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http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Groovy
Groovy
def caesarEncode(​cipherKey, text) { def builder = new StringBuilder() text.each { character -> int ch = character[0] as char switch(ch) { case 'a'..'z': ch = ((ch - 97 + cipherKey) % 26 + 97); break case 'A'..'Z': ch = ((ch - 65 + cipherKey) % 26 + 65); break } ...
Give a code snippet in #Groovy Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z t...
christopher/rosetta-code
http://rosettacode.org/wiki/Update_a_configuration_file
Update a configuration file
We have a configuration file as follows: # This is a configuration file in standard configuration file format # # Lines begininning with a hash or a semicolon are ignored by the application # program. Blank lines are also ignored by the application program. # The first word on each non comment line is the configurati...
#Tcl
Tcl
package require Tcl 8.6 oo::class create Config { variable filename contents constructor fileName { set filename $fileName set contents {} try { set f [open $filename] ### Sanitize during input foreach line [split [read $f] \n] { if {[string match "#*" $line]} { lappend contents $line ...
Give a code snippet in #Tcl We have a configuration file as follows: # This is a configuration file in standard configuration file format # # Lines begininning with a hash or a semicolon are ignored by the application # program. Blank lines are also ignored by the application program. # The first word on each non co...
christopher/rosetta-code
http://rosettacode.org/wiki/Taxicab_numbers
Taxicab numbers
A   taxicab number   (the definition that is being used here)   is a positive integer that can be expressed as the sum of two positive cubes in more than one way. The first taxicab number is   1729,   which is: 13   +   123       and also 93   +   103. Taxicab numbers are also known as:   taxi numbers   tax...
#PureBasic
PureBasic
#MAX=1189   Macro q3(a,b) a*a*a+b*b*b EndMacro   Structure Cap x.i y.i s.i EndStructure   NewList Taxi.Cap()   For i=1 To #MAX For j=i To #MAX AddElement(Taxi()) : Taxi()\s=q3(i,j) : Taxi()\x=i : Taxi()\y=j Next j Next i   SortStructuredList(Taxi(),#PB_Sort_Ascending,OffsetOf(Cap\s),TypeOf(Cap\s))...
Give a code snippet in #PureBasic A   taxicab number   (the definition that is being used here)   is a positive integer that can be expressed as the sum of two positive cubes in more than one way. The first taxicab number is   1729,   which is: 13   +   123       and also 93   +   103. Taxicab numbers are als...
christopher/rosetta-code
http://rosettacode.org/wiki/Self-describing_numbers
Self-describing numbers
Self-describing numbers You are encouraged to solve this task according to the task description, using any language you may know. There are several so-called "self-describing" or "self-descriptive" integers. An integer is said to be "self-describing" if it has the property that, when digit positions are labeled 0 to ...
#C.2B.2B
C++
  #include <iostream>   //-------------------------------------------------------------------------------------------------- typedef unsigned long long bigint;   //-------------------------------------------------------------------------------------------------- using namespace std;   //--------------------------------...
Give a code snippet in #C.2B.2B Self-describing numbers You are encouraged to solve this task according to the task description, using any language you may know. There are several so-called "self-describing" or "self-descriptive" integers. An integer is said to be "self-describing" if it has the property that, when ...
christopher/rosetta-code
http://rosettacode.org/wiki/Atomic_updates
Atomic updates
Task Define a data type consisting of a fixed number of 'buckets', each containing a nonnegative integer value, which supports operations to: get the current value of any bucket remove a specified amount from one specified bucket and add it to another, preserving the total of all bucket values, and clamping the t...
#Euphoria
Euphoria
function move(sequence s, integer amount, integer src, integer dest) if src < 1 or src > length(s) or dest < 1 or dest > length(s) or amount < 0 then return -1 else if src != dest and amount then if amount > s[src] then amount = s[src] end if s...
Give a code snippet in #Euphoria Task Define a data type consisting of a fixed number of 'buckets', each containing a nonnegative integer value, which supports operations to: get the current value of any bucket remove a specified amount from one specified bucket and add it to another, preserving the total of all...
christopher/rosetta-code
http://rosettacode.org/wiki/Loops/While
Loops/While
Task Start an integer value at   1024. Loop while it is greater than zero. Print the value (with a newline) and divide it by two each time through the loop. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loops/For...
#Panda
Panda
fun half(a) type integer->integer a.divide(2) 1024.trans(func:half).gt(0) nl  
Give a code snippet in #Panda Task Start an integer value at   1024. Loop while it is greater than zero. Print the value (with a newline) and divide it by two each time through the loop. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downwar...
christopher/rosetta-code
http://rosettacode.org/wiki/Additive_primes
Additive primes
Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS entry:   A046704 additive primes.   ...
#PicoLisp
PicoLisp
(de prime? (N) (let D 0 (or (= N 2) (and (> N 1) (bit? 1 N) (for (D 3 T (+ D 2)) (T (> D (sqrt N)) T) (T (=0 (% N D)) NIL) ) ) ) ) ) (de additive (N) (and (prime? N) (prime? (sum format (chop N))) ) ) (let C 0 ...
Give a code snippet in #PicoLisp Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS ent...
christopher/rosetta-code
http://rosettacode.org/wiki/Substring
Substring
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Wren
Wren
import "/str" for Str   var s = "αβγδεζηθ" var n = 2 var m = 3 var kc = "δ" // known character var ks = "δε" // known string // for reference System.print("Index of characters: 01234567") System.print("Complete string:  %(s)") // starting from n characters in and of m length System.print("Start %(n), length %(m)...
Give a code snippet in #Wren Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations C...
christopher/rosetta-code
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Delphi
Delphi
  unit Main;   interface   uses Winapi.Windows, System.SysUtils, System.Classes, Vcl.Controls, Vcl.Forms, Vcl.StdCtrls, Vcl.ExtCtrls;   type TForm1 = class(TForm) lblAniText: TLabel; tmrAniFrame: TTimer; procedure lblAniTextClick(Sender: TObject); procedure tmrAniFrameTimer(Sender: TObject); end...
Give a code snippet in #Delphi Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task d...
christopher/rosetta-code
http://rosettacode.org/wiki/Gaussian_elimination
Gaussian elimination
Task Solve   Ax=b   using Gaussian elimination then backwards substitution. A   being an   n by n   matrix. Also,   x and b   are   n by 1   vectors. To improve accuracy, please use partial pivoting and scaling. See also   the Wikipedia entry:   Gaussian elimination
#Perl
Perl
use Math::Matrix; my $a = Math::Matrix->new([0,1,0], [0,0,1], [2,0,1]); my $b = Math::Matrix->new([1], [2], [4]); my $x = $a->concat($b)->solve; print $x;
Give a code snippet in #Perl Task Solve   Ax=b   using Gaussian elimination then backwards substitution. A   being an   n by n   matrix. Also,   x and b   are   n by 1   vectors. To improve accuracy, please use partial pivoting and scaling. See also   the Wikipedia entry:   Gaussian elimination
christopher/rosetta-code
http://rosettacode.org/wiki/Averages/Simple_moving_average
Averages/Simple moving average
Computing the simple moving average of a series of numbers. Task[edit] Create a stateful function/class/instance that takes a period and returns a routine that takes a number as argument and returns a simple moving average of its arguments so far. Description A simple moving average is a method for computing an avera...
#Erlang
Erlang
main() -> SMA3 = sma(3), SMA5 = sma(5), Ns = [1, 2, 3, 4, 5, 5, 4, 3, 2, 1], lists:foreach( fun (N) -> io:format("Added ~b, sma(3) -> ~f, sma(5) -> ~f~n",[N,next(SMA3,N),next(SMA5,N)]) end, Ns), stop(SMA3), stop(SMA5).   sma(W) -> {sma,spawn(?MODULE,loop,[W,[]])}.  ...
Give a code snippet in #Erlang Computing the simple moving average of a series of numbers. Task[edit] Create a stateful function/class/instance that takes a period and returns a routine that takes a number as argument and returns a simple moving average of its arguments so far. Description A simple moving average is...
christopher/rosetta-code
http://rosettacode.org/wiki/Determine_if_a_string_has_all_the_same_characters
Determine if a string has all the same characters
Task Given a character string   (which may be empty, or have a length of zero characters):   create a function/procedure/routine to:   determine if all the characters in the string are the same   indicate if or which character is different from the previous character   display each string and its length   (as the...
#VBA
VBA
  Sub Main_SameCharacters() Dim arr, i As Integer, respons As Integer arr = Array("", " ", "2", "333", ".55", "tttTTT", "4444 444k", "111111112", " 123") For i = LBound(arr) To UBound(arr) If SameCharacters(arr(i), respons) Then Debug.Print "Analyze : [" & arr(i) & "], lenght " & Len(arr(i...
