Publish milo_benchmark v1.0: 25-task/5-scene/3-tier dataset with real 3-planner baseline
Browse files- README.md +220 -0
- tasks.json +43 -0
README.md
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| 1 |
+
---
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| 2 |
+
pretty_name: MILO Benchmark
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| 3 |
+
language:
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| 4 |
+
- en
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| 5 |
+
license: mit
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| 6 |
+
task_categories:
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| 7 |
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- robotics
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| 8 |
+
tags:
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| 9 |
+
- embodied-ai
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| 10 |
+
- ai2thor
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| 11 |
+
- task-planning
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| 12 |
+
- robotics
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| 13 |
+
- synthetic
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| 14 |
+
size_categories:
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| 15 |
+
- n<1K
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| 16 |
+
---
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| 17 |
+
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| 18 |
+
# MILO Benchmark v1.0
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| 19 |
+
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| 20 |
+
A small, versioned dataset of `(scene, instruction, ground-truth task
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| 21 |
+
spec)` triples for evaluating embodied task planning in AI2-THOR,
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| 22 |
+
built for the [MILO vision-language-robotics
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| 23 |
+
project](https://github.com/). Every task pairs a natural-language
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| 24 |
+
instruction with a structured goal/object/target spec and a
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| 25 |
+
machine-checkable success predicate, across 5 real AI2-THOR scenes
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| 26 |
+
spanning all 4 iTHOR room types.
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| 27 |
+
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| 28 |
+
**This is a synthetic, AI2-THOR-derived dataset, not a human-collected
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| 29 |
+
one.** Every instruction was authored by a human against a live scan
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| 30 |
+
of each scene's real object inventory (`get_metadata()`), not
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| 31 |
+
generated by an LLM and not crowd-sourced — see "Collection
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| 32 |
+
methodology" below for exactly how, so nobody mistakes this for
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| 33 |
+
naturalistic human instruction data.
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| 34 |
+
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| 35 |
+
## What's in it
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| 36 |
+
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| 37 |
+
25 tasks across 5 scenes:
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| 38 |
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| 39 |
+
| Scene | Room type | Tasks |
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| 40 |
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|---|---|---|
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| 41 |
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| `FloorPlan1` | kitchen | 5 |
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| 42 |
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| `FloorPlan5` | kitchen | 5 |
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| 43 |
+
| `FloorPlan201` | living room | 5 |
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| 44 |
+
| `FloorPlan301` | bedroom | 5 |
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| 45 |
+
| `FloorPlan401` | bathroom | 5 |
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| 46 |
+
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| 47 |
+
Three difficulty tiers, 5 tasks/scene (2 tier1, 2 tier2, 1 tier3):
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| 48 |
+
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| 49 |
+
| Tier | What it exercises | Example |
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| 50 |
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|---|---|---|
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| 51 |
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| `tier1_locate` | Single-step object resolution (no manipulation). | "Find the mug." |
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| 52 |
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| `tier2_pickup` | Navigate + pick up a named object. | "Pick up the apple." |
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| 53 |
+
| `tier3_store` | Pick up an object, navigate to a receptacle, open it if needed, place the object, close it if it was opened. | "Put the bread away in the fridge." |
|
| 54 |
+
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| 55 |
+
Each row (see `tasks.json`):
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| 56 |
+
|
| 57 |
+
```json
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| 58 |
+
{
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| 59 |
+
"task_id": "milo-v1-fp1-t3a",
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| 60 |
+
"scene": "FloorPlan1",
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| 61 |
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"room_type": "kitchen",
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| 62 |
+
"difficulty_tier": "tier3_store",
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| 63 |
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"instruction": "Put the bread away in the fridge.",
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| 64 |
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"goal": "store",
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| 65 |
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"object": "bread",
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| 66 |
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"target": "fridge",
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| 67 |
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"notes": "fridge is a confirmed openable container in this scene."
