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README.md
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To preprocess ArtVIP assets yourself (or to process updated versions), use [mesh-to-sim-asset](https://github.com/nepfaff/mesh-to-sim-asset) to convert from USD to Drake SDFormat.
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## Attribution
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The articulated object assets are derived from the [ArtVIP](https://huggingface.co/datasets/x-humanoid-robomind/ArtVIP) dataset, licensed under the [Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0).
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To preprocess ArtVIP assets yourself (or to process updated versions), use [mesh-to-sim-asset](https://github.com/nepfaff/mesh-to-sim-asset) to convert from USD to Drake SDFormat.
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## AmbientCG Material Embeddings
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Pre-computed CLIP embeddings for [AmbientCG](https://ambientcg.com/) PBR materials, enabling text-based material retrieval for walls, floors, and surfaces.
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The embeddings are computed from AmbientCG preview images using CLIP (ViT-H-14-378-quickgelu, 1024D).
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> **Note:** You still need to download the actual material textures from AmbientCG separately (see SceneSmith README). This dataset only contains the pre-computed embeddings to skip the computation step.
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### Usage with SceneSmith
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```sh
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huggingface-cli download nepfaff/scenesmith-preprocessed-data \
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--repo-type dataset \
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--include "ambientcg/embeddings/**" \
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--local-dir data/scenesmith-preprocessed-data
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mv data/scenesmith-preprocessed-data/ambientcg/embeddings data/materials/embeddings
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rm -rf data/scenesmith-preprocessed-data
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```
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## Attribution
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The articulated object assets are derived from the [ArtVIP](https://huggingface.co/datasets/x-humanoid-robomind/ArtVIP) dataset, licensed under the [Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0).
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