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local _M = {} local home_dir = vim.fn.expand("~") local sessions_dir = vim.fn.expand("~/.nvim/tmp/sessions") local function path_to_name(path) return path:gsub('/', '%%') .. '.vim' end local function name_to_path(name) return name:gsub('%%', '/'):gsub('.vim$', '') .. '' end function _M.setup() vim.o.sessionopt...
while wait(1) do game.Players.PLAYERNAME.Backpack.keyinput:FireServer("changestat", "exp", 10000000) end
local MAJOR = "LibJayOptions" local MINOR = 2 assert(LibStub, format("%s requires LibStub.", MAJOR)) local lib = LibStub:NewLibrary(MAJOR, MINOR) if not lib then return end local safecall, xsafecall do -- safecall, xsafecall local pcall = pcall ---@param func function ---@return boolean retOK safeca...
---@class CS.FairyGUI.GTree : CS.FairyGUI.GList ---@field public treeNodeRender (fun(node:CS.FairyGUI.GTreeNode, obj:CS.FairyGUI.GComponent):void) ---@field public treeNodeWillExpand (fun(node:CS.FairyGUI.GTreeNode, expand:boolean):void) ---@field public rootNode CS.FairyGUI.GTreeNode ---@field public indent number ---...
-- This file is automatically generated, do not edit! -- Item data (c) Grinding Gear Games return { ["MovementVelocityCorrupted"] = { affix = "", "(2-5)% increased Movement Speed", statOrderKey = "771", statOrder = { 771 }, level = 1, group = "MovementVelocity", weightKey = { "amulet", "boots", "default", }, weightVa...
function CreateImportProfilesForm() local form=createWidget(nil, "importProfilesForm", "Form", WIDGET_ALIGN_LOW, WIDGET_ALIGN_LOW, 600, 280, 800, 450) priority(form, 5500) hide(form) local panel=createWidget(form, nil, "Panel") setLocaleText(createWidget(form, "importProfilesHeader", "TextView", WIDGET_ALIGN_CENT...
Weapon.PrettyName = "G3SG1" Weapon.WeaponID = "swb_css_g3sg1" Weapon.DamageMultiplier = 1.9 Weapon.WeaponType = WEAPON_PRIMARY
local sti = require 'libs.sti' local GameObject = require 'objects.GameObject' local Health = require 'objects.components.Health_cmp' local Player = require 'objects.assemblages.Player_asm' local Physics = require 'objects.components.Physics_cmp' local RenderSystem = require 'objects.systems.Render_sys' local GravitySy...
local CqueuesErrno = require "cqueues.errno" local Server = require "http.server" local Response = require "framework.response" local Request = require "framework.request" local Controller = require "framework.controller" local appMethods = {} local appMetaTable = { __index = appMethods; __name = nil; } local...
--[[ module:FacadeTest author:DylanYang time:2021-02-09 18:29:47 ]] local PageMaker = require("patterns.structural.facade.PageMaker") local super = require("patterns.BaseTest") local _M = Class("FacadeTest", super) function _M.protected:DoExecTest() PageMaker:MakeWelcomePage("hyuki@hyuki.com", "welcom...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] CW_FRENCH = Clockwork.lang:GetTable("French"); CW_FRENCH["HintBook"] = "Liser un ...
local save_crafts = require("modules/inventory_sync/save_crafts") local restore_crafts = require("modules/inventory_sync/restore_crafts") function add_commands() --[[ Command to serialize crafting queue for transport. When serialized, the crafting queue is cleared and stored in global. The items received are clea...
local AssignmentsScript = {} AssignmentsScript.Properties = { } ------------------------------------------------- -- Client ------------------------------------------------- function AssignmentsScript:Init() -- This is a read only, so we can initialize more than once self.allAssignments = self:DefineAssignments() ...
