Add htn to v1.0/v1.1 baselines, fix stale fp401-t3a note, add box_threshold and tier4 investigation addenda
Browse files
README.md
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@@ -74,7 +74,9 @@ a GPU/Unity this Space's free tier doesn't have — is live at
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Every task pairs a natural-language
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instruction with a structured goal/object/target spec and a
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machine-checkable success predicate, across 5 real AI2-THOR scenes
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spanning all 4 iTHOR room types.
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**This is a synthetic, AI2-THOR-derived dataset, not a human-collected
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one.** Every instruction was authored by a human against a live scan
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`check_goal_live()` in the [MILO
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repository](https://github.com/NaishaShetty/MILO) (this dataset's origin repo).
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### Baselines (v1.0, real runs, all
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| Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | Notes |
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| `rule_based` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | Deterministic, no LLM. One failure is a real AI2-THOR placement/geometry limit, not a planner defect. |
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| `behavior_tree` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | Same task/plan-step outcomes as `rule_based` (shares its goal-handler templates); same single failure. |
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`react` was also attempted against Gemini's free tier
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(`gemini-flash-latest`) first; that attempt is **not** a valid
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### Known limitations — kept deliberately, not hidden
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-
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- `milo-v1-fp301-t3a` ("Put the book away in the drawer.") fails at
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execution due to a real AI2-THOR physics/geometry limit — the
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drawer opens correctly, but AI2-THOR cannot find room for this
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particular book inside this particular drawer's real interior
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volume. Not a planner defect.
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shelf before placing — a shelf is a valid receptacle but is not
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openable, and
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A different, honest limitation of the success predicate itself:
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`tier1_locate`'s live check (existence of an object of the named
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question this dataset now measures separately instead of conflating
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with the first.
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### Collection methodology
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1. For each of the 5 candidate scenes, a live AI2-THOR
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in several cases (`FloorPlan202`, `FloorPlan402`'s second sub-goal,
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`FloorPlan401`), not only single-object `tier3_store` tasks.
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### Baselines (v1.1, real runs, all
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| Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | tier4_multi_step | Notes |
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|---|---|---|---|---|---|---|
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| `rule_based` | 50/54 (92.6%) | 18/18 | 18/18 | 7/9 | 7/9 | Both `tier3_store` failures are the same real AI2-THOR placement-geometry limit `v1.0` already documents (`FloorPlan301`, now also `FloorPlan203` -- same task shape, independently reproducing). Both `tier4_multi_step` failures are a real, newly-surfaced harness gap (not a planner defect): a failed `place` in sub-goal 1 leaves the object physically held, and `WorldState` re-seeding between sub-goals has no signal for that, so sub-goal 2's plan assumes an empty hand and AI2-THOR rejects it. |
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| `behavior_tree` | 50/54 (92.6%) | 18/18 | 18/18 | 7/9 | 7/9 | Same task/plan-step outcomes as `rule_based` (shares its goal-handler templates); same failures for the same reasons. |
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| `react` (`qwen2.5:7b`, Q4_K_M, via Ollama, local) | 36/54 (66.7%) | 18/18 | 18/18 | 0/9 | 0/9 | `tier4_multi_step`'s 0/9 is the arithmetically expected composition of `tier3_store`'s already-0% rate (a tier requiring two consecutive successful `store` sequences cannot score above a planner's single-`store` success rate) -- confirmed by inspecting each failure, not assumed: every one shows the same precondition-mis-sequencing pattern `v1.0`'s Addendum 3 already documents. `goal_success`/`execution_success`/`plan_success` agree on every episode; 0/54 episodes needed a retry. |
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See the origin repository's `experiments/reports/
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phase_e_milo_benchmark_report.md`'s Addendum 7 for full methodology,
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per-failure root-cause detail
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### Second local model for `react`: `qwen2.5:3b` comparison
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Every task pairs a natural-language
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instruction with a structured goal/object/target spec and a
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machine-checkable success predicate, across 5 real AI2-THOR scenes
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spanning all 4 iTHOR room types. `v1.0` is frozen (see "Versioning"
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below) — for a larger, 9-scene extension with a fourth difficulty
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tier, see [`v1.1`](#milo-benchmark-v11) (below, same page).
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**This is a synthetic, AI2-THOR-derived dataset, not a human-collected
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one.** Every instruction was authored by a human against a live scan
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`check_goal_live()` in the [MILO
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repository](https://github.com/NaishaShetty/MILO) (this dataset's origin repo).
