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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_74_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_48_0.txt
You may not need all the functions in that interface, but some of them will sure come in handy. This is what a simple game might look like with this interface: // start with a full deck, and shuffle it auto deck = deck_t::full_deck(); // start a new game while (playing) { d...
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_0_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_27_0.txt
## 1 Answer 1 Sorted by: Reset to default
React_hook_adding_interactivity/React_hook_2_3.txt
ider and the ` Button ` . When a ` Button ` _anywhere_ inside of ` Form ` calls ` useContext(ThemeContext) ` , it will receive ` "dark" ` as the value. ### Pitfall ` useContext() ` always looks for the closest provider _above_ the component that calls it. It searches upwards and **does not** consider providers in th...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_83_0.txt
void Dealer::getCard(vector<Card> &hand) { int pick=randomizeDeck(deck.cards); hand.push_back(deck.cards[pick]); deck.cards[pick]=deck.cards.back(); deck.cards.pop_back(); } This is a rather peculiar way to draw a card from a deck. First of all, it doesn’t make se...
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_16_0.txt
## Possible improvements One improvement that I would suggest if you are concerned about building a more secured system would be to hide the seed .
React_hook_adding_interactivity/eslint3_29_0.txt
Let's take an example of an ESLint config that Nx might generate for you out of the box for a Next.js project called ` tuskdesk ` : apps/tuskdesk/.eslintrc.json
React_hook_adding_interactivity/deck-of-cards-written-in-c8_50_0.txt
The real problem with the dealer class is that it just does too much. It’s not just a dealer… it plays the whole game… and even handles asking if the player wants to replay… and shuffles the deck… and draws the cards…. Strip it down. First of all, the proper name for this class probably isn’t “dealer”, but rather ...
React_hook_adding_interactivity/adding_interactivity_0_4.txt
// and prepare for the next Hook call. componentHooks[currentHookIndex] = pair; currentHookIndex++; return pair; } function Gallery() { // Each useState() call will get the next pair. const [index, setIndex] = useState(0); const [showMore, setShowMore] = useState(false);...
React_hook_adding_interactivity/adding_interactivity_0_7.txt
<img src={sculpture.url} alt={sculpture.alt} /> </> ); } Show more Show solution Next Challenge [ Previous Responding to Events ](/learn/responding-to-events) [ Next Render and Commit ](/learn/render-and-commit) * * * How do you like thes...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_67_0.txt
When you define the default constructor or destructor like this, you are creating a non-trivial default constructor and non-trivial destructor. That’s bad. Trivial default constructors and trivial destructors are a good thing, because if they’re trivial, the compiler can optimize them away in most cases. This can give ...
React_hook_adding_interactivity/React_hook_3_5.txt
ton onClick={() => { increment(); increment(); increment(); }}>+3</button> <button onClick={() => { increment(); }}>+1</button> </> ); } Show more Next Example * * * ### Updating objects and arrays in state ...
React_hook_adding_interactivity/React_hook_1_6.txt
rendering with ` useCallback ` and ` memo ` 2 . Always re- rendering a component #### Example 1 of 2 : Skipping re-rendering with ` useCallback ` and ` memo ` In this example, the ` ShippingForm ` component is **artificially slowed down** so that you can see what happens when a React component you’re renderin...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_52_0.txt
auto game::play() -> void { auto deck = deck_t::full_deck(); deck.shuffle(_rng); auto player = deck.draw_deck(N); // N is how many cards each player starts with auto house = deck.draw_deck(N); auto credits = 100; auto done = false; ...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_78_0.txt
#### Related 8
React_hook_adding_interactivity/deck-of-cards-written-in-c8_5_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_29_0.txt
\$\begingroup\$ # Design review
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_66_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_49_0.txt
## ` Dealer ` The dealer class structure isn’t bad, but you could use the deck class for both the player and house hands. They are, in a way, decks, after all.
React_hook_adding_interactivity/eslint3_24_0.txt
##### Reference * Commands * Nx Configuration * Project Configuration * Inputs and Named Inputs * .nxignore * Environment Variables * Glossary
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_12_0.txt
## The seed of a solution When you generate a random number, using the rand() function, the underlying random number generator will use what’s called a seed , an initial value that will determine the following numbers that will be generated.
