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local queries = require("nvim-treesitter.query") local M = {} function M.init() require("nvim-treesitter").define_modules({ rainbow = { module_path = "rainbow.internal", is_supported = function(lang) return queries...
local M = {} local platform = system.getInfo("platform") local hasFacebook local hasTwitter local hasWeibo local canShowShareDialog , showShareDialog , showPopup , getSocialButtons function M.share(params) if canShowShareDialog() then showShareDialog(params) end end function canShowShareDialog() local isAv...
-- Copyright 2006-2017 Mitchell mitchell.att.foicica.com. See LICENSE. -- JavaScript LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'javascript'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Comments. lo...
--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local Command = BaseCommand:Extend() --[[ Creates the command. --]] function Command:__new() self:InitializeSuper("unff","UsefulFunCommands","Removes all force fields from the gi...
-- Copyright 2017-2022 Jason Tackaberry -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agr...
local component = require "component" local serialization = require "serialization" local shell = require "shell" local eeprom = component.eeprom local args, ops = shell.parse(...) print(args) if #args < 3 then print("You need to specify all 3 coords (x,y,z order)") os.exit() end local pos = serialization.seri...
return { 'halloween', 'carnival', 'ghosts', 'trick or treat', 'costume', 'candy', 'candycorn', 'snickers', 'reeses cups', 'candied apples', 'ghouls', 'goblin', 'frankenstein', 'graveyard', 'haunted house', 'monster', 'scary', 'spooky', 'dracula...
-- https://www.w3schools.com/colors/colors_names.asp local _, Addon = ... local DCL = Addon.DethsColorLib if DCL.__loaded then return end DCL.CSS = { AliceBlue = "F0F8FF", AntiqueWhite = "FAEBD7", Aqua = "00FFFF", Aquamarine = "7FFFD4", Azure = "F0FFFF", Beige = "F5F5DC", Bisque = "FFE4C4", Black = "0...
--scifi_nodes by D00Med scifi_nodes = {} local MP = minetest.get_modpath("scifi_nodes") if minetest.get_modpath("xpanes") then dofile(MP.."/panes.lua") end dofile(MP.."/common.lua") dofile(MP.."/builder.lua") dofile(MP.."/chest.lua") dofile(MP.."/plants.lua") dofile(MP.."/nodes.lua") dofile(MP.."/doors.lua") dofil...
local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local FORCE_CLOSE_BUTTON = script.parent local VIEW_NAME = FORCE_CLOSE_BUTTON:GetCustomProperty("ViewName") FORCE_CLOSE_BUTTON.clickedEvent:Connect(function() API_RE.Broadcast("ForceCloseViewByName", VIEW_NAME) end)
test_run = require('test_run').new() engine = test_run:get_cfg('engine') box.sql.execute('pragma sql_default_engine=\''..engine..'\'') -- Verify that constraints on 'view' option are working. -- box.cfg() -- Create space and view. box.sql.execute("CREATE TABLE t1(a, b, PRIMARY KEY(a, b));"); box.sql.execute("CREATE ...
local admins = {"FreakingHulk", "nutkitten"} local datastore = game:GetService("DataStoreService") game.Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) if msg:lower():sub(1,6) == ":kick " then local plr = msg:lower() if plr:sub(7,10) == "all" then ...
FLAG.PrintName = "Stalker"; FLAG.Flag = "S"; FLAG.Team = TEAM_STALKER; FLAG.Loadout = { "weapon_cc_stalker" }; function FLAG.ModelFunc( ply ) return "models/stalker.mdl"; end
-- MTE "CASTLE DEMO" ---------------------------------------------------------- local composer = require("composer") local myData = require("RotateConstrainComposer.mydata") myData.prevMap = nil myData.nextMap = "map1" --SETUP D-PAD ------------------------------------------------------------ myData.controlGroup = di...
local DBAB = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local BlackBox = Instance.new("Frame") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextButton = Insta...
