content
stringlengths
5
1.05M
-- Copyright 2016 David Thornley <david.thornley@touchstargroup.com> -- Licensed to the public under the Apache License 2.0. local map, section, net = ... local device, apn, pincode, username, password local auth, ipv6 device = section:taboption("general", Value, "device", translate("Modem device")) device.rmempty ...
ReturnRaidManager.Constants = {} ReturnRaidManager.Constants.ClassColors = { HUNTER = {r = 0.67, g = 0.83, b = 0.45}, Hunter = {r = 0.67, g = 0.83, b = 0.45}, WARLOCK = {r = 0.58, g = 0.51, b = 0.79}, Warlock = {r = 0.58, g = 0.51, b = 0.79}, PRIEST = {r = 1.0, g = 1.0, b = 1.0}, Priest = {r = ...
local Sideload = require('sconce.Sideload') return function(tester) local suite = torch.TestSuite() function suite.test_sideload_forward() local get_tensor = function() return torch.Tensor{2, 2} end local input = torch.Tensor{1, 1} local sideload = Sideload.new(get_tensor) local actual =...
return function() local isLight = require(script.Parent.isLight) it("throws if argument is not a Color3", function() expect(pcall(isLight, true)).to.equal(false) end) it("returns `true` for white", function() expect(isLight(Color3.new(1, 1, 1))).to.equal(true) end) it("returns `false` for black",...
--[[ PlayState Class Author: Colton Ogden cogden@cs50.harvard.edu The PlayState class is the bulk of the game, where the player actually controls the bird and avoids pipes. When the player collides with a pipe, we should go to the GameOver state, where we then go back to the main menu. ]] Play...
local Game_component = {} function Game_component:new() local gc = {} -- callback for love.load() function gc:load() end -- callback for love.update() function gc:update(dt) end -- callback for love.draw() function gc:draw() end return gc end return Game_component
local response = require("lib.response") local _M = {} -- todo controller extends function _M:index(request) return response:json(0, 'index args', request.params) end return _M
local M = {} local p = require 'polarmutex.colorschemes.tokyodark.palette' function M.setup() vim.g.terminal_color_0 = p.black vim.g.terminal_color_1 = p.red vim.g.terminal_color_2 = p.green vim.g.terminal_color_3 = p.yellow vim.g.terminal_color_4 = p.blue vim.g.terminal_color_5 = p.purple ...
local PANEL = {} --AccessorFunc( PANEL, "m_ConVarR", "ConVarR" ) --[[--------------------------------------------------------- Name: Init -----------------------------------------------------------]] function PANEL:Init() self.ConVars = {} self.Options = {} end --[[---------------------------------------------...
Citizen.CreateThread(function() while true do for k, v in pairs(RecentlyUsedHidden) do local now = os.time() if v <= now then TriggerClientEvent('ND_hospital:client:HiddenSetup', k) RecentlyUsedHidden[k] = nil end end Citi...
fx_version 'cerulean' games { 'gta5' } author 'DISTINCTIVE DEVELOPMENT - Oulsen' description 'Persistent flashlight' version '1.1.1' files{ "Newtonsoft.Json.dll", "config.json" } client_scripts { "DD-PERSISTENTFLASHLIGHT.Client.net.dll" } server_scripts { "DD-PERSISTENTFLASHLIGHT.Server.net.dll" }
local Color3 = import("../types/Color3") local GuiObject = import("./GuiObject") local InstanceProperty = import("../InstanceProperty") local Rect = import("../types/Rect") local Signal = import("../Signal") local UDim2 = import("../types/UDim2") local ScaleType = import("../Enum/ScaleType") local Vector2 = import("../...
