content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
-- localised functions
local format = string.format
local match = string.match
local gsub = string.gsub
local serialize = serpent.line
local debug_getupvalue = debug.getupvalue
-- this
local Debug = {}
---@return number next index
local function increment()
global.debug_message_count = global.debug_message_count ... | nilq/small-lua-stack | null |
-- REPAIR AI
-- Offset from repair target's center of mass.
-- Note the Y value is ignored.
RepairTargetOffset = Vector3(0, 0, 25)
-- When considering other repair targets, they must
-- be within this distance and within this altitude range
RepairTargetMaxDistance = 1000
RepairTargetMaxParentDistance = 1000
RepairTar... | nilq/small-lua-stack | null |
local Module = require('core/support/Module')
local Cron = require('core/services/Cron')
local GameLocale = require('core/services/GameLocale')
local PlayerDevData = require('game/systems/PlayerDevData')
local inkTooltipHelper = require('game/ui/ink/inkTooltipHelper')
---@class CharacterMainMenu : Module
---@field upg... | nilq/small-lua-stack | null |
---
-- A canvas element for drawing canvases to Silicone menus
-- @classmod Canvas
local class = require("middleclass")
local Base = require("silicone.elements.Base")
local Canvas = class("silicone.Canvas", Base)
---
-- Internal.
-- Internal methods
-- @section Internal
---
-- Initializes a Canvas element
-- @tpara... | nilq/small-lua-stack | null |
-- holostorage nodes
-- Common registrations
dofile(holostorage.modpath.."/nodes/common.lua")
-- Controller
dofile(holostorage.modpath.."/nodes/controller.lua")
-- Cabling
dofile(holostorage.modpath.."/nodes/cable.lua")
-- Disk drives
dofile(holostorage.modpath.."/nodes/disk_drive.lua")
-- Grids
dofile(holostorage... | nilq/small-lua-stack | null |
--------------------------------
-- Body abstraction for THOR-OP
-- (c) 2013,2014 Stephen McGill, Seung-Joon Yi
--------------------------------
--assert(ffi, 'Need LuaJIT to run. Lua support in the future')
-- Utilities
local vector = require'vector'
local util = require'util'
local si = require'simple_ipc'
local Kin... | nilq/small-lua-stack | null |
-- Copyright 2017-2022 Jason Tackaberry
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agr... | nilq/small-lua-stack | null |
function seqOpt(t,a)
local e="<option"
if(t=="-")then
e=e.." selected"
end
e=e..">-</option>"
for a,o in pairs(a)do
e=e.."<option"
if(t==a)then
e=e.." selected"
end
e=e..">"
e=e..a
e=e.."</option>"
end
return e
end
function nextSeqStep(i,o,n,e)
local t=file.open(i)
if(t==true)then
e=e+1
for e=0,e,1 do
line=file.readlin... | nilq/small-lua-stack | null |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {
PlaceObj('ResetBuildingExtraCost', {
'Resource', "Metals",
'BuildingClass', "MOXIE",
}),
PlaceObj('ModifyLabel', {
'Label', "MOXIE",
'Prop', "maintenance_threshold_base",
'ModifyId', "Ba... | nilq/small-lua-stack | null |
-----------------------------------
-- Omniscience
-- Staff weapon skill
-- Skill Level: N/A
-- Lowers target's magic attack. Duration of effect varies with TP. Tupsimati: Aftermath effect varies with TP.
-- Reduces enemy's magic attack by -10.
-- Available only after completing the Unlocking a Myth (Scholar) quest.
--... | nilq/small-lua-stack | null |
local module = {}
local runService = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local modules = require(replicatedStorage.modules)
local network = modules.load("network")
local itemLookup = require(game.ReplicatedStorage:WaitForChild("itemData"))
module.tierColo... | nilq/small-lua-stack | null |
-- ... init.lua
require("neoscroll").setup({
hide_cursor = false,
})
| nilq/small-lua-stack | null |
local configs = require "lspconfig/configs"
local util = require "lspconfig/util"
local root_files = {
".git",
}
configs.racket_langserver = {
default_config = {
cmd = { "racket", "--lib", "racket-langserver" },
filetypes = { "racket", "scheme" },
root_dir = function(filename)
return util.root_p... | nilq/small-lua-stack | null |
-- Game, by Tom Millichamp 2022
--The following few lines are just for using the debugger
--remove once game is complete!
