id stringlengths 16 145 | text stringlengths 1 179k | title stringclasses 1
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_74_0.txt | * The Overflow Blog
* Upcoming research at Stack Overflow
* The reverse mullett model of software engineering | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_48_0.txt | You may not need all the functions in that interface, but some of them will
sure come in handy. This is what a simple game might look like with this
interface:
// start with a full deck, and shuffle it
auto deck = deck_t::full_deck();
// start a new game
while (playing)
{
d... | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_0_0.txt | Skip to content
MindFlash - Programming and more | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_27_0.txt | ## 1 Answer 1
Sorted by: Reset to default | |
React_hook_adding_interactivity/React_hook_2_3.txt | ider
and the ` Button ` . When a ` Button ` _anywhere_ inside of ` Form ` calls `
useContext(ThemeContext) ` , it will receive ` "dark" ` as the value.
### Pitfall
` useContext() ` always looks for the closest provider _above_ the component
that calls it. It searches upwards and **does not** consider providers in th... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_83_0.txt |
void Dealer::getCard(vector<Card> &hand) {
int pick=randomizeDeck(deck.cards);
hand.push_back(deck.cards[pick]);
deck.cards[pick]=deck.cards.back();
deck.cards.pop_back();
}
This is a rather peculiar way to draw a card from a deck. First of all, it
doesn’t make se... | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_16_0.txt | ## Possible improvements
One improvement that I would suggest if you are concerned about building a
more secured system would be to hide the seed . | |
React_hook_adding_interactivity/eslint3_29_0.txt | Let's take an example of an ESLint config that Nx might generate for you out
of the box for a Next.js project called ` tuskdesk ` :
apps/tuskdesk/.eslintrc.json | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_50_0.txt | The real problem with the dealer class is that it just does too much. It’s not
just a dealer… it plays the whole game… and even handles asking if the
player wants to replay… and shuffles the deck… and draws the cards….
Strip it down. First of all, the proper name for this class probably isn’t
“dealer”, but rather ... | |
React_hook_adding_interactivity/adding_interactivity_0_4.txt | // and prepare for the next Hook call.
componentHooks[currentHookIndex] = pair;
currentHookIndex++;
return pair;
}
function Gallery() {
// Each useState() call will get the next pair.
const [index, setIndex] = useState(0);
const [showMore, setShowMore] = useState(false);... | |
React_hook_adding_interactivity/adding_interactivity_0_7.txt | <img
src={sculpture.url}
alt={sculpture.alt}
/>
</>
);
}
Show more
Show solution Next Challenge
[ Previous Responding to Events ](/learn/responding-to-events) [ Next
Render and Commit ](/learn/render-and-commit)
* * *
How do you like thes... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_67_0.txt | When you define the default constructor or destructor like this, you are
creating a non-trivial default constructor and non-trivial destructor. That’s
bad. Trivial default constructors and trivial destructors are a good thing,
because if they’re trivial, the compiler can optimize them away in most cases.
