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return { source = { type = 'dist', location = 'https://dbus.freedesktop.org/releases/dbus/dbus-1.10.14.tar.gz', sha256sum = '23238f70353e38ce5ca183ebc9525c0d97ac00ef640ad29cf794782af6e6a083' }, patches = { 'capi-dbus-1-pc.patch', 'capi-dbus-add-send-with-reply-s...
require("__5dim_core__.lib.resources.generation-masher") local crafting = 2 local modules = 2 local energy = 360 local emisions = 1 local techCount = 250 -- Electric furnace 01 genMasher { number = "01", subgroup = "masher", craftingSpeed = crafting, moduleSlots = modules, energyUsage = energy, ...
Citizen.CreateThread(function() while not ESX do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(500) end end) local isNearPump = false local isFueling = false local currentFuel = 0.0 local currentCost = 0.0 local currentCash = 1000 local fuelSynced = false local inBlacklisted = fal...
module 'mock' CLASS: Behaviour ( Component ) :MODEL{} :META{ category = 'behaviour' } -------------------------------------------------------------------- function Behaviour:installInputListener( option ) return installInputListener( self, option ) end function Behaviour:uninstallInputListener() return unins...
---@meta ---@class cc.EventListenerAssetsManagerEx :cc.EventListenerCustom local EventListenerAssetsManagerEx={ } cc.EventListenerAssetsManagerEx=EventListenerAssetsManagerEx ---* Initializes event with type and callback function ---@param AssetsManagerEx cc.AssetsManagerEx ---@param callback function ---@return...
nssm:register_mob("nssm:lava_titan", "Lava Titan", { type = "monster", hp_max = 180, hp_min = 180, collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45}, visual = "mesh", mesh = "lava_titan.x", textures = {{"lava_titan.png"}}, visual_size = {x=2.7, y=2.7}, makes_footstep_sound = true...
local class = require 'middleclass' local lovetoys = require 'lovetoys.lovetoys' local System = class('BehaviorSystem', lovetoys.System) function System:initialize() lovetoys.System.initialize(self) end function System:requires() return { 'Actor', 'Behavior' } end function System:update(dt) for index, ...
local utils = require("config/utils") vim.opt.number = true vim.opt.relativenumber = true vim.opt.hlsearch = false vim.opt.hidden = true vim.opt.errorbells = false vim.opt.wrap = false vim.opt.swapfile = false vim.opt.backup = false vim.opt.tabstop = 4 vim.opt.softtabstop = 4 vim.opt.shiftwidth = 4 vim.opt.expandtab =...
local dap = require("dap") dap.defaults.fallback.external_terminal = {command = "/usr/bin/kitty", args = {"-e"}} vim.g.dap_virtual_text = true -- Nodejs debugging -- https://github.com/mfussenegger/nvim-dap/wiki/Debug-Adapter-installation#javascript dap.adapters.node2 = { type = "executable", command = "node...
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlotRedux", "itIT") if L then end
local args = {...} local pss = args[1] --text for the stage counter local stage_text local failed = pss:GetFailed() local dark_length = 0 if failed then local songs_passed = pss:GetSongsPassed() if songs_passed < 10 then dark_length = 1 end stage_text = string.format("%02d STAGE",pss:GetSongsPassed()) else stage_t...
__source 'extensions/lua_tools/ac_ext_lua_tools.cpp' __allow 'luatools' require './common/internal_import' require './common/ac_audio' require './common/ac_light' require './common/ac_render' require './common/ac_ray' require './common/ac_positioning_helper' require './common/ac_ui' require './common/ac_apps' require ...
local cjson = require "cjson" ngx.say(cjson.encode({ status = true })) return ngx.exit(ngx.HTTP_OK)
-- Script to set RGB color to a device -- Define your device and settings here: local trigger = deviceManager:findByName('red') -- Name of the trigger local rgb = deviceManager:findByName('rgb') -- Name of the rgb-device ------ Do not change below ------ local deviceManager = require "telldus.DeviceManager" function...
