_id stringlengths 2 7 | text stringlengths 6 2.61k | title stringclasses 1
value |
|---|---|---|
c12700 | // RunIteration runs every time android calls to update the screen | |
c12701 | // mobileDraw runs once per frame. RunIteration for the other backends | |
c12702 | // NewAnimationComponent creates an AnimationComponent containing all given
// drawables. Animations will be played using the given rate. | |
c12703 | // SelectAnimationByName sets the current animation. The name must be
// registered. | |
c12704 | // SelectAnimationByAction sets the current animation.
// An nil action value selects the default animation. | |
c12705 | // AddDefaultAnimation adds an animation which is used when no other animation is playing. | |
c12706 | // AddAnimation registers an animation under its name, making it available
// through SelectAnimationByName. | |
c12707 | // AddAnimations registers all given animations. | |
c12708 | // Cell returns the drawable for the current frame. | |
c12709 | // NextFrame advances the current animation by one frame. | |
c12710 | // Add starts tracking the given entity. | |
c12711 | // AddByInterface Allows an Entity to be added directly using the Animtionable interface. which every entity containing the BasicEntity,AnimationComponent,and RenderComponent anonymously, automatically satisfies. | |
c12712 | // Remove stops tracking the given entity. | |
c12713 | // Update advances the animations of all tracked entities. | |
c12714 | // SetTitle sets the title of the window | |
c12715 | // NewQuadtree creates a new quadtree for the given bounds.
// When setting usePool to true, the internal values will be taken from a sync.Pool which reduces the allocation overhead.
// maxObjects tells the tree how many objects should be stored within a level before the quadtree cell is split. | |
c12716 | // Destroy frees the nodes if the Quadtree uses the node pool | |
c12717 | // split - split the node into 4 subnodes | |
c12718 | // Insert inserts the given item to the quadtree | |
c12719 | // Remove removes the given item from the quadtree | |
c12720 | // Retrieve returns all objects that could collide with the given bounding box | |
c12721 | // Retrieve returns all objects that could collide with the given bounding box and passing the given filter function. | |
c12722 | //Clear removes all items from the quadtree | |
c12723 | // New is called when FPSSystem is added to the world | |
c12724 | // Update changes the dipslayed text and prints to the terminal every second
// to report the FPS | |
c12725 | // Load will load the tmx file and any other image resources that are needed | |
c12726 | // Unload removes the preloaded level from the cache | |
c12727 | // Resource retrieves and returns the preloaded level of type 'TMXResource' | |
c12728 | // Bounds returns the level boundaries as an engo.AABB object | |
c12729 | // mapPoint returns the map point of the passed in screen point | |
c12730 | // screenPoint returns the screen point of the passed in map point | |
c12731 | // View returns the tile's viewport's min and max X & Y | |
c12732 | // Load processes the data stream and parses it as a freetype font | |
c12733 | // Load removes the preloaded font from the cache | |
c12734 | // Resource retrieves the preloaded font, passed as a `FontResource` | |
c12735 | // Close removes the player from the audio system's players, which are currently playing players.
// it then finalizes and frees the data from the player. Do not use a player after it has been
// closed | |
c12736 | // Seek seeks the position with the given offset.