Give a code snippet in #VBA Task Given a character string   (which may be empty, or have a length of zero characters):   create a function/procedure/routine to:   determine if all the characters in the string are the same   indicate if or which character is different from the previous character   display each st...
christopher/rosetta-code
http://rosettacode.org/wiki/Playing_cards
Playing cards
Task Create a data structure and the associated methods to define and manipulate a deck of   playing cards. The deck should contain 52 unique cards. The methods must include the ability to:   make a new deck   shuffle (randomize) the deck   deal from the deck   print the current contents of a deck Each card mu...
#M2000_Interpreter
M2000 Interpreter
  Module PlayCards { Font "Arial" ' Ensure characters exist for Suits Cls 15,0 Pen 0 Inventory Suits = "♠":=0, "♥":=4, "♦":=4, "♣":=0 'suit -> color Inventory Cards = "two":=2, "three":=3, "four":=4, "five":=5 Append Cards, "six":=6, "seven":=7, "eight":=8, "nine":=9 Append Ca...
Give a code snippet in #M2000_Interpreter Task Create a data structure and the associated methods to define and manipulate a deck of   playing cards. The deck should contain 52 unique cards. The methods must include the ability to:   make a new deck   shuffle (randomize) the deck   deal from the deck   print t...
christopher/rosetta-code
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Arturo
Arturo
ia: to :integer `a` iA: to :integer `A` lowAZ: `a`..`z` uppAZ: `A`..`Z`   caesar: function [s, xx][ k: (not? null? attr 'decode)? -> 26-xx -> xx result: new "" loop s 'i [ (in? i lowAZ)? -> 'result ++ to :char ia + (k + (to :integer i) - ia) % 26 [ (in? i uppAZ)? -> 'result ++ to...
Give a code snippet in #Arturo Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z t...
christopher/rosetta-code
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#Prolog
Prolog
  compassangle(1, 'North',n, 0.00). compassangle(2, 'North by east', nbe, 11.25). compassangle(3, 'North-northeast', nne,22.50). compassangle(4, 'Northeast by north', nebn,33.75). compassangle(5, 'Northeast', ne,45.00). compassangle(6, 'Norteast by east', nebe,56.25). compassangle(7, 'East-northeast', ene,67.50). compa...
Give a code snippet in #Prolog There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and d...
christopher/rosetta-code
http://rosettacode.org/wiki/RPG_attributes_generator
RPG attributes generator
RPG   =   Role Playing Game. You're running a tabletop RPG, and your players are creating characters. Each character has six core attributes: strength, dexterity, constitution, intelligence, wisdom, and charisma. One way of generating values for these attributes is to roll four, 6-sided dice (d6) and sum the three...
#Commodore_BASIC
Commodore BASIC
100 rem rpg character roller 110 rem rosetta code - commodore basic 120 dim di(3):rem dice 130 dim at(5),at$(5):rem attributes as follows: 140 at$(0)="Strength" 150 at$(1)="Dexterity" 160 at$(2)="Constitution" 170 at$(3)="Intelligence" 180 at$(4)="Wisdom" 190 at$(5)="Charisma" 200 pt=0:sa=0:rem points total and number ...
Give a code snippet in #Commodore_BASIC RPG   =   Role Playing Game. You're running a tabletop RPG, and your players are creating characters. Each character has six core attributes: strength, dexterity, constitution, intelligence, wisdom, and charisma. One way of generating values for these attributes is to roll ...
christopher/rosetta-code
http://rosettacode.org/wiki/Null_object
Null object
Null (or nil) is the computer science concept of an undefined or unbound object. Some languages have an explicit way to access the null object, and some don't. Some languages distinguish the null object from undefined values, and some don't. Task Show how to access null in your language by checking to see if an ob...
#Chapel
Chapel
class C { }; var c:C; // is nil writeln(if c == nil then "nil" else "something");
Give a code snippet in #Chapel Null (or nil) is the computer science concept of an undefined or unbound object. Some languages have an explicit way to access the null object, and some don't. Some languages distinguish the null object from undefined values, and some don't. Task Show how to access null in your lang...
christopher/rosetta-code
http://rosettacode.org/wiki/Langton%27s_ant
Langton's ant
Langton's ant is a cellular automaton that models an ant sitting on a plane of cells, all of which are white initially, the ant facing in one of four directions. Each cell can either be black or white. The ant moves according to the color of the cell it is currently sitting in, with the following rules:   If the ce...
#Fantom
Fantom
  class World { Int height Int width Bool[] state   new make (Int height, Int width) { this.height = height this.width = width state = List(Bool#, height * width) (height*width).times { state.add (false) } }   Bool inWorld (Int x, Int y) { x >= 0 && x < width && y >= 0 && y < height ...
Give a code snippet in #Fantom Langton's ant is a cellular automaton that models an ant sitting on a plane of cells, all of which are white initially, the ant facing in one of four directions. Each cell can either be black or white. The ant moves according to the color of the cell it is currently sitting in, with th...
christopher/rosetta-code
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI or android 32 bits */ /* program hashmap.s */   /* */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for con...
Give a code snippet in #ARM_Assembly Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Defin...
christopher/rosetta-code
http://rosettacode.org/wiki/Subleq
Subleq
Subleq is an example of a One-Instruction Set Computer (OISC). It is named after its only instruction, which is SUbtract and Branch if Less than or EQual to zero. Task Your task is to create an interpreter which emulates a SUBLEQ machine. The machine's memory consists of an array of signed integers.   These integers...
#Oforth
Oforth
: subleq(program) | ip a b c newb | program asListBuffer ->program 0 ->ip while( ip 0 >= ) [ ip 1+ dup program at ->a 1+ dup program at ->b 1+ program at ->c ip 3 + ->ip a -1 = ifTrue: [ b System.In >> nip program put continue ] b -1 = ifTrue: [ System.Out a 1+ program at <<c drop conti...
Give a code snippet in #Oforth Subleq is an example of a One-Instruction Set Computer (OISC). It is named after its only instruction, which is SUbtract and Branch if Less than or EQual to zero. Task Your task is to create an interpreter which emulates a SUBLEQ machine. The machine's memory consists of an array of s...
christopher/rosetta-code
http://rosettacode.org/wiki/The_Name_Game
The Name Game
Write a program that accepts a name as input and outputs the lyrics to the Shirley Ellis song "The Name Game". The regular verse Unless your name begins with a vowel (A, E, I, O, U), 'B', 'F' or 'M' you don't have to care about special rules. The verse for the name 'Gary' would be like this: Gary, Gary, bo-bary...
#D
D
import std.algorithm; import std.array; import std.conv; import std.stdio; import std.uni;   void printVerse(string name) { auto sb = name.map!toLower.array; sb[0] = sb[0].toUpper;   string x = sb.to!string; string y; switch(sb[0]) { case 'A': case 'E': case 'I': case...
Give a code snippet in #D Write a program that accepts a name as input and outputs the lyrics to the Shirley Ellis song "The Name Game". The regular verse Unless your name begins with a vowel (A, E, I, O, U), 'B', 'F' or 'M' you don't have to care about special rules. The verse for the name 'Gary' would be like th...
christopher/rosetta-code
http://rosettacode.org/wiki/Verify_distribution_uniformity/Naive
Verify distribution uniformity/Naive
This task is an adjunct to Seven-sided dice from five-sided dice. Task Create a function to check that the random integers returned from a small-integer generator function have uniform distribution. The function should take as arguments: The function (or object) producing random integers. The number of times ...
#Vlang
Vlang
import rand import rand.seed import math // "given" fn dice5() int { return rand.intn(5) or {0} + 1 }   // fntion specified by task "Seven-sided dice from five-sided dice" fn dice7() int { mut i := 0 for { i = 5*dice5() + dice5() if i < 27 { break } } return (i / ...
Give a code snippet in #Vlang This task is an adjunct to Seven-sided dice from five-sided dice. Task Create a function to check that the random integers returned from a small-integer generator function have uniform distribution. The function should take as arguments: The function (or object) producing random ...
christopher/rosetta-code
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Koka
Koka
fun main() { println("Hello world!") }
Give a code snippet in #Koka Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error  ...
christopher/rosetta-code
http://rosettacode.org/wiki/Multiplication_tables
Multiplication tables
Task Produce a formatted   12×12   multiplication table of the kind memorized by rote when in primary (or elementary) school. Only print the top half triangle of products.
#.D0.9C.D0.9A-61.2F52
МК-61/52
П0 КИП0 КИП4 КИП5 ИП4 ИП5 * С/П ИП5 ИП0 - x=0 03 ИП4 ИП0 - x#0 22 ИП4 П5 БП 02 С/П
Give a code snippet in #.D0.9C.D0.9A-61.2F52 Task Produce a formatted   12×12   multiplication table of the kind memorized by rote when in primary (or elementary) school. Only print the top half triangle of products.
christopher/rosetta-code
http://rosettacode.org/wiki/Append_a_record_to_the_end_of_a_text_file
Append a record to the end of a text file
Many systems offer the ability to open a file for writing, such that any data written will be appended to the end of the file. Further, the file operations will always adjust the position pointer to guarantee the end of the file, even in a multitasking environment. This feature is most useful in the case of log files,...