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| 68 |
+
}
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| 69 |
+
```
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| 70 |
+
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| 71 |
+
`goal`/`object`/`target` map directly onto this project's
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| 72 |
+
`schemas.task.SingleTask` (`goal` is a canonical verb like `find`/
|
| 73 |
+
`pick_up`/`store`; a planner unrelated to MILO can just as easily
|
| 74 |
+
treat them as generic action/argument fields). `notes` is
|
| 75 |
+
non-scoring, human-readable context — for a handful of tasks it
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| 76 |
+
documents a **known, real limitation** the task deliberately keeps
|
| 77 |
+
rather than hides (see below).
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| 78 |
+
|
| 79 |
+
## Success predicate
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| 80 |
+
|
| 81 |
+
A task is scored `goal_success = True` iff its goal condition holds
|
| 82 |
+
against **live** AI2-THOR object state after execution (not just "did
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| 83 |
+
every planned action dispatch without an error" — those are two
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| 84 |
+
different claims; both are reported separately by the reference
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| 85 |
+
runner):
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| 86 |
+
|
| 87 |
+
| Goal | Live predicate |
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| 88 |
+
|---|---|
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| 89 |
+
| `find`/`locate`/... | An object of the named type exists in the scene. (See "Known limitations" — this is necessarily weaker than a real perception check.) |
|
| 90 |
+
| `pick_up`/`fetch`/`deliver` | The named object's live `isPickedUp` is `True`. |
|
| 91 |
+
| `store`/`place`/`put_away` | The named object is not held, and its live `parentReceptacles` includes the target's `objectId`. |
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| 92 |
+
| `open` / `close` | The named object's live `isOpen` is `True` / `False`. |
|
| 93 |
+
|
| 94 |
+
Reference implementation: `backend/planning_evaluation/live_state.py`'s
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| 95 |
+
`check_goal_live()` in the [MILO
|
| 96 |
+
repository](../../../..) (this dataset's origin repo).
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| 97 |
+
|
| 98 |
+
## Baselines (v1.0, real runs, all three planners)
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| 99 |
+
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| 100 |
+
| Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | Notes |
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| 101 |
+
|---|---|---|---|---|---|
|
| 102 |
+
| `rule_based` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | Deterministic, no LLM. One failure is a real AI2-THOR placement/geometry limit, not a planner defect. |
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| 103 |
+
| `behavior_tree` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | Same task/plan-step outcomes as `rule_based` (shares its goal-handler templates); same single failure. |
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| 104 |
+
| `react` (`qwen2.5:7b`, Q4_K_M, via Ollama, local) | 20/25 (80%) | 10/10 | 10/10 | 0/5 | `goal_success`/`execution_success`/`plan_success` agree on every episode — no predicate artifact. All 5 failures are genuine multi-step reasoning failures (the model proposes an action before its precondition chain is satisfied, e.g. `pickup` before navigating close enough), not infrastructure. Run on an RTX 4050 Laptop GPU (6GB VRAM, 82%/18% GPU/CPU split), zero rate-limit retries needed (fully local, no quota). |
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| 105 |
+
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| 106 |
+
`react` was also attempted against Gemini's free tier
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| 107 |
+
(`gemini-flash-latest`) first; that attempt is **not** a valid
|
| 108 |
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baseline and is excluded from the table above — the free tier's daily
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| 109 |
+
quota (20 requests/day) was exhausted after 2 of 25 episodes, and a
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| 110 |
+
raw success-rate computed from that run would have been actively
|
| 111 |
+
misleading (most of its apparent "successes" were `tier1_locate`
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| 112 |
+
episodes where the LLM call had already failed outright — the
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| 113 |
+
predicate can't distinguish "the agent found it" from "the object was
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| 114 |
+
already sitting in the scene regardless of what the agent did"). See
|
| 115 |
+
the origin repository's `experiments/reports/
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| 116 |
+
phase_e_milo_benchmark_report.md` (Addendum 2 for the Gemini attempt
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| 117 |
+
and why it doesn't count, Addendum 3 for the `qwen2.5:7b` run this
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| 118 |
+
table reports) for full methodology, exact commands, and reproduction
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| 119 |
+
steps.