This can give ... | |
React_hook_adding_interactivity/React_hook_3_5.txt | ton onClick={() => {
increment();
increment();
increment();
}}>+3</button>
<button onClick={() => {
increment();
}}>+1</button>
</>
);
}
Show more
Next Example
* * *
### Updating objects and arrays in state
... | |
React_hook_adding_interactivity/React_hook_1_6.txt | rendering with ` useCallback ` and ` memo ` 2 . Always re-
rendering a component
####
Example 1 of 2 :
Skipping re-rendering with ` useCallback ` and ` memo `
In this example, the ` ShippingForm ` component is **artificially slowed
down** so that you can see what happens when a React component you’re
renderin... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_52_0.txt |
auto game::play() -> void
{
auto deck = deck_t::full_deck();
deck.shuffle(_rng);
auto player = deck.draw_deck(N); // N is how many cards each player starts with
auto house = deck.draw_deck(N);
auto credits = 100;
auto done = false;
... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_78_0.txt | #### Related
8 | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_5_0.txt | ### your communities
Sign up or log in to customize your list. | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_29_0.txt | \$\begingroup\$
# Design review | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_66_0.txt | Sign up using Email and Password
Submit | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_49_0.txt | ## ` Dealer `
The dealer class structure isn’t bad, but you could use the deck class for
both the player and house hands. They are, in a way, decks, after all. | |
React_hook_adding_interactivity/eslint3_24_0.txt | ##### Reference
* Commands
* Nx Configuration
* Project Configuration
* Inputs and Named Inputs
* .nxignore
* Environment Variables
* Glossary | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_12_0.txt | ## The seed of a solution
When you generate a random number, using the rand() function, the underlying
random number generator will use what’s called a seed , an initial value
that will determine the following numbers that will be generated. | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_12_0.txt | 3. Teams
4. Ask questions, find answers and collaborate at work with Stack Overflow for Teams. Explore Teams | |
React_hook_adding_interactivity/eslint3_20_0.txt | * Add a Package-based Project in an Integrated Repo
* Add an Integrated Project in a Package-based Repo
* Convert from a Standalone Repository to an Integrated Repository
* Configuring ESLint with Typescript
* Enable Typescript Batch Mode
* Define Secondary Entrypoints for Types... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_36_0.txt | Its a deck of cards. Just do this:
1. Initialize the deck. Layout all 52 cards within a fixed 52-card array.
2. Shuffle the deck.
3. Start the drawing loop by initializing a ` nextCard ` index into your deck starting at zero (0). With each 'draw' (the card at ` deck[nextCard] ` ) advance ` nextCard ` by one. W... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_129_0.txt | Deck of cards program using a card value map
4 | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_14_0.txt | Connect and share knowledge within a single location that is structured and
easy to search.
Learn more about Teams | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_89_0.txt |
auto print_hand(std::ostream& out, std::vector<Card> const& hand)
{
std::ranges::for_each(hand, [&out](auto&& card) { out << card << '\n'; });
}
Even better still would be if you had a class for hands (which could also just
reuse the deck class), because then you would’t need this fu... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_7_0.txt | 1. 1. Home
2. Questions | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_28_0.txt | 3
* After selection, delete. Is it any good? | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_123_0.txt | Not the answer you're looking for? Browse other questions tagged
* c++
* c++11
* playing-cards | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_72_0.txt | ##
Not the answer you're looking for? Browse other questions tagged | |
React_hook_adding_interactivity/React_hook_4_4.txt | eact';
function ChatIndicator() {
const isOnline = useSyncExternalStore(subscribe, getSnapshot);
// ...
}
To implement the ` getSnapshot ` function, read the current value from the
browser API:
function getSnapshot() { ... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_102_0.txt | * 2
\$\begingroup\$ @Jack good advice - I would add that you should just use `
std::shuffle() ` rather than reimplementing Fisher-Yates yourself.
\$\endgroup\$ | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_46_0.txt | – Matt
Nov 6, 2012 at 18:46 | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_94_0.txt | But this still isn't a great function, because it doesn’t take into account
the case where the set of cards is empty.
All these problems would evaporate if you just shuffled the deck once, and
then picked from the top of the deck. | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_73_0.txt | * c++
or ask your own question . | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_79_0.txt | Generating a Deck of Cards
1 | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_88_0.txt | C++ Deck Of Cards Shuffling Functions
#### Hot Network Questions | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_121_0.txt | Required, but never shown
Post Your Answer Discard | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_72_0.txt | There are a lot magic numbers hidden in there. Magic numbers are a bad idea.
