file_id stringlengths 5 10 | content stringlengths 57 33.1k | repo stringlengths 8 77 | path stringlengths 6 174 | token_length int64 19 8.19k | original_comment stringlengths 7 10.6k | comment_type stringclasses 2
values | detected_lang stringclasses 1
value | prompt stringlengths 21 33.1k |
|---|---|---|---|---|---|---|---|---|
36943_2 | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... | Trylog/Messenger | src/main/java/GUI/ChatDataModyfieGUI.java | 1,572 | // Etykieta dla avatara (wykorzystuje JLabel jako kontener) | line_comment | pl | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... |
36943_3 | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... | Trylog/Messenger | src/main/java/GUI/ChatDataModyfieGUI.java | 1,572 | // Przycisk do wyboru avatara | line_comment | pl | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... |
36943_4 | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... | Trylog/Messenger | src/main/java/GUI/ChatDataModyfieGUI.java | 1,572 | // Przycisk do zatwierdzenia podstawowych danych | line_comment | pl | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... |
36943_5 | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... | Trylog/Messenger | src/main/java/GUI/ChatDataModyfieGUI.java | 1,572 | // Ustawienie ikony na JLabel wewnątrz avatarPanel | line_comment | pl | package GUI;
import Main.ChatComm;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import static Main.DatabaseComm.*;
class ChatDataModyfieGUI extends JFrame implements Acti... |
36946_0 | package pl.north93.northplatform.minigame.bedwars.shop.specialentry;
import java.util.Collection;
import org.bukkit.inventory.ItemStack;
import pl.north93.northplatform.api.bukkit.player.INorthPlayer;
/**
* Specjalny sposób obsługi danego przedmiotu ze sklepu.
* Np. wkładanie w odpowiednie miejsce itd.
* <p>
* ... | northpl93/NorthPlatform | Sources/MiniGame/BedWars/src/main/java/pl/north93/northplatform/minigame/bedwars/shop/specialentry/IShopSpecialEntry.java | 207 | /**
* Specjalny sposób obsługi danego przedmiotu ze sklepu.
* Np. wkładanie w odpowiednie miejsce itd.
* <p>
* Można także w configu nie ustawiać żadnych itemów,
* a w tym handlerze zrobić coś innego. Wtedy {@code items}
* będzie nullem.
*/ | block_comment | pl | package pl.north93.northplatform.minigame.bedwars.shop.specialentry;
import java.util.Collection;
import org.bukkit.inventory.ItemStack;
import pl.north93.northplatform.api.bukkit.player.INorthPlayer;
/**
* Specjalny sposób obsługi <SUF>*/
public interface IShopSpecialEntry
{
boolean buy(INorthPlayer player, C... |
36947_5 | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... | Maurycjo/Maurycy_Niewczas_Portfolio | lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java | 721 | // kończy strumień, ale nie wykonuje żadnych operacji | line_comment | pl | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... |
36947_6 | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... | Maurycjo/Maurycy_Niewczas_Portfolio | lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java | 721 | // kończy strumień, ale nie wykonuje żadnych operacji | line_comment | pl | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... |
36948_5 | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... | Maurycjo/JAVA_PWR_LAB | lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java | 722 | // kończy strumień, ale nie wykonuje żadnych operacji | line_comment | pl | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... |
36948_6 | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... | Maurycjo/JAVA_PWR_LAB | lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java | 722 | // kończy strumień, ale nie wykonuje żadnych operacji | line_comment | pl | package pl.edu.pwr.file;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.*;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.ArrayList;
import java.util.WeakHashMap;
import java.util.stream.Stream;
public class FileHandler {
priv... |
36961_0 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //zmienna decydująca o sterowaniu oknem Plecak lub Broń | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_1 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Kolory tekstu na przyciskach | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_2 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // wysokość/szerokość miniatury/kwadratu wyboru | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_4 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //pozycja X kwadratu wyboru przemiotu (0-5) | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_5 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //pozycja Y kwadratu wyboru przemiotu (0-7) | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_6 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna X pozycji miniatury/kwadratu wyboru | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_7 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna Y pozycji miniatury/kwadratu wyboru | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_8 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // ArrayList<ItemLocal> itemsLoc = new ArrayList<>(); //kolekcja przedmiotów z plecaka lokalnego | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_10 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //pozycja X kwadratu wyboru broni (0-5) | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_11 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //pozycja Y kwadratu wyboru broni (0-7) | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_12 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna X pozycji miniatury/kwadratu wyboru broni | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_13 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna Y pozycji miniatury/kwadratu wyboru broni | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_16 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // Główna ramka itemów i eqipu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_18 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Rysowanie miniatur przedmiotów | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_19 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Rysowanie miniatur broni | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_20 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Wysiwetlanie kwadratów wyboru | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_21 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //update listy itemow w oczekiwaniu na zalozenie badz usuniecie | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_22 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //powrót do gry | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_23 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // X w lewym oknie | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_24 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // X w prawym oknie | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_25 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Przycisk