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-- The author disclaims copyright to this source code. --[[[ # netstring Encode and decode [netstrings](https://cr.yp.to/proto/netstrings.txt). ## Install `luarocks install ers35/netstring` --]] local netstring = {} --[[[ ## Usage --]] --[[[ ### netstring.encode(decoded) Encode a netstring. ```lua local encoded...
local execute = vim.api.nvim_command local fn = vim.fn -- Check if `packer` exists. If not, install it as a start plugin. local install_path = fn.stdpath('data')..'/site/pack/packer/start/packer.nvim' if fn.empty(fn.glob(install_path)) > 0 then execute('!git clone https://github.com/wbthomason/packer.nvim '..install...
local bit = require "bit32" local ir = require "luainlua.bytecode.ir" local utils = require "luainlua.common.utils" --[[ /*---------------------------------------------------------------------- name args description ------------------------------------------------------------------------*/ OP_MOVE,/* ...
SWEP.Base = "arccw_base" SWEP.Spawnable = true -- this obviously has to be set to true SWEP.Category = "ArcCW - Halo Custom Edition" -- edit this if you like SWEP.AdminOnly = false SWEP.PrintName = "Battle Rifle" SWEP.TrueName = "BR55HB SR" SWEP.Trivia_Class = "Battle Rifle" SWEP.Trivia_Desc = "The BR55 Service Rifle ...
function gem.OnInit() end function gem.OnEnable() this.moveSpeed = 15.0; end function gem.Update(dt) local go = this.GameObject; local transform = go:GetTransform(); transform:TranslateZ(-dt * this.moveSpeed); local player = Scene.FindObjectWithName("minecart1"); distance = transform.Position - ...
local Cache = require "res.Cache" local util = require "res.util" local Pool = require "res.Pool" local SingltonPool = require "res.SingltonPool" local MultiPool = require "res.MultiPool" local Timer = require "common.Timer" local SimpleEvent = require "common.SimpleEvent" local res = require "res.res" local ipairs =...
--mobs_fallout v0.0.1 --maikerumine --made for Extreme Survival game --dofile(minetest.get_modpath("mobs_fallout").."/api.lua") --crafts-tenplus1 -- raw meat minetest.register_craftitem("mobs_fallout:meat_raw", { description = "Raw Meat", inventory_image = "mobs_meat_raw.png", on_use = minetest.item_eat(3), }) ...
local Util = require(script.Parent.Parent.Shared.Util) local Players = game:GetService("Players") local playerType = { Transform = function (text) local findPlayer = Util.MakeFuzzyFinder(Players:GetPlayers()) return findPlayer(text) end; Validate = function (players) return #players > 0, "No player with tha...
local DragWindow = { OnInitialize = function () local self = OpenUI.DragWindow local item = { itemId = SystemData.DragItem.itemId, iconName = SystemData.DragItem.itemName, newWidth = SystemData.DragItem.itemWidth, newHeight = SystemData.DragItem.itemHeight, iconScale = Syste...
return { fadeOut = 1.5, mode = 2, id = "DONGHUO11", once = true, fadeType = 1, fadein = 1.5, scripts = { { actor = 102050, nameColor = "#a9f548", side = 2, bgm = "story-8", dir = 1, say = "情况不妙…虽然击破了2艘新型舰…但是还有大量的信号源在朝我们靠近", typewriter = { speed = 0.05, speedUp = 0.01 }, paint...
pg = pg or {} pg.ship_skin_template_14 = { [402050] = { ship_group = 40205, name = "纽伦堡", bullet_skin_secondary = "", hand_id = 13, bgm = "", illustrator2 = -1, bg = "", id = 402050, group_index = 0, shop_id = 0, painting = "niulunbao", air_bomb_skin = "", air_bullet_skin = "", shop_type_id...
local lib = SanieUI.lib local textString local textColor --[[--------------------------- Fishing zone no-junk skill table. Data totally ripped off from El's Extreme Anglin' (elsanglin.com) --]]--------------------------- local zoneSkill = { ["Blackrock Mountain"] = 1, ["Burning Steppes"] = 1, ["Azuremyst Isle"] = 1...
import 'WzComparerR2.PluginBase' import 'WzComparerR2.WzLib' import 'System.IO' import 'System.Xml' ------------------------------------------------------------ local function enumAllWzNodes(node) return coroutine.wrap(function() coroutine.yield(node) for _,v in each(node.Nodes) do for child in enumA...