You should always use named constants that explain what’s going on:
void Deck::makeDeck() {
for (int i = suit_min; i < suit_max; ++i) {
for (int j = rank_min; j < rank_max; ++j) {
| |
React_hook_adding_interactivity/React_hook_3_4.txt | lick}>
You pressed me {count} times
</button>
);
}
Next Example
* * *
### Updating state based on the previous state
Suppose the ` age ` is ` 42 ` . This handler calls ` setAge(age + 1) ` three
times:
function handleClick() {
setAge(age + 1); ... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_94_0.txt | * Teams
* Advertising
* Collectives
* Talent
##### Company | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_24_0.txt | 19.2k 1 1 gold badge 30 30 silver badges 65 65 bronze badges
asked Jan 15, 2021 at 23:41 | |
React_hook_adding_interactivity/React_hook_1_4.txt | lways creates a
_different_ function, ** similar to how the ` {} ` object literal always
creates a new object. Normally, this wouldn’t be a problem, but it means that
` ShippingForm ` props will never be the same, and your [ ` memo `
](/reference/react/memo) optimization won’t work. This is where ` useCallback
` comes ... | |
React_hook_adding_interactivity/React_hook_4_5.txt | </>
);
}
Show more
* * *
### Adding support for server rendering
If your React app uses [ server rendering, ](/reference/react-dom/server) your
React components will also run outside the browser environment to generate the
initial HTML. This creates a few challenges when connecting to an extern... | |
React_hook_adding_interactivity/adding_interactivity_3_4.txt | Fork
](https://codesandbox.io/api/v1/sandboxes/define?undefined&environment=create-
react-app "Open in CodeSandbox")
export default function Toolbar() {
return (
<div className="Toolbar" onClick={() => {
alert('You clicked on the toolbar!');
}}>
<button onClick=... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_9_0.txt | 6. Companies
7. Labs | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_96_0.txt | edited Jul 5, 2021 at 6:51
Toby Speight | |
React_hook_adding_interactivity/React_hook_0_4.txt | o
whatever the setup function was doing. The rule of thumb is that the user
shouldn’t be able to distinguish between the setup being called once (as in
production) and a _setup_ → _cleanup_ → _setup_ sequence (as in development).
[ See common solutions. ](/learn/synchronizing-with-effects#how-to-handle-the-
effect-firi... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_124_0.txt | or ask your own question .
* The Overflow Blog
* Upcoming research at Stack Overflow | |
React_hook_adding_interactivity/React_hook_0_10.txt | ts the interval.
// ...
}
Since ` count ` is a reactive value, it must be specified in the list of
dependencies. However, that causes the Effect to cleanup and setup again every
time the ` count ` changes. This is not ideal.
To fix this, [ pass the ` c => c + 1 ` state updater
](/ref... | |
React_hook_adding_interactivity/eslint3_37_0.txt | As well as adapting the path to match your project's real path, please be
aware that if you apply the above to a Next.js application, you should
change the glob pattern at the end to be ` tsconfig(.*)?.json ` .
E.g. if ` tuskdesk ` had been a Next.js app, we would have written: `
"project": ["apps/tuskdesk/tsconfig(... | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_13_0.txt | The cool thing is that we can set that seed using the srand() function. If
we set a hardcoded seed, like ` 42 ` , everytime we reload the page, we will
get exactly the same sequence of random numbers (might depend based on the
environment where you run the script.