ITEM.name = "Saiga-12" ITEM.desc = "A pre-war Automatic Shotgun that fires 12 Gauge Buckshot" ITEM.model = "models/arxweapon/saiga.mdl" ITEM.class = "m9k_mrp_saiga" ITEM.weaponCategory = "primary" ITEM.width = 4 ITEM.height = 2 ITEM.price = 300
-- -- SPDX-FileCopyrightText: Copyright (c) 2019, 2022 Andreas Sandberg <andreas@sandberg.uk> -- -- SPDX-License-Identifier: BSD-3-Clause -- local nixio = require "nixio" m = Map("gosolis", translate("GoSolis"), translate("GoSolis configuration")) local hostname = luci.model.uci.cursor():get_first("system", ...
-- border used for customize gameplay primarily but feel free to attempt to use it for something else and have it not work local borderAlpha = 0.2 local buttonHoverAlpha = 0.6 return Def.ActorFrame { Name = "BorderContainer", -- not really necessary to have this in an actorframe unless the border is more complex ...
---@class CS.FairyGUI.RichTextField : CS.FairyGUI.Container ---@field public htmlPageContext CS.FairyGUI.Utils.IHtmlPageContext ---@field public htmlParseOptions CS.FairyGUI.Utils.HtmlParseOptions ---@field public emojies CS.System.Collections.Generic.Dictionary_CS.System.UInt32_CS.FairyGUI.Emoji ---@field public textF...
-- Use noise on a grid VERTEX_SHADER = [[ #version 400 layout (location = 0) in vec3 vp; layout (location = 1) in vec3 vn; out vec3 color; uniform mat4 uViewMatrix, uProjectionMatrix; uniform float uTime; void main() { color = vec3(1.0, 0.0, 0.0); float force = .6; float speed = 4.0; vec2 p = -1.0 + 2....
-- example HTTP POST script which demonstrates setting the -- HTTP method, body, and adding a header counter = 0 request = function() wrk.method = "POST" wrk.headers["Content-Type"] = "application/json" wrk.body = '{ "timestamp": "2020-06-24T15:27:00.123456Z", "ip": ' .. counter .. ', "url": "some/path" }'...
-- modified by bc1 from 1.0.3.144 brave new world code -- extend full unit & building info pregame -- extend AI mood info -- code is common using gk_mode and bnw_mode switches -- compatible with Communitas breaking yield types -- TODO: lots ! local civ5_mode = InStrategicView ~= nil local civBE_mode = not civ5_mode lo...
--- Window library -- @module window -- @alias lib local lib = {} local ui = require("OCX/OCUI") local logger = require("log")("Window Manager") local draw = require("OCX/OCDraw") local gpu = require("driver").gpu local tasks = require("tasks") local desktop = {} -- The buffer containing the desktop wallpaper local wa...
local json = require("scripts.json_util") local result = {version = "0.2.0"} json.set_comments(result, { version = "\z ====================================================================================================\n\z This file is generated. To make changes to this file modify the\n\z scripts/gene...
object_building_kashyyyk_decd_trillium_palm_tall01 = object_building_kashyyyk_shared_decd_trillium_palm_tall01:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_decd_trillium_palm_tall01, "object/building/kashyyyk/decd_trillium_palm_tall01.iff")
local ffi = require 'ffi' ffi.cdef [[ struct timeval { long tv_sec; long tv_usec; }; void gettimeofday(struct timeval *tv, void *p); ]] local time, timeMT, timevalMT = {}, {}, {} setmetatable(time, timeMT) function timeMT:__call(...) local now = time.new(...) ffi.C.gettimeofday(now, nil) return now end func...
-- This module may be used as basis for application -- controllers. It can handle CGI headers, inputs -- output buffering and some more. local Controller = {} Controller.__index = Controller; -- Controller's constructor. function Controller.new() local self = setmetatable({}, Controller); -- set some basic de...