local theme = require("vsdark.theme") local utils = {} utils.highlight = function(group, highlights) local fg = highlights[1] and " guifg=" .. highlights[1] or " guifg=NONE" local bg = highlights[2] and " guibg=" .. highlights[2] or " guibg=NONE" local attr = highlights[3] and " gui=" .. highlights[3] or " gui=NO...
local inventory = {} function inventory.new(width, height) local slots = {} for x = 1, width do slots[x] = {} for y = 1, height do slots[x][y] = {amount=0} end end return setmetatable({ slots = slots, }, {__index=inventory}) end return inventory
--region CStringSpliter_Tester.lua --Author : jefflwq --Date : 2015/2/28 --说明 : CStringSpliter 类的测试程序 --endregion if true then --false:启用测试, true:禁用测试(测试无问题后请设为true) return end using "Joop" using "System.Tester" using "System.Text" namespace "Testers.JLib" { static_class "CStringSpl...
local skynet = require "skynet" require "skynet.manager" local CMD = {} skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, unpack = skynet.tostring, dispatch = function(_, address, msg) log.debug(string.format("[%08x]: %s", address, msg)) end } skynet.register_protocol { name = "SYSTEM", i...
local mapengine = {} local mapBank = {} local spritBank = {} local spritesheet = '' local protoMap function mapengine:loadLevel(level, world) protoMap = loadfile(level)() spritesheet = love.graphics.newImage('images/roguelikeDungeon_transparent.png') for y=1, protoMap.height do mapBank[y] = {} fo...
local kEchoDelay = 4 -- from 5 seconds to 4 seconds. local gTeleportClassnames local function GetTeleportClassname(techId) if not gTeleportClassnames then gTeleportClassnames = {} gTeleportClassnames[kTechId.TeleportHydra] = "Hydra" gTeleportClassnames[kTechId.TeleportWhip] = "Whip" ...
_G.scale = 3 function love.load() resize(_G.scale) love.graphics.setBackgroundColor(hex2rgb("25262c")) love.graphics.setDefaultFilter('nearest', 'nearest') loadSprites() end function love.update(dt) end function love.draw() width = love.graphics.getWidth() height = love.graphics.getHeight() --drawSel...
function div(a, b) return math.floor(a/b) end for line in io.lines(arg[1]) do local s = {} for i in line:gmatch("%S+") do s[#s+1] = tonumber(i) end local n = s[1] s[1], s[#s] = s[#s], nil table.sort(s) local u, r = s[div(n, 2) + 1], 0 for _, i in ipairs(s) do r = r + math.abs(i - u) end pri...
local E, L, DF = unpack(ElvUI) local RD = E:NewModule('RAIDCD', 'AceEvent-3.0') ---------------------------------------------------------------------------------------- -- Raid cooldowns -- Modify by eui.cc at 2012.8.20 ---------------------------------------------------------------------------------------- local sh...
#!/bin/env lua local values = require("custom/values") local awful = require("awful") modkey = values.modkey keys = awful.util.table.join( -- terminal awful.key({ modkey, }, "Return", function () awful.util.spawn(values.terminal_tmux) end), awful.key({ modkey, "Shift" }, "Return", function () awful.u...
-- Команда /spectateself для тестирования наблюдения local DEBUG_SPECTATING = false local isActive = false local spectatingPlayerIndex = 1 local spectatingPlayer local mouseX = 0 local mouseY = 0 local screenSize = Vector2(guiGetScreenSize()) local cameraRotation = 0 local cameraVertical = 15 local autoSwitchTimer...
local Dictionary = script.Parent local Llama = Dictionary.Parent local t = require(Llama.t) local validate = t.table local function values(dictionary) assert(validate(dictionary)) local valuesList = {} local index = 1 for _, value in pairs(dictionary) do valuesList[index] = value index = ...
