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c12600
// lexPredicateOrLiteral tries to lex a predicate or a literal out of the input.
c12601
// lexPredicate lexes a predicate out of the input.
c12602
// lexLiteral lexes a literal out of the input.
c12603
// consumeKeyword consume and emits a valid token
c12604
// emitError passes and error to the client with proper error messaging.
c12605
// accept consumes the next rune if it's equal to the one provided.
c12606
// UUIDToBase64 recodes it into a compact string.
c12607
// Base64ToUUID attempts to decode a base 64 encoded UUID.
c12608
// Delta is the amount of seconds between the last tick and the one before that
c12609
// Time is the number of seconds the clock has been running
c12610
// Register registers a resource loader for the given file format.
c12611
// load loads the given resource into memory.
c12612
// LoadReaderData loads a resource when you already have the reader for it.
c12613
// Unload releases the given resource from memory.
c12614
// NewAsymmetricSpritesheetFromTexture creates a new AsymmetricSpriteSheet from a // TextureResource. The data provided is the location and size of the sprites
c12615
// NewAsymmetricSpritesheetFromFile creates a new AsymmetricSpriteSheet from a // file name. The data provided is the location and size of the sprites
c12616
// NewSpritesheetFromTexture creates a new spritesheet from a texture resource.
c12617
// NewSpritesheetFromFile is a simple handler for creating a new spritesheet from a file // textureName is the name of a texture already preloaded with engo.Files.Add
c12618
// NewSpritesheetWithBorderFromTexture creates a new spritesheet from a texture resource. // This sheet has sprites of a uniform width and height, but also have borders around // each sprite to prevent bleeding over
c12619
// NewSpritesheetWithBorderFromFile creates a new spritesheet from a file // This sheet has sprites of a uniform width and height, but also have borders around // each sprite to prevent bleeding over
c12620
// Cell gets the region at the index i, updates and pulls from cache if need be
c12621
// Drawables returns all the drawables on the sheet
c12622
// Cells returns all the cells on the sheet
c12623
// colorToFloat32 returns the float32 representation of the given color
c12624
// LoadShader takes a Vertex-shader and Fragment-shader, compiles them and attaches them to a newly created glProgram. // It will log possible compilation errors
c12625
// SetShader sets the shader used by the RenderComponent.
c12626
// SetZIndex sets the order that the RenderComponent is drawn to the screen. Higher z-indices are drawn on top of // lower ones if they overlap.
c12627
// SetMinFilter sets the ZoomFilter used for minimizing the RenderComponent
c12628
// SetMagFilter sets the ZoomFilter used for magnifying the RenderComponent
c12629
// New initializes the RenderSystem
c12630
// Add adds an entity to the RenderSystem. The entity needs a basic, render, and space component to be added to the system.
c12631
// EntityExists looks if the entity is already into the System's entities. It will return the index >= 0 of the object into de rs.entities or -1 if it could not be found.
c12632
// AddByInterface adds any Renderable to the render system. Any Entity containing a BasicEntity,RenderComponent, and SpaceComponent anonymously does this automatically
c12633
// Remove removes an entity from the RenderSystem
c12634
// Update draws the entities in the RenderSystem to the OpenGL Surface.
c12635
// SetBackground sets the OpenGL ClearColor to the provided color.
c12636
// New is called when the AudioSystem is added to the world.
c12637
// Add adds an entity to the AudioSystem
c12638
// AddByInterface Allows an Entity to be added directly using the Audioable interface, // which every entity containing the BasicEntity and AnimationComponent anonymously, // automatically satisfies.
c12639
// Remove removes an entity from the AudioSystem
c12640
// Update doesn't do anything since audio is run on it's own thread
c12641
// Read reads from all the currently playing entities and combines them into a // single stream that is passed to the oto player.
c12642
// NewInputManager holds onto anything input related for engo
c12643
// RegisterAxis registers a new axis which can be used to retrieve inputs which are spectrums.
c12644
// RegisterButton registers a new button input.
c12645
// Create is for loading fonts from the disk, given a location
c12646
// TextDimensions returns the total width, total height and total line size // of the input string written out in the Font.
c12647
// Render returns a Texture in the Font based on the input string.
c12648
// Width returns the width of the Text generated from a FontAtlas. This implements the common.Drawable interface.
c12649
// Height returns the height the Text generated from a FontAtlas. This implements the common.Drawable interface.
c12650
// New initializes the MouseSystem. It is run before any updates.