React_hook_adding_interactivity/deck-of-cards-written-in-c8_12_0.txt
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React_hook_adding_interactivity/eslint3_20_0.txt
* Add a Package-based Project in an Integrated Repo * Add an Integrated Project in a Package-based Repo * Convert from a Standalone Repository to an Integrated Repository * Configuring ESLint with Typescript * Enable Typescript Batch Mode * Define Secondary Entrypoints for Types...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_36_0.txt
Its a deck of cards. Just do this: 1. Initialize the deck. Layout all 52 cards within a fixed 52-card array. 2. Shuffle the deck. 3. Start the drawing loop by initializing a ` nextCard ` index into your deck starting at zero (0). With each 'draw' (the card at ` deck[nextCard] ` ) advance ` nextCard ` by one. W...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_129_0.txt
Deck of cards program using a card value map 4
React_hook_adding_interactivity/deck-of-cards-written-in-c8_14_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_89_0.txt
auto print_hand(std::ostream& out, std::vector<Card> const& hand) { std::ranges::for_each(hand, [&out](auto&& card) { out << card << '\n'; }); } Even better still would be if you had a class for hands (which could also just reuse the deck class), because then you would’t need this fu...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_7_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_28_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_123_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_72_0.txt
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React_hook_adding_interactivity/React_hook_4_4.txt
eact'; function ChatIndicator() { const isOnline = useSyncExternalStore(subscribe, getSnapshot); // ... } To implement the ` getSnapshot ` function, read the current value from the browser API: function getSnapshot() { ...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_102_0.txt
* 2 \$\begingroup\$ @Jack good advice - I would add that you should just use ` std::shuffle() ` rather than reimplementing Fisher-Yates yourself. \$\endgroup\$
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_46_0.txt
– Matt Nov 6, 2012 at 18:46
React_hook_adding_interactivity/deck-of-cards-written-in-c8_94_0.txt
But this still isn't a great function, because it doesn’t take into account the case where the set of cards is empty. All these problems would evaporate if you just shuffled the deck once, and then picked from the top of the deck.
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_73_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_79_0.txt
Generating a Deck of Cards 1
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_88_0.txt
C++ Deck Of Cards Shuffling Functions #### Hot Network Questions
React_hook_adding_interactivity/deck-of-cards-written-in-c8_121_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_72_0.txt
There are a lot magic numbers hidden in there. Magic numbers are a bad idea. You should always use named constants that explain what’s going on: void Deck::makeDeck() { for (int i = suit_min; i < suit_max; ++i) { for (int j = rank_min; j < rank_max; ++j) {
React_hook_adding_interactivity/React_hook_3_4.txt
lick}> You pressed me {count} times </button> ); } Next Example * * * ### Updating state based on the previous state Suppose the ` age ` is ` 42 ` . This handler calls ` setAge(age + 1) ` three times: function handleClick() { setAge(age + 1); ...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_94_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_24_0.txt
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React_hook_adding_interactivity/React_hook_1_4.txt
lways creates a _different_ function, ** similar to how the ` {} ` object literal always creates a new object. Normally, this wouldn’t be a problem, but it means that ` ShippingForm ` props will never be the same, and your [ ` memo ` ](/reference/react/memo) optimization won’t work. This is where ` useCallback ` comes ...
React_hook_adding_interactivity/React_hook_4_5.txt
</> ); } Show more * * * ### Adding support for server rendering If your React app uses [ server rendering, ](/reference/react-dom/server) your React components will also run outside the browser environment to generate the initial HTML. This creates a few challenges when connecting to an extern...
React_hook_adding_interactivity/adding_interactivity_3_4.txt
Fork ](https://codesandbox.io/api/v1/sandboxes/define?undefined&environment=create- react-app "Open in CodeSandbox") export default function Toolbar() { return ( <div className="Toolbar" onClick={() => { alert('You clicked on the toolbar!'); }}> <button onClick=...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_9_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_96_0.txt
edited Jul 5, 2021 at 6:51 Toby Speight
React_hook_adding_interactivity/React_hook_0_4.txt
o whatever the setup function was doing. The rule of thumb is that the user shouldn’t be able to distinguish between the setup being called once (as in production) and a _setup_ → _cleanup_ → _setup_ sequence (as in development). [ See common solutions. ](/learn/synchronizing-with-effects#how-to-handle-the- effect-firi...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_124_0.txt
or ask your own question . * The Overflow Blog * Upcoming research at Stack Overflow
React_hook_adding_interactivity/React_hook_0_10.txt
ts the interval. // ... } Since ` count ` is a reactive value, it must be specified in the list of dependencies. However, that causes the Effect to cleanup and setup again every time the ` count ` changes. This is not ideal. To fix this, [ pass the ` c => c + 1 ` state updater ](/ref...
