content
stringlengths
0
1.05M
origin
stringclasses
2 values
type
stringclasses
2 values
#!/usr/bin/env lua -- Selecting component content local cl = require('mooncl') local function printf(...) io.write(string.format(...)) end -- cl.trace_objects(true) local source = [[ kernel void select_test(global float4 *s1, global uchar2 *s2) { /* select usage */ int4 mask1 = (int4)(-1, 0, -1, 0); flo...
nilq/small-lua-stack
null
setenv("intel_version", myModuleVersion()) add_property("arch","mic") local base = pathJoin("/app", myModuleFullName()) setenv( "LMOD_INTEL_DIR", base) setenv( "LMOD_INTEL_LIB", pathJoin(base,"lib")) whatis("Name: " .. myModuleName()) whatis("Version: " .. myModuleVersion()) whatis("Category: library, mathematics") w...
nilq/small-lua-stack
null
-- Custom Codex UI by Xan the Dragon // Eti the Spirit [RBX 18406183] -- Proposed by Sayter, approved of by Xan -- And then made by Xan -- Because starbound needs to up their game, like damn -- To reference any ScrollArea children widgets in Lua scripts (widget.* table) use the following format: <ScrollArea name>.<C...
nilq/small-lua-stack
null
include "app.ui.base.init" _ENV=namespace "ui" using_namespace "luaClass" using_namespace "container" class("SelectUI"){ super(cc.Layer); super(LUIObject); SINGAL.cellSelected("cellid","cell"); public{ FUNCTION.SelectUI(function(self,size) self=self:__super() self:LUIO...
nilq/small-lua-stack
null
-- THIS FILE IS GENERATED. DO NOT EDIT MANUALLY. -- stylua: ignore start return {properties = {["grammarly.config.documentDialect"] = {default = "auto-text",enum = { "american", "australian", "british", "canadian", "auto-text" },enumDescriptions = { "", "", "", "", "An appropriate value based on the text." },markdownDe...
nilq/small-lua-stack
null
local R = require "rigel" local SOC = require "generators.soc" local C = require "generators.examplescommon" local harness = require "generators.harnessSOC" local G = require "generators.core" local RS = require "rigelSimple" local types = require "types" types.export() local SDF = require "sdf" local Zynq = require "g...
nilq/small-lua-stack
null
local module, parent = torch.class('nn.StylePatchLossModule', 'nn.Module') function module:__init(strength, normalize) parent.__init(self) self.strength = strength self.normalize = normalize or false self.target_patches = nil self.stitched_patches = nil self.conv_cc = nn.SpatialConvolution(1,1...
nilq/small-lua-stack
null
require("Framework.event.Event") local emptyOwner = {} ---@class EventHandler ---@field owner table ---@field handler fun(evt:Framework.event.Event) local EventHandler = class("EventHandler") function EventHandler:ctor(owner, handler) self.owner = owner self.handler = handler end ---call ---@param evt Framewo...
nilq/small-lua-stack
null
data:extend( { { type = "item", name = "lo-radio-transmitter", icon = "__lo-radio-telemetry__/resources/icons/radio-transmitter.png", flags = {"goes-to-quickbar"}, subgroup = "circuit-network", order = "c[radio]-a[transmitter]", place_result = "lo-radio-transmitter", stack_size = 50, icon_size = 32, ...
nilq/small-lua-stack
null
local GM = GM or GAMEMODE local entityMeta = FindMetaTable("Entity") --- Clears all of the networked variables. -- @realm server -- @internal -- @tab[opt=nil] receiver The players to clear the networked variable for function entityMeta:ClearNetVars(receiver) if (table.IsEmpty(ix.net.list) and table.IsEmpty(ix.net.lo...
nilq/small-lua-stack
null
-------------------------------------------------- -- Declare Contants -- -------------------------------------------------- local constants = { -- Request Headers REQUEST_HEADERS = { X_ACCESS_TOKEN = "X-Access-Token", X_ID_TOKEN = "X-ID-Token", X_USERINFO = "X-Userinfo", ...