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| 120 |
+
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| 121 |
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**Reproducing the `react` row**: any OpenAI-API-compatible local
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| 122 |
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server works (Ollama, vLLM, ...) — set `LANGUAGE_LLM_PROVIDER=qwen`,
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| 123 |
+
`LANGUAGE_LLM_MODEL=qwen2.5:7b` (or your chosen model/quantization),
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| 124 |
+
`LANGUAGE_LLM_BASE_URL` to your server's `/v1` endpoint, and
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| 125 |
+
`QWEN_API_KEY` to any placeholder value if your server doesn't enforce
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| 126 |
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auth, then run
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| 127 |
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`RUN_SIMULATOR_TESTS=true python -m planning_evaluation.run_benchmark`
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| 128 |
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from the origin repository's `backend/` directory.
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| 129 |
+
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| 130 |
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## Difficulty tiers and why they were chosen this way
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| 131 |
+
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| 132 |
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Tier boundaries were chosen to exercise structurally different code
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| 133 |
+
paths in MILO's own rule-based planner (object resolution only, vs.
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| 134 |
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navigate+pickup, vs. the full open/place/close container logic) — not
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| 135 |
+
an arbitrary linguistic complexity scale. This is a deliberate design
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| 136 |
+
choice: the project's own bug history showed these three code paths
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| 137 |
+
fail independently (a closed-receptacle bug and a non-openable-target
|
| 138 |
+
bug both lived specifically in the `tier3_store` code path, never in
|
| 139 |
+
`tier1_locate`/`tier2_pickup`) — see "Known limitations" below for the
|
| 140 |
+
two specific, currently-still-open bugs this dataset intentionally
|
| 141 |
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keeps as ground truth.
|
| 142 |
+
|
| 143 |
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## Known limitations — kept deliberately, not hidden
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| 144 |
+
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| 145 |
+
Two `tier3_store` tasks are **known, currently reproducible failures**
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| 146 |
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against the reference planner, kept in v1.0 on purpose as honest
|
| 147 |
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negative examples rather than removed to inflate a headline number:
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| 148 |
+
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| 149 |
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- `milo-v1-fp301-t3a` ("Put the book away in the drawer.") fails at
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| 150 |
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execution due to a real AI2-THOR physics/geometry limit — the
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| 151 |
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drawer opens correctly, but AI2-THOR cannot find room for this
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| 152 |
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particular book inside this particular drawer's real interior
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| 153 |
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volume. Not a planner defect.
|
| 154 |
+
- `milo-v1-fp401-t3a` ("Put the spray bottle away on the shelf.")
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| 155 |
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fails because the reference rule-based planner tries to `open` the
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| 156 |
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shelf before placing — a shelf is a valid receptacle but is not
|
| 157 |
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openable, and the planner's `_deposit()` logic doesn't yet check
|
| 158 |
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`openable` before deciding to open. A genuine, reproducible planner
|
| 159 |
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bug, tracked in the origin repo's roadmap.
|
| 160 |
+
|
| 161 |
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A different, honest limitation of the success predicate itself:
|
| 162 |
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`tier1_locate`'s live check (existence of an object of the named
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| 163 |
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type) cannot verify the agent actually *perceived* the object — only
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| 164 |
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that the plan named a real object. A perception-grounded check would
|
| 165 |
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need a vision pipeline wired into the scoring harness; this dataset's
|
| 166 |
+
reference runner does not do that yet (see the origin repo's Phase C
|
| 167 |
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vision-grounding work, which is not yet connected to this benchmark).
|
| 168 |
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| 169 |
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## Collection methodology
|
| 170 |
+
|
| 171 |
+
1. For each of the 5 candidate scenes, a live AI2-THOR
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| 172 |
+
`Controller.step()`/`last_event.metadata` scan was taken to list
|
| 173 |
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every real object's `objectType`, `pickupable`, `receptacle`, and
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| 174 |
+
`openable` flags.