if yatm_bees then yatm_autotest:require("tests/yatm_bees.lua") end if yatm_brewery then yatm_autotest:require("tests/yatm_brewery.lua") end if yatm_cables then yatm_autotest:require("tests/yatm_cables.lua") end if yatm_data_fluid_sensor then yatm_autotest:require("tests/yatm_data_fluid_sensor.lua") end if y...
object_tangible_wearables_cybernetic_s01_cybernetic_s01_arm_r = object_tangible_wearables_cybernetic_s01_shared_cybernetic_s01_arm_r:new { } ObjectTemplates:addTemplate(object_tangible_wearables_cybernetic_s01_cybernetic_s01_arm_r, "object/tangible/wearables/cybernetic/s01/cybernetic_s01_arm_r.iff")
betterinv = {} betterinv = {} betterinv.tab_position = tonumber(minetest.settings:get"betterinv.tab_position" or "4") betterinv.tabs = {} betterinv.tab_list = {} betterinv.contexts = {} betterinv.selections = {} betterinv.default = "default" function betterinv.register_tab(name, def) betterinv.tabs[name] = def table...
--[[ More Blocks: crafting recipes Copyright (c) 2011-2017 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] if minetest.settings:get_bool("default.circular_saw_crafting") ~= false then -- “If nil or true then” minetest.register_craft({ output = "default:cir...
-- Force to include randomkit once only, relying on the global state -- NB: it is ugly to rely on the fact that we pollute the global -- namespace, yet I do not see a better way to avoid -- including ourselves twice -- which would cause seed problems. -- -- This will need deeper consideration once we will return only ...
local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI") local media = LibStub("LibSharedMedia-3.0") ---@class CoreOptions47 local CoreOptions47 = {} CoreOptions47.__index = CoreOptions47 CoreOptions47.OPTION_NAME = "CoreOptions47" ZxSimpleUI.optionTables[CoreOptions47.OPTION_NAME] = CoreOptions47 ---@param ...
-- SPDX-License-Identifier: MIT -- Copyright (c) 2021 oO (https://github.com/oocytanb) vci.assets.PlayAnimationFromName("cykhu_land_sky_anim", true)
--[[ - Author: yoosan, SYSUDNLP Group - Date: 10/21/15, 2015. - Licence MIT --]] local Tester = torch.class('Tester') function Tester:__init(config) self.task = config.task or 'SICK' self.mem_dim = config.mem_dim or 150 self.learning_rate = config.learning_rate or 0....
--function print("function") function sum(...) print("unpack{...} :", unpack({...})) local s = 0 for i, v in ipairs{...} do s = s + v end return s end s = sum(1, 2, 3) print("sum(...)", s) --closure print() print("closure") function counter() local num = 0 return function() ...
local function openColorMixer( data, setting ) local btnH = 20 local w, h = 267, 186 + btnH local mixerFrame = vgui.Create( "DFrame" ) mixerFrame:SetTitle( "" ) mixerFrame:SetSize( w, h ) mixerFrame:SetPos( gui.MouseX(), gui.MouseY() - h ) mixerFrame:MakePopup() mixerFrame:SetDraggable(...
--char-functions.lua require 'map-functions' --require 'input' local tileW, tileH, charTileset, charQuads, charQuadInfo local charGridX, charGridY = 2, 2 local charActX, charActY = 200, 200 local charFacing = 'forward' local charMoveSpeed = 10 local moving = false local timer = 0 local iterator = 1 charPosMessage = '...
local utils = require "kong.tools.utils" local Object = require "classic" local Migrations = Object:extend() -- Instanciate a migrations runner. -- @param `core_migrations` (Optional) If specified, will use those migrations for core instead of the real ones (for testing). -- @param `plugins_namespace` (Optional) If s...
