content stringlengths 5 1.05M |
|---|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local _M = {}
local mt = { __index = _M }
local select = select
local setmetatable = setmetatable
local str_find = string.find
local str_gsub = string.gsub
local tab_concat = table.concat
local modf = math.modf
local ceil = math.ceil
local function tab_append(t, idx, ...)
local n = select("#", ...)
for i = 1,... |
if (not Bagnon) then
return
end
if (function(addon)
for i = 1,GetNumAddOns() do
local name, title, notes, loadable, reason, security, newVersion = GetAddOnInfo(i)
if (name:lower() == addon:lower()) then
local enabled = not(GetAddOnEnableState(UnitName("player"), i) == 0)
if (enabled and loadable) then
... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
local condition = Condition(CONDITION_INVISIBLE)
condition:setParameter(CONDITION_PARAM_TICKS, 200000)
combat:addCondition(condition)
local spell = Spell("instant")
function spell... |
local token = redis.call('lpop',KEYS[1])
local curtime = tonumber(KEYS[2])
if token ~= false then
if ( tonumber(token)/1000 > tonumber(KEYS[2]) ) then
redis.call('lpush',KEYS[1],token)
return 1
else
return tonumber(token)
end
else
return 0
end |
-- Applies damage if the weapon projectile hits a player
-- Attach this script to weapons that can take damage
-- Add "Damage" custom property on the weapon object
-- Getting custom properties on the weapon
local WEAPON = script.parent
local DAMAGE = WEAPON:GetCustomProperty("Damage")
local function OnWeaponInteracti... |
#!/usr/bin/env lua
local exec = require "tek.lib.exec"
local c = exec.run(function()
local exec = require "tek.lib.exec"
exec.sleep()
end)
exec.sleep(100)
error "something went wrong."
--[[
lua: bin/task/case32.lua:8: something went wrong.
stack traceback:
[C]: in function 'error'
bin/task/case32.lua... |
PLUGIN.name = "Strength"
PLUGIN.author = "Chessnut"
PLUGIN.desc = "Adds a strength attribute."
if (SERVER) then
function PLUGIN:PlayerGetFistDamage(client, damage, context)
if (client:getChar()) then
-- Add to the total fist damage.
context.damage = context.damage + (client:getChar():getAttrib("str", 0) * 1.5... |
--[[
button.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
Button consistent on text and action
]]--
local Colour = require 'system.colour'
local Locale = require 'system.locale'
local Utils = require 'system.utils'
local love = love
local g = love.graphics
lo... |
return {'rit','ritalin','ritardando','rite','ritenuto','ritme','ritmebox','ritmeester','ritmegevoel','ritmeren','ritmesectie','ritmiek','ritmisch','ritmus','ritnaald','ritornel','ritoverwinning','ritprijs','rits','ritselaar','ritselen','ritseling','ritsen','ritser','ritsig','ritsijzer','ritssluiting','ritten','rittenad... |
-- initial for props functions
util.AddNetworkString("ResetHull")
util.AddNetworkString("SetBlind")
util.AddNetworkString("SetHull")
util.AddNetworkString("PlayFreezeCamSound")
util.AddNetworkString("PlayerSwitchDynamicLight")
util.AddNetworkString("DisableDynamicLight")
util.AddNetworkString("PH_ShowTutor")
util.AddN... |
-- Start Vehicle thread
Threads.Start(Vehicle)
-- Vehicle Class Functions
function Vehicle.Initialize()
DecorRegister('fuel', 1) -- float
DecorRegister('owner', 3) -- int
DecorRegister('hotwired', 3) -- int
DecorRegister('silentsirens', 3) -- int
DecorRegister('neonlayout', 3) -- int
end
functio... |
-- Parse the generic MsdFile (used for SSC and SM files).