-- coding: utf-8 --[[ -- PLEASE DO "NOT" EDIT THIS FILE! -- This file is generated by script. -- -- If you want to apply corrections visit: -- http://rom.curseforge.com/addons/DungeonLoots/localization/ --]] return { ["Boss_TT"] = "Boss %d: %s (%d)", ["Boss2_TT"] = "Loots -> %s (%d)", ["BossInstance"] = "Bosse zu Inst...
player_manager.AddValidModel( "PMC3_04", "models/player/PMC_3/PMC__04.mdl" ) list.Set( "PlayerOptionsModel", "PMC3_04", "models/player/PMC_3/PMC__04.mdl" )
local dc1 = DifficultyIndexColor(1) local dc2 = DifficultyIndexColor(2) local image = ThemePrefs.Get("VisualTheme") local t = Def.ActorFrame{ OffCommand=cmd(linear,1) } -- centers t[#t+1] = Def.ActorFrame { InitCommand=cmd(diffusealpha,0); OnCommand=cmd(x,_screen.cx;y,_screen.cy+50;diffusealpha,1;decele...
return function (Data) local NeedAddReturn = false return ValidLua(Data, NeedAddReturn) end
name = "[SW]托托莉Totooria" description = [[托托莉.赫尔蒙德 阿兰德的炼金术师 初始智商高,血量低,攻击力低 吃聪明豆升级,吃龙人心洗点 不同的等级能自动学到不同的生存特技 可以读书,可以制造更多的物品 自带托托莉的法杖,可以升级 高级的法杖能有更多的用处 ]] author = "柴柴" version = "1.9.0" forumthread = "" api_version = 6 dont_starve_compatible = true reign_of_giants_compatible = true dst_compatible ...
local AddPrefabPostInit = AddPrefabPostInit GLOBAL.setfenv(1, GLOBAL) local nightmare_prefabs = { "crawlinghorror", "terrorbeak", "swimminghorror", } local function sanity_reward_postinit(inst) if not TheWorld.ismastersim then return end local oldOnKilledByOther = inst.components.combat.onkilledb...
local I2C = require("hardware.i2c") local M = Class() local REG_SECOND = 0x0 local REG_MINUTE = 0x1 local REG_HOUR = 0x2 local REG_DAY = 0x3 local REG_DATE = 0x4 local REG_MONTH = 0x5 local REG_YEAR = 0x6 local REG_CTRL = 0x7 local REG_RAM = 0x8 function M:init(bus) self.i2c = I2C.new(bu...
-- Chinese Translation Valkyrie@CWDG if GetLocale() ~= "zhCN" then return end local media = LibStub("LibSharedMedia-3.0") --Event and Damage option values SCT.LOCALS.OPTION_EVENT1 = {name = "伤害", tooltipText = "显示受到的近战伤害与其他伤害(火焰、摔落等)"}; SCT.LOCALS.OPTION_EVENT2 = {name = "未击中", tooltipText = "显示敌人未击中你的近战攻击"}...
local theme_path = require("gears.filesystem").get_configuration_dir() .. "theme/" local theme = {} theme.wallpaper_name = "lake" theme.wallpaper_dir = theme_path .. "dynamic-wallpaper" theme.wallpaper = function(s) local h = os.date("*t", os.time()).hour return theme.wallpaper_dir .. "/" .. theme.wallpaper_...
AddCSLuaFile() local function rb655_property_filter( filtor, ent, ply ) if ( type( filtor ) == "string" && filtor != ent:GetClass() ) then return false end if ( type( filtor ) == "table" && !table.HasValue( filtor, ent:GetClass() ) ) then return false end if ( type( filtor ) == "function" && !filtor( ent, ply ) ) ...
---------------------------------------------------------------------------- -- LuaJIT ARM64BE disassembler wrapper module. -- -- Copyright (C) 2005-2017 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ------------------------------------------------------------------...
if not modules then modules = { } end modules ['luat-fmt'] = { version = 1.001, comment = "companion to mtxrun", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local format = string.format l...
