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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, level
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level: The required difficulty level of the current world.
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0 = Peaceful
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1 = Easy
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2 = Normal
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3 = Hard
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4 = hardcore
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time
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Index
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Activates under specific time, day, and moon conditions.
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, time_bundle, start_hour, end_hour, moon_phase, lowest_day_number, highest_day_number
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Requires: identifier, time_bundle OR start_hour
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time_bundle: Preset time bundles for the convenience of not having to figure out how the hours work.
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Accepted values are "day", "night", "sunrise", and "sunset".
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start_hour: The hour of the day between 0-24 the trigger can activate. Daytime starts at 0 and nighttime starts
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at 13. Decimal values are accepted.
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end_hour: The hour of the day between 0-24 the trigger is no longer active. The default is 3 hours after the
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start_hour. Decimal values are accepted.
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moon_phase: The phase of the moon that must be current in the world
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0 = Any moon phase
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1 = Full Moon
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2 = Waning Gibbous
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3 = Last Quarter
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4 = Waning Crescent
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5 = New Moon
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6 = Waxing Crescent
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7 = First Quarter
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8 = Waxing Gibbous
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lowest_day_number: The minimum required day number of the world.
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highest_day_number: The maximum day number of the world.
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light
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Index
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Activates under certain light conditions
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, light_type
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Requires: identifier, level
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level: The light level must be at or below this. Accepts integer values between 0-15.
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light_type: The type of light that gets checked for. Accepts "block", "sky", or "any" for either of those.
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height
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Index
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Activates under certain height conditions based on the y level of the player,
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, check_for_sky, check_above_level
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Requires: identifier, level
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level: The y level the player must be under.
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check_for_sky: Determines if there must be blocks above the player's head for the trigger to be active.
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This is true by default.
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check_above_level: Reverses the height check so the player must be above the set level instead of under.
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If this is true, check_for_sky will be ignored.
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riding
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Index
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Activates when the player is riding something
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier
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resource_name: A list mob display names or ids that the entity being ridden must match. If not included, the
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trigger will be active for any entity being ridden. If the display name is being checked against, the resource
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name must match exactly, but if the id is used, it is allowed to partially match.
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dimension
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Index
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Activates based on the dimension the player is in
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, resource_name
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resource_name: A list of dimension ids. If in 1.12.2, it is recommended to use numerical IDs to guard against
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mods that register null dimension names. The dimension id is allowed to partially match.
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biome
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Index
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Activates based on the biome the player is in
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable, biome_category, rain_type, biome_temperature, check_lower_temp, biome_rainfall, check_higher_rainfall
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