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Add v1.1 (9 scenes, tier4_multi_step, qwen2.5:3b comparison) alongside frozen v1.0

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  1. README.md +306 -12
README.md CHANGED
@@ -13,9 +13,56 @@ tags:
13
  - synthetic
14
  size_categories:
15
  - n<1K
 
 
 
 
 
 
16
  ---
17
 
18
- # MILO Benchmark v1.0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
19
 
20
  A small, versioned dataset of `(scene, instruction, ground-truth task
21
  spec)` triples for evaluating embodied task planning in AI2-THOR,
@@ -36,7 +83,7 @@ generated by an LLM and not crowd-sourced — see "Collection
36
  methodology" below for exactly how, so nobody mistakes this for
37
  naturalistic human instruction data.
38
 
39
- ## What's in it
40
 
41
  25 tasks across 5 scenes:
42
 
@@ -80,7 +127,7 @@ non-scoring, human-readable context — for a handful of tasks it
80
  documents a **known, real limitation** the task deliberately keeps
81
  rather than hides (see below).
82
 
83
- ## Success predicate
84
 
85
  A task is scored `goal_success = True` iff its goal condition holds
86
  against **live** AI2-THOR object state after execution (not just "did
@@ -99,7 +146,7 @@ Reference implementation: `backend/planning_evaluation/live_state.py`'s
99
  `check_goal_live()` in the [MILO
100
  repository](https://github.com/NaishaShetty/MILO) (this dataset's origin repo).
101
 
102
- ## Baselines (v1.0, real runs, all three planners)
103
 
104
  | Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | Notes |
105
  |---|---|---|---|---|---|
@@ -131,7 +178,7 @@ auth, then run
131
  `RUN_SIMULATOR_TESTS=true python -m planning_evaluation.run_benchmark`
132
  from the origin repository's `backend/` directory.
133
 
134
- ## Difficulty tiers and why they were chosen this way
135
 
136
  Tier boundaries were chosen to exercise structurally different code
137
  paths in MILO's own rule-based planner (object resolution only, vs.
@@ -144,7 +191,7 @@ bug both lived specifically in the `tier3_store` code path, never in
144
  two specific, currently-still-open bugs this dataset intentionally
145
  keeps as ground truth.
146
 
147
- ## Known limitations — kept deliberately, not hidden
148
 
149
  Two `tier3_store` tasks are **known, currently reproducible failures**
150
  against the reference planner, kept in v1.0 on purpose as honest
@@ -170,7 +217,7 @@ need a vision pipeline wired into the scoring harness; this dataset's
170
  reference runner does not do that yet (see the origin repo's Phase C
171
  vision-grounding work, which is not yet connected to this benchmark).
172
 
173
- ### Addendum — perception-grounded `tier1_locate` check added (partially addresses the limitation above)
174
 
175
  The limitation above is now **partially addressed, not resolved**: the
176
  reference runner (`backend/planning_evaluation/run_benchmark.py`) now
@@ -239,7 +286,7 @@ reliability on AI2-THOR's synthetic renders — a different, still-open
239
  question this dataset now measures separately instead of conflating
240
  with the first.
241
 
242
- ## Collection methodology
243
 
244
  1. For each of the 5 candidate scenes, a live AI2-THOR
245
  `Controller.step()`/`last_event.metadata` scan was taken to list
@@ -261,7 +308,7 @@ This is the same authoring discipline the origin repository already
261
  used for its `FloorPlan1`-only real-AI2-THOR task sets
262
  (`real_scenarios.py`), extended across scenes.
263
 
264
- ## What this dataset does not cover
265
 
266
  - Only 5 of iTHOR's ~120 scenes (one per room type, plus a second
267
  kitchen) — not a claim of full scene coverage.
@@ -271,7 +318,7 @@ used for its `FloorPlan1`-only real-AI2-THOR task sets
271
  behavior is out of scope here).
272
  - English only.
273
 