--Ext.AddPathOverride("Public/Game/GUI/characterSheet.swf", "Public/lx_luxen_gm_rulesystem_ff4dba5a-16e3-420a-aa51-e5c8531b0095/Game/GUI/characterSheet.swf") -- Ext.Require("SRP_StatsPatching.lua") -- Ext.Require("SRP_ShadowPower_Client.lua") Ext.Require("BootstrapShared.lua") -- Ext.Require("Stats/Client/CustomStatsCl...
module("Editor",package.seeall); function Point(x, y, size, coler, alpha) if not EDIT then return end for j = -size/2, size/2 do for k = -size/2, size/2 do obj.putpixel(x + j, y + k, coler, alpha); end end end
local AddonName, MethodDungeonTools = ... MethodDungeonTools.U = {} local U = MethodDungeonTools.U U.count_if = function(t, func) local count = 0 for k, v in pairs(t) do if func(v) then count = count + 1 end end return count end U.lerp = function(a, b, alpha) return ...
return { mod_description = { en = "Any Weapon" }, }
-- title: Axayacalt Tomb -- author: VERHILLE Arnaud - gist974@gmail.com -- desc: Axayacalt's Tomb Port for TIC-80 -- graphics: 24x24 tiles & sprites by Petitjean & Shurder -- script: Lua -- INIT -------------------------------------------------------- ----------------------------------------------------------------...
local model = require "tiled.model" local function TileAdapter(...) local self = { indices = arg } function self.getDataIterator(tiledTable) local layerIdx = 1 local dataIdx = 1 return function() while layerIdx <= #tiledTable.layers do local layer = tiledTable.layers[layerIdx] ...
function onStepHit() if curStep == 639 then makeAnimatedLuaSprite('sans','sans',100, 350); addAnimationByPrefix('sans','idle','poopshitter bop',24,true); scaleObject('sans', 1, 1); addLuaSprite('sans', true) end if curStep == 640 then makeAnimatedLuaSprite('poopshitterBG-trump...
--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- wOS = wOS or {} wOS.ALCS = wOS.ALCS or {} wOS.ALCS.Config = wOS.ALCS.Config or {} wOS.ALCS.Config.Crafting = wOS.A...
--- 模块功能:算法功能测试. -- @author openLuat -- @module crypto.testCrypto -- @license MIT -- @copyright openLuat -- @release 2018.03.20 module(...,package.seeall) require"utils" --[[ 加解密算法结果,可对照 http://tool.oschina.net/encrypt?type=2 http://www.ip33.com/crc.html http://tool.chacuo.net/cryptaes 进行测试 ]] local slen = string.l...
-- el codigo es un desastre, lo se, sorry :c -- pero funciona :) -- ~ serivesmejia local class = require "lib.lua-oop" local gameover_stage = require "game.stages.gameover_stage" require "engine.core" require "engine.stage" require "engine.stage.object" require "engine.objects.basic" require "util.color" require "ut...
----------------------------------- -- Area: Upper Jeuno -- NPC: Guslam -- Starts Quest: Borghertz's Hands (AF Hands, Many job) -- !pos -5 1 48 244 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/q...
if not yatm_data_network then return end
local entity = {} entity["level"] = [[32]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Agilao]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Tarunda]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[Fire]] en...
handlerConnect = nil canScriptWork = true addEventHandler('onResourceStart', getResourceRootElement(), function() handlerConnect = dbConnect( 'mysql', 'host=' .. get"*gcshop.host" .. ';dbname=' .. get"*gcshop.dbname", get("*gcshop.user"), get("*gcshop.pass")) if handlerConnect then dbExec( handlerConnect, "CREATE T...
-------------------------------------------------------------------------------- -- modules that extend functionality of the string. -------------------------------------------------------------------------------- local M = {} setmetatable(M, {__index = string}) local string = M ---------------------------------------...
local PLUGIN = PLUGIN; local Clockwork = Clockwork; local startSounds = { "npc/overwatch/radiovoice/on1.wav", "npc/overwatch/radiovoice/on3.wav", "npc/metropolice/vo/on2.wav" }; local endSounds = { "npc/metropolice/vo/off1.wav", "npc/metropolice/vo/off2.wav", "npc/metropolice/vo/off3.wav", "npc/metropolice/vo/...
workspace "Apate" architecture "x64" startproject "Sandbox" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relative to root folder (solution directory) IncludeDir = {} IncludeDir["GLFW"] ...
controller = class("controller") function controller:initialize() self.currentPlayer = 1 players[self.currentPlayer].beingControlled = true self.team = 1 self.bulletCooldown = 0 end function controller:update(dt) if not players[self.currentPlayer] then self:switchToRandom() end if players[self.currentP...