-- Translated directly from the source here:
-- https://github.com/stepmania/stepmania/blob/master/src/MsdFile.cpp#L32
-- The original MSD format is simply:
-- #PARAM0:PARAM1:PARAM2:PARAM3;
-- #NEXTPARAM0:PARAM1:PARAM2:PARAM3;
-- (The first field is typicall... |
local dfhack = dfhack
local _ENV = dfhack.BASE_G
local buildings = dfhack.buildings
local utils = require 'utils'
-- Uninteresting values for filter attributes when reading them from DF memory.
-- Differs from the actual defaults of the job_item constructor in allow_artifact.
buildings.input_filter_defaults = {
... |
-- Code heavily modified but started from Slipstream_2.0.0 by Degraine / James Brooker (MIT License 2014)
require "util"
function math_round(x)
return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5)
end
function tableToString(t)
local str = "{ "
for i,v in pairs(t) do
str = str .. tostring(i) .. ":" .. tost... |
---@class RDSSpecificProfession : zombie.randomizedWorld.randomizedDeadSurvivor.RDSSpecificProfession
---@field private specificProfessionDistribution ArrayList|Unknown
RDSSpecificProfession = {}
---@public
---@param arg0 BuildingDef
---@return void
function RDSSpecificProfession:randomizeDeadSurvivor(arg0) end
|
local canvas = require("hs.canvas")
local screen = require("hs.screen")
local module = {}
local cos = {}
local sin = {}
for i = 0, 360, 0.5 do
sin[i] = math.sin(math.rad(i))
cos[i] = math.cos(math.rad(i))
end
local rehoboam = nil
module.undraw = function()
if rehoboam then
rehoboam:delete()
... |
require 'class'
local json = require 'lunajson'
local Stat = torch.class('Stat')
function Stat:__init(labelSize, batchSize, maxSeq)
self.labelSize = labelSize
self.batchSize = batchSize
self.maxSeq = maxSeq
-- init confusion matrix (correct label (size) * predict label (size))
self.confus = self:initMat(lab... |
type array = { any }
local function copy(tbl: array, deep: boolean?): array
if not deep then
return table.move(tbl, 1, #tbl, 1, table.create(#tbl))
end
local new = table.create(#tbl)
for index, value in ipairs(tbl) do
if typeof(value) == "table" then
new[index] = copy(value, true)
else
new[index] = v... |
local tasks = require'tasks'
local screenWidth = 640
local screenHeight = 480
local bumperSpeed = 400
local bumperWidth = 15
local bumperHeight = 80
local bumper1X = bumperWidth
local bumper1Y = (screenHeight - bumperHeight) / 2
local bumper2X = screenWidth - 2 * bumperWidth
local bumper2Y = bumper1Y
local ballSpeed... |
function createATM(thePlayer, commandName)
if (exports.global:isPlayerLeadAdmin(thePlayer)) and ( getElementDimension(thePlayer) > 0 or exports.global:isPlayerScripter(thePlayer) ) then
local dimension = getElementDimension(thePlayer)
local interior = getElementInterior(thePlayer)
local x, y, z = getElement... |
local ffi = require("ffi")
ffi.cdef[[
typedef void (*xmlValidityErrorFunc) (void *ctx,
const char *msg,
...);
typedef void (*xmlValidityWarningFunc) (void *ctx,
const char *msg,
... |
local ffi = require("ffi")
ffi.cdef([[
int getpid();
]])
local helper = {}
function helper.getProcessId()
return ffi.C.getpid()
end
return helper |
local obj = {}
obj._box = nil
-- Show a message in oncscree textbox
function obj:show(message, pos)
if obj._box ~= nil then
obj._box:delete()
end
if pos == nil then
local res = hs.window.focusedWindow():screen():frame()
pos = {
x = 50,
y = res.h - 300,
w = res.w - 100,
h = 15... |
local i18n = require 'i18n'
local fun = require 'lib.fun'
local Codes = {
const = {
attribute = {
EARTH = 0x1,
WATER = 0x2,
FIRE = 0x4,
WIND = 0x8,
LIGHT = 0x10,
DARK = 0x20,
DIVINE = 0x40,
ALL = 0x7F
},
race = {
WARRIOR = 0x1,
SPELLCASTER = 0x2... |
local skynet = require "skynet"
local sprotoloader = require "sprotoloader"
local sprotoparser = require("sprotoparser")
local socket = require "skynet.socket"
local boylib = require("boylib")
local function readCrc32(crc32Str)
local b = crc32Str
local byte=string.byte
local ret = byte(b,4) | byte(b,3)<<8 | byte(b,... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by xuanc.