--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
db = { ['Erundil Loraethor'] = {['language']='English', ['race']='High Elf', ['class']='Warden', ['lore']=''}, ['Uvlan Ramoran'] = {['language']='English', ['race']='Dark Elf', ['class']='Sorcerer', ['lore']=''}, ['Samia Nightthorn'] = {['language']='English', ['race']='Wood Elf', ['class']='Nightblade', ['lore']='New ...
--////////////////////////////////////////////////////////////////////// --************************ --EnableInputEvent --************************ EnableInputEvent = {} EnableInputEvent.__index = EnableInputEvent setmetatable(EnableInputEvent, {__index = Event}) function EnableInputEvent.new() local self = setmetata...
local opt = vim.opt local g = vim.g -- turn off at startup, will be enabled before loading the theme vim.cmd([[ syntax off filetype off filetype plugin indent off ]]) -- disable nvim intro opt.shortmess:append("sI") opt.lazyredraw = true opt.hidden = true -- :h hidden -- disable builtin vim plugins g.loa...
--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- wOS = wOS or {} wOS.ALCS = wOS.ALCS or {} wOS.ALCS.Prestige = wOS.ALCS.Prestige or {} wOS.ALCS.Prestige.DataSto...
local laser_beam_blend_mode = "additive" function make_laser_beam(sound) local result = { type = "beam", flags = {"not-on-map"}, width = 0.5, damage_interval = 20, random_target_offset = true, action_triggered_automatically = false, action = { type = "direct", action_del...
-- old graphics.lua for psp compat local defaultfont local scale = 0.375 local fontscale = 0.6 --default print font defaultfont = {font=font.load("oneFont.pgf"),size=15} font.setdefault(defaultfont.font) --set up stuff lv1lua.current = {font=defaultfont,color=color.new(255,255,255,255)} function love.graphics.newIma...
ENT.Base = "base_brush" ENT.Type = "brush" function ENT:StartTouch(ent) if ent and ent:IsValid()then if(ent:GetClass() == "minigolf_ball")then ent:GetGolfer():ChatPrint("Ball went out of bounds! Resetting in a second...") ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent:SetColor(Color(255, 0, 0, 150)) tim...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by xuanc. --- DateTime: 2020/2/3 上午10:54 --- Description: 添加任务 --- -- 任务Hash local taskKey = KEYS[1]; -- 等待队列 local waitingKey = KEYS[2]; -- field in taskKey local hashField = ARGV[1] -- 任务序列化对象 local taskObject = ARGV[2]; -- 有序集合值 local waitingValu...
test_run = require('test_run').new() test_run:cmd("create server master with script='replication/master1.lua'") test_run:cmd('start server master') test_run:cmd("switch master") errinj = box.error.injection errinj.set("ERRINJ_RELAY_FINAL_SLEEP", true) engine = test_run:get_cfg('engine') box.schema.user.grant('guest'...
if not momoIRTweak.technology then momoIRTweak.technology = {} end function momoIRTweak.DumpTechnologies() momoIRTweak.dumpRecipesText = "Technology dump \n" for i, r in pairs(data.raw.technology) do momoIRTweak.DumpTable(r) momoIRTweak.dumpText = momoIRTweak.dumpText .. "\n" end momoIRTweak.Log(momoIRTweak.d...
TestClass = { } TestClass.__index = TestClass TestClass.ClassVariable = "test" -- Constructor function TestClass.Create() local Class = {} setmetatable(Class, TestClass) return Class end -- Print class variable value function TestClass:Print() print(self.ClassVariable) end function main() ...
-- get Boilerplate for Translations local S = cannabis.S local path = cannabis.path minetest.register_node("cannabis:canapa_ice", { description = S("Hemp ice"), drawtype = "plantlike", tiles = {"cannabis_canapa_ice.png"}, inventory_image = "cannabis_canapa_ice.png", wield_image = "cannabis_canapa_ice.png", param...
memory.usememorydomain("EWRAM") local m = {[0]=0x03C62A,[1]=0x03C6A6,[2]=0x03C722,[3]=0x03C79E} while true do for i = 0, 3 do if (memory.readbyte(m[i]) == 0) then local p = memory.readbyte(0x03C1D8) if (i == 0) and (p == 1) then joypad.set({Left = 1}) elseif (i == 0) and (p == 2) then joyp...