ESX = nil local playerInventory = {} local Stashs = {} local Drops = {} local ESXItems = {} local Shops = {} local invopened = {} local openedinventories = {} local Gloveboxes = {} local Trunks = {} TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) print( ('^1[%s]^2 is starting..^7'):format(...
return Def.ActorFrame{ Def.Quad{ InitCommand=cmd(setsize,SCREEN_WIDTH,SCREEN_HEIGHT/2;diffuse,color("0,0,0,1");xy,SCREEN_CENTER_X,SCREEN_CENTER_Y;valign,1); OnCommand=cmd(y,SCREEN_CENTER_Y;linear,0.3;y,SCREEN_CENTER_Y-SCREEN_HEIGHT/2); }; Def.Quad{ InitCommand=cmd(setsize,SCREEN_WIDTH,SCREEN_HEIGHT/2;dif...
local M = {} M.file_browser = function() local cwd = require('telescope.utils').buffer_dir() -- https://github.com/nvim-telescope/telescope-file-browser.nvim#mappings require('telescope').extensions.file_browser.file_browser({ cwd = cwd, follow = true, hidden = true, no_ignore = true, }) end M...
---- -*- Mode: Lua; -*- ---- ---- ---- ---- © Copyright IBM Corporation 2016. ---- LICENSE: MIT License (https://opensource.org/licenses/mit-license.html) ---- AUTHOR: Jamie A. Jennings function luac(name) local luac_bin = ROSIE_HOME .. "/...
function characterExist(cid) if not cid then return false end local exist = MySQL.scalar.await([[ SELECT id FROM characters WHERE id = ? ]], { cid }) if not exist then return false end return true end function getCharacter(cid, info) if not cid then return 0 end ...
return function() local Person = { new = function(self) local o = {} setmetatable(o, self) o.addedToPop = false o.age = 0 o.ancName = "" o.ancRoyal = false o.birth = 0 o.birthplace = "" o.cbelief = 0 o.children = {} o.cIndex = 0 o.city = nil o.death = 0 o.d...
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead403_data\RiverShorelineNight_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV require("AI_PlayerProjectile.lua") local kScript = "RiverShor...
return { include = function() includedirs "../vendor/enet/include/" links { 'ws2_32', 'winmm' } end, run = function() language "C" kind "StaticLib" files_project "../vendor/enet/" { "*.c" } end }
require 'torch' require 'nn' require 'image' require 'optim' local loadcaffe_wrap = require 'loadcaffe_wrapper' -------------------------------------------------------------------------------- local cmd = torch.CmdLine() -- Basic options cmd:option('-style_image', 'examples/inputs/seated-nude.jpg', 'Styl...
AddCSLuaFile() if( CLIENT ) then SWEP.PrintName = "Entity Position Helper"; SWEP.Slot = 0; SWEP.SlotPos = 0; SWEP.CLMode = 0 end SWEP.HoldType = "fists" SWEP.Category = "Nutscript" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_pistol.mdl" SWEP.WorldModel ...
require("imlua") require("iuplua") require("iupluaimglib") require("iupluaim") require("cdlua") require("iupluacd") --********************************** Images ***************************************** function load_image_PaintLine() local PaintLine = iup.imagergba { width = 16, height = 16, pixels ...
--------------------------------------------------------------------------- -- lm_monst.lua -- Create a monster on certain events -------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- This marker creates a monster o...
------------------------------------------------------------------------------------------------------ -- Local variables ------------------------------------------------------------------------------------------------------ local Cryolysis3 = Cryolysis3; local L = LibStub("AceLocale-3.0"):GetLocale("Cryolysis3"); --...
-- function readCSV(filename, itemnames) -- read CSV file if itemnames is set, use the first line as item name -- returns table[1..nlines] of tables with items, -- and returns table with ordered heading (needed to rewrite) -- function writeCSV(t, filename, heads) -- write table t as CSV file; if heads passed use head...
require( "utils" ) medusa_mystic_snake_dm2017 = class({}) -------------------------------------------------------------------------------- function medusa_mystic_snake_dm2017:OnSpellStart() local hTarget = self:GetCursorTarget() if hTarget == nil or hTarget:IsInvulnerable() then return end self.radius = self:...