#M2000_Interpreter
M2000 Interpreter
Module TestThis { Class passwd { account$, password$ UID, GID group GECOS { fullname$,office$,extension$,homephone$,email$ function Line$() { =format$("{0},{1} {2},{3},{4}", .fullname$,.office$,.extension$,.homephone$,.email$) } } directory$, shell$ Function Line$() { =format$("{0}:{1}:{2}:...
Give a code snippet in #M2000_Interpreter Many systems offer the ability to open a file for writing, such that any data written will be appended to the end of the file. Further, the file operations will always adjust the position pointer to guarantee the end of the file, even in a multitasking environment. This featu...
christopher/rosetta-code
http://rosettacode.org/wiki/100_doors
100 doors
There are 100 doors in a row that are all initially closed. You make 100 passes by the doors. The first time through, visit every door and  toggle  the door  (if the door is closed,  open it;   if it is open,  close it). The second time, only visit every 2nd door   (door #2, #4, #6, ...),   and toggle it. The third...
#PL.2FI
PL/I
  declare door(100) bit (1) aligned; declare closed bit (1) static initial ('0'b), open bit (1) static initial ('1'b); declare (i, inc) fixed binary;   door = closed; inc = 1; do until (inc >= 100); do i = inc to 100 by inc; door(i) = ^door(i); /* close door if open; open it if closed. */ end; ...
Give a code snippet in #PL.2FI There are 100 doors in a row that are all initially closed. You make 100 passes by the doors. The first time through, visit every door and  toggle  the door  (if the door is closed,  open it;   if it is open,  close it). The second time, only visit every 2nd door   (door #2, #4, #6, ....
christopher/rosetta-code
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include ...
#Burlesque
Burlesque
  blsq ) 9 2.%{"Odd""Even"}ch "Odd"  
Give a code snippet in #Burlesque Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Com...
christopher/rosetta-code
http://rosettacode.org/wiki/Tokenize_a_string
Tokenize a string
Separate the string "Hello,How,Are,You,Today" by commas into an array (or list) so that each element of it stores a different word. Display the words to the 'user', in the simplest manner possible, separated by a period. To simplify, you may display a trailing period. Other tasks related to string operations: Me...
#SNOBOL4
SNOBOL4
define('split(chs,str)i,j,t,w2') :(split_end) split t = table() sp1 str pos(0) (break(chs) | rem) $ t<i = i + 1> + span(chs) (break(chs) | '') . w2 = w2 :s(sp1) * t<i> = differ(str,'') str ;* Uncomment for CSnobol split = array(i) sp2 split<j = j + 1> = t<j> :s(sp2)f(return) s...
Give a code snippet in #SNOBOL4 Separate the string "Hello,How,Are,You,Today" by commas into an array (or list) so that each element of it stores a different word. Display the words to the 'user', in the simplest manner possible, separated by a period. To simplify, you may display a trailing period. Other tasks ...
christopher/rosetta-code
http://rosettacode.org/wiki/Peaceful_chess_queen_armies
Peaceful chess queen armies
In chess, a queen attacks positions from where it is, in straight lines up-down and left-right as well as on both its diagonals. It attacks only pieces not of its own colour. ⇖ ⇑ ⇗ ⇐ ⇐ ♛ ⇒ ⇒ ⇙ ⇓ ⇘ ⇙ ⇓ ⇘ ⇓ The goal of Peaceful chess queen armies is to arrange m black queens and m white queens ...
#Scheme
Scheme
;;; ;;; Solutions to the Peaceful Chess Queen Armies puzzle, in R7RS ;;; Scheme (using also SRFI-132). ;;; ;;; https://rosettacode.org/wiki/Peaceful_chess_queen_armies ;;;   (cond-expand (r7rs) (chicken (import (r7rs))))   (import (scheme process-context)) (import (only (srfi 132) list-sort))   (define-record-type ...
Give a code snippet in #Scheme In chess, a queen attacks positions from where it is, in straight lines up-down and left-right as well as on both its diagonals. It attacks only pieces not of its own colour. ⇖ ⇑ ⇗ ⇐ ⇐ ♛ ⇒ ⇒ ⇙ ⇓ ⇘ ⇙ ⇓ ⇘ ⇓ The goal of Peaceful chess queen armies is to arrange m ...
christopher/rosetta-code
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Racket
Racket
#lang racket   (require racket/set)   (define (abbr-length ss) (for*/first ((l (in-range 1 (string-length (argmax string-length ss)))) #:when (equal? (sequence-length (for/set ((s ss)) (substring s 0 (min l (string-length s))))) ...
Give a code snippet in #Racket The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or de...
christopher/rosetta-code
http://rosettacode.org/wiki/Huffman_coding
Huffman coding
Huffman encoding is a way to assign binary codes to symbols that reduces the overall number of bits used to encode a typical string of those symbols. For example, if you use letters as symbols and have details of the frequency of occurrence of those letters in typical strings, then you could just encode each letter wi...
#Ursala
Ursala
#import std #import nat #import flo   code_table = # takes a training dataset to a table <char: code...>   -+ *^ ~&v?\~&iNC @v ~&t?\~&h ~&plrDSLrnPlrmPCAS/'01', ~&itB->h fleq-<&d; ^C\~&tt @hthPX ^V\~&lrNCC plus@bd, ^V(div@rrPlX,~&rlNVNC)^*D(plus:-0.@rS,~&)+ *K2 ^/~&h float+ length+-   #cast %csAL   table = cod...
Give a code snippet in #Ursala Huffman encoding is a way to assign binary codes to symbols that reduces the overall number of bits used to encode a typical string of those symbols. For example, if you use letters as symbols and have details of the frequency of occurrence of those letters in typical strings, then you ...
christopher/rosetta-code
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the firs...
#Factor
Factor
USING: assocs combinators formatting grouping grouping.extras io kernel math math.primes math.primes.factors math.statistics prettyprint sequences sequences.deep ;   PREDICATE: >3 < integer 3 > ;   GENERIC: depth ( seq -- n )   M: sequence depth 0 swap [ flatten1 [ 1 + ] dip ] to-fixed-point drop ;   M: integer dep...
Give a code snippet in #Factor A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to thei...
christopher/rosetta-code
http://rosettacode.org/wiki/Verify_distribution_uniformity/Naive
Verify distribution uniformity/Naive
This task is an adjunct to Seven-sided dice from five-sided dice. Task Create a function to check that the random integers returned from a small-integer generator function have uniform distribution. The function should take as arguments: The function (or object) producing random integers. The number of times ...
#Ada
Ada
with Ada.Numerics.Discrete_Random, Ada.Text_IO;   procedure Naive_Random is   type M_1000 is mod 1000; package Rand is new Ada.Numerics.Discrete_Random(M_1000); Gen: Rand.Generator;   procedure Perform(Modulus: Positive; Expected, Margin: Natural; Passed: out boolean) is Low: Natu...
Give a code snippet in #Ada This task is an adjunct to Seven-sided dice from five-sided dice. Task Create a function to check that the random integers returned from a small-integer generator function have uniform distribution. The function should take as arguments: The function (or object) producing random in...
christopher/rosetta-code
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include ...
#Aime
Aime
if (c1) { // first condition is true... } elif (c2) { // second condition is true... } elif (c3) { // third condition is true... } else { // none was true... }
Give a code snippet in #Aime Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common c...
christopher/rosetta-code
http://rosettacode.org/wiki/Loops/Do-while
Loops/Do-while
Start with a value at 0. Loop while value mod 6 is not equal to 0. Each time through the loop, add 1 to the value then print it. The loop must execute at least once. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loo...
#ARM_Assembly
ARM Assembly
    /* ARM assembly Raspberry PI */ /* program loopdowhile.s */   /* Constantes */ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux syscall   /*********************************/ /* Initialized data */ /*********************************/ .data sz...
Give a code snippet in #ARM_Assembly Start with a value at 0. Loop while value mod 6 is not equal to 0. Each time through the loop, add 1 to the value then print it. The loop must execute at least once. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   ...
christopher/rosetta-code
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#ActionScript
ActionScript
function Divide(a:Number):Number { return ((a-(a%2))/2); } function Multiply(a:Number):Number { return (a *= 2); } function isEven(a:Number):Boolean { if (a%2 == 0) { return (true); } else { return (false); } } function Ethiopian(left:Number, right:Number) { var r:Number = 0; trace(left+" "+right); whil...
Give a code snippet in #ActionScript Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders...
christopher/rosetta-code
http://rosettacode.org/wiki/Middle_three_digits
Middle three digits
Task Write a function/procedure/subroutine that is called with an integer value and returns the middle three digits of the integer if possible or a clear indication of an error if this is not possible. Note: The order of the middle digits should be preserved. Your function should be tested with the following values;...
#Racket
Racket
#lang racket (define (middle x) (cond [(negative? x) (middle (- x))] [(< x 100) "error: number too small"] [else (define s (number->string x)) (define l (string-length s)) (cond [(even? l) "error: number has even length"] [else (define i (quotient l 2)) (su...