--- DateTime: 2020/2/1 下午3:32
--- Description: 推送任务
---
-- function: log
local function log(str)
redis.log(redis.LOG_VERBOSE, '[LUA] ' .. str);
end
-- function: string split
local function split(str, reps)
local resultStrList = {}
... |
---
--- Generated by MLN Team (http://www.immomo.com)
--- Created by MLN Team.
--- DateTime: 2019-09-05 12:05
---
local _class = {
_name = 'HomeCommonCell',
_version = '1.0'
}
---@public
function _class:new()
local o = {}
setmetatable(o, { __index = self })
return o
end
---@public
function _class... |
extensions("abcpy/2.1")
help([[
This is the help message for python3 3.7
]])
|
require('lspsaga').init_lsp_saga{
-- default value
use_saga_diagnostic_sign = true,
error_sign = '',
warn_sign = '',
hint_sign = '',
infor_sign = '',
code_action_icon = ' ',
diagnostic_header_icon = ' ',
code_action_prompt = {
enable = true,
sign = false,
virtual_text = false,
},... |
mapFields = require "lib/mapFields"
target.field = mapFields.getID("SilentSwamp") |
--------------------------------------------------------------------------------
-- 81-714 Moscow and SPB electric schemes
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.tx... |
------------------------------------------------------------------------
--- @file headers.lua
--- @brief C struct definitions for all protocol headers and respective
--- additional structs for instance addresses.
--- Please check the source code for more information.
--------------------------------------------------... |
--[[ $Id: CallbackHandler-1.0.lua 1131 2015-06-04 07:29:24Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
-- Lua APIs
local tconcat, tinsert, tgetn, tsetn = table.concat, table.insert, ... |
--[[
Swaggy Jenkins
Jenkins API clients generated from Swagger / Open API specification
The version of the OpenAPI document: 1.1.2-pre.0
Contact: blah@cliffano.com
Generated by: https://openapi-generator.tech
]]
-- pipeline_step_impl class
local pipeline_step_impl = {}
local pipeline_step_impl_mt = {
__na... |
function onEvent(name, value1, value2)
if name == 'FlipUI' then
doTweenAngle('bruh', 'camHUD', 180, 0.1, 'linear')
end
end |
Graphics.init()
alttpTileset = Graphics.loadImage("Assets/Graphics/alttp.png")
tileSizeX = 16
tileSizeY = 16
mapOffsetX =2
mapOffsetY =2
board = {
{1,2,1,1,1},
{1,0,0,0,1},
{1,0,0,0,1},
{1,0,0,0,1},
{1,1,1,1,1}
}
boardSize=5;
function getTileCo... |
RegisterNetEvent("vrp_wallet:setValues")
AddEventHandler("vrp_wallet:setValues", function(wallet, bank)
SendNUIMessage({
wallet = wallet,
bank = bank
})
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 244) then
TriggerServerEvent('vrp... |
local function some(dictionary, predicate)
local predicateType = type(predicate)
assert(predicateType == "function", "expected a function for second argument, got " .. predicateType)
for k, v in pairs(dictionary) do
if predicate(v, k) then
return true
end
end
return false
end
return some |
-- Time-based One-time Password (RFC 6238) implementation
-- Part of the libotp library for ComputerCraft
-- https://github.com/UpsilonDev/libotp
local oath = require("libotp.oath.common")
local gen = oath.generate
local totp = {}
function totp.generate(s, d, l)
local e = math.floor(os.epoch("utc") / 1000 / (d or ... |
slot0 = class("BattleDodgemResultLayer", import(".BattleResultLayer"))
slot0.didEnter = function (slot0)
setText(slot0._levelText, pg.expedition_data_template[slot0.contextData.stageId].name)
slot0._gradeUpperLeftPos = rtf(slot0._grade).localPosition
rtf(slot0._grade).localPosition = Vector3(0, 25, 0)
pg.UIMgr.G... |
-- "KittyCaT-Sonata"
function update(elapsed)
camShenigans()
end
function beatHit(beat)
if (beat > 12 and beat < 231) or (beat > 394 and beat < 547) then
if math.fmod(beat, 3) == 0 then
cameraZoom = 0.76
camHudAngle = 2 * camVar
else
cameraZoom = 0.73
camHudAngle = 1 * camVar
end
elseif (beat > 2... |
local awful = require("awful")
local beautiful = require("beautiful")
local naughty = require("naughty")
-- Themes define colours, icons, font and wallpapers.