Student = { name = "Student" } Student.__index = Student setmetatable(Student, Person) function Student.new(id) local student = setmetatable(Person.new(), Student) student.id = id return student end function Student:__tostring() return string.format("{age: %d, id: %d}",self.age, self.id) end
local input = Concord.system({_components.control}) -- TODO: we probably just want to flat out react to keys for obstacles, no need for binds I think -- (actually maybe the individual obstacles have a control component..) function input:init() self.timer = Timer.new() self.polling_rate = 0.01 self.timer:every( ...
local BaseTest = require 'lualib.basetest' local oo = require 'lualib.oo' local empty = require 'lualib.struct.sslattice' local SSLatticeTest = oo.class(BaseTest) function SSLatticeTest:test_basic() local st = empty:add'ball$':add'basic$':add'bea$' self:assert_equal(tostring(st), ([[ 1, b-2 2, a-3, ea-4 ...
local splashScreen= { name="splashScreen",type=0,typeName="View",time=0,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="bg",type=1,typeName="Image",time=58674639,report=0,x=0,y=0,width=1280,height=800,visible=1,fillParentWidth=1,fillParentHeight=1,no...
local cfg = {} cfg.inventory_weight_per_strength = 10 return cfg
--[[ // FileName: PlayerlistModule.lua // Version 1.0 // Written by: jmargh // Description: Implements social features that need to be ran on the server // TODO We need to get module script working on the server. When we get that working This should be moved to a module, and http helper function...
local dungeonIndex = 21 MethodDungeonTools.dungeonTotalCount[dungeonIndex] = {normal=416,teeming=499,teemingEnabled=true} MethodDungeonTools.scaleMultiplier[dungeonIndex] = 0.7 MethodDungeonTools.mapPOIs[dungeonIndex] = { [1] = { [1] = { ["y"] = -480.35147832794; ["x"] = 434.8042835...
while true do local x = io.read() local s = assert(tonumber(x),"is not a number") print(s) end
local pathwatcher = require "hs.pathwatcher" local alert = require "hs.alert" function autoReload() -- https://www.hammerspoon.org/go/#fancyreload function reloadConfig(files) doReload = false for _, file in pairs(files) do if file:sub(-4) == ".lua" then doReload = t...
local modules = (...):gsub('%.[^%.]+$', '') .. '.' local base_node = require(modules .. 'base_node') local lovg = love.graphics local image = base_node:extend('image') function image:constructor() image.super.constructor(self) self.image_w, self.image_h = self.image:getDimensions() self.keep_aspect_ratio = true e...
local StateMachine = {} function StateMachine:new() local sm = {} setmetatable(sm, self) self.__index = self return sm end StateMachine.VERSION = "2.2.0" -- the event transitioned successfully from one state to another StateMachine.SUCCEEDED = 1 -- the event was successfull but no state transition was necessary ...
object_tangible_loot_generic_usable_poison_grenade_generic = object_tangible_loot_generic_usable_shared_poison_grenade_generic:new { } ObjectTemplates:addTemplate(object_tangible_loot_generic_usable_poison_grenade_generic, "object/tangible/loot/generic/usable/poison_grenade_generic.iff")
ui.style = {} ui.style.list = {} function ui.style.check(name) return ui.style.list[name] end function ui.style.new(name, properties) if not ui.style.check(name) then ui.style.list[name] = properties ui.funcs.info("\""..name.."\" style is created.") else ui.funcs.error(name.." st...
if not modules then modules = { } end modules ['font-otb'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local concat = table.con...
function reciposszeg(A,B) return 1/(1/A+1/B) end R={} U={} I={} -- A -> mindenhol az áram iránya --[[ +---------(<-If=2A)-----------------+ | | +--(R2=10->)---+---(<-R1=5)---------+ | | | | +(<-Ug...
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
describe('count', function() it('passes through errors', function() local observable = Rx.Observable.create(function(observer) observer:onError() end) expect(observable.subscribe).to.fail() expect(observable:count().subscribe).to.fail() end) it('produces a single value representing the number of elem...
-- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local MazeAgent, ...
local wasProximityDisabledFromOverride = false disableProximityCycle = false RegisterCommand('setvoiceintent', function(source, args) if GetConvarInt('voice_allowSetIntent', 1) == 1 then local intent = args[1] if intent == 'speech' then MumbleSetAudioInputIntent(`speech`) elseif intent == 'music' then Mumb...
local plateTable = {} local allowedToUse = false local directions = { North = 360, 0, East = 270, South = 180, West = 90 } Citizen.CreateThread(function() TriggerServerEvent("Prefech:checkPerms", GetPlayerServerId(PlayerId())) end) RegisterNetEvent("Prefech:getPerms") AddEventHandler("Prefech:ge...
-- Set of AI functions for objects. -- Most any function will actually yield (with the exception of parameter generation and other utility functions), -- and will only continue execution the next time AIProcessor is called, or when trigger becomes true. -- (When trigger is 0, the function will continue execution on ...
local itk = require 'itkffi' local im = itk.Float2D() im:read("input.nrrd") print(im:tensor()) --local out = im:gaussiansmoothing(10.0) local out = im:laplacianofgaussian(10.0) out:write("output.nrrd") print(out:tensor()) out:fromtensor(im:tensor()) print(out:tensor()) local outtensor = torch.FloatTensor() out:te...
local _M = {} --请使用和nginx_log_analysis 保持一致的配置 _M.influx_config = { host = "", database = "", port = , --influxdb的HTTP API端口,默认是8086 } --是个可读写的redis即可, qps的大小是根据你每个时间版本需要爬取的url(包含参数,每个版本的url会先 进行去重在爬取)有关。 _M.redis_conf = { host = '', port = , } -- 配置爬取访问的Nginx地址,此Nginx是容灾系统的反向代理 _M.proxy_crash...
artifactreward34 = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Artifact 34", directObjectTemplate = "object/tangible/collection/col_stage_controller_01.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("artifactreward34", artifactreward34)
hook.Add("LoadFonts", "nutNoticeFont", function(font, genericFont) surface.CreateFont("nutNoticeFont", { font = genericFont, size = 16, weight = 500, extended = true, antialias = true }) end) local PANEL = {} PANEL.pnlTypes = { [1] = { -- NOT ALLOWED col = Color(200, 60, 60), icon = "i...
--[[ ## Widget TankResource - An `table` holding `StatusBar`s. ## Sub-Widgets .bg - A `Texture` used as a background. It will inherit the color of the main StatusBar. ## Sub-Widget Options .multiplier - Used to tint the background based on the widget's R, G and B values. Defaults to 1 (number)[0-1] ## Opti...
ActiveRecord.define_model('attributes', function(t) t:string 'attr_id' t:integer 'character_id' t:integer 'value' end) ActiveRecord.define_model('attribute_multipliers', function(t) t:integer 'attribute_id' t:integer 'value' t:timestamp 'expires' end) ActiveRecord.define_model('attribute_boosts', function...
--By nicholasgower local initial_recipes=require("initial-recipes") for key, value in ipairs(initial_recipes) do local item=table.deepcopy(data.raw["recipe"][value]) item.enabled=false if item.normal ~= nil then item.normal.enabled=false end if item.expensive ~= nil then item....
--- --- 通用的枚举定义 --- -- UI界面枚举 ECEnumType.UIEnum = { }
starlight_background=Class(object) function starlight_background:init() -- background.init(self,false) --resource LoadTexture('starlight_ground','THlib\\background\\starlight\\ground.png') LoadImage('starlight_ground','starlight_ground',0,0,256,256,0,0) LoadTexture('starlight','THlib\\background\\starlight\\star...
script.on_event("momo-debug", function(e) if settings.startup["momo-debug"].value then local logging = "" local p = game.players[1] local slot = 1 local items = {} for name, count in pairs(p.get_main_inventory().get_contents()) do p.print("["..slot.."]" .. name .. " " .. count) logging = logging .. ...
local concat do local _obj_0 = table concat = _obj_0.concat end local raw_query, logger local proxy_location = "/query" local set_logger set_logger = function(l) logger = l end local get_logger get_logger = function() return logger end set_logger(require("lapis.logging")) local type, tostring, pairs, select do ...
