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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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lowhp
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Index
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Activates when the player is at or below the health threshold.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: level
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level: The current percentage of max health for the player
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dead
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Index
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Activates when the player is dead.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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creative
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Index
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Activates when the player is in creative mode.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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spectator
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Index
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Activates when the player is in spectator mode.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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pet
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Index
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Activates when there a pet owned by the player within 16 blocks of the player's position.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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underwater
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Index
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Activates when the player is underwater.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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elytra
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Index
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Activates when the player is flying with an elytra
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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fishing
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Index
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Activates when the player is fishing in water.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: NONE
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drowning
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Index
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Activates when the player's air level is below the set level.
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: level
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level: The air level the player must be at for the trigger to activate. Maximum air level is 300.
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home
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Index
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Activates when the player is close to their respawn position
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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, detection_range
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Requires: NONE
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detection_range: The range in blocks the player needs to be from their respawn position.
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The default value is 16 blocks
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bloodmoon
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Index
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