modern Roman numerals are written by expressing each decimal digit of the number to be encoded separately,
sta... | christopher/rosetta-code | |
http://rosettacode.org/wiki/24_game/Solve | 24 game/Solve | task
Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game.
Show examples of solutions generated by the program.
Related task
Arithmetic Evaluator
| #Liberty_BASIC | Liberty BASIC | dim d(4)
input "Enter 4 digits: "; a$
nD=0
for i =1 to len(a$)
c$=mid$(a$,i,1)
if instr("123456789",c$) then
nD=nD+1
d(nD)=val(c$)
end if
next
'for i = 1 to 4
' print d(i);
'next
'precompute permutations. Dumb way.
nPerm = 1*2*3*4
dim perm(nPerm, 4)
n = 0
for i = 1 to 4
for j = 1 to... | Give a code snippet in #Liberty_BASIC
task
Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game.
Show examples of solutions generated by the program.
Related task
Arithmetic Evaluator
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Boolean_values | Boolean values | Task
Show how to represent the boolean states "true" and "false" in a language.
If other objects represent "true" or "false" in conditionals, note it.
Related tasks
Logical operations
| #GAP | GAP | 1 < 2;
# true
2 < 1;
# false
# GAP has also the value fail, which cannot be used as a boolean but may be used i$
1 = fail;
# false
fail = fail;
# true | Give a code snippet in #GAP
Task
Show how to represent the boolean states "true" and "false" in a language.
If other objects represent "true" or "false" in conditionals, note it.
Related tasks
Logical operations
| christopher/rosetta-code | |
http://rosettacode.org/wiki/N%27th | N'th | Write a function/method/subroutine/... that when given an integer greater than or equal to zero returns a string of the number followed by an apostrophe then the ordinal suffix.
Example
Returns would include 1'st 2'nd 3'rd 11'th 111'th 1001'st 1012'th
Task
Use your routine to show here the output for at least t... | #C.2B.2B | C++ | #include <string>
#include <iostream>
using namespace std;
string Suffix(int num)
{
switch (num % 10)
{
case 1 : if(num % 100 != 11) return "st";
break;
case 2 : if(num % 100 != 12) return "nd";
break;
case 3 : if(num % 100 != 13) return "rd";
}
return... | Give a code snippet in #C.2B.2B
Write a function/method/subroutine/... that when given an integer greater than or equal to zero returns a string of the number followed by an apostrophe then the ordinal suffix.
Example
Returns would include 1'st 2'nd 3'rd 11'th 111'th 1001'st 1012'th
Task
Use your routine to sh... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Honeycombs | Honeycombs | The task is to produce a matrix of 20 hexagon shaped widgets in a honeycomb arrangement. The matrix should be arranged in such a manner that there are five
columns of four hexagons. The hexagons in columns one, three and five are aligned horizontally, whereas the hexagons in columns two and four occupy a lower position... | #Liberty_BASIC | Liberty BASIC |
NoMainWin
Dim hxc(20,2), ltr(26)
Global sw, sh, radius, radChk, mx, my, h$, last
h$="#g": radius = 40: radChk = 35 * 35: last = 0
sw = 400: sh = 380: WindowWidth = sw+6: WindowHeight= sh+32
Open "Liberty BASIC - Honeycombs" For graphics_nsb_nf As #g
#g "Down; Cls; TrapClose xit"
Call shuffle
Call grid 75, 15, "0 0 ... | Give a code snippet in #Liberty_BASIC
The task is to produce a matrix of 20 hexagon shaped widgets in a honeycomb arrangement. The matrix should be arranged in such a manner that there are five
columns of four hexagons. The hexagons in columns one, three and five are aligned horizontally, whereas the hexagons in colum... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Priority_queue | Priority queue | A priority queue is somewhat similar to a queue, with an important distinction: each item is added to a priority queue with a priority level, and will be later removed from the queue with the highest priority element first. That is, the items are (conceptually) stored in the queue in priority order instead of in insert... | #Haskell | Haskell | import Data.PQueue.Prio.Min
main = print (toList (fromList [(3, "Clear drains"),(4, "Feed cat"),(5, "Make tea"),(1, "Solve RC tasks"), (2, "Tax return")])) | Give a code snippet in #Haskell
A priority queue is somewhat similar to a queue, with an important distinction: each item is added to a priority queue with a priority level, and will be later removed from the queue with the highest priority element first. That is, the items are (conceptually) stored in the queue in pr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Primes_-_allocate_descendants_to_their_ancestors | Primes - allocate descendants to their ancestors | The concept, is to add the decomposition into prime factors of a number to get its 'ancestors'.