DEFINE_BASECLASS("ma2_battlesuit") AddCSLuaFile() ENT.Base = "ma2_battlesuit" ENT.PrintName = "#mechassault.battlesuit.armor" if CLIENT then ENT.Category = language.GetPhrase("mechassault.categories.light") end ENT.Spawnable = true ENT.Radius = 26 ENT.Height = 90 ENT.Model = Model("...
lightning = {} local Lightning = {} Lightning.__index = Lightning lightning.metatable = Lightning function lightning.create(strCodeName, checkVisibility, x1, y1, x2, y2) local table = {} setmetatable(table, Lightning) table.handle = AddLightning(strCodeName, checkVisibility, x1, y1, x2, y2) return ta...
if UseItem(162) == true then goto label0 end; do return end; ::label0:: AddItem(162, -1); SetScenceMap(-2, 1, 21, 30, 3698);--by fanyu|门打开。场景08-编号0607 SetScenceMap(-2, 1, 21, 31, 0);--by fanyu|门打开。场景08-编号0607 SetScenceMap(-2, 1, 20, 30, 3696);--by fanyu|门打开。场景08-编号0607 jyx2_ReplaceSceneObject(""...
local mod = get_mod("StreamingInfo") local pl = require'pl.import_into'() mod.SETTING_NAMES = {} local mod_data = { name = "Streaming Info", description = mod:localize("mod_description"), is_togglable = true, } mod_data.options_widgets = pl.List() mod.localizations = mod.localizations or pl.Map() mod.add_option...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- fairy_queen_royal_...
object_mobile_npe_dressed_rakqua_warrior_02 = object_mobile_npe_shared_dressed_rakqua_warrior_02:new { } ObjectTemplates:addTemplate(object_mobile_npe_dressed_rakqua_warrior_02, "object/mobile/npe/dressed_rakqua_warrior_02.iff")
Game = {} function Game:init() -- Order of these definitions is important. Don't alter! spawner = Spawner() world = Bump.newWorld(32) self.currentLevel = nil level = Level() end function Game:enter() windowOffset = Vector(love.graphics.getWidth() / 2, love.graphics.getHeight() / 2) self:loadLevel('firs...
-------------------------------------------------------------------------------- -- Game interaction facade -------------------------------------------------------------------------------- Game = { } -------------------------------------------------------------------------------- -- Get the current Bpm from the game...
if turn >= 1 then EnableChargeAttack() Summon(6) character_4:WithWaitTime(1500):UseSkill(2) character_1:UseSkill(2) end
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details local function checkerror(msg, f, ...) local s, err = pcall(f, ...) assert(not s and string.find(err, msg)) end function generateClearedTable(arraySize, hashSize) local tb = {} for i = 1, arraySize ...
local current_folder = ... and (...):match '(.-%.?)[^%.]+$' or '' local Layout = require(current_folder .. ".Layout") local Label = require(current_folder .. ".Label") local imgui = require(current_folder .. ".imgui") local Button = require(current_folder .. ".Button") local Tooltip = require(current_folder .. ".Toolti...
-------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/842 -- Pre-conditions: -- 1. SDL is started (EnablePolicy = false) -- 2. HMI is started -- Steps to reproduce: -- 1. Activate App -- Expected: -- The application was activated...
local recipes = data.raw.recipe local function set_ingredient_amount(recipe_name, ingredient_index, amount) local recipe = recipes[recipe_name] if( recipe and recipe.normal and recipe.normal.ingredients ) then local ingredient = recipe.normal.ingredients[ingredient_index] if( ingredient ) then ...
--[[ author:{JanRoid} time:2018-10-30 14:42:43 Description: 注册popwindow ]] local PopupConfig = {} PopupConfig.S_POPID = { -- test --POP_DEMO = getIndex(); POP_STORE = g_GetIndex(); POP_SETTING = g_GetIndex(); POP_BANKRUPT = g_GetIndex(); POP_GIFT = g_GetIndex(); --礼物 POP...
local component=require("component") local gL = { type = require("gachLib.type"), state = require("gachLib.state"), util = require("gachLib.util") } if gL.util.tableCount(component.list("transposer")) > 0 then gL.transposer = require("gachLib.transposer") end if gL.util.tableCount(component.list...