Config = {} Config.AlignMenu = "center" -- this is where the menu is located [left, right, center, top-right, top-left etc.] Config.CreateTableInDatabase = true -- enable this the first time you start the script, this will create everything in the database. Config.KeyPrice = 150 Config.Weapons = true -- enable this i...
dofile("math_s.lua") dofile("am2320.lua") dofile("managerGpio.lua") dofile("handlerTRH.lua") --dofile("_ds18b20.lua") --local function ds18b20() -- return getTemp(7) --end function getSensors(cn) local data={} -- rh,t=am2320_h() -- data.rh, data.temp = rh/10, t/10 data.rh, data.temp = 51, 26 -- data.r...
--[[ Author: Kyoma Filename: LibTitleLocale.lua Version: 4 (Summerset) Total: 115 titles ]]-- local libLoaded local LIB_NAME, VERSION = "LibTitleLocale", 4 local lib, oldminor = LibStub:NewLibrary(LIB_NAME, VERSION) if not lib then return end local LocaleTitles = { ["fr"] = { [2] = { ...
gcd = math.random(7) + 2 jimenilac = math.random(24) + 5 jbrojilac = math.random(jimenilac - 2) + 1 gcd2 = lib.math.gcd(jimenilac, jbrojilac) jimen = jimenilac / gcd2 jbroj = jbrojilac / gcd2 if (gcd == gcd2) then gcd = gcd - 1 end imenilac = jimen * gcd brojilac = jbroj * gcd
Config = {} Config.DrawDistance = 100 Config.Size = { x = 1.5, y = 1.5, z = 1.5 } Config.Color = { r = 0, g = 0, b = 0 } Config.Type = 1 Config.Locale = 'fr' Config.EnableLicense = true Config.LicensePrice = 0 Config.Zones = { GunShop = { legal = 0,...
if (SERVER) then AddCSLuaFile() end --AKMS sound.Add({ name="Weapon_AK47.Single", volume = 1.0, pitch = {100,105}, sound = "weapons/AK47/AK47_fp.wav", level = 145, channel = CHAN_STATIC }) sound.Add({ name="Weapon_AK47.SingleSilenced", volume = 1.0, pitch = {100,105}, sound = "weapons/AK47/AK47_suppressed_fp...
---@undocumented ---@vararg any function ConscriptProgression_PenalSpeech (...) end ---@undocumented ---@vararg any function ConscriptProgression_PenalUnlock (...) end ---@undocumented ---@vararg any function CTRL_IndexOperator (...) end ---@undocumented ---@vararg any function DebugEconomy (...) end ---@undocument...
--[[-- translated_string = -- translated string _( string_to_translate, -- string to translate { placeholder_name1 = text1, -- replace all occurrences of "#{placeholder_name1}" with the string text1 placeholder_name2 = text2, -- replace all occurrences of "#{placeholder_name2}" with t...
local DB = require('../handler/economy.lua') local MAX_COLUMNS = 10 command.Register("leaderboard", "leaderboard", "economy", function(msg,args) local stmt = DB.db:prepare[[ SELECT id, tag, stars FROM users ORDER BY stars DESC ]] local list = '' for i=0,MAX_COLUMNS do local step = stmt:step() if step ...
-- guide_picture local Config = {} local picture = LoadDatabaseWithKey("guide_picture","id") or {}; function Config.getConfig(id) if picture then if id then return picture[id] else return picture end else ERROR_LOG("说明表为空") end end return Config; -- ...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetNWInt("overlaymode", 1) self:SetNWInt("OOO", 0) self.range = 512 self:SetNWInt("range", 512) self.Ac...
------------------------------------------------ ----[ PURCHASE ]---------------------------------- ------------------------------------------------ local Purchase = SS.Commands:New("Purchase") // Purchase command function Purchase.Command(Player, Args) local Panel = SS.Panel:New(Player, "Purchase Categories") l...
vim.keymap.set('n', '<F5>', '<Cmd>update|mkview|edit|TSBufEnable highlight<Cr>')
require "poop" assert(make_poop() == "poop")
structures_of_xunra_unholy_discharge = class({}) function structures_of_xunra_unholy_discharge:OnSpellStart() --- Get Caster, Victim, Player, Point --- local caster = self:GetCaster() local caster_loc = caster:GetAbsOrigin() local playerID = caster:GetPlayerOwnerID() local player = PlayerResource:GetPlayer(pl...