if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") == "1" then
require("lldebugger").start()
end
--Screen properties set in conf.lua
STATE = {gameStart=false, gameOver=false, gamePaused=false, gameLev... | nilq/small-lua-stack | null |
--[[---------------------------------------------------------
Name: string.ToTable( string )
-----------------------------------------------------------]]
function string.ToTable ( str )
local tbl = {}
for i = 1, string.len( str ) do
tbl[i] = string.sub( str, i, i )
end
return tbl
end
function string.Jav... | nilq/small-lua-stack | null |
--[[
slimefriend!
(c)2018 fluffy @ beesbuzz.biz. Please see the LICENSE file for license information.
Useful utility functions
]]
local util = {}
-- Create an enum
function util.enum(...)
local enum = {}
local meta = {
__eq = function(o1, o2)
return o1.val == o2.val
end,
... | nilq/small-lua-stack | null |
ChatCommands["!base_dump"] = function(playerId, command)
Log(">> !base_dump - %s", command);
local player = System.GetEntity(playerId);
local plotSignId = player.player:GetActivePlotSignId()
if plotSignId then
local b = BaseBuildingSystem.GetPlotSign(plotSignId)
if b then
local numParts = b.plotsign:G... | nilq/small-lua-stack | null |
local actions = require("telescope.actions")
-- Set the leader.
lvim.leader = "space"
-- Prevent the cursor from jumping when joining lines
lvim.keys.normal_mode["J"] = "mzJ`z"
-- Make Y's behavior match D and C
lvim.keys.normal_mode["Y"] = "y$"
-- Make the default navigation keys respect wrapped lines.
lvim.keys.n... | nilq/small-lua-stack | null |
-- The Head Section --
description = [[Cisco ASA Version and Vulnerability Scan as an nmap NSE plugin.
Attempt to grab the Cisco ASA version from the Cisco ASA.
Checks for CVE-2014-2128 vulnerability and report exploitable status.]]
---
-- @usage
-- nmap --script cisco-asa-scan.nse -p 443 <target>
-- @output
-- PORT ... | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2019 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, mod... | nilq/small-lua-stack | null |
return function()
if hs.application.find("com.googlecode.iterm2") then
hs.osascript.applescript([[
tell application "iTerm"
create window with profile "With TMUX"
activate
end tell
]])
else
hs.application.launchOrFocusByBundleID("com.googlecode.iterm2")
end
end
| nilq/small-lua-stack | null |
--- The main BSRocks extension bootstrapper
-- @module howl.external.bsrocks
local root = ...
local fs = require "howl.platform".fs
local BSRocksPackage = require(root .. ".BSRocksPackage")
local BustedTask = require(root .. ".BustedTask")
local LDocTask = require(root .. ".LDocTask")
local Manager = require "howl.p... | nilq/small-lua-stack | null |
AddCSLuaFile()
ENT.Base = "nixbot_base"
ENT.Spawnable = true
ENT.Model = Model( "models/humans/group03/male_05.mdl" )
ENT.Options = {
Weapon = {
Class = "weapon_m4a1",
Attachement = "anim_attachment_RH",
BannedHoldtypes = { ["pistol"] = true }
},
Combat = {
BaseAccuracy = 0.32
},
... | nilq/small-lua-stack | null |
ITEM.name = "Kantrael MG Defender Pattern Service Laspistol"
ITEM.description = "Despite its lack of killing power compared to the more potent weapons of the Imperial arsenal, the Laspistol remains the favorite sidearm of many an Imperial soldier."