beautiful.init(awful.util.getdir("config") .. "/themes/default/theme.lua")
config.layouts = {
-- awful.layout.suit.floating,
awful.layout.suit.tile,
... |
local BehaviorBase = import(".BehaviorBase");
---组件工厂类
local behaviorsClass = {
}
local BehaviorFactory = {}
function BehaviorFactory.typeof( obj,classObj )
-- body
if obj.__supers then
local isType
isType = function (objData,name)
-- body
... |
local bind = require('utility.keybinding')
local map_cr = bind.map_cr
local map_cu = bind.map_cu
local map_cmd = bind.map_cmd
local keymap = {}
keymap.set_mapleader = function()
vim.g.mapleader = ' ' -- use <space> as <leader>
end
keymap.init = function()
keymap.set_mapleader()
local t = function(str)
... |
local _M = {_VERSION="0.1.11"}
local table_insert = table.insert
local table_concat = table.concat
function _M.getTime() return ngx and ngx.time() or os.time() end
function _M.addParamToUrl(urlString, paramName,paramValue)
if urlString==nil then urlString="" end
if paramValue==nill then paramValue="" end
... |
--[[
Classical Game of Life using Cell Families
]]
------------
-- Interface
------------
-- Number of Mobile Agents
Interface:create_slider('N_Mobiles', 0, 10, 1, 5)
-----------------
-- Setup Function
-----------------
SETUP = function()
-- We don't reset everything to reuse the grid of cells between sim... |
slot2 = "BaseGameBattleView"
BaseGameBattleView = class(slot1)
BaseGameBattleView.ctor = function (slot0, slot1, slot2)
if not slot2 and slot0.btnMenu then
slot8 = 80
slot0.controller.adjustSlimWidth(slot4, slot0.controller, slot0.btnMenu, UIConfig.ALIGN_LEFT_UP)
end
if not slot2 and slot0.btnMenu1 then
slo... |
-- config.lua --
config = {}
config.ssid = "a2:20:a6:12:52:f6"
config.pwd = "IIIlll111"
config.host = "192.168.4.1"
config.port = 11272
-- timeout = timeout * 5 s
config.timeout = 10
return config
|
-- https://github.com/rxi/lite/blob/master/src/main.c#L129
-- https://github.com/rxi/lite/blob/master/data/core/init.lua#L77
-- https://github.com/rxi/lite/blob/master/data/core/init.lua#L451
core = {}
function core.init()
print('core.init')
end
function core.run()
print('core.run')
end
return core
|
require 'modshogun'
require 'load'
traindat = load_dna('../data/fm_train_dna.dat')
testdat = load_dna('../data/fm_test_dna.dat')
parameter_list = {{traindat,testdat,3},{traindat,testdat,20}}
function kernel_weighted_degree_string_modular (fm_train_dna,fm_test_dna,degree)
--feats_train=modshogun.StringCharFeatures(... |
function BetterScreenScale()
return math.Clamp(ScrH() / 1080, 0.6, 1)
end
function EasyLabel(parent, text, font, textcolor)
local dpanel = vgui.Create("DLabel", parent)
if font then
dpanel:SetFont(font or "DefaultFont")
end
dpanel:SetText(text)
dpanel:SizeToContents()
if textcolor then
dpanel:SetTextColor(t... |
bf_orig_y = 0
bf_orig_x = 0
gf_orig_y = 0
gf_orig_x = 0
function start (song)
bf_orig_y = getActorY("boyfriend")
bf_orig_x = getActorX("boyfriend")
gf_orig_y = getActorY("girlfriend")
gf_orig_x = getActorX("girlfriend")
print("Song: " .. song .. " @ " .. bpm .. " donwscroll: " .. downscroll)
end
function update... |
Include 'THlib\\UI\\uiconfig.lua'
Include 'THlib\\UI\\font.lua'
Include 'THlib\\UI\\title.lua'
Include 'THlib\\UI\\sc_pr.lua'
LoadTexture('boss_ui', 'THlib\\UI\\boss_ui.png')
LoadImage('boss_spell_name_bg', 'boss_ui', 0, 0, 256, 36)
SetImageCenter('boss_spell_name_bg', 256, 0)
LoadImage('boss_pointer', 'boss_ui', 0, ... |