Give a code snippet in #Racket Task Write a function/procedure/subroutine that is called with an integer value and returns the middle three digits of the integer if possible or a clear indication of an error if this is not possible. Note: The order of the middle digits should be preserved. Your function should be t...
christopher/rosetta-code
http://rosettacode.org/wiki/Runtime_evaluation
Runtime evaluation
Task Demonstrate a language's ability for programs to execute code written in the language provided at runtime. Show what kind of program fragments are permitted (e.g. expressions vs. statements), and how to get values in and out (e.g. environments, arguments, return values), if applicable what lexical/static environ...
#Quackery
Quackery
10 $ "1 swap times [ i 1+ * ]" quackery echo
Give a code snippet in #Quackery Task Demonstrate a language's ability for programs to execute code written in the language provided at runtime. Show what kind of program fragments are permitted (e.g. expressions vs. statements), and how to get values in and out (e.g. environments, arguments, return values), if appl...
christopher/rosetta-code
http://rosettacode.org/wiki/Find_the_missing_permutation
Find the missing permutation
ABCD CABD ACDB DACB BCDA ACBD ADCB CDAB DABC BCAD CADB CDBA ...
#Rust
Rust
const GIVEN_PERMUTATIONS: [&str; 23] = [ "ABCD", "CABD", "ACDB", "DACB", "BCDA", "ACBD", "ADCB", "CDAB", "DABC", "BCAD", "CADB", "CDBA", "CBAD", "ABDC", "ADBC", "BDCA", "DCBA", "BACD", "BADC", "BDAC", "CBDA", "DBCA", "DCAB" ];  ...
Give a code snippet in #Rust ABCD CABD ACDB DACB BCDA ACBD ADCB CDAB DABC BCAD CADB ...
christopher/rosetta-code
http://rosettacode.org/wiki/Literals/Floating_point
Literals/Floating point
Programming languages have different ways of expressing floating-point literals. Task Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features. You may want to include a regular expression or BNF/ABNF/EBNF defining allowable fo...
#Ursa
Ursa
1. 1.0 2432311.7567374 1.234E-10 1.234e-10 758832d 728832f 1.0f 758832D 728832F 1.0F
Give a code snippet in #Ursa Programming languages have different ways of expressing floating-point literals. Task Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features. You may want to include a regular expression or BNF/A...
christopher/rosetta-code
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 ...
#Python
Python
>>> from itertools import combinations >>> list(combinations(range(5),3)) [(0, 1, 2), (0, 1, 3), (0, 1, 4), (0, 2, 3), (0, 2, 4), (0, 3, 4), (1, 2, 3), (1, 2, 4), (1, 3, 4), (2, 3, 4)]
Give a code snippet in #Python Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 ...
christopher/rosetta-code
http://rosettacode.org/wiki/Terminal_control/Dimensions
Terminal control/Dimensions
Determine the height and width of the terminal, and store this information into variables for subsequent use.
#XPL0
XPL0
include c:\cxpl\codes; int W, H; [W:= Peek($40, $4A); \IBM-PC BIOS data H:= Peek($40, $84) + 1; Text(0, "Terminal width and height = "); IntOut(0, W); ChOut(0, ^x); IntOut(0, H); ]
Give a code snippet in #XPL0 Determine the height and width of the terminal, and store this information into variables for subsequent use.
christopher/rosetta-code
http://rosettacode.org/wiki/Text_processing/1
Text processing/1
This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion. Often data is produced by one program, in the wrong format for later use by another program or person. In these situations another pr...
#Nim
Nim
import os, sequtils, strutils, strformat   var nodata = 0 nodataMax = -1 nodataMaxLine: seq[string]   totFile = 0.0 numFile = 0   for filename in commandLineParams(): for line in filename.lines: var totLine = 0.0 numLine = 0 data: seq[float] flags: seq[int]   let fields = lin...
Give a code snippet in #Nim This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion. Often data is produced by one program, in the wrong format for later use by another program or person. I...
christopher/rosetta-code
http://rosettacode.org/wiki/Numerical_integration
Numerical integration
Write functions to calculate the definite integral of a function ƒ(x) using all five of the following methods: rectangular left right midpoint trapezium Simpson's composite Your functions should take in the upper and lower bounds (a and b), and the number of approximations to make in that range (n). Assume t...
#C
C
#include <stdio.h> #include <stdlib.h> #include <math.h>   double int_leftrect(double from, double to, double n, double (*func)()) { double h = (to-from)/n; double sum = 0.0, x; for(x=from; x <= (to-h); x += h) sum += func(x); return h*sum; }   double int_rightrect(double from, double to, double n, do...
Give a code snippet in #C Write functions to calculate the definite integral of a function ƒ(x) using all five of the following methods: rectangular left right midpoint trapezium Simpson's composite Your functions should take in the upper and lower bounds (a and b), and the number of approximations to make i...
christopher/rosetta-code
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#SVG
SVG
<?xml version="1.0" standalone="yes"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd"> <svg xmlns="http://www.w3.org/2000/svg" xmlns:l="http://www.w3.org/1999/xlink" width="400" height="400"> <style type="text/css"><![CDATA[ line { stroke...
Give a code snippet in #SVG Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a...
christopher/rosetta-code
http://rosettacode.org/wiki/Ulam_spiral_(for_primes)
Ulam spiral (for primes)
An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is shown with sequential integers,   ...
#EchoLisp
EchoLisp
  (lib 'plot)   (define *red* (rgb 1 0 0)) (define (ulam n nmax) (if ( prime? n) *red* (gray (// n nmax)))) (plot-spiral ulam 1000) ;; range [0...1000]  
Give a code snippet in #EchoLisp An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is ...
christopher/rosetta-code
http://rosettacode.org/wiki/Deepcopy
Deepcopy
Task Demonstrate how to copy data structures containing complex heterogeneous and cyclic semantics. This is often referred to as deep copying, and is normally required where structures are mutable and to ensure that independent copies can be manipulated without side-effects. If this facility is not built into the la...
#OxygenBasic
OxygenBasic
  'DEEP COPY FOR A RECURSIVE TREE STRUCTURE   uses console   class branches ' static int count int level int a,b,c branches*branch1 branches*branch2 ' method constructor(int n) ========================= level=n count++ output count tab level cr if level>0 new branches n1(n-1) ...
Give a code snippet in #OxygenBasic Task Demonstrate how to copy data structures containing complex heterogeneous and cyclic semantics. This is often referred to as deep copying, and is normally required where structures are mutable and to ensure that independent copies can be manipulated without side-effects. If t...
christopher/rosetta-code
http://rosettacode.org/wiki/Polymorphic_copy
Polymorphic copy
An object is polymorphic when its specific type may vary. The types a specific value may take, is called class. It is trivial to copy an object if its type is known: int x; int y = x; Here x is not polymorphic, so y is declared of same type (int) as x. But if the specific type of x were unknown, then y could not be d...
#C.23
C#
using System;   class T { public virtual string Name() { return "T"; }   public virtual T Clone() { return new T(); } }   class S : T { public override string Name() { return "S"; }   public override T Clone() { return new S(); } }   class ...
Give a code snippet in #C.23 An object is polymorphic when its specific type may vary. The types a specific value may take, is called class. It is trivial to copy an object if its type is known: int x; int y = x; Here x is not polymorphic, so y is declared of same type (int) as x. But if the specific type of x were ...
christopher/rosetta-code
http://rosettacode.org/wiki/Pointers_and_references
Pointers and references
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#OCaml
OCaml
  let p = ref 1;; (* create a new "reference" data structure with initial value 1 *) let k = !p;; (* "dereference" the reference, returning the value inside *) p := k + 1;; (* set the value inside to a new value *)  
Give a code snippet in #OCaml Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations ...
christopher/rosetta-code
http://rosettacode.org/wiki/Abbreviations,_simple
Abbreviations, simple
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. For this task, the following   command table   will be used: add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ...
#MiniScript
MiniScript
c = "add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 Schange Cinsert 2 Clast 3" + " compress 4 copy 2 count 3 Coverlay 3 cursor 3 delete 3 Cdelete 2 down 1 duplicate" + " 3 xEdit 1 expand 3 extract 3 find 1 Nfind 2 Nfindup 6 NfUP 3 Cfind 2 findUP 3 fUP 2" + " forward 2 get help 1 hexType 4 input 1 p...
Give a code snippet in #MiniScript The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. For this task, the following   command table   will be used: add 1 alter 3 backu...
christopher/rosetta-code
http://rosettacode.org/wiki/Loops/Infinite
Loops/Infinite
Task Print out       SPAM       followed by a   newline   in an infinite loop. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loops/For with a specified step   Loops/Foreach   Loops/Increment loop index within l...