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** ---@class ISJoypadDebugUI : ISUIElement ISJoypadDebugUI = ISUIElement:derive("ISJoypadDebugUI"); local FONT_HGT_DEBUG = getTextManag...
local AutoApp = {} AutoApp.__index = AutoApp function AutoApp.new(appConfig, example__Printer, example__AltPrinter) return setmetatable( { appConfig = appConfig, printer = example__Printer, altPrinter = example__AltPrinter }, AutoApp) end function AutoApp.run(self) self.printer...
local mmh3 = require "murmurhash3" local murmurhash3 = mmh3.murmurhash3 local murmurhash3_128 = mmh3.murmurhash3_128 local function assert_cmd_success(cmd) local exit = os.execute(cmd) -- The return value from os.execute of different LuaJIT version is -- different, because of the compatibility with Lua 5.2...
----------------------------------- -- -- Zone: Halvung (62) -- ----------------------------------- local ID = require("scripts/zones/Halvung/IDs") require("scripts/globals/helm") ----------------------------------- function onInitialize(zone) tpz.helm.initZone(zone, tpz.helm.type.MINING) end function onZoneIn(pl...
slash_warrior = { cast = function(player, target) local d = {} local m = player.m local x = player.x local y = player.y local sound = 60 local magic = 60 if not player:canCast(1, 1, 0) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return...
Config = { ResolutionX = 1280, ResolutionY = 720, VolumeSfx = 1, VolumeMusic = 1, AutoZoom = true, AutoFocus = true, -- only works when AutoZoomEnabled }
P = function(v) print(vim.inspect(v)) return v end RELOAD = function(...) return require("plenary.reload").reload_module(...) end R = function(name) RELOAD(name) return require(name) end
--[[ main file to train a deep neural network. run as: >> th main.lua -data mydata.dat to see additional parameters: >> th main.lua --help ]] require 'nn' require 'stratBatchIter' require 'meanF1score' require 'optim' require 'hdf5' json = require 'json' cmd = torch.CmdLine() cmd:text() cmd:text() cmd:text('Deep neur...
local Milo = require('milo') local Sound = require('sound') local UI = require('ui') local colors = _G.colors local context = Milo:getContext() local device = _G.device local speakerNode = context.storage:getSingleNode('speaker') if speakerNode then Sound.setVolume(speakerNode.volume) end local wizardP...
Object = require('./helpers/classic') Bullet = Object:extend() local bulletImage = love.graphics.newImage('resources/player/bullet1.png') function Bullet:new(x, y, direction) self.name = 'Bullet' self.startX = x self.startY = y self.x = x self.y = y self.xVelocity = 200 self.direction = direction sel...
--------------------------------------------------------------------------------------------------- ---main_menu_page_init_callbacks.lua ---author: Karl ---date: 2021.7.7 ---desc: implements the callbacks that initializes the main menu menu pages -------------------------------------------------------------------------...
local BASE_URL = "https://raw.githubusercontent.com/Deleranax/ComputerCraft-Projects/master/" if not _G.tpmTemp then _G.tpmTemp = {database = {}, installed = {}} end function httpGet(url) if not http then printError("HTTP is not available.") return nil end local data, err = http.get(url, n...
function extDynamicLib(location, dllname, env) local configs = { { filter="platforms:*32", arch="x86" }, { filter="platforms:*64", arch="x64" } } for key,config in pairs(configs) do filter (config.filter) ...
local KUI, E, L, V, P, G = unpack(select(2, ...)) function KUI:LoadDetailsProfile() _detalhes_global["__profiles"]['Klix'] = { ["capture_real"] = { ["heal"] = true, ["spellcast"] = true, ["miscdata"] = true, ["aura"] = true, ["energy"] = true, ["damage"] = true, }, ["row_fade_in"] = { "in"...
require 'torch' require 'cutorch' require 'nn' require 'cunn' require 'cudnn' require 'string' require 'csvigo' require 'image' require 'math' require 'randomkit' require 'Dataframe' require 'os' npy4th = require 'npy4th' local utils = {} function utils.init_identity(net) --[[ Inits with identity weights Args:...
