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36943_2
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
Trylog/Messenger
src/main/java/GUI/ChatDataModyfieGUI.java
1,572
// Etykieta dla avatara (wykorzystuje JLabel jako kontener)
line_comment
pl
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
36943_3
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
Trylog/Messenger
src/main/java/GUI/ChatDataModyfieGUI.java
1,572
// Przycisk do wyboru avatara
line_comment
pl
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
36943_4
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
Trylog/Messenger
src/main/java/GUI/ChatDataModyfieGUI.java
1,572
// Przycisk do zatwierdzenia podstawowych danych
line_comment
pl
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
36943_5
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
Trylog/Messenger
src/main/java/GUI/ChatDataModyfieGUI.java
1,572
// Ustawienie ikony na JLabel wewnątrz avatarPanel
line_comment
pl
package GUI; import Main.ChatComm; import javax.swing.*; import javax.swing.filechooser.FileNameExtensionFilter; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import static Main.DatabaseComm.*; class ChatDataModyfieGUI extends JFrame implements Acti...
36946_0
package pl.north93.northplatform.minigame.bedwars.shop.specialentry; import java.util.Collection; import org.bukkit.inventory.ItemStack; import pl.north93.northplatform.api.bukkit.player.INorthPlayer; /** * Specjalny sposób obsługi danego przedmiotu ze sklepu. * Np. wkładanie w odpowiednie miejsce itd. * <p> * ...
northpl93/NorthPlatform
Sources/MiniGame/BedWars/src/main/java/pl/north93/northplatform/minigame/bedwars/shop/specialentry/IShopSpecialEntry.java
207
/** * Specjalny sposób obsługi danego przedmiotu ze sklepu. * Np. wkładanie w odpowiednie miejsce itd. * <p> * Można także w configu nie ustawiać żadnych itemów, * a w tym handlerze zrobić coś innego. Wtedy {@code items} * będzie nullem. */
block_comment
pl
package pl.north93.northplatform.minigame.bedwars.shop.specialentry; import java.util.Collection; import org.bukkit.inventory.ItemStack; import pl.north93.northplatform.api.bukkit.player.INorthPlayer; /** * Specjalny sposób obsługi <SUF>*/ public interface IShopSpecialEntry { boolean buy(INorthPlayer player, C...
36947_5
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
Maurycjo/Maurycy_Niewczas_Portfolio
lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java
721
// kończy strumień, ale nie wykonuje żadnych operacji
line_comment
pl
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
36947_6
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
Maurycjo/Maurycy_Niewczas_Portfolio
lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java
721
// kończy strumień, ale nie wykonuje żadnych operacji
line_comment
pl
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
36948_5
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
Maurycjo/JAVA_PWR_LAB
lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java
722
// kończy strumień, ale nie wykonuje żadnych operacji
line_comment
pl
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
36948_6
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
Maurycjo/JAVA_PWR_LAB
lab02/WeakReferenceApp/src/main/java/pl/edu/pwr/file/FileHandler.java
722
// kończy strumień, ale nie wykonuje żadnych operacji
line_comment
pl
package pl.edu.pwr.file; import java.io.FileInputStream; import java.io.IOException; import java.nio.file.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.WeakHashMap; import java.util.stream.Stream; public class FileHandler { priv...