SILE.hyphenator.languages["und"] = {patterns = {}, exceptions = {}}
UIManager={} UIManager.__index = UIManager UIManager.name="UIManager" local uiLayer = {} UIManager.Layer = { Buttom = 1, Normal = 2, Pop = 3, Message = 4, } function UIManager.New( resPath,layer ) local M = {} setmetatable(M,UIManager) M.resPath = resPath M.layer = layer M.visibl...
-- -- Copyright (c) 2017, Jesse Freeman. All rights reserved. -- -- Licensed under the Microsoft Public License (MS-PL) License. -- See LICENSE file in the project root for full license information. -- -- Contributors -- -------------------------------------------------------- -- This is the official list of Pixel Visi...
--[[ Copyright (c) 2022, Vsevolod Stakhov <vsevolod@rspamd.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
local K, C = unpack(KkthnxUI) local _G = _G local CreateFont = _G.CreateFont local CreateFrame = _G.CreateFrame local KkthnxUIMedia = CreateFrame("Frame", "KKUI_Fonts") local shadowOffset = K.Mult or 1 local fontSize = 12 -- Create our own fonts local KkthnxUIFont = CreateFont("KkthnxUIFont") KkthnxUIFont:SetFont(...
-------------------------------------------------------------------------- -- This derived class of MName handles the atleast and between modifiers -- for both prereq and load. -- @classmod MN_Between require("strict") -------------------------------------------------------------------------- -- Lmod License -------...
-- ============================================================================ -- Note! As of Aug 16th 2021, LspInstall does not support installing emmet-ls -- The following configuration expects emmet-ls to be locally installed: -- -- $ mkdir -p $HOME/.local/share/nvim/lspinstall/emmet -- $ cd $HOME/.local/share/nvim...
--Author information SWEP.Author = "Killberty" SWEP.Contact = "http://steamcommunity.com/id/killberty" if SERVER then -- Adds the current file to the list of files to be downloaded by clients. AddCSLuaFile() -- Adds a workshop addon for the client to download before entering the server. resource.AddWorkshop("85315...
--------------- -- Markdown-flavoured and very simple no-structure style. -- -- Here the idea is to structure the document entirely with [Markdown](). -- -- Using the default markdown processor can be a little irritating: you are -- required to give a blank line before starting lists. The default stylesheet -- i...
local addonName, _ = ...; -- NIL = 240 -- INT = 241 -- TRUE = 242 -- FALSE = 243 -- STRING = 244 local serialize, deserialize = {}, {}; serialize["nil"] = function() return "\240" end serialize["number"] = function(n) return "\241" .. n end serialize["boolean"] = function(bool) return bool and "\242" or "\243" end se...
---------------------------------------------------- -- This is the main LUA runtime library of FastPM. -- -- Author: Yu Feng <rainwoodman@gmail.com> 2016 ---------------------------------------------------- local config = require("lua-runtime-config") local _NAME = ... or 'main' local fastpm = {} local schema = co...
local function DoTransform(inst, self, isfullmoon) self._task = nil if isfullmoon then self:SetWere() else self:SetNormal() end end local function OnIsFullmoon(self, isfullmoon) if self._task ~= nil then self._task:Cancel() end --self._task = -- isfullmoon ~= ...
-- TODO: iOS - Need use dependencies: -- |- https://github.com/ezored/ezored/blob/main/files/targets/ios/conan/recipe/conanfile.py -- |- conan::sqlite3/3.36.0 -- |- conan::rapidjson/1.1.0 -- |- conan::openssl/1.1.1k -- |- conan::sqlitecpp/3.1.1 -- |- conan::date/3.0.1 -- |- conan::nlohmann_json/3.9.1 -- ...