--[[--------------------------------------------------------- Name: RunAI - Called from the engine every 0.1 seconds -----------------------------------------------------------]] function ENT:RunAI( strExp ) -- If we're running an Engine Side behaviour -- then return true and let it get on with it. if ( s...
-- KEYS: [1]job:sleeping, [2]job:ready, [3]job:counter -- ARGS: [1]currentTime local jobs=redis.call('zrangebyscore', KEYS[1], '-inf', ARGV[1]) local count = table.maxn(jobs) local batchsize = 64 if count>0 then -- Comments: add to the Ready Job list local i = 1 while i<=count do local j = 1 local batchJo...
--[[ Function Name: CalcView Syntax: Don't ever call this manually. Returns: Nothing. Notes: Used to calculate view angles. Purpose: Feature ]]-- SWEP.AttachmentViewOffset = Angle(0,0,0) local blankvecbak = Vector(0,0,0) local blankvec = Vector(0,0,0) local blankang = Angle(0,0,0) function SWEP:CalcView(ply, po...
--- Kaliel's Tracker --- Copyright (c) 2012-2020, Marouan Sabbagh <mar.sabbagh@gmail.com> --- All Rights Reserved. --- --- This file is part of addon Kaliel's Tracker. local addonName, KT = ... local M = KT:NewModule(addonName.."_ActiveButton") KT.ActiveButton = M local _DBG = function(...) if _DBG then _DBG("KT", .....
-- resty-gitweb@pages/refs.lua -- Refs page builder -- Copyright (c) 2020 Joshua 'joshuas3' Stockin -- <https://git.joshstock.in/resty-gitweb> -- This software is licensed under the MIT License. local utils = require("utils/utils") local git = require("git/git") local builder = require("utils/builder") local tabu...
--Molotov Cocktail_[rev002] --base code is from throwing enhanced and potions mods local MOD_NAME = minetest.get_current_modname() local MOD_PATH = minetest.get_modpath(MOD_NAME) local Vec3 = dofile(MOD_PATH..'/lib/Vec3_1-0.lua') minetest.register_craftitem('more_fire:molotov_cocktail', { description...
--- Utility to simplify the mapping of buffer local bindings -- @param mode str The mode in which the mapping takes place, -- this will be one of 'n' for normal mode, 'i' for insert mode -- or 'v' for visual mode. -- @param key str The key code that will be used in the mapping function BufMapper(mode, key, result) ...
return { { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach" }, arg_list = { attr = "cannonPower", number = 250 } }, { type = "BattleBuffAddAttrRatio", trigger = { "onAttach" }, arg_list = { attr = "attackRating", numb...
return { tiles = { {"stone-path", {x = -15, y = -10}}, {"stone-path", {x = -15, y = -8}}, {"concrete", {x = -15, y = -7}}, {"concrete", {x = -15, y = -6}}, {"concrete", {x = -15, y = -5}}, {"concrete", {x = -15, y = -4}}, {"concrete", {x = -15, y = -2}}, {"concrete", {x = -15, y = 4}...
--[[ This is a rough test implementation of the Language Server Protocol to get things started. This only works with absolute input paths which are part of a workspace configured properly for the clangd LSP server. Temp files in /tmp/ are not deleted. To synchronize I/O using stdin/stdout, the script sleeps after e...
local citylights = require("citylights.colors") local theme = {} theme.loadSyntax = function() -- LuaFormatter off -- Syntax highlight groups local syntax = { Type = { fg = citylights.purple }, -- int, long, char, etc. StorageClass = { fg = citylights.cyan }, -- static, register, volatile, etc. ...
--[[ file: app/post/module.lua desc: Pass module requests on to the module ]] local oxy, luawa, header, request, user, session, template = oxy, luawa, luawa.header, luawa.request, luawa.user, luawa.session, oxy.template --try to load the module in question local module = oxy:loadModule(request.get.module) --f...
require "defines" require "util" require "loader" loader.addItems "settings/vanilla-items" loader.addSets "settings/vanilla-sets" loader.addSets "settings/bob-sets" loader.addSets "settings/farl-sets" MOD = { NAME = "Autofill", IF = "af" } --flying text colors local RED = {r = 0.9} local GREEN = {g = 0.7} local YELL...
screenW, screenH = guiGetScreenSize() gui = {} gui[1] = guiCreateButton(0.34, 0.73, 0.31, 0.03, "", true) guiSetAlpha(gui[1], 0.00) gui[2] = guiCreateGridList(0.34, 0.28, 0.32, 0.44, true) guiGridListAddColumn(gui[2], "Rule name", 0.5) guiGridListAddColumn(gui[2], "Punishment", 0.35) guiGridListAddRow(gui[2], "Deathma...