#ArnoldC
ArnoldC
IT'S SHOWTIME STICK AROUND @NO PROBLEMO TALK TO THE HAND "SPAM" CHILL YOU HAVE BEEN TERMINATED
Give a code snippet in #ArnoldC Task Print out       SPAM       followed by a   newline   in an infinite loop. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loops/For with a specified step   Loops/Foreach   Lo...
christopher/rosetta-code
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Ezhil
Ezhil
  நிரல்பாகம் அகெர்மன்(முதலெண், இரண்டாமெண்)   @((முதலெண் < 0) || (இரண்டாமெண் < 0)) ஆனால்   பின்கொடு -1   முடி   @(முதலெண் == 0) ஆனால்   பின்கொடு இரண்டாமெண்+1   முடி   @((முதலெண் > 0) && (இரண்டாமெண் == 00)) ஆனால்   பின்கொடு அகெர்மன்(முதலெண் - 1, 1)   முடி   பின்கொடு அகெர்மன்(முதலெண் - 1, அகெர்மன...
Give a code snippet in #Ezhil The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { ...
christopher/rosetta-code
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Processing
Processing
 
Give a code snippet in #Processing Task Create the simplest possible program that is still considered "correct."
christopher/rosetta-code
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The ba...
#CoffeeScript
CoffeeScript
stack = [] stack.push 1 stack.push 2 console.log stack console.log stack.pop() console.log stack
Give a code snippet in #CoffeeScript Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stac...
christopher/rosetta-code
http://rosettacode.org/wiki/Rot-13
Rot-13
Task Implement a   rot-13   function   (or procedure, class, subroutine, or other "callable" object as appropriate to your programming environment). Optionally wrap this function in a utility program   (like tr,   which acts like a common UNIX utility, performing a line-by-line rot-13 encoding of every line of inpu...
#Seed7
Seed7
$ include "seed7_05.s7i";   const proc: main is func local var char: ch is ' '; begin ch := getc(IN); while not eof(IN) do if (ch >= 'a' and ch <= 'm') or (ch >= 'A' and ch <= 'M') then ch := chr(ord(ch) + 13); elsif (ch >= 'n' and ch <= 'z') or (ch >= 'N' and ch <= 'Z') then ...
Give a code snippet in #Seed7 Task Implement a   rot-13   function   (or procedure, class, subroutine, or other "callable" object as appropriate to your programming environment). Optionally wrap this function in a utility program   (like tr,   which acts like a common UNIX utility, performing a line-by-line rot-13...
christopher/rosetta-code
http://rosettacode.org/wiki/Word_wrap
Word wrap
Even today, with proportional fonts and complex layouts, there are still cases where you need to wrap text at a specified column. Basic task The basic task is to wrap a paragraph of text in a simple way in your language. If there is a way to do this that is built-in, trivial, or provided in a standard library, sho...
#XPL0
XPL0
string 0; proc WordWrap(Text, LineWidth); \Display Text string wrapped at LineWidth char Text, LineWidth, Word, SpaceLeft, WordWidth, I; [SpaceLeft:= 0; loop [loop [if Text(0) = 0 then return; \skip whitespace (like CR) if Text(0) > $20 then quit; Text:= Text+1; ...
Give a code snippet in #XPL0 Even today, with proportional fonts and complex layouts, there are still cases where you need to wrap text at a specified column. Basic task The basic task is to wrap a paragraph of text in a simple way in your language. If there is a way to do this that is built-in, trivial, or provi...
christopher/rosetta-code
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Nim
Nim
import bitmap import streams   #---------------------------------------------------------------------------------------------------   proc writePPM*(img: Image, stream: Stream) = ## Write an image to a PPM stream.   stream.writeLine("P6 ", $img.w, " ", $img.h, " 255")   for x, y in img.indices: stream.write(c...
Give a code snippet in #Nim Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
christopher/rosetta-code
http://rosettacode.org/wiki/Ascending_primes
Ascending primes
Generate and show all primes with strictly ascending decimal digits. Aside: Try solving without peeking at existing solutions. I had a weird idea for generating a prime sieve faster, which needless to say didn't pan out. The solution may be p(r)etty trivial but generating them quickly is at least mildly interesting. T...
#Sidef
Sidef
func primes_with_ascending_digits(base = 10) {   var list = [] var digits = @(1..^base -> flip)   var end_digits = digits.grep { .is_coprime(base) } list << digits.grep { .is_prime && !.is_coprime(base) }...   for k in (0 .. digits.end) { digits.combinations(k, {|*a| var v = a.di...
Give a code snippet in #Sidef Generate and show all primes with strictly ascending decimal digits. Aside: Try solving without peeking at existing solutions. I had a weird idea for generating a prime sieve faster, which needless to say didn't pan out. The solution may be p(r)etty trivial but generating them quickly is...
christopher/rosetta-code
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#Maple
Maple
with(ImageTools): #conversion forward dimensions:=[upperbound(img)]; gray := Matrix(dimensions[1], dimensions[2]); for i from 1 to dimensions[1] do for j from 1 to dimensions[2] do gray[i,j] := 0.2126 * img[i,j,1] + 0.7152*img[i,j,2] + 0.0722*img[i,j,3]: end do: end do: #display the result Embed(Create(gray)): #con...
Give a code snippet in #Maple Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion....
christopher/rosetta-code
http://rosettacode.org/wiki/Variable_size/Set
Variable size/Set
Task Demonstrate how to specify the minimum size of a variable or a data type.
#FreeBASIC
FreeBASIC
package main   import ( "fmt" "unsafe" )   func main() { i := 5 // default type is int r := '5' // default type is rune (which is int32) f := 5. // default type is float64 c := 5i // default type is complex128 fmt.Println("i:", unsafe.Sizeof(i), "bytes") fmt.Println("r:", unsafe.Size...
Give a code snippet in #FreeBASIC Task Demonstrate how to specify the minimum size of a variable or a data type.
christopher/rosetta-code
http://rosettacode.org/wiki/One-dimensional_cellular_automata
One-dimensional cellular automata
Assume an array of cells with an initial distribution of live and dead cells, and imaginary cells off the end of the array having fixed values. Cells in the next generation of the array are calculated based on the value of the cell and its left and right nearest neighbours in the current generation. If, in the follow...
#SequenceL
SequenceL
import <Utilities/Conversion.sl>;   main(args(2)) := run(args[1], stringToInt(args[2])) when size(args) = 2 else "Usage error: exec <initialCells> <generations>";   stringToCells(string(1))[i] := 0 when string[i] = '_' else 1; cellsToString(cells(1))[i] := '#' when cells[i] = 1 else '_';   run(cellsString(1),...
Give a code snippet in #SequenceL Assume an array of cells with an initial distribution of live and dead cells, and imaginary cells off the end of the array having fixed values. Cells in the next generation of the array are calculated based on the value of the cell and its left and right nearest neighbours in the cur...
christopher/rosetta-code
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#AutoHotkey
AutoHotkey
array1 := ["two", "three", "apple"] array2 := [2, 3, "fruit"] hash := {} Loop % array1.maxIndex() hash[array1[A_Index]] := array2[A_Index] MsgBox % hash["apple"] "`n" hash["two"]
Give a code snippet in #AutoHotkey Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
christopher/rosetta-code
http://rosettacode.org/wiki/Random_number_generator_(included)
Random number generator (included)
The task is to: State the type of random number generator algorithm used in a language's built-in random number generator. If the language or its immediate libraries don't provide a random number generator, skip this task. If possible, give a link to a wider explanation of the algorithm used. Note: the task is not t...
#DWScript
DWScript
!print random-int # prints a 32-bit random integer
Give a code snippet in #DWScript The task is to: State the type of random number generator algorithm used in a language's built-in random number generator. If the language or its immediate libraries don't provide a random number generator, skip this task. If possible, give a link to a wider explanation of the algor...
christopher/rosetta-code
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort ...
#MMIX
MMIX
Ja IS $127   LOC Data_Segment DataSeg GREG @ Array IS @-Data_Segment OCTA 999,200,125,1,1020,40,4,5,60,100 ArrayLen IS (@-Array-Data_Segment)/8   NL IS @-Data_Segment BYTE #a,0 LOC @+(8-@)&7   Buffer IS @-Data_Segment     LOC #1000 GREG @ sor...
Give a code snippet in #MMIX Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sor...
christopher/rosetta-code
http://rosettacode.org/wiki/Zero_to_the_zero_power
Zero to the zero power
Some computer programming languages are not exactly consistent   (with other computer programming languages)   when   raising zero to the zeroth power:     00 Task Show the results of raising   zero   to the   zeroth   power. If your computer language objects to     0**0     or     0^0     at compile time, ...
#Maple
Maple
0^0
Give a code snippet in #Maple Some computer programming languages are not exactly consistent   (with other computer programming languages)   when   raising zero to the zeroth power:     00 Task Show the results of raising   zero   to the   zeroth   power. If your computer language objects to     0**0     or ...
christopher/rosetta-code
http://rosettacode.org/wiki/Wireworld
Wireworld
Wireworld Conway's Game of Life It is capable of doing sophisticated computations with appropriate programs (it is actually Turing complete), and is much simpler to program for. A Wireworld arena consists of a Cartesian grid of cells, each of which can be in one of four states. All cell transitions happen simultaneous...