ITEM.model = "models/weapons/laspistol.mdl"
ITEM.class = "weapon_laspis... | nilq/small-lua-stack | null |
local ReactFiberUnwindWork = require "ReactFiberUnwindWork"
local pi = require "pi"
pi(ReactFiberUnwindWork)
| nilq/small-lua-stack | null |
-- Apply defaults
local setting_defaults = {
noise_spread = 1,
terrain_scale = 1,
tree_chance = 14*14
}
for k, v in pairs(setting_defaults) do
lualandmg[k] = tonumber(minetest.settings:get("lualandmg."..k)) or v
end
assert(lualandmg.noise_spread > 0, "LuaLandMG: Setting noise_spread must be > 0")
assert(lual... | nilq/small-lua-stack | null |
local summary = require "gateway.module.summary"
local status = require "gateway.module.status"
local common = require "gateway.module.common"
local function start()
summary.log()
status.log()
end
xpcall(start, common.err_handle)
| nilq/small-lua-stack | null |
local FindRoact = require(script.Parent.findRoact)
local Roact = FindRoact()
local e = Roact.createElement
local function boxContainsPoint(x, y, width, height, point)
local a = point.X >= x and point.X <= x + width
local b = point.Y >= y and point.Y <= y + height
return a and b
end
local Checkbox = Roact... | nilq/small-lua-stack | null |
local GameConst = require 'scripts.game-const'
local Codes = {}
local codes = {}
local function normalize(s)
return s:gsub("[-_]", ""):lower()
end
local function normalize_keys(t)
local normalized = {}
for k, v in pairs(t) do
normalized[normalize(k)] = v
end
return normalized
end
for k, t in pairs(G... | nilq/small-lua-stack | null |
-- Objects
local FDTGui = Instance.new("ScreenGui")
local GUI = Instance.new("Frame")
local Welcome = Instance.new("TextLabel")
local VanGUI = Instance.new("TextButton")
local Bomber = Instance.new("TextButton")
local Toadroast = Instance.new("TextButton")
local WildRevolvers = Instance.new("TextButton")
local Remove ... | nilq/small-lua-stack | null |
Objects = {
createObject (12990,987.59998,-2307.5,16.6,340,0,287.5),
createObject (12990,961.09998,-2315.8,26.9,339.999,0,287.496),
createObject (12990,935.5,-2323.8,37.1,339.999,0,287.496),
createObject (3458,917.09998,-2329.6001,43.6,0,0,286),
createObject (3458,908.29999,-2333.1001,45.7,0,0,286),
createObject (3458... | nilq/small-lua-stack | null |
-- hide the test button
-- ShowTestButton(false);
--USui_Event("ShowTestButton", false)
USui_Event("ShowTestButton", true) | nilq/small-lua-stack | null |
settings = NewSettings()
src = CollectRecursive("*.cpp")
objs = Compile(settings, src)
exe = Link(settings, "output/creation/gc_app", objs)
| nilq/small-lua-stack | null |
#!/usr/bin/env bee
-- require('console').listen('127.0.0.1:33333')
local listen = require('os').getenv('TNT_LISTEN_URI')
box.cfg {
listen = listen == '' and 3301 or listen,
log_level = 6,
wal_mode = 'none',
snap_dir = '/tmp',
slab_alloc_arena = .1,
}
local function create_user(username, password... | nilq/small-lua-stack | null |
dofile("common.inc");
function doit()
askForWindow(
"Pin Deep Well window(s)\n\n"..
"Will auto repair if leather/oil in inventory\n\n" ..
"Start the macro."
);
while true do
checkBreak();
waitForEnd();
local wells = findAllText("This is [a-z]+ Deep Well", nil, REGION + REGE... | nilq/small-lua-stack | null |
function boiling_blood(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local damage_caster = caster:GetHealth() * ability:GetSpecialValueFor("hp_percent_caster") / 100
local damage_target = caster:GetHealth() * ability:GetSpecialValueFor("hp_percent_target") ... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @module gears
---------------------------------------------------------------------------
return
{
color = require("gears.color");
debug = require("gears.debug");
obje... | nilq/small-lua-stack | null |
object_tangible_component_armor_armor_core_assault_advanced = object_tangible_component_armor_shared_armor_core_assault_advanced:new {
}
ObjectTemplates:addTemplate(object_tangible_component_armor_armor_core_assault_advanced, "object/tangible/component/armor/armor_core_assault_advanced.iff")
| nilq/small-lua-stack | null |
local zmq = require"zmq"
zmq.poller = require'zmq.poller'
local serialize = require'tango.utils.serialization'.serialize
local unserialize = require'tango.utils.serialization'.unserialize
local dispatcher = require'tango.dispatcher'
local default = require'tango.config'.server_default
local print = print
module('tango... | nilq/small-lua-stack | null |
local fmt = string.format
local ERR_INVALID_TYPE = "getLuminance(...): The `%s` argument must be a %s, but you passed %q (%s)"
local function transformValue(value: number): number
return value <= .03928 and value / 12.92 or ((value + .055) / 1.055) ^ 2.4
end
return function(colour: Color3): number
assert(typ... | nilq/small-lua-stack | null |
local function get_buffer_width(buffer_number)
local buffer_lines = vim.api.nvim_buf_get_lines(buffer_number, 0, -1, false)
local longest_line = ''
for _, line in ipairs(buffer_lines) do
if #line > #longest_line then
longest_line = line
end
end
return #longest_line
end
local function get_buff... | nilq/small-lua-stack | null |
--- Converts ANSI colour sequences in <code>text</code> to colour tags that can be processed by the decho() function. Italics and underline not currently supported since decho doesn't support them.