----------------------------------------------------- ITEM.name = "Chateau L'Hermitage 1884" ITEM.desc = "Bottle of Chateau L'Hermitage Red Wine, 1884." ITEM.category = "Alcohols" ITEM.model = "models/foodnhouseholditems/wine_red3.mdl" ITEM.hunger = 20 ITEM.thirst = 50 ITEM.empty = false ITEM.permit = "consum...
local util = require 'lspconfig.util' return { default_config = { cmd = { 'python3', '-m', 'esbonio' }, filetypes = { 'rst' }, root_dir = util.find_git_ancestor, }, docs = { description = [[ https://github.com/swyddfa/esbonio Esbonio is a language server for [Sphinx](https://www.sphinx-doc.org/e...
ChaosMonkey = {} function ChaosMonkey.new(rand_stack) local self = {} self.destinations = {} self.pipeline = {} self.rand_stack = rand_stack or {} self.rand_index = 1 self.write_stats = {} self.read_stats = {} function self:random() if self.rand_index > #self.rand_stack then...
-- 每个area是一个赛场,本服务是赛场管理器 local skynet = require "skynet" require "skynet.manager" local game_mgr = require "game_mgr" local CMD = {} function CMD.start() game_mgr:init() end function CMD.get_game(game_id) return game_mgr:get_game(game_id) end local function dispatch(_, session, cmd, ...) local f = CMD[c...
local wibox = require 'wibox' local beautiful = require 'beautiful' local awful = require 'awful' local launcher = wibox.widget { widget = wibox.widget.imagebox, image = beautiful.awesome_icon, buttons = { awful.button({}, 1, function() awful.spawn(require('config.apps').launcher) ...
/* Perma SWEP system by Hackcraft STEAM_0:1:50714411 PermSweps = { ply = {swep1, swep2}, Group = { superadmin = {swep1, swep2} } EDS = { 5 = {swep1, swep2} } } */ // Players util.AddNetworkString("PermSweps_GetInventoryFromServer") util.AddNetworkString("PermSweps_SendInventoryToCli...
GLib.BitConverter = {} local bit_band = bit.band local bit_lshift = bit.lshift local bit_rshift = bit.rshift local math_floor = math.floor local math_frexp = math.frexp local math_ldexp = math.ldexp local math_huge = math.huge -- Integers function GLib.BitConverter.UInt8ToUInt8s (n) return n end function GLib.Bi...
-- luacheck: ignore 212 local Lex = require 'lex' local Util = require 'util' local to_hash = Util.to_hash local sf = string.format -- local concat = Util.concat local UNOPR = { 'not', '-', '~', '#' } local BINOPR = { { '+', 10, 10 }, { '-', 10, 10 }, { '*', 11, 11 }, { '%', 11, 11 }, { '^', 14, ...
ITEM.name = "Деревянная коробка" ITEM.desc = "Простейший деревянный ящик." ITEM.model = "models/container4.mdl" ITEM.width = 2 ITEM.height = 2 ITEM.invW = 4 ITEM.invH = 4 ITEM.locksound = "hgn/crussaria/devices/door_regular_stopclose.wav" ITEM.opensound = "hgn/crussaria/devices/door_regular_opening.wav"
--Core _G.DoReady = {} --Paladin _G.DoReady.Paladin = {} _G.DoReady.Paladin.Protection = {} _G.DoReady.Paladin.Protection.Raid = {} _G.DoReady.Paladin.Protection.MythicPlus = {} _G.DoReady.Paladin.Protection.MythicPlus.Fortified = {} _G.DoReady.Paladin.Protection.MythicPlus.Tyrannical = {} _G.DoReady.Paladin.Retributi...
require("pixel") N=3*3 function sponge(x,y,z,d) if d < 1 then pix3d(x,y,z) else sponge(x,y,z,d/3) sponge(x+d,y,z,d/3) sponge(x+2*d,y,z,d/3) sponge(x,y+d,z,d/3) sponge(x+2*d,y+d,z,d/3) sponge(x,y+2*d,z,d/3) sponge(x+d,y+2*d,z,d/3) sponge(x+2*d,y+2*d,z,d/3) sponge(x...