-- -- Copyright (c) 2017-2018 Nicholas Corgan (n.corgan@gmail.com) -- -- Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt -- or copy at http://opensource.org/licenses/MIT) -- local pkmn = require("pkmn") local pkmntest_utils = require("pkmntest_utils") local luaunit = require("luaunit") loca...
local M = {} local server wifi.ap.config({ssid = "TomatoHeart"}) print("\nCurrent SoftAP configuration:") for k,v in pairs(wifi.ap.getconfig(true)) do print(" "..k.." :",v) end print(" IP:", wifi.ap.getip()) function M.start(cb) if wifi.getmode() ~= wifi.STATIONAP then wifi.setmode(wifi.STATIONAP) print("Swit...
function Clone_Copy(slot0, slot1) if type(slot0) ~= "table" then return slot0 elseif slot1[slot0] then return slot1[slot0] end slot1[slot0] = {} slot3 = type(slot0) == "table" and slot0.__ctype == 2 for slot7, slot8 in pairs(slot0) do if slot3 and slot7 == "class" then slot2[slot7] = slot8 else sl...
-- Manually converted to Lua from: -- https://github.com/w3c/web-platform-tests/blob/8c07290db5014705e7daa45e3690a54018d27bd5/dom/nodes/Element-getElementsByClassName.html local gumbo = require "gumbo" local ElementList = require "gumbo.dom.ElementList" local NodeList = require "gumbo.dom.NodeList" local input = [[ <...
return { mod_name = { en = "Weapon Switch Fix" }, mod_description = { en = "Fix for all the weapon switching foibles." }, }
----------------------------------- -- -- Zone: Bostaunieux_Oubliette (167) -- ----------------------------------- local ID = require("scripts/zones/Bostaunieux_Oubliette/IDs") require("scripts/globals/conquest") ----------------------------------- function onInitialize(zone) UpdateNMSpawnPoint(ID.mob.DREXERION_TH...
local screen = require("OS2D.screens.screen") local screenmanager = { states = {}; current = screen:new(); } function screenmanager:registerstate(name, state) state = state or screen:new() state.screenmanager = self self.states[name] = state return state end function screenmanager:switchstate...
-- TODO: not sure if this warrants its own library... perhaps make it more full-featured? -- Functionality to disable our custom UI listeners. local custom_ui_listeners_enabled = true local custom_ui_listeners = {} -- Disables our custom UI listeners while calling given func with no arguments. -- If return_pcall_rvs...
--------------------------------------------------------------------- CLASS: SQNodeMoveTo ( SQNode ) :MODEL{ Field 'target' :type( 'vec2' ) :getset( 'Target' ) } function SQNodeMoveTo:__init() self.target = { 0, 0 } end function SQNodeMoveTo:getTarget() return unpack( self.target ) end function SQNodeMoveTo:set...
--[[ === test_moe.lua ]] ------------------------------------------------------------------------ local moe = require "he.moe" local he = require"he" --~ he.pp(moe) --~ print("crypto and nonce generation: ", moe.use()) local a, b = moe.use() assert(a == "plc" or a == "luazen") assert(b == "randombytes" or b == "...
-- HTTP-message = start-line -- *( header-field CRLF ) -- CRLF -- [ message-body ] -- -- start-line = request-line / status-line -- -- request-target = origin-form -- / absolute-form -- / authority-form -- / a...
-- vim : ft=lua ts=2 sw=2 et: local _,ne,nw,nw4,sw,sw4,ne46,w26,sw46 _ = 0 ne={{_,_,_,1,2,_}, -- bad if lohi {_,_,_,_,1,_}, {_,_,_,_,_,_}, {_,_,_,_,_,_}, {_,_,_,_,_,_}, {_,_,_,_,_,_}} nw={{2,1,_,_,_,_}, -- bad if lolo {1,_,_,_,_,_}, {_,_,_,_,_,_}, {_,_,_,_,_,_}, {_,_,_,_,_,_}, {_,_,_,_,_,_}} nw4...
