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13848_83
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Odejmujemy od totalValue wartość wcześniejszych sumboli gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_84
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy liczbe symboli gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_85
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli symbol należy do gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_86
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zwiększamy liczbę znalezionych symboli
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_87
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli są 4 pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_88
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Dodajemy do totalValue wartość wcześniejszych symboli komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_89
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy liczbe symboli komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_90
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli pole jest puste
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_91
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Dodajemy do totalValue warości za wcześniejsze pola
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_92
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy znalezione symbole gracza i komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_93
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Przejście o jeden w prawy dół
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_94
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli plansza się skończyła
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_95
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmiana zmiennej końcowej na true
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_96
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli totalValue ma nieskończoność to przerywamy dalsze liczenie
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_97
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Liczenie pozycji w skosie od prawej górnej strony do lewej dolnej //
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_98
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Pętla iterująca po polach zaczynających się przy suficie planszy
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_99
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmienna kończąca pętle
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_100
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Ilość znalezionych symboli pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_101
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Ilość znalezionych symboli gracza pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_102
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmienne iteracyjne do chodzenia po planszy
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_103
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Pętla iterująca po planszy w skos
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_104
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli zmienne nie wychodzą poza granicę planszy
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_105
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli symbol należy do komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_106
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zwiększamy liczbę znalezionych symboli
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_107
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli są 4 te samy symbole pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_108
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Odejmujemy od totalValue wartość wcześniejszych sumboli gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_109
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy liczbe symboli gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_110
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli symbol należy do gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_111
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zwiększamy liczbę znalezionych symboli
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_112
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli są 4 pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_113
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Dodajemy do totalValue wartość wcześniejszych symboli komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_115
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli pole jest puste
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_116
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Dodajemy do totalValue warości za wcześniejsze pola
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_117
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy znalezione symbole gracza i komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_118
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Przejście o jeden w lewy dół
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_119
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli plansza się skończyła
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_120
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmiana zmiennej końcowej na true
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_121
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli totalValue ma nieskończoność to przerywamy dalsze liczenie
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_122
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Pętla iterująca po prawej ścianie planszy
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_123
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmienna kończąca pętle
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_124
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Ilość znalezionych symboli pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_125
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Ilość znalezionych symboli gracza pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_126
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmienne iteracyjne do chodzenia po planszy
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_127
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Pętla iterująca po planszy w skos
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_128
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli zmienne nie wychodzą poza granicę planszy
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_129
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli symbol należy do komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_130
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zwiększamy liczbę znalezionych symboli
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_131
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli są 4 te samy symbole pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_132
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Odejmujemy od totalValue wartość wcześniejszych sumboli gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_133
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy liczbe symboli gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_134
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli symbol należy do gracza
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_135
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zwiększamy liczbę znalezionych symboli
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_136
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli są 4 pod rząd
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_137
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Dodajemy do totalValue wartość wcześniejszych symboli komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_138
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy liczbe symboli komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_139
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli pole jest puste
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_140
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Dodajemy do totalValue warości za wcześniejsze pola
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_141
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zerujemy znalezione symbole gracza i komputera
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_142
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Przejście o jeden w lewy dół
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_143
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli plansza się skończyła
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_144
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmiana zmiennej końcowej na true
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_145
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Jeżeli totalValue ma nieskończoność to przerywamy dalsze liczenie
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_146
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zwrócenie wartości końcowej //
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_147
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Klasa Connect zawierająca pozycję do wyliczenia
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_148
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Zmienna na wartość całkowitą pozycji
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_150
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
//////// Wartości poszczególnych pozycji /////////
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_151
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Reguła sufitu //
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_152
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Skos od lewej górnej strony do prawej dolnej //
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13848_153
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
Dz229/Connect-4-Heuristic
PositionValue.java
7,987
// Skos od prawej górnej strony do lewej dolnej //
line_comment
pl
import sac.*; public class PositionValue extends StateFunction { private static Connect.Symbol computerSymbol = Connect.Symbol.O; private static Connect.Symbol playerSymbol = Connect.Symbol.X; public static void setXasComputerSymbol() { computerSymbol = Connect.Symbol.X; playerSymbol = Connect.Symbol.O...