--- See also:
--- see: decho()
--- ANSI bold is available since Mudlet 3.7.1+.
--- R
--- ## Parameters
--- * `text:`
---... | nilq/small-lua-stack | null |
-- fix angel's backwards bonuses
if data.raw.module["angels-bio-yield-module"] and data.raw.module["angels-bio-yield-module"].effect["pollution"].bonus > 0 then
data.raw.module["angels-bio-yield-module"].effect["pollution"].bonus = -data.raw.module["angels-bio-yield-module"].effect["pollution"].bonus
data.raw.module[... | nilq/small-lua-stack | null |
ITEM.name = "Bloodsucker Meat"
ITEM.description = "Uncooked meat from a Bloodsucker."
ITEM.longdesc = "Bloodsucker meat is stringy and thus not suited for eating. Although bloodsuckers are fearsome beasts, the price of the meat is not very high due to its limited use. Can be sold to the scientists. Moreover, it can als... | nilq/small-lua-stack | null |
local true_zen = require("true-zen")
true_zen.setup({
ui = {
bottom = {
laststatus = 0,
ruler = false,
showmode = false,
showcmd = false,
cmdheight = 1,
},
top = {
showtabline = 0,
},
left = {
... | nilq/small-lua-stack | null |
return {
"000_base_hmac_auth",
"001_14_to_15",
}
| nilq/small-lua-stack | null |
--[[
This examples illustrates the semantics of mixed
unicast and broadcast primitives on a shared channel
]]
require "pithreads"
NBRECEIVERS = tonumber(arg and arg[1]) or 10
NBMSG = tonumber(arg and arg[2]) or 100
function Receiver(proc,id,chan)
while true do
local m = proc:receive(chan)
print("Receiver# ... | nilq/small-lua-stack | null |
local wibox = require('wibox')
local theme = require('theme.theme')
local updates_widget = wibox.widget {
text = "",
background_color = theme.bg_focus,
widget = wibox.widget.textbox
}
awesome.connect_signal("package::updates", function(nb_updates)
updates_widget.text = "📦 "..nb_updates
end)
return ... | nilq/small-lua-stack | null |
local imp_4 = import("hover4_import.lua")
print(imp_4.aaa)
print(imp_4.ddd)
print(imp_4.bbb)
print(imp_4.ccc) | nilq/small-lua-stack | null |
local _, private = ...