local args = {...}
return function ()
local createServer = require('coro-net').createServer
local uv = require('uv')
local httpCodec = require('http-codec')
local websocketCodec = require('websocket-codec')
local wrapIo = require('coro-websocket').wrapIo
local log = require('log').log
local makeRemote = ... |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('ServerHop') then return end
function AS:ServerHop()
local hopAddOn = _G["ServerHop"]
local hopFrame = hopAddOn.hopFrame
AS:SkinFrame(hopFrame)
AS:SkinButton(hopFrame.buttonHop, true)
hopFrame.buttonHop:SetPoint("LEFT", 20, 0)
AS:SkinCloseButton(hopAddOn.closeB... |
--- `:augroup` support.
--
-- Provides overrides that allow you to specify a callable
-- as the second parameter to `bex.cmd.augroup`. It will
-- be invoked after entering the augroup and generate
-- an `:augroup END` automatically afterwards. This allows
-- usage like:
--
-- local cmd = require('bex.cmd')
--
-- ... |
-- Workaround for the map canvas pins, which behave as buttons
-- using OnMouseDown, making the interface cursor dismiss the objects as
-- regular unclickable frames.
local _, db = ...
db.PLUGINS['Blizzard_MapCanvas'] = function(self)
local NodeMixin, pins, maps, nodes = {}, {}, {}, {}
local Mixin = db.table.mixin... |
-- Automatically generated by build.lua, do not edit
return [[
048D ; Changes_When_Titlecased # L& CYRILLIC SMALL LETTER SEMISOFT SIGN
048F ; Changes_When_Titlecased # L& CYRILLIC SMALL LETTER ER WITH TICK
0491 ; Changes_When_Titlecased # L& CYRILLIC SMALL LETTER GHE WITH UP... |
------------------------------------------------------------------------------
-- Config class
------------------------------------------------------------------------------
local ctrl = {
nick = "config",
parent = iup.WIDGET,
creation = "",
funcname = "Config",
callback = {
recent_cb = "",
},
includ... |
local tonumber = tonumber
local tostring = tostring
local error = error
module('tango.utils.socket_message')
local send =
function(socket,message)
-- send length of the string as ascii line
local sent,err = socket:send(tostring(#message)..'\n')
if not sent then
error(err)
end
... |
local function CanSafelyEnterGameplayCourse()
for pn in ivalues(GAMESTATE:GetEnabledPlayers()) do
if GAMESTATE:GetCurrentTrail(pn) == nil and GAMESTATE:IsPlayerEnabled(pn) then
return false,"Trail for "..pname(pn).." was not set.";
end
end;
if not GAMESTATE:GetCurrentCourse() then
return false,"No course wa... |
local types = require "resty.nettle.types.common"
local context = require "resty.nettle.types.serpent"
local lib = require "resty.nettle.library"
local ffi = require "ffi"
local ffi_new = ffi.new
local ffi_copy = ffi.copy
local ffi_str = ffi.string
local ceil = math.ceil
local setmetatable = setmetatable
local serpent... |
local kRagdollTime = 9.5
function Ragdoll:OnCreate()
Entity.OnCreate(self)
local now = Shared.GetTime()
self.dissolveStart = now
self.dissolveAmount = 0
if Server then
self:AddTimedCallback(Ragdoll.TimeUp, kRagdollTime)
end
self:SetUpdates(true)
InitMixin(... |
require("ffi").cdef[[
typedef struct ImFontAtlasCustomRect ImFontAtlasCustomRect;
typedef struct ImDrawCmdHeader ImDrawCmdHeader;
typedef struct ImGuiStoragePair ImGuiStoragePair;
typedef struct ImGuiTextRange ImGuiTextRange;
typedef struct ImVec4 ImVec4;
typedef struct ImVec2 ImVec2;
typedef struct ImGuiWindowClass Im... |
--[[
Name: "sv_player.lua".