13849_1
/* * * Copyright (c) 2010 Gdańsk University of Technology * Copyright (c) 2010 Kunowski Piotr * Copyright (c) 2010 Jaworska Anna * Copyright (c) 2010 Kleczkowski Radosław * Copyright (c) 2010 Orłowski Piotr * * This file is part of SOVA. SOVA is free software: you can * redistribute it and/or modify it under ...
tboinski/sova
SOVA/src/main/java/org/pg/eti/kask/sova/edges/InverseOfMutualEdge.java
542
/** * Klasa reprezentująca krawędź oznaczającą wzajemną odwrotność (OWL InverseOf) * property. Przy wzajemnej odwrotności krawędź nie posiada grotu. * @author infinity */
block_comment
pl
/* * * Copyright (c) 2010 Gdańsk University of Technology * Copyright (c) 2010 Kunowski Piotr * Copyright (c) 2010 Jaworska Anna * Copyright (c) 2010 Kleczkowski Radosław * Copyright (c) 2010 Orłowski Piotr * * This file is part of SOVA. SOVA is free software: you can * redistribute it and/or modify it under ...
13849_2
/* * * Copyright (c) 2010 Gdańsk University of Technology * Copyright (c) 2010 Kunowski Piotr * Copyright (c) 2010 Jaworska Anna * Copyright (c) 2010 Kleczkowski Radosław * Copyright (c) 2010 Orłowski Piotr * * This file is part of SOVA. SOVA is free software: you can * redistribute it and/or modify it under ...
tboinski/sova
SOVA/src/main/java/org/pg/eti/kask/sova/edges/InverseOfMutualEdge.java
542
/** * @param colorScheme źródłowy schemat kolorów * @return kolor dla tej krawędzi ustawiony w zadanym schemacie */
block_comment
pl
/* * * Copyright (c) 2010 Gdańsk University of Technology * Copyright (c) 2010 Kunowski Piotr * Copyright (c) 2010 Jaworska Anna * Copyright (c) 2010 Kleczkowski Radosław * Copyright (c) 2010 Orłowski Piotr * * This file is part of SOVA. SOVA is free software: you can * redistribute it and/or modify it under ...
13850_0
package pl.sages.twitter.model; import javax.persistence.Entity; import javax.persistence.ManyToOne; import javax.persistence.Table; import java.time.Instant; @Entity @Table(name = "tweets") public class Tweet extends BaseEntity{ // user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User /...
bartektartanus/kodolamacz2017-06
twitter/src/main/java/pl/sages/twitter/model/Tweet.java
338
// user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User
line_comment
pl
package pl.sages.twitter.model; import javax.persistence.Entity; import javax.persistence.ManyToOne; import javax.persistence.Table; import java.time.Instant; @Entity @Table(name = "tweets") public class Tweet extends BaseEntity{ // user_id jest <SUF> // many to one oznacza, że wiele tweetów jest przypisanyc...
13850_1
package pl.sages.twitter.model; import javax.persistence.Entity; import javax.persistence.ManyToOne; import javax.persistence.Table; import java.time.Instant; @Entity @Table(name = "tweets") public class Tweet extends BaseEntity{ // user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User /...
bartektartanus/kodolamacz2017-06
twitter/src/main/java/pl/sages/twitter/model/Tweet.java
338
// many to one oznacza, że wiele tweetów jest przypisanych do jednego użytkownika
line_comment
pl
package pl.sages.twitter.model; import javax.persistence.Entity; import javax.persistence.ManyToOne; import javax.persistence.Table; import java.time.Instant; @Entity @Table(name = "tweets") public class Tweet extends BaseEntity{ // user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User /...