The objective is to demonstrate that the choice of the algorithm can be crucial in term of performance.
This solution could be compared to the solution that would use the decomposition into primes for all the numbers betw... | #Simula | Simula | COMMENT cim --memory-pool-size=512 allocate-descendants-to-their-ancestors.sim ;
BEGIN
COMMENT ABSTRACT FRAMEWORK CLASSES ;
CLASS ITEM;
BEGIN
END ITEM;
CLASS ITEMLIST;
BEGIN
CLASS ITEMARRAY(N); INTEGER N;
BEGIN REF(ITEM) ARRAY DATA(0:N-1);
END ITEMARRAY;
... | Give a code snippet in #Simula
The concept, is to add the decomposition into prime factors of a number to get its 'ancestors'.
The objective is to demonstrate that the choice of the algorithm can be crucial in term of performance.
This solution could be compared to the solution that would use the decomposition into... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Truncate_a_file | Truncate a file | Task
Truncate a file to a specific length. This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes).
Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced... | #XPL0 | XPL0 | int I, Size, FD;
char C, FN(80), Array;
[I:= 0; \get file name from command line
loop [C:= ChIn(8);
if C = $20 \space\ then quit;
FN(I):= C;
I:= I+1;
];
FN(I):= 0;
Size:= IntIn(8); \get number of bytes from command line
if Size = 0 then [Text(0, "Length n... | Give a code snippet in #XPL0
Task
Truncate a file to a specific length. This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes).
Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Nonogram_solver | Nonogram solver | A nonogram is a puzzle that provides
numeric clues used to fill in a grid of cells,
establishing for each cell whether it is filled or not.
The puzzle solution is typically a picture of some kind.
Each row and column of a rectangular grid is annotated with the lengths
of its distinct runs of occupied cells.
Using only... | #11l | 11l | F gen_row(w, s)
‘Create all patterns of a row or col that match given runs.’
F gen_seg([[Int]] o, Int sp) -> [[Int]]
I o.empty
R [[2] * sp]
[[Int]] r
L(x) 1 .< sp - o.len + 2
L(tail) @gen_seg(o[1..], sp - x)
r [+]= [2] * x [+] o[0] [+] tail
R r
R gen_seg(... | Give a code snippet in #11l
A nonogram is a puzzle that provides
numeric clues used to fill in a grid of cells,
establishing for each cell whether it is filled or not.
The puzzle solution is typically a picture of some kind.
Each row and column of a rectangular grid is annotated with the lengths
of its distinct runs ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Farey_sequence | Farey sequence | The Farey sequence Fn of order n is the sequence of completely reduced fractions between 0 and 1 which, when in lowest terms, have denominators less than or equal to n, arranged in order of increasing size.
The Farey sequence is sometimes incorrectly called a Farey series.
Each Farey se... | #Yabasic | Yabasic | // Rosetta Code problem: https://rosettacode.org/wiki/Farey_sequence
// by Jjuanhdez, 06/2022
for i = 1 to 11
print "F", i, " = ";
farey(i, FALSE)
next i
print
for i = 100 to 1000 step 100
print "F", i;
if i <> 1000 then print " "; else print ""; : fi
print " = ";
farey(i, FALSE)
next i
end
... | Give a code snippet in #Yabasic
The Farey sequence Fn of order n is the sequence of completely reduced fractions between 0 and 1 which, when in lowest terms, have denominators less than or equal to n, arranged in order of increasing size.