Product: "nexus".
--]]
nexus.player = {};
nexus.player.property = {};
nexus.player.sharedVars = {};
-- A function to get whether a player is noclipping.
function nexus.player.IsNoClipping(player)
if ( player:GetMoveType() == MOVETYPE_NOCLIP
and !player:InVehicle() ) then
return true;
... |
Events:Subscribe('Extension:Loaded', function()
WebUI:Init()
end)
NetEvents:Subscribe('hit', function(damage, isHeadshot)
if damage <= 0 then
return
end
WebUI:ExecuteJS(string.format('addHit(%d, %s)', math.floor(damage), tostring(isHeadshot)))
end)
|
require 'nn'
require 'sys'
require '../SparseLinearX.lua'
local sparseLinearX_test = {}
function wrapUT(fuUT, strName)
fuUT()
print("PASS " .. strName)
end
function getTestInputCSparse()
return { nBatchSize = 10,
--rowid, startId, length
teOnes = torch.LongTensor({{1, 3, 5}... |
panel_color_number_to_upper = {"A", "B", "C", "D", "E", "F", "G", "H",[0]="0"}
panel_color_number_to_lower = {"a", "b", "c", "d", "e", "f", "g", "h",[0]="0"}
panel_color_to_number = { ["A"]=1, ["B"]=2, ["C"]=3, ["D"]=4, ["E"]=5, ["F"]=6, ["G"]=7, ["H"]=8,
["a"]=1, ["b"]=2, ["c"]=3, ["d"]=4, ["e"]=5, ["f"]=6, ["g"... |
-- Creator:
-- AltiV - August 17th, 2019
LinkLuaModifier("modifier_item_imba_aether_specs", "components/items/item_aether_specs", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_imba_aether_specs_ward", "components/items/item_aether_specs", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_imba_aether... |
local bind = require "binder.skill".skill
local root = GRoot.inst
local M = {}
function M:start(view)
view:MakeFullScreen()
root:AddChild(view)
bind(M, view)
end
function M:stop()
end
return M
|
local ADDON = ...
local L = Wheel("LibLocale"):NewLocale(ADDON, "frFR")
|
package.path = './data/lua/?.lua;' .. package.path
require("io/jbio/defs")
require("iop/input-state")
require("screen/attract/defs")
local function __init()
-- stub
end
local function __activate()
-- stub
end
local function __deactivate()
-- stub
end
local function __process(src, src_prev)
local... |
function shuffle(tbl)
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
return tbl
end
function playOptimal()
local secrets = {}
for i=1,100 do
secrets[i] = i
end
shuffle(secrets)
for p=1,100 do
local success = false
local ch... |
local K, C, L = unpack(select(2, ...))