274
- ## Versioning
275
 
276
  `v1.0` is frozen — task IDs, scenes, and success predicates in this
277
  version will not change. Future versions extend rather than mutate
@@ -279,16 +326,263 @@ version will not change. Future versions extend rather than mutate
279
  directory with its own `tasks.json`), so a score reported against
280
  `v1.0` stays reproducible indefinitely.
281
 
282
- ## License
283
 
284
  MIT, matching the origin repository. AI2-THOR scene assets themselves
285
  are licensed separately by their own maintainers (Allen Institute for
286
  AI) — this dataset contains no scene assets, only task
287
  specifications/instructions referencing public AI2-THOR scene IDs.
288
 
289
- ## Citation
290
 
291
  This is a research-adjacent project artifact, not a peer-reviewed
292
  publication. If referencing it, cite the origin repository
293
  ([github.com/NaishaShetty/MILO](https://github.com/NaishaShetty/MILO))
294
  and this dataset version (`milo_benchmark v1.0`).
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
13
  - synthetic
14
  size_categories:
15
  - n<1K
16
+ configs:
17
+ - config_name: v1.0
18
+ data_files: tasks.json
19
+ default: true
20
+ - config_name: v1.1
21
+ data_files: v1.1/tasks.json
22
  ---
23
 
24
+ # MILO Benchmark
25
+
26
+ A small, versioned dataset of `(scene, instruction, ground-truth task
27
+ spec)` triples for evaluating embodied task planning in AI2-THOR,
28
+ built for the [MILO vision-language-robotics
29
+ project](https://github.com/NaishaShetty/MILO). A companion Space —
30
+ leaderboard + episode replay, static/pre-recorded since AI2-THOR needs
31
+ a GPU/Unity this Space's free tier doesn't have — is live at
32
+ [huggingface.co/spaces/naishashetty/milo_benchmark_companion](https://huggingface.co/spaces/naishashetty/milo_benchmark_companion).
33
+ Every task pairs a natural-language instruction with a structured
34
+ goal/object/target spec and a machine-checkable success predicate,
35
+ against real AI2-THOR scenes.
36
+
37
+ **This is a synthetic, AI2-THOR-derived dataset, not a human-collected
38
+ one.** Every instruction was authored by a human against a live scan
39
+ of each scene's real object inventory (`get_metadata()`), not
40
+ generated by an LLM and not crowd-sourced — see each version's
41
+ "Collection methodology" section below for exactly how, so nobody
42
+ mistakes this for naturalistic human instruction data.
43
+
44
+ ## Versions in this repository
45
+
46
+ This repository hosts two dataset versions side by side — **neither
47
+ replaces the other**, and both are fully documented below:
48
+
49
+ | Version | Tasks | Scenes | Tiers | Status | Data file |
50
+ |---|---|---|---|---|---|
51
+ | **`v1.0`** | 25 | 5 | 3 (`tier1_locate`/`tier2_pickup`/`tier3_store`) | Frozen — task IDs, scenes, and success predicates will never change | `tasks.json` (repo root) |
52
+ | **`v1.1`** | 54 | 9 | 4 (adds `tier4_multi_step`) | Frozen (as of this version) — extends `v1.0` rather than mutating it | `v1.1/tasks.json` |
53
+
54
+ `v1.1` is additive: every one of `v1.0`'s 25 tasks is carried into
55
+ `v1.1` unchanged on every scoring-relevant field (`task_id`, `scene`,
56
+ `goal`, `object`, `target`, `instruction`) — a score computed against
57
+ either file's copy of a `v1.0` task_id is directly comparable. Use the
58
+ config selector above (or
59
+ `load_dataset("naishashetty/milo_benchmark", "v1.0")` /
60
+ `load_dataset("naishashetty/milo_benchmark", "v1.1")`) to pick which
61
+ version's `tasks.json` loads.
62
+
63
+ ---
64
+
65
+ ## MILO Benchmark v1.0
66
 
67
  A small, versioned dataset of `(scene, instruction, ground-truth task
68
  spec)` triples for evaluating embodied task planning in AI2-THOR,
 
83
  methodology" below for exactly how, so nobody mistakes this for
84
  naturalistic human instruction data.
85
 