//
// Seek returns error when seeking the source stream returns error. | |
c12737 | // Current returns the current position. | |
c12738 | // GetVolume gets the Player's volume | |
c12739 | // SetVolume sets the Player's volume
// volume can only be set from 0 to 1 | |
c12740 | // Nextafter returns the next representable int value after x towards y. | |
c12741 | // Dispatch sends a message to all subscribed handlers of the message's type
// To prevent any data races, be aware that these listeners occur as callbacks and can be
// executed at any time. If variables are altered in the handler, utilize channels, locks,
// semaphores, or any other method necessary to ensure the mem... | |
c12742 | // Listen subscribes to the specified message type and calls the specified handler when fired | |
c12743 | // StopListen removes a previously added handler from the listener queue | |
c12744 | // Removes a single handler from the handler queue, called during cleanup of all handlers scheduled for removal | |
c12745 | // SetScene sets the currentScene to the given Scene, and
// optionally forcing to create a new ecs.World that goes with it. | |
c12746 | // RegisterScene registers the `Scene`, so it can later be used by `SetSceneByName` | |
c12747 | // NewKeyManager creates a new KeyManager. | |
c12748 | // Set is used for updating whether or not a key is held down, or not held down. | |
c12749 | // Get retrieves a keys state. | |
c12750 | // State returns the raw state of a key. | |
c12751 | // Down checks whether the current input is being held down. | |
c12752 | // Run is called to create a window, initialize everything, and start the main loop. Once this function returns,
// the game window has been closed already. You can supply a lot of options within `RunOptions`, and your starting
// `Scene` should be defined in `defaultScene`. | |
c12753 | // SetFPSLimit can be used to change the value in the given `RunOpts` after already having called `engo.Run`. | |
c12754 | //TouchEvent handles the touch events sent from ios and puts them in the InputManager | |
c12755 | // SetTitle changes the title of the page to the given string | |
c12756 | // WindowSize returns the width and height of the current window | |
c12757 | // jsPollKeys polls the keys collected by the javascript callback
// this ensures the keys only get updated once per frame, since the
// callback has no information about the frames and is invoked several
// times between frames. This makes Input.Button.JustPressed and JustReleased
// able to return true properly. | |
c12758 | // RunPreparation is called automatically when calling Open. It should only be called once. | |
c12759 | // SetCursor changes the cursor | |
c12760 | // CreateWindow opens the window and gets a GL surface for rendering | |
c12761 | // WindowSize gets the current window size | |
c12762 | //TouchEvent handles the touch events sent from Android and puts them in the InputManager | |
c12763 | // New initializes the CameraSystem. | |
c12764 | // Update updates the camera. lLong tasks are attempted to update incrementally in batches. | |
c12765 | // FollowEntity sets the camera to follow the entity with BasicEntity basic
// and SpaceComponent space. | |
c12766 | // Update updates the camera based on keyboard input. | |
c12767 | // BindKeyboard sets the vertical and horizontal axes used by the KeyboardScroller. | |
c12768 | // NewKeyboardScroller creates a new KeyboardScroller system using the provided scrollSpeed,
// and horizontal and vertical axes. | |
c12769 | // New adjusts CameraBounds to the bounds of EntityScroller. | |
c12770 | // Update moves the camera to the center of the space component.
// Values are automatically clamped to TrackingBounds by the camera. | |
c12771 | // Update zooms the camera in and out based on the movement of the scroll wheel. | |
c12772 | // Update rotates the camera if the scroll wheel is pressed down. | |
c12773 | // Corners returns the location of the four corners of the rectangular plane defined by the `SpaceComponent`, taking
// into account any possible rotation. | |
c12774 | // triangleArea computes the area of the triangle given by the three points | |
c12775 | // Add adds an entity to the CollisionSystem. To be added, the entity has to have a basic, collision, and space component. | |
c12776 | // AddByInterface Provides a simple way to add an entity to the system that satisfies Collisionable. Any entity containing, BasicEntity,CollisionComponent, and SpaceComponent anonymously, automatically does this. | |
c12777 | // IsIntersecting tells if two engo.AABBs intersect. | |
c12778 | // MinimumTranslation tells how much an entity has to move to no longer overlap another entity. | |
c12779 | // NewMDBStore returns a new MDBStore and potential
// error. Requres a base directory from which to operate,
// and a maximum size. If maxSize is not 0, a default value is used. | |
c12780 | // initialize is used to setup the mdb store | |
c12781 | // startTxn is used to start a transaction and open all the associated sub-databases | |
c12782 | // Gets a log entry at a given index | |
c12783 | // Stores a log entry | |
c12784 | // Stores multiple log entries | |
c12785 | // Deletes a range of log entries. The range is inclusive. | |
c12786 | // Initialize event listener and channels | |
c12787 | // Close event channels when done message is received | |
c12788 | // Closes the OS specific event listener,
// removes all watches and closes all event channels. | |
c12789 | // Remove pid from the watched process set. | |
c12790 | // LookupPrivilegeName looks up a privilege name given a LUID value. | |
c12791 | // mapPrivileges maps privilege names to LUID values. | |
c12792 | // EnableTokenPrivileges enables the specified privileges in the given
// Token. The token must have TOKEN_ADJUST_PRIVILEGES access. If the token
// does not already contain the privilege it cannot be enabled. | |
c12793 | // GetTokenUser returns the User associated with the given Token. | |
c12794 | // GetDebugInfo returns general debug info about the current process. | |
c12795 | // Initialize bsd implementation of the eventListener interface | |
c12796 | // Initialize Kevent_t fields and propagate changelist for the given pid | |
c12797 | // Delete filter for given pid from the queue | |
c12798 | // Add and enable filter for given pid in the queue | |
c12799 | // Poll the kqueue file descriptor and dispatch to the Event channels |
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