#Ruby
Ruby
use std::str::FromStr;   #[derive(Debug, Copy, Clone, PartialEq)] pub enum State { Empty, Conductor, ElectronTail, ElectronHead, }   impl State { fn next(&self, e_nearby: usize) -> State { match self { State::Empty => State::Empty, State::Conductor => { ...
Give a code snippet in #Ruby Wireworld Conway's Game of Life It is capable of doing sophisticated computations with appropriate programs (it is actually Turing complete), and is much simpler to program for. A Wireworld arena consists of a Cartesian grid of cells, each of which can be in one of four states. All cell t...
christopher/rosetta-code
http://rosettacode.org/wiki/Array_length
Array length
Task Determine the amount of elements in an array. As an example use an array holding the strings 'apple' and 'orange'. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I befo...
#Emacs_Lisp
Emacs Lisp
(length ["apple" "orange"]) => 2
Give a code snippet in #Emacs_Lisp Task Determine the amount of elements in an array. As an example use an array holding the strings 'apple' and 'orange'. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter ...
christopher/rosetta-code
http://rosettacode.org/wiki/Arithmetic/Rational
Arithmetic/Rational
Task Create a reasonably complete implementation of rational arithmetic in the particular language using the idioms of the language. Example Define a new type called frac with binary operator "//" of two integers that returns a structure made up of the numerator and the denominator (as per a rational number). Fur...
#Action.21
Action!
INCLUDE "D2:REAL.ACT" ;from the Action! Tool Kit   TYPE Frac=[INT num,den]   REAL half   PROC PrintFrac(Frac POINTER x) PrintI(x.num) Put('/) PrintI(x.den) RETURN   INT FUNC Gcd(INT a,b) INT tmp   IF a<b THEN tmp=a a=b b=tmp FI   WHILE b#0 DO tmp=a MOD b a=b b=tmp OD RETURN (a)   PROC Ini...
Give a code snippet in #Action.21 Task Create a reasonably complete implementation of rational arithmetic in the particular language using the idioms of the language. Example Define a new type called frac with binary operator "//" of two integers that returns a structure made up of the numerator and the denominat...
christopher/rosetta-code
http://rosettacode.org/wiki/Null_object
Null object
Null (or nil) is the computer science concept of an undefined or unbound object. Some languages have an explicit way to access the null object, and some don't. Some languages distinguish the null object from undefined values, and some don't. Task Show how to access null in your language by checking to see if an ob...
#Oz
Oz
declare X in {Show X+2} %% blocks
Give a code snippet in #Oz Null (or nil) is the computer science concept of an undefined or unbound object. Some languages have an explicit way to access the null object, and some don't. Some languages distinguish the null object from undefined values, and some don't. Task Show how to access null in your language...
christopher/rosetta-code
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Shen
Shen
(output "Hello world!~%")
Give a code snippet in #Shen Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error  ...
christopher/rosetta-code
http://rosettacode.org/wiki/Palindrome_detection
Palindrome detection
A palindrome is a phrase which reads the same backward and forward. Task[edit] Write a function or program that checks whether a given sequence of characters (or, if you prefer, bytes) is a palindrome. For extra credit: Support Unicode characters. Write a second function (possibly as a wrapper to the first) which ...
#Jsish
Jsish
/* Palindrome detection, in Jsish */ function isPalindrome(str:string, exact:boolean=true) { if (!exact) { str = str.toLowerCase(); str = str.replace(/[ \t,;:!?.]/g, ''); } return str === str.match(/./g).reverse().join(''); }   ;isPalindrome('BUB'); ;isPalindrome('CUB'); ;isPalindrome('Bub'); ;isPalin...
Give a code snippet in #Jsish A palindrome is a phrase which reads the same backward and forward. Task[edit] Write a function or program that checks whether a given sequence of characters (or, if you prefer, bytes) is a palindrome. For extra credit: Support Unicode characters. Write a second function (possibly as...
christopher/rosetta-code
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Ring
Ring
for m = 0 to 3 for n = 0 to 4 see "Ackermann(" + m + ", " + n + ") = " + Ackermann(m, n) + nl next next   func Ackermann m, n if m > 0 if n > 0 return Ackermann(m - 1, Ackermann(m, n - 1)) but n = 0 return Ackermann(m - 1, 1...
Give a code snippet in #Ring The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { ...
christopher/rosetta-code
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#dc
dc
0k [ Make sure we're doing integer division ]sx [ 2 / ] sH [ Define "halve" function in register H ]sx [ 2 * ] sD [ Define "double" function in register D ]sx [ 2 % 1 r - ] sE [ Define "even?" function in register E ]sx   [ Entry into the main Ethiopian multiplication...
Give a code snippet in #dc Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and writ...
christopher/rosetta-code
http://rosettacode.org/wiki/Levenshtein_distance
Levenshtein distance
This page uses content from Wikipedia. The original article was at Levenshtein distance. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In information theory and computer science, the Levenshtein ...
#Turbo-Basic_XL
Turbo-Basic XL
  10 DIM Word_1$(20), Word_2$(20), DLDm(21, 21) 11 CLS 20 Word_1$="kitten" : Word_2$="sitting" : ? Word_1$;" - ";Word_2$ : EXEC _DLD_ : ? 30 Word_1$="rosettacode" : Word_2$="raisethysword" : ? Word_1$;" - ";Word_2$ : EXEC _DLD_ : ?   11000 END 11600 REM DamerauLevenshteinDistance INPUT(Word_1$, Word_2$, DLDm[]) USE(I, ...
Give a code snippet in #Turbo-Basic_XL This page uses content from Wikipedia. The original article was at Levenshtein distance. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In information theor...
christopher/rosetta-code
http://rosettacode.org/wiki/Search_a_list
Search a list
Task[edit] Find the index of a string (needle) in an indexable, ordered collection of strings (haystack). Raise an exception if the needle is missing. If there is more than one occurrence then return the smallest index to the needle. Extra credit Return the largest index to a needle that has multiple occurrences in ...
#PARI.2FGP
PARI/GP
find(v,n)={ my(i=setsearch(v,n)); if(i, while(i>1, if(v[i-1]==n,i--)) , error("Could not find") ); i };
Give a code snippet in #PARI.2FGP Task[edit] Find the index of a string (needle) in an indexable, ordered collection of strings (haystack). Raise an exception if the needle is missing. If there is more than one occurrence then return the smallest index to the needle. Extra credit Return the largest index to a needl...
christopher/rosetta-code
http://rosettacode.org/wiki/Real_constants_and_functions
Real constants and functions
Task Show how to use the following math constants and functions in your language   (if not available, note it):   e   (base of the natural logarithm)   π {\displaystyle \pi }   square root   logarithm   (any base allowed)   exponential   (ex )   absolute value   (a.k.a. "magnitude")   floor   (largest ...
#Clojure
Clojure
(Math/E); //e (Math/PI); //pi (Math/sqrt x); //square root--cube root also available (cbrt) (Math/log x); //natural logarithm--log base 10 also available (log10) (Math/exp x); //exponential (Math/abs x); //absolute value (Math/floor x); //floor (Math/ceil x); //ceiling (Math/pow x y); //power
Give a code snippet in #Clojure Task Show how to use the following math constants and functions in your language   (if not available, note it):   e   (base of the natural logarithm)   π {\displaystyle \pi }   square root   logarithm   (any base allowed)   exponential   (ex )   absolute value   (a.k.a. ...
christopher/rosetta-code
http://rosettacode.org/wiki/Modular_inverse
Modular inverse
From Wikipedia: In modular arithmetic,   the modular multiplicative inverse of an integer   a   modulo   m   is an integer   x   such that a x ≡ 1 ( mod m ) . {\displaystyle a\,x\equiv 1{\pmod {m}}.} Or in other words, such that: ∃ k ∈ Z , a x = 1 + k m {\displaystyle \exists k\in \math...
#Nim
Nim
proc modInv(a0, b0: int): int = var (a, b, x0) = (a0, b0, 0) result = 1 if b == 1: return while a > 1: result = result - (a div b) * x0 a = a mod b swap a, b swap x0, result if result < 0: result += b0   echo modInv(42, 2017)
Give a code snippet in #Nim From Wikipedia: In modular arithmetic,   the modular multiplicative inverse of an integer   a   modulo   m   is an integer   x   such that a x ≡ 1 ( mod m ) . {\displaystyle a\,x\equiv 1{\pmod {m}}.} Or in other words, such that: ∃ k ∈ Z , a x = 1 + k m {\di...
christopher/rosetta-code
http://rosettacode.org/wiki/Soundex
Soundex
Soundex is an algorithm for creating indices for words based on their pronunciation. Task The goal is for homophones to be encoded to the same representation so that they can be matched despite minor differences in spelling   (from the   soundex   Wikipedia article). Caution There is a major issue in many of the ...