The Farey sequence is sometimes incorrectly called a... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sieve_of_Eratosthenes | Sieve of Eratosthenes | This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task.
The Sieve of Eratosthenes is a simple algorithm that finds the prime numbers up to a given integer.
Task
Implement the Sieve of Eratosthenes algorithm, with the only allowed... | #PARI.2FGP | PARI/GP | Eratosthenes(lim)={
my(v=Vecsmall(lim\1,unused,1));
forprime(p=2,sqrt(lim),
forstep(i=p^2,lim,p,
v[i]=0
)
);
for(i=1,lim,if(v[i],print1(i", ")))
}; | Give a code snippet in #PARI.2FGP
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task.
The Sieve of Eratosthenes is a simple algorithm that finds the prime numbers up to a given integer.
Task
Implement the Sieve of Eratosthenes... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #D | D |
import openldap;
import std.stdio;
void main() {
auto ldap = LDAP("ldap://localhost");
auto r = ldap.search_s("dc=example,dc=com", LDAP_SCOPE_SUBTREE, "(uid=%s)".format("test"));
int b = ldap.bind_s(r[0].dn, "password");
scope(exit) ldap.unbind;
if (b)
{
writeln("error on binding");
return;
}
... | Give a code snippet in #D
The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/String_concatenation | String concatenation | String concatenation
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Create a string variable equal to any text value.
Create another string variable whose value is the original variable concatenated with another string literal.
To illustrate the operat... | #MAXScript | MAXScript | s = "hello"
print (s + " literal")
s1 = s + " literal"
print s1 | Give a code snippet in #MAXScript
String concatenation
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Create a string variable equal to any text value.
Create another string variable whose value is the original variable concatenated with another string... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Square_but_not_cube | Square but not cube | Task
Show the first 30 positive integers which are squares but not cubes of such integers.
Optionally, show also the first 3 positive integers which are both squares and cubes, and mark them as such.
| #Commodore_BASIC | Commodore BASIC | 100 DIM SC(2): SC = 0: REM REMEMBER SQUARE CUBES
110 PRINT "SQUARES BUT NOT CUBES:"
120 N = 0: REM NUMBER OF NON-CUBE SQUARES FOUND
130 SR = 1: REM CURRENT SQUARE ROOT
140 CR = 1: CU = 1: REM CURRENT CUBE ROOT AND CUBE
150 REM BEGIN LOOP
160 : IF N >= 30 THEN 230
170 : SQ = SR * SR
180 : IF SQ > CU THEN CR = CR + 1: ... | Give a code snippet in #Commodore_BASIC
Task
Show the first 30 positive integers which are squares but not cubes of such integers.
Optionally, show also the first 3 positive integers which are both squares and cubes, and mark them as such.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Keyboard_input/Obtain_a_Y_or_N_response | Keyboard input/Obtain a Y or N response |
Task
Obtain a valid Y or N response from the keyboard.
The keyboard should be flushed, so that any outstanding key-presses are removed, preventing any existing Y or N key-press from being evaluated.
The response should be obtained as soon as Y or N are pressed, and there should be no need t... | #Ada | Ada | function Yes_Or_No (Prompt : String := "Your answer (Y/N): ") return Boolean is
Answer : Character;
begin
Ada.Text_IO.Put (Prompt);
loop
Ada.Text_IO.Get_Immediate (Answer);
case Answer is
when 'Y'|'y' => return True;
when 'N'|'n' => return False;
... | Give a code snippet in #Ada
Task
Obtain a valid Y or N response from the keyboard.
The keyboard should be flushed, so that any outstanding key-presses are removed, preventing any existing Y or N key-press from being evaluated.
The response should be obtained as soon as Y or N are pressed, ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Feigenbaum_constant_calculation | Feigenbaum constant calculation | Task
Calculate the Feigenbaum constant.
See
Details in the Wikipedia article: Feigenbaum constant.
| #F.23 | F# | open System
[<EntryPoint>]
let main _ =
let maxIt = 13
let maxItJ = 10
let mutable a1 = 1.0
let mutable a2 = 0.0
let mutable d1 = 3.2
Console.WriteLine(" i d")
for i in 2 .. maxIt do
let mutable a = a1 + (a1 - a2) / d1
for j in 1 .. maxItJ do
let mutable ... | Give a code snippet in #F.23
Task
Calculate the Feigenbaum constant.