86
+ ### What's in it
87
 
88
  25 tasks across 5 scenes:
89
 
 
127
  documents a **known, real limitation** the task deliberately keeps
128
  rather than hides (see below).
129
 
130
+ ### Success predicate
131
 
132
  A task is scored `goal_success = True` iff its goal condition holds
133
  against **live** AI2-THOR object state after execution (not just "did
 
146
  `check_goal_live()` in the [MILO
147
  repository](https://github.com/NaishaShetty/MILO) (this dataset's origin repo).
148
 
149
+ ### Baselines (v1.0, real runs, all three planners)
150
 
151
  | Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | Notes |
152
  |---|---|---|---|---|---|
 
178
  `RUN_SIMULATOR_TESTS=true python -m planning_evaluation.run_benchmark`
179
  from the origin repository's `backend/` directory.
180
 
181
+ ### Difficulty tiers and why they were chosen this way
182
 
183
  Tier boundaries were chosen to exercise structurally different code
184
  paths in MILO's own rule-based planner (object resolution only, vs.
 
191
  two specific, currently-still-open bugs this dataset intentionally
192
  keeps as ground truth.
193
 
194
+ ### Known limitations — kept deliberately, not hidden
195
 
196
  Two `tier3_store` tasks are **known, currently reproducible failures**
197
  against the reference planner, kept in v1.0 on purpose as honest
 
217
  reference runner does not do that yet (see the origin repo's Phase C
218
  vision-grounding work, which is not yet connected to this benchmark).
219
 
220
+ #### Addendum — perception-grounded `tier1_locate` check added (partially addresses the limitation above)
221
 
222
  The limitation above is now **partially addressed, not resolved**: the
223
  reference runner (`backend/planning_evaluation/run_benchmark.py`) now
 
286
  question this dataset now measures separately instead of conflating
287
  with the first.
288
 
289
+ ### Collection methodology
290
 
291
  1. For each of the 5 candidate scenes, a live AI2-THOR
292
  `Controller.step()`/`last_event.metadata` scan was taken to list
 
308
  used for its `FloorPlan1`-only real-AI2-THOR task sets
309
  (`real_scenarios.py`), extended across scenes.
310
 
311
+ ### What this dataset does not cover
312
 
313
  - Only 5 of iTHOR's ~120 scenes (one per room type, plus a second
314
  kitchen) — not a claim of full scene coverage.
 
318
  behavior is out of scope here).
319
  - English only.
320
 
321
+ ### Versioning
322
 
323
  `v1.0` is frozen — task IDs, scenes, and success predicates in this
324
  version will not change. Future versions extend rather than mutate
 
326
  directory with its own `tasks.json`), so a score reported against
327
  `v1.0` stays reproducible indefinitely.
328
 
329
+ ### License
330
 
331
  MIT, matching the origin repository. AI2-THOR scene assets themselves
332
  are licensed separately by their own maintainers (Allen Institute for
333
  AI) — this dataset contains no scene assets, only task
334
  specifications/instructions referencing public AI2-THOR scene IDs.
335
 