React_hook_adding_interactivity/eslint3_37_0.txt
As well as adapting the path to match your project's real path, please be aware that if you apply the above to a Next.js application, you should change the glob pattern at the end to be ` tsconfig(.*)?.json ` . E.g. if ` tuskdesk ` had been a Next.js app, we would have written: ` "project": ["apps/tuskdesk/tsconfig(...
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_13_0.txt
The cool thing is that we can set that seed using the srand() function. If we set a hardcoded seed, like ` 42 ` , everytime we reload the page, we will get exactly the same sequence of random numbers (might depend based on the environment where you run the script. srand(42); echo rand(0, 100) ...
React_hook_adding_interactivity/eslint3_47_0.txt
### Solutions * Nx Enterprise * Nx * Nx Cloud
React_hook_adding_interactivity/eslint3_21_0.txt
* Get Started with Nx Release * Release Projects Independently * Automatically Version with Conventional Commits * Configure Custom Registries * Publish in CI/CD * Automate GitHub Releases * Publish Rust Crates * Update Your Local Registry Setup to use Nx Release ...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_28_0.txt
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React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_6_0.txt
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React_hook_adding_interactivity/eslint3_32_0.txt
` 1 { 2 "extends" : [ "plugin:@nx/react" , "../../.eslintrc.json" ], 3 "ignorePatterns" : [ "!**/*" ], 4 "overrides" : [ 5 { 6 "files" : [ "*.ts" , "*.tsx" , "*.js" , "*.jsx" ], 7 "rules" : { 8 // This rule requires the TypeScript type checker to be present when it runs 9 "@typescript-e...
React_hook_adding_interactivity/eslint3_26_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_80_0.txt
Problem with drawing same card in poker C++ 1
React_hook_adding_interactivity/React_hook_1_1.txt
nce/react-dom/components/select "<select>") * [ <textarea> ](/reference/react-dom/components/textarea "<textarea>") * [ <link> \- This feature is available in the latest Canary ](/reference/react-dom/components/link "<link>") * [ <meta> \- This feature is available in the latest Canary ](/reference/react-...
React_hook_adding_interactivity/adding_interactivity_0_3.txt
ggled when you click “Show details”: App.js data.js App.js Reset [ Fork ](https://codesandbox.io/api/v1/sandboxes/define?undefined&environment=create- react-app "Open in CodeSandbox") import { useState } from 'react'; import { sculptureList } from './data.js'; export default function Ga...
React_hook_adding_interactivity/eslint3_33_0.txt
❯ nx lint tuskdesk
React_hook_adding_interactivity/deck-of-cards-written-in-c8_98_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_59_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_47_1.txt
auto crend() const noexcept -> std::reverse_iterator<card_t const*>; auto front() const -> card_t const&; auto back() const -> card_t const&; auto operator[](std::size_t) const -> card_t const&; auto at(std::size_t) const -> card_t const&; auto empty() const noex...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_34_0.txt
enum class suit_t { hearts, diamonds, clubs, spades }; That’s it! To make it even better, you can specify that it has to be a single byte in size:
React_hook_adding_interactivity/React_hook_3_1.txt
nce/react-dom/components/select "<select>") * [ <textarea> ](/reference/react-dom/components/textarea "<textarea>") * [ <link> \- This feature is available in the latest Canary ](/reference/react-dom/components/link "<link>") * [ <meta> \- This feature is available in the latest Canary ](/reference/react-...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_59_0.txt
So if you want a spacing of 2 lines, and you do something like ` std::cout << std::endl << std::endl << "========" << std::endl << std::endl; ` , you are flushing the stream at least 4 times . That’s ridiculous. All you need is: ` std::cout << "\n\n========\n\n"; ` .
React_hook_adding_interactivity/deck-of-cards-written-in-c8_104_0.txt
* 4 \$\begingroup\$ Quite a dazzlingly thorough answer. But I would advocate for always using braces around if-blocks. The argument can be made from (1) stylistic consistency, (2) readability and (3) maintainability. (1) is obvious; (2) braces make it much easier to see the logical structure of the code when skimm...
React_hook_adding_interactivity/React_hook_4_2.txt
ore ` is a React Hook that lets you subscribe to an external store. const snapshot = useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot?) * Reference * ` useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot?) ` * Usage * Subscribing to an external store * Subscri...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_36_0.txt
enum class suit_t : unsigned char { hearts, diamonds, clubs, spades }; // a to_string() function: auto to_string(suit_t s) -> std::string { switch (s) { case suit_t::hearts: return "hearts"; case suit_t::d...