See
Details in the Wikipedia article: Feigenbaum constant.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Sequence_of_non-squares | Sequence of non-squares | Task
Show that the following remarkable formula gives the sequence of non-square natural numbers:
n + floor(1/2 + sqrt(n))
Print out the values for n in the range 1 to 22
Show that no squares occur for n less than one million
This is sequence A000037 in the OEIS database.
| #MAD | MAD | NORMAL MODE IS INTEGER
BOOLEAN FOUND
FOUND = 0B
R SEQUENCE OF NON-SQUARES FORMULA
R FLOOR IS AUTOMATIC DUE TO INTEGER MATH
INTERNAL FUNCTION NONSQR.(N) = N+(.5+SQRT.(N))
R PRINT VALUES FOR 1..N..22
THROUGH SHOW, FO... | Give a code snippet in #MAD
Task
Show that the following remarkable formula gives the sequence of non-square natural numbers:
n + floor(1/2 + sqrt(n))
Print out the values for n in the range 1 to 22
Show that no squares occur for n less than one million
This is sequence A000037 ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/MD5 | MD5 | Task
Encode a string using an MD5 algorithm. The algorithm can be found on Wikipedia.
Optionally, validate your implementation by running all of the test values in IETF RFC (1321) for MD5.
Additionally, RFC 1321 provides more precise information on the algorithm than the Wikipedia article.
Warning:... | #Phix | Phix | $string = "The quick brown fox jumped over the lazy dog's back";
echo md5( $string ); | Give a code snippet in #Phix
Task
Encode a string using an MD5 algorithm. The algorithm can be found on Wikipedia.
Optionally, validate your implementation by running all of the test values in IETF RFC (1321) for MD5.
Additionally, RFC 1321 provides more precise information on the algorithm than the W... | christopher/rosetta-code | |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sid... | #C.23 | C# | using System;
using System.IO;
// Needed for the method.
using System.Text.RegularExpressions;
using System.Collections.Generic;
void Main()
{
string blocks = "BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM";
List<string> words = new List<string>() {
"A", "BARK", "BOOK", "TREAT", "COMMON", "S... | Give a code snippet in #C.23
ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #ActionScript | ActionScript | public function ackermann(m:uint, n:uint):uint
{
if (m == 0)
{
return n + 1;
}
if (n == 0)
{
return ackermann(m - 1, 1);
}
return ackermann(m - 1, ackermann(m, n - 1));
} | Give a code snippet in #ActionScript
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Monads/List_monad | Monads/List monad | A Monad is a combination of a data-type with two helper functions written for that type.
The data-type can be of any kind which can contain values of some other type – common examples are lists, records, sum-types, even functions or IO streams. The two special functions, mathematically known as eta and mu, but usually... | #Delphi | Delphi |
program List_monad;
{$APPTYPE CONSOLE}
uses
System.SysUtils;
type
TmList = record
Value: TArray<Integer>;
function ToString: string;
function Bind(f: TFunc<TArray<Integer>, TmList>): TmList;
end;
function Create(aValue: TArray<Integer>): TmList;
begin
Result.Value := copy(aValue, 0, length... | Give a code snippet in #Delphi
A Monad is a combination of a data-type with two helper functions written for that type.