srand(42);
echo rand(0, 100) ... | |
React_hook_adding_interactivity/eslint3_47_0.txt | ### Solutions
* Nx Enterprise
* Nx
* Nx Cloud | |
React_hook_adding_interactivity/eslint3_21_0.txt | * Get Started with Nx Release
* Release Projects Independently
* Automatically Version with Conventional Commits
* Configure Custom Registries
* Publish in CI/CD
* Automate GitHub Releases
* Publish Rust Crates
* Update Your Local Registry Setup to use Nx Release
... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_28_0.txt | Highest score (default) Date modified (newest first) Date created (oldest
first)
30 | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_6_0.txt | * Learn Programming
* Work | |
React_hook_adding_interactivity/eslint3_32_0.txt | ` 1 { 2 "extends" : [ "plugin:@nx/react" , "../../.eslintrc.json" ],
3 "ignorePatterns" : [ "!**/*" ], 4 "overrides" : [ 5 { 6 "files"
: [ "*.ts" , "*.tsx" , "*.js" , "*.jsx" ], 7 "rules" : { 8 //
This rule requires the TypeScript type checker to be present when it runs 9
"@typescript-e... | |
React_hook_adding_interactivity/eslint3_26_0.txt | 1. recipes
2. tips n tricks | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_80_0.txt | Problem with drawing same card in poker C++
1 | |
React_hook_adding_interactivity/React_hook_1_1.txt | nce/react-dom/components/select "<select>")
* [ <textarea> ](/reference/react-dom/components/textarea "<textarea>")
* [ <link> \- This feature is available in the latest Canary ](/reference/react-dom/components/link "<link>")
* [ <meta> \- This feature is available in the latest Canary ](/reference/react-... | |
React_hook_adding_interactivity/adding_interactivity_0_3.txt | ggled when you click “Show details”:
App.js data.js
App.js
Reset [ Fork
](https://codesandbox.io/api/v1/sandboxes/define?undefined&environment=create-
react-app "Open in CodeSandbox")
import { useState } from 'react';
import { sculptureList } from './data.js';
export default function Ga... | |
React_hook_adding_interactivity/eslint3_33_0.txt | ❯
nx lint tuskdesk | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_98_0.txt | indi indi
11.1k 19 19 silver badges 43 43 bronze badges | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_59_0.txt | 96.7k 57 57 gold badges 245 245 silver badges 349 349 bronze badges
Add a comment | | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_47_1.txt | auto crend() const noexcept -> std::reverse_iterator<card_t const*>;
auto front() const -> card_t const&;
auto back() const -> card_t const&;
auto operator[](std::size_t) const -> card_t const&;
auto at(std::size_t) const -> card_t const&;
auto empty() const noex... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_34_0.txt |
enum class suit_t
{
hearts,
diamonds,
clubs,
spades
};
That’s it! To make it even better, you can specify that it has to be a single
byte in size: | |
React_hook_adding_interactivity/React_hook_3_1.txt | nce/react-dom/components/select "<select>")
* [ <textarea> ](/reference/react-dom/components/textarea "<textarea>")
* [ <link> \- This feature is available in the latest Canary ](/reference/react-dom/components/link "<link>")
* [ <meta> \- This feature is available in the latest Canary ](/reference/react-... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_59_0.txt | So if you want a spacing of 2 lines, and you do something like ` std::cout <<
std::endl << std::endl << "========" << std::endl << std::endl; ` , you are
flushing the stream at least 4 times . That’s ridiculous.
All you need is: ` std::cout << "\n\n========\n\n"; ` . | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_104_0.txt | * 4
\$\begingroup\$ Quite a dazzlingly thorough answer. But I would advocate for
always using braces around if-blocks. The argument can be made from (1)
stylistic consistency, (2) readability and (3) maintainability. (1) is
obvious; (2) braces make it much easier to see the logical structure of the
code when skimm... | |
React_hook_adding_interactivity/React_hook_4_2.txt | ore ` is a React Hook that lets you subscribe to an
external store.
const snapshot = useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot?)