#AWK
AWK
#!/usr/bin/awk -f BEGIN { subsep = ", " delete homs }   /^[a-zA-Z]/ { sdx = strToSoundex($0) addHom(sdx, $0) }   END { showHoms(3) }   function strToSoundex(s, sdx, i, ch, cd, lch) { if (length(s) == 0) return "" s = tolower(s) lch = substr(s, 1, 1); sdx = toupper(lch) lch = c...
Give a code snippet in #AWK Soundex is an algorithm for creating indices for words based on their pronunciation. Task The goal is for homophones to be encoded to the same representation so that they can be matched despite minor differences in spelling   (from the   soundex   Wikipedia article). Caution There is ...
christopher/rosetta-code
http://rosettacode.org/wiki/Chinese_remainder_theorem
Chinese remainder theorem
Suppose   n 1 {\displaystyle n_{1}} ,   n 2 {\displaystyle n_{2}} ,   … {\displaystyle \ldots } ,   n k {\displaystyle n_{k}}   are positive integers that are pairwise co-prime.   Then, for any given sequence of integers   a 1 {\displaystyle a_{1}} ,   a 2 ...
#R
R
mul_inv <- function(a, b) { b0 <- b x0 <- 0L x1 <- 1L   if (b == 1) return(1L) while(a > 1){ q <- as.integer(a/b)   t <- b b <- a %% b a <- t   t <- x0 x0 <- x1 - q*x0 x1 <- t }   if (x1 < 0) x1 <- x1 + b0 return(x1) }   chinese_remainder <- function(n, a) { len <- length(n...
Give a code snippet in #R Suppose   n 1 {\displaystyle n_{1}} ,   n 2 {\displaystyle n_{2}} ,   … {\displaystyle \ldots } ,   n k {\displaystyle n_{k}}   are positive integers that are pairwise co-prime.   Then, for any given sequence of integers   a 1 {\displaystyle...
christopher/rosetta-code
http://rosettacode.org/wiki/Fibonacci_word
Fibonacci word
The   Fibonacci Word   may be created in a manner analogous to the   Fibonacci Sequence   as described here: Define   F_Word1   as   1 Define   F_Word2   as   0 Form     F_Word3   as   F_Word2     concatenated with   F_Word1   i.e.:   01 Form     F_Wordn   as   F_Wordn-1   concatenated with   F_wordn-...
#Sidef
Sidef
func entropy(s) { [0] + (s.chars.freq.values »/» s.len) -> reduce { |a,b| a - b*b.log2 } }   var n_max = 37 var words = ['1', '0']   { words.append(words[-1] + words[-2]) } * (n_max - words.len)   say ('%3s %10s %15s  %s' % <N Length Entropy Fibword>...)   for i in ^words { var word = words[i] ...
Give a code snippet in #Sidef The   Fibonacci Word   may be created in a manner analogous to the   Fibonacci Sequence   as described here: Define   F_Word1   as   1 Define   F_Word2   as   0 Form     F_Word3   as   F_Word2     concatenated with   F_Word1   i.e.:   01 Form     F_Wordn   as   F_Wordn-1...
christopher/rosetta-code
http://rosettacode.org/wiki/Horner%27s_rule_for_polynomial_evaluation
Horner's rule for polynomial evaluation
A fast scheme for evaluating a polynomial such as: − 19 + 7 x − 4 x 2 + 6 x 3 {\displaystyle -19+7x-4x^{2}+6x^{3}\,} when x = 3 {\displaystyle x=3\;} . is to arrange the computation as follows: ( ( ( ( 0 ) x + 6 ) x + ( − 4 ) ) x + 7 ) x + ( − 19 ) {\displaystyle ((((0)x+6)x+(-4))x...
#GAP
GAP
# The idiomatic way to compute with polynomials   x := Indeterminate(Rationals, "x");   # This is a value in a polynomial ring, not a function p := 6*x^3 - 4*x^2 + 7*x - 19;   Value(p, 3); # 128   u := CoefficientsOfUnivariatePolynomial(p); # [ -19, 7, -4, 6 ]   # One may also create the polynomial from coefficients q ...
Give a code snippet in #GAP A fast scheme for evaluating a polynomial such as: − 19 + 7 x − 4 x 2 + 6 x 3 {\displaystyle -19+7x-4x^{2}+6x^{3}\,} when x = 3 {\displaystyle x=3\;} . is to arrange the computation as follows: ( ( ( ( 0 ) x + 6 ) x + ( − 4 ) ) x + 7 ) x + ( − 19 ) {\di...
christopher/rosetta-code
http://rosettacode.org/wiki/Loops/Do-while
Loops/Do-while
Start with a value at 0. Loop while value mod 6 is not equal to 0. Each time through the loop, add 1 to the value then print it. The loop must execute at least once. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loops/Downward for   Loops/For   Loo...
#PARI.2FGP
PARI/GP
x = 0; while(1, print(x++); if(x % 6 == 0, break) )
Give a code snippet in #PARI.2FGP Start with a value at 0. Loop while value mod 6 is not equal to 0. Each time through the loop, add 1 to the value then print it. The loop must execute at least once. Related tasks   Loop over multiple arrays simultaneously   Loops/Break   Loops/Continue   Loops/Do-while   Loo...
christopher/rosetta-code
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#VBA
VBA
Const n = 2200 Public Sub pq() Dim s As Long, s1 As Long, s2 As Long, x As Long, x2 As Long, y As Long: s = 3 Dim l(n) As Boolean, l_add(9680000) As Boolean '9680000=n * n * 2 For x = 1 To n x2 = x * x For y = x To n l_add(x2 + y * y) = True Next y Next x For x = ...
Give a code snippet in #VBA One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclu...
christopher/rosetta-code
http://rosettacode.org/wiki/Call_an_object_method
Call an object method
In object-oriented programming a method is a function associated with a particular class or object. In most forms of object oriented implementations methods can be static, associated with the class itself; or instance, associated with an instance of a class. Show how to call a static or class method, and an instance m...
#OASYS_Assembler
OASYS Assembler
+&GO
Give a code snippet in #OASYS_Assembler In object-oriented programming a method is a function associated with a particular class or object. In most forms of object oriented implementations methods can be static, associated with the class itself; or instance, associated with an instance of a class. Show how to call a ...
christopher/rosetta-code
http://rosettacode.org/wiki/Exponentiation_order
Exponentiation order
This task will demonstrate the order of exponentiation   (xy)   when there are multiple exponents. (Many programming languages,   especially those with extended─precision integer arithmetic,   usually support one of **, ^, ↑ or some such for exponentiation.) Task requirements Show the result of a language's eval...
#Scala
Scala
$ include "seed7_05.s7i";   const proc: main is func begin writeln("5**3**2 = " <& 5**3**2); writeln("(5**3)**2 = " <& (5**3)**2); writeln("5**(3**2) = " <& 5**(3**2)); end func;
Give a code snippet in #Scala This task will demonstrate the order of exponentiation   (xy)   when there are multiple exponents. (Many programming languages,   especially those with extended─precision integer arithmetic,   usually support one of **, ^, ↑ or some such for exponentiation.) Task requirements Show ...
christopher/rosetta-code
http://rosettacode.org/wiki/Mertens_function
Mertens function
The Mertens function M(x) is the count of square-free integers up to x that have an even number of prime factors, minus the count of those that have an odd number. It is an extension of the Möbius function. Given the Möbius function μ(n), the Mertens function M(x) is the sum of the Möbius numbers from n == 1 through n...
#Go
Go
package main   import "fmt"   func mertens(to int) ([]int, int, int) { if to < 1 { to = 1 } merts := make([]int, to+1) primes := []int{2} var sum, zeros, crosses int for i := 1; i <= to; i++ { j := i cp := 0 // counts prime factors spf := false // true if the...
Give a code snippet in #Go The Mertens function M(x) is the count of square-free integers up to x that have an even number of prime factors, minus the count of those that have an odd number. It is an extension of the Möbius function. Given the Möbius function μ(n), the Mertens function M(x) is the sum of the Möbius n...
christopher/rosetta-code
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#Tcl
Tcl
proc isEmptyDir {dir} { # Get list of _all_ files in directory set filenames [glob -nocomplain -tails -directory $dir * .*] # Check whether list is empty (after filtering specials) expr {![llength [lsearch -all -not -regexp $filenames {^\.\.?$}]]} }
Give a code snippet in #Tcl Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empt...
christopher/rosetta-code
http://rosettacode.org/wiki/Hello_world/Line_printer
Hello world/Line printer
Task Cause a line printer attached to the computer to print a line containing the message:   Hello World! Note A line printer is not the same as standard output. A   line printer   was an older-style printer which prints one line at a time to a continuous ream of paper. With some systems, a line printer can be...