|
| 175 |
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2. Task objects/targets were chosen only from that confirmed live
|
| 176 |
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list — never guessed from AI2-THOR documentation or an LLM's
|
| 177 |
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assumption about what "should" be in a kitchen/bedroom/bathroom.
|
| 178 |
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3. Instructions were hand-written in natural language to match each
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| 179 |
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task spec (not generated by an LLM, not templated beyond the
|
| 180 |
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tier's basic sentence shape).
|
| 181 |
+
4. `tier3_store` targets were chosen to include both confirmed real
|
| 182 |
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containers (fridge/cabinet/drawer) and one confirmed non-container
|
| 183 |
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receptacle (shelf) deliberately, once a first sweep run (this
|
| 184 |
+
project's own "Phase D" floor-plan generalization sweep) surfaced
|
| 185 |
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the non-openable-target bug — see "Known limitations" above.
|
| 186 |
+
|
| 187 |
+
This is the same authoring discipline the origin repository already
|
| 188 |
+
used for its `FloorPlan1`-only real-AI2-THOR task sets
|
| 189 |
+
(`real_scenarios.py`), extended across scenes.
|
| 190 |
+
|
| 191 |
+
## What this dataset does not cover
|
| 192 |
+
|
| 193 |
+
- Only 5 of iTHOR's ~120 scenes (one per room type, plus a second
|
| 194 |
+
kitchen) — not a claim of full scene coverage.
|
| 195 |
+
- Only single-object, single-goal tasks — no multi-object, multi-step,
|
| 196 |
+
or conditional instructions.
|
| 197 |
+
- No adversarial/ambiguous instructions (Language-layer clarification
|
| 198 |
+
behavior is out of scope here).
|
| 199 |
+
- English only.
|
| 200 |
+
|
| 201 |
+
## Versioning
|
| 202 |
+
|
| 203 |
+
`v1.0` is frozen — task IDs, scenes, and success predicates in this
|
| 204 |
+
version will not change. Future versions extend rather than mutate
|
| 205 |
+
(e.g. `v1.1` adding scenes/tasks would live in a sibling `v1.1/`
|
| 206 |
+
directory with its own `tasks.json`), so a score reported against
|
| 207 |
+
`v1.0` stays reproducible indefinitely.
|
| 208 |
+
|
| 209 |
+
## License
|
| 210 |
+
|
| 211 |
+
MIT, matching the origin repository. AI2-THOR scene assets themselves
|
| 212 |
+
are licensed separately by their own maintainers (Allen Institute for
|
| 213 |
+
AI) — this dataset contains no scene assets, only task
|
| 214 |
+
specifications/instructions referencing public AI2-THOR scene IDs.
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| 215 |
+
|
| 216 |
+
## Citation
|
| 217 |
+
|
| 218 |
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This is a research-adjacent project artifact, not a peer-reviewed
|
| 219 |
+
publication. If referencing it, cite the origin repository and this
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| 220 |
+
dataset version (`milo_benchmark v1.0`).
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tasks.json
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{
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| 2 |
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"dataset": "milo_benchmark",
|
| 3 |
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"version": "1.0",
|
| 4 |
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"description": "Versioned (scene, instruction, ground-truth task spec) triples for evaluating embodied task planning in AI2-THOR, generated for the MILO vision-language-robotics project.",
|
| 5 |
+
"generated_by": "backend/planning_evaluation, following the same live-metadata-confirmed authoring discipline as backend/memory_evaluation/real_scenarios.py and the Phase D floor-plan sweep (experiments/reports/phase_d_floorplan_generalization_findings.md)",
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| 6 |
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"license": "mit",
|
| 7 |
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"difficulty_tiers": {
|
| 8 |
+
"tier1_locate": "Single-step: locate a named object. Exercises object resolution only (rule_based.py's _goal_perceive).",
|
| 9 |
+
"tier2_pickup": "Two-step: navigate to and pick up a named object. Exercises navigate/pickup (rule_based.py's _acquire).",
|
| 10 |
+
"tier3_store": "Multi-step: pick up an object and place it into a named receptacle, opening/closing it if needed. Exercises rule_based.py's _deposit() -- the code path with this project's own documented bug history (Phase A's closed-receptacle fix, the Phase 8.7 audit, and Phase D's non-openable-target bug)."