336
+ ### Citation
337
 
338
  This is a research-adjacent project artifact, not a peer-reviewed
339
  publication. If referencing it, cite the origin repository
340
  ([github.com/NaishaShetty/MILO](https://github.com/NaishaShetty/MILO))
341
  and this dataset version (`milo_benchmark v1.0`).
342
+
343
+ ---
344
+
345
+ ## MILO Benchmark v1.1
346
+
347
+ `v1.1` extends [`v1.0`](#milo-benchmark-v10) (above, same page) rather than replacing it --
348
+ `v1.0` stays frozen and unchanged per its own versioning policy (see
349
+ that card's "Versioning" section, and this project's
350
+ `experiments/reports/phase_e_milo_benchmark_report.md` for the full
351
+ methodology `v1.0` was built with, which this card assumes as
352
+ background and does not repeat). Everything in `v1.0`'s card
353
+ (collection methodology, success predicates, known limitations, the
354
+ perception-grounded `tier1_locate` addendum) still applies unchanged
355
+ to every task `v1.1` carries over from `v1.0`. This card documents only
356
+ what is new.
357
+
358
+ ### What's new in v1.1
359
+
360
+ - **4 more iTHOR scenes** (9 total, up from 5), chosen to extend room-type
361
+ coverage rather than duplicate it: `v1.0` already had 2 kitchens, 1
362
+ living room, 1 bedroom, 1 bathroom, so the 4 new scenes are 1 more
363
+ living room, 1 more bedroom, 1 more bathroom, and 1 more living room
364
+ again (living room ends up with 3 total; no third kitchen was added).
365
+ This is a meaningful extension, not an exhaustive sweep of iTHOR's
366
+ ~120 scenes -- see `v1.0`'s "What this dataset does not cover" for
367
+ why full scene-coverage was never this dataset's goal.
368
+ - **A new `tier4_multi_step` difficulty tier** -- see below.
369
+ - **29 new tasks**: 20 flat `tier1_locate`/`tier2_pickup`/`tier3_store`
370
+ tasks (5 per new scene, same 2/2/1 split `v1.0` uses) + 9
371
+ `tier4_multi_step` tasks (1 per scene, all 9 scenes -- the 5 original
372
+ `v1.0` scenes get a `tier4_multi_step` task added here too, since
373
+ `v1.1` is additive over `v1.0`'s task set, not just its scene list).
374
+ **Total: 54 tasks across 9 scenes** (`tasks.json`).
375
+ - Every `v1.0` task_id, scene, goal/object/target, and instruction is
376
+ carried into `v1.1` with those **scoring-relevant fields identical**
377
+ (regression-tested, see `backend/tests/test_planning_evaluation.py`'s
378
+ `test_v1_1_frozen_v1_0_tasks_scoring_fields_match_v1_0`) -- a score
379
+ on `v1.0`'s 25 tasks stays directly comparable whether computed
380
+ against `dataset/v1.0/tasks.json` or `dataset/v1.1/tasks.json`'s
381
+ first 25 rows. **This is not a byte-identical-JSON claim**: the
382
+ free-text, non-scoring `notes` field was deliberately edited on 2 of
383
+ the 25 carried-over tasks when `v1.1` was authored --
384
+ `milo-v1-fp301-t3a`'s note gained a cosmetic "(and here, unchanged)"
385
+ clause, and `milo-v1-fp401-t3a`'s note was **substantively
386
+ rewritten**: `v1.0`'s text says the `_deposit()` non-openable-target
387
+ bug is still unfixed ("expected to fail this task until that bug is
388
+ fixed"), while `v1.1`'s text says that bug has since been fixed and
389
+ the task is now expected to succeed. Both files' `goal`/`object`/
390
+ `target`/`instruction`/`scene` for this task are unchanged either
391
+ way -- only the human-readable annotation was updated to stay
392
+ accurate.
393
+
394
+ This scene table also reflects an honest, not a data-driven,
395
+ balancing choice: `v1.0` had 2 kitchens and 1 each of living room/
396
+ bedroom/bathroom; `v1.1` adds 1 more scene to living room, bedroom,
397
+ *and* bathroom, landing on 3 living rooms rather than a 3rd kitchen.
398
+ A 3rd kitchen (`FloorPlan7`) was live-scanned during collection and
399
+ confirmed available/usable -- it was set aside in favor of living
400
+ room getting the 4th new scene with no principled reason beyond
401
+ needing to pick one room type to move toward parity with. iTHOR has
402
+ roughly 30 scenes per room type, so this was a real choice among
403
+ many available options, not a constraint.
404
+
405
+ | Scene | Room type | Tasks | New in v1.1? |
406
+ |---|---|---|---|
407
+ | `FloorPlan1` | kitchen | 6 (5 + 1 tier4) | tier4 task only |
408
+ | `FloorPlan5` | kitchen | 6 (5 + 1 tier4) | tier4 task only |
409
+ | `FloorPlan201` | living room | 6 (5 + 1 tier4) | tier4 task only |
410
+ | `FloorPlan301` | bedroom | 6 (5 + 1 tier4) | tier4 task only |
411
+ | `FloorPlan401` | bathroom | 6 (5 + 1 tier4) | tier4 task only |
412
+ | `FloorPlan202` | living room | 6 | scene + all 6 tasks |
413
+ | `FloorPlan302` | bedroom | 6 | scene + all 6 tasks |
414
+ | `FloorPlan402` | bathroom | 6 | scene + all 6 tasks |
415
+ | `FloorPlan203` | living room | 6 | scene + all 6 tasks |