* Reference
* ` useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot?) `
* Usage
* Subscribing to an external store
* Subscri... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_36_0.txt |
enum class suit_t : unsigned char
{
hearts,
diamonds,
clubs,
spades
};
// a to_string() function:
auto to_string(suit_t s) -> std::string
{
switch (s)
{
case suit_t::hearts:
return "hearts";
case suit_t::d... | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_2_0.txt | * Learn Programming
* Work | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_71_0.txt | Post Your Answer Discard
By clicking “Post Your Answer”, you agree to our terms of service and
acknowledge you have read our privacy policy . | |
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_1_0.txt | I am working as a software engineer at Amazon, and I write about programming,
UX, interviewing and more - Opinions are my own
* Coding | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_127_0.txt | 3
Simple Blackjack Game in c++ | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_90_0.txt |
int Dealer::randomizeDeck(vector<Card> &cards) {
int max=cards.size()-1;
random_device rd;
mt19937 numGen(rd());
static uniform_int_distribution<int> roll(0,max);
return roll(numGen);
}
What you’re doing here is clever, but there are a lot of problems with how... | |
React_hook_adding_interactivity/eslint3_35_0.txt | apps/tuskdesk/.eslintrc.json
` 1 { 2 "extends" : [ "plugin:@nx/react" , "../../.eslintrc.json" ],
3 "ignorePatterns" : [ "!**/*" ], 4 "overrides" : [ 5 { 6 "files"
: [ "*.ts" , "*.tsx" , "*.js" , "*.jsx" ], 7 // We set
parserOptions.project for the project to allow TypeScript to create the... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_65_0.txt | Sign up using Google
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_141_0.txt | Question feed
To subscribe to this RSS feed, copy and paste this URL into your RSS reader. | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_132_0.txt | Deck of cards implementation
6 | |
React_hook_adding_interactivity/eslint3_14_0.txt | * React Native with Nx
* Remix with Nx
* Use Environment Variables in React
* Using Tailwind CSS in React
* Adding Images, Fonts, and Files
* Setup Module Federation with SSR for React
* Deploying Next.js applications to Vercel
* ##### Angular
* ##### Migra... | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_29_0.txt | – user529758
Nov 6, 2012 at 18:28 | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_0_0.txt | Skip to main content
#### Stack Exchange Network | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_37_0.txt | Following is a sample of how to setup the deck. I leave the ` nextCard `
indexing and drawing algorithm to you.
#include <iostream>
#include <algorithm>
using namespace std;
// names of ranks.
static const char *ranks[] =
{
"Ace", "Two", "Three", "Four", "Five", "Six", "S... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_117_0.txt | Submit
### Post as a guest | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_51_0.txt |
class game
{
public:
// play a game
auto play() -> void;
private:
std::mt19937 _rng;
};
And the play function could be something like: | |
React_hook_adding_interactivity/adding_interactivity_3_3.txt | but not specify behavior. Instead, components like
` PlayButton ` and ` UploadButton ` will pass event handlers down.
### Naming event handler props
Built-in components like ` <button> ` and ` <div> ` only support [ browser
event names ](/reference/react-dom/components/common#common-props) like `
onClick ` . However... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_6_0.txt | ### more stack exchange communities
company blog | |
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_64_0.txt | Draft discarded
### Sign up or log in | |
React_hook_adding_interactivity/React_hook_0_6.txt | ve a third-party map widget or a video player component
written without React, you can use an Effect to call methods on it that make
its state match the current state of your React component. This Effect creates
an instance of a ` MapWidget ` class defined in ` map-widget.js ` . When you
change the ` zoomLevel ` prop o... | |
React_hook_adding_interactivity/React_hook_1_0.txt | Stream React Conf on May 15-16.
[ Learn more. ](https://conf.react.dev/)
[ React ](/)
Search ` ⌘ ` ` Ctrl ` ` K `
[ Learn ](/learn)
[ Reference ](/reference/react)
[ Community ](/community)
[ Blog ](/blog)
[ ](https://github.com/facebook/react/releases)
### react@18.2.0
* [ Overview ](/reference/react "... | |
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_13_0.txt | 3. Teams
4. Ask questions, find answers and collaborate at work with Stack Overflow for Teams. Explore Teams | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_93_0.txt | The next major problem with this function is that every time you ask for a
random index into a set of cards, you’re constructing a new random number
generator. That makes no sense, and it is remarkably wasteful. Much better
would be just pass a random number generator into the function:
template <std::un... | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_122_0.txt | By clicking “Post Your Answer”, you agree to our terms of service and
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_31_0.txt | * ` value `
* ` suit `
* ` name `
* ` rank `
` value ` is an ` unsigned int ` , while the others are all ` std::string ` s. | |
React_hook_adding_interactivity/deck-of-cards-written-in-c8_20_0.txt | I wasn't sure about ` shuffle() ` so I just use randomizeCards. Almost all
tutorials use rand() with time(). I read that it's a weak generator and use
another one. I've used my random in all kinds of projects.
I'm mainly worried about size and speed. Is it as small as it can be and using
the RAM as efficiently as poss... | |
React_hook_adding_interactivity/eslint3_43_0.txt | Preferences
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