if C.ActionBar.Enable ~= true then return end
-- Lua API
local _G = _G
-- Wow API
local hooksecurefunc = _G.hooksecurefunc
local PetActionBar_HideGrid = _G.PetActionBar_HideGrid
local PetActionBar_ShowGrid = _G.PetActionBar_ShowGrid
local PetActionBar_UpdateCooldowns = _G.PetAct... |
local currencies = {}
table.insert(currencies, {
name = "Деньги",
image = "money.pic",
id = "customnpcs:npcMoney",
dmg = 0
})
--table.insert(currencies, {
-- name = "Светопыль",
-- image = "glowstone_dust.pic",
-- id = "minecraft:glowstone_dust",
-- dmg = 0,
-- max = 100
--})
--table.i... |
object_building_general_station_starport = object_building_general_shared_station_starport:new {
gameObjectType = 521,
planetMapCategory = "starport",
childObjects = {
{templateFile = "object/tangible/terminal/terminal_travel.iff", x = -10, z = 0, y = 0, ox = 0, oy = 0, oz = 0, ow = 0, cellid = 8, containmentType... |
local old_DLCSOC_init = CrimeSpreeTweakData.init
function CrimeSpreeTweakData:init(tweak_data)
old_DLCSOC_init(self, tweak_data)
self.crash_causes_loss = false
end
|
return
Polygon.new({
}).points
|
function onCreate()
--background boi
makeLuaSprite('stage', 'back1', 0, 0)
setLuaSpriteScrollFactor('stage', 0.6, 0.6)
addLuaSprite('stage', false)
makeLuaSprite('stage2', 'back11', 0, 0)
setLuaSpriteScrollFactor('stage', 0.6, 0.6)
addLuaSprite('stage2', false)
makeLuaSprite( 'stage3', 'back2', 0, 0)
setLua... |
game.ReplicatedStorage.NetworkRemoteEvent:FireServer("SellBubble", "Sell")
_G.samsbubbleloop = true
while _G.samsbubbleloop == true do
for i=1,25 do
game.ReplicatedStorage.NetworkRemoteEvent:FireServer("BlowBubble")
wait(1.5)
if i == 25 then
game.ReplicatedStorage.NetworkRemoteEvent:FireServer("SellB... |
--- Creates a new class with a constructor function.
-- @return Class table.
local function Class()
local class = {}
local class_mt = {}
setmetatable(class, class_mt)
class.__index = class
--- Implements call function to create an instance.
function class_mt.__call(_, ...)
local instance = {}
se... |
--[[
This module was modified to handle results of the 'typeof' function, to be more lightweight.
The original source of this module can be found in the link below, as well as the license:
https://github.com/rojo-rbx/rojo/blob/master/plugin/rbx_dom_lua/EncodedValue.lua
https://github.com/rojo-rbx/rojo/blob/master/... |
local DataLayer = require(script.Parent.DataLayer)
local MigrationLayer = {}
function MigrationLayer._unpack(value, migrations)
value = value or {
generation = #migrations;
data = nil;
}
local data = value.data
local generation = value.generation
if generation < #migrations then
for i = generation + 1, #... |
--[[
Keywords.lua
--]]
local Keywords, dbg, dbgf = Object:newClass{ className = 'Keywords' }
--- Constructor for extending class.
--
function Keywords:newClass( t )
return Object.newClass( self, t )
end
local kwFromPath
--- Constructor for new instance.
--
function Keywords:new( t )
local o = ... |
-- dash1090 --
-- Copyright (C) 2015 John C Kha --
-- This file listens for messages and colates them into statistics
local _d = require "tek.lib.debug"
local exec = require "tek.lib.exec"
local Stat = {}
--... |
workspace "Erin"
architecture "x64"
startproject "Sandbox"
configurations
{
"Debug",
"Release"
}
-- Get cur dir helper for windows?
-- print("Working Dir: " .. io.popen"cd":read'*l')
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to... |
function Schema:OnCharacterCreated(client, character)
local inventory = character:GetInventory()
if (inventory) then
local items = {}
if (character:GetFaction() == FACTION_LONERS) then
items = {
--"kit_newchar",
--"knife_1",
}
end
local i = 1
for k, v in pairs(items) do
timer.Simple... |
-- holostorage Network
-- Some code borrowed from Technic (https://github.com/minetest-mods/technic/blob/master/technic/machines/switching_station.lua)
holostorage.network = {}
holostorage.network.networks = {}
holostorage.network.devices = {}
holostorage.network.redundant_warn = {}
function holostorage.get_or_load_n... |
--vim: filetype=lua ts=2 sw=2 sts=2 et :
return {
synopsis = [[
,-_|\ keys
/ \ (c) Tim Menzies, 2021, unlicense.org
\_,-._* Cluster, then report just the
v deltas between nearby clusters. ]],
usage = "./keys",
author = "Tim Menzies",
copyright= "(c) Tim Menzies, 2021, unlicense.org",... |
local tasks = {}
local threads = {}
local watch = {}
function async(func)
return function(...)