The data-type can be of any kind which can contain values of some other type – common examples are lists, records, sum-types, even functions or IO streams. The two special functions, mathematically ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one dow... | #M4 | M4 | define(`BOTTLES', `bottles of beer')dnl
define(`BOTTLE', `bottle of beer')dnl
define(`WALL', `on the wall')dnl
define(`TAKE', `take one down, pass it around')dnl
define(`NINETEEN', `$1 ifelse(`$1',`1',BOTTLE,BOTTLES) WALL
$1 ifelse(`$1',`1',BOTTLE,BOTTLES)
ifelse(`$1',`0',,`TAKE')
ifelse(`$1',`0',,`NINETEEN(eval($1-1))... | Give a code snippet in #M4
Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bo... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sorting_algorithms/Radix_sort | Sorting algorithms/Radix sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
... | #C.23 | C# | using System;
namespace RadixSort
{
class Program
{
static void Sort(int[] old)
{
int i, j;
int[] tmp = new int[old.Length];
for (int shift = 31; shift > -1; --shift)
{
j = 0;
for (i = 0; i < old.Length; ++i)
... | Give a code snippet in #C.23
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sor... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Optional_parameters | Optional parameters | Task
Define a function/method/subroutine which sorts a sequence ("table") of sequences ("rows") of strings ("cells"), by one of the strings. Besides the input to be sorted, it shall have the following optional parameters:
ordering
A function specifying the ordering of strings; lexicographic by default.
column
... | #Wren | Wren | import "./sort" for Cmp, Sort
import "./seq" for Lst
class TableSorter {
// uses 'merge' sort to avoid mutating original table
// column is zero based
static sort(table, ordering, column, reverse) {
if (ordering == null) ordering = Fn.new { |r1, r2| Cmp.string.call(r1[column], r2[column]) }
var... | Give a code snippet in #Wren
Task
Define a function/method/subroutine which sorts a sequence ("table") of sequences ("rows") of strings ("cells"), by one of the strings. Besides the input to be sorted, it shall have the following optional parameters:
ordering
A function specifying the ordering of strings; lexi... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Word_wrap | Word wrap | Even today, with proportional fonts and complex layouts, there are still cases where you need to wrap text at a specified column.
Basic task
The basic task is to wrap a paragraph of text in a simple way in your language.
If there is a way to do this that is built-in, trivial, or provided in a standard library, sho... | #Lua | Lua | function splittokens(s)
local res = {}
for w in s:gmatch("%S+") do
res[#res+1] = w
end
return res
end
function textwrap(text, linewidth)
if not linewidth then
linewidth = 75
end
local spaceleft = linewidth
local res = {}
local line = {}
for _, word in ipairs... | Give a code snippet in #Lua
Even today, with proportional fonts and complex layouts, there are still cases where you need to wrap text at a specified column.
Basic task
The basic task is to wrap a paragraph of text in a simple way in your language.
If there is a way to do this that is built-in, trivial, or provid... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Roots_of_unity | Roots of unity | The purpose of this task is to explore working with complex numbers.
Task
Given n, find the nth roots of unity.
| #OCaml | OCaml | open Complex
let pi = 4. *. atan 1.
let () =
for n = 1 to 10 do
Printf.printf "%2d " n;
for k = 1 to n do
let ret = polar 1. (2. *. pi *. float_of_int k /. float_of_int n) in
Printf.printf "(%f + %f i)" ret.re ret.im
done;
print_newline ()
done | Give a code snippet in #OCaml
The purpose of this task is to explore working with complex numbers.
Task
Given n, find the nth roots of unity.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Narcissist | Narcissist | Quoting from the Esolangs wiki page:
A narcissist (or Narcissus program) is the decision-problem version of a quine.
A quine, when run, takes no input, but produces a copy of its own source code at its output. In contrast, a narcissist reads a string of symbols from its input, and produces no output except a "1" o... | #Huginn | Huginn | #! /bin/sh
exec huginn --no-argv -E "${0}"
#! huginn
main() {
c = "#! /bin/sh{1}~"
"exec huginn --no-argv -E {3}${{0}}{3}{1}#! huginn{1}{1}~"
"main() {{{1}{2}c = {3}{0}{3};{1}~"
"{2}s = {3}{3};{1}~"
"{2}while ( ( line = input() ) != none ) {{{1}~"
"{2}{2}s += line;{1}~"
"{2}}}{1}~"
"{2}self = copy( c )... | Give a code snippet in #Huginn
Quoting from the Esolangs wiki page:
A narcissist (or Narcissus program) is the decision-problem version of a quine.