--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is ...
local sixam = {} local animTimer = 1 local animation = {} function sixam:enter(arg) animTimer = 1 for i=0, 35 do animation[i] = {"newImage", "assets/animations/6am/s"..i..".png"} end animation.sound = {"newSource", "sounds/sixam_eerie.ogg", "static"} pushgamestate("quickload", animation) end function sixam...
-- Main for How To Make An RPG. -- -- By Chris Herborth (https://github.com/Taffer) -- MIT license, see LICENSE for details. -- Required external packages. local push = require "3rdparty.push.push" -- Tiled maps. local map = require 'assets.map' -- Horrible, horrible globals. gameState = { -- Texture atlas: ...
local _M = {} local lrucache_prueffi = require "resty.lrucache.pureffi" local ret, err = lrucache_prueffi.new(1000) if not ret then ngx.log(ngx.ERR, "failed to create the cache: " .. (err or "unknown")) return nil end function _M.set(key, value, ttl) ret:set(key, value, ttl) end function _M.get(key) ...
local propVFX = script:GetCustomProperty("VFX"):WaitForObject() local propValueName = script:GetCustomProperty("PropertyName") local autoStart = script:GetCustomProperty("AutoStart") local repeatCount = script:GetCustomProperty("RepeatCount") local bounceOnRepeat = script:GetCustomProperty("BounceOnRepeat") local propS...
#!/usr/bin/env lua local waldo = {"qux", "quz"} print(waldo[1]) -- qux for key,value in ipairs(waldo) do print(string.format("%s: %s", key, value)) end -- output -- 1: qux -- 2: quz
#!/usr/bin/env lua ---- -- Run this on openwrt with lua5.1 -- require "ubus" require "uloop" uloop.init() local conn = ubus.connect() if not conn then error("Failed to connect to ubusd") end local function print_table(v) if type(v) ~= 'table' then print(v) end for k, v in pairs(v) do if type(v) == 'table' ...
-- This is an example that illustrates specifically how to Enable -- a thermocouple to be read on AIN0 in differential input mode. -- For the most up to date thermocouple type constants, see the -- T-Series datasheet page: -- https://labjack.com/support/datasheets/t-series/ain/extended-features/thermocouple -- For ge...
require "lua_taival.datasets" local s = open_dataset(people); s.first(); local f = io.open("test_02.txt", "w") while not s.eof() do f:write(s.get('first_name').." "..s.get('last_name').." "..s.get('born_date').." "..s.get("is_male").."\n") s.movenext() end; s.close() f:write(tostring(s.is_open())) s.open() f:writ...
config = { t0 = "enum", t1 = "bonjour" }
-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. m = Map("luci_statistics", translate("CSV Plugin Configuration"), translate( "The csv plugin stores collected data in csv file format " .. "for further processing by external programs." ...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseTakeUserBiblioReward_pb', package.seeall) local BSETAKEUSERBIBLIOREWARD = protobuf.Descriptor(); local BSETAKEUSERBIBLIOREWARD_STATUS_FIELD = protobuf.FieldDescriptor(); local BSETAKEUSERBIBLIOREWARD_MESSAGE_FIELD = protobuf.Fie...
function onCreate() -- background shit makeLuaSprite('stagesunset', 'stagesunset', -600, -300); setScrollFactor('stagesunset', 0.9, 0.9); makeLuaSprite('stagefrontkapiold', 'stagefrontkapiold', -650, 600); setScrollFactor('stagefrontkapiold', 0.9, 0.9); scaleObject('stagefrontkapiold', 1.1, 1.1); ma...
dofile'../../include.lua' -- Libraries local unix = require 'unix' local lD = require'libDynamixel' if not one_chain then if OPERATING_SYSTEM=='darwin' then chain = lD.new_bus() else rarm = lD.new_bus(Config.chain.rarm.ttyname) larm = lD.new_bus(Config.chain.larm.ttyname) rleg = lD.new_bus(Config.chain.rleg...