--[[ @Authors: Ben Dol (BeniS) @Details: Paths bot module handler for module registration and control. ]] dofile('paths.lua') -- required by the event handler function PathsModule.getModuleId() return "PathsModule" end PathsModule.dependencies = { "BotModule" } --[[ Default Options ]] PathsModu...
-- Initialize I2C bus with SDA on GPIO0, SCL on GPIO2 -- https://github.com/nodemcu/nodemcu-firmware/wiki/nodemcu_api_en#new_gpio_map i2c.setup(0, 3, 4, i2c.SLOW) -- Initialize PCA9685 PWM controller -- Args: -- i2c bus id (should be 0) -- i2c address (see pca9685 datasheet) -- mode - 16-bit value, low byte is MODE1, ...
-------------------------------- -- @module Scene -- @extend Node -- @parent_module cc -------------------------------- -- @function [parent=#Scene] getPhysicsWorld -- @param self -- @return PhysicsWorld#PhysicsWorld ret (return value: cc.PhysicsWorld) -------------------------------- -- @function [parent=#...
------------------------------------------ Библиотеки ----------------------------------------------------------------- local component = require("component") local colorlib = require("colorlib") local event = require("event") local gpu = component.gpu local printer = component.printer3d local hologram = component.h...
--[[ An implementation of Promises similar to Promise/A+. ]] local tutils = require(script.Parent.tutils) local PROMISE_DEBUG = true -- If promise debugging is on, use a version of pcall that warns on failure. -- This is useful for finding errors that happen within Promise itself. local wpcall if PROMISE_DEBUG then ...
-- @Date : 2016-04-19 17:21:31 -- @Author : MiaoLian (mlian@ulucu.com) -- @Version : 1.0 -- @Description : local ngx_re_match = ngx.re.match local lib_printable = require("application.lib.sim_printable_lib") local _M = { _VERSION = '0.01' } local mt = { __index = _M } function _M.check_number(self,...
getgenv().Color = Color3.fromRGB(141, 115, 245) getgenv().Material = Enum.Material.ForceField game.RunService.Heartbeat:Connect(function() if (workspace.CurrentCamera["Left Arm"] ~= nil) then for i, v in pairs(workspace.CurrentCamera:GetChildren()) do if (v:IsA("Model") and v.Name:find("A...
-- Change the target FPS here. See README.md for notes on choosing a value. local targetFps = 50 -- Change this if you want the addon to mess with the FPS counter. This is turned off by default because it's hacky -- and ugly. local hackTheFpsCounter = false local DDPID = {} DDPID.version = 1 DDPID.name = "DD...
local NeP, g = NeP, NeP._G local KEYBINDS = { -- Shift ['shift'] = function() return g.IsShiftKeyDown() end, ['lshift'] = function() return g.IsLeftShiftKeyDown() end, ['rshift'] = function() return g.IsRightShiftKeyDown() end, -- Control ['control'] = function() return g.IsControlKeyDown() end, ...
-- This script was generated by Lokasenna_Show only specified tracks.lua local settings = { showsiblings = false, showparents = false, tcp = false, mcp = true, matchonlytop = true, search = "Guitar", showchildren = true, matchmultiple = true, } local info = debug.getinfo(1,'S'); script_path = info.source:...
return { -- Polar Night dark_black = '#2e3440', -- bg black = '#3b4252', dark_black_inactive = "#353B49", bright_black = '#434c5e', gray = '#4c566a', -- Custom darkish_black = '#3B414D', -- grayish = '#667084', grayish = '#7b88a1', dark_black_alt = '#2B303B', -- Snow St...
object_tangible_quest_outbreak_group_boss_fight_terminal = object_tangible_quest_outbreak_shared_group_boss_fight_terminal:new { } ObjectTemplates:addTemplate(object_tangible_quest_outbreak_group_boss_fight_terminal, "object/tangible/quest/outbreak/group_boss_fight_terminal.iff")
local serpent = require("nes.libs.serpent") local UTILS = require("nes.utils") local CPU = require("nes.cpu") local band, bor, bxor, bnot, lshift, rshift = bit.band, bit.bor, bit.bxor, bit.bnot, bit.lshift, bit.rshift local map, rotatePositiveIdx, nthBitIsSet, nthBitIsSetInt, range, bind = UTILS.map, UTILS.rot...
