file_id stringlengths 5 10 | content stringlengths 57 33.1k | repo stringlengths 8 77 | path stringlengths 6 174 | token_length int64 19 8.19k | original_comment stringlengths 7 10.6k | comment_type stringclasses 2
values | detected_lang stringclasses 1
value | prompt stringlengths 21 33.1k |
|---|---|---|---|---|---|---|---|---|
13848_83 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Odejmujemy od totalValue wartość wcześniejszych sumboli gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_84 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy liczbe symboli gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_85 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli symbol należy do gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_86 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zwiększamy liczbę znalezionych symboli | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_87 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli są 4 pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_88 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Dodajemy do totalValue wartość wcześniejszych symboli komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_89 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy liczbe symboli komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_90 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli pole jest puste | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_91 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Dodajemy do totalValue warości za wcześniejsze pola | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_92 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy znalezione symbole gracza i komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_93 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Przejście o jeden w prawy dół | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_94 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli plansza się skończyła | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_95 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmiana zmiennej końcowej na true | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_96 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli totalValue ma nieskończoność to przerywamy dalsze liczenie | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_97 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Liczenie pozycji w skosie od prawej górnej strony do lewej dolnej // | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_98 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Pętla iterująca po polach zaczynających się przy suficie planszy | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_99 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmienna kończąca pętle | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_100 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Ilość znalezionych symboli pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_101 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Ilość znalezionych symboli gracza pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_102 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmienne iteracyjne do chodzenia po planszy | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_103 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Pętla iterująca po planszy w skos | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_104 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli zmienne nie wychodzą poza granicę planszy | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_105 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli symbol należy do komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_106 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zwiększamy liczbę znalezionych symboli | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_107 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli są 4 te samy symbole pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_108 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Odejmujemy od totalValue wartość wcześniejszych sumboli gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_109 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy liczbe symboli gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_110 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli symbol należy do gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_111 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zwiększamy liczbę znalezionych symboli | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_112 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli są 4 pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_113 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Dodajemy do totalValue wartość wcześniejszych symboli komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_115 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli pole jest puste | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_116 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Dodajemy do totalValue warości za wcześniejsze pola | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_117 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy znalezione symbole gracza i komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_118 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Przejście o jeden w lewy dół | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_119 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli plansza się skończyła | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_120 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmiana zmiennej końcowej na true | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_121 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli totalValue ma nieskończoność to przerywamy dalsze liczenie | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_122 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Pętla iterująca po prawej ścianie planszy | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_123 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmienna kończąca pętle | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_124 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Ilość znalezionych symboli pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_125 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Ilość znalezionych symboli gracza pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_126 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmienne iteracyjne do chodzenia po planszy | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_127 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Pętla iterująca po planszy w skos | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_128 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli zmienne nie wychodzą poza granicę planszy | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_129 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli symbol należy do komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_130 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zwiększamy liczbę znalezionych symboli | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_131 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli są 4 te samy symbole pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_132 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Odejmujemy od totalValue wartość wcześniejszych sumboli gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_133 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy liczbe symboli gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_134 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli symbol należy do gracza | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_135 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zwiększamy liczbę znalezionych symboli | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_136 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli są 4 pod rząd | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_137 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Dodajemy do totalValue wartość wcześniejszych symboli komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_138 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy liczbe symboli komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_139 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli pole jest puste | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_140 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Dodajemy do totalValue warości za wcześniejsze pola | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_141 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zerujemy znalezione symbole gracza i komputera | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_142 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Przejście o jeden w lewy dół | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_143 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli plansza się skończyła | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_144 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmiana zmiennej końcowej na true | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_145 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Jeżeli totalValue ma nieskończoność to przerywamy dalsze liczenie | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_146 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zwrócenie wartości końcowej // | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_147 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Klasa Connect zawierająca pozycję do wyliczenia | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_148 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Zmienna na wartość całkowitą pozycji | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_150 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | //////// Wartości poszczególnych pozycji ///////// | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_151 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Reguła sufitu // | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_152 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Skos od lewej górnej strony do prawej dolnej // | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13848_153 | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... | Dz229/Connect-4-Heuristic | PositionValue.java | 7,987 | // Skos od prawej górnej strony do lewej dolnej // | line_comment | pl | import sac.*;
public class PositionValue extends StateFunction {
private static Connect.Symbol computerSymbol = Connect.Symbol.O;
private static Connect.Symbol playerSymbol = Connect.Symbol.X;
public static void setXasComputerSymbol() {
computerSymbol = Connect.Symbol.X;
playerSymbol = Connect.Symbol.O... |
13849_1 | /*
*
* Copyright (c) 2010 Gdańsk University of Technology
* Copyright (c) 2010 Kunowski Piotr
* Copyright (c) 2010 Jaworska Anna
* Copyright (c) 2010 Kleczkowski Radosław
* Copyright (c) 2010 Orłowski Piotr
*
* This file is part of SOVA. SOVA is free software: you can
* redistribute it and/or modify it under ... | tboinski/sova | SOVA/src/main/java/org/pg/eti/kask/sova/edges/InverseOfMutualEdge.java | 542 | /**
* Klasa reprezentująca krawędź oznaczającą wzajemną odwrotność (OWL InverseOf)
* property. Przy wzajemnej odwrotności krawędź nie posiada grotu.