36961_0
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//zmienna decydująca o sterowaniu oknem Plecak lub Broń
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_1
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Kolory tekstu na przyciskach
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_2
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// wysokość/szerokość miniatury/kwadratu wyboru
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_4
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//pozycja X kwadratu wyboru przemiotu (0-5)
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_5
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//pozycja Y kwadratu wyboru przemiotu (0-7)
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_6
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna X pozycji miniatury/kwadratu wyboru
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_7
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna Y pozycji miniatury/kwadratu wyboru
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_8
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// ArrayList<ItemLocal> itemsLoc = new ArrayList<>(); //kolekcja przedmiotów z plecaka lokalnego
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_10
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//pozycja X kwadratu wyboru broni (0-5)
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_11
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//pozycja Y kwadratu wyboru broni (0-7)
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_12
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna X pozycji miniatury/kwadratu wyboru broni
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_13
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna Y pozycji miniatury/kwadratu wyboru broni
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_16
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// Główna ramka itemów i eqipu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_18
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Rysowanie miniatur przedmiotów
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_19
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Rysowanie miniatur broni
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_20
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Wysiwetlanie kwadratów wyboru
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_21
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//update listy itemow w oczekiwaniu na zalozenie badz usuniecie
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_22
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//powrót do gry
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_23
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// X w lewym oknie
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_24
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// X w prawym oknie
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_25
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Przycisk załóż item
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_26
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Przycisk wyrzuć item
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_27
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Przycisk załóż equip
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_28
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Przycisk wyrzuć equip
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_29
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Kliknięcie w okno plecak
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_30
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Klinkięcie w okno z bronią
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_31
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Uaktywnienie karteczki dla bag
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_32
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Uaktywnienie karteczki dla item
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_33
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// Sterowanie kwadratem wyboru p w plecaku
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_34
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// Sterowanie kwadratem wyboru broni
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_35
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Pierwsza linijka opisu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_37
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Trzecia linijka opisu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_38
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha A = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_39
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha B = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_40
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha C = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_41
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha D = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_42
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Pierwsza linijka opisu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_44
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Trzecia linijka opisu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_45
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha A = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_46
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha B = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_47
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha C = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_48
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Cecha D = wartość
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_49
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Generowanie współrzędnych dla wyświetlania miniatur przedmiotów
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_50
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
//Generowanie współrzędnych dla wyświetlania miniatur broni
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_51
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna X wyświetlania miniatury przedmiotu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_52
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna Y wyświetlania miniatury przedmiotu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_53
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna X wyświetlania miniatury przedmiotu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36961_54
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
Kalwador/Java-2D-Game
LegendaryAdventure/src/states/BagState.java
6,669
// współrzędna Y wyświetlania miniatury przedmiotu
line_comment
pl
package states; import gameUtils.Fonts; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.Set; import model.Equip; import model.Item; import org.lwjgl.input.Mouse; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphic...
36964_0
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Dodajemy pole przechowujące broń gracza
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole <SUF> private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMonety, int punktyZyci...
36964_1
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Bazowa wartość punktów ataku gracza
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
36964_2
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Jeśli gracz ma broń, dodajemy punkty ataku z broni
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
36964_3
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Załóżmy, że postać ma stałą wartość punktów obrony np. 5
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
36964_4
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Załóżmy, że postać ma stałą wartość szczęścia np. 15
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
36964_5
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Implementacja aktualizacji ilości monet
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
36964_6
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
Raeks0/UwUGra
src/Postac.java
925
// Metody do obsługi broni
line_comment
pl
import java.util.ArrayList; import java.util.List; public class Postac extends Jednostka implements IloscMonet { private Monety monety; private Bronie bron; // Dodajemy pole przechowujące broń gracza private List<IloscMonet> obserwatorzy = new ArrayList<>(); public Postac(String imie, int poczatkoweMo...