nilq/small-lua-stack
null
----------------------------------- -- Area: Uleguerand Range -- Mob: Molech -- Note: PH for Magnotaur ----------------------------------- local ID = require("scripts/zones/Uleguerand_Range/IDs") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isKiller) end functi...
nilq/small-lua-stack
null
local fio = require('fio') local t = require('luatest') local g = t.group() local helpers = require('test.helper') g.before_each(function() t.skip_if(type(helpers) ~= 'table', 'Skip cartridge test') g.cluster = helpers.init_cluster() end) g.after_each(function() g.cluster:stop() fio.rmtree(g.cluster....
nilq/small-lua-stack
null
require("app.init") local MyApp = class("MyApp", cc.load("mvc").AppBase) function MyApp:onCreate() math.randomseed(os.time()) end function MyApp:run() display.runScene(views.MainScene:create()) end return MyApp
nilq/small-lua-stack
null
file = 'example_config.json' json = require 'cjson' util = require 'cjson.util' obj = json.decode(util.file_load(file)) require 'pl.pretty'.dump(obj)
nilq/small-lua-stack
null
-- Use a protected call so we don't error out on first use local status_ok, _ = pcall(require, "lspconfig") if not status_ok then return end local nvim_lsp = require('lspconfig') -- Use an on_attach function to only map the following keys -- after the language server attaches to the current buffer local on_attach =...
nilq/small-lua-stack
null
object_draft_schematic_weapon_lightsaber_two_handed_gen4 = object_draft_schematic_weapon_shared_lightsaber_two_handed_gen4:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_lightsaber_two_handed_gen4, "object/draft_schematic/weapon/lightsaber_two_handed_gen4.iff")
nilq/small-lua-stack
null
--region Base Require require("Enumerators") require("Utils") --endregion --region MsgDispatcher 测试 --require "SimpleMessageDispatcher.SimpleMsgDispatcher" -- ---- 初始化随机数种子 --math.randomseed(os.time()) -- --local msgName = { "Msg_1" } --local guidList = {} -- ----region 生成测试数据 -- -----GenerateMsg -----@param subscript...
nilq/small-lua-stack
null
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
nilq/small-lua-stack
null
-- ... haskell.lua
nilq/small-lua-stack
null
preferredtoolarchitecture "x86_64" if _OPTIONS["win10"] and not _OPTIONS["clang"] then filter {} systemversion "10.0.16299.0" end filter { "platforms:x86" } system "Windows" architecture "x86" filter { "platforms:x86_64" } system "Windows" architecture "x86_64" filter { "platforms:arm" } system "Wi...
nilq/small-lua-stack
null
--MoveCurve --H_Kotori/curve_Attack3 curve_Attack3 return { filePath = "H_Kotori/curve_Attack3", startTime = Fixed64(15518925) --[[14.8]], startRealTime = Fixed64(310379) --[[0.296]], endTime = Fixed64(50331648) --[[48]], endRealTime = Fixed64(1006632) --[[0.96]], isZoom = false, isCompensate = false, curve = ...
nilq/small-lua-stack
null
-- Dependencies local Controller = require("engine.Controller") local File = require("engine.File") local Function = require("engine.Function") local Log = require("engine.Log") local Transition = require("engine.Transition") -- State module local State = {} -- Variables local statesPrefix = nil local ...
nilq/small-lua-stack
null
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
nilq/small-lua-stack
null
local riak = require "resty.riak" local client = riak.new() local ok, err = client:connect("127.0.0.1", 8087) if not ok then ngx.log(ngx.ERR, "connect failed: " .. err) end local info, err = client:get_server_info() ngx.say(type(info)) ngx.say(type(info.node)) ngx.say(type(info.server_version)) ngx.say(err) local...