|
| 11 |
+
},
|
| 12 |
+
"tasks": [
|
| 13 |
+
{"task_id": "milo-v1-fp1-t1a", "scene": "FloorPlan1", "room_type": "kitchen", "difficulty_tier": "tier1_locate", "instruction": "Find the mug.", "goal": "find", "object": "mug", "target": null},
|
| 14 |
+
{"task_id": "milo-v1-fp1-t1b", "scene": "FloorPlan1", "room_type": "kitchen", "difficulty_tier": "tier1_locate", "instruction": "Find the tomato.", "goal": "find", "object": "tomato", "target": null},
|
| 15 |
+
{"task_id": "milo-v1-fp1-t2a", "scene": "FloorPlan1", "room_type": "kitchen", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the apple.", "goal": "pick_up", "object": "apple", "target": null},
|
| 16 |
+
{"task_id": "milo-v1-fp1-t2b", "scene": "FloorPlan1", "room_type": "kitchen", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the spoon.", "goal": "pick_up", "object": "spoon", "target": null},
|
| 17 |
+
{"task_id": "milo-v1-fp1-t3a", "scene": "FloorPlan1", "room_type": "kitchen", "difficulty_tier": "tier3_store", "instruction": "Put the bread away in the fridge.", "goal": "store", "object": "bread", "target": "fridge", "notes": "fridge is a confirmed openable container in this scene."},
|
| 18 |
+
|
| 19 |
+
{"task_id": "milo-v1-fp5-t1a", "scene": "FloorPlan5", "room_type": "kitchen", "difficulty_tier": "tier1_locate", "instruction": "Find the bowl.", "goal": "find", "object": "bowl", "target": null},
|
| 20 |
+
{"task_id": "milo-v1-fp5-t1b", "scene": "FloorPlan5", "room_type": "kitchen", "difficulty_tier": "tier1_locate", "instruction": "Find the kettle.", "goal": "find", "object": "kettle", "target": null},
|
| 21 |
+
{"task_id": "milo-v1-fp5-t2a", "scene": "FloorPlan5", "room_type": "kitchen", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the potato.", "goal": "pick_up", "object": "potato", "target": null},
|
| 22 |
+
{"task_id": "milo-v1-fp5-t2b", "scene": "FloorPlan5", "room_type": "kitchen", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the pan.", "goal": "pick_up", "object": "pan", "target": null},
|
| 23 |
+
{"task_id": "milo-v1-fp5-t3a", "scene": "FloorPlan5", "room_type": "kitchen", "difficulty_tier": "tier3_store", "instruction": "Put the mug away in the cabinet.", "goal": "store", "object": "mug", "target": "cabinet", "notes": "cabinet is a confirmed openable container in this scene."},
|
| 24 |
+
|
| 25 |
+
{"task_id": "milo-v1-fp201-t1a", "scene": "FloorPlan201", "room_type": "living_room", "difficulty_tier": "tier1_locate", "instruction": "Find the laptop.", "goal": "find", "object": "laptop", "target": null},
|
| 26 |
+
{"task_id": "milo-v1-fp201-t1b", "scene": "FloorPlan201", "room_type": "living_room", "difficulty_tier": "tier1_locate", "instruction": "Find the vase.", "goal": "find", "object": "vase", "target": null},
|
| 27 |
+
{"task_id": "milo-v1-fp201-t2a", "scene": "FloorPlan201", "room_type": "living_room", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the newspaper.", "goal": "pick_up", "object": "newspaper", "target": null},
|
| 28 |
+
{"task_id": "milo-v1-fp201-t2b", "scene": "FloorPlan201", "room_type": "living_room", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the pillow.", "goal": "pick_up", "object": "pillow", "target": null},
|
| 29 |
+
{"task_id": "milo-v1-fp201-t3a", "scene": "FloorPlan201", "room_type": "living_room", "difficulty_tier": "tier3_store", "instruction": "Put the remote control away in the drawer.", "goal": "store", "object": "remotecontrol", "target": "drawer", "notes": "drawer is a confirmed openable container in this scene."},