local DebugOutput = require"Toolbox.Debug.Registry".GetDefaultPipe() local Tools = require"Toolbox.Tools" local Import = require"Toolbox.Import" local Vlpeg = Import.Module.Relative"Vlpeg" local Object = Import.Module.Relative"Object" return Object( "Nested.PEG.Capture", { Construct = function(self, SubPattern)...
local debugMode = false if debugMode then print("VendorPrice: Debug Mode enabled.") end local OptionTable = {} local SetTooltipTable = { SetBagItem = function(self, bagID, slot) self.count = select(2, GetContainerItemInfo(bagID, slot)) end, SetInventoryItem = function(self, unit, slot) self.count = GetInventor...
local fn = vim.fn local install_path = fn.stdpath('data')..'/site/pack/packer/start/packer.nvim' if fn.empty(fn.glob(install_path)) > 0 then packer_bootstrap = fn.system({'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim', install_path}) end --require("logger_config") require("editor_setti...
---@class CfgskillsdatasTable local CfgskillsdatasTable ={ [1] = {script = 'SkillAttack',name = '普通攻击',id = 1,icon = 0,descr = '',HP = 0,MP = 0,speed = 0.0}, [1000101] = {script = 'SkillAttack',name = '普通攻击',id = 1000101,icon = 0,descr = '',HP = 0,MP = 0,speed = 0.0}, [2000101] = {script = 'SkillAttack',name = '普通攻击...
coSetCppProjectDefaults("debug")
local DEFLATE = require('compress.deflatelua') local LZW = require('opus.compress.lzw') local Tar = require('opus.compress.tar') local Util = require('opus.util') local io = _G.io local shell = _ENV.shell local args = { ... } if not args[2] then error('Syntax: tar FILE DESTDIR') end local inFile = sh...
Interface = { zoomLevel = 4, defaultZoom = 4, zoomLevels = { 8, 16, 24, 32, 48, 64, 96, 128, 192, 256, 384, 512, 768, 1024, 1536, 2048, 3072, 4096, 8192 }, navigating = false, showZones = g_settings.getBoolean("Interface.showZones", true), showHous...
local socket = require"socket" local group = "225.0.0.37" local port = 12345 local c = assert(socket.udp()) print(assert(c:setoption("reuseport", true))) print(assert(c:setsockname("*", port))) --print("loop:", c:getoption("ip-multicast-loop")) --print(assert(c:setoption("ip-multicast-loop", false))) --print("loop:", c...
-- System System = Class() function System:Init(name) self.Entity = {} self.Name = name end function System:AddEntity(entity) table.insert(self.Entity, entity) end function System:RemoveEntity(name, id) for k, v in pairs(self.Entity) do if v.Name == name then if id and v.__id ~= ...
local util = {} function util.isTable(tbl) return type(tbl) == "table" end local function printTableInternal(tbl, indent, internal) local ind = ("\t"):rep(indent) print(ind .. "{") for index, value in pairs(tbl) do if util.isTable(value) then printTableInternal(value, indent + 1, true) else print(ind ....
object_tangible_collection_publish_gift_comlink_component_09 = object_tangible_collection_shared_publish_gift_comlink_component_09:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_publish_gift_comlink_component_09, "object/tangible/collection/publish_gift_comlink_component_09.iff")
pg = pg or {} pg.world_chapter_template_reset = { [8000] = { id = 8000, transport = 1, transport_colormask = 1, tip = "是否确定离开塞壬实验场,返回<color=#92fc63>NY港</color>近海?(离开后实验场入口依然存在,再次挑战时会重置为初始状态)", reset_map = { 800 }, reset_trigger = {}, reset_item = {}, reset_buff = {} }, [8030] = { id = 8030, ...
meta.name = "Cells Interlinked" meta.version = "1.0" meta.author = "Dregu" meta.description = "Cellular automaton (Game of Life) based level gen with some enemies and traps thrown in from the randomizer. It's endless. You can't win. You have no purpose." register_option_float("_enemy", "Enemy chance", 10, 0, 100) regi...