AssistantReadyCheck = CreateFrame("Frame"); AssistantReadyCheck:RegisterEvent("READY_CHECK"); AssistantReadyCheck:RegisterEvent("READY_CHECK_CONFIRM"); AssistantReadyCheck:RegisterEvent("READY_CHECK_FINISHED"); local readyCheckPlayers, readyCheckAllReady; AssistantReadyCheck:SetScript("OnEvent", function(self, event,...
function write_file() file = io.open("lua.txt", "w+") --LatLong latlong = get_latlong(); if (latlong.latitude ~= nil and latlong.longitude ~= nil) then file:write("latitude:", latlong.latitude, " longitude:", latlong.longitude, "\n"); end --Recordings recordings = get_recordings() for j=1,#...
--[[ // FileName: PlayerCarousel.lua // Written by: darthskrill // Description: Module for building the UI for the player selection carousel ]] local PlayerCarousel = {} PlayerCarousel.__index = PlayerCarousel -- SERVICES local GuiService = game:GetService("GuiService") local CoreGuiService = game:GetService("Core...
useConfig = require "RTS use config"; useConfig(1, 25);
id = 'V-38663' severity = 'medium' weight = 10.0 title = 'The system package management tool must verify permissions on all files and directories associated with the audit package.' description = 'Permissions on audit binaries and configuration files that are too generous could allow an unauthorized user to gain privil...
--[[ Variables ]] local currentTarget = nil local currentTargetCoords = nil local skilling = false local insideSouthSide = false --[[ Functions ]] local function breakInToRegister() skilling = true local registerId = string.format("%.2f", currentTargetCoords.x) .. "_" .. string.format("%.2f", cu...
local ACF = ACF local Message = SERVER and ACF.PrintLog or ACF.PrintToChat local Names = { [1] = "Sandbox", [2] = "Classic", [3] = "Competitive" } local Settings = { Gamemode = function(_, _, Value) local Mode = math.Clamp(math.floor(tonumber(Value) or 2), 1, 3) if Mode == ACF.Gamemode then return end ACF...
-- See Copyright Notice in lal.lua local utl = require 'lal/lang/util' local CodeChunk = require 'lal/lang/chunk' local List = require 'lal/util/list' local class = require 'lal/util/class' ----------------------------------------------------------------------------- local function concatChunkValues(LC...
--[[ AztupBrew(Fork of IronBrew2): obfuscation; Version 2.7.2 ]] return(function(SonaBona_h,SonaBona_a,SonaBona_q)local SonaBona_k=string.char;local SonaBona_e=string.sub;local SonaBona_n=table.concat;local SonaBona_o=math.ldexp;local SonaBona_r=getfenv or function()return _ENV end;local SonaBona_m=select;local SonaBo...
skill_action = { [17001] = { }, [17002] = { }, [17003] = { }, [31001] = { }, [31002] = { }, [31003] = { }, [31004] = { }, [31005] = { }, [31006] = { }, [31007] = { }, [31008] = { }, [34001] = { }, [35001] = { }, [35002] = { }, [35003] = { }, [35004] = { }, [35005] = { }, [35006] = { }, [35007] = { }, [35008] = { }, [35...