A quine, when run, takes no input, but produces a copy of its own source code at its output. In contrast, a narcissist reads a string of symbols from its input, and p... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Box_the_compass | Box the compass | There be many a land lubber that knows naught of the pirate ways and gives direction by degree!
They know not how to box the compass!
Task description
Create a function that takes a heading in degrees and returns the correct 32-point compass heading.
Use the function to print and display a table of Index, Compass... | #Haskell | Haskell | import Data.Char (toUpper)
import Data.Maybe (fromMaybe)
import Text.Printf (PrintfType, printf)
dirs :: [String]
dirs =
[ "N"
, "NbE"
, "N-NE"
, "NEbN"
, "NE"
, "NEbE"
, "E-NE"
, "EbN"
, "E"
, "EbS"
, "E-SE"
, "SEbE"
, "SE"
, "SEbS"
, "S-SE"
, "SbE"
, "S"
, "SbW"
, "S-SW"
... | Give a code snippet in #Haskell
There be many a land lubber that knows naught of the pirate ways and gives direction by degree!
They know not how to box the compass!
Task description
Create a function that takes a heading in degrees and returns the correct 32-point compass heading.
Use the function to print and ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #Object_Pascal | Object Pascal | unit Multiplication;
interface
function Double(Number: Integer): Integer;
function Halve(Number: Integer): Integer;
function Even(Number: Integer): Boolean;
function Ethiopian(NumberA, NumberB: Integer): Integer;
implementation
function Double(Number: Integer): Integer;
begin
result := Number * 2
end;
... | Give a code snippet in #Object_Pascal
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainder... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sierpinski_triangle | Sierpinski triangle | Task
Produce an ASCII representation of a Sierpinski triangle of order N.
Example
The Sierpinski triangle of order 4 should look like this:
*
* *
* *
* * * *
* *
* * * *
... | #Vedit_macro_language | Vedit macro language | #3 = 16 // size (height) of the triangle
Buf_Switch(Buf_Free) // Open a new buffer for output
Ins_Char(' ', COUNT, #3*2+2) // fill first line with spaces
Ins_Newline
Line(-1) Goto_Col(#3)
Ins_Char('*', OVERWRITE) // the top of triangle
for (#10=0; #10 < #3-1; #10++) {
BOL Reg_Copy(9,1) Reg_Ins(9) // dupl... | Give a code snippet in #Vedit_macro_language
Task
Produce an ASCII representation of a Sierpinski triangle of order N.
Example
The Sierpinski triangle of order 4 should look like this:
*
* *
* *
* * * *
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Zeckendorf_arithmetic | Zeckendorf arithmetic | This task is a total immersion zeckendorf task; using decimal numbers will attract serious disapprobation.
The task is to implement addition, subtraction, multiplication, and division using Zeckendorf number representation. Optionally provide decrement, increment and comparitive operation functions.
Addition
Like bin... | #C.23 | C# | using System;
using System.Text;
namespace ZeckendorfArithmetic {
class Zeckendorf : IComparable<Zeckendorf> {
private static readonly string[] dig = { "00", "01", "10" };
private static readonly string[] dig1 = { "", "1", "10" };
private int dVal = 0;
private int dLen = 0;
... | Give a code snippet in #C.23
This task is a total immersion zeckendorf task; using decimal numbers will attract serious disapprobation.
The task is to implement addition, subtraction, multiplication, and division using Zeckendorf number representation. Optionally provide decrement, increment and comparitive operation... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Number_names | Number names | Task
Show how to spell out a number in English.
You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type, if that's less).
Support for inputs other than positive integers (like zero, negat... | #BCPL | BCPL | get "libhdr"
manifest $( MAXLEN = 256/BYTESPERWORD $)
let append(v1, v2) be
$( for i=1 to v2%0 do
v1%(v1%0+i) := v2%i
v1%0 := v1%0 + v2%0
$)
let spell(n, v) = valof
$( let small(n) =
n=0 -> "", n=1 -> "one", n=2 -> "two",
n=3 -> "three", n=4 -> "four", n=5 ->... | Give a code snippet in #BCPL
Task
Show how to spell out a number in English.