-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 01/03/2019 -- Time: 20:49 -- To change this template use File | Settings | File Templates. -- return function(route) love.graphics.setLineWidth( 32 ) local from = GET(route.station1) local to = GET(route.station2) love.graphics.line(from.positio...
local class = require 'EasyLD.lib.middleclass' local Font = class('Font') Font.static.fonts = {} function Font.static.print(text, id, size, box, modeW, modeH, color) EasyLD.font.fonts[id]:print(text, size, box, modeW, modeH, color) end function Font:initialize(src) self.src = src self.font = {} self.color = {} ...
--[[ GD50 Match-3 Remake -- Tile Class -- Author: Colton Ogden cogden@cs50.harvard.edu The individual tiles that make up our game board. Each Tile can have a color and a variety, with the varietes adding extra points to the matches. ]] Tile = Class{} function Tile:init(x, y, color, vari...
-- config.lua module("config", package.seeall) local utils = require("utils") local servers = require("servers") local servers_filename = "upstream_endpoints.json" local initConfig = { provisioning = { dir = os.getenv( "YWC_PROV_DIR" ) } } local runtime_config = {} function init() check_env...
-- Tables local weaponStringTable = {} local playerWeaponTable = {} -- When the player login addEvent( "onServerPlayerLogin" ) addEventHandler( "onServerPlayerLogin", root, function ( userID ) givePlayerDbWeapons(source, userID) setPlayerWeaponString(source, userid) end ) function mathround(numbe...
function findBestPath(map, from, to) Node = {} function Node:new(parent, cost, h, state, transition) local node = {} node.parent = parent node.state = state node.transition = transition if parent then node.g = parent.g + cost else node...
require("prototypes.technology")
local SH = function(Y) return ScrH()/(1080/Y) end local WH = function(X) return ScrW()/(1920/X) end local DrawCSRect = function(Mat,Col,X,Y,W,H) surface.SetMaterial(Mat) surface.SetDrawColor(Col) surface.DrawTexturedRect(WH(X),SH(Y),WH(W),SH(H)) end local CsPlayer = "" surface.CreateFont( "HUDHl...
cs_spkeys = {'LeftShift'} mem_read_ubyte = memory.read_u8 mem_read_uword = memory.read_u16_be mem_read_ulong = memory.read_u32_be mem_write_ubyte = memory.write_u8 mem_write_uword = memory.write_u16_be mem_write_ulong = memory.write_u32_be get_game_size = function() cli_screenwidth = client.screenwidth() cli_screen...
--[[ Scripter: Mistiik (XRHTech) ]]-- local spring = {} spring.__index = spring function spring.new(dampling, friction) local self = setmetatable({ -- Hooks Constants k = dampling or 0.3, f = friction or 0.5, -- Vectors position = Vector3.new(), velocity = Vector3.new(), target = Vector3.new() ...
#!/usr/bin/env gt --[[ Author: Sascha Steinbiss <ss34@sanger.ac.uk> Copyright (c) 2015 Genome Research Ltd Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all co...
return { _fold = false, _id = "shaderTest1", _type = "ShaderTest", height = "$fill", width = "$fill", _children = { { _id = "label1", _type = "cc.Label", fontSize = 18, height = 0, scaleX = "$minScale", scaleY = "$minScale", string = "None", width = 0, ...
-- Translation support local S = minetest.get_translator("virtual_key") local MTGS = minetest.get_translator("keys") local KS = minetest.get_translator("keyring") virtual_key.craft_common = {} virtual_key.craft_common.base_form_def = { translator = S, title_tab_management = S("Virtual keys management"), title_tab_s...
local class = require "xgame.class" local Array = require "xgame.Array" local runtime = require "xgame.runtime" local Dispatcher = require "xgame.event.Dispatcher" local LogCat = class('LogCat', Dispatcher) function LogCat:ctor(context) self.context = context self.logs = Array.new() ...
--[[ Arena ]]-- ROT=require 'src.rot' function love.load() f=ROT.Display:new(80,24) m=ROT.Map.Arena:new(f:getWidth(), f:getHeight()) function callbak(x,y,val) f:write(val == 1 and '#' or '.', x, y) end m:create(callbak) end function love.draw() f:draw() end --]]
-- Dumps your equipment items abotEquipmentResult = "[" for a = 0, 23 do abId = GetInventoryItemID("player", a) if (string.len(tostring(abId or "")) > 0) then abotItemLink = GetInventoryItemLink("player", a) abCount = GetInventoryItemCount("player", a) abCurrentDurability, abMaxDurabi...