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### Baselines (v1.0, real runs, all four planners)
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| Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | Notes |
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|---|---|---|---|---|---|
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| `rule_based` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | Deterministic, no LLM. One failure is a real AI2-THOR placement/geometry limit, not a planner defect. |
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| `behavior_tree` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | Same task/plan-step outcomes as `rule_based` (shares its goal-handler templates); same single failure. |
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| `htn` | 24/25 (96%) | 10/10 | 10/10 | 4/5 | A real Hierarchical Task Network engine (compound tasks, a state-conditional method library, recursive decomposition) — not a second implementation of `rule_based`'s control flow. Matches `rule_based`/`behavior_tree` exactly, including the identical single failure, at comparable latency (~647ms/episode avg vs. ~620–633ms). Slice 1 only: covers `tier1_locate`/`tier2_pickup`/`tier3_store`, not this project's `tier4_multi_step` tier (see `v1.1`'s card below). |
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| `react` (`qwen2.5:7b`, Q4_K_M, via Ollama, local) | 20/25 (80%) | 10/10 | 10/10 | 0/5 | `goal_success`/`execution_success`/`plan_success` agree on every episode — no predicate artifact. All 5 failures are genuine multi-step reasoning failures (the model proposes an action before its precondition chain is satisfied, e.g. `pickup` before navigating close enough), not infrastructure. Run on an RTX 4050 Laptop GPU (6GB VRAM, 82%/18% GPU/CPU split), zero rate-limit retries needed (fully local, no quota). Reconfirmed unchanged (identical 20/25, identical per-task failures) after later detection-threshold/prompt fixes described below — those fixes don't touch this planner's LLM-proposal path. |
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`react` was also attempted against Gemini's free tier
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(`gemini-flash-latest`) first; that attempt is **not** a valid
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### Known limitations — kept deliberately, not hidden
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When this section was first written, two `tier3_store` tasks were
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**known, currently reproducible failures** against the reference
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planner, kept in v1.0 on purpose as honest negative examples rather
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than removed to inflate a headline number:
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- `milo-v1-fp301-t3a` ("Put the book away in the drawer.") fails at
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execution due to a real AI2-THOR physics/geometry limit — the
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drawer opens correctly, but AI2-THOR cannot find room for this
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particular book inside this particular drawer's real interior
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volume. Not a planner defect. **Still failing** — this is the one
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remaining failure in the Baselines table above, reproduced
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identically by `rule_based`, `behavior_tree`, and `htn`.
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- `milo-v1-fp401-t3a` ("Put the spray bottle away on the shelf.") used
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to fail because the reference rule-based planner tried to `open` the
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shelf before placing — a shelf is a valid receptacle but is not
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openable, and `_deposit()` didn't check `openable` before deciding
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to open. **Fixed since this section was first written**: `_deposit()`
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now checks the target's `is_openable` before inserting an `open`
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step (see `backend/planner/rule_based.py`). This task now passes for
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every planner in the Baselines table above — it is not the source of
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any of their current failures.
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A different, honest limitation of the success predicate itself:
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`tier1_locate`'s live check (existence of an object of the named
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question this dataset now measures separately instead of conflating
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with the first.
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#### Second addendum — detection threshold properly validated and changed (0.35 → 0.25)
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The root-cause data point above (0.15 recovers detections but was
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never validated for false positives) has since been followed up
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properly, not left open: a dedicated validation set (8 real AI2-THOR
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scenes, 9 true positives, 14 confirmed-absent true negatives) swept
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real precision/recall at `box_threshold` 0.15/0.20/0.25/0.30/0.35
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(two independent runs, consistent). **0.25 was adopted as the new
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default** (`GroundingDINODetector`'s default `box_threshold`, changed
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from 0.35): same recall as 0.15 (77.8%) with meaningfully better
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precision (63.6% vs. 53.8%), and better recall than the old 0.35
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(77.8% vs. 55.6%) with equal-or-better precision. This is a real
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config-default change to the detector this dataset's `perceived_by_agent`
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signal depends on, not a re-measurement of the numbers above — the
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`perceived_by_agent` counts reported in the first addendum
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(`rule_based`/`behavior_tree` 6/10, `react` 5/10) were measured at the
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old 0.35 threshold and have not been re-run at 0.25; treat them as
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historical, not current, if reproducing this check. `goal_success` is
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unaffected either way (it has never depended on vision detection for
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any tier). See the origin repository's `docs/roadmap.md` for the full
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validation methodology and a methodology bug this pass also caught and
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fixed (`GroundingDINODetector` sometimes merges adjacent prompt phrases
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into one compound label, which naive exact-string matching missed).
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### Collection methodology
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1. For each of the 5 candidate scenes, a live AI2-THOR
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in several cases (`FloorPlan202`, `FloorPlan402`'s second sub-goal,
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`FloorPlan401`), not only single-object `tier3_store` tasks.