include('shared.lua') SWEP.Slot = 2 // Slot in the weapon selection menu SWEP.SlotPos = 3 // Position in the slot SWEP.DrawAmmo = false // Should draw the default HL2 ammo counter // Should draw the default crosshair SWEP.DrawWeaponInfoBox = true // Should draw the weapon info box SWEP.BounceW...
lspconfig = require'lspconfig' completion_callback = require'completion'.on_attach lspconfig.rust_analyzer.setup{on_attach=completion_callback}
local PedList RegisterServerEvent('InitialCore:RecupPlayerIDCardInfo') AddEventHandler('InitialCore:RecupPlayerIDCardInfo', function() local PlayerSteamID = GetPlayerIdentifier(source) MySQL.Async.fetchAll("SELECT * FROM playerinfo WHERE SteamID='" .. PlayerSteamID .. "'", {}, function(idcardinfo) loc...
local segno = {} segno.core = require "core" segno.pa = require "pa" segno.pac = require "pac" segno.osc = require "osc" segno.op = require "op" segno.env = require "env" segno.dl = require "dl" segno.fx = require "fx" segno.file = require "file" return segno
#!/usr/bin/lua5.1 require("json") if not jit then print("Not using LuaJIT. This may be really slow.") end function file_get_contents(file) local f = io.open(file, "rb") local content = f:read("*all") f:close() return content end function file_put_contents(file,data) local f = io.open(file, "w") f:writ...
local deep_equals = require 'lqc.helpers.deep_equals' local random = require 'lqc.random' local r = require 'lqc.report' local lqc = require 'lqc.quickcheck' local property = require 'lqc.property' local int = require 'lqc.generators.int' local str = require 'lqc.generators.string' local bool = require 'lqc.generators....
--[[ Copyright 2018 American Megatrends Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
local auxdbg = require( "auxdbg" ) --------------------------------------------------------------------------- -- 任务数据 local item_t = { cb = 0 } --------------------------------------------------------------------------- -- promise数据的模板 local promise_t = { items = {}, args = {}, cb_ret = {}, cb_e...
local S = technic_cnc.getter technic_cnc.register_all( "ethereal:glostone", {cracky = 1, not_in_creative_inventory = 1, light_source = 13}, {"ethereal_glostone.png"}, S("Glo Stone") ) technic_cnc.register_all( "ethereal:crystal_block", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inven...
ChargedShot = { ChargeTimeMS = 400, ShotImpulse = 620, PlayerSpeedMod = 0.1, BallBashTimeMS = 125, BallBashImpulse = 1200, }
return {'vide','video','videoapparaat','videoapparatuur','videoband','videobeeld','videobewaking','videobewerking','videoboodschap','videobranche','videobrief','videobril','videocamera','videocassette','videocassetterecorder','videoclip','videoclipachtig','videoconferencing','videoconferentie','videodocumentaire','vide...
------------------------------------------Overview------------------------------------------ -- Name: Calculation Functions -- Notes: Copyright (c) 2017 Jeremy Gulickson -- Version: 1.0.03112017 -- Usage: Functions to simplify common calculation operations. -- -- Requirements:...
local mt = {} function vector(x, y) local v = {x = x, y = y} setmetatable(v, mt) return v end mt.__add = function(v1, v2) return vector(v1.x + v2.x, v1.y + v2.y) end mt.__sub = function(v1, v2) return vector(v1.x - v2.x, v1.y - v2.y) end mt.__mul = function(v1, n) return vector(v1.x * n, v1.y * n) end mt....