--[[ Lua Globals ]]
-- luacheck: globals
--[[ Core ]]
local Aurora = private.Aurora
local Hook, Skin = Aurora.Hook, Aurora.Skin
local Color, Util = Aurora.Color, Aurora.Util
do --[[ SharedXML\AddonList.lua ]]
function Hook.TriStateCheckbox_SetState(checked, checkButton)
local check... | nilq/small-lua-stack | null |
Config = {}
Config.EnableCutscene = true --// ENABLE IF YOU CAN WAGON CUTSCENE
Config.FirstSpawnCoords = vector3(2541.934,-363.564,41.574) -- // COORDINATES TO SPAWN PLAYER IF CUTSCENE IS DISABLED | nilq/small-lua-stack | null |
-- 23.6 析构器
local finalizer = function (object)
if object.last_words then
print(string.format("\"%s\" from %s", object.last_words, object.name))
end
end
local mt = {__gc = finalizer}
local ed = { last_words = "bye", name = "edwardchen"}
local tom = { last_words = "wtf?", name = "tom"}
setmetatable(ed... | nilq/small-lua-stack | null |
local mysql = exports.mrp_mysql
local bone = exports.mrp_bone_attach
local playerWearables = {};
addEventHandler("onResourceStart", resourceRoot,
function()
for index, player in ipairs(getElementsByType("player")) do
playerWearables[player] = {}
player:setData("usingArtifacts", {})
... | nilq/small-lua-stack | null |
local object = require "es.object"
local utils = require "es.utils.utils"
local delete_response = object:extend()
function delete_response:new(response_data)
delete_response.super.new(self, "delete_response")
if "string" == type(response_data) then
self._response_data = response_data
self._res... | nilq/small-lua-stack | null |
------------------------------------------------
-- Copyright © 2013-2020 Hugula: Arpg game Engine
-- discription
-- author
-- data
------------------------------------------------
local View = View
local VMState = VMState
local VMGroup = VMGroup
--lua
local DIS_TYPE = DIS_TYPE
local lua_binding = lua_binding
loc... | nilq/small-lua-stack | null |
--
-- Generated from solve.lt
--
local ty = require("lt.type")
local Tag = require("lt.tag")
local TType = Tag.Type
return function()
local subs = {}
local Subst = {}
local subst = function(node, tvar, texp)
assert(tvar.tag == TType.New)
local rule = Subst[node.tag]
if rule then
... | nilq/small-lua-stack | null |
-- lm_trans.lua: Between-vault transporter markers. See the syntax guide for
-- details on usage.
require('dlua/util.lua')
-- A subclass of PortalDescriptor that sets the _transporter_name property with
-- a unique name.
Transporter = util.subclass(PortalDescriptor)
Transporter.CLASS = "Transporter"
function Transpo... | nilq/small-lua-stack | null |
local target = "" -- put your leader name there
local ValidMonsters = {"Wyvern", "Bonebeast", "Necromancer", "Vicious Squire", "Blood Priest", "Lich", "Hero", "Renegade Knight", "Vile Grandmaster", "Undead Gladiator"}
local MonsterCheck = {}
local MonsterAmount = 0
function setMonsters()
for _, mname in pairs... | nilq/small-lua-stack | null |
BehTree={}
require 'Enum'
require 'StackList'
require 'TaskRoot'
require 'ITask'
require 'IParent'
require 'IAction'
require 'IComposite'
require 'IConditional'
require 'IDecorator'
--复合节点()
require 'Selector'
require 'Sequence'
--修饰节点
require 'Repeater'
require 'ReturnFailure'
require 'ReturnSuccess'
require 'UntilFai... | nilq/small-lua-stack | null |
restrictedWeapons = {}
for i=0, 15 do
restrictedWeapons[i] = true
end
mysql = exports.mrp_mysql
function elKoy(plr, commandName, targetName, weaponSerial)
if getElementData(plr, "faction") == 1 or getElementData(plr, "faction") == 78 then
if not (targetName) or (not weaponSerial) then
return outputChatBox("||... | nilq/small-lua-stack | null |
local lsp_status = require 'plugins.lsp-status'
local home = os.getenv 'HOME'
local omnisharp_bin = home .. '/Repositories/language-servers/omnisharp-osx/run'
local pid = vim.fn.getpid()
-- The nvim-cmp almost supports LSP's capabilities so You should advertise it to LSP servers..
local capabilities = vim.lsp.protoco... | nilq/small-lua-stack | null |
local Enemy = require 'nodes/enemy'
local gamestate = require 'vendor/gamestate'
local sound = require 'vendor/TEsound'
local Timer = require 'vendor/timer'
local Projectile = require 'nodes/projectile'
local sound = require 'vendor/TEsound'
local utils = require 'utils'
local app = require 'app'
local window = requir... | nilq/small-lua-stack | null |
----------------------------------------------------------------------------------------------------
-- Client Lua Script for RaidCore Addon on WildStar Game.