* @author infinity
*/ | block_comment | pl | /*
*
* Copyright (c) 2010 Gdańsk University of Technology
* Copyright (c) 2010 Kunowski Piotr
* Copyright (c) 2010 Jaworska Anna
* Copyright (c) 2010 Kleczkowski Radosław
* Copyright (c) 2010 Orłowski Piotr
*
* This file is part of SOVA. SOVA is free software: you can
* redistribute it and/or modify it under ... |
13849_2 | /*
*
* Copyright (c) 2010 Gdańsk University of Technology
* Copyright (c) 2010 Kunowski Piotr
* Copyright (c) 2010 Jaworska Anna
* Copyright (c) 2010 Kleczkowski Radosław
* Copyright (c) 2010 Orłowski Piotr
*
* This file is part of SOVA. SOVA is free software: you can
* redistribute it and/or modify it under ... | tboinski/sova | SOVA/src/main/java/org/pg/eti/kask/sova/edges/InverseOfMutualEdge.java | 542 | /**
* @param colorScheme źródłowy schemat kolorów
* @return kolor dla tej krawędzi ustawiony w zadanym schemacie
*/ | block_comment | pl | /*
*
* Copyright (c) 2010 Gdańsk University of Technology
* Copyright (c) 2010 Kunowski Piotr
* Copyright (c) 2010 Jaworska Anna
* Copyright (c) 2010 Kleczkowski Radosław
* Copyright (c) 2010 Orłowski Piotr
*
* This file is part of SOVA. SOVA is free software: you can
* redistribute it and/or modify it under ... |
13850_0 | package pl.sages.twitter.model;
import javax.persistence.Entity;
import javax.persistence.ManyToOne;
import javax.persistence.Table;
import java.time.Instant;
@Entity
@Table(name = "tweets")
public class Tweet extends BaseEntity{
// user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User
/... | bartektartanus/kodolamacz2017-06 | twitter/src/main/java/pl/sages/twitter/model/Tweet.java | 338 | // user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User | line_comment | pl | package pl.sages.twitter.model;
import javax.persistence.Entity;
import javax.persistence.ManyToOne;
import javax.persistence.Table;
import java.time.Instant;
@Entity
@Table(name = "tweets")
public class Tweet extends BaseEntity{
// user_id jest <SUF>
// many to one oznacza, że wiele tweetów jest przypisanyc... |
13850_1 | package pl.sages.twitter.model;
import javax.persistence.Entity;
import javax.persistence.ManyToOne;
import javax.persistence.Table;
import java.time.Instant;
@Entity
@Table(name = "tweets")
public class Tweet extends BaseEntity{
// user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User
/... | bartektartanus/kodolamacz2017-06 | twitter/src/main/java/pl/sages/twitter/model/Tweet.java | 338 | // many to one oznacza, że wiele tweetów jest przypisanych do jednego użytkownika | line_comment | pl | package pl.sages.twitter.model;
import javax.persistence.Entity;
import javax.persistence.ManyToOne;
import javax.persistence.Table;
import java.time.Instant;
@Entity
@Table(name = "tweets")
public class Tweet extends BaseEntity{
// user_id jest kolumną, w której ma być trzymane ID użytkownika z klasy User
/... |
13852_0 | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... | majkthefast/TAU | TAU1/src/NWWCalculator.java | 411 | // Metoda obliczająca NWW dwóch liczb | line_comment | pl | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... |
13852_1 | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... | majkthefast/TAU | TAU1/src/NWWCalculator.java | 411 | // Jeśli którakolwiek z liczb jest zerem, NWW jest zerem | line_comment | pl | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... |
13852_2 | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... | majkthefast/TAU | TAU1/src/NWWCalculator.java | 411 | // Zwróć nieujemną wartość NWW | line_comment | pl | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... |
13852_3 | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... | majkthefast/TAU | TAU1/src/NWWCalculator.java | 411 | // Metoda obliczająca NWD dwóch liczb (algorytm Euklidesa) | line_comment | pl | import java.util.Scanner;
public class NWWCalculator {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Podaj pierwszą liczbę: ");
int liczba1 = scanner.nextInt();
System.out.print("Podaj drugą liczbę: ");
int liczba2 = ... |
13854_0 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // double liczba = zmienna; | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13854_2 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // ten kod nie zostanie wykonany | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13854_3 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // bo wcześniej poleciał wyjątek | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13854_4 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // jeśli łączymy się z bazą danych | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13854_5 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // to niezależnie od wyniku tego polecenia | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13854_6 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // powinniśmy zamknąć połączenie | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13854_7 | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... | bartektartanus/kodolamacz2017-podstawy | src/pl/kodolamacz/podstawy/Wyjatki.java | 1,185 | // to jest dobre miejsce na takie rzeczy | line_comment | pl | package pl.kodolamacz.podstawy;