załóż item | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_26 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Przycisk wyrzuć item | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_27 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Przycisk załóż equip | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_28 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Przycisk wyrzuć equip | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_29 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Kliknięcie w okno plecak | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_30 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Klinkięcie w okno z bronią | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_31 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Uaktywnienie karteczki dla bag | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_32 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Uaktywnienie karteczki dla item | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_33 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // Sterowanie kwadratem wyboru p w plecaku | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_34 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // Sterowanie kwadratem wyboru broni | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_35 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Pierwsza linijka opisu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_37 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Trzecia linijka opisu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_38 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha A = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_39 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha B = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_40 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha C = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_41 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha D = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_42 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Pierwsza linijka opisu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_44 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Trzecia linijka opisu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_45 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha A = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_46 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha B = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_47 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha C = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_48 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Cecha D = wartość | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_49 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Generowanie współrzędnych dla wyświetlania miniatur przedmiotów | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_50 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | //Generowanie współrzędnych dla wyświetlania miniatur broni | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_51 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna X wyświetlania miniatury przedmiotu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_52 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna Y wyświetlania miniatury przedmiotu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_53 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna X wyświetlania miniatury przedmiotu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36961_54 | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... | Kalwador/Java-2D-Game | LegendaryAdventure/src/states/BagState.java | 6,669 | // współrzędna Y wyświetlania miniatury przedmiotu | line_comment | pl | package states;
import gameUtils.Fonts;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.Set;
import model.Equip;
import model.Item;
import org.lwjgl.input.Mouse;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphic... |
36964_0 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Dodajemy pole przechowujące broń gracza | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole <SUF>
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMonety, int punktyZyci... |
36964_1 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Bazowa wartość punktów ataku gracza | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... |
36964_2 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Jeśli gracz ma broń, dodajemy punkty ataku z broni | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... |
36964_3 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Załóżmy, że postać ma stałą wartość punktów obrony np. 5 | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... |
36964_4 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Załóżmy, że postać ma stałą wartość szczęścia np. 15 | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... |
36964_5 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Implementacja aktualizacji ilości monet | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... |
36964_6 | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... | Raeks0/UwUGra | src/Postac.java | 925 | // Metody do obsługi broni | line_comment | pl | import java.util.ArrayList;
import java.util.List;
public class Postac extends Jednostka implements IloscMonet {
private Monety monety;
private Bronie bron; // Dodajemy pole przechowujące broń gracza
private List<IloscMonet> obserwatorzy = new ArrayList<>();
public Postac(String imie, int poczatkoweMo... |
36966_0 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | /*
W wersji "brudna" jest zaimplementowana wersja z DrawPanel, do wglądu, działa. Zawsze można pobrać odpowiednią wersję z githuba:
https://github.com/Mateoswiatek/JavaZombieGame
*/ | block_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_1 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO zamieic odpowiedzialnosc usuwania z listy z DrawPanel na jakas inna klase, np spiritesHolders? w tedy tam momzna dac zazeznosci usuwania np od broni | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_2 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Jakas snajperka ktora usuwa wszystkie ktore obejmuje strza (jesli jest jeden za drugim) | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_3 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO Dodać klase Weapon ktora ustaiwa / ma w soie ?? celownik, odglosy, amunicje? wyswietlany element | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_4 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // I w Menu jest przelaczanie broni, przelaczenie generuje event, do lissenerow dodajemy klay odpowiedzialne za celownik, odglosy, amunicje, wyswietlanie | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_5 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // w komunikacie przekazujemy klase Gun, ktora ma w sobie informacje o skorkach, glosie. Dostpene bronie sa na liscie / tablicy (bo ich malo bedzie, a dostep prosty) | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_6 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Mozna nawet dac ze nie jet mozliwa zmiana kolejnosci i ustawic na sztywno ktory jest na ktorym miejscu. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_7 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // W lisenerach, kazdy lisener sobie bierze np gun.getsound() co zwraca dzwiek, i w tedy klasa za dzwiek u siebie podmienia aktualny dzwiek broni na nowy. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_8 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Podobnie celownik, w metodzie powiadomienia na cos w stylu gun.getImgNormal() gun.getImgFShot() i podmienia aktualne ustawienia + odswieza myszke. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_9 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // te klasy (rekordy) będą miały tylko pola, bez metod, bo wszystkie zaleznosci beda wstrzykiwane do ogolnej klasy gun, w ktorej beda na stale wartosci i | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_10 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Przy powiadomieniu, ze bron zostala zmieniona, to kazda klasa se zmienia wartosci. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_11 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // tutaj jakis licznik w zaleznosci od uzywanej broni, np ze nie mozna zbyt czesto uzywac, takie jakby przeladowanie. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_12 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // dodać dźwięki, zmniejszanie amunicji - bron tez nasluchuje na zdarzenie z celownika, ze pada strzal, i w zaleznosci od tego jaki jest stan brni, | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_13 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // albo oddaje albo nie oddaje, wgl zamienic Celownik na Broń, bo sam celownik to tylko elemen broni, to broń ma przyjmować komunikaty z myszki. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_14 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // W tedy każda implementacjia Broni będzie wołała odpowiednie funkcje specjalnie. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_15 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Ale wszystko idzie przez glowny szkielet, nie dodajemy wszystkich broni jako lisenerzy. mamy klasę / pole pośrednie do której ładujemy aktualnie wybraną bron, | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_16 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // i w tej klasie posredniej na komunikat od myszki dopiero wolamy metody z klasy broni. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_17 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // dodać metodę zmiany celownika -> kwestia załadowania innego pliku, ewentualnie jakieś skalowanie. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_18 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Bron to abstrakcyjna klasa, z DOYSLNYMI IMPLEMENTACJAMI na wszystko. w tedy jesli chcemy cos zaimplementowac to implementujemy, jesli nie to nie... | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_19 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // chyba ze inaczej ? jak zrobic aby mozna bylo dowolnie dodawac kolejne zdarzenia z klawiatury? Tak aby kazda bron nie miala w sobie wszysktich mozliwych kombinacji, | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_20 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // bo gdy chcemy dodac np kombinacje F+V to wszytkie by musialy to implementowac.. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_21 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // tak aby nie bylo problemu... o, kilka interfejsow dla roznego rodzaju broni. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_22 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // specjalnie - pod konkretnym przyciskiem | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_23 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO zrobić listę sortowaną, w tedy usuwamy pierwszy element, ten ktory jest najbliższy, trafiony, w tedy szukamy dla którego jest spełnione isHit i tego usuwamy, i dalej ie musimy szukać | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_24 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO dodać po lewej stornie jakas postac, jakiegos bohatera czy cos. aby on strzel, aby mial jakas bron (skorke broni) i aby ona sie obracala tam gdzie jest celownik. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_25 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // I w tedy np zrobic jakas bariere po lewej stronie, jakis domek, i jesli zoombie wejdzie w domek to gracz obrywa. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_26 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO dodać Zombie Factory do SpiritHoldera, o albo SpiritHolder ma funkcje dodajaca kolejna fabrykę, przyjmuje nazwę klasy i dodaje instancję do jakiejś listy czy coś | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_27 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // i w tedy do schedduledExecutor można dawać kolejne funkcje ktore maja sie wolac. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_28 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO przeniesc do nowej klasy gun | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_29 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO dodać to do klasy Gun? jako obastracyjny poziom. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_30 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO zrobić listę sortowaną, w tedy usuwamy pierwszy element, ten ktory jest najbliższy, trafiony, w tedy szukamy dla którego jest spełnione isHit i tego usuwamy, i dalej ie musimy szukać | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_31 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Przerobić na liste list, lub na jakiś słownik, gdzie mamy klay, tak aby np Game.DrawPanel mógł rysować wszystkie obiekty | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_32 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | //TODO zamienic wyswietlanie tez na zegarowe. tak samo jak robimy spawnowanie, to zroibc uaktualnianie | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_33 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // był problem, bo wołało się przed utworzeniem klasy. | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_34 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // Przeniesc do zombie factory ??? ewentualnie do Spirit Holders? | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
36966_35 | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... | Mateoswiatek/JavaZombieGame | src/game/Main.java | 2,380 | // albo wgl zrobić listę | line_comment | pl | package game;
import crosshair.CrossHair;
import spirites.SpiriteHolders;
import spirites.Spirites;
import factories.ZombieFactory;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.con... |
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