------------------------------------------------------------------------------- -- DungeonWaypoints by Artoo, US-Lightbringer -- <Psychosocial>, http://psychosocial-lightbringer.enjin.com ------------------------------------------------------------------------------- local AceLocale = LibStub:GetLibrary("AceLocale-...
local skynet = require "skynet" local area_list = require "area_list" local M = {} function M:init() self.area_tbl = {} self:create_area_by_list() end function M:create_area_by_list() for _,v in ipairs(area_list) do --skynet.error("创建游戏赛场 "..v.name) local addr = skynet.newservice(v.servic...
-- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP .. "/intllib.lua") -- 0.4.17 or 5.0 check local y_off = 20 if minetest.registered_nodes["default:permafrost"] then y_off = 10 end -- rideable horse mobs:register_mob("mob_horse:horse", { type = "animal", visual =...
local db = require('persistable')('working_directory') local shell = require('shell') local arg = ... local wdName = arg or 'default' local wdTable = db.read() or {} local cwd = shell.getWorkingDirectory() wdTable[wdName] = cwd db.write(wdTable) print('> new "' .. wdName .. '" working dir: ' .. cwd)
AddCSLuaFile() ENT.Base = "npc_nb_base" // Moddable ENT.AttackAnims = { "attackB", "attackD", "attackE", "attackF", "swatleftmid", "swatrightmid" } ENT.AnimSpeed = 1.2 ENT.AttackTime = 0.5 ENT.MeleeDistance = 64 ENT.BreakableDistance = 96 ENT.Damage = 60 ENT.BaseHealth = 200 ENT.MoveSpeed = 50 ENT.MoveAnim = ACT_WA...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') include("STALKERNPCBaseVars.lua") ENT.HitBoxToHitGroup = { [0] = HITGROUP_HEAD, [16] = HITGROUP_CHEST, [15] = HITGROUP_STOMACH, [5] = HITGROUP_RIGHTARM, [2] = HITGROUP_LEFTARM, [12] = HITGROUP_RIGHTLEG, [8] = HITGROUP_LEFTLEG } E...
function ui.sidebarHeadWhatCanIDo () ui.sidebarHead( function () --ui.image{ attr = { class = "right icon24" }, static = "icons/48/info.png" } ui.heading { level = 2, content = _"What can I do here?" } end ) if not app.session.member then ui.sidebarSection( function() ui.heading { leve...
-- For the example the controls and camera are disabled, but you might -- want to handle this else where in your game. Events.ConnectForPlayer("color_picker_enable_player", function(player) player.movementControlMode = MovementControlMode.VIEW_RELATIVE player.lookControlMode = LookControlMode.RELATIVE end) Events.C...
ENT.Type = "anim" ENT.PrintName = "방송 시스템" ENT.Author = "Chessnut" ENT.Spawnable = true ENT.AdminOnly = true ENT.Category = "Nutscript" ENT.PersistentSave = false; if (SERVER) then function ENT:Initialize() self:SetModel("models/props_lab/citizenradio.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVE...
local L = LibStub("AceLocale-3.0"):NewLocale("ArcaniteCoordinator", "ruRU") L = L or {} L["Arcanite Coordinator"] = "Арканитовый Координатор" L["ArcaniteCoordinator"] = "АрканитовыйКоординатор" L["Minimap Button"] = "Кнопка на Миникарте" L["minimapDesc"] = "Включить кнопку на миникарте. Потребуется перезагрузка /reload...
return require("installer/integrations/ls/helpers").npm.builder({ install_package = "vim-language-server", lang = "vimls", })
require "XmlWriter" require "vmath" local function GenStringFromArray(theArray) local array = {" "} for i, vector in ipairs(theArray) do array[#array + 1] = " " .. table.concat(vector, " "); end return table.concat(array, "\n"); end local positions = {}; local colors = {}; local topFan = ...