return { fusion_superblast2 = { areaofeffect = 4000, craterboost = 1.5, cratermult = 1, edgeeffectiveness = 0.5, explosiongenerator = "custom:EXPLOSIONHUGE_BUILDING", impulseboost = 1, impulsefactor = 1, name = "Matter/AntimatterExplosion", soundhit = "explosionbig", soundstart = "explos...
require "snd" require "timer" require "fmt" local sfxr = require("sfxr") local last = true local wav -- to cache sound room { nam = 'main'; timer = function() if snd.playing() then p [[PLAYING]] last = true return elseif last then last = false pn [[Нажмите на {button|кнопку} для эффекта.]]; p ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
function hello() print("Hello There!") end
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) mobs:register_mob("mobs:spider", { docile_by_day = true, type = "monster", -- agressive, does 6 damage to player when hit passive = false, attack_type = "dogfight", pathfinding = false, reach = 2, damage = 4, -- health & armor hp_min = 25,...
for line in io.lines(arg[1]) do local a = {} for i in line:gmatch("%S+") do local x, y, z = i:match("(%d)(%a+)(%d)") a[#a+1] = z .. y .. x end print(table.concat(a, " ")) end
local f = string.format My.Translator:register("de", { side_mission_repair = "Techniker ist verständigt", side_mission_repair_description = function(captainPerson, fromCallSign, toCallSign, crewCount, payment) return Util.random({ f("Hey, ich bin %s, Captain eines Raumschiffs", captainPerso...
AttackStyleName = AttackRun Data = { howToBreakFormation = ClimbAndPeelOff, maxBreakDistance = 1900, distanceFromTargetToBreak = 1100, safeDistanceFromTargetToDoActions = 3000, coordSysToUse = Target, horizontalMin = 0.1, horizontalMax = 0.4, horizontalFlip = 1, verticalMin = 0.6, vertica...
--时穿剑·太初剑 local m=14000001 local cm=_G["c"..m] function cm.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetCondition(cm.dircon) c:RegisterEffect(e1) --battle damage to effect damage local e2=Effect.CreateEffect(c)...
ys = ys or {} slot1 = ys.Battle.BattleConst.UnitType ys.Battle.BattleStrayBulletFactory = singletonClass("BattleStrayBulletFactory", ys.Battle.BattleCannonBulletFactory) ys.Battle.BattleStrayBulletFactory.__name = "BattleStrayBulletFactory" ys.Battle.BattleStrayBulletFactory.Ctor = function (slot0) slot0.super.Ctor(s...
local function fib(n) if n < 3 then return 1 else return fib(n - 1) + fib(n - 2) end end print(fib(30))
local T, C, L, G = unpack(select(2, ...)) G.Dungeons[777] = { { -- 测试1 id = 34696, alerts = { AlertIcon = { -- 图标提示 ["1544_cast_no_164862"] = {}, -- 地图_类型(cast施法 com对我施法 aura光环 auras多人光环 log战斗记录 bmsg首领讯息)_是否高亮(no/hl)_法术ID ["1544_cast_no_20473"] = {}, ["1544_com_no_19750"] = {}, }, PlateAler...
--[[ BaseLua https://github.com/dejayc/BaseLua Copyright 2012 Dejay Clayton All use of this file must comply with the Apache License, Version 2.0, under which this file is licensed: http://www.apache.org/licenses/LICENSE-2.0 --]] --[[ ---------------------------------------------------------...
--[[ Copyright The Snabb Authors. Licensed under the Apache License, Version 2.0 (the "License"). See LICENSE or https://www.apache.org/licenses/LICENSE-2.0 Modifications by Fabian Bonk. --]] local mod = {} local ffi = require "ffi" local config = require "core.config" local link = require "core.link" lo...
local Task = require 'CompileMe.task' local Command = require 'CompileMe.command' local upfind = require 'CompileMe.upfind' local M = {} M.compile = function () local makefilePath = upfind('Makefile')[1] local makefileDir = vim.fn.fnamemodify(makefilePath, ':h') local make = Command() make.args = {'make'} ...
local M = {} local ExecuteScope = {} ExecuteScope.__index = ExecuteScope M.ExecuteScope = ExecuteScope function ExecuteScope.new(scope_type) vim.validate({ scope_type = { scope_type, "string", true } }) local cursor if scope_type == "cursor" then cursor = vim.api.nvim_win_get_cursor(0) end local tbl =...