E2VguiCore.RegisterVguiElementType("dcombobox.lua",true) __e2setcost(5) local function isValidDComboBox(panel) if not istable(panel) then return false end if table.Count(panel) != 3 then return false end if panel["players"] == nil then return false end if panel["paneldata"] == nil then return false end ...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local skinned = false local function SkinBugSack() if not IsAddOnLoaded("BugSack") or not BugSack then return end hooksecurefunc(B...
map_data = dozipfile 'data/magic.lua.gz' function getLayer( layer ) for _, v in pairs( map_data.layers ) do if v.type == 'tilelayer' then if v.name == layer then return v end end end return nil end function getTileGrid( ts, layerName ) loca...
require 'torch' require 'cutorch' require 'nn' require 'densecap.modules.ReshapeBoxFeatures' require 'densecap.modules.ApplyBoxTransform' require 'densecap.modules.MakeAnchors' require 'densecap.modules.MakeBoxes' local tests = {} local tester = torch.Tester() -- Make sure that MakeAnchors + ReshapeBoxFeatures + A...
thread = 2 bootstrap = "snlua bootstrap" harbor = 0 logservice = "ex_loggersvr" daemon = nil start = "ex_testsvr" profile = false if not skynet_extend then skynet_extend = ""--"skynet_extend/" end local function concat_ddpath(args) local r = '' for i = 1, # args do r = r .. ';' ...
--[[ Nameplate Filter Add the nameplates name that you do NOT want to see. ]] local E, L, V, P, G = unpack(select(2, ...)); --Engine G["nameplate"]["filters"] = { ["Boss"] = { ["triggers"] = { ["level"] = true, ["curlevel"] = -1, ["nameplateType"] = { ["enable"] = true, ["enemyNPC"] = true, }...
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0273-webengine-projection-mode.md -- -- Description: Check videoStreamingState transitions of WEB_VIEW application on HMI events -- -- P...
--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_requirements/issues/3 -- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/SetInteriorVehicleData.md -- Item: Use Case 1: Except...
IUPSBOX = {parent = WIDGET} function IUPSBOX:CreateIUPelement (obj) return iupCreateSbox(obj[1]) end function iupsbox (o) return IUPSBOX:Constructor (o) end iup.sbox = iupsbox
-- import local SignalModule = require 'candy.signal' -- module local RenderManagerModule = {} DEFAULT_MAX_GLOBAL_TEXTURE_COUNT = 8 DEFAULT_GLOBAL_TEXTURE_START_INDEX = 8 -- local _draw = MOCKHelper.draw local _draw = function () _warn ( "MOCKHelper.draw not impl!" ) end local function _affirmMoaiTexture ( t ) loc...
local AmpedUP_Balancing_GetSectorWeaponDPS = Balancing_GetSectorWeaponDPS function Balancing_GetSectorWeaponDPS(x, y) local dps, techLevel = AmpedUP_Balancing_GetSectorWeaponDPS(x, y) return dps * 75, techLevel end
local misc = require 'forth.extra.misc' local reason = require 'forth.extra.reason' local prompt = require 'forth.extra.prompt' local function functor (interpreter) local dictionary = interpreter.state.dictionary interpreter.module.dictionary.vocabulary 'world' interpreter.module.dictionary.definitions ...
local List = script.Parent local Llama = List.Parent local None = require(Llama.None) local t = require(LLama.Parent.t) local validate = t.table local function concat(...) local new = {} local index = 1 for listIndex = 1, select('#', ...) do local list = select(listIndex, ...) if list ~= nil then assert(...
local util = require('util') local item = { type = "item-with-entity-data", name = "logistic-cargo-wagon", icon = "__logistic-cargo-wagon__/graphics/icons/logistic-cargo-wagon.png", icon_size = 32, flags = {}, subgroup = "transport", order = "a[train-system]-gz[logistic-cargo-wagon]", place_r...
--内部方法 local extendFieldName = "__extendFieldName内部使用" local function _innerBind(tab,bindID,callbacks,keyField) if callbacks == nil then callbacks = {} end if keyField == nil then keyField = "" else keyField = keyField .. "_" end local extendField = tab[extendFieldName]...
local class = require('common/utils/class') local ItemManager = class() function ItemManager:create(id_name, amount) local name, weight, description = vRP.getItemDefinition(id_name) return { idName = id_name or 'unknown', name = name or id_name or 'unknown name', weight = weight or 0, ...