local route_6_0 = DoorSlot("route_6","0") local route_6_0_hub = DoorSlotHub("route_6","0",route_6_0) route_6_0:setHubIcon(route_6_0_hub) local route_6_1 = DoorSlot("route_6","1") local route_6_1_hub = DoorSlotHub("route_6","1",route_6_1) route_6_1:setHubIcon(route_6_1_hub)
local cache = require "luacheck.cache" local config = require "luacheck.config" local expand_rockspec = require "luacheck.expand_rockspec" local format = require "luacheck.format" local fs = require "luacheck.fs" local globbing = require "luacheck.globbing" local luacheck = require "luacheck" local multithreading = req...
modifier_vengeful_special_attack = class({}) function modifier_vengeful_special_attack:OnCreated(params) if IsServer() then self.max_range = self:GetAbility():GetSpecialValueFor("link_range") self.extra_damage = self:GetAbility():GetSpecialValueFor("extra_damage") self.root_duration = self:...
return { name = "Adventurer"; description = "A fledgling explorer can pick up many neat tricks on their adventures."; pointsGainPerLevel = 1; startingPoints = 0; lockPointsOnClassChange = true; minLevel = 1; maxLevel = 10; -- visual attributes layoutOrder = 1; bookColor = Color3.fr...
owners = "epicikr" bannedlist = {""} loopkill = {""} orbsafetestmode=false antiban=true buildnumber=5 if orbsafetestmode==true then buildnumber=5 .. " testmode" antiban = false end if orbsafetestmode==true then script.Parent = game.Workspace else script.Parent = nil end selected = "BRICKER24alt" local credit = coroutin...
module(..., package.seeall) -------------------------------------------------------------------------------- -- Event Handler -------------------------------------------------------------------------------- function onCreate(e) layer = flower.Layer() scene:addChild(layer) -- group1 group1 = flower.Gr...
local Prop = {} Prop.Name = "N 010, Subterrâneo" Prop.Cat = "Subterrâneo" Prop.Price = 750 Prop.Doors = { Vector(-196, 3183, -383), Vector(-196, 3089, -383), } GM.Property:Register( Prop )
local combat = {} for i = 20, 70 do local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 6000) condition:setParameter(CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, i) combat[i] = Combat() combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) combat[i]:setParameter...
--************************ --name : SINGLE_AG_BT_01 --ver : 0.1 --author : Kintama --date : 2004/09/08 --lang : en --desc : terminal mission --npc : --************************ --changelog: --2004/09/08(0.1): Added description --************************ function DIALOG() NODE(0) ...
table1 = {} table1[1], table1[2], table1[3] = 10, 10, 20 summator = function(some_table) sum = 0 for counter = 1, #some_table, 1 do sum = sum + some_table[counter] end return sum end table2 = {10, 20, 30, 40, 50} print("The sum is: ", summator(table1)) print("The sum is: ", summator(table2))
local TerminalGroupHandler = require("modutram.terminal.TerminalGroupHandler") local Station = require("modutram.Station") local Slot = require("modutram.slot.Slot") local t = require("modutram.types") describe('TerminalGroupHandler', function () local identMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0,...
-- Server local drivers = {} local payouts = { [1] = function() return (math.random(50, 75)) end, [2] = function() return (math.random(80, 120)) end, [3] = function() return (math.random(80, 200)) end, [4] = function() return (math.random(120, 200)) end, [2] = function() return (math.random(200, 500)) en...
local key = require 'lustre.handshake.key' local Handshake = require 'lustre.handshake' local utils = require "spec.utils" describe('handshake', function () it('build_key_from', function () local key = key.build_accept_from('dGhlIHNhbXBsZSBub25jZQ=='); utils.assert_eq(key, 's3pPLMBiTxaQ9kYGzzhZRbK+...
--[[------------------------------------------------------------------- Map Fixes ---------------------------------------------------------------------]] hook.Add("OnRoundChange", "RemoveWaterSplashes", function() -- Displace laser damage for _, v in pairs( ents.FindByName("laserdamage") ) do if IsValid(v) then ...