-- Online Player List Soft Module -- Displays a list of current players -- Uses locale player-list.cfg -- @usage require('modules/common/online-player-list') -- ------------------------------------------------------- -- -- @author Denis Zholob (DDDGamer) -- github: https://github.com/deniszholob/factorio-softmod-pack -...
local cm = require("codim") cm.set_video_opts { width = 1920, height = 1080, output = "out.mp4", fps = 24, } cm.fill_frame("#000") cm.draw_rect { x = 10, y = 10, width = 1920 - 20, height = 20, color = "#0055ff", } local function read_file(file_path) local f ...
local EdgeListMap = {} function EdgeListMap:new(o) if not (o and o.edgeLists) then error("Required Property edgeLists is missing") end setmetatable(o, self) self.__index = self self.edgeListMap = {} for _, edgeList in ipairs(o.edgeLists) do if edgeList.type and e...
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local tnt = require ...
---@class CS.FairyEditor.ComponentAsset.DisplayListItem ---@field public packageItem CS.FairyEditor.FPackageItem ---@field public pkg CS.FairyEditor.FPackage ---@field public type string ---@field public desc CS.FairyGUI.Utils.XML ---@field public missingInfo CS.FairyEditor.MissingInfo ---@field public existingInstance...
CampDialogLayer = class("CampDialogLayer", function ( ) return cc.Layer:create() end) CampDialogLayer.instance = nil local function buySoldierTemple(self, prefix) local goldCount = GM:getGoldCount() local ui = self:getChildByName("UI") local campLevel = GM:getLevel("Camp") local cost = GM:getSoldierCost(prefix...
---------------------------------------------------------------------- -- CGAL multi delaunay ipelet description ---------------------------------------------------------------------- label = "k order Delaunay" about = [[ This ipelet is part of the CGAL_ipelet package. See www.cgal.org. ]] -- this variable will stor...
--- -- @module ParcelGrid -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Class = require( 'lib.Middleclass' ) local Parcel = require( 'src.map.procedural.Parcel' ) -- ------------------------------------------------ -- Module -- --...
local _, class = UnitClass("player") local returndata = {} local summeddata = {} local function findpattern(text, pattern, start) if (text and pattern and (string.find(text, pattern, start))) then return string.sub(text, string.find(text, pattern, start)) else return "" end end local function round...
--[[ Notify players of enabled mutators via chat and tab menu --]] local vmf = get_mod("VMF") local _were_enabled_before = false -- ##################################################################################################################### -- ##### Local functions #########################################...
--hookshit -- self explanatory local hooknum = 0 function hook.RunOnce(str, func) hooknum = hooknum + 1 local c = "temporary_hook_" .. hooknum hook.Add( str, c, function( ... ) func( ... ) hook.Remove(str, c) end) end -- ever have some retarded code that executes once in a while or a ...
---@diagnostic disable: undefined-global local palette = require 'nord-palette' local base = require 'base' -- vim-startify -- > mhinz/vim-startify local clrs = palette.clrs local pkg = function() return { StartifyFile {fg = clrs.nord11}, StartifyFooter {fg = clrs.nord7}, StartifyHeader {fg = clrs.nord1...
--[[------------------------------------------------------------------------------------------------------ Edit this --------------------------------------------------------------------------------------------------------]] local addon_name = 'CQB Base' local required_version = 2.1 --[[---------------------...
GhostBan = GhostBan or {} --[[------------------------------------------------------------------------- DON'T CHANGE CONFIG IN THIS FILE, USE IN-GAME CONFIG MENU ---------------------------------------------------------------------------]] GhostBan.CanHurt = false -- Ghost can hurt other players / entities ( Amityvi...
local mtint = require("mtint") local _, err = pcall(function() mtint.interrupt(1) end) assert(err:match(mtint.error.unknown_object)) assert(mtint.error.unknown_object == "mtint.error.unknown_object")