-- Enter your code here. Read input from STDIN. Print output to STDOUT T = io.read("*number", "*l") for i=0, T-1,1 do word = io.read() even = '' odd = '' for j=0, word:len(), 1 do if(j%2 == 0) then odd = odd .. word:sub(j,j) else even = even .. word:sub(j,j) ...
return function(state, action) state = state or 0 if action.type == "CASH_ADD" then return math.max(state + action.cash, 0) elseif action.type == "CASH_REMOVE" then return math.max(state - action.cash, 0) elseif action.type == "CASH_SET" then return action.cash or 0 end ...
local lex = require "ltq.lex" local utils = require "ltq.utils" local parse_expression local function get_token(pstate, index) return pstate.tokens[index] end local function skip_token(pstate) local token = pstate.token pstate.token_index = pstate.token_index + 1 pstate.token = get_token(pstate, pstate.t...
local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI") local UnitIsUnit, UnitPopupMenus = UnitIsUnit, UnitPopupMenus local ToggleDropDownMenu, PlayerFrameDropDown = ToggleDropDownMenu, PlayerFrameDropDown local TargetFrameDropDown, PetFrameDropDown = TargetFrameDropDown, PetFrameDropDown local RegisterUnitWa...
--[[ * MOCK framework for Moai * Copyright (C) 2012 Tommo Zhou(tommo.zhou@gmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, incl...
--required Libraries --hump local Class = require("libraries.hump.class") local Gamestate = require("libraries.hump.gamestate") local vector = require("libraries.hump.vector") local Signal = require("libraries.hump.signal") --required classes --re-usable local base = require("src.re-usable.baseClasses") local physics ...
---------------------------------------------------------------- -- Made By: Guy293 -- GitHub: https://github.com/Guy293 -- Fivem Forum: https://forum.fivem.net/u/guy293/ ---------------------------------------------------------------- --Get ESX Data Citizen.CreateThread(function() while ESX == nil do TriggerEvent(...
--運命の旅路 -- --Script by IceBarrierTrishula function c100417029.initial_effect(c) aux.AddCodeList(c,100417125) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100...
-- Documentation script to find lua wrappers Add_Folder(MODULE_FOLDER.."/DiffusionSolver/lua") Add_Folder(MODULE_FOLDER.."/LinearBoltzmannSolver/lua") Add_Folder(MODULE_FOLDER.."/MCParTra/lua") Add_Folder(MODULE_FOLDER.."/KEigenvalueSolver/lua")
if SERVER then AddCSLuaFile() end ENT.Type = "anim" ENT.Base = "base_ammo_ttt" ENT.AmmoType = "AlyxGun" ENT.AmmoAmount = 12 ENT.AmmoMax = 36 ENT.Model = Model("models/items/357ammo.mdl") ENT.AutoSpawnable = true ENT.spawnType = AMMO_TYPE_DEAGLE --- -- @ignore function ENT:Initialize() -- Differentiate from rifle am...
local mchistory = {} local mattata = require('mattata') local HTTPS = require('ssl.https') local JSON = require('dkjson') function mchistory:init(configuration) mchistory.arguments = 'mchistory <Minecraft username>' mchistory.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('mchistory')...
function setup() -- Make a table to hold all the elements we want to update and draw each frame sb = {} -- Make a text screen t = Text.new(50, 30) -- Make a 50x30 text screen table.insert(sb, t) -- Add its reference to the "sb" table. t:fakeBoot() -- ;) t:color(0, 15) -- Make the text transparent on a ...
function thxbob.lib.basic_item(inputs) return thxbob.lib.item.basic_item(inputs) end --[[ Cannot be used in legacy, due to new group conflict. function thxbob.lib.item(inputs) return thxbob.lib.item.item(inputs) end ]]-- function thxbob.lib.get_item_type(name) return thxbob.lib.item.get_type(name) end function...
local util = require "pallene.util" local execution_tests = require "spec.execution_tests" local function compile(filename, pallene_code) assert(util.set_file_contents(filename, pallene_code)) local cmd = string.format("./pallenec --print-ir %s", util.shell_quote(filename)) local ok, _, _, errmsg = util.ou...