React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_2_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_71_0.txt
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React_hook_adding_interactivity/generate-a-random-playing-cards-deck-securely-asynchronously-and-deterministically-327_1_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_127_0.txt
3 Simple Blackjack Game in c++
React_hook_adding_interactivity/deck-of-cards-written-in-c8_90_0.txt
int Dealer::randomizeDeck(vector<Card> &cards) { int max=cards.size()-1; random_device rd; mt19937 numGen(rd()); static uniform_int_distribution<int> roll(0,max); return roll(numGen); } What you’re doing here is clever, but there are a lot of problems with how...
React_hook_adding_interactivity/eslint3_35_0.txt
apps/tuskdesk/.eslintrc.json ` 1 { 2 "extends" : [ "plugin:@nx/react" , "../../.eslintrc.json" ], 3 "ignorePatterns" : [ "!**/*" ], 4 "overrides" : [ 5 { 6 "files" : [ "*.ts" , "*.tsx" , "*.js" , "*.jsx" ], 7 // We set parserOptions.project for the project to allow TypeScript to create the...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_65_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_141_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_132_0.txt
Deck of cards implementation 6
React_hook_adding_interactivity/eslint3_14_0.txt
* React Native with Nx * Remix with Nx * Use Environment Variables in React * Using Tailwind CSS in React * Adding Images, Fonts, and Files * Setup Module Federation with SSR for React * Deploying Next.js applications to Vercel * ##### Angular * ##### Migra...
React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_29_0.txt
– user529758 Nov 6, 2012 at 18:28
React_hook_adding_interactivity/deck-of-cards-written-in-c8_0_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_37_0.txt
Following is a sample of how to setup the deck. I leave the ` nextCard ` indexing and drawing algorithm to you. #include <iostream> #include <algorithm> using namespace std; // names of ranks. static const char *ranks[] = { "Ace", "Two", "Three", "Four", "Five", "Six", "S...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_117_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_51_0.txt
class game { public: // play a game auto play() -> void; private: std::mt19937 _rng; }; And the play function could be something like:
React_hook_adding_interactivity/adding_interactivity_3_3.txt
but not specify behavior. Instead, components like ` PlayButton ` and ` UploadButton ` will pass event handlers down. ### Naming event handler props Built-in components like ` <button> ` and ` <div> ` only support [ browser event names ](/reference/react-dom/components/common#common-props) like ` onClick ` . However...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_6_0.txt
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React_hook_adding_interactivity/React_hook_0_6.txt
ve a third-party map widget or a video player component written without React, you can use an Effect to call methods on it that make its state match the current state of your React component. This Effect creates an instance of a ` MapWidget ` class defined in ` map-widget.js ` . When you change the ` zoomLevel ` prop o...
React_hook_adding_interactivity/React_hook_1_0.txt
Stream React Conf on May 15-16. [ Learn more. ](https://conf.react.dev/) [ React ](/) Search ` ⌘ ` ` Ctrl ` ` K ` [ Learn ](/learn) [ Reference ](/reference/react) [ Community ](/community) [ Blog ](/blog) [ ](https://github.com/facebook/react/releases) ### react@18.2.0 * [ Overview ](/reference/react "...
React_hook_adding_interactivity/eslint3_48_0.txt
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React_hook_adding_interactivity/deck-of-cards-how-do-i-make-it-so-i-randomly-draw-a-card-only-once2_13_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_93_0.txt
The next major problem with this function is that every time you ask for a random index into a set of cards, you’re constructing a new random number generator. That makes no sense, and it is remarkably wasteful. Much better would be just pass a random number generator into the function: template <std::un...
React_hook_adding_interactivity/deck-of-cards-written-in-c8_122_0.txt
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React_hook_adding_interactivity/deck-of-cards-written-in-c8_31_0.txt
* ` value ` * ` suit ` * ` name ` * ` rank ` ` value ` is an ` unsigned int ` , while the others are all ` std::string ` s.
React_hook_adding_interactivity/deck-of-cards-written-in-c8_20_0.txt
I wasn't sure about ` shuffle() ` so I just use randomizeCards. Almost all tutorials use rand() with time(). I read that it's a weak generator and use another one. I've used my random in all kinds of projects. I'm mainly worried about size and speed. Is it as small as it can be and using the RAM as efficiently as poss...
React_hook_adding_interactivity/eslint3_43_0.txt
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