nilq/small-lua-stack
null
f = SimpleForm("pushbot") luci.sys.call("/usr/bin/pushbot/pushbot client") f.reset = false f.submit = false f:append(Template("pushbot/pushbot_client")) return f
nilq/small-lua-stack
null
//----------------------------------------------------------------------------------------------- // //shared file for tnl printsalot // //@author TotallyNotLuna </3 </3 //@version 10/9/17 //----------------------------------------------------------------------------------------------- --[[------------------...
nilq/small-lua-stack
null
local SKILL = include("shared.lua") SKILL.Description = "You stay alive while down for an extra " .. SKILL.Mult .. " seconds per point invested." SKILL.PrintName = "Persistent" SKILL.Icon = Material("gui/nzombies_level_system/skillicons/wip.png") SKILL.X = -300 SKILL.Y = 100 return SKILL
nilq/small-lua-stack
null
-- StorageSQLite.lua -- Implements the SQLite-backed database storage --[[ Usage: Call SQLite_CreateStorage() to get an object that has all the functions implemented below. g_DB = SQLite_CreateStorage(config) ... local areas = g_DB:LoadAllPlayerAreas() --]] --- The SQLite backend namespace: local StorageSQLite...
nilq/small-lua-stack
null
local luasql = require "luasql.sqlite3" local env = luasql.sqlite3() local conn = env:connect("my.db") conn:execute("CREATE TABLE <%= pluralize(name) %> (<% _.each(attrs, function (attr) { %><%= attr.attrName %> <% if (attr.attrType == 'Enum' || attr.attrType == 'Date') { %>STRING, <% } else { %><%= attr.attrType.toUpp...
nilq/small-lua-stack
null
print("[NOTICE] svnupdate.lua is DEPRECATED."); print("Please use gitupdate.lua instead. Here, I'll do it for you.\n"); rest(500); dofile(getExecutionPath() .. '/gitupdate.lua');
nilq/small-lua-stack
null
fx_version 'cerulean' game 'gta5' description 'QB-Justice' version '1.0.0' shared_script '@qb-core/import.lua' client_script 'client/main.lua' server_script 'server/main.lua'
nilq/small-lua-stack
null
local Container = require('containers/abstract/Container') local Activity, get = require('class')('Activity') function Activity:__init(data, parent) Container.__init(self, data, parent) return self:_loadMore(data) end function Activity:_load(data) Container._load(self, data) return self:_loadMore(data...
nilq/small-lua-stack
null
-- luacheck: globals vim --Bordet -- local bordet = require("bordet") local ui = require("ui") --- Produces a random hexadecimal string -- @param sz: Integer size in multiple of four (default 8) -- @return String hexadecimal string local randomhex = function(sz) local gen = { [[hexdump -n ]] .. (sz or 8) .. [[...
nilq/small-lua-stack
null
VERSION = "0.1.4" -- xo -- A Micro plugin that lints Typescript and Javascript files using XO -- Plugin source: https://github.com/gamemaker1/micro-plugin-xo -- XOJS source: https://github.com/xojs/xo local micro = import("micro") local runtime = import("runtime") -- Pre-initialization hook function preinit() -- R...
nilq/small-lua-stack
null
-- npm install -g graphql-language-service-cli local M = {} function M.setup() require("lspconfig").graphql.setup({ on_attach = require("lsp").common_on_attach }) end return M
nilq/small-lua-stack
null
local res = require('responses') ---------------------- -- Decode URI local function hex_to_char(x) return string.char(tonumber(x, 16)) end local function uri_decode(input) return input:gsub("%+", " "):gsub("%%(%x%x)", hex_to_char) end local function parseArgs(args) local r = {} if args == nil or arg...
nilq/small-lua-stack
null
-- =========== -- MODE BUBBLE -- =========== -- Created by datwaft <github.com/datwaft> local settings = { tag = vim.g.bubbly_tags, color = vim.g.bubbly_colors, style = vim.g.bubbly_styles, filter = vim.g.bubbly_filter, } ---@type fun(settings: table, module_name: string): table local process_settings = requi...
nilq/small-lua-stack
null
local utils = require("utils") local barrier = {} barrier.name = "MaxHelpingHand/KevinBarrier" barrier.depth = 0 function barrier.color(room, entity) local color = {0.25, 0.25, 0.25, 0.8} if entity.color then local success, r, g, b = utils.parseHexColor(entity.color) if success then ...
nilq/small-lua-stack
null
--// Written by: R0bl0x10501050 --// Filename: TraversableTable.lua ---- local function checkDictionary(tbl) local isDict = true for i, v in pairs(tbl) do -- accurately get the "first" element to check if i == 1 then isDict = false end break end return isDict end local function safeGetLength(tbl) if t...
nilq/small-lua-stack
null
ITEM.Name = 'RPG' ITEM.Price = 200 ITEM.Model = 'models/weapons/w_rocket_launcher.mdl' ITEM.WeaponClass = 'weapon_rpg' ITEM.SingleUse = true ITEM.AllowedUserGroups = { "vip" } function ITEM:OnBuy(ply) if (!ply:HasWeapon(self.WeaponClass)) then ply:Give(self.WeaponClass) else ply:GiveAmmo(3, "RPG_Ro...
nilq/small-lua-stack
null
local lvl4=game.Players.LocalPlayer local divName="NAMEHERE" - put name here local StartMessageOn=true --\\leave this local kovalue=100 --\\?????? local spamtext="ts" --\\default spam local firecolor="Deep blue" -- might be broken? local sp=50 --\\ default part spam amount local decal1='156917878' --\\ def...
nilq/small-lua-stack
null
minetest.register_craftitem("yatm_core:ic", { description = "Integrated Circuit", inventory_image = "yatm_materials_ic.png", groups = { ic = 1, }, })
nilq/small-lua-stack
null
--[[ A faster variant of `nn.SparseLinear` that imposes stricter preconditions to speed up `updateParameters`. ]] local SparseLinear, parent = torch.class('fbnn.SparseLinear', 'nn.SparseLinear') function SparseLinear:__init(inputSize, outputSize, useSparseUpdate) parent.__init(self, inputSize, outputSize) self.us...
nilq/small-lua-stack
null
package.path = package.path..";".."../?.lua" local ffi = require("ffi") local bit = require("bit") local bor, band, lshift, rshift = bit.bor, bit.band, bit.lshift, bit.rshift local PE = require("perf_event") local pfm = require("pfmlib") local S = require("syscall") local nr = require "syscall.linux.nr" local _IO, _...
nilq/small-lua-stack
null
--白の水鏡 --Scripted by nekrozar function c100260018.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,100260018+EFFECT_COUNT_C...
nilq/small-lua-stack
null
-- guitar local af = Def.ActorFrame{} af[#af+1] = LoadActor("./bg.png")..{ InitCommand=function(self) self:diffuse(1,1,1,0) end, ShowCommand=function(self) self:smooth(1.666):diffuse(1,1,1,1) end, } af[#af+1] = LoadActor("./shading.png")..{ InitCommand=function(self) self:diffuse(1,1,1,0) end, ShowCommand=functi...
nilq/small-lua-stack
null
--[[ Nintendo Entertainment System emulator for Love2D CPU Emulation By Gamax92 --]] -- Emulate Decimal mode? (NES doesn't) _decimal = false -- Stores CPU things like flags/registers/vectors local _cpu _cpu = { running = false, registers = { A = 0x00, X = 0x00, Y = 0x00, SP = 0xFF, ...
nilq/small-lua-stack
null
Locales['sv'] = { ['cant_rob'] = '~r~Du kan inte råna den här', ['press_stop'] = 'Tryck på [DEL] för att stoppa', ['max_amount'] = '~r~Har nått maxbeloppet', ['min_police'] = 'Det måste finnas minst ~b~%s polis~s~ i staden för att man ska kunna råna', ['no_room'] = '~r~Du kan inte behålla bytet...
nilq/small-lua-stack
null
-- Item related functions. Subset of gamefunctions.lua. -- Load items from file function game.initItems () game.items = {} local itemsToLoad = table.load("assets/itemdefs/items.ldef") for i,v in pairs(itemsToLoad) do local _ = table.load("assets/itemdefs/"..v) game.items[_.id] = _ end end -- ...
nilq/small-lua-stack
null
-- incredible-gmod.ru -- advanced Material function. if not istable(Material) then local OMaterial = Material Material = setmetatable({ cache = {}, old = OMaterial }, { __call = function(self, path, ...) if self.cache[path] then return self.cache[path] end lo...
nilq/small-lua-stack
null
local skynet = require "skynet" local socket = require "socket" skynet.start(function() local agent = {} for i=1,20 do print("agent"..i) agent[i]=skynet.newservice("agent") end local balence = 1 local id = socket.listen("0.0.0.0", 8001) socket.start(id, function(id,addr) skynet.send(agent[balence],"lua",...
nilq/small-lua-stack
null
RegisterServerEvent('VaultDoorSystem:MoveDoorServer') AddEventHandler('VaultDoorSystem:MoveDoorServer', function(Player, Heading) TriggerClientEvent('VaultDoorSystem:MoveDoorClient', Player, Heading) end)
nilq/small-lua-stack
null
local dtrequire = dtrequire return function() local newgt = setmetatable({}, {__index = _G}) setfenv(1, newgt) -- Shenaniganize the global state local unload = {} for k, v in pairs(package.loaded) do --print("unloading", k, v) unload[k], package.loaded[k] = v, nil end -- T...
nilq/small-lua-stack
null
Locales['fr'] = { ['trunk_closed'] = 'Ce coffre est ~r~fermé~s~.', ['no_veh_nearby'] = 'Il n\'y a pas de véhicule.', ['trunk_in_use'] = 'Quelqu\'un utilise déjà ce coffre.', ['trunk_weight'] = 'Poids du coffre: ~g~%s / %s kg~w~', ['trunk_full'] = 'Ce coffre est ~...
nilq/small-lua-stack
null
--Necro Knight function c700013.initial_effect(c) --sp summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(700013,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFE...
nilq/small-lua-stack
null
local wibox = require("wibox") local gears = require("gears") local dpi = require("beautiful").xresources.apply_dpi -- Return function to create a progressbar return function(thickness, bgColor, fgColor) -- Create progessbar widget to display the bar local bar = wibox.widget { max_value = 100, value = ...
nilq/small-lua-stack
null
bot.add_command("tag", { description = "View a tag", aliases = { "t" }, args = { { key = "tag", name = "NAME", description = "Tag name", required = true, } }, callback = function(ctx) local tag = tags.find_tag(ctx.msg.channel.se...
nilq/small-lua-stack
null
object_ship_nova_orion_patrol_med_tier6 = object_ship_shared_nova_orion_patrol_med_tier6:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_patrol_med_tier6, "object/ship/nova_orion_patrol_med_tier6.iff")
nilq/small-lua-stack
null
function Babbler:ModifyDamageTaken(damageTable, attacker, doer, damageType, hitPoint) end
nilq/small-lua-stack
null
slot0 = class("FormationMediator", import("..base.ContextMediator")) slot0.OPEN_SHIP_INFO = "FormationMediator:OPEN_SHIP_INFO" slot0.ON_CHANGE_FLEET = "FormationMediator:ON_CHANGE_FLEET" slot0.CHANGE_FLEET_NAME = "FormationMediator:CHANGE_FLEET_NAME" slot0.CHANGE_FLEET_SHIP = "FormationMediator:CHANGE_FLEET_SHIP" slot0...
nilq/small-lua-stack
null
wlScans = { ["heirlooms"] = "122349:1,122352:1,122366:0,122354:1,122367:1,122385:1,122386:1,122389:0,122351:0,122369:0,122365:0,122363:0,122353:1,122368:0,105690:0,122350:0,122364:0,122391:1,105680:0,122392:1,122387:1,122263:1,122264:1,122388:1,122381:1,122245:1,122251:1,122355:1,127010:0,127012:1,127011:0,122373:0...
nilq/small-lua-stack
null
object_tangible_loot_creature_loot_collections_space_engine_mark_01_cygnus = object_tangible_loot_creature_loot_collections_space_shared_engine_mark_01_cygnus:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_engine_mark_01_cygnus, "object/tangible/loot/creature/loot/collections...
nilq/small-lua-stack
null
if not zen then zen = {} end if not zen.nuclear then zen.nuclear = {} end require("prototypes.nuclear") require("prototypes.technology") require("prototypes.item") require("prototypes.recipe")
nilq/small-lua-stack
null
object_mobile_skeleton_static = object_mobile_shared_skeleton_static:new { } ObjectTemplates:addTemplate(object_mobile_skeleton_static, "object/mobile/skeleton_static.iff")
nilq/small-lua-stack
null
if Server then function RegenerationMixin:AddRegeneration(regen) local max = self:GetMaxHealth() - self:GetHealth() self.regenerationValue = regen self.regenerationHealth = math.min(self.regenerationHealth + self.regenerationValue, max) self.regenerating = true end end
nilq/small-lua-stack
null
--[[ * Copyright (c) MZ3 Project Team All rights reserved. * Code licensed under the BSD License: * http://www.mz3.jp/license.txt ]] -------------------------------------------------- -- MZ3 Script test -- -- $Id$ -------------------------------------------------- module("test", package.seeall)
nilq/small-lua-stack
null
if GetLocale() ~= "deDE" then return end local L --------------- -- Gruul -- --------------- L= DBM:GetModLocalization(1161) L:SetOptionLocalization({ MythicSoakBehavior = "Strategie für Infernoschlitzer im mythischen Schwierigkeitsgrad (für Spezialwarnungen)", ThreeGroup = "3 Gruppen (jede 1 Stapel)",...
nilq/small-lua-stack
null
-- Author : Ahmed A. Khfagy -- made in CS50 into to Game Development -- this class is for the changing mode state ChooseModeState = Class{__includes = BasicState} function ChooseModeState:enter(params) self.players = params.players self.players['player-1'].score = 0 self.players['player-2'].score = 0 ...
nilq/small-lua-stack
null
-- I decided to split this off because it's easiest that way. -- We grow with timers, although we may change to ABM depending on what's less resource intensive/more accurate local function tick_plant(pos) minetest.get_node_timer(pos):start(math.random(67,69)) -- 67 -> 69 seconds -- minetest.get_node_timer(pos):start...
nilq/small-lua-stack
null
-- HypeMan BotID and Channel private API key files -- Right now the discord bot uses two bots - one for general takeoff/landing/flight hours/deaths/ejections -- and another bot/channel only for the LSO carrier landing grades PRIVATE_HYPEMAN_BOT_CLIENT_ID = 'Bot private.bot.id.goes.here' PRIVATE_HYPEMAN_CHANNEL_...
nilq/small-lua-stack
null
--[[ ---- ---- PLEASE READ BEFORE DOING ANYTHING ---- ---- Only "font"s should be added to this addon. If you wish to add textures, sounds, ... create your own addon or use an existing one if there is one. All "font"s must be able to display special characters such as é, è, à, ü, É, Ç, ... Remember that not al...
nilq/small-lua-stack
null
modifier_sniper_shrapnel_lua_thinker = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_sniper_shrapnel_lua_thinker:IsHidden() return true end function modifier_sniper_shrapnel_lua_thinker:IsPurgable() return false end -----------------...
nilq/small-lua-stack
null
require 'busted.runner'() local win = vis.win -- check that selection position remains unchanged after an invalid adjustment local invalid_pos = function(place) local pos = win.selection.pos local line = win.selection.line local col = win.selection.col win.selection:to(line, col) assert.has_error(place) assert....
nilq/small-lua-stack
null
-- -- a simple pedt task management tool -- -- usage: -- > lua pedt.lua <action> [paraments] -- > lua pedt.lua help -- > lua pedt.lua -- paraments: -- for action 'add'/'run': -- xxx : taskDef modName/fileName/context, or set stdin by '-' -- -t modName : task_register_center module name -- -c typeTag : context t...
nilq/small-lua-stack
null
local util = require("spec.util") describe("goto", function() it("parses", util.check [[ local b = true if b then print(b) goto my_label end ::my_label:: print(b) ]]) it("rejects an invalid label", util.check_syntax_error([[ goto 123 ::123:: print(...
nilq/small-lua-stack
null
#!/usr/bin/env lua local function with_command(command, fn) io.stderr:write("> ", command, "\n") local handle, err = io.popen(command) if not handle then io.stderr:write(err) os.exit(1) end local result = fn(handle) handle:close() return result end if ... then io.output(...) end io.write("loc...
nilq/small-lua-stack
null
--Catche Eve L2 (Fix) local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:Set...
nilq/small-lua-stack
null
package("mapbox_eternal") set_kind("library", {headeronly = true}) set_homepage("https://github.com/mapbox/eternal") set_description("A C++14 compile-time/constexpr map and hash map with minimal binary footprint") set_license("ISC") set_urls("https://github.com/mapbox/eternal/archive/refs/tags/$(v...
nilq/small-lua-stack
null
-- This module is added under the main virtual host domain -- It needs a breakout rooms muc component -- -- VirtualHost "jitmeet.example.com" -- modules_enabled = { -- "muc_breakout_rooms" -- } -- breakout_rooms_muc = "breakout.jitmeet.example.com" -- main_muc = "muc.jitmeet.example.com" -- -- C...
nilq/small-lua-stack
null
local mod = DBM:NewMod(311, "DBM-DragonSoul", nil, 187) local L = mod:GetLocalizedStrings() local sndWOP = mod:SoundMM("SoundWOP") mod:SetRevision(("$Revision: 79 $"):sub(12, -3)) mod:SetCreatureID(55265) mod:SetModelSound("sound\\CREATURE\\MORCHOK\\VO_DS_MORCHOK_EVENT_04.OGG", "sound\\CREATURE\\MORCHOK\\VO_DS_...
nilq/small-lua-stack
null
local WormHole = Class 'WormHole' local UFO = require 'entities.UFO' COOLING = 1.5 function WormHole:init(x, y) self.name = 'wormhole' self.cooling = COOLING end function WormHole:update(dt) self.cooling = self.cooling - dt if self.cooling < 0 then local h = 50 + math.random() * 150 ...
nilq/small-lua-stack
null
local function copySet(set) local copy = {} for _, v in pairs(set) do table.insert(copy, v) end return copy end local function selection_sort(set, order) local set_copy = copySet(set) local ordered = {} for _ in pairs(set) do local smallest, key for k, v in pairs(set_copy) do if smalle...
nilq/small-lua-stack
null
validWalkingStyles = { [0]=false, [57]=true, [58]=true, [59]=true, [60]=true, [61]=true, [62]=true, [63]=true, [64]=true, [65]=true, [66]=true, [67]=true, [68]=true, [118]=true, [119]=true, [120]=true, [121]=true, [122]=true, [123]=true, [124]=true, [125]=true, [126]=true, [128]=true, [129]=true, [130]=true, [131]=true...
nilq/small-lua-stack
null
assert(not pcall(function() name(mpz(10)) end)) assert(not pcall(function() name(function() return 1 end) end)) assert(name("x", 1):hash() == name("x", 1):hash())
nilq/small-lua-stack
null
local constants = {} -- Delimiter variables. Changing preferences delimiter will invalidate preferences constants.spaceDelimiter = '_,_,_,_' constants.preferencesDelimiter = '{}}{{}' constants.preferencesSubDelimiter = ';>;<;>' -- Prefix for channel keys in preferences constants.preferencesPrefix = 'ignoreTextEvents_t...
nilq/small-lua-stack
null
-- https://share.goabstract.com/b4b09f34-438a-4d5e-ba7f-8f1f0657f4dd local GuiService = game:GetService("GuiService") local Menu = script.Parent local App = Menu.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local t = require(Packages.t) local withStyle = requ...