return { name = "Save all files on app switch", description = "A plugin to save all modified files when app focus is lost.", author = "Paul Kulchenko", version = 0.1, onAppFocusLost = function() SaveAll(true) end, }
local theme={colors={normal={blue={0.14901960784314,0.54509803921569,0.82352941176471,1},green={0.52156862745098,0.6,0.0,1},cyan={0.16470588235294,0.63137254901961,0.59607843137255,1},white={0.57647058823529,0.63137254901961,0.63137254901961,1},red={0.86274509803922,0.19607843137255,0.1843137254902,1},magenta={0.423529...
----------------------------------------------------------------------------------------- -- -- game_ui.lua -- ----------------------------------------------------------------------------------------- local storyboard = require "storyboard" require "dialogs" local Particles = require("lib_particle_candy") ----------...
--[[ LICENSE Copyright (c) 2014-2015 Daniel Iacoviello Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
group "apps" include "Demo.UI" include "Editor" include "Messenger" include "Preview"
-- An in-game interface for `color-schemes` --[====[ gui/color-schemes ================= An in-game interface for `color-schemes`. This script must be called from either the title screen or the dwarf fortress default screen. ]====] --[[ +----------------------------------Color Schemes+------------------------------+...
hook.Add("PlayerBindPress", "Hobo sound", function(ply, bind, pressed) if ply == LocalPlayer() and IsValid(ply:GetActiveWeapon()) and string.find(string.lower(bind), "attack2") and ply:GetActiveWeapon():GetClass() == "weapon_bugbait" then LocalPlayer():ConCommand("_hobo_emitsound") end end)
-- +defense return { id = "hermesboots", name = "Hermes Boots", equipmentType = "feet", spriteSheet = "armor", spriteCoords = Vector2.new(3,2), tier = 1, stats = { moveSpeed = 10, }, tags = { "armor", }, }
-- Need for Speed: Underground (NTSC v1.0) local core = require("games.core") return core.newGame(0x802F2A5C)
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. ...
object_static_worldbuilding_furniture_frn_all_shelves_glass_s01 = object_static_worldbuilding_furniture_shared_frn_all_shelves_glass_s01:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_furniture_frn_all_shelves_glass_s01, "object/static/worldbuilding/furniture/frn_all_shelves_glass_s01.iff")
local S = technic.getter local infinite_stacks = minetest.settings:get_bool("creative_mode") and minetest.get_modpath("unified_inventory") == nil local frames_pos = {} -- Helpers local function get_face(pos, ppos, pvect) -- Raytracer to get which face has been clicked ppos = { x = ppos.x - pos.x, y = ppos.y - po...
local luash = require './lshkit' local similarityTable = torch.load('./data/SimilarityTable.400k.m') dataTensor = luash.getDataTensor(similarityTable) local indexParams = {K = 10, R = 0.9, L = 10, T = 15, M = 20, W = 386.476} local N = similarityTable.public_vectors:size(1) local dim = similarityTable.public_vector...
local snmp = require "snmp" local mib = snmp.mib require "stdlib" local logging = require "logging.console" local log = logging.console("%message") log:setLevel("DEBUG") local info = function(fmt, ...) log:info(string.format(fmt.."\n", unpack(arg))) end local debug = function(fmt, ...) log:debug(string.format(fmt.."\n...
local config = require 'admin.config' local template = require "template" local utils = require "admin.utils" local user = require "admin.db.user" local user_token = require "admin.db.token" local role = require "admin.db.role" local header = require "admin.db.header" local Cookie = require "admin.cookie" local json =...
return { -- Key constants. PRESSED = 2, PRESSED_FIRST_TIME = 1, RELEASED = 3, NONE = 0, -- Actors transformations. loc_rot_scale = function(actor, px, py, pz, rx, ry, rz, sx, sy, sz) actor.position = hpms.vec3(px, py, pz) actor.rotation = hpms.from_euler(hpms.to_radians(rx),...