36966_0
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
/* W wersji "brudna" jest zaimplementowana wersja z DrawPanel, do wglądu, działa. Zawsze można pobrać odpowiednią wersję z githuba: https://github.com/Mateoswiatek/JavaZombieGame */
block_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_1
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO zamieic odpowiedzialnosc usuwania z listy z DrawPanel na jakas inna klase, np spiritesHolders? w tedy tam momzna dac zazeznosci usuwania np od broni
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_2
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Jakas snajperka ktora usuwa wszystkie ktore obejmuje strza (jesli jest jeden za drugim)
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_3
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO Dodać klase Weapon ktora ustaiwa / ma w soie ?? celownik, odglosy, amunicje? wyswietlany element
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_4
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// I w Menu jest przelaczanie broni, przelaczenie generuje event, do lissenerow dodajemy klay odpowiedzialne za celownik, odglosy, amunicje, wyswietlanie
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_5
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// w komunikacie przekazujemy klase Gun, ktora ma w sobie informacje o skorkach, glosie. Dostpene bronie sa na liscie / tablicy (bo ich malo bedzie, a dostep prosty)
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_6
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Mozna nawet dac ze nie jet mozliwa zmiana kolejnosci i ustawic na sztywno ktory jest na ktorym miejscu.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_7
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// W lisenerach, kazdy lisener sobie bierze np gun.getsound() co zwraca dzwiek, i w tedy klasa za dzwiek u siebie podmienia aktualny dzwiek broni na nowy.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_8
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Podobnie celownik, w metodzie powiadomienia na cos w stylu gun.getImgNormal() gun.getImgFShot() i podmienia aktualne ustawienia + odswieza myszke.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_9
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// te klasy (rekordy) będą miały tylko pola, bez metod, bo wszystkie zaleznosci beda wstrzykiwane do ogolnej klasy gun, w ktorej beda na stale wartosci i
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_10
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Przy powiadomieniu, ze bron zostala zmieniona, to kazda klasa se zmienia wartosci.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_11
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// tutaj jakis licznik w zaleznosci od uzywanej broni, np ze nie mozna zbyt czesto uzywac, takie jakby przeladowanie.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_12
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// dodać dźwięki, zmniejszanie amunicji - bron tez nasluchuje na zdarzenie z celownika, ze pada strzal, i w zaleznosci od tego jaki jest stan brni,
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_13
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// albo oddaje albo nie oddaje, wgl zamienic Celownik na Broń, bo sam celownik to tylko elemen broni, to broń ma przyjmować komunikaty z myszki.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_14
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// W tedy każda implementacjia Broni będzie wołała odpowiednie funkcje specjalnie.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_15
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Ale wszystko idzie przez glowny szkielet, nie dodajemy wszystkich broni jako lisenerzy. mamy klasę / pole pośrednie do której ładujemy aktualnie wybraną bron,
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_16
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// i w tej klasie posredniej na komunikat od myszki dopiero wolamy metody z klasy broni.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_17
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// dodać metodę zmiany celownika -> kwestia załadowania innego pliku, ewentualnie jakieś skalowanie.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_18
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Bron to abstrakcyjna klasa, z DOYSLNYMI IMPLEMENTACJAMI na wszystko. w tedy jesli chcemy cos zaimplementowac to implementujemy, jesli nie to nie...
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_19
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// chyba ze inaczej ? jak zrobic aby mozna bylo dowolnie dodawac kolejne zdarzenia z klawiatury? Tak aby kazda bron nie miala w sobie wszysktich mozliwych kombinacji,
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_20
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// bo gdy chcemy dodac np kombinacje F+V to wszytkie by musialy to implementowac..
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_21
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// tak aby nie bylo problemu... o, kilka interfejsow dla roznego rodzaju broni.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_22
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// specjalnie - pod konkretnym przyciskiem
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_23
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO zrobić listę sortowaną, w tedy usuwamy pierwszy element, ten ktory jest najbliższy, trafiony, w tedy szukamy dla którego jest spełnione isHit i tego usuwamy, i dalej ie musimy szukać
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_24
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO dodać po lewej stornie jakas postac, jakiegos bohatera czy cos. aby on strzel, aby mial jakas bron (skorke broni) i aby ona sie obracala tam gdzie jest celownik.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_25
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// I w tedy np zrobic jakas bariere po lewej stronie, jakis domek, i jesli zoombie wejdzie w domek to gracz obrywa.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_26
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO dodać Zombie Factory do SpiritHoldera, o albo SpiritHolder ma funkcje dodajaca kolejna fabrykę, przyjmuje nazwę klasy i dodaje instancję do jakiejś listy czy coś
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_27
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// i w tedy do schedduledExecutor można dawać kolejne funkcje ktore maja sie wolac.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_28
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO przeniesc do nowej klasy gun
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_29
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO dodać to do klasy Gun? jako obastracyjny poziom.
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pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_30
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO zrobić listę sortowaną, w tedy usuwamy pierwszy element, ten ktory jest najbliższy, trafiony, w tedy szukamy dla którego jest spełnione isHit i tego usuwamy, i dalej ie musimy szukać
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_31
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Przerobić na liste list, lub na jakiś słownik, gdzie mamy klay, tak aby np Game.DrawPanel mógł rysować wszystkie obiekty
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pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_32
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
//TODO zamienic wyswietlanie tez na zegarowe. tak samo jak robimy spawnowanie, to zroibc uaktualnianie
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_33
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// był problem, bo wołało się przed utworzeniem klasy.
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_34
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// Przeniesc do zombie factory ??? ewentualnie do Spirit Holders?
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
36966_35
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...
Mateoswiatek/JavaZombieGame
src/game/Main.java
2,380
// albo wgl zrobić listę
line_comment
pl
package game; import crosshair.CrossHair; import spirites.SpiriteHolders; import spirites.Spirites; import factories.ZombieFactory; import javax.swing.*; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.con...