#Batch_File
Batch File
ECHO Hello world!>PRN
Give a code snippet in #Batch_File Task Cause a line printer attached to the computer to print a line containing the message:   Hello World! Note A line printer is not the same as standard output. A   line printer   was an older-style printer which prints one line at a time to a continuous ream of paper. With...
christopher/rosetta-code
http://rosettacode.org/wiki/Arithmetic/Integer
Arithmetic/Integer
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Vim_Script
Vim Script
let a = float2nr(input("Number 1: ") + 0) let b = float2nr(input("Number 2: ") + 0) echo "\nSum: " . (a + b) echo "Difference: " . (a - b) echo "Product: " . (a * b) " The result of an integer division is truncated echo "Quotient: " . (a / b) " The sign of the result of the remainder operation matches the sign of " th...
Give a code snippet in #Vim_Script Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operat...
christopher/rosetta-code
http://rosettacode.org/wiki/Knight%27s_tour
Knight's tour
Task Problem: you have a standard 8x8 chessboard, empty but for a single knight on some square. Your task is to emit a series of legal knight moves that result in the knight visiting every square on the chessboard exactly once. Note that it is not a requirement that the tour be "closed"; that is, the knight need not e...
#AutoHotkey
AutoHotkey
#SingleInstance, Force #NoEnv SetBatchLines, -1 ; Uncomment if Gdip.ahk is not in your standard library ;#Include, Gdip.ahk If !pToken := Gdip_Startup(){ MsgBox, 48, Gdiplus error!, Gdiplus failed to start. Please ensure you have Gdiplus on your system. ExitApp } ; I've added a simple new function here, just to e...
Give a code snippet in #AutoHotkey Task Problem: you have a standard 8x8 chessboard, empty but for a single knight on some square. Your task is to emit a series of legal knight moves that result in the knight visiting every square on the chessboard exactly once. Note that it is not a requirement that the tour be "clo...
christopher/rosetta-code
http://rosettacode.org/wiki/Sylvester%27s_sequence
Sylvester's sequence
This page uses content from Wikipedia. The original article was at Sylvester's sequence. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In number theory, Sylvester's sequence is an integer sequenc...
#Scheme
Scheme
(define sylvester (lambda (x) (if (= x 1) 2 (let ((n (sylvester (- x 1)))) (- (* n n) n -1))))) (define list (map sylvester '(1 2 3 4 5 6 7 8 9 10))) (print list) (newline) (print (apply + (map / list)))
Give a code snippet in #Scheme This page uses content from Wikipedia. The original article was at Sylvester's sequence. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In number theory, Sylvester'...
christopher/rosetta-code
http://rosettacode.org/wiki/Shortest_common_supersequence
Shortest common supersequence
The   shortest common supersequence   is a problem closely related to the   longest common subsequence,   which you can use as an external function for this task. Task Given two strings u {\displaystyle u} and v {\displaystyle v} , find the shortest possible sequence s {\displaystyle s} , whic...
#Nim
Nim
proc lcs(x, y: string): string = if x.len == 0 or y.len == 0: return let x1 = x[0..^2] let y1 = y[0..^2] if x[^1] == y[^1]: return lcs(x1, y1) & x[^1] let x2 = lcs(x, y1) let y2 = lcs(x1, y) result = if x2.len > y2.len: x2 else: y2   proc scs(u, v: string): string = let lcs = lcs(u, v) var ui, vi = 0 ...
Give a code snippet in #Nim The   shortest common supersequence   is a problem closely related to the   longest common subsequence,   which you can use as an external function for this task. Task Given two strings u {\displaystyle u} and v {\displaystyle v} , find the shortest possible sequence ...
christopher/rosetta-code
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#M4
M4
`Hello world!'
Give a code snippet in #M4 Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   H...
christopher/rosetta-code
http://rosettacode.org/wiki/Emirp_primes
Emirp primes
An   emirp   (prime spelled backwards)   are primes that when reversed   (in their decimal representation)   are a different prime. (This rules out palindromic primes.) Task   show the first   twenty   emirps   show all emirps between   7,700   and   8,000   show the   10,000th   emirp In each list, the numbe...
#Factor
Factor
USING: io kernel lists lists.lazy math.extras math.parser math.primes sequences ; FROM: prettyprint => . pprint ; IN: rosetta-code.emirp   : rev ( n -- n' ) number>string reverse string>number ;   : emirp? ( n -- ? ) dup rev [ = not ] [ [ prime? ] bi@ ] 2bi and and ;   : nemirps ( n -- seq ) 0 lfrom [ e...
Give a code snippet in #Factor An   emirp   (prime spelled backwards)   are primes that when reversed   (in their decimal representation)   are a different prime. (This rules out palindromic primes.) Task   show the first   twenty   emirps   show all emirps between   7,700   and   8,000   show the   10,000th  ...
christopher/rosetta-code
http://rosettacode.org/wiki/Look-and-say_sequence
Look-and-say sequence
The   Look and say sequence   is a recursively defined sequence of numbers studied most notably by   John Conway. The   look-and-say sequence   is also known as the   Morris Number Sequence,   after cryptographer Robert Morris,   and the puzzle   What is the next number in the sequence 1,   11,   21,   1211,   11122...
#Scala
Scala
import scala.annotation.tailrec   object LookAndSay extends App {   loop(10, "1")   @tailrec private def loop(n: Int, num: String): Unit = { println(num) if (n <= 0) () else loop(n - 1, lookandsay(num)) }   private def lookandsay(number: String): String = { val result = new StringBuilder   @ta...
Give a code snippet in #Scala The   Look and say sequence   is a recursively defined sequence of numbers studied most notably by   John Conway. The   look-and-say sequence   is also known as the   Morris Number Sequence,   after cryptographer Robert Morris,   and the puzzle   What is the next number in the sequence...
christopher/rosetta-code
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in t...
#Chapel
Chapel
a <=> b
Give a code snippet in #Chapel Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides generici...
christopher/rosetta-code
http://rosettacode.org/wiki/Musical_scale
Musical scale
Task Output the 8 notes of the C major diatonic scale to the default musical sound device on the system. Specifically, pitch must be tuned to 12-tone equal temperament (12TET) with the modern standard A=440Hz. These are the notes "C, D, E, F, G, A, B, C(1 octave higher)", or "Do, Re, Mi, Fa, Sol, La, Si/Ti, Do(1 octa...
#AutoHotkey
AutoHotkey
for key, val in [261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25] SoundBeep, % val, 500
Give a code snippet in #AutoHotkey Task Output the 8 notes of the C major diatonic scale to the default musical sound device on the system. Specifically, pitch must be tuned to 12-tone equal temperament (12TET) with the modern standard A=440Hz. These are the notes "C, D, E, F, G, A, B, C(1 octave higher)", or "Do, R...
christopher/rosetta-code
http://rosettacode.org/wiki/Josephus_problem
Josephus problem
Josephus problem is a math puzzle with a grim description: n {\displaystyle n} prisoners are standing on a circle, sequentially numbered from 0 {\displaystyle 0} to n − 1 {\displaystyle n-1} . An executioner walks along the circle, starting from prisoner 0 {\displaystyle 0} , removing eve...
#EchoLisp
EchoLisp
  ;; input (define N 41) (define K 3) (define prisoners (apply circular-list (iota N))) (define last-one prisoners) ; current position   ;; kill returns current position = last killed (define (kill lst skip) (cond ((eq? (mark? lst) '🔫 )(kill (cdr lst) skip)) ;; dead ? goto next ((zero? skip) (mark lst '🔫)) ;;...
Give a code snippet in #EchoLisp Josephus problem is a math puzzle with a grim description: n {\displaystyle n} prisoners are standing on a circle, sequentially numbered from 0 {\displaystyle 0} to n − 1 {\displaystyle n-1} . An executioner walks along the circle, starting from prisoner 0 ...
christopher/rosetta-code
http://rosettacode.org/wiki/Nested_templated_data
Nested templated data
A template for data is an arbitrarily nested tree of integer indices. Data payloads are given as a separate mapping, array or other simpler, flat, association of indices to individual items of data, and are strings. The idea is to create a data structure with the templates' nesting, and the payload corresponding to e...
#Wren
Wren
import "/set" for Set import "/sort" for Sort   var withPayload // recursive function withPayload = Fn.new { |template, payload, used| return template.map { |item| if (item is List) { return withPayload.call(item, payload, used) } else { used.add(item) return "'%...
Give a code snippet in #Wren A template for data is an arbitrarily nested tree of integer indices. Data payloads are given as a separate mapping, array or other simpler, flat, association of indices to individual items of data, and are strings. The idea is to create a data structure with the templates' nesting, and ...
christopher/rosetta-code
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration S...
#OxygenBasic
OxygenBasic
  'SHORT FORM type point float x,y   'FULL FORM type point float x float y end type   point p   'WITH DEFAULT VALUES type point float x = 1.0 float y = 1.0 end type   point p = {} 'assigns the set of default values     print p.x " " p.y  
Give a code snippet in #OxygenBasic Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values...
christopher/rosetta-code