416
+
417
+ Room-type totals: kitchen ×2, living room ×3, bedroom ×2, bathroom ×2.
418
+
419
+ ### `tier4_multi_step`: what it's designed to exercise
420
+
421
+ `tier3_store`'s hardest task is still a **single-object** chain
422
+ (locate -> navigate -> pickup -> locate target -> navigate ->
423
+ (open) -> place -> (close)) -- every step serves one object reaching
424
+ one destination. `tier4_multi_step` is a different, harder axis:
425
+ **two independent single-object sub-goals in one instruction**, e.g.
426
+ *"Put the mug in the cabinet and the spoon in the drawer."* Both
427
+ sub-goals must be satisfied for the task to count as a success --
428
+ completing only one is a partial result, not a pass. This is designed
429
+ to probe **cross-object sequencing/planning depth**: does a planner
430
+ (especially an LLM-driven one) correctly treat this as two separate
431
+ goals to satisfy in sequence, or does it conflate them, drop one, or
432
+ apply one sub-goal's object/target to the other?
433
+
434
+ Concretely, each `tier4_multi_step` row's `goal`/`object`/`target`
435
+ fields are `null`; instead it carries a `subtasks` list of two
436
+ `{"goal", "object", "target"}` dicts, e.g.:
437
+
438
+ ```json
439
+ {
440
+ "task_id": "milo-v1.1-fp1-t4a",
441
+ "scene": "FloorPlan1",
442
+ "room_type": "kitchen",
443
+ "difficulty_tier": "tier4_multi_step",
444
+ "instruction": "Put the knife away in the drawer and the cup away in the cabinet.",
445
+ "goal": null, "object": null, "target": null,
446
+ "subtasks": [
447
+ {"goal": "store", "object": "knife", "target": "drawer"},
448
+ {"goal": "store", "object": "cup", "target": "cabinet"}
449
+ ],
450
+ "notes": "..."
451
+ }
452
+ ```
453
+
454
+ **Why two independent `SingleTask`s, not a nested `MultiTask`**: this
455
+ project's schema layer (`schemas.task.MultiTask`) already models an
456
+ ordered decomposition into subtasks, but no planner in the origin
457
+ repository (`RuleBasedPlanner`, `BehaviorTreePlanner`, `ReActPlanner`)
458
+ implements a `MultiTask`-level `plan()` -- every one of them takes a
459
+ `SingleTask`. Rather than build new multi-task planning machinery
460
+ across all three planners (a materially larger, riskier change than
461
+ this dataset extension calls for), the reference runner
462
+ (`run_benchmark.py`) executes `tier4_multi_step`'s two `subtasks` as
463
+ two sequential `TaskRunner.run()` calls against the *same* live
464
+ simulator/episode (one Unity process, not restarted between
465
+ sub-goals) -- each sub-goal's `WorldState` is freshly re-seeded from
466
+ live metadata immediately before it plans, so the second sub-goal's
467
+ planner sees the real post-first-sub-goal world. This is "sequencing
468
+ across two independent sub-goals" implemented at the benchmark-harness
469
+ level, not inside any planner. See `loader.BenchmarkTask.to_single_tasks()`
470
+ and `run_benchmark._run_multi_subtask_episode()`.
471
+
472
+ ### Success predicate for `tier4_multi_step`
473
+
474
+ `goal_success` is `True` iff **both** sub-goals' `check_goal_live()`
475
+ result is `True` against **one** metadata snapshot taken after both
476
+ sub-goals have been planned and executed, in order
477
+ (`live_state.check_goal_live_multi()`, `MultiGoalResult.all_succeeded`).
478
+ A planner that completes only one sub-goal, or that undoes the first
479
+ sub-goal while pursuing the second, is scored a failure -- this is a
480
+ genuinely stricter, conjunctive predicate, not an average or "best of
481
+ two." `plan_success`/`execution_success` are likewise the AND across
482
+ both sub-goals; both sub-goals are always attempted regardless of
483
+ whether the first one's plan/execution succeeded (mirroring a real
484
+ agent continuing to the next sub-goal rather than aborting the whole
485
+ instruction over one failed part), and `failure_cause` records every
486
+ sub-goal that failed, tagged by its own object/target.
487
+
488
+ ### Collection methodology (identical discipline to v1.0)
489
+
490
+ Every new scene (`FloorPlan202`, `FloorPlan302`, `FloorPlan402`,
491
+ `FloorPlan203`) and every `tier4_multi_step` task's two sub-goals
492
+ (including the ones added to the 5 original `v1.0` scenes) were chosen
493
+ the same way `v1.0`'s collection methodology section describes: a live
494
+ AI2-THOR `Controller.step()`/`last_event.metadata` scan of each
495
+ candidate scene's real object inventory (`objectType`, `pickupable`,
496
+ `receptacle`, `openable`) was taken first; every task object/target
497
+ was chosen only from that confirmed live list, never guessed. The 5
498
+ original `v1.0` scenes were re-scanned for this pass (rather than
499
+ reusing `v1.0`'s own recorded inventory) specifically to confirm the