You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type, if that's less).
Support for inputs other than posit... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Copy_stdin_to_stdout | Copy stdin to stdout | Create an executable file that copies stdin to stdout, or else a script that does so through the invocation of an interpreter at the command line.
| #Python | Python | python -c 'import sys; sys.stdout.write(sys.stdin.read())' | Give a code snippet in #Python
Create an executable file that copies stdin to stdout, or else a script that does so through the invocation of an interpreter at the command line.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Long_year | Long year | Most years have 52 weeks, some have 53, according to ISO8601.
Task
Write a function which determines if a given year is long (53 weeks) or not, and demonstrate it.
| #Logo | Logo | to div :x :y
output int quotient :x :y
end
to dec31_weekday :year
output remainder (sum :year div :year 4 div :year -100 div :year 400) 7
end
to iso_long_year? :year
output or 4 = dec31_weekday :year 3 = dec31_weekday difference :year 1
end
for [y 1995 2045 1] [if iso_long_year? :y [print :y]] | Give a code snippet in #Logo
Most years have 52 weeks, some have 53, according to ISO8601.
Task
Write a function which determines if a given year is long (53 weeks) or not, and demonstrate it.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Include_a_file | Include a file | Task
Demonstrate the language's ability to include source code from other files.
See Also
Compiler/Simple file inclusion pre processor
| #Frink | Frink |
include resources "SomeImage.png"
include resources "SomeMovie.mpeg"
include resources "SomeSound.aiff"
include resources "SomeIcon.icns"
include resources "Info.plist" //Custom preference file to replace FB's generic app preferences
| Give a code snippet in #Frink
Task
Demonstrate the language's ability to include source code from other files.
See Also
Compiler/Simple file inclusion pre processor
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Host_introspection | Host introspection | Print the word size and endianness of the host machine.
See also: Variable size/Get
| #C.23 | C# | static void Main()
{
Console.WriteLine("Word size = {0} bytes,",sizeof(int));
if (BitConverter.IsLittleEndian)
Console.WriteLine("Little-endian.");
else
Console.WriteLine("Big-endian.");
} | Give a code snippet in #C.23
Print the word size and endianness of the host machine.
See also: Variable size/Get
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Real_constants_and_functions | Real constants and functions | Task
Show how to use the following math constants and functions in your language (if not available, note it):
e (base of the natural logarithm)
π
{\displaystyle \pi }
square root
logarithm (any base allowed)
exponential (ex )
absolute value (a.k.a. "magnitude")
floor (largest ... | #jq | jq |
1 | exp # i.e. e
1 | atan * 4 # i.e. π
sqrt
log # Naperian log
exp
length # absolute value if the argument is numeric
floor
ceil # requires jq >= 1.5
pow(x; y) # requires jq >= 1.5 | Give a code snippet in #jq
Task
Show how to use the following math constants and functions in your language (if not available, note it):
e (base of the natural logarithm)
π
{\displaystyle \pi }
square root
logarithm (any base allowed)
exponential (ex )
absolute value (a.k.a. "magn... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Self-describing_numbers | Self-describing numbers | Self-describing numbers
You are encouraged to solve this task according to the task description, using any language you may know.
There are several so-called "self-describing" or "self-descriptive" integers.
An integer is said to be "self-describing" if it has the property that, when digit positions are labeled 0 to ... | #Prolog | Prolog | :- use_module(library(clpfd)).
self_describling :-
forall(between(1, 10, I),
(findall(N, self_describling(I,N), L),
format('Len ~w, Numbers ~w~n', [I, L]))).
% search of the self_describling numbers of a given len
self_describling(Len, N) :-
length(L, Len),
Len1 is Len - 1,
L = [H|T],
% the first f... | Give a code snippet in #Prolog
Self-describing numbers
You are encouraged to solve this task according to the task description, using any language you may know.
There are several so-called "self-describing" or "self-descriptive" integers.
An integer is said to be "self-describing" if it has the property that, when d... | christopher/rosetta-code |
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