c12651
// AddByInterface adds the Entity to the system as long as it satisfies, Mouseable. Any Entity containing a BasicEntity,MouseComponent, and RenderComponent, automatically does this.
c12652
// Remove removes an entity from the MouseSystem.
c12653
// Close is implementation of io.Closer's Close.
c12654
// Decode decodes MP3 source and returns a decoded stream. // // Decode returns error when decoding fails or IO error happens. // // Decode automatically resamples the stream to fit with the audio context if necessary.
c12655
// Load processes the data stream and parses it as an audio file
c12656
// Load removes the preloaded audio file from the cache
c12657
// Resource retrieves the preloaded audio file, passed as a `AudioResource`
c12658
// Set sets the coordinates of p to x and y
c12659
// AddScalar adds s to each component of p
c12660
// SubtractScalar subtracts s from each component of p
c12661
// MultiplyScalar multiplies each component of p by s
c12662
// Subtract sets the components of p to the pointwise difference of p - p2
c12663
// Equal indicates whether two points have the same value, avoiding issues with float precision
c12664
// PointDistance returns the euclidean distance between p and p2
c12665
// PointDistanceSquared returns the squared euclidean distance between p and p2
c12666
// ProjectOnto returns the vector produced by projecting p on to p2 // returns an empty Point if they can't project onto one another
c12667
// Normalize returns the unit vector from p, and its magnitude. // if you try to normalize the null vector, the return value will be null values
c12668
// Set sets the matrix to the given float slice and returns the matrix. The float // slice must have at least 9 elements. If the float slie contains more than 9 elements, // only the first 9 will be copied.
c12669
// Identity sets the matrix to the Identity matrix and returns the matrix.
c12670
// Multiply postmultiplies m matrix with m2 and stores the result in m, returning m. // Multiplaction is the result of m2 times m.
c12671
// TranslatePoint translates m by the point p.
c12672
// ScaleComponent returns the current scale component of m. // This assumes uniform scaling.
c12673
// TranslationComponent returns the current translation component of m. // This assumes uniform scaling.
c12674
// RotationComponentRad returns the current rotation component of m in radians. // This assumes uniform scaling.
c12675
// Rotate rorates m counter-clockwise by deg degrees.
c12676
// RotateRad rotates m counter-clockwise by rad radians.
c12677
// PointDistance Returns the euclidean distance from the point p to the // line segment l
c12678
// PointDistanceSquared returns the squared euclidean distance from the point p // to the line segment l
c12679
// Normal returns the left hand normal of the line segment l
c12680
// DotProduct returns the dot product between this and that
c12681
// CrossProduct returns the 2 dimensional cross product of this and that, // which represents the magnitude of the three dimensional cross product
c12682
// LineIntersection returns the point where the line segments one and two // intersect and true if there is intersection, nil and false when line // segments one and two do not intersect
c12683
// LineTraceFraction returns the trace fraction of tracer through boundary // 1 means no intersection // 0 means tracer's origin lies on the boundary line
c12684
// LineTrace runs a series of line traces from tracer to each boundary line // and returns the nearest trace values
c12685
// MultiplyMatrixVector multiplies the matrix m with the float32 vector v and returns the result. // The size of vector v MUST be 2 or 3. If v is size 2, a 3rd component is automatically added with // value of 1.0.
c12686
// MultiplyMatrixVector multiplies the matrix m with the point and returns the result.
c12687
// UploadTexture sends the image to the GPU, to be kept in GPU RAM
c12688
// NewTextureResource sends the image to the GPU and returns a `TextureResource` for easy access
c12689
// NewTextureSingle sends the image to the GPU and returns a `Texture` with a viewport for single-sprite images
c12690
// ImageToNRGBA takes a given `image.Image` and converts it into an `image.NRGBA`. Especially useful when transforming // image.Uniform to something usable by `engo`.
c12691
// Close removes the Texture data from the GPU.
c12692
// decode accepts an ogg stream and returns a decorded stream.
c12693
// Value returns the value of an Axis.
c12694
// Value returns the value of a keypress.
c12695
// NewAxisMouse creates a new Mouse Axis in either direction AxisMouseVert or AxisMouseHori.
c12696
// Value returns the delta of a mouse movement.
c12697
// NewBackground creates a background of colored tiles - might not be the most efficient way to do this // It gets added to the world as well, so we won't return anything.
c12698
// openFile is the mobile-specific way of opening a file
c12699
// RunPreparation is called only once, and is called automatically when calling Open // It is only here for benchmarking in combination with OpenHeadlessNoRun