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### Baselines (v1.1, real runs, all four planners)
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| Planner | Goal success | tier1_locate | tier2_pickup | tier3_store | tier4_multi_step | Notes |
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|---|---|---|---|---|---|---|
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+
| `rule_based` | 50/54 (92.6%) | 18/18 | 18/18 | 7/9 | 7/9 | Both `tier3_store` failures are the same real AI2-THOR placement-geometry limit `v1.0` already documents (`FloorPlan301`, now also `FloorPlan203` -- same task shape, independently reproducing). Both `tier4_multi_step` failures are a real, newly-surfaced harness gap (not a planner defect): a failed `place` in sub-goal 1 leaves the object physically held, and `WorldState` re-seeding between sub-goals has no signal for that, so sub-goal 2's plan assumes an empty hand and AI2-THOR rejects it. See "`tier4_multi_step` investigation update" below for the current, precise per-episode status. |
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| `behavior_tree` | 50/54 (92.6%) | 18/18 | 18/18 | 7/9 | 7/9 | Same task/plan-step outcomes as `rule_based` (shares its goal-handler templates); same failures for the same reasons. |
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| `htn` | 43/45 (95.6%)¹ | 18/18 | 18/18 | 7/9 | not attempted¹ | A real Hierarchical Task Network engine (compound tasks, a state-conditional method library, recursive decomposition) -- not a second implementation of `rule_based`'s control flow. ¹Slice 1 only: does not yet support `tier4_multi_step`'s multi-subtask decomposition, so those 9 tasks were deliberately not attempted, not scored as failures -- goal success is out of 45, not 54. Both `tier3_store` failures (`milo-v1-fp301-t3a`, `milo-v1.1-fp203-t3a`) are the identical placement-geometry limit `rule_based`/`behavior_tree` hit on the same pair -- no new failure mode across the 4 additional scenes, i.e. `v1.0`'s 5-scene result generalizes. |
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| `react` (`qwen2.5:7b`, Q4_K_M, via Ollama, local) | 36/54 (66.7%) | 18/18 | 18/18 | 0/9 | 0/9 | `tier4_multi_step`'s 0/9 is the arithmetically expected composition of `tier3_store`'s already-0% rate (a tier requiring two consecutive successful `store` sequences cannot score above a planner's single-`store` success rate) -- confirmed by inspecting each failure, not assumed: every one shows the same precondition-mis-sequencing pattern `v1.0`'s Addendum 3 already documents. `goal_success`/`execution_success`/`plan_success` agree on every episode; 0/54 episodes needed a retry. |
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See the origin repository's `experiments/reports/
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phase_e_milo_benchmark_report.md`'s Addendum 7 for full methodology,
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per-failure root-cause detail, cost/latency, and exact reproduction
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commands.
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#### `tier4_multi_step` investigation update
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The `WorldState`-reseeding gap noted in the `rule_based`/`behavior_tree`
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row above has since been investigated in depth (not fixed and
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re-benchmarked -- the table above is still the original publish run).
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Two distinct causes were found behind the two known-failing episodes:
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- **`milo-v1.1-fp302-t4a`**: the engine-crash *symptom* (the planner
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blindly issuing a doomed action once a hand is already occupied) is
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fixed and verified -- re-seeding `robot_holding` with one detection
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call per object name (rather than one joint multi-phrase prompt) at
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a validated `box_threshold=0.25` correctly detects the held object
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and lets the planner correctly *decline* to plan the second sub-goal
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instead of crashing AI2-THOR. This fix is demonstrated via a targeted
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investigation script, not yet merged into the production benchmark
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harness's `_seed_initial_state_from_live_metadata()` path -- the
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table above does not yet reflect it. The task's `goal_success` is
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still `False` either way, now solely because sub-goal 1 hits the same
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real placement-geometry limit `tier3_store` already has, unrelated to
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this bug.
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- **`milo-v1.1-fp201-t4a`**: still open. Per-name detection queries do
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find the held object, but at a measured depth (0.853m) outside the
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held-object heuristic's `HELD_OBJECT_MAX_DEPTH_M=0.5m` cutoff --
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calibrated against smaller held objects (0.347m-0.459m) than this
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one. A separate, nearer, *not*-held object was also wrongly preferred
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by the heuristic's "closest wins" tie-break. The concrete next step
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identified (seeding `robot_holding` from AI2-THOR's own live
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`isPickedUp`/`inventoryObjects` metadata, sidestepping both the
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detection-prompt and depth-calibration dependencies) has not been
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implemented.
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A related, broader finding surfaced during this investigation: Grounding
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DINO's confidence measurably drops under multi-phrase joint prompts
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(confirmed on 2 independent objects/frames) -- this does not affect
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`goal_success` for any tier in this dataset or `perceived_by_agent`'s
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`tier1_locate` check (both already query one object name at a time),
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but does affect some manual demo scripts in the origin repository. Full
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chain, exact numbers, and regression tests: the origin repository's
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`docs/roadmap.md`.
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### Second local model for `react`: `qwen2.5:3b` comparison
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