500
+ *new* `tier4_multi_step` objects/targets for those scenes actually
501
+ exist live, since `v1.0`'s own scan only ever confirmed the objects
502
+ `v1.0`'s own tasks use.
503
+
504
+ `tier4_multi_step` targets were deliberately split between confirmed
505
+ openable containers (Drawer, Cabinet, Fridge, Box, Safe) and confirmed
506
+ non-openable receptacles (Shelf, SideTable, Sofa, CoffeeTable) across
507
+ the 9 tasks -- exercising `_deposit()`'s `is_openable is False`
508
+ carve-out (see `v1.0`'s card, "Known limitations" -- this bug is now
509
+ fixed, see the origin repo's `phase_e_milo_benchmark_report.md`
510
+ addendum) on both of a `tier4_multi_step` task's independent sub-goals
511
+ in several cases (`FloorPlan202`, `FloorPlan402`'s second sub-goal,
512
+ `FloorPlan401`), not only single-object `tier3_store` tasks.
513
+
514
+ ### Baselines (v1.1, real runs, all three planners)
515
+
516
+ | Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | tier4_multi_step | Notes |
517
+ |---|---|---|---|---|---|---|
518
+ | `rule_based` | 50/54 (92.6%) | 18/18 | 18/18 | 7/9 | 7/9 | Both `tier3_store` failures are the same real AI2-THOR placement-geometry limit `v1.0` already documents (`FloorPlan301`, now also `FloorPlan203` -- same task shape, independently reproducing). Both `tier4_multi_step` failures are a real, newly-surfaced harness gap (not a planner defect): a failed `place` in sub-goal 1 leaves the object physically held, and `WorldState` re-seeding between sub-goals has no signal for that, so sub-goal 2's plan assumes an empty hand and AI2-THOR rejects it. |
519
+ | `behavior_tree` | 50/54 (92.6%) | 18/18 | 18/18 | 7/9 | 7/9 | Same task/plan-step outcomes as `rule_based` (shares its goal-handler templates); same failures for the same reasons. |
520
+ | `react` (`qwen2.5:7b`, Q4_K_M, via Ollama, local) | 36/54 (66.7%) | 18/18 | 18/18 | 0/9 | 0/9 | `tier4_multi_step`'s 0/9 is the arithmetically expected composition of `tier3_store`'s already-0% rate (a tier requiring two consecutive successful `store` sequences cannot score above a planner's single-`store` success rate) -- confirmed by inspecting each failure, not assumed: every one shows the same precondition-mis-sequencing pattern `v1.0`'s Addendum 3 already documents. `goal_success`/`execution_success`/`plan_success` agree on every episode; 0/54 episodes needed a retry. |
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+
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+ See the origin repository's `experiments/reports/
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+ phase_e_milo_benchmark_report.md`'s Addendum 7 for full methodology,
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+ per-failure root-cause detail (including the `tier4_multi_step`
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+ WorldState-reseeding gap above, tracked open in `docs/roadmap.md`, not
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+ fixed in this pass), cost/latency, and exact reproduction commands.
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+
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+ ### Second local model for `react`: `qwen2.5:3b` comparison
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+
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+ A second small local model was run through the identical `react`
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+ harness/instrumentation against this same 54-task set, to see how
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+ model size trades off against accuracy/latency:
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+
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+ | Model | Goal success | tier1_locate | tier2_pickup | tier3_store | tier4_multi_step | Avg latency/episode | Hardware |
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+ |---|---|---|---|---|---|---|---|
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+ | `qwen2.5:7b` (Q4_K_M) | 36/54 (66.7%) | 18/18 | 18/18 | 0/9 | 0/9 | 7156ms | RTX 4050 Laptop GPU, 6GB VRAM, 82%/18% GPU/CPU split |
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+ | `qwen2.5:3b` (Q4_K_M) | 36/54 (66.7%) | 18/18 | 18/18 | 0/9 | 0/9 | 3107ms | Same GPU, full GPU residency |
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+
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+ `qwen2.5:3b` matches `qwen2.5:7b`'s goal-success rate **exactly,
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+ task-for-task** (verified via a full 54-row side-by-side comparison,
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+ 0 differences) at roughly 2.3x lower average latency and modestly