coroutine.resume(coroutine.create(func), ...)
end
end
local function asyncTaskSetDispose( task, dispose, ... )
task.dispose = dispose
task.param = {...}
end
local function asyncTaskSetLink( thread, taskid, task )
ta... |
---@class WorldMarkers : zombie.iso.WorldMarkers
---@field private CIRCLE_TEXTURE_SCALE float
---@field public instance WorldMarkers
---@field private NextGridSquareMarkerID int
---@field private NextHomingPointID int
---@field private gridSquareMarkers List|Unknown
---@field private homingPoints WorldMarkers.PlayerHom... |
local class = require("pl.class")
local AccountManager = require("core.AccountManager")
local BehaviorManager = require("core.BehaviorManager")
local AreaFactory = require("core.AreaFactory")
local AreaManager = require("core.AreaManager")
local AttributeFactory = require... |
--all enemy stuff
--foe layout, {tileLocation, type, hp, bool flag}
require("constants")
require("astar")
types = {BASIC = 1, ALT_BASIC = 2, ADVANCED = 3, FAST = 4, ALT_FAST = 5, ADVANCED_FAST = 6}
-- TODO, then file -> maps, then UI polish stuff
function doFoeStuff(foes, p1, p2, tiles, walls)
for i, foe in ipairs(f... |
return function(button_list, stepstype, skin_parameters)
local ret= {}
local rots= {
Left= 90, Down= 0, Up= 180, Right= 270,
UpLeft= 90, UpRight= 180,
DownLeft= 0, DownRight= 270, Center= 0
}
local tap_redir= {
Left= "down", Right= "down", Down= "down", Up= "down",
UpLeft= "DownLeft", UpRight= "DownLef... |
local mysql_connector = require("melon.mysql.mysql_connector")
local logger_factory = require("melon.utils.logger")
local logger = logger_factory:get_logger("base_dao.lua",context)
local table_utils = require("melon.utils.table_utils")
local json = require("cjson")
local _M = {}
local mt = { __index = _M }
function ... |
---------------------------------------------------------------------------------------------------
-- User story: Smoke
-- Use case: DeleteCommand
-- Item: Happy path
--
-- Requirement summary:
-- [DeleteCommand] SUCCESS: getting SUCCESS from VR.DeleteCommand() and UI.DeleteCommand()
--
-- Description:
-- Mobile appli... |
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
local S = P:GetModule("Skins")
local _G = getfenv(0)
local tinsert, ipairs = table.insert, ipairs
-- Compatible with MerInspect, alaGearMan, CharacterStatsTBC.
local addonFrames = {}
local lastTime = 0
function S:UpdatePanelsPosition(force)
if (not force and GetT... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by qiurunze.
--- DateTime: 2018/12/22 18:20
---
--- 释放锁
if redis.call('get',KEY[1] == ARGV[1]) then
return redis.call('del',KEY[1])
else
return 0
end
--- 加锁
local key = KEY[1]
local content = KEY[2]
local ttl = AVG[1]
local lockSet = redis.c... |
-- strings
a = 'one string'
b = string.gsub(a, 'one', 'another')
print(a,'--', b)
print('len of a:', #a)
-- long strings, heredoc
page = [[
line 1
line 2
line 3
]]
print(page)
print(10 .. 20)
print('10' + 11)
-- tables (dicts)
d = {}
print(d)
k = 'x'
d[k] = 10
print(d[k], d['x'])
for i = 1, 1000 do
d[i] = i * ... |
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