import java.util.Arrays;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Wyjatki {
private static final Logger LOG = Logger.getLogger("Wyjatki");
private int age;
public Wyjatki(int age) {
if(age >= 0){
this.age = age;
... |
13858_0 | package exceptions.lab;
import java.util.Scanner;
/**
* Napisz program, który pobierze od użytkownika liczbę i wyświetli jej pierwiastek.
* Do obliczenia pierwiastka możesz użyć istniejącej metody java.lang.Math.sqrt().
* Jeśli użytkownik poda liczbę ujemną rzuć wyjątek java.lang.IllegalArgumentException.
* Obsłu... | rafalsamek/jwd | src/exceptions/lab/SquareRoot.java | 342 | /**
* Napisz program, który pobierze od użytkownika liczbę i wyświetli jej pierwiastek.
* Do obliczenia pierwiastka możesz użyć istniejącej metody java.lang.Math.sqrt().
* Jeśli użytkownik poda liczbę ujemną rzuć wyjątek java.lang.IllegalArgumentException.
* Obsłuż sytuację, w której użytkownik poda ciąg znaków, kt... | block_comment | pl | package exceptions.lab;
import java.util.Scanner;
/**
* Napisz program, który <SUF>*/
public class SquareRoot {
public static void main(String[] args) {
System.out.print("Podaj liczbę: ");
Scanner input = new Scanner(System.in);
String inputLine = input.nextLine();
double number ... |
13859_0 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // logika biznesowa calego programu | line_comment | pl | public class Logic { // logika biznesowa <SUF>
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
private... |
13859_1 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // tablice ogólne potrzebne do poprawnego działania programu | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne <SUF>
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
private int[][] resultTablicaPierw... |
13859_2 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // tablica z wartościami jednostkowego zysku | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z <SUF>
private int[][] resultT... |
13859_3 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // tablica potrzebna do wyznaczenia pierwszego przyblizenia | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_4 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // metoda maksymalnego elementu macierzy | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_7 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // warunek stopu funkcji (obliczPierwszePrzybliżenie), pierwsze rozwiązanie bazowe | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_8 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // cos jeszcze jest do zrobienia | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_9 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // juz nic nie mamy do zrobienia | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_10 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // zwraca tablice z wartościami jednostkowego zysku | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_11 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // z = c - kz - kt -> c to jest cena sprzedzy | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_12 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // kz to jest koszt zakupu | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_13 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // kt to jest koszt transportu | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_14 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // 3 rzędy oraz 4 kolumny | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_15 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // fikcyjny odbiorca, fikcyjny dostawca | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
13859_16 | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... | karol1999/boil | src/Logic.java | 6,833 | // wyznaczenie pierwszego przyblizenia (pierwsze rozwiązanie bazowe) | line_comment | pl | public class Logic { // logika biznesowa calego programu
private static final int ILOSC_DOSTAWCOW = 2;
private static final int ILOSC_ODBIORCOW = 3;
// tablice ogólne potrzebne do poprawnego działania programu
private int[][] resultTablicaJednostkowyZysk; // tablica z wartościami jednostkowego zysku
... |
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