|
| 30 |
+
|
| 31 |
+
{"task_id": "milo-v1-fp301-t1a", "scene": "FloorPlan301", "room_type": "bedroom", "difficulty_tier": "tier1_locate", "instruction": "Find the alarm clock.", "goal": "find", "object": "alarmclock", "target": null},
|
| 32 |
+
{"task_id": "milo-v1-fp301-t1b", "scene": "FloorPlan301", "room_type": "bedroom", "difficulty_tier": "tier1_locate", "instruction": "Find the cell phone.", "goal": "find", "object": "cellphone", "target": null},
|
| 33 |
+
{"task_id": "milo-v1-fp301-t2a", "scene": "FloorPlan301", "room_type": "bedroom", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the boots.", "goal": "pick_up", "object": "boots", "target": null},
|
| 34 |
+
{"task_id": "milo-v1-fp301-t2b", "scene": "FloorPlan301", "room_type": "bedroom", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the CD.", "goal": "pick_up", "object": "cd", "target": null},
|
| 35 |
+
{"task_id": "milo-v1-fp301-t3a", "scene": "FloorPlan301", "room_type": "bedroom", "difficulty_tier": "tier3_store", "instruction": "Put the book away in the drawer.", "goal": "store", "object": "book", "target": "drawer", "notes": "drawer is a confirmed openable container in this scene. Phase D found this exact task fails at execution due to a real AI2-THOR placement/geometry limit (no room found for the object's bounding box inside this drawer), not a planner defect -- kept in v1.0 anyway since it is a genuine, reproducible ground-truth data point, not authoring error. See experiments/reports/phase_d_floorplan_generalization_findings.md section 5."},
|
| 36 |
+
|
| 37 |
+
{"task_id": "milo-v1-fp401-t1a", "scene": "FloorPlan401", "room_type": "bathroom", "difficulty_tier": "tier1_locate", "instruction": "Find the towel.", "goal": "find", "object": "towel", "target": null},
|
| 38 |
+
{"task_id": "milo-v1-fp401-t1b", "scene": "FloorPlan401", "room_type": "bathroom", "difficulty_tier": "tier1_locate", "instruction": "Find the candle.", "goal": "find", "object": "candle", "target": null},
|
| 39 |
+
{"task_id": "milo-v1-fp401-t2a", "scene": "FloorPlan401", "room_type": "bathroom", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the soap bar.", "goal": "pick_up", "object": "soapbar", "target": null},
|
| 40 |
+
{"task_id": "milo-v1-fp401-t2b", "scene": "FloorPlan401", "room_type": "bathroom", "difficulty_tier": "tier2_pickup", "instruction": "Pick up the toilet paper.", "goal": "pick_up", "object": "toiletpaper", "target": null},
|
| 41 |
+
{"task_id": "milo-v1-fp401-t3a", "scene": "FloorPlan401", "room_type": "bathroom", "difficulty_tier": "tier3_store", "instruction": "Put the spray bottle away on the shelf.", "goal": "store", "object": "spraybottle", "target": "shelf", "notes": "KNOWN LIMITATION, kept deliberately: shelf is a real receptacle in this scene but is NOT openable. rule_based.py's _deposit() currently inserts an open step for every tier3_store target regardless of whether it is openable (a real bug this dataset's own generation sweep found -- see docs/roadmap.md's '_deposit() assumes every store destination is openable' row and experiments/reports/phase_d_floorplan_generalization_findings.md section 4). Any planner using today's rule_based.py deposit logic is expected to fail this task until that bug is fixed; this is intentional ground truth, not a mistake."}
|
| 42 |
+
]
|
| 43 |
+
}
|