13852_0
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
majkthefast/TAU
TAU1/src/NWWCalculator.java
411
// Metoda obliczająca NWW dwóch liczb
line_comment
pl
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
13852_1
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
majkthefast/TAU
TAU1/src/NWWCalculator.java
411
// Jeśli którakolwiek z liczb jest zerem, NWW jest zerem
line_comment
pl
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
13852_2
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
majkthefast/TAU
TAU1/src/NWWCalculator.java
411
// Zwróć nieujemną wartość NWW
line_comment
pl
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
13852_3
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
majkthefast/TAU
TAU1/src/NWWCalculator.java
411
// Metoda obliczająca NWD dwóch liczb (algorytm Euklidesa)
line_comment
pl
import java.util.Scanner; public class NWWCalculator { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("Podaj pierwszą liczbę: "); int liczba1 = scanner.nextInt(); System.out.print("Podaj drugą liczbę: "); int liczba2 = ...
13854_0
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// double liczba = zmienna;
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13854_2
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// ten kod nie zostanie wykonany
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13854_3
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// bo wcześniej poleciał wyjątek
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13854_4
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// jeśli łączymy się z bazą danych
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13854_5
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// to niezależnie od wyniku tego polecenia
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13854_6
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// powinniśmy zamknąć połączenie
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13854_7
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
bartektartanus/kodolamacz2017-podstawy
src/pl/kodolamacz/podstawy/Wyjatki.java
1,185
// to jest dobre miejsce na takie rzeczy
line_comment
pl
package pl.kodolamacz.podstawy; import java.util.Arrays; import java.util.logging.Level; import java.util.logging.Logger; public class Wyjatki { private static final Logger LOG = Logger.getLogger("Wyjatki"); private int age; public Wyjatki(int age) { if(age >= 0){ this.age = age; ...
13858_0
package exceptions.lab; import java.util.Scanner; /** * Napisz program, który pobierze od użytkownika liczbę i wyświetli jej pierwiastek. * Do obliczenia pierwiastka możesz użyć istniejącej metody java.lang.Math.sqrt(). * Jeśli użytkownik poda liczbę ujemną rzuć wyjątek java.lang.IllegalArgumentException. * Obsłu...
rafalsamek/jwd
src/exceptions/lab/SquareRoot.java
342
/** * Napisz program, który pobierze od użytkownika liczbę i wyświetli jej pierwiastek. * Do obliczenia pierwiastka możesz użyć istniejącej metody java.lang.Math.sqrt(). * Jeśli użytkownik poda liczbę ujemną rzuć wyjątek java.lang.IllegalArgumentException. * Obsłuż sytuację, w której użytkownik poda ciąg znaków, kt...
block_comment
pl
package exceptions.lab; import java.util.Scanner; /** * Napisz program, który <SUF>*/ public class SquareRoot { public static void main(String[] args) { System.out.print("Podaj liczbę: "); Scanner input = new Scanner(System.in); String inputLine = input.nextLine(); double number ...
13859_0
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// logika biznesowa calego programu
line_comment
pl
public class Logic { // logika biznesowa <SUF> private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku private...
13859_1
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// tablice ogólne potrzebne do poprawnego działania programu
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne <SUF> private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku private int[][] resultTablicaPierw...
13859_2
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// tablica z wartościami jednostkowego zysku
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z <SUF> private int[][] resultT...
13859_3
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// tablica potrzebna do wyznaczenia pierwszego przyblizenia
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_4
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// metoda maksymalnego elementu macierzy
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_7
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// warunek stopu funkcji (obliczPierwszePrzybliżenie), pierwsze rozwiązanie bazowe
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_8
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// cos jeszcze jest do zrobienia
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_9
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// juz nic nie mamy do zrobienia
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_10
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// zwraca tablice z wartościami jednostkowego zysku
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_11
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// z = c - kz - kt -> c to jest cena sprzedzy
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_12
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// kz to jest koszt zakupu
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_13
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// kt to jest koszt transportu
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_14
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// 3 rzędy oraz 4 kolumny
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_15
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// fikcyjny odbiorca, fikcyjny dostawca
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
13859_16
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...
karol1999/boil
src/Logic.java
6,833
// wyznaczenie pierwszego przyblizenia (pierwsze rozwiązanie bazowe)
line_comment
pl
public class Logic { // logika biznesowa calego programu private static final int ILOSC_DOSTAWCOW = 2; private static final int ILOSC_ODBIORCOW = 3; // tablice ogólne potrzebne do poprawnego działania programu private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku ...