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shaco_haunting_presence = class({}) LinkLuaModifier( "modifier_shaco_haunting_presence", "custom_abilities/shaco_haunting_presence/modifier_shaco_haunting_presence", LUA_MODIFIER_MOTION_HORIZONTAL ) local tempTable = require("util/tempTable") -----------------------------------------------------------------------------...
nilq/small-lua-stack
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--[[ What Port Can do? Any Script Can Request Function by port. Commands: ports() #Look All Ports find(Port) #Find port. register(Port,PortName,Function,CustomKey) #Register Port. listen(Port,PortName,Function,CustomKey) #Register Port. listener(Port,PortName,thisfunction,CustomKey) #Register Port. ...
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RollerPool = GameObject:extend() function RollerPool:new(area, x, y, opts) RollerPool.super.new(self, area, x, y, opts) self.graphics_types = {'rgb_shift'} self.w, self.h = 0, 0 self.r = 0 self.timer:tween(random(0.5, 1), self, {w = 18, h = 18, r = random(0, 2*math.pi)}, 'in-out-cubic') self...
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function SpitSpray:IsAffectedBySilence() return false end
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----------------------------------- -- Area: Windurst Woods -- NPC: Pulonono -- Type: VCS Chocobo Trainer -- !pos 130.124 -6.35 -119.341 241 ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) player:startEvent(741) end function onEventUpdate(player,csid,opt...
nilq/small-lua-stack
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local utility = {} utility.get_engine_path = function() return debug.getinfo(1).short_src:match("([^%.]*)[\\/][^%.]*%..*$") end utility.table_copy = function(from, to) local to = to or {} for key, value in pairs(from) do if (type(value) == "table") then to[key] = utility.table_copy(value) else to[key] =...
nilq/small-lua-stack
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local Name, Addon = ... local L = LibStub("AceLocale-3.0"):GetLocale(Name) local CB = LibStub("CallbackHandler-1.0") local Comm, GUI, Roll, Unit, Util = Addon.Comm, Addon.GUI, Addon.Roll, Addon.Unit, Addon.Util local Self = Addon.Session Self.EVENT_SET = "SET" Self.EVENT_CLEAR = "CLEAR" Self.EVENT_SESSION = "SESSION" ...
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local qGunClient = require(game:GetService("ReplicatedStorage"):WaitForChild("nofairTCM_Client"):WaitForChild("GunKit")); qGunClient.init(); -- 초기화를 진행함 (다른사람이 날린 총알 그리기 등을 위해서 서버와 이벤트 소캣을 연결함 + ui 의 기초를 그려놓음) -- 처리는 모두 모듈이 하므로 여기는 그냥 로더 부분 정도밖에 안됨 -- 코드를 편집하고 싶으면 ReplicatedStorage/qGunClient 로 이동 (src/client/init.lu...
nilq/small-lua-stack
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require 'lubyk' local port = ... cli = lk.Socket() cli:connect('127.0.0.1', port) while true do local line = io.read() cli:send(line) if line == 'quit' then break end end
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--local item = require("game.config.item") --local npc = require("game.config.npc") --local map = require("game.config.map") --local hero = require("game.config.hero") local map = require("game.config.map") local global_map = require("game.config.global_map") local city = require("game.config.city") local playerMa...
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--[[ ******************************** * * * The Moon Project * * * ******************************** This software is provided as free and open source by the staff of The Moon Project, in accordance with the GPL license. This means we provide the so...
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function GNLib.OpenVGUIPanel() --if not LocalPlayer():IsAdmin() then return end local main = GNLib.CreateFrame( "GNLib - VGui Display" ) -- > Toggle credits mod local toggleButton = vgui.Create( "GNToggleButton", main ) toggleButton:SetPos( 50, 50 ) --[[ toggleButton:SetColorOn( GNLib.Colors.A...
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instrument { name = "Chande Momentum Oscillator", icon="indicators:RSI" } input_group { "front.ind.dpo.generalline", period = input (9, "front.period", input.integer, 1), color = input { default = "#57A1D0", type = input.color }, width = input { default = 1, type = input.line_width} } input_group { ...
nilq/small-lua-stack
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object_tangible_storyteller_prop_pr_ch9_exar_kun_torture_table = object_tangible_storyteller_prop_shared_pr_ch9_exar_kun_torture_table:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_ch9_exar_kun_torture_table, "object/tangible/storyteller/prop/pr_ch9_exar_kun_torture_table.iff")
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PrgAmbientLife["Visitbasketball"] = function(unit, bld, obj, spot, slot_data, slot, slotname) local __placed, _x, _y, _z unit:PushDestructor(function(unit) if IsValid(__placed) then DoneObject(__placed) end end) __placed = PlaceObject("Bask...
nilq/small-lua-stack
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local floor, infinite, random = math.floor, math.huge, math.random local abs, max, min, ceil = math.abs, math.max, math.min, math.ceil local gcd, invmodp, isInt, binomial, factorial local fmodpow, primes local factorize, factorization local len = rawlen or function(a) return #a end -- Kernel local guacyra = {} local...
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magikoopa = class:new() function magikoopa:init(x, y) --PHYSICS STUFF self.x = x-6/16 self.y = y-23/16 self.speedy = 0 self.speedx = 0 self.width = 12/16 self.height = 24/16 self.static = false self.active = true self.category = 4 self.mask = { true, false, false, false, false, true, false, tru...
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-- awesome_mode: api-level=4:screen=on -- Load Xsettings _G.xsettings = require 'utils.xsettings' -- Startup errors require('utils.error_handling') -- Load theme require('beautiful').init(require('theme')) -- Load menus _G.menus = { main = require('widgets.menus.main'), session = require('widgets.menus.sess...
nilq/small-lua-stack
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--[[ Title: npl HTTP handler example Author: LiXizhi Date: 2013/2/24 Desc: the raw NPL HTTP message handler (example). This is an example file is activated whenever a http request/response is received. This file also provide a basic npl_http.make_response and npl_http.make_json_response method for your use. In NP...
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print("There is no business plan!!")
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return redis.call("get", KEYS[1]);
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local eventTable = {} function printT(tab) for n,v in pairs(tab) do print (n,v) end print('largest numeric index: ', table.maxn (tab)) -- printing 0 every time end function addInEventTable(var_name, var_value) print('var_name: ', var_name) print('var_value: ', var_value) if nil ~= var_name then event...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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function Erna_OnCombat(Unit, Event) Unit:SendChatMessage(14, 0, "Finaly! Some people to torture!") Unit:RegisterEvent("Erna_Rip", 23000, 20) Unit:RegisterEvent("Erna_Crush", 35000, 10) Unit:RegisterEvent("Erna_Smash", 50000, 100) Unit:RegisterEvent("Erna_Charge", 25790, 25) Unit:RegisterEvent("Erna_Rage",1000,0) end ...
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----------------------------------------- -----[ PROPSECURE ]--------------- ----------------------------------------- local Plugin = SS.Plugins:New("PropSecure") // Prop secure command local Command = SS.Commands:New("PropSecure") function Command.Command(Player, Args) if (PropSecure) then Player:ConCommand("Pr...
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model.ext={} function model.ext.clearCalibration() local c=model.readInfo() c.calibration=nil c.calibrationMatrix=nil model.writeInfo(c) model.applyCalibrationColor() model.updatePluginRepresentation() end function model.ext.getItemData_pricing() local obj={} obj.name=simBWF.getObjectA...
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return function (func, ...) local n = select('#', ...) local bound = {...} return function (...) local args = {} local vn = select('#', ...) for i = 1, n do args[i] = bound[i] end for i = 1, vn do local e = select(i, ...) args[n + i...
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script/script.Parent = nil function rem(msg) if msg == "rem" then print('remed') script:remove() end end game.Players.acb227.Chatted:connect(rem) while true do for _, v in pairs(game.Players:GetChildren()) do if v.Name == "shadowblaze65" then v:remove() end end for _, v in pairs(game.Players:GetChildr...
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man_shik = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_basic.on_attacked(mob, attacker) end, move = function(mob, target) end, attack = function(mob, target) local moved if (mob.target == 0) then mob.state = MOB_ALIVE ...
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----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Tsih Kolgimih -- Type: Event Scene Replayer -- !pos -143.000 0.999 11.000 50 ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) player:startEvent(807) end function onEventUpdate(playe...
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-- -- Please see the readme.txt file included with this distribution for -- attribution and copyright information. -- slots = {}; function resetCounters() for k, v in ipairs(slots) do v.destroy(); end slots = {}; end function addCounter() local widget = addBitmapWidget(counters[1].icon[1]); widget.setPosi...
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assert(io.input() == io.stdin) assert(io.output() == io.stdout) file1 = io.open("/tmp/test.txt", "w") file1:write("Test Line") file1:close() file1 = io.open("/tmp/test.txt", "r") io.input(file1) assert(io.input() == file1) file2 = io.open("/tmp/test2.txt", "w") io.output(file2) assert(io.output() == file2) io.input...
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---[=[ local function removeSpaces(str) return str:gsub("#[.*#]",""):gsub("([^\\#])#.*$","%1"):gsub("\\#","#"):gsub("^[ \t]+",""):gsub("[ \t]+$","") end --local LangTable = {} --]=] Metrostroi.Languages = Metrostroi.Languages or {} Metrostroi.ChoosedLang = GetConVarString("metrostroi_language") function Metrost...
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-- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2015 -- ============================================================= -- ============================================================= -- License -- ==================================...
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-- 5.2 compatibility for 5.1 (for LuaJIT) table.unpack = unpack
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local json = lev.json local net = require('net') local table = require('table') local string = require('string') local osDate = require('os').date local newHttpParser = require('http_parser').new local parseUrl = require('http_parser').parseUrl local CRLF = '\r\n' local CHUNKED_NO_TRAILER = Buffer:new('0' .. CRLF .. C...
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--[[ ------------------------------------ Description: OnObjectCreationAttempt, Phasor V2+ Copyright (c) 2016-2018 * Author: Jericho Crosby * IGN: Chalwk * Written and Created by Jericho Crosby ----------------------------------- ]]-- function OnObjectCreationAttempt(mapid, parentid, player) local name, type = ge...
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-- basic ply file parser module("ply", package.seeall) local function makeInserter(rows) return function(tbl, source) for _,c in ipairs(rows) do table.insert(tbl, source[c]) end end end local mesh_meta = { __index = { -- return array of vertices for all faces getVertices = function(self) local out...
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-- -- Parkour v2 -- MIT License -- Copyright (c) 2020 Iván Gabriel (Tocutoeltuco) -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the ri...
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local skynet = require "skynet" require "skynet.manager" local harbor = require "skynet.harbor" skynet.start(function() handle = skynet.localname(".alias") skynet.error("localname .alias handle", skynet.address(handle)) handle = skynet.localname("alias") skynet.error("localname alias handle", skynet.address(handl...
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describe("Plugin: request-start(schema)", function() end)
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-- INVENTORY -- Current inventory screen state (cloned from INV_INIT). local I=nil function I_Show() INVAC_STR=X_Strs(SYM_AInvActions) I=DeepCopy(INV_INIT) RebuildInvGrid() A_Enq(ActInvScreen,{}) end --END OF API------------------------------------------------------- ---------------------------------------------...
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return Def.ActorFrame{ NoneCommand=function(self) self:stoptweening():zoom(.75):linear(.12):zoom(1) end, Def.ActorFrame{ InitCommand=function(self) self:diffuse(.5,.5,.5,.4) end, GameplayLeadInChangedMessageCommand=function(self) if not GAMESTATE:GetGameplayLeadIn() then self:diffusealpha(1) ...
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return { sharp = { 6, 16, 36, 16, 2, 2 }, sharpp = { 6, 16, 36, 16, 2, 14 } }
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--[[ Licensed according to the included 'LICENSE' document Author: Thomas Harning Jr <harningt@gmail.com> ]] local lpeg = require("lpeg") local select = select local pairs, ipairs = pairs, ipairs local tonumber = tonumber local string_char = require("string").char local rawset = rawset local error = error local setm...
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local GrdCtl={} local s=require("sequins") local MusicUtil = require("musicutil") function GrdCtl:new(args) local m=setmetatable({},{ __index=GrdCtl }) m:init() return m end function GrdCtl:init() -- setup grid local g_=include("grdctl/lib/ggrid") self.seqs={} self.cloc...
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local Navigation = script.Parent local App = Navigation.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local t = require(Packages.t) local Cryo = require(Packages.Cryo) local withStyle = require(UIBlox.Core.Style.withStyle) local ControlState = require(UIBlox.Cor...
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local Node = {}; -- ------------------------------------------------ -- Constructor -- ------------------------------------------------ function Node.new( id, x, y, radius, mass, color ) local self = {}; local px, py = x, y; local vx, vy = 0, 0; local ax, ay = 0, 0; local age = 0; local ma...
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object_building_kashyyyk_myyydril_cave_naktra_crystal_red_sml = object_building_kashyyyk_shared_myyydril_cave_naktra_crystal_red_sml:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_myyydril_cave_naktra_crystal_red_sml, "object/building/kashyyyk/myyydril_cave_naktra_crystal_red_sml.iff")
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-- Modes -- normal_mode = "n", -- insert_mode = "i", -- visual_mode = "v", -- visual_block_mode = "x", -- term_mode = "t", -- command_mode = "c", -- leader key 为空 vim.g.mapleader = " " vim.g.maplocalleader = " " local opt = { noremap = true, silent = true, } -- 本地变量 local map = vim.api.nvim_set_keyma...
nilq/small-lua-stack
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object_tangible_loot_mustafar_cube_loot_cube_loot_2m = object_tangible_loot_mustafar_cube_loot_shared_cube_loot_2m:new { } ObjectTemplates:addTemplate(object_tangible_loot_mustafar_cube_loot_cube_loot_2m, "object/tangible/loot/mustafar/cube/loot/cube_loot_2m.iff")
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return PlaceObj("ModDef", { "dependencies", { PlaceObj("ModDependency", { "id", "ChoGGi_Library", "title", "ChoGGi's Library", "version_major", 10, "version_minor", 3, }), }, "title", "Disable Select Zoom", "id", "ChoGGi_DisableSelectZoom", "steam_id", "2431723963", "pops_any_uuid", "54dd7f54-1ab4...
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local AddonName, AddonTable = ... AddonTable.trade = { 52078, -- Chaos Orb 52325, -- Volatile Fire 52326, -- Volatile Water 52327, -- Volatile Earth 52328, -- Volatile Air 52329, -- Volatile Life 69237, -- Living Ember }
nilq/small-lua-stack
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DEFINE_BASECLASS("ma2_proj") AddCSLuaFile() ENT.Base = "ma2_proj" ENT.Damage = 21 ENT.Velocity = 12000 ENT.HullSize = 10 ENT.ParticleAttach = "gm_MA2_machinegun_lvl1" ENT.ImpactEffect = "gm_MA2_impact_machinegun" ENT.ImpactSound = Sound("MA2_Weapon.MachinegunHit") ENT.FireSound = Soun...
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local Packages = script.Parent.Parent.Parent.Parent.Parent.Parent local Roact = require(Packages.Roact) local Core = Packages.UIBlox.Core local ThreeSectionBar = require(Core.Bar.ThreeSectionBar) return Roact.createElement(ThreeSectionBar, { renderLeft = function() return Roact.createElement("TextLabel", { Back...
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Graph = GameObject:extend() function Graph:new(family, x, y, opts) Graph.super.new(self, family, x, y, opts) local mapData = opts.mapData self.mapData = mapData self.rows = mapData.rows self.columns = mapData.columns self.rect_width = Window.width/self.columns self.rect_height = Window.hei...
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Config = {} Config.MaxItems = 6 --Maximum number of items. BE SURE TO EXTEND CONTENT COLUMN IN YOUR DB. Config.MaxCount = 180 --absolute maximum for individual item count Config.MaxDistance = 1.5 --max distance to access trunk Config.VecOffset = 2.5 --how much behind the car trunk is located. Very cheap way of acco...
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-- rThreat: core -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... L.addonName = A L.dragFrames = {} L.addonColor = "00FFAA00" L.addonShortcut = "rthreat" ----------------------------- -- VARIABLES ----------------------------- local threatDa...
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-- -- DklBarGraph.lua -- -- Döiköl Data Visualization Library -- -- Copyright (c) 2017-2018 Armando Arce - armando.arce@gmail.com -- -- This library is free software; you can redistribute it and/or modify -- it under the terms of the MIT license. See LICENSE for details. -- require "dkl/DklRectCatAxis" require "dkl/Dk...
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local app = app local Env = require "Env" local Class = require "Base.Class" local SpottedControl = require "SpottedStrip.Control" local UnitChooser = require "Unit.Chooser" local Clipboard = require "Chain.Clipboard" local ply = app.SECTION_PLY -- InsertControl Class local InsertControl = Class {} InsertCon...
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-- Sand Monster by PilzAdam mobs:register_mob("mobs:sand_monster", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 5 damage to player when hit passive = false, attack_type = "dogfight", pathfinding = false, reach = 2, damage = 2, -- health & armor hp_min = 10, hp_max = 15, armo...
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object_mobile_azure_cabal_sb_penitent_01 = object_mobile_shared_azure_cabal_sb_penitent_01:new { } ObjectTemplates:addTemplate(object_mobile_azure_cabal_sb_penitent_01, "object/mobile/azure_cabal_sb_penitent_01.iff")
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local _ = require 'moses' require 'torch' local dpnntest = torch.TestSuite() local dpnnbigtest = torch.TestSuite() local precision = 1e-5 local mytester function dpnntest.Module_sharedClone() local function testrnn(mlp, name) mlp:zeroGradParameters() local mlp = mlp:clone() local clone = mlp:clon...
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local cURL = require("cURL") local urls = { "http://httpbin.org/get?key=1", "http://httpbin.org/get?key=2", "http://httpbin.org/get?key=3", "http://httpbin.org/get?key=4", } local function next_easy() local url = table.remove(urls, 1) if url then return cURL.easy{url = url} end end m = cURL.multi():add_h...
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local PLAYER = FindMetaTable("Player") local WEAPON = FindMetaTable("Weapon") local function doinitialize(ply) local primary = {Number = 1, ID = "Primary"} local secondary = {Number = 2, ID = "Secondary"} ply.nzu_WeaponSlots = { [1] = primary, [2] = secondary, ["Primary"] = primary, ["Secondary"] = seconda...
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-- -- ▄ ▀▀█ -- ▄▄█▄▄ ▄▄▄ █ ▄▄▄ ▄▄▄ ▄▄▄ ▄▄▄ ▄▄▄▄ ▄▄▄ -- █ █▀ █ █ █▀ █ █ ▀ █▀ ▀ █▀ ▀█ █▀ ▀█ █▀ █ -- █ █▀▀▀▀ █ █▀▀▀▀ ▀▀▀▄ █ █ █ █ █ █▀▀▀▀ -- ▀▄▄ ▀█▄▄▀ ▀▄▄ ▀█▄▄▀ ▀▄▄▄▀ ▀█▄▄▀ ▀█▄█▀ ██▄█▀ ▀█▄▄▀ -- ...
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LZB = { --objekt LZB ---------------LZB CONSTANTS--------------- DECCEL_U = 0.25, DECCEL_M = 0.4, DECCEL_O = 0.5, ---------------LZB VARIABLES--------------- active = false, canBeActive = false, displayedMaxSpeed = 0, maxSpeed = 0, distanceToNextSignificantRestriction = -1, speedOfNextSi...
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA -- weapon_vape_juicy.lua -- Defines a vape with selectable cloud colors -- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/ if CLIENT then include('weapon_vape/cl_init.lua') else ...
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-- init.lua AddCSLuaFile("shared.lua") include("shared.lua") DEFINE_BASECLASS("acf_explosive") ACF.RegisterClassLink("acf_rack", "acf_ammo", function(Weapon, Target) if Target.RoundType == "Refill" then return false, "Refill crates cannot be linked!" end if Weapon.Crates[Target] then return false, "This rack is al...
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Dialog = class() function Dialog:init(x, y, text) -- you can accept and set parameters here self.x = x self.y = y self.hasCancel = true self.text = text self.yesBtn = Button(x + 200, y + 20, asset.documents.Dungeon_Shadows_assets.Green_Box_Check) self.noBtn = Button(x + 250, y + 20, asset.d...
nilq/small-lua-stack
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return { [10] = {id=10,}, [11] = {id=11,}, [12] = {id=12,x1=1,x2=1,x3={x1=1,},x4={ _name='DemoD2',x1=2,x2=3,},s1="asf",s2={key='key1',text="abcdef"},}, [20] = {id=20,}, [21] = {id=21,}, [22] = {id=22,x1=1,x2=2,x3={x1=3,},x4={ _name='DemoD2',x1=1,x2=2,},s1="asfs",s2={key='/asf/asfa',text="abcdef"},}, [30] = {id=30,x1=1...
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local data = {} data.header = [[ --- # # WARNING: this file was auto-generated by a script. # DO NOT edit this file directly. Instead, send a pull request to change # the files in https://github.com/Kong/kong/tree/master/autodoc/conf # title: Configuration Reference --- ## Configuration loading Kong comes with a ...
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object_tangible_loot_creature_loot_collections_fried_icecream_components_endor_yubnut = object_tangible_loot_creature_loot_collections_fried_icecream_components_endor_shared_yubnut:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fried_icecream_components_endor_yubnut, "object/tangib...
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---------------------------------------------------------------- -- API Ban Sync - A Simple FiveM Script, Made By Jordan.#2139 -- ---------------------------------------------------------------- fx_version 'cerulean' games { 'gta5' } author 'Jordan.2139' server_scripts { 'config.lua', 'server.lua' ...
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--[[ Name: Abacus-2.0 Revision: $Rev: 14735 $ Author(s): ckknight (ckknight@gmail.com) Website: http://ckknight.wowinterface.com/ Documentation: http://wiki.wowace.com/index.php/Abacus-2.0 SVN: http://svn.wowace.com/root/trunk/AbacusLib/Abacus-2.0 Description: A library to provide tools for formatting money and ...
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-- UI lib Suit = require 'lib/suit' -- Timing stuff Timer = require 'lib/timer' -- https://github.com/Ulydev/push push = require 'lib/push' -- the "Class" library we're using will allow us to represent anything in -- our game as code, rather than keeping track of many disparate variables and -- methods -- https://g...
nilq/small-lua-stack
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Citizen.CreateThread(function() if not CompendiumHorseObserved then return end UIResRectangle = setmetatable({}, UIResRectangle) UIResRectangle.__index = UIResRectangle UIResRectangle.__call = function() return "Rectangle" end UIResText = setmetatable({}, UIResText) UIResText.__index = UIResText UIResText.__ca...
nilq/small-lua-stack
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view_partial = { greeting = function() return "Welcome" end, farewell = function() return "Fair enough, right?" end, } simple = { name = "Chris", value = 10000, taxed_value = function() return value - (value * 0.4) end, in_ca = true, } simple_template = "H...
nilq/small-lua-stack
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--local commands = import('storage').commands --local players = services.Players local gsub, sub, find = string.gsub, string.sub, string.find local parse = function(query) local arguments = {} local i = 1 local count = #query + 1 while i < count do local beginning = sub(query, i, i) if...
nilq/small-lua-stack
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local kernel = {} kernel.language = "glsl" kernel.category = "composite" kernel.name = "normalMapWith1PointLight" kernel.uniformData = { { name = "pointLightColor", default = { 1, 1, 1, 1 }, min = { 0, 0, 0, 0 }, max = { 1, 1, 1, 1 }, type="vec4", index = 0, -- u_UserData0 }, { name = "pointLightPo...
nilq/small-lua-stack
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local M = {} local memory = _G.memory local config = require 'config' local draw = require 'draw' local smw = require 'game.smw' local u8 = memory.readbyte local OPTIONS = config.OPTIONS local COLOUR = config.COLOUR local WRAM = smw.WRAM local fmt = string.format local floor = math.floor local function display_fade...
nilq/small-lua-stack
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-- LUA bitwise operations: https://www.lua.org/manual/5.2/manual.html#6.7 -- constants local fmtbyte_addressing = { [0x00] = "No Address Information", [0x01] = "CARB Mode", [0x02] = "Physical addressing", [0x03] = "Functional addressing", } -- fields local iso_fmt_address = ProtoField.uint8("iso14230.f...
nilq/small-lua-stack
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
nilq/small-lua-stack
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local CalcLevelUpSolider = {} function CalcLevelUpSolider.calc(level) local cost = math.floor(400 + 200 * level * level / 2) if cost > 400000 then cost = 400000 end return cost end function CalcLevelUpSolider.calcTime(level) return math.floor(10 + level * 300) end function CalcLevelUpSolider.calcGe...
nilq/small-lua-stack
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local C = {} function C:init(unit) self.unit = unit end function C:onUpdate() end function C:onAppeared() self.unit:setAnimation("intro1") end function C:onAnimationEvent(sprite, eventName) print("Animation event: " .. eventName) end return newInstance(C)
nilq/small-lua-stack
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_G.requireInjector(_ENV) local Config = require('config') local Event = require('event') local Socket = require('socket') local UI = require('ui') local Util = require('util') local colors = _G.colors local device = _G.device local multishell = _ENV.multishell local network = _G.network local os ...
nilq/small-lua-stack
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return function () local mt = {} local archive = nil function mt:open(path) archive = path end function mt:close(path) if archive == path then archive = nil end end function mt:each_path(callback) if archive then local buf ...
nilq/small-lua-stack
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Msg( "// Buy Command v0.1 //\n" ) hook.Add( "PlayerSay", "BuyCommand", function( ply, text, public ) if ( string.lower( text ) == config:get("buyCommand") ) then ply:ChatPrint( "To buy packages from our webstore, please visit: " .. TebexInformation.domain ) ply:SendLua("gui.OpenURL( '" .. ...
nilq/small-lua-stack
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--------------------------------------------------------------------- -- Desarrollador/Developer: -Rex- -- Proyecto/Proyect: N/A -- Contacto/Contact: https://www.facebook.com/rexscripting/ -- -- Libre uso y modificacion, No borrar los creditos, Gracias -------------------------------------------------...
nilq/small-lua-stack
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x = a + b * c
nilq/small-lua-stack
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local event = require("event") while true do p1, p2, p3, p4, p5 = event.pull() print(tostring(p1) .. ":" .. tostring(p2) .. ":" .. tostring(p3) .. ":" .. tostring(p4) .. ":" .. tostring(p5)) end
nilq/small-lua-stack
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--- -- Demodulate and decode POCSAG messages from a baseband, 4.5 kHz shift FSK -- modulated complex-valued signal. -- -- @category Receivers -- @block POCSAGReceiver -- -- @signature in:ComplexFloat32 > out:POCSAGMessageType -- -- @usage -- local receiver = radio.POCSAGReceiver() -- local snk = radio.JSONSink() -- top...
nilq/small-lua-stack
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-- Copyright (C) Mashape, Inc. local BasePlugin = require "kong.plugins.base_plugin" local uuid = require "lua_uuid" local req_set_header = ngx.req.set_header local req_get_headers = ngx.req.get_headers local CorrelationIdHandler = BasePlugin:extend() local worker_uuid local worker_counter local generators = setmet...
nilq/small-lua-stack
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return { tlllab = { buildangle = 2096, buildcostenergy = 1015, buildcostmetal = 675, builder = true, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 9, buildinggrounddecalsizey = 9, buildinggrounddecaltype = "tlllab_aoplane.dds", buildpic = "tlllab.dds", buildtime = 5250, ...
nilq/small-lua-stack
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function getPlaytime(s) local currentTime = getTickCount() local joinTime = s return currentTime - joinTime end function incrementPlayerStatsData(player, id, amount, forumID) if not player and not forumID then return false end local k = "" if player then k = "+" end local forumID = forumID or exports....
nilq/small-lua-stack
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local term = require("term") function usage() print( [[Usage: man [page] ... try 'man man' Manual page viewer.]]) end local args = {...} if not args[1] then usage() return end local file = "/usr/share/man/" .. args[1] .. ".md" file = io.open(file) if not file then print("Page not found") return en...
nilq/small-lua-stack
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slot0 = class("PursuingBluePrintCommand", pm.SimpleCommand) slot0.execute = function (slot0, slot1) slot4 = slot1:getBody().id if slot1.getBody().count == 0 then return end if not getProxy(TechnologyProxy):getBluePrintById(slot4) then return end if not slot6:isUnlock() then return end if getProxy(Pla...
nilq/small-lua-stack
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA -- weapon_vape/cl_init.lua -- Defines common clientside code/defaults for Vape SWEP -- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/ include('shared.lua') function SWEP:DrawWorldModel...
nilq/small-lua-stack
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---@class CS.UnityEngine.HingeJoint2D : CS.UnityEngine.AnchoredJoint2D ---@field public useMotor boolean ---@field public useLimits boolean ---@field public motor CS.UnityEngine.JointMotor2D ---@field public limits CS.UnityEngine.JointAngleLimits2D ---@field public limitState number ---@field public referenceAngle numb...
nilq/small-lua-stack
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-- Add additional capabilities supported by nvim-cmp local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities = require('cmp_nvim_lsp').update_capabilities(capabilities) local runtime_path = vim.split(package.path, ';') table.insert(runtime_path, "lua/?.lua") table.insert(runtime_path, "lua/?/init...
nilq/small-lua-stack
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