nilq/small-lua-stack
null
--- === mjolnir._asm === --- --- Home: https://github.com/asmagill/mjolnir_asm._asm --- --- Shared functions for mjolnir._asm modules --- --- At present this module does not provide any direct functionality which can be included in your Lua scripts, but it does contain C functions which are used in other modules and ar...
nilq/small-lua-stack
null
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" description 'PZ Medical System' version '1.0.0' client_scripts { 'config.lua', 'client.lua' } server_scripts { '@mysql-async/lib/MySQL.lua', 'config.lua', 'server.lua' }
nilq/small-lua-stack
null
--[[ main ]]-- function _init() make_dots() end function _update60() if origin_dot == nil and destination_dot == nil then select_dots() end update_dots() end function _draw() cls(color.dark_blue) draw_dots() end
nilq/small-lua-stack
null
local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "HK45C"; ITEM.cost = 0; ITEM.model = "models/weapons/w_hk45c.mdl"; ITEM.weight = 0.708738; ITEM.uniqueID = "m9k_hk45"; ITEM.business = false; ITEM.description = "A very light and compact handgun. chambers .45 ACP."; ITEM.isAttachment = false; ITEM.hasFlashlig...
nilq/small-lua-stack
null
-- This is the Factorio Freeplay scenario -- This code, and the freeplay locale files in the zip file, is the property of Wube -- As this is part of the base mod, the developers have given permission for modders to use/adapt the assets therein, for modding Factorio -- Any other use would require licensing/permission fr...
nilq/small-lua-stack
null
game:GetService("ReplicatedStorage")["AdminRE"]:ClearAllChildren() local StrucidV11 = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local Frame1 = Instance.new("Frame") local BackPG1 = Instance.new("TextButton") local NextPG1 = Instance.new("TextButton") local...
nilq/small-lua-stack
null
local Control = require 'src.control' local TextInput = Control:extend('TextInput') local font = love.graphics.getFont() local backspace_delay = 0.05 function TextInput:init(image_name, x, y, hidden) self.image = ImageCache:getControl(image_name) TextInput.super.init(self, x, y, self.image:getWidth(), self.image:g...
nilq/small-lua-stack
null
--[[ tp8_bend __ ______ __ __ | \ / \ | \ | \ _| $$_ ______ | $$$$$$\ | $$____ ______ _______ ____| $$ | $$ \ / \ | $$__/ $$ | $$ \ / \ | \ / ...
nilq/small-lua-stack
null
--[[ Copyright 2012 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agr...
nilq/small-lua-stack
null
IncludeFile("Lib\\TOIR_SDK.lua") Pyke = class() local ScriptXan = 3.16 local NameCreat = "Jace Nicky" function OnLoad() if myHero.CharName ~= "Pyke" then return end __PrintTextGame("<b><font color=\"#00FF00\">Champion:</font></b> " ..myHero.CharName.. "<b><font color=\"#FF0000\"> Good Game!</font></...
nilq/small-lua-stack
null
---by quuisiYT --RULES: DO NOT MODIFIY, DO NOT COPY, DO NOT REUPLOAD(u can only cange ID of song) --Thank you for reading this c: --Variables local plr = game.Players.LocalPlayer repeat wait(.2) until plr.Character local char = plr.Character local song = Instance.new("Sound") song.Parent = char.Torso song.SoundId = ...
nilq/small-lua-stack
null
loveframes = require("loveframes") require 'lovefs/lovefs' require 'lovefs/dialogs' function love.load() fsload = lovefs() fssave = lovefs() fslsnd = lovefs() fslttf = lovefs() btload = loveframes.Create('button', window) btload:SetPos(0,5) btload:SetSize(200, 25) btload:SetText('Load Image') btload.OnClick...
nilq/small-lua-stack
null
----------------------------------- -- Area: The Celestial Nexus -- Mob: Exoplates -- Zilart Mission 16 BCNM Fight ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- function onMobInitialize(mo...
nilq/small-lua-stack
null