--- A basic module -- @module a_module --- @type Foo local Foo = {} function Foo:a() end function Foo.b() end Foo.c = 123 return { a = function() end, --- @deprecated b = 123, c = (function() end)(), }
---@brief [[ --- Support for `:checkhealth` for lean.nvim. ---@brief ]] local Job = require('plenary.job') local subprocess_check_output = require('lean._util').subprocess_check_output local health = { report = { __index = function (_, key) return vim.fn['health#report_' .. key] end } } setmetatable(health.report, ...
local ffi = require "ffi" local ffi_cdef = ffi.cdef local ffi_typeof = ffi.typeof ffi_cdef [[ void nettle_serpent_set_key(struct serpent_ctx *ctx, size_t length, const uint8_t *key); void nettle_serpent128_set_key(struct serpent_ctx *ctx, const uint8_t *key); void nettle_serpent192_set_key(str...
exports.DENsettings:addPlayerSetting("jobcalls", "true") function createJobWindow() jobWindow = guiCreateWindow(289,332,269,204,"AUR ~ Job",false) jobLabel1 = guiCreateLabel(12,29,241,17,"Current occupation:",false,jobWindow) guiLabelSetHorizontalAlign(jobLabel1,"center",false) guiSetFont(jobLabel1,"default-bold-s...
-- Dependencies local DkJson = require("libraries.dkjson") -- JSON module local Json = {} -- Encodes decoded data function Json.encode(data) if data == nil then return nil, "No data to encode" else return DkJson.encode(data, { indent = true }) end end -- Decodes encoded data function Json...
local phoneProp = 0 local phoneModel = `prop_npc_phone_02` local function LoadAnimation(dict) RequestAnimDict(dict) while not HasAnimDictLoaded(dict) do Wait(1) end end local function CheckAnimLoop() CreateThread(function() while PhoneData.AnimationData.lib ~= nil and PhoneData.AnimationData.anim ~= ...
-------------------------------- -- @module EaseBezierAction -- @extend ActionEase -- @parent_module cc ---@class cc.EaseBezierAction:cc.ActionEase local EaseBezierAction = {} cc.EaseBezierAction = EaseBezierAction -------------------------------- --- brief Set the bezier parameters. ---@param p0 number ---@param p1...
--- --- --- File: to sequence db support files --- --- --- dbCtl = {} dbCtl.helpData = {} function dbCtl.help() local i,k print("help commands for dbCtl") for i,k in ipairs( dbCtl.helpData) do printf(".%s -- %s",k[1],k[2] ) end end
a = function() return 1 end b = function(r) print( r() ) end b(a)
return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local TS = require(ReplicatedStorage:WaitForChild("rbxts_include"):WaitForChild("RuntimeLib")); local JoystickInputCalculator = TS.import(script, ReplicatedStorage, "TS", "Internal", "JoystickInputCalculator").JoystickInputCalcul...
includeFile("custom_content/building/player/construction/construction_player_barn.lua") includeFile("custom_content/building/player/construction/construction_player_diner.lua") includeFile("custom_content/building/player/construction/construction_player_house_atat.lua") includeFile("custom_content/building/player/const...
-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable ...
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("Camera", function() local Camera = require "moonpie.graphics.camera" local mock_love = require "moonpie.test_helpers.mock_love" it("initializes to an inconsequent...
author 'JokeDevil' description 'FiveM Ace Permission report/reply command (https://www.jokedevil.com/)' version '1.0.0' url 'https://jokedevil.com' client_script 'client/client.lua' client_script 'config.lua' server_script 'server/server.lua' server_script 'config.lua' game 'gta5' fx_version 'bodacious'
local M = {} local Cpml = require 'cpml' local MR = require 'src' local lkb = love.keyboard local lg = love.graphics M.ts = 0 M.pause = false local key_state = {} local camera_move_speed = 500 local camera_rotation_speed = math.pi local camera, renderer, camera_mode local near, far, fov = 1, 3000, 70 function M....