--
-- Copyright (C) 2015 RaidCore
----------------------------------------------------------------------------------------------------
--------------------------... | nilq/small-lua-stack | null |
local parser = require("parser.main")
local lua = require("parser.lua")
local lrtable = parser.loadLanguage(lua)
parser.saveLRTable(lrtable, "parser/lualr.lua") | nilq/small-lua-stack | null |
function Drifter:SetIncludeRelevancyMask(includeMask)
if self:GetTeamNumber() == kTeam1Index then
includeMask = bit.bor(includeMask, kRelevantToTeam1Commander)
elseif self:GetTeamNumber() == kTeam2Index then
includeMask = bit.bor(includeMask, kRelevantToTeam2Commander)
end
ScriptActor.... | nilq/small-lua-stack | null |
if not modules then modules = { } end modules ['data-lst'] = {
version = 1.001,
comment = "companion to luat-lib.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- used in mtxrun, can ... | nilq/small-lua-stack | null |
ALLEGRO_LIBS = { "UnitTest", "Renderer-Allegro", "GWEN-Static", "allegro-5.0.4-monolith-mt" }
ALLEGRO_LIBS_D = { "UnitTest", "Renderer-Allegro", "GWEN-Static", "allegro-5.0.4-monolith-mt-debug" }
SFML_LIBS = { "UnitTest", "Renderer-SFML", "GWEN-Static", "sfml-main", "sfml-graphics-s", "sfml-window-s", "sfml-sy... | nilq/small-lua-stack | null |
local heart = require("heart")
local M = heart.class.newClass()
function M:init(game, config)
self.game = assert(game)
self.inputDomain = assert(self.game.domains.input)
end
function M:handleEvent(x, y, dx, dy, istouch)
self.inputDomain.accumulatedMouseDx = self.inputDomain.accumulatedMouseDx + dx
self.input... | nilq/small-lua-stack | null |
local js = require "js"
local electron = require "electron"
-- Helper to copy lua table to a new JavaScript Object
-- e.g. Object{mykey="myvalue"}
local function Object(t)
local o = js.new(js.global.Object)
for k, v in pairs(t) do
assert(type(k) == "string" or js.typeof(k) == "symbol", "JavaScript only has string ... | nilq/small-lua-stack | null |
-- Phoenix Project © 2016
SWEP.VElements = {
["saiga"] = { type = "Model", model = "models/arxweapon/saiga.mdl", bone = "v_weapon.AK47_Parent", rel = "", pos = Vector(-0, 3.5, 2.596), angle = Angle(90, 90, 0), size = Vector(0.8, 0.8, 0.8), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", ... | nilq/small-lua-stack | null |
--#####################################################################################################################
--# ServerSync Main Config Options #
--##############################################################################... | nilq/small-lua-stack | null |
-- Schema info
Schema.name = "STALKER: Call of the Zone"
Schema.author = "gumlefar, verne, the cotz community"
Schema.description = "A multiplayer STALKER gamemode"
--Schema.logo = "vgui/background/wallpaper.jpg"
ix.util.Include("libs/thirdparty/sh_netstream2.lua")
-- Additional files that aren't auto-included should... | nilq/small-lua-stack | null |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
rancor_common = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "rancor_bile", weight = 2500000},
{itemTemplate = "rancor_hides", weight = 2500000},
{itemTemplate = "rancor_padded_armor_segment", weight = ... | nilq/small-lua-stack | null |
-- getlines.lua
-- getlines iterator - iterates over a string and returns one item per line
function getlines (str)
local pos = 0
-- the for loop calls this for every iteration
-- returning nil terminates the loop
local function iterator (s)
if not pos then
return nil
end -- end of string,... | nilq/small-lua-stack | null |
#!/usr/bin/env lua
Lib = {
foo = function (x, y) return x + y end,
goo = function (x, y) return x - y end
}
-- or
Lib1 = {}
Lib1.foo = function (x,y) return x + y end
Lib1.goo = function (x,y) return x - y end
-- or
Lib = {}
function Lib.foo (x,y) return x + y end
function Lib.goo (x,y) return x - y end
... | nilq/small-lua-stack | null |
local helpers = require('test.functional.helpers')(after_each)
local clear = helpers.clear
local exec_lua = helpers.exec_lua
local eq = helpers.eq
local nvim = helpers.nvim
describe('vim.lsp.diagnostic', function()
local fake_uri
before_each(function()
clear()
exec_lua [[
require('vim.lsp')
... | nilq/small-lua-stack | null |
--[[
# Element: Alternative Power Bar
Handles the visibility and updating of a status bar that displays encounter- or quest-related power information, such as
the number of hour glass charges during the Murozond encounter in the dungeon End Time.