-- Copyright (C) 2016 Pau Carré Cardona - All Rights Reserved -- You may use, distribute and modify this code under the -- terms of the Apache License v2.0 (http://www.apache.org/licenses/LICENSE-2.0.txt). require "inn" require 'optim' require 'torch' require 'xlua' local nn = require 'nn' local locatorconv = {} fun...
object_building_general_naboo_sacred_place_skaak_bunker = object_building_general_shared_naboo_sacred_place_skaak_bunker:new { } ObjectTemplates:addTemplate(object_building_general_naboo_sacred_place_skaak_bunker, "object/building/general/naboo_sacred_place_skaak_bunker.iff")
function copy(obj, seen) if type(obj) ~= 'table' then return obj end if seen and seen[obj] then return seen[obj] end local s = seen or {} local res = setmetatable({}, getmetatable(obj)) s[obj] = res for k, v in pairs(obj) do res[copy(k, s)] = copy(v, s) end return res end return copy;
---- -- Handles remote world functionality. -- -- **Source Code:** [https://github.com/dstmodders/dst-mod-sdk](https://github.com/dstmodders/dst-mod-sdk) -- -- @module SDK.Remote.World -- @see SDK.Remote -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright 2020 -- @license MIT -- @release ...
local M = {} local fn = vim.fn local api = vim.api local uv = vim.loop local middleware_tbl = {} local MiddleWare = {cache_enabled = true} function M.get(regname) return middleware_tbl[regname] end function M.set(regname, middleware) middleware_tbl[regname] = middleware end function M.del(regname) middl...
local json = require('json') local curl = require('http.client').new() local utils = require('dockerapi.utils') -- https://docs.docker.com/engine/api/v1.35/#operation/SwarmInspect local function inspect(url, unix_socket) local r = curl:get( string.format('%s/swarm', url), {unix_socket = unix_socket...
PlayerFlyState = Class{__includes = EntityFlyState} function PlayerFlyState:init(player) self.entity = player end function PlayerFlyState:enter(enterParams) self.entity:changeJetState("fly") end function PlayerFlyState:update(dt) self.entity.direction:reset() if love.keyboard.isDown('left') then ...
local function map(mod, key, exec) vim.keymap.set(mod, key, exec) end local wk = require("which-key") local function telescope() return require("telescope.builtin") end wk.register({ q = { "<cmd>close<CR>", "close" }, w = { "<cmd>wa<CR>", "save" }, Q = { "<cmd>quitall<CR>", "quit" }, ["'"] = { function(...
-- Deadlock (deadlock-beltboxes-loaders) integration if deadlock then -- Tier table local nuclear_tier_table = { transport_belt = "nuclear-transport-belt", colour = {r=0,g=1,b=0}, underground_belt = "nuclear-underground-belt", splitter = "nuclear-splitter", technology = "...
--氷水艇キングフィッシャー -- --Script by Trishula9 function c101107008.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101107008,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND+LOCATION_MZONE) e1:...
function user_setup() state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Hybrid', 'Learning', 'AM3') state.WeaponskillMode:options('Normal', 'Acc') state.CastingMode:options('Normal', 'Resistant') state.IdleMode:options('Normal', 'PDT', 'Learning') gear.capes = {} gear.capes.tp = { name="Rosmerta...
local Character = require 'game.world.character.character' local Util = require 'util' local AnnoyingBastard = {} AnnoyingBastard.__index = AnnoyingBastard setmetatable(AnnoyingBastard, { __index = Character }) function AnnoyingBastard.create(world, player, x, y, npcNumber) local self = Character.create(world, x...
DEFINE_BASECLASS( "mp_service_browser" ) SERVICE.Name = "Webpage" SERVICE.Id = "www" SERVICE.Base = "res" SERVICE.Abstract = true -- This service must be handled as a special case. if CLIENT then function SERVICE:OnBrowserReady( browser ) BaseClass.OnBrowserReady( self, browser ) browser:OpenURL( self.url )...
--[[ Copyright 2014 Sergej Nisin Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in w...