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+ fewer tokens per episode -- a real cost/latency win with no accuracy
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+ cost observed on this task set.
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+
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+ Investigated why the aggregate scores are identical (rather than
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+ taking the match at face value) by re-running 6 of these failing
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+ episodes (3 per model) with a diagnostic wrapper that captures the
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+ actual raw LLM completions -- reproducing the same outcomes as the
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+ full run. Real finding, verified directly on those 6 episodes (not
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+ re-checked against all 27 originally-classified failures from the
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+ full run): **both models' `tier3_store`/`tier4_multi_step` failures
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+ share a root cause -- neither model's proposals ever include a
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+ `locate` call for the destination/container object, only sometimes
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+ for the primary object being moved.** `qwen2.5:3b`'s proposals stall
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+ immediately at that gap in all 3 episodes checked. `qwen2.5:7b`, in
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+ the 1 of 3 checked episodes that got further, correctly completes
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+ `locate`/`navigate`/`pickup` on the primary object, then fails at
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+ placement by supplying the destination's name to `put_down`/`place`'s
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+ `target` field -- which the action schema defines as the *held
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+ object's* identity, not the destination -- a wrong-value mistake, not
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+ a missing one.
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+
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+ This is treated as a real LLM reasoning/prompting limitation, not a
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+ bug in this dataset's reference planner code -- no precondition
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+ validation was weakened to work around it. See the origin repository's
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+ `experiments/reports/phase_e_milo_benchmark_report.md`'s Addendum 8
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+ for the full real transcripts and methodology, and `docs/roadmap.md`
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+ for the tracked, open finding (including a possible, not-yet-tried
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+ future direction: refining the `react` system prompt to explicitly
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+ require locating both the object and the destination before any
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+ `navigate`/`place` step).
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+
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+ ### Versioning
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+
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+ `v1.1` is now itself frozen going forward, following the same policy
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+ `v1.0`'s card states: task_ids, scenes, and success predicates in this
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+ version will not change after this point. A future `v1.2` would extend
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+ again rather than mutate this file.
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+
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+ ### License
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+
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+ MIT, matching the origin repository, identical to `v1.0`.
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+
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+ ### Citation
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+
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+ Cite the origin repository
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+ ([github.com/NaishaShetty/MILO](https://github.com/NaishaShetty/MILO))
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+ and this dataset version (`milo_benchmark v1.1`).