## Widget
AlternativePower - A `StatusBar` used to represent the unit'... | nilq/small-lua-stack | null |
--- @classmod core.graphics.RenderTarget
--- (aka framebuffer)
local engine = require 'engine'
local class = require 'middleclass'
local Object = class.Object
local Scheduler = require 'core/Scheduler'
local Camera = require 'core/graphics/Camera'
local ShaderProgramSet = require 'core/graphics/ShaderProgramSet'
l... | nilq/small-lua-stack | null |
-- frosttrees and associated nodes lifted directly from ethereal
local _ = {name = "air", prob = 0}
local l = {name = "realms:frost_leaves", prob = 255}
local t = {name = "realms:frost_tree", prob = 255}
bd_odd_biomes.frost_tree = {
size = {x = 8, y = 19, z = 8},
yslice_prob = {
{ypos = 0, prob = 127}, -- trunk
... | nilq/small-lua-stack | null |
local drv = require("driver")
local args, ops = require("shell").parse(...)
local t = args[1]
if not t then
print("Usage: driverinfo [driver type]")
return
end
local driver = drv[t]
if driver == nil then
io.stderr:write("No driver recognized with type \"" .. tostring(t) .. "\"\n")
return
end
local function pret... | nilq/small-lua-stack | null |
local event = require("event")
local luatexts = require("luatexts")
local room = require("room")
local staff = require("staff")
local transform = require("transform")
local vars
local M = {}
M.delete = function ()
if love.filesystem.getInfo(FILE_SAVE) ~= nil then
love.filesystem.remove(FILE_SAVE)
end
end
M... | nilq/small-lua-stack | null |
--[[-------------------------
--{{-----------------
Colour Tables
-----------------}}--
-------------------------]]--
-- CLUT VALUES
CLUT = { { r = 1.0, g = 1.0, b = 1.0, a = 1.0 }, -- white
{ r = 1.0, g = 0.5, b = 0.0 }, -- orange
{ r = 1.0, g = 1.0, b = 0.0 }, -- yellow
{ r = ... | nilq/small-lua-stack | null |
minetest.register_craftitem("rangedweapons:thrown_javelin", {
wield_scale = {x=2.0,y=2.0,z=1.0},
inventory_image = "rangedweapons_thrown_javelin.png",
})
minetest.register_craftitem("rangedweapons:javelin", {
description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ... | nilq/small-lua-stack | null |
bc.admin = {}
function bc.admin.sendAdmin( ply, text )
if not bc.manager.canMessage( ply ) then return end
bc.logs.sendLogConsole( bc.defines.channelTypes.ADMIN, "Admin", ply, ": ", text )
local plys = {}
for k, p in pairs( player.GetAll() ) do
if bc.settings.isAllowed( p, "seeasay" ) then
... | nilq/small-lua-stack | null |
--
-- Override “Fast Travel to Base“ taxi amCoins requirement.
--
local performAction = Miscreated.PerformAction
Miscreated.PerformAction = function(self, srcId, objId, name)
--Log(">> Miscreated.PerformAction")
if name == "@teleport_to_base" then
local player = System.GetEntity(srcId)
if (player and player.I... | nilq/small-lua-stack | null |
--
-- gh-2937: allow to specify collation in field definition.
--
format = {}
format[1] = {name = 'field1', type = 'string', collation = 'unicode'}
format[2] = {'field2', 'any', collation = 'unicode_ci'}
format[3] = {type = 'scalar', name = 'field3', collation = 'unicode'}
s = box.schema.create_space('test', {format = ... | nilq/small-lua-stack | null |
local addonName, addon = ...
addon = LibStub("AceAddon-3.0"):NewAddon(addon, addonName, "AceEvent-3.0", "AceConsole-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0")
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local AceDB = LibStub("... | nilq/small-lua-stack | null |
-- Copyright (c) 2020 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
D3stats = D3stats or {}
-- Includes
include("sh_settings.lua")
include("sh_level.lua")
include("sh_concommand.lua")
include("cl_network.lua")
include("cl_hud.lua")
include("vgui/overlay.l... | nilq/small-lua-stack | null |
bt.register_action("Destroy", {
tick = function(node, data)
print("Destroying target")
if data.targetPos == nil then
return "failed"
end
-- too far away
if distance(data.targetPos, data.pos) > data.mob.reach then
return "failed"
end
minetest.set_node(data.targetPos, {name="air"})
r... | nilq/small-lua-stack | null |
-- Stand User Kujo Jotaro
local s, id = GetID()
function s.initial_effect( c )
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(s.condition)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.conditio... | nilq/small-lua-stack | null |
//________________________________
//
// NS2 Single-Player Mod
// Made by JimWest, 2012
//
//________________________________
Script.Load("lua/FunctionContracts.lua")
Script.Load("lua/PathingUtility.lua")
NpcOnosMixin = CreateMixin( NpcOnos )
NpcOnosMixin.type = "NpcMarine"
NpcOnosMixin.expectedMixins =
{
... | nilq/small-lua-stack | null |
-- angrybino
-- Signal
-- October 09, 2021
--[[
-- Static methods:
Signal.new() --> Signal []
Signal.IsSignal(self : any) --> boolean [IsSignal]
-- Instance members:
Signal.ConnectedConnectionCount : number
-- Instance methods:
Signal:Connect(callback : function) --> Connection []
Signal:Fire(tuple : a... | nilq/small-lua-stack | null |
require("lib.lclass")
require("lib.ecs.Component")
class "RotationComponent" ("Component")
function RotationComponent:RotationComponent(speed, value)
self.typeName = "RotationComponent"
self.speed = speed or 0
self.value = value or 0
end
| nilq/small-lua-stack | null |
#!/usr/local/openresty/bin/resty
ngx.say(ngx.config.debug) -- 是否是 debug 版本
ngx.say(ngx.config.prefix()) -- 安装目录
ngx.say(ngx.config.nginx_version) -- nginx 版本, 如 1015008 -> 1.015.008 -> 1.15.8
ngx.say(ngx.config.nginx_configure()) -- 编译选项
ngx.say(ngx.config.subsystem) -- 所在子系统名称
ngx.say(n... | nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
-- mirror (by raja) - a softcut-based looper
local mirror = {}; mirror.sq = include('lib/stolensequins')
mirror.countr = 0; mirror.countrend = 0; mirror.countp = 0; mirror.vox_num = 1
mirror.loop_end = 1; mirror.length = 1; mirror.rec_len = 1; mirror.rec_track = 0
mirror.clink = 0; mirror.strt = 0; mirror.rec_noff = 0;... | nilq/small-lua-stack | null |
--WAF config file,enable = "on",disable = "off"
--waf status
config_waf_enable = "on"
--log dir
config_log_dir = "/usr/local/nginx/logs/waf"
--rule setting
config_rule_dir = "/usr/local/nginx/conf/waf/wafconf"
--enable/disable white url
config_white_url_check = "on"
--enable/disable white ip
config_white_ip_check = "o... | nilq/small-lua-stack | null |
-- Application example
gpio.mode(3, gpio.OUTPUT) --green
gpio.mode(4, gpio.OUTPUT) --blue
gpio.mode(7, gpio.OUTPUT) --white
gpio.mode(8, gpio.OUTPUT) --yellow
function run()
mq:subscribe('rc/track/move',0, function(msg)
print('move ' .. msg)
if msg == 'f' then
gpio.write(3, gpio.HIGH)
... | nilq/small-lua-stack | null |
---@class ItemInfoWindow_NodeDetail
---@field itemData Bag_ItemData
local ItemInfoWindow_NodeDetail = DClass("ItemInfoWindow_NodeDetail", BaseComponent)
_G.ItemInfoWindow_NodeDetail = ItemInfoWindow_NodeDetail
function ItemInfoWindow_NodeDetail:ctor(data)
end
function ItemInfoWindow_NodeDetail:onInit()
end
---@param... | nilq/small-lua-stack | null |
local ar = include("activerecord.lua");
--[[
This should be set to something short and unique to your project.
Default is "ar".
]]--
ar:SetPrefix("test");
--[[
Here we set up the model for our object. In this case, the object
represents a generic user.
]]--
ar:SetupModel("User",
function(schema, replication